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The Fighting Game Community (FGC) subreddit

2010.10.27 03:25 DrOrpheus The Fighting Game Community (FGC) subreddit

Fighters is the subreddit made for - and by - the Fighting Game Community. Come share with us your thoughts and questions about the FGC, and everything related to it.
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2019.05.07 23:54 bajablast3000 r/RikiOhFGC

fighting games,movies,junkfood/snackology,electronics etc...
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2019.06.19 09:38 Splodgerydoo hockeyoffseason20

Hockey General Managers in Training
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2023.06.05 07:54 grandlakerocks [EVENT][RETRO] Imperial Landsknecht Training

July 1519
Awash in the golden grandeur of an early July morning, a procession of four battle-scarred yet triumphant men had announced their arrival, their presence heralded by a procession of wagons that had groaned under the weight of war machinery. These Spanish titans of battle, carrying the scars of recent brutal confrontations against the French in Naples and the Venetians shortly after, had worn their honor and duty as effortlessly as they bore their swords. They had been a formidable ensemble, composed of Pedro Navarro, Hugo de Moncada, Fernando Francesco d'Ávalos, and Fernando de Andrade das Marinas, names that had rung with valor and glory.
Embarking on a journey rich with tales of war and wisdom, these brave men had arrived at the opulent court of Charles V, the King of the Romans. The youthful monarch, a familiar figure from his tender days amidst the vibrant lands of Castile and Aragon, had warmly welcomed these paragons of war, offering them a period of rest to replenish their strength for the formidable task ahead.
As a tranquil week passed, the grand court had begun to fill with dignitaries from across the Reich. Illustrious figures such as Götz von Berlichingen, Reinhard zu Solms, and the English monarch, Henry Tudor, had journeyed across the vast stretches of the Empire, each endeavoring to decipher the complexities of the recent Neapolitan conflict. They had sought to absorb the strategic acumen and tactical mastery that the Spanish had brandished to usurp the French control over the Kingdom.
Pedro Navarro, the audacious Commander who had steered the Spanish forces, and Hugo de Moncada, the judicious Viceroy of Sicily during the war, had taken upon themselves the charge of leading these eminent minds through the labyrinth of war strategies. They had woven together a comprehensive tapestry of military tactics, sharing this hard-earned wisdom with those who might be called upon to lead armies of their own in the future. Navarro had expertly discussed the art of selecting strategic battlefields, erecting fortifications to counteract French knights and infantry, and overarching campaign and battle maneuvers. His teachings had extended to the arena of siege warfare, where he had unveiled the forward-thinking tactics of artillery use. Highlighting the Spanish shift towards prioritizing light, mobile artillery for maximum battlefield efficacy, he had underscored the transformative power of this tactical shift, as demonstrated in the battle of 1515. Furthermore, he had unveiled the secrets of the siege from recent bouts against Venice and France, elucidating the innovative deployment of mines, Musketeers, other gunmen, and concentrated artillery use.
While the court of leaders had plunged themselves into the intricate depths of warfare strategy, the seasoned Spanish captains, D'Ávalos and das Marinas, both hardened by the forge of battle, had set out on a distinctive mission. They had endeavored to demystify Spanish combat techniques, demonstrating how their soldiers battled and how their captains commanded during the horrors conflict. To give their lessons palpable substance, a regiment of Landsknechts was assembled, transforming theory into tangible practice and sowing the seeds of novel strategies in the fertile ground of martial skill.
Simultaneously, they had unveiled the fruits of innovative armament. The most striking among these had been the Musket, a fearsome beast of war, towering over six feet in length, capable of unleashing destructive projectiles weighing more than two ounces. This beast's formidable power could pierce through two complete sets of armor in a single deafening eruption. D'Ávalos had taken the reins of this part of the training, illustrating to the captains the integration of the Musket within the Landsknechts formation and coordinating smaller, self-reliant Musketeer units. These units had operated outside the protective sphere of the pike formation, yet they had relied upon it as a safeguard against enemy combatants and knights.
Fernando de Andrade das Marinas, a virtuoso of warfare, had assumed the task of instructing the Landsknechts. His curriculum had extended beyond mere weapon usage; it had delved into the labyrinth of battle strategies, exhibiting the ruthless efficiency of Spanish swordsmen. Although the Landsknechts had not fully adopted the Spanish buckler or swords, they had substantially borrowed from these teachings, learning how to deal crippling blows to enemy formations, thus adding a potent layer to their martial capabilities.
Das Marinas had initiated them into the Spanish art of close combat, demonstrating the intricate ballet of attack and defense, the deadly interplay between sword and buckler. He had educated them on the Spanish preference for smaller, nimble swords that facilitated rapid strikes and defenses, a marked shift from the cumbersome, slow weapons preferred by many of the Landsknechts.
The core of his teachings had focused on exploiting the vulnerabilities in enemy armor, showing the Landsknechts how precise, well-targeted strikes could bring even the most armored knight to his knees. He had further emphasized the importance of cohesive teamwork on the battlefield, explaining how the terrifying prowess of the swordsmen could complement the deadly accuracy of the Musketeers and the defensive stronghold of the pikemen.
Moreover, das Marinas had stressed the importance of morale and discipline, elements often undervalued in the heat of battle. He had urged the Landsknechts to maintain their formations under the most intense duress, to strike fearlessly yet also to strategically retreat when necessary, and above all, to protect their brethren-in-arms.
The wisdom imparted by das Marinas, along with the military innovations introduced by the other Spanish commanders, had the potential to redefine the Landsknechts' approach to warfare. Inspired by the Spanish victories and their effective strategies and tactics, the Landsknechts had been ready to embrace this new epoch of military thought, to learn from their allies, and to bolster their strength in the face of shared adversaries. The infusion of Spanish martial knowledge had heralded a new dawn in the Landsknechts' military doctrine, one that promised to alter the trajectory of their future battles.
submitted by grandlakerocks to empirepowers [link] [comments]


