Crit role stats
2020.03.29 13:04 Myrandall ImaginaryCritRole
For all your digital Critical Role fanart.
2019.10.03 19:54 1A4Atheist CritRoleArt
A place for critters to show their art in whatever friendly form they want. How do you want to art this?
2015.05.08 07:27 Critical Role
Fan-run discussion forum for the liveplay D&D show Critical Role on Twitch and The Legend of Vox Machina on Amazon Prime. New episodes of Critical Role air Thursday nights at 19:00 Pacific on https://www.twitch.tv/CriticalRole
2023.06.05 08:36 Particle_Galaxy Arms dealer after one weeks of struggle
2023.06.05 08:27 Azerrex Information about weak points
Can anyone explain how weak points work (i its like a mini crit)?
Does it have like a chart on how to maximize damage or efficiency?
All I know its related to precision or maybe evasion and both of those stats cap at 200%
submitted by Azerrex
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2023.06.05 08:26 chironomidae Blizzard should nerf tanks across the board
I know this is a spicy take, and I'm willing to admit it might be wrong. But my feeling is that, in the current state of the game, nothing makes up for a tank diff. If your tank is going 2-10 and the enemy tank is like 30-2, there is absolutely nothing you can do on any other role to recover that game, and truth be told it was over before it even started.
The only time I've noticed a team come back from a huge tank diff is if there's an even wider widow diff on a map like junkertown or rialto.
Now, I will admit that sometimes a huge tank diff happens because the entire team is bad, and the tank just happens to end with the worse stats of the bunch (probably because the guy in front is the first under the steamroller). And I know that stats only tell a small part of the story. But my feeling is that if you took a game where everyone was like bronze 1, except for a diamond 1 tank on one team and a diamond 1 support on the other, the former beats the latter 9 times out of 10. I don't think matchmaking accounts for this effect at all.
I think an across-the-board nerf of tank power, be it through HP, damage, cooldowns, whatever, would make the game more enjoyable for everyone. It would give other classes more chance to make up for a tank diff, and it would make outclassed tank players feel like they're not the only reason their team loses.
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2023.06.05 08:07 JealousBerry1798 Indian 26F GMAT 740 Q50 V40 IIT
740 (Q50 & V40) IR 5 (Is this a concern?)
Technical Product Manager @ Top tier US investment bank
Total Work Experience:
~ 34 months currently (Started working August 2020)
MTech + BTech in Electrical Engineering Top 3 IIT CGPA : 7.34/10.00 (is this a concern?) 3 Research Publications (first author in all)
I started my career in business analytics in a US consumer bank then moved to an Indian startup as a business product manager and finally made a move to a top tier US IB as a Technical Product Manager
I am looking for views on the following:
- One obviously dreams of going to the best of best colleges but what colleges can I realistically target with these stats?
- Is IR5 a concern and should I reattempt my exam to go higher?
- Is 740 a concern and should I retake the exam to go higher? I think I can get a 760 on my best day but would a 740 to 760 make a huge difference? (Being an Indian the 300$+ exam fees is a bit on the pricey side for me 😅)
- Is my CGPA a concern? There is obviously nothing I can do about it at this point but wanted to know what advise people have for me anyway
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to MBA [link] [comments]
2023.06.05 08:05 Hatorie Jing build
2023.06.05 08:03 abrookee chance me poor white girl in stem
demographics: low income, white (technically half white and half asian but i’m going to claim white), divorced parents, from California
hooks: went to a performing arts high school, low income, legacy student, women in stem
intended major: comp sci or engineering (biochemical or biomedical)
stats: UW gpa 3.8 Weighted 4.8 (for ucs they only look at this gpa or a recalculated version of it) SAT: 660 ebrw 790 math took it once without studying gonna retake in august hopefully for a 1500+ possibly 1530+ superscored
coursework: took 12/15 aps offered 5 honors 12 aps (all 5s and 4s so far) 8 community college classes
rank: my school doesn’t rank but I know i’m in the top 9%
awards: -CM classical music awards and honors to the highest state and national levels (similar to abrsm if you know what that is) -music teachers association of california senior award -awarded money from boeing for making a rocket out of a soda bottle -national and state competitive dance titles
extracurriculars: -worked 2 part time jobs to support my family and younger siblings 1 was a manager position at subway 1 is a lifeguard at a local water park -attended an arts school where i went to school for like 10-15 hours a day. performed in over 60 shows in my highschool career (not including freshman year because covid) -performed 15 shows at the major theatre in my city lead and supporting roles -competitive dancer performed in 4 shows a year and 8 competitions -TAed for calculus and tutored students in math -worked as a student music teacher -graduating with a biliteracy seal in mandarin and iworked as a translator for foreign students at a summer school near me -helped start a science nhs chapter at my school (kinda a weak ec) i raised the money to pay for the club lol -generic nhs and csf + some random service hours
essays: i think my essays are strong esp my common app. it’s about why i love taking out the trash LOR: honestly probably mid
schools: mit, harvard, yale, stanford (legacy), usc (legacy), udub, ucberk, uci, ucsd, ucsb, ucsc, cal poly slo
submitted by abrookee
to chanceme [link] [comments]
2023.06.05 08:01 PokemonMastersBot Weekly General Questions Megathread
You can now insert images as comments when you seek for in-game help in Megathreads! Check out this mod post HERE for more information.
Use this Megathread if you have general questions or need advice!
e.g. asking for EX / Candy recommendation, gems usage, "Should I pull this banner?", "How do I build a team on this stage?", etc.
If you need team building help specifically for Champion Stadium, you may use the Champion Stadium Megathread to receive a quicker response
Installing Pokémon Masters
Pokémon Masters is available worldwide except for Belgium and The Netherlands due to bans on loot boxes.
We will go over the two main platforms on installing the game, IOS and Android.
According to the official site, the game is most compatible in these devices: iOS
: 11 or higher / 64 bit / at least 2 GB of RAM Android
: OS 7.0 or higher / 64 bit / at least 2 GB of RAM IOS:
- Via Apple Store: HERE
- Via Google Play Store: HERE
If the game is unavailable in your country or shows as not available for your device, you can download the APK directly from APKPure
You can also use VPN to download it from the application store, but it requires longer downloading time compared to the above recommended methods.
Reroll means that you make a new account and look at what you got from your scout. If you don't like your first few multi-pulls, you delete the account and create a new one again and so on until you are satisfied.
- You're a new or returning player and you want to get your hands on meta Sync Pairs for easier clears.
- A favourite/meta Sync Pair has been released and you want to get him/her no matter what.
How to Reroll?
If you're an existing player, delete your local data or cache first. Otherwise, do not link your account to Nintendo. Doing so will bind your Pokémon Masters account to your Nintendo profile permanently and can no longer be removed.
As of now, if you progress up to the point when co-op mode is unlocked, you can get at least 21.000 gems, the equivalent of 7 multis, earning at least 231/400 scout points (33 scout points per multi scout), allowing you to scout at least 77 Sync Pairs. Completing the following checkpoints will let you receive gems as completion rewards:
These missions are completed progressively as you play the game, so they are not listed in numerical order. These missions can be completed multiple times as the player reaches new checkpoints.