2023.06.05 07:47 aersult TPK'd my party in a mini-dungeon. What to do differently.

So I just ran the 3rd session of a short dungeon exploration and TPK'd. The party was 4 L3 martials (barbarian, fighter, ranger, fighter) with 0 magic. I had given them some magical items but maybe not quite enough for starting at level 3. But I think mostly OK.
They are exploring a haunted underground elven settlement (yup, that's correct). I built it with 0 consideration for the party comp, because the world is what the world is. They came into a room with two Skeletal soldiers with the Bone Dust Explosion feat (which they already know how to avoid from previous encounters) and a Poltergeist (the real problem).
I ran it so the two skeletons were guarding one end of the room and the Poltergeist was in the middle mostly doing telekinetic storm against everyone (sometimes doing single target). I had the Poltergeist use its frighten 2 times out of like 4 rounds (before the party was in death spiral), so they had a chance to see it. The party focused the poltergeist when they could see it and used trip against the skeletons. They even had a blessed ampoule that they used with a power strike (and potent weapons) to help with its resistance. They dealt with the skeletons fairly easily. They did some seeking when the poltergeist was invisible but didn't ever find it. They never tried to leave the room... they also used shields and cover to their advantage.
I'm a bit newish to running PF2e so I missed a couple of things. All in all I think the following points even out though. - I did not have the Poltergeist telekinetic storm hit the skeletons for 2 rounds as I didn't realize it couldn't pick targets. - The first time the Poltergeist frightened the party, I thought it was a single target and only forced 1 will save. - I think I remembered to do the -2 penalty for the storm targeting multiple targets, or if I forgot I think it didn't make a difference. - I forgot to do the concealed rules for the skeletons being in dim light, but only one party member would have had to make the flat check maybe once or twice. - I might have moved the Poltergeist too far the first time. - I forgot to use the Poltergeists reaction a couple times.
So what I'm wondering is what I or my party should have done differently. I learned some stuff about encounter building and running a ghost, for sure, but overall I think this one was just a bit hard and the party was underprepared and unwilling to give up. But it's good to get some advice!
submitted by aersult to Pathfinder2e [link] [comments]


2023.06.05 07:40 AutoModerator [Download Course] Brett Kitchen & Ethan Kap – P2 Virtual Selling Accelerator (Genkicourses.site)

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What You Get: MODULE 1: The Presuppositional Playbook Psychology The most fundamental difference in face to face, vs virtual selling is the absolute need to have the prospect be pushing for the sale. They must be the one driving for the solution. They have to want it more than you do. They have to be more engaged in the process than they are face to face. When you sell virtually the more you talk, the worse your close rates will be. When you are sitting with a prospect together, it’s easy to have the momentum of the meeting and the relationship you’ve developed together carry the sale to the finish line. This does not happen virtually. There is a distance, a void between you and the prospect that is easy for them to take your information and disappear, taking it to another advisor they know better. Presuppositional Selling does two important things. First, it structures the sales interaction in such a way that the prospect discovers intrisically the problems, pains, gains, and desire for a solution. One of the most powerful ways P2 selling works is helping the prospect see what they have not seen before. It changes context. It changes the frame. The Crucial 1st Appointment The first appointment in the leverage point that determines the success or failure of your entire sales process. Do a poor first appointment by talking too much, or ‘spilling your candy in the lobby’ and you’re doomed. Prospects won’t show up on the next call, and they will be lost and gone forever. There is an art and a science to doing the first appointment effectively and you’ll see exactly how to do it right. It starts with our 13 steps first appointment playbook. In this playbook you’ll get:
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submitted by AutoModerator to GetTheBestCourses1 [link] [comments]


2023.06.05 07:35 msvebiotic Sandeep Marwah Presented Book 8 Years of Modi Sarkar to Bob Blackman

London, May 23, 2023 – Chancellor of AAFT University, Sandeep Marwah, a prominent figure in the film industry and founder of film city Noida, presented his newly released book, “8 Years of Modi Sarkar: A Compilation of Achievements,” to Bob Blackman, Member of Parliament House of Commons, and Kuldeep Shekhawat, President of the Bhartiya Janata Party United Kingdom. The presentation took place during a humble function at the House of Commons, as part of Sandeep Marwah’s visit to the British Parliament in London.