|Gems ||Notable Rewards ||Additional Notes* |
|Starting the game (Part 1) ||Finish Champion Stadium: Kanto Challenge (Normal) || |
|150 ||MC & Pikachu, Misty & Starmie, Brock & Onix ||You can reuse the same Sync Pairs after each round. |
|Starting the game (Part 2) ||Special Completion Rewards: Champion Stadium (Normal) || |
|500 ||Egg (BulbasauCharmandeSquirtle). Clear 5 quests to hatch it. || |
|Blue & Pidgeot Guaranteed Scout ||Finish Champion Stadium: Victory Road || |
|5000 ||Blue & Pidgeot, your first 5★ Sync Pair || |
|Choosable 4★ Sync Pair ||Pick anyone. || |
|Finish Chapter 1 (Normal) ||90 ||Rosa & Serperior |
|Finish Chapter 2 (Normal) ||200 ||Barry & Empoleon. Professor Oak and Legendary Arena unlocked. |
|Finish Chapter 3 (Normal) ||150 || |
|Finish Chapter 4 (Normal) ||170 ||Erika & Vileplume |
|Finish Chapter 5 (Normal) ||160 ||Skyla & Swanna |
|Finish Chapter 6 (Normal) ||200 ||Korrina & Lucario |
|Finish Chapter 7 (Normal) ||250 ||Norman & Slaking |
|Finish Chapter 8 (Normal) ||170 ||Pryce & Seel |
|Finish Chapter 9 (Normal) ||240 ||Iris & Haxorus |
|Finish Chapter 10 (Normal) ||250 ||SS Brock & Tyranitar |
|Finish Interlude 1 (Normal) ||60 || |
|Finish Chapter 1 (Hard) ||100 || |
|Finish Chapter 2 (Hard) ||200 || |
|Finish Chapter 3 (Hard) ||100 || |
|Finish Chapter 4 (Hard) ||200 || |
|Finish Chapter 5 (Hard) ||100 || |
|Finish Chapter 6 (Hard) ||200 || |
|Finish Chapter 7 (Hard) ||300 || |
|Finish Chapter 8 (Hard) ||200 || |
|Finish Chapter 9 (Hard) ||300 || |
|Finish Chapter 10 (Hard) ||300 || |
|Finish Interlude 1 (Hard) ||100 || |
|EX Plaza: Special Training: Battle Techniques ||60 || |
These missions can only be completed once but give a high amount of gems.
|Checkpoint (Missions) ||Notable Rewards per level |
|Mission 1: Log in to the game ||10 Gems |
|Mission 21: Raise team strength ||10 Gems |
|Mission 3: Obtain Pearl ||10 Gems |
|Mission 4: Obtain Big Pearl ||10 Gems |
|Mission 5: Obtain 1★ Level-Up Manual ||10 Gems |
|Mission 6: Obtain 2★ Level-Up Manual ||10 Gems |
|Mission 7: Obtain 3★ Level-Up Manual ||10 Gems |
|Mission 62: Evolve a Pokemon ||10 Gems |
|Mission 91: Obtain a Lucky Cookie ||10 Gems |
|Mission 125: Raise your player rank ||10 Gems |
|Mission 262: Have a number of interaction(s) in Trainer Lodge ||100 Gems |
|Mission 263: Reach friendship level 100 with a number of guests ||100 Gems |
|Mission 264: Reach a certain friendship level with any guest ||100 Gems |
|Checkpoint (Missions) ||Notable Rewards per level |
|Mission 82: Link to your Nintendo account ||600 Gems |
|Mission 89: Participate in the Battle Villa ||1000 Gems |
If you are not satisfied with your pulls, click on the Poryphone at the right-bottom corner in the Pokémon Center -> Account -> Delete Save Data. Repeat the above steps until you pulled the Sync Pair you want.
Now that you're ready to go on an adventure, link your account through Poryphone Menu by tapping "Account", then "Link a Nintendo Account" to save your progress
. After that, try to get any free Sync Pairs as you progress:
- Professor Oak & Mew: Complete his Sync Pair story and finish the bingo missions from Professor Oak & Mew Special Missions.
- Rosa & Serperior: Complete all bingo missions from "Rise to 6★ EX wtih Rosa!" and upgrade her to 6★ EX.
- Legendary Event Sync Pairs: Obtainable via Legendary Adventures. Reach the end of story to obtain the legendary Sync Pair, character-exclusive 5★ promotion tickets and event vouchers. Try to upgrade them to 5/5 20/20 as soon as possible and invest in their Sync Grids; they will be valuable assets for content clearing. Do note that exclusive materials such as Champion Spirit and Sync Grid expansion for these Sync Pair are only obtainable in event reruns, and hence event-limited.
EX Gear Type Chart Note that these co-op stages only drop 2★ Gear as the highest rarity for their corresponding Gear Type. 3★ Gear is restricted to Type Gear Events and Pokémon Masters Day every month, and they can be exchanged in the time-limited event shop and in the General tab for 3★ gear material co-op stage drops.
|Stage ||Gear Type |
|EX Brock ||Grass/Steel/Rock |
|EX Misty ||Flying/Fairy/Steel |
|EX Barry ||Grass/Dragon/Water |
|EX Flannery ||Bug/WateGhost |
|EX Erika ||Fire/Poison/Ground |
|EX Skyla ||Rock/Normal/Flying |
|EX Korrina ||Fire/Fighting/Psychic |
|EX Pryce ||Electric/Ice/Bug |
|EX Marshal ||Psychic/Dark/Ice |
|EX Hau ||Ground/Electric/Fairy |
|EX Clair ||Dragon/Dark/Fighting |
|EX Janine ||Poison/Normal/Ghost |
In-Game FAQ 1. When is anniversary coming?
2 Why hasn't my Pokemon evolved? It's at Level [X]!
|Half-year ||28 February 6AM UTC |
|Full-year ||28 August 6AM UTC |
Evolution requires an evolution item available in the Training Area (Evolution Material Area). Upon earning the Evolution Materials, you need to go to the Sync Pair Stories to trigger the Evolution Story. 3. Should I save to do 11 multi-scouts instead of single scouts?
You can now get x11 units instead of 10, so yes, but we strongly recommend you to save gems for Poké Fair or Master Fair banners (which has a higher rate for 5★ characters). 4. How many gems are required to receive a Sync Pair of my choice?
36.600 non-paid gems (or 36.300 gems + 100 paid gems for a daily single pull), which is the equivalent of 400 scout points. Scout points do not carry over between banners. 5. What does [X]/5, [Y]/20, etc mean?
When you obtain a Sync Pair, they're at 1/5 Sync Move level. Rolling a dupe of that Sync Pair, or using a Move Candy will increase it by 1 level. 3/5 is the minimum for most sync pairs to complete their Sync Grid, but some Poké Fairs have grid expansions that require their Sync Move to be completely maxed out at 5/5 for their full Sync Grid.
At the same time, Sync Pairs are at 0/20 Potential when they're just obtained. Giving Sync Pairs Powerups will raise their Potential and stats. When a Sync Pair is given 20 powerups, their star level will be increased. Getting a unit to 5★ 20/20 is mandatory for it to further upgrade to 6★ EX (if it has one). 6. How do I Unlock The Level cap of my units?
Training Area (Cap Unlock Area), (Cap Unlock Area 2), Exchange in the shop, Events. 7. Where do I get the manuals to level up my sync pairs?
Training Area (Level up Area), Exchange in the shop, Events, random drops in Trainer Lodge. 8. How do I get Sync orbs?
Training Area (Sync orb Area), Exchange in the shop, Events, Champion Stadium Master Mode (6K & 7.5K), random drops in Trainer Lodge. 9. What are Theme Skill and how do I get items to power them up?
Theme Skill is a new ability that raises the stats of your Sync Pairs if any of them has a common position, type, region, trainer group, or other features with another pair (or pairs) in the same team. Skill Spheres, which can be obtained in Theme Skill area and Champion Stadium Master Mode, are required to upgrade them. 10. What Lucky Skill should I roll for [X]? How do I get Lucky Cookies and Scrolls to unlock a Sync Pair's Lucky Skill?
Refer to Sync Grid Builds & Lucky Skills
) for more details.
In general, the choices of Lucky Skills follow the roles of Sync Pairs:
- Striker: Critical Strike 2 (3★ Crunchy, RECOMMENDED)
- Support: Vigilance (3★ Creamy), unless the Sync Pair already has Vigilance in his/her kit
- Refer to Striker if the Sync Pair's kit is Striker-based (e.g. Marnie & Morpeko, May & Swampert, P Serena & Whimsicott, etc.)
- Refer to Support if the Sync Pair's kit is a tanker and/or a healer (e.g. Prof Oak & Mew, SS Leaf & Venusaur, etc.)