Prior to this event, the book was officially released by Lord Rami Ranger in the esteemed House of Lords, in the presence of a distinguished audience. The first copy of the book was presented to the former President of India, Ram Nath Kovind, in New Delhi.

Bob Blackman MP expressed his appreciation for Sandeep Marwah’s efforts and praised the comprehensive information compiled in the book. Kuldeep Shekhawat also commended the book and its valuable insights. Sandeep Marwah expressed his gratitude to both dignitaries for their kind words and International Chamber of Media and Entertainment Industry support.

“8 Years of Modi Sarkar: A Compilation of Achievements” is a significant contribution that chronicles the notable accomplishments of the Modi government during its eight years in power. The book serves as a comprehensive resource for understanding the transformative initiatives and progress made in various sectors under the leadership of Prime Minister Narendra Modi.
submitted by msvebiotic to u/msvebiotic [link] [comments]


2023.06.05 07:33 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Freehand FN #1, B/O: $2500

★ Butterfly Knife Ultraviolet FT, B/O: $822

★ Butterfly Knife Scorched FT, B/O: $616


★ Bayonet Tiger Tooth MW #1, B/O: $1300

★ Bayonet Autotronic FN, B/O: $1050

★ Bayonet Tiger Tooth MW, B/O: $629

★ Bayonet Bright Water FT, B/O: $326

★ Bayonet Safari Mesh BS, B/O: $233


★ Karambit Lore FT, B/O: $1110

★ Karambit Damascus Steel FT, B/O: $840

★ Karambit Freehand MW, B/O: $784

★ Karambit Bright Water MW, B/O: $759


★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Fade FN, B/O: $1801

★ M9 Bayonet Damascus Steel FN, B/O: $751


★ Nomad Knife Fade FN, B/O: $1156

★ Nomad Knife Slaughter MW, B/O: $544

★ Nomad Knife Blue Steel WW, B/O: $318


★ Flip Knife Marble Fade FN, B/O: $646

★ Flip Knife Doppler (Phase 4) FN, B/O: $574

★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552

★ Flip Knife Case Hardened FT, B/O: $257

★ Flip Knife Freehand FT, B/O: $255

★ StatTrak™ Flip Knife Bright Water FN, B/O: $287


★ Huntsman Knife Lore FN, B/O: $461

★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436

★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353

★ Huntsman Knife Autotronic FT, B/O: $212

★ Huntsman Knife Bright Water FT, B/O: $129

★ Huntsman Knife Forest DDPAT MW, B/O: $129

★ Huntsman Knife Forest DDPAT BS, B/O: $123

★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127


★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375

★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363

★ Bowie Knife Tiger Tooth FN, B/O: $269

★ Bowie Knife Crimson Web WW, B/O: $192

★ Bowie Knife Bright Water FN, B/O: $159

★ Bowie Knife Ultraviolet FT, B/O: $126


★ Stiletto Knife Slaughter FN, B/O: $616

★ Stiletto Knife Crimson Web FT, B/O: $412

★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227


★ Falchion Knife Lore FT, B/O: $214

★ Falchion Knife Autotronic FT, B/O: $192

★ Falchion Knife Scorched WW, B/O: $105


★ Survival Knife Crimson Web BS, B/O: $216

★ Survival Knife Case Hardened FT, B/O: $198

★ Survival Knife Scorched FT, B/O: $111


★ Shadow Daggers Fade FN, B/O: $368

★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228

★ Shadow Daggers, B/O: $201

★ Shadow Daggers Damascus Steel FT, B/O: $108

★ Shadow Daggers Ultraviolet FT, B/O: $105

★ Shadow Daggers Black Laminate FT, B/O: $99

★ Shadow Daggers Forest DDPAT FT, B/O: $85


★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700

★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223

★ Gut Knife Marble Fade FN, B/O: $203

★ Gut Knife Doppler (Phase 2) FN, B/O: $191

★ Gut Knife Case Hardened BS, B/O: $127


★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife Doppler (Phase 4) FN, B/O: $199

★ Navaja Knife, B/O: $138

★ Navaja Knife Damascus Steel FN, B/O: $111


★ Classic Knife Urban Masked FT, B/O: $146

★ StatTrak™ Classic Knife Stained BS, B/O: $168


★ Ursus Knife Doppler (Phase 3) FN, B/O: $476

★ Ursus Knife, B/O: $375


★ Skeleton Knife, B/O: $1137

★ Talon Knife, B/O: $608

★ Paracord Knife, B/O: $305

★ Survival Knife Forest DDPAT FT, B/O: $97

GLOVES

★ Moto Gloves Transport MW, B/O: $204

★ Moto Gloves Polygon BS, B/O: $142

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves Blood Pressure BS, B/O: $84

★ Moto Gloves 3rd Commando Company BS, B/O: $63

★ Moto Gloves 3rd Commando Company BS, B/O: $63


★ Specialist Gloves Crimson Kimono WW, B/O: $1215

★ Specialist Gloves Tiger Strike FT, B/O: $672

★ Specialist Gloves Lt. Commander FT, B/O: $305

★ Specialist Gloves Lt. Commander BS, B/O: $140

★ Specialist Gloves Crimson Web BS, B/O: $137

★ Specialist Gloves Buckshot FT, B/O: $75


★ Driver Gloves Crimson Weave FT, B/O: $359

★ Driver Gloves Imperial Plaid BS, B/O: $229

★ Driver Gloves Overtake BS, B/O: $77

★ Driver Gloves Racing Green FT, B/O: $48


★ Sport Gloves Omega FT, B/O: $739

★ Sport Gloves Amphibious BS #2, B/O: $733

★ Sport Gloves Arid BS, B/O: $292


★ Hand Wraps Giraffe MW, B/O: $212

★ Hand Wraps Leather FT, B/O: $160

★ Hand Wraps Desert Shamagh MW, B/O: $101


★ Broken Fang Gloves Yellow-banded MW, B/O: $185

★ Broken Fang Gloves Needle Point FT, B/O: $67

★ Broken Fang Gloves Needle Point WW, B/O: $59


★ Hydra Gloves Case Hardened BS, B/O: $65

★ Hydra Gloves Emerald FT, B/O: $65

★ Hydra Gloves Emerald BS, B/O: $62

WEAPONS

AK-47 Case Hardened BS, B/O: $130

AK-47 Bloodsport MW, B/O: $79

AK-47 Fuel Injector BS, B/O: $76

AK-47 Fuel Injector BS, B/O: $76

AK-47 Bloodsport FT, B/O: $70

AK-47 Neon Rider MW, B/O: $60

StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72


AWP Fade FN, B/O: $1039

AWP Asiimov FT, B/O: $139

AWP Asiimov FT, B/O: $139

AWP Wildfire MW, B/O: $95

AWP BOOM MW, B/O: $93

AWP BOOM MW, B/O: $93

AWP Duality FN, B/O: $81

AWP Asiimov BS, B/O: $79

AWP Asiimov BS, B/O: $79

AWP Chromatic Aberration FN, B/O: $60

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Hyper Beast FT, B/O: $68

StatTrak™ AWP Electric Hive FT, B/O: $55


Desert Eagle Blaze FN, B/O: $623

Desert Eagle Emerald Jörmungandr FN, B/O: $241

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Cobalt Disruption FN, B/O: $81

Desert Eagle Printstream FT, B/O: $54


M4A1-S Blue Phosphor FN, B/O: $434

StatTrak™ M4A1-S Bright Water MW, B/O: $55


M4A4 Poseidon FN, B/O: $1465

M4A4 Asiimov BS, B/O: $55

M4A4 Hellfire MW, B/O: $50


USP-S Kill Confirmed MW, B/O: $72

USP-S Printstream FT, B/O: $69

StatTrak™ USP-S Kill Confirmed FT, B/O: $139


AUG Flame Jörmungandr FN, B/O: $234

P90 Run and Hide FT, B/O: $147

Five-SeveN Candy Apple FN, B/O: $61

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2023.06.05 07:33 Crouza Do you think the discussion of Fun vs Balance could apply to Pathfinder 2e as well?