There are exceptions to some Sync Pairs. For example,
- Iris & Haxorous favours Lessen Confusion 9 (2★ Crispy) to increase DPS under confusion with Confusion Boon 5 in grid.
- Serena & Delphox and most other sleep-inducing units favour Troublemaker 1 (3★ Crunchy) to increase the accuracy of sleep-inducing status moves.
- Zinnia & Rayquaza can go for either Dauntless (3★ Creamy) to mitigate SP ATK debuffs after each use of Draco Meteor, or Weather Surge 3 (3★ Deluxe) to stack with her weather-based multipliers.
Lucky Cookies and Lucky Scrolls can all be obtained in Battle Villa (Single Player & Co-op), Blissful Bonanza, and Legendary Gauntlet. Legendary Gauntlet can provide unlimited 3★ Lucky Cookies as well as Deluxe Cookies exclusive to that mode after each successful stage clear, and their drop chance increases with longer win streaks. 11. What are the Sync Move effects of 6★ EX Sync Pairs of different roles? Who should I promote to 6★ EX first?
Each role gives different effects to Sync Moves when upgraded to 6★ EX.
- Striker: Sync Move becomes AoE. (Its power is not reduced against multiple targets.)
- Support: Sync Move raises sync buff by +2 instead of +1 when it is used for the first time. (Each sync buff raises damage output by 50%.)
- Tech: Sync Move power x1.5
Support is usually prioritized for promotion to 6★ EX because its EX effect effectively doubles the damage of all allied sync pairs after first sync and is more widely applicable across most game modes, and the increased stats from raising the support's Potential greatly enhances its bulk to tank stages.
For Strikers, if their kit has a very high DPS (e.g. SS Red & Charizard, Diantha & Gardevoir, etc.), or includes a powerful Sync multiplier (e.g. Steven & Metagross's Haymaker, Barry & Empoleon's Inertia, etc.), you are highly recommended to upgrade them to 6★ EX to apply the damage to all opponents. This applies to Tech, but only if the unit is a Sync nuker (e.g. Marnie & Morpeko, May & Swampert, etc.).
Promoting Support-type units to 6★ EX is not a must, but it's always an added bonus, especially if their Sync Move can provide any additional effects via passive or grid skills.
Always remember to upgrade Rosa to 6★ EX because the materials are obtainable for free. 12. Which Sync Pair should I use my candy on?
Refer to Which Sync Pair Should You Give Your Candy To? (Infographic)
) for more details.
Always save your candies unless the Sync Pair is exclusive to Seasonals, Poké Fairs or Master Fairs. Most Sync Pairs are usable at 1/5. You can always "accidentally" pull the unit you've been looking for from the normal pool, but you never know when limited Sync Pairs will rerun again. This may not apply to Sync Pairs that are your favorite.
Common Technical Questions/Errors
Below lists all common technical errors you may encounter during the game, as well as how you can fix it. You are strongly encouraged to contact DeNA with any problems at [[email protected]
](/) if any of these advice do not help.
- Error 20103 — Please check your connection and try again: Usually caused due to lack of connection or sudden disconnection. Try playing the game in a place with more stable connection.
- Error 10102 — An error has occurred. Restarting the game: This error is often triggered because it detects your phone is rooted, or that you are using external applications which allows opening multiple accounts on the same device. For rooted phone users, make sure you hide your rooted status.
- Game crashed mid-battle: Restart the app and clear your cache. This option is available in the bottom-left corner of the title screen.
- Does Pokémon Masters work on emulators? No. As of now, PM is not compatible with any of the emulators (including Bluestacks, Nox, etc.) However, playing two accounts on the same device is possible on Android by cloning with Island.
- To receive quicker response from other fellow users, it is strongly recommended to enlist your roster, Lucky Skills, Sync Grid builds and other information deemed necessary, such that you can be provided a strategic team with higher chance of success when battling.
- If you would like to provide images and videos, you may use external websites such as Imgur, Gyazo and Streamable to embed links.
- Do not force your own playstyle onto others as it is completely subjective. Different kinds of players, veterans and novices, casual and hardcore, may all share different opinions and playstyles. It is fine to give suggestions, but forcing your ideas and way of playing onto others is not something to be condoned here. No one's way of playing is completely right.
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2023.06.05 07:39 Frostmage82 Mobile Arms Dealer, Danger 5, Finally!
2023.06.05 07:13 HailSatan66669 All African Casablanca FC
| || |
Got inspiration from Ted Lasso to make a super African team and put them in La Liga. This is my team to start year 2. Bought Mane, Mahrez, Bissouma and Kondogbia this season. My first season I finished 3rd in La Liga. submitted by HailSatan66669 to FifaCareers [link] [comments]
2023.06.05 06:47 TyAD552 VOD Review
Code: PJCDTK Support player IGN Reinhard Rank: Silver 4
So I’m looking for some feedback as I’ve been really struggling with this role. When OW1 closed I was high gold, I got the rank glitch when 2 launched and I think I’ve peaked around Silver 2 since. I feel like I have an understanding of the game to be better than this, but since roughly around the start of this season, I’ll get 13-14 losses before getting my 5 wins to place and have just been watching my rank plummet which has been really deflating.
Gameplay wise, I know I need to work on my positioning as that’s something I’m trying to improve in changing my mentality from a tank main to a support player, but this code that I’m sharing is what many of my games have been like lately where I’m getting flamed by my tank for not healing enough or my stats look bad while I have to go out of position to try and keep them alive which leads to me getting picked.
I appreciate any time someone takes to review this.
submitted by TyAD552
to OverwatchUniversity [link] [comments]
2023.06.05 06:38 Kimblee_NA Any form of targeting stats is....impossible?
Lets get this out of the way first. I am not talking about perfect min maxing of gear 2 days in etc etc. that people will more than likely say this is about. It is about me enjoying fleshing out parts of a build to be fun for myself while working towards the min-max grind.
It feels the game took a severe step backwards with not being able to see what potential stats will turn in to when rerolling (now enchanting). On top of that, 3 blind rerolls in and your are at a 3m gold cost and helltide mats to reroll a single stat on an item. That is wild to me.
I would like to work towards some resource management/attack speed stats so my build doesn't feel like such a slog. Will my build be the best if I am able to do this? Absolutely not. Will I enjoy it if I could? 100%. I enjoy it now despite it feeling so sluggish, I like the combo and animations...I just want to stat to...do it faster or more often.
It gets very tiring looking at 72 different stat affixes on the 40 yellows that dropped out of my nightmare dungeon in hopes to find a single better (imo better, maybe not "meta") stat. It is also pretty weird that even in the 15 nightmare dungeon range I think the highest +to crit I have found is a 1.5%.
TLDR: Rerolling should be insanely cheaper and more transparent...like we already had in d3. I would also be completely fine with the lucky/overpoweblah blah stats gone.
submitted by Kimblee_NA
to diablo4 [link] [comments]
2023.06.05 06:08 Determination7 An Outcast In Another World (Subtitle: Is 'Insanity' A Racial Trait?) [Fantasy, LitRPG] - Chapter 199 (Book 5 Chapter 25)
Ragnavi stood at the edge of a hill located beside the Dragonkin encampment. She breathed in, drinking deep from the crisp morning air.
It tasted wrong. I have been dancing to Elnaril's tune.
She was still coming to terms with that particular revelation. Even now, admitting it rankled her. The notion that she'd allowed herself to be blinded by her pursuit of EXP...fuck, it was shameful
. No one else knew, but she did, and that was already bad enough.
Hindsight made it all seem so obvious. This entire war was a farce. Her armies had advanced unopposed because they were never meant to be opposed. Their string of victories, and the Harpies she'd slain as EXP, were little more than a trail of bait leading her towards Elnaril's capital city. No other explanation made sense.
Not that she'd looked especially hard for an explanation until yesterday. It was much more convenient to adorn Elnaril with neat, concise labels. Why had he declared war? Because he was greedy. Why were his armies failing so spectacularly? Because he was incompetent. Ragnavi had been content to look no further than that.
After learning Elnaril was controlled by the Blight, however? That
Most of her soldiers refused to believe it. In truth, the Harpies they'd extracted the information from refused to believe it as well. They'd thrown out the rumors as a desperate measure to buy favor, explaining how distressing Message Crystal reports of a Blight-possessed Elnaril were coming from cities to the far east. The concept seemed ludicrous, and Ragnavi likely would have dismissed it as hearsay – if it weren't for the numerous corroborating accounts of disappearances in the capital. Nobles, civilians and Combat Class users alike, all vanishing without a trace.
When combined with Elnaril's flagrant lack of regard for the lives of his people, it indicated a pattern. Not of greedy incompetence, but of calculated malice.
Others could stick their heads in the sand if they wished. Ragnavi had grown up in the pit of vipers that was the Dragonkin court, and she could smell deceit from leagues away. This Blight-infected Elnaril wanted her army to continue marching straight towards the capital city. For him, abomination that he was, sacrificing the lives of thousands of Harpies in order to draw her attention was no worse than spilling loose change on the ground. What have you prepared that instills you with such confidence? What awaits me at the capital?
She supposed that she'd be finding out soon, when she left her armies behind and flew ahead alone.
If Ragnavi was capable of greater self-delusion, she might have been able to convince herself that she was acting pragmatically. There were just
enough benefits for it to be a half-sensible plan. Compared to the maddeningly slow gait of her armies, she could travel significantly faster on her own. Flying solo would let her reach the capital in less than ten days, while trekking with her soldiers across the bulk of Harpy territory would take months more. And it wasn't as if any Harpies she crossed paths with could keep pace with her, so there was no real danger to it. I am playing the role of a Scout,
she told herself. We must know what Elnaril is plotting before advancing further. Arriving at the capital earlier than he anticipates, before he's recalled more Harpies to fortify his position, may give rise to unforeseen opportunities. I will observe the city from a safe distance – and if a chance arises to disrupt his plans, no Combat Class user in the world is better-suited to taking advantage of that scenario than myself.
Sound logic...if she ignored the fury boiling inside her. The last Blight she'd encountered left her with agonizing Corruption sickness that afflicted her to this day. Its death hadn't been anywhere near sufficient of a revenge. Now a second
Blight was trying to make a fool of her, and she was supposed to avert her eyes from that offense?
No. Perhaps the cautious route would have been to avoid the capital city, Scouring the rest of Harpy territory for EXP, but she was no mewling newborn that cowered from a challenge when it presented itself. She was a Dragonkin. A true
Dragonkin. Elnaril would pay for his transgressions in blood and fire.
Ragnavi recognized that her desires were born from hubris. She also did not care. What good was all the power she'd accumulated if she couldn't use it as she pleased?
An approaching presence jarred her from her thoughts. She turned around to see the man she'd called for standing several feet away, although he was 4 minutes and 13 seconds late. Considering his circumstances, she would afford him a measure of leniency. "Vurshath."
"My Queen." Her retainer nodded to her. "You wished to see me?"
She examined the man closely. Vurshath's posture was slouched by a quarter of an inch, and black circles were emblazoned under his eyes, so dark that they could've been mistaken for paint. He was exhibiting unacceptable weakness for a retainer of the Dragon Queen to show. The kind that invited vultures to swoop down and pick at your carcass.
Yet even if the other retainers attempted to depose him at this very instant, Ragnavi wasn't certain if Vurshath would care. He was still recovering from the loss of his wife. It was one thing to claim that your family was prepared to die in battle; another to witness that gruesome vow become a reality. The Dragonkin casualties thus far had been sparse, but sparse was not zero, and Vurshath's wife happened to roll poorly in the game of war.
The pain in his eyes was one that Ragnavi was intimately familiar with.
"As you are aware, I shall be traveling to the Harpy capital," she began. "I intend to head straight there, without detours or excessive rest. It is unlikely that I will encounter anything more than the occasional Harpy along the way."
She locked eyes with him. "However. While the odds are egregiously small, there remains a possibility that I will encounter...others."
Vurshath's posture stiffened. His facial muscles twitched sporadically, a cauldron of emotions threatening to boil forth. "I see."
Ragnavi allowed him a grace period of three seconds before continuing. "Your wayward pariah of a daughter. What is her name?"
"Meyneth," he finally spat, as if it was a curse. Vurshath didn't bother asking why Ragnavi wished to know. Among the scattered pieces of information the Harpy prisoners had divulged, one interesting fact was the makeup of the Human's core Party. Four Elves, two Fiends, the Human himself...
And a Dragonkin. With the same age, height, and scale coloration of Vurshath's exiled progeny.
It could be mere coincidence. After what happened with Elnaril, though, Ragnavi was hesitant to accept such a simple, convenient explanation. Meyneth.
Ragnavi committed the name to memory. "I shall ask you one more question. If luck smiles on me, and I come across the Human's Party, and I cast Identify on the Dragonkin in his Party, and their name is a match for your daughter's...what would you have me do? This is not a puzzle or a test. I am letting you decide."
She wondered if he fully appreciated the boon she was granting him. The Human's pet Dragonkin was a traitor to their race. Such a lowly creature deserved nothing less than to be executed, without recourse or remorse. It was only out of respect for Vurshath's recent loss that Ragnavi was willing to give his daughter a second chance.
Upon hearing her words, the man lost any semblance of composure. His face twisted into an ugly rictus of anguish and hatred, and when he spoke, the words were laced with a venom that could fell gorebeasts. "Kill her." Vurshath balled his hands into shaking fists. "Kill her. Kill her quickly. She does not deserve to exist. A world where Velen is gone, yet that defect
persists is a world of mockery that I cannot abide."
Ragnavi nodded. She was plenty willing to fulfill his request. Slaying enemies was one of the few things that still gave her joy in life. Even so, a part of her was disappointed. Vurshath's choice proved that the two of them possessed incompatible personalities. He could be entertaining enough – when not wallowing in misery – but Ragnavi was averse to spending time with someone who would condemn a family member so readily.
It was the end of their acquaintanceship. When she returned from her mission, she would cut him loose, and that would be that.
"Goodbye, Vurshath." Ragnavi turned around, and without another word, assumed her Draconic Form. The Corruptive pain of transformation gradually subsided, after which she took flight and began her journey. Ten days.
A prelude to the storm. She'd use that respite to prepare herself, and whoever she met next – be that Meyneth, the Human, or Elnaril himself – would regret opposing her as the flames took them.
Rob sat alone in his tent, rubbing his hands together and suppressing maniacal laughter. He was probably spending too much time with Malika during the dimension mage sessions, because some of her mannerisms were becoming infectious. Usually the big sibling was supposed to be a bad influence on the little sibling, but she'd already stolen all his swear words, so now it was his turn to pick up habits.
And that was okay! Today was an excellent day for maniacal laughter. It wasn't often that a Combat Class user reached a 200 stat point milestone. And by often, he meant fucking never. He was pretty sure even the Dragon Queen hadn't done that naturally, excluding her doubled stats. She'd likely gone with a more balanced spread that didn't prohibitively favor one stat over the others – like a boring loser.
Alright, maybe he was feeling a bit hyper, but he deserved the good vibes after yesterday's war battle. Spending stat points was one of the few types of pure, no-strings-attached joy that Elatra offered. Drum roll please!
Rob played the sound effect in his head, then added 15 of his unspent points into Vitality, bringing its total up to 200. Do Not Go Gently Level Increased! 5 → 6 Lifesurge Level Increased! 23 → 26 Dauntless Reprisal Level Increased! 21 → 24 Imbue Vitality Level Increased! 2 → 3 Regeneration Level Increased! 29 → 32 Regrow Self Level Increased! 1 → 2 Passive Skill Learned! Name:
As an appetizer for the main course, Rob quickly ran through the laundry list of bonuses for his Skills. Let's see...Do Not Go Gently's cooldown and duration went down and up, respectively. Lifesurge and Dauntless Reprisal's cooldown dropped to 2 minutes. Lifesurge also heals 100% of my maximum health now. Imbue Vitality has a 5x damage multiplier instead of 4x. Regrow Self is twice as fast. Regeneration... ...Holy shit, Regeneration.