So there's been a bit of a discussion in the video game sphere over the relationship between Fun and Balance. Often, the case is made that a perfect or even close-to-perfect balance is not what many gamers want and may be antithetical to the concept of fun. There are many examples of this especially in live service games, where characters are rebalanced, nerfed to bring them closer to others, and generally end up making the game a worse experience than when the game was imbalanced but had a variety of different and uniquely imbalanced things.
I myself tend to agree with this sentiment, having experienced games such as Overwatch, For Honor, and other such games end up becoming much less fun when characters were reworked to be more balanced, but lost a lot of the fun factor to them. So it got me to thinking, why do I like Pathfinder 2e so much even though it basically did the exact same thing I complained about in pursuing balance to a crazy degree?
Pathfinder 2e, Fun for some and Balance for others.
Pathfinder 2e is touted as being extremely balanced, and we all know this. Every single +1 matters and while some take this advice and try to turn it into borderline dogma, the games tight math can make it so needing as much help as possible and stacking teamwork benefits together is the best way to play. Pathfinder 2e is one of my favorite games, but I will admit that the balance is not the reason I enjoy the system, but rather the variety. Every class has choices to make, and these choices help keep the experience fresh and personalize your character. But at the same time, I do feel like in the pursuit of balance, some of the fun elements of the game were lost.
Casters are probably the biggest example, but there are others as well. Two-Weapon fighting became a bit more boring now due to how it works. I've seen this pop up with other elements such as Summoning creatures, with how two-handed weapons play out, and recently even just spell slots at all. These are all balance elements that are designed so that one option doesn't overly dominate the game, but at times it can frustrate me both as a GM running the game, and a player playing it.
However, I also feel the need to stress that balance itself isn't bad, but that fun is something to be considered, and if fun means that some things can be a little more powerful than others, or some stuff might get their role's toes stepped on, imo that's not a bad thing. Stuff like Warpriest Cleric, Warrior Bard, and Battle Oracle should not be as bad as they currently are, because that isn't fun for the people playing them, nor is it for the GM who has to remember how bad one of the party members is and adjust accordingly due to the game saying "this is the most balanced option for this". I used to think that giving casters a decent proficiency would ruin the appeal of other classes, because it'd mean they were good at both hitting things and have access to a arsenal of spells for utility. I no longer believe this, because that is not how people play this game, and is only how a few people play this game.
Math, Feeling, and Class Choice
If the casters could all be about as good as the martials are at hitting stuff, I do not believe there would be a flood of people ditching martials to play these casters. I think a minority of players would, but these are the same players who left those casters to all go and make Gnome Flickmace Fighters the second that tech was discovered. The same applies to casters being able to apply bonuses to their to-hit spells to keep pace with martials. I don't think people would just stop making Archers and only make casters if this were the case. I think balance is not actually all that important compared to fulfilling the class fantasy that people want, and that Pathfinder 2e has managed to do that with it's non-magic users, but continues to struggle when it comes to its magical classes. I think the remaster makes me hopeful that this will change, and signals that as much as I admire Mark Seifters approach to making the game as tightly balanced as possible, the team is working to rebalance some of the aspects of 2e that may have put balance too far ahead of fun.
That's the main crux of my view on PF 2e. Below is my take on 5e and why despite being imbalanced, it's not fun.
Imbalanced in fulfillment, not in power
5e is in a lot of ways the opposite of Pathfinder 2e, in terms of game design and approach to content. 5e's loose and sometimes blatantly missing rules is contrasted by the granularity that Pathfinder 2e has. 5e also does not want to release new content often, whereas pathfinder 2e is always adding something new with every year that passes. A part of this dichotomy is also in balance, where Pathfinder 2e prides itself on said game balance and 5e blatantly ignores it.
But where Pathfinder 2e wins and 5e doesn't for me, is that Pathfinder 2e for all of its "this is balanced, even if the player won't have as much fun" approach to casters, for the most part paizo has managed to capture the character fantasy of most classes. 5e's balance problem is not the actual issue, because for most people they won't even notice that the warlocks Eldritch Blast will outperform the damage of the ranger's longbow. "Balance" is something we of the number crunching few really notice and latch onto, but for most people this isn't actually important. Class fantasy is important, that is the "fun" element of the game, and something 5e doesn't do well when a class doesn't have magic. Because to draw from a real example I went through, when I'm a barbarian and I'm swinging my axe at an opponent, I don't care that I'm hitting them for 24 damage while the wizard just did a lightning bolt for a juicy 34 damage on all the enemies in a line. What I don't like is that every turn is "move, do two attacks, end turn" for the entire fight, while the wizard is going through a Rolodex of options. I couldn't give a shit if the barbarian's damage was better thant he wizards because I'm in melee and they're in range and it's only fair. My fantasy of a barbarian was not fulfilled because my strength was meaningless without ways to utilize it for more than just damage.
Pathfinder 2e doesn't have this problem, because my barbarian is given a new ability every other level, and take an archetype for even more things to do in battle, and can also act as a field medic, an information gatherer, a naturalist, and can arm wrestle a storm giant and probably win. Skill feats, class feats, and a generous amount of ASI's and skill points mean that I am basically never running out of things for my character to do, or to be better at.
Conclusion
And this is where Pathfinder 2e manages to win in the fun department, at least in my opinion. Paizo at least seems to have stopped utilizing the beating stick of nerfs and is starting to use the carrot of buffs, so that's nice to see. But I'd love to hear from you guys, and see where you stand on the whole Fun vs Balance debate.
submitted by Crouza to Pathfinder2e [link] [comments]


2023.06.05 07:25 MalekithofAngmar Everything Wrong With the LOTR Set (Not just the raceswapping, but yeah, that's here too)