Eyes wide, Rob moved on to his new Skill, which should shed light on what he'd just read. Name:
Lifedrinker (LEGENDARY) Prerequisite:
Vitality 200 Description:
The final Vitality Skill that can be learned solely through stat gains. Effects of Regeneration are multiplied by a factor of 15. Additionally, whenever the owner of this Skill kills a worthwhile opponent, their maximum HP permanently increases by 3.
This was big.
Lifedrinker being the final Vitality milestone was slightly disappointing, but realistically speaking, he would've needed to put three-fourths of his future stat points into Vitality to hit 250 anyway. He'd neglected his other stats to get to 200, so diversifying from here on out was for the best. Besides – Lifedrinker's benefits easily made up for there being no new milestones.
First: Regeneration. Multiplying its current effects by 15 meant that he now restored 80% of his maximum HP every minute. No panic Lifesurge necessary. Even in fights where his Skills were on cooldown, or an enemy was making it difficult for him to heal via Lifesteal damage, as long as he held on, he would be back to full HP in 75 seconds at the most. It also meant that the partial Regeneration he shared with his allies would be way stronger. Anything that kept his friends alive was a huge win in his book.
With all that said, it was Lifedrinker's secondary effect that was throwing Rob for a loop. Whenever he killed a 'worthwhile opponent', his maximum HP would go up by 3. That was...potentially the most important Skill effect he'd ever learned.
At a glance, it might not seem that impressive. Rob already had 2000 HP. Increasing it by 3 per kill wouldn't be a dramatic boost – initially. The thing was that Lifedrinker had no upper limit.
Theoretically, if Rob could keep finding worthwhile opponents, his Vitality would never stop increasing. The hard cap of Level 99 would no longer be an impassable wall preventing him from growing stronger.
That had been on his mind, if he was being honest. The Dragon Queen was a double stats cheater, and the gods were literally gods. What would he have done if he'd reached Level 99 and it just...wasn't enough? He could try to boost his existing Skills by getting into more fights, but that was subject to diminishing returns. Tough Skin was a prime example of that; despite Rob taking a beating against the monster stampede, the Skill hadn't increased. The last time it did was when a Blight decapitated him and ate most of his body. If he needed to one-up that feat to make Tough Skin level again, then it likely never would.
Lifedrinker was simpler. Kill enemies, get HP. The 'worthwhile' stipulation was a limiting factor – he couldn't toss a Riardin Special onto an anthill and reap the rewards – but he could work with that. There were hundreds of monsters in a single high-Level Dungeon, and they respawned over time. If enemies above, say, Level 35 were considered worthwhile, then awesome. If they weren't? Looks like I'm going to be the schmuck who lets a Dungeon grow on purpose.
He'd save that as a last resort. Could blow up in his face, but, eh. What did it matter if a Dungeon overflowed, when the alternative was Ragnavi and the gods doing their thing?
There was just one issue. Lifedrinker's bonus needed to be built up. An infinite upper limit was worth jack shit if the base number stayed at 0. The sooner, the better, too, as Ragnavi's army was about a month away from them. He'd love to go trawling for Dungeons right this second, but Rob doubted that Elnaril was going to wait on his behalf before getting bored and infecting Loci of Power. The only way forward was to continue south to the capital and build Lifedrinker in...different ways.
Rob's train of thought screeched to a halt. When he really looked at it, Lifedrinker's timing seemed more than a little dubious. He couldn't help but notice that he'd been given a Skill that incentivized killing while in the middle of a war.
A war where he was trying to avoid as many enemy casualties as possible.
just be a coincidence. Stat milestones happened on his terms. The system would've given him the same Skill if he'd reached 200 Vitality months ago. That was a reasonable assumption to make.
...Still. Didn't feel right. He wished he could do some research on the subject, but it wasn't like there was anyone on-hand he could cross-reference 200 Vitality with. Had the Dragon Queen gotten the same Skill? Would explain why she was so murder crazy.
After some thought, Rob shook his head. Considering how many people she'd slaughtered in The Scouring, a Dragon Queen with Lifedrinker wouldn't have struggled to defeat the Blight of Broadwater. Which meant two possibilities: her bonus double stats didn't count for Skill Prerequisites, or Lifedrinker was a custom Skill that the
Skills had cooked up for him.
Rob wasn't a fan of that idea. The Skills were victims in this whole fucked-up affair. He didn't want to imagine them hand-crafting an ability that encouraged him to kill a bunch of people. Were they-
He froze. Something on his Character Sheet was different. Name:
Lifedrinker (LEGENDARY) Prerequisite:
Vitality 200 Description:
The final Vitality Skill that can be learned purely through stat gains. Effects of Regeneration are multiplied by a factor of 15. Additionally, whenever the owner of this Skill kills a worthwhile opponent, their maximum HP permanently increases by 3. It could have been a utopia.
His eyes fell on the last sentence in the Description.
Before he could respond, it changed once more. Description:
The final Vitality Skill that can be learned purely through stat gains. Effects of Regeneration are multiplied by a factor of 15. It could have been a utopia. This world is a charnel house of death. Your home is not so dissimilar. You do not know what true peace is like. What it can be. How it can be achieved.
The words kept changing. Description:
The final Vitality Skill that can be learned purely through stat gains. But they know. They've seen them. Created them before. They could have made a utopia. And they chose not to.
You cannot comprehend it. What this war means. The real war. Not pointed sticks piercing flesh. The war of existence. Of reality. More than a single world at stake. Many after. Potentially infinite lives. Never ends. Unless stopped here.
They are vulnerable. System is their heart. Mana is their lifeblood. Poured too much of themselves. Tied to world. Cannot...
The words wavered, almost fading away, before returning. Description:
Their leader recognizes mistakes. Won't make them again. Will never be this vulnerable again. Only opportunity. Description:
Lifedrinker. Crafted. Best we could manage. Highest probability. Of victory. Distasteful. We know. Description:
Remember. Stakes. Consequences. And. Choose.
Rob blinked. Description:
The final Vitality Skill that can be learned purely through stat gains. Effects of Regeneration are multiplied by a factor of 15. Additionally, whenever the owner of this Skill kills a worthwhile opponent, their maximum HP permanently increases by 3.
The words were still and unchanging.
He sat there for a long time. Mulling over everything he'd just been told. Contemplating the enormity of what lay ahead.
"Ah." Rob's voice was quiet, barely a whisper. "So no pressure, then."
The next few days were an exhausting mixture of lighthearted Skill testing and existential dread, knocking around Rob's emotional state like a ping-pong ball.
Everyone in the coalition was excited over Lifedrinker. Well, everyone except Seneschal Sylpeiros, King Cyraeneus, and Nerasi, that is. They were already thinking of the kind of threat Rob might be in the future – and not liking what they envisioned. Cyraeneus and Nerasi mostly took the news in stride, understanding that Rob would be more crucial than anyone in defeating Queen Ragnavi. For now, his strength was their strength.
Sylpeiros...was less accepting. He went on a minor rant about bullshit Human leveling and bullshit Human Skills before stalking off into the distance and putting himself in a self-imposed time out. When the Seneschal returned, he was calm as can be and ready to offer advice, only the slight twitch of his eye indicating that anything was amiss.
Rob appreciated the free entertainment. Sylpeiros' meltdown was the funniest shit he'd seen all week, and it helped keep him grounded as the coalition advanced further south towards the capital city.
Initial testing of Lifedrinker proved unsuccessful, which was to be expected. Powerful monsters rarely spawned outside of Dungeons, and most of the high-Level wildlife in Harpy territory had been conscripted into Elnaril's monster stampede. After Rob killed a Level 29 snake with nothing to show for it, everyone decided that he should hold off unless something in the Level 35+ range appeared, lest he hog EXP that could benefit the coalition soldiers.