The upcoming MTG LotR set has failed in almost every way to attract me as a customer. While these points are certainly subjective, they are grounded in facts and arguments I hope even the most pathetic of race-grifters will acknowledge before calling me a racist. Let's go chronologically.
  1. The first glimpse of the LotR set last year revealed that Aragorn had likely been race-swapped. As we have approached the set in the last several months, Aragorn and Arwen, Married was one of the first cards revealed following several leaks, confirming the race swap. The Aragorn onslaught continued with multiple other representations of Black Aragorn. Multiple other race-swapped characters, including Eowyn and Galadriel, were prominently displayed in order to ensure maximum controversy. This is a pathetically blatant attempt at outrage marketing. Imagine the stupid number of clicks articles like Gizmodo's Magic the Gathering is Making Racists Mad, and That's Good (not linked because fuck low quality bait articles) have gotten. Imagine how many people will buy this product because "they are not a racist" and "want to make the racists mad" with WotC. Imagine how many new people will be exposed to this product through this lens of virtue signalling and anger and consider whether this will improve the community or not. Why on earth should I support a product that attempts to create empty controversy to sell its product over simply creating an excellent product?
  2. The actual raceswapping itself is only mildly bothersome compared to how Wizards goes about doing it. House of The Dragon provides a quick how-to guide for anyone who wants to do a raceswap for any corporation. First, do it to a side-character to draw limited attention. Second, do it in a way that could theoretically make the show measurably better in some way. HotD already has about 20 blonde-haired pale characters, many of which are intermarried. Race-swapping the Velaryon's helps differentiate bloodlines. The closed-eyes lying of the Blacks to the Greens over the true heritage of the children becomes even more absurd and ironic to the audience. Third, do not go out and give a million interviews about le empowerment like The Rings of Power. Just ignore critiques, minimize cringe corporate jargon, eg. "better reflect the world we live in today", and for the love of all that's holy do not say that those who disagree with your interpretation are racists, and that your product is better off without them. Fourth, ensure that any diversity already present in the source material is also present in your adaptation, to avoid (deserved) accusations of hypocrisy. Wizards has some success in point three (specifically, not directly attacking its audience and giving non-stop interviews), but has largely failed on all other points.
  3. And then the product itself is extremely hit or miss. I am more forgiving here, as game design is difficult and I don't attribute actual corporate greed and shit-stirring malice as the problem here. Let's consider the Jeskai Eowyn commander. Cool-ish tribal human commander, if you like that sort of thing. But then remember this is Eowyn. Let's compare it with the Boros Eowyn, which is actually a card that I see as a flavor win. No extra, nonsensical blue color identity, no baseless Human lord design that fails to show who Eowyn is and what she does. Both of these things are a symptom of MTG being increasingly designed for commander, but that's another discussion. Let's move on to Aragorn. I knew Aragorn would always be rather generic, but seriously? These are some extremely boring designs. Green and white counters and perhaps the saddest 4c goodstuff commander which just rewards you for playing the game, but not enough to make you play anything different. This shit makes commonly memed upon cards like Aesi and Muldrotha look niche by comparison. Characters that do fit the flavor often feel weak and under-powered (see Witch King, Bringer of Ruin), which undermines both the flavor and kills creativity. This shit isn't going through standard, so I guess fire design goes out the window? Flavor wins that are also good enough to be interesting, like Gollum, Scheming Guide or the aforementioned Eowyn, just make the consistent flavor fails seem that much more frustrating. For other flavor fails, I will link my list in the comments when I finish it. But enough with the individual cards, let's move on to a little temptation.
  4. Good Lord, they really missed on Tempting. This is the crown jewel of failed design in this set In a perfect world, temptation would have absurd downsides and massive upsides. There could only be one ringbearer. I understand that this product is going to modern (why?), a format I enjoy and would not like to see destroyed by Frodo et al, but I really feel like they could've made this more flavorful without annihilating the balance of competitive formats (then again, this is the company that destroyed Legacy with a "made-for-commander" mechanic). As is, it's yet another clunky external mechanic to add to the Monarchy, Initiative, Dungeons, Stickers, day and night, and attractions (remind me if I missed any), that doesn't justify itself much.
submitted by MalekithofAngmar to freemagic [link] [comments]


2023.06.05 07:23 Minute_Mechanic2227 I’m trying to set boundaries with my family but it’s not working

I sent my aunt a text saying “I really appreciate you inviting me to lunch/dinner and out to see the peeps but at least for the next little while I would like our interactions to be based around grandpa. I am feeling uncomfortable around you after the way I was made to feel the other day. The comments you made felt quite personal when I did not agree with you. Pointing out how I’m a private person despite me letting you have my location for the last two months, saying I’m “too young”, ignoring me when I said I turned down a park ranger job in prince George where I would’ve had a job I love and been around the friends I made last summer to be here when I only did that because I wanted to make your lives easier and so grandma would feel comfortable going back to Thailand. Then ignoring what grandpa wanted and saying you’re his power of attorney when that is only applicable when he is unable to make his own decisions. After all that I feel unappreciated, untrusted, and more like an employee than a family member. This is not a hill I’m willing to die on and will go along with your requests for grandpas care without putting up a fuss but I would like some space.”
And all she responded with was “Where is all this anger coming from? All I have asked for are receipts to reconcile Gary’s bank and credit card.”
That is not what happened at all and not even close to what I addressed in my text message. I’m not sure how to proceed
submitted by Minute_Mechanic2227 to Advice [link] [comments]


2023.06.05 07:12 Psyko_Draggin It's shit

It's shit submitted by Psyko_Draggin to powerrangers [link] [comments]


2023.06.05 07:11 Long_Azzzn What’s your guys’ favorite fictional character and why?