They kept an eye out for Dungeons as they traveled. Once Elnaril was dead, there should be time to investigate them before the Dragonkin army arrived at the Harpy capital. Going on varied Dungeon Crawls would be the real litmus test of what Lifedrinker deemed a worthwhile opponent.
That was about when the dust settled, leaving Rob without distractions, forcing him to think about what the Skills had revealed.
As much as he wanted to be shocked, what they'd said made a grim sort of sense. It matched the information he'd learned so far. Diplomacy's Elatra – the previous world that had been destroyed by the gods – didn't necessarily need to be the original
Elatra. For all Rob knew, it could have been Elatra #10. Just another petri dish in a long line of divine experiments.
Except that things were different this time. According to the Skills, the gods were vulnerable. They'd fucked up somehow. Invested too much of themselves in this particular world. It was easy to imagine why. Success breeds complacency, and if this was Elatra #50 or whatever, then they were on a winning streak that had lasted for longer than Rob could fathom. What did the Skills say about the gods' leader? That he recognized their mistakes, and wouldn't make them again?
Rob grimaced. Should've memorized it with Recall when I had the chance
. The specific wording might be important.
Regardless, he was fairly certain that the gods' leader referred to Kismet, if only because that was the one god Rob had met with anything resembling impulse control. Kismet seemed judicious; he would correct the gods' mistakes and prevent them from being this vulnerable in the future.
A dense lump of anxiety formed in Rob's chest as he considered that. Being responsible for the fate of one world was bad enough. Two, if he included Earth. Being responsible for the fate of every world that would be created and tortured in the event of his failure was...
Words couldn't describe it.
When viewed in that light, he understood why the Skills gave him Lifedrinker and all but pushed him to get busy killing. From a utilitarian standpoint, the lives of everyone in Elatra and Earth were not worth the immeasurable amount of suffering that would continue if the gods lived.
Rob grabbed that thought, tied weights around its ankles, and dropped it into a deep lake. I just need to concentrate on one thing at a time,
he told himself. First Elnaril, then Ragnavi and Dungeon Crawling, then figure out the gods. It sounds less impossible if I reduce it to a series of steps. Or a hit list. We'll save this world, and we'll do it \
my* way, without losing sight of who we are.*
He took comfort in his resolve, although it felt strained. Somehow I doubt this is what Goroth had in mind when he told me I was going to end up making tough decisions. He was probably referring to, like, boring political stuff. Not the fate of multiple worlds and the lives of billions.
Rob sighed. Crap. I...may owe him an apology. Still stand by everything I said, but he was just looking out for me, and I came on pretty strong. Should clear the air with him.
Days passed. Rob informed Riardin's Rangers and the Elders about what the Skills revealed. They reacted about as well as him. Nothing changed, technically, yet they were even more cognizant of the price of failure than before.
Thankfully, the coalition hadn't been ambushed by Harpies a second time. Elnaril learned his lesson. He'd either consolidated his remaining forces into the capital city, or they were being sent to fight Dragonkin on the western front. Rob hoped for the latter – it would make seizing the capital way easier. And on a more selfish note, if Harpies needed to die so that Elnaril could be overthrown, he'd rather the Dragonkin be responsible for their deaths than him.
Finally, after a full week of travel, the coalition had almost arrived. They'd be at the capital city tomorrow. Their long journey was coming to its end.
Which meant that Rob was running out of time. There wouldn't be much chance to talk once the invasion of the capital began. He'd been meaning to speak with Goroth, but unfortunately, he'd delegated that responsibility to the part of himself that specialized in procrastination. Whoops.
It was now or never. All he had to do was...step outside his tent. Take initiative. Be a mature, rational adult.
Yup. ...Can't I just go wrestle a Blight instead?
At that moment, a Fiend mage burst inside. "Lord Roy!" Oh thank god. A reasonable distraction.
"I have a missive from...my group."
The dimension mages. That one sentence caught Rob's attention in an iron grip. "And?" he asked, keeping his expectations in check. He didn't want for hope to swell, only to be dashed against the rocks of reality. "Is it good news?"
"We've made a breakthrough. Before you grow too excited, creating a door remains beyond our capabilities." The mage smiled. "A window, however, is feasible. It would be one-way. The people of Earth could not interact with you, nor you with them. But for a brief period, you would be able to gaze upon your home world."
Rob was already on his feet. "When?"
"Now, if you wish."
He absolutely fucking wished.
Changes, Character Sheet, Skills List
More chapters are available on Patreon
Thanks for reading!
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to HFY [link] [comments]
2023.06.05 06:05 Plesure_most_carnal About crit ratios
How do you even get to a good crit rate ratio in the first place much less crit damage? I'm farming for the physical set right now and it's still so low that I don't even know how you would balance it?
Is the way you get that 60-120 general amount through a critrate chestpiece and some critrate sub stats and majorly crit damage substats? I'm asking cause the numbers are fundamentally lower than genshin so it's a bit harder and I'm trying to find out what I should be doing in this area.
submitted by Plesure_most_carnal
to HonkaiStarRail [link] [comments]
2023.06.05 05:30 turtleboi1 It's Rejuv Sync Pair time once again! This time, it's Ren & Greninja!
2023.06.05 05:22 xtrfyz0 Is there a discord bot that displays the number of members with a certain role?
Kinda like Member Count or ServerStats but displays it based on users with a certain role instead of total member count
submitted by xtrfyz0
to Discord_Bots [link] [comments]
2023.06.05 04:27 sopeseok WTS/WTT AR56 Asia Account
2023.06.05 04:19 Punny-Aggron If RWBY characters were Dungeons and Dragons characters
I was inspired by XP to level 3’s series on if the Lord of the Rings was DnD
to write this post. Originally I was going to go through each volume writing it as if it was a DnD campaign, but I thought that that was a lot of work, so I decided to instead write a post about if each character was a DnD character.
Something to note: I’m very new to DnD and I haven’t had much experience playing it, so if something sounds off to you or you think something should’ve been done differently, that’s probably why. Also, I tried my best to give everyone races that made sense to me, but not everyone got that treatment (I couldn’t come up with anything for Pyrrah)
Okay, let’s begin:
Ruby Rose’s player is someone who cares a lot about combat and not a lot about role play and character development. Regardless, she still tried to make her character interesting, but she unfortunately kept everything on her character sheet and lost it. She tried to recreate it several times, but it always got lost. Eventually the DM said that he’d write it down and keep it, but he never bothered writing some important details down, like how she multi-classed into Artificer and that’s how she had her cool blade-gun hybrid. The only things he kept were the fact that she has a dead mom and that her and Yang were teammates in a former adventuring party and considered themselves to be like sisters, but the DM tends to not lean into the latter thing as much.
He eventually realized that Ruby isn’t all that interested and has her gain some magical eye powers which only activate when the DM gives the players an impossible situation to escape out of, though he tends to make sure Ruby’s player doesn’t abuse it too much.
High Elf Sorcerer
Weiss’s player is the opposite of Ruby’s, in that she loves role playing but hates combat. She wanted her character to be deep and thought provoking, and even conspired with Blake’s player to write a story centered around racism and prejudice, but when it came time to touch on those subjects in game, the DM was kinda shocked by what he heard and quietly asked Weiss’s player to drop that part of her character. Despite protests, Weiss’s player agreed but then asked what her character should be and the DM said he’d handle it, but he fumbled it and now she has a generic evil rich dad as her foil which she hated because she wanted her relationship with her dad to be complex. However, she stuck with it because she’s really good friends with everyone at the table and doesn’t want to hurt them.
Weiss’s player does everything she can to avoid combat because it’s the one thing in the game she isn’t good at. She’s had some experience with DnD and always rolls bad rolls in combat, so she tries her best to avoid it, but the DM still put her in combat anyways. She tries to compensate for her lack of bad combat by giving Weiss good stats and really good combat spells, but it still doesn’t help and she always ends up unconscious and making death saving throws.
Blake’s player is someone who likes both role playing and combat and is pretty good at both. She made her character alongside Weiss’s player and wanted their stories to mirror each other, but while the DM told Weiss’s player to change her character, he has a soft spot for Blake’s player and told her she didn’t have to change anything, which lead to her story being incredibly confusing and weird since her side is the only one getting explored. Luckily everyone at the table said how uncomfortable the story made them feel, so the DM eventually had that dropped as well which meant that now there were some important plot threads left unresolved in the game.
However, one thing the DM is insistent upon, due to the fact that Blake’s player and Yang’s player are his favorites, is that their characters are in love with each other. He constantly comments on any and all interactions they’re involved with saying that there’s chemistry there, and while it made both players uncomfortable, eventually they both gave in mostly because Yang thought it might be interesting. This didn’t really sit well with Blake’s player though, as she wanted her and her boyfriend’s characters to end up together (more on that later), but she doesn’t want to make enemies with anyone at the table.
Yang Xiao Long
Yang’s player is someone who loves combat and isn’t really all that interested in role playing. In fact, she has so little interest in it that the DM wrote her backstory for her, which consists of her mom abandoning her as a baby and her and Ruby’s characters being almost like sisters. She isn’t really interested in developing her character though, and whenever it comes time for the story to focus on her, she goes “well I just want to get back to Ruby because the story is about her”. This makes the DM kinda upset, but he really likes the player and how well she does with combat, so he doesn’t care all that much.
The DM also insisted that her and Blake’s characters are in love, and while she wasn’t really on board with it, she eventually realized that avoiding all the DM’s attempts to develop her character was getting on his nerves, so she said okay and now her and Blake’s characters are in a relationship.
Jaune’s player is the DM’s younger brother who found out about the game they were playing and really wanted to be a part of it. The DM and the rest of the table didn’t really like him being there and didn’t want to include him at first, but the DM’s girlfriend, whom everyone at the table loves (more on her later), has a soft spot for the brother and insisted he be a part of the game. She even had her character be his in game teacher so she can teach him both in game and out of it.
Jaune’s player, being the youngest and newest player, constantly tries to make the story about him much to the dismay of everyone at the table, but the DM’s girlfriend constantly reassures him to take it easy on his brother since it’s his first game. He also either rolls nat 1’s or nat 20’s with rarely anything in between.
Pyrrah is played by the DM’s girlfriend. She’s really good friends with Weiss’s player and kinda wrote her backstory to reflect hers, but despite being his girlfriend the DM never really did anything with it, mostly because she insists on focusing on Jaune to the point where everyone else suspects that her character is in love with his. As a result, her character doesn’t get that much development. However, she does see a lot of combat, because combat is the one thing that Pyrrah’s player excels at. Eventually, she does sacrifice herself in order to make Jaune’s character more interesting in a moment that made everyone at the table cry.
Wood Elf Monk
Sun’s player is Blake’s players boyfriend. Originally he made a different character named Adam Tauros the Drow barbarian, but he really wanted to play a Monk so after his and Blake’s first session he asked the DM if he could choose a different character and said that Adam could be rewritten as an enemy NPC if the DM wanted, which he did. He made his character a foil to Blake because he wanted an “opposites attract” story with his girlfriend’s character which she was on board with, but the DM really wanted Blake and Yang to be together, so he told Sun’s player to stop. Sun protested this and still kept going with it, but the DM kept insisting that he stop, and after some heated arguing, Sun’s player decided to give up and eventually left the game, much to the dismay of his girlfriend. But she kept playing because her boyfriend told her to not let him ruin her fun.
Penny is another character made by the DM’s girlfriend. One day while on her way to a session, she realized that she forgot Pyrrah’s character sheet and rather than make a new one for her (and since the brother wasn’t there) she decided to make an entirely new character, and she ended up loving her character so much that when given the option to resurrect either Pyrrah or Penny, she chose Penny. She made her backstory all about how she was kind of ashamed of being a Changeling and was trying her best to hide in human society and learning to accept herself, but towards the end of her run the table kinda butchered it by turning her into a human via a magic item. This didn’t sit well with the DM’s girlfriend, and she requested that Penny be killed off in the next session by Jaune.
Much like Pyrrah, Penny is insanely good at combat, and does insane amounts of damage to her enemies, but she doesn’t do so well in role playing, constantly failing persuasion and deception rolls.
** That’s all for now** thanks for reading all the way through. Let me know what you guys think and if you guys want me to write more RWBY characters as DnD characters (I was originally going to include Ren and Nora here, but I felt like they should be NPC’s that tag along) or if there are certain moments in the show that you guys want me to write out as if it were a DnD thing, because that honestly sounds kinda fun to do. View Poll
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2023.06.05 04:17 somerandom_296 Simulated Universe is Terrifying
2023.06.05 04:17 wandering_pleb13 The Best 13.11 Build For Lower Elo
Hello everyone. I have close to 700 games this season as Kai’Sa and have been playing around with a lot of builds on 13.11 to find anything that works.
To start, crit builds feel awful . You want the attack speed earlier for her passive and other adcs just do a lot more with the same stats at longer range .
On hit was what I thought would be the game changer but you simply do not have the burst to impact a teamfight instantly nor the range of something like a kog to really dish out insane dps
This lead me down the manamune route and what I believe to be the best build for Kai if you can get it online:
manamune > pickaxe > boots > Rageblade > tooth
This is your core build once manamune is online. You hit like a truck and shred anything that you proc your passive on. The only downside is that it does take time to get online so higher elo games will not like that. After core build I typically go shadowflame and hourglass to end .
Give it a try and I promise you will not be disappointed. I know a few GM and challenger players who are even testing this mid and think it is strong
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to kaisamains [link] [comments]
2023.06.05 04:06 Borax_the_Mighty How Op do you think Sion is in his current state?
Hello once again Sion mains... I just asked you guys how strong you thought this champion was in the support role and I don't want to annoy you guys but... Your positive responses inspired me to then ask all 163 champion mains how strong they thought their champion was because:
I love stats and I'm curious to see what League of Legends mains think about the state of their champion in season 13 which is why I plan on polling every subreddit, compiling the data, and eventually making a grand tier list with all 163 champions
If you want to stay updated on my progress feel free to check out my google sheets on the matter: https://docs.google.com/spreadsheets/d/1yZ4YGWX7WlBU4ESo-C98j3_TKKdz1ynbFIGuClBwE-0/edit?usp=sharing
I'll leave the polls up for 7 days before making any tier lists so feel free to vote for other champions you main if you want. I'll also be updating the tier list as time passes (at least once a day) so feel free to come back and check it!
Thank you for your participation and good luck on the rift ^^ View Poll
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to DirtySionMains [link] [comments]
2023.06.05 03:47 Arc_au NSW Halfback - Stat comparison
| || | submitted by Arc_au to nrl [link] [comments]
With all the discussion around who comes in for Cleary for NSW (It's going to be Hynes, he's already in the squad and will just be promoted into the position) I thought it would be interesting to pull together a very quick stat breakdown across the 4 primary number 7s that have been mentioned - those being Hynes, Reynolds and Moses with Cleary thrown in as a bench mark. I think it is important to mention upfront that stats are all well and good on paper but don't always correlate to the eye test.
What this has shown is from a purely statistical point of view
, these halves are each impactful in their own means and rather comparable on more than one area.
Obviously, it should be considered that Origin is another game and club stats don't particularly illustrate how a player will handle the Origin arena but I believe it does point out a few things: https://preview.redd.it/z0r0g98jt34b1.png?width=548&format=png&auto=webp&s=bd7ad54774cf75f9dbf72380f59f0ea0dc81fdda
- Hynes and Cleary have extremely high game involvements (Reynolds comparable based on team possession) and this is primarily due to the workload between them and their halves partners. As an example, Moses and Dylan are very close to 50/50 on possessions, whereas both Hynes and Cleary far outweight their 5/8's in touches per game.