I’m just curious to know what your Guy’s favorite fictional character is. Personally, my favorite is Gandalf from Lord of the Rings. I will confess that I haven’t actually read the books but I’ve watched the movies God knows how many times and I love reading up on his character lore.
I’m always inspired by the role he plays in the stories where he’s always there to provide comforting words to his friends and help inspire hope. I also love his level of humility: he’s powerful and wise enough to the point that he can serve as the advisor to strong lords and kings, but he instead spends his free time smoking pipe weed with hobbits and lighting fireworks for children.
submitted by Long_Azzzn to healthyINFJs [link] [comments]


2023.06.05 07:10 dlschindler Only A Human

Noise is the only vibration in the universe that reaches beyond. All else dies at the edges of existence. Light is worshipped by some, about as arcane as mathematics, but light is merely an illusion, just like time. Fire, life, sequence, crystallization, magnetism - all of the things that seem to compose reality are really nothing more than incidental and simple transferences of energy.
Energy is subject to vibrations, and only to vibrations.
Each vibration is unique and changes into every other vibration. It is the experience of a living being that the uniqueness of a vibration is entirely momentary. Living things also store a copy of the vibration with special ions. That part of the vibration remains inside the living creature, recalled at will in the creature's brain, as a memory.
The most powerful memories are just emotions, raw energy, perfectly synchronized to the vibration that the living creature experienced.
Life on Earth is especially vulnerable to the entropy of such vibrations. Most multi-cellular organisms on Earth suffer short lifespans. Even the intelligent lifeforms on Earth cannot escape from incredibly short lives.
Only the single celled organisms on the bottom of Earth's wealth-oceans of clean and breathable saltwater are insulated from the unique property of Earth that causes rapid entropy of Earthly organisms.
The intelligent lifeforms on Earth are usually limited to the first three levels of intelligence. Of this category, nearly every animal on the planet can be attributed some form of intelligence. It is humans, though, that are the most recent species to achieve a noteworthy fourth level of intelligence. Some humans, although less functional among their fourth level kindred, do achieve a fifth level of intelligence, or at least what a fifth level intelligent creature would look like if they were deprived of a fifth level intelligence society.
So humans, are unique, in that they are somewhere between a fourth and fifth level of intelligence as a species. Most of them are of the fourth level but a few of them are actually as smart as we are and are capable, even in their short lives, of advancing the technology and wisdom of the humans.
It should be noted that among their Seven is one who has written of the Dark Forest and predicted many weapons and battles that might be fought by humans if they were to meet other humans beyond their world. This Seventh also wrote of all-things and of inner-things and also described The Likeliness, as we know it.
Only a limited perspective, coupled with heightened fifth level intelligence could generate such a fantasy. Humans of Earth actually instinctively believe in the Dark Forest; they have no rebuttal because it actually makes sense to them.
It would not occur to a creature confined to a dying body that most worlds with intelligences have higher intelligences; that lower intelligences, those of creatures with very short lives: humans, have a broken perspective.
With a higher intelligence and a longer life, the two things that are usual requirements for civilizations, a different society exists. Typically warfare among a species, where it competes with itself, is limited to insects. Humans never noticed that there was something wrong with themselves, that warfare was a symptom of some kind of profound genetic sickness.
They don't know they are insane. Intelligent creatures that must accept living in quickly dying bodies. They are monsters, in their regard towards dying, for they know instinctively that their lives are too short.
That is why humans can kill other humans. They can kill other intelligent aliens with even more ease, it's a nervous reaction to attack an alien. They do so on impulse, killing something unknown to them. They fear the unknown, indeed, in their lives they experience many unknown and painful encounters.
Their world is one of being almost-altruistic and almost-aware and almost-wise and almost-peaceful. They are, after-all, almost as intelligent as we are. It is piteous that they can never escape from trying to survive. It is part of their nature to face danger. Without danger and conflict a human becomes depressed and is capable of the most bizarre act of any intelligent creature and one that proves that they are not-well, that their whole species is sick and broken:
A human being is actually capable of self-murder.
That is correct, there are numerous accounts of humans actually killing their own personal self. If this singular act does not prove their mania for death then, as The Likeliness would indicate: "A sequential probability would only result in the same consequence, anyway."
Or as a human I spoke to said: "Same difference."
I do realize the hilarity of human idioms, reducing The Likeliness to fractions of ideas instead of the proverbs that we can see spelled out in the void. Indeed, it was human senses of humor that was the initial digression of this report. Human laughter generates a unique vibration, included with my own personal musings.
The samples of human laughter have the same effect on my collective research agency. They assured me that it is the same not only for each individual, but for any individual of any intelligent species. Even heard through our natural medium it is as delightful. I've listened to the resonances of it in every possible contortion of sound that I could think of.
Should my reputation not proceed me, I am the one who discovered that the frequency of vibrations on Earth allows for such a consonant as this. I was able to record flat and sharp sounds, actual vibrations made by living creatures on Earth. Human noise, is of course, industrial and commercial and even broadcast.
I am not referring to their stormwind. I do, of course, want to remind everyone of the Cavern-Gods' old saying, which in our language goes: "When a rock falls it makes a sound."
We don't have to meditate too long to employ the value of such wisdom in our current pursuit of the source of human soothe-causing.
My musings must seem like a waste of time, if you have already heard for yourselves what human laughter resonates like.
It is a heartbreaking moment to recognize the language of The Likeliness, made in relief, by only a human.
submitted by dlschindler to HFY [link] [comments]


2023.06.05 07:06 DetectiveEvyDevy [TotK] Zora/Sidon monument descriptions as of TotK

Learnings of the Zora, Part One The Waters of the Zora's Domain as told by Prince Sidon
Long, long ago, right here in Lanayru, incredible transformations, both subtle and drastic in nature, shaped the land. The tall mountains birthed clouds, these clouds cried tears of rain, and this rain filled our deep valleys past the brim. In time, this overflowing water became the Zora River, which bred waterfalls that fell and nourished the vast Lanayru Wetlands. Perhaps it was inevitable that my Zora ancestors, who wandered in search of precious water, would finally settle here. The mountains of Lanayru are blessed with high-quality stone. The structures built from said stone are solid yet refined. Just like the Zora and our domain, our buildings exist in harmony with the water. It is a beautiful symbol of our way of life.
If you go to the edge of the domain, close your eyes, and listen closely...you shall be greeted by the gentle sound of water. This kind, soothing sound is a testament to the happy life the Zora are so grateful to have found here. As one born of royal Zora blood, my duty is as clear as it is unshakable. I, Sidon, swear here and now... I shall protect our home with my very life, that the gentle sound of water may never cease in our beloved domain.

Learnings of the Zora, Part Two The Legend of Ruto, Our Great Ancestor As told by Prince Sidon
It is written that long ago there was a strong-willed Zora princess who was as meandering as a winding river. This princess, who was dearly loved by her fellow Zora, was as noble as she was innocent. Her name was Ruto. One day, a powerful and wicked man tried to take over Hyrule and brought great ruin to the once-peaceful Zora's Domain. Our tales speak of fallen Zora soldiers drifting down the river as it sadly reflected the chaotic retreat of the terrified Zora. Princess Ruto bravely fought back her tears as she bore witness to the tragic misery unfolding in the domain. Even amid her heartbreak, the Zora princess did all she could to help the weak and elderly escape. Next she swam against the river's current and climbed the mighty waterfall to challenge her foe. The details this fight have fallen victim to the haze of time. Few details remain. Still, it is said that she was aided by the princess of Hyrule and the hero of legend, and together they saved Hyrule. So the legend goes.
I, Sidon, prince of the Zora, cannot help but ponder these events as I listen to the Zora children play in all their innocence. As Princess Ruto's descendant, it is my fate to carry the torch of her brave acts into tomorrow and beyond. I shall not fail.

The Learnings of the Zora, Part Three The Great King Dorephan As told by Prince Sidon
Several springs after I lost my dear sister, Mipha, a large group of Lizalfos attacked the domain. It mattered not that this was my first true battle. The expectations of those around me weighed heavy on my shoulders. The absence of Mipha, who had always been there to encourage me with loving kindness, was like a spear to the heart. As for my own spear, though I was highly trained for its use, it seemed to only cut the air and slash the water's surface. I was taken off guard by a surprise attack from three Lizalfos hiding at the water's edge, each with their blade fixed on me. I knew that my time had come...and that is when the three Lizalfos disappeared as quickly as they had arrived. In their place, I saw the towering figure of my father, the great King Dorephan, who had just bested my foes with ease. "Sidon, my son," he said firmly. "You allowed your heart to falter. That is the quickest way to fall on the battlefield."
His words cut deep, but as I stood on the brink of despair, a familiar voice gently encouraged me. "Your king needs you." Many soldiers later attested that they were certain they had also heard the sweet voice of Mipha on that day. From then on, my heart was true and my resolve firm. By lending strength to our king, we were able to save the the domain.

Learnings of the Zora, Part Four Two Sisters of Different Blood As told by Prince Sidon
When I was young, I had an irrational fear of strangers. I was particularly bashful around Yona. Paralyzed, even. She was already so mature in manner, and she treated