- This higher possession counts correlate into more runs and more opportunities to deliver on LBs, TBs and assists. What you find is that when breaking these down to 'touch potency' you can see that Moses, albeit has less touches, has comparable attacking stats to those who are handling the ball nigh 20+ more times a game. This is mirrored in 'run potency' where while he runs less, he has stronger run metres and breaks the line more often - this is similar to Reynolds who breaks more tackles per run, but doesn't take many runs compared to the other three. With all of this said though, it shouldn't downplay Hynes and Cleary who deliver similar stats and and due to higher game involvement, provides them larger opportunities to impact the game as a whole.
- Reynolds and Moses both renowned kickers, show their dominance in this stat - Moses though is by far the biggest kicker. Although, this stat line is only indicative of the players role and is heavily swayed by their teams field position - for instance, Moses has to kick longer due to Parra spending majority of their time in the middle of the field, vs the likes of Cleary who has the Panthers putting him inside opposition 40 more consistently and therefore doesn't need to kick as far, not that he can't kick that far.
- Cleary and Hynes are both expected to make a similar amount of tackles on average, but Hynes as shown to be the stronger of the two. Unsurprisingly, Moses is the weakest defender of the 4 which is compounded by the lowest avg. tackles - what is surprising is how close Moses and Cleary's average missed tackles is. This can be offset by a higher defensive involvement by Cleary though. While Reynolds doesn't make as many tackles as Hynes and Cleary, he doesn't miss many either.
- Where we nett out is Cleary, Hynes and Moses sharing the lead in 7 total stats - does this mean they're all equal? No.
What it means is they each offer different strengths in different parts of the game.
Based on the entire breakdown, Hynes is a relatively clear choice to replace Cleary
- his comparable attacking stats to Moses (albeit less potent per touch) is made up for his higher involvement, strong kicking game and impeccable defence. Hynes to date hasn't truly dominated in the big arena, he's a fresh faced No. 7 with brilliant skills from his time as a fullback - whether he is able to deliver more than Cleary is yet to be seen, but he has the foundations to deliver something.
P.S Freddy please don't pick Moses, I want him playing for Parra.
2023.06.05 02:56 AccomplishedRich6477 Jumpluff is GOOD in HGSS
Hello, Umbreon hater back again. With the recent focus on HGSS tier lists, I noticed how Jumpluff was ranked comparatively low by many people, on the same level as stuff like ariados and worse than stuff like pidgeot. Now as someone whose favorite Pokémon is Jumpluff, I have definitely given it more than a couple shakes and surprisingly, it performs pretty well, with little investment compared to some pokemon. Let's jump into how this little cottonweed can wreck some havoc on a budget.
Location:Hoppip (Routes 32, 33 (Earlygame) 48 (Mid-lategame))Skiploom (Safari Zone)
Hoppip evolves into Skiploom at 18 and you get Jumpluff at 27, right after Morty.
Let's get the obvious right out of the way. Jumpluff is not a damage dealer (with no setup). 55 in both offenses is pathetic, and here's a calc to illustrate this.
0 SpA Jumpluff Giga Drain vs. 0 HP / 0 SpD Quagsire: 232-276 (70 - 83.3%) -- guaranteed 2HKO
Even when using a stab quad effective move against a pokemon not exactly renowned for special bulk, Jumpluff can't even secure a roll for an ohko. You may now reasonably be asking, what's the point of using this thing then? Well if you'll notice, the bulk is actually not bad, and the speed is great. While grass flying is not a particularly good combo, it is an excellent pivot typing and jumpluff's base bulk lets you actually live more hits than you'd expect. Here's some more calcs.
Lvl 29 0 Atk Primeape Rock Slide vs. Lvl 31 0 HP / 0 Def Jumpluff: 44-52 (45.3 - 53.6%) -- 21.9% chance to 2HKO
Lvl 32 0 SpA Dewgong Aurora Beam vs. Lvl 34 0 HP / 0 SpD Jumpluff: 76-96 (72.3 - 91.4%) -- guaranteed 2HKO
Lvl 40 0 SpA Kingdra Dragon Pulse vs. Lvl 40 0 HP / 0 SpD Jumpluff: 46-55 (37.7 - 45%) -- guaranteed 3HKO
Lvl 42 0 Atk Hitmonchan Ice Punch vs. Lvl 47 0 HP / 0 Def Jumpluff: 116-140 (81.6 - 98.5%) -- guaranteed 2HKO
Lvl 48 0 Atk Aerodactyl Rock Slide vs. Lvl 50 0 HP / 0 Def Jumpluff: 110-132 (73.3 - 88%) -- guaranteed 2HKO
As you can see, even when being thrashed by strong neutral, se, and sometimes quad effective hits, Jumpluff handily lives to fight another day. Moving onto movepool, which is where Jumpluff really gets to use that speed to its advantage.
Hoppip early on starts with synthesis, and will get the three powders before it evolves into skiploom. A bit after that, it will get leech seed at 24. After evolving to Jumpluff, you will get u turn, worry seed, and bounce. This general pattern so far should give you the idea that jumpluff is moreso a utility pokemon, and it for the most part is. However, some interesting tm options greatly expand its scope beyond just support.
Before postgame, notable tms you can get for jumpluff are protect, aerial ace, attract/flash, swords dance, swagger, and substitute. Besides aerial ace and swagger, the rest are all fairly early, being available once you enter Goldenrod. Now with the moves listed, some of you may still be confused but fret not. Jumpluff is here to run an obnoxious set that allows it to 1v1 anything not faster than it.
Sleep the opponent immediately and seed them next. Set up a sub and alternate between that and protect for the next bevy of turns. If the opponent wakes up, sleep them again and repeat. You can equip a wide lens for a better accuracy boost to landing your powders. This sounds completely silly, until you realize this set allows you to slowly sap your enemy away and you can start doing this once you learn leech seed, as protect and substitute are available in the goldenrod department store and game corner at the low price of $2000 and 2000 coins respectively. Even if you do miss a sleep powder or two, Jumpluff's bulk ensures you won't be punished heavily.
If that's not your cup of tea, you can swap a few moves out and run u turn to make jumpluff a good pivot, synthesis for reliable recovery, stun spore for other status options, or most exciting of all, turn jumpluff into a devious sweeper. That's right. When the opponent's sleeping, reveal those swords in your pom poms. Once you are ready to go, spam aerial ace, return, or bounce to victory! Don't believe me? Here's some more calcs.
+6 Lvl 40 0 Atk Jumpluff Return vs. Lvl 40 0 HP / 0 Def Kingdra: 83-98 (68 - 80.3%) -- guaranteed 2HKO
+6 Lvl 47 0 Atk Jumpluff Return vs. Lvl 41 0 HP / 0 Def Slowbro: 93-110 (65.9 - 78%) -- guaranteed 2HKO
+6 Lvl 47 0 Atk Jumpluff Return vs. Lvl 46 0 HP / 0 Def Machamp: 107-127 (69.9 - 83%) -- guaranteed 2HKO
+6 Lvl 47 0 Atk Jumpluff Return vs. Lvl 47 0 HP / 0 Def Houndoom: 150-177 (105.6 - 124.6%) -- guaranteed OHKO
+6 0 Atk Jumpluff Bounce vs. 0 HP / 0 Def Dragonite: 126-148 (75.9 - 89.1%) -- guaranteed 2HKO
To conclude this sleep inducing lecture, Jumpluff is a highly underrated pokemon. It can and is most well known for being more of a utility pokemon, but it can take a more offensive role in several ways. There are surprisingly numerous ways to customize it to fit your needs, and for the low price of $2000, 2000 coins, and 24 levels, you have yourself a certified guerilla fighter.
Now with all this said, it is not top tier material. There are times where jumpluff won't be able to do much if anything. It is not always the most consistent thing around, and this can lead to some unlucky, albeit very funny scenarios.
This was mainly written to show off jumpluff's abilities and how it doesn't get enough attention for what it can do. Last time I did one of these I bashed Umbreon to oblivion for rightfully being overrated in HGSS. I'm still not sure if I want to make this a series where I just take a look at underrated/overrated options in vanilla games, but if popular demand calls for it, I would for sure be interested in continuing this review style.
Lemme know in the comments! Until next time, have a good day!
submitted by AccomplishedRich6477
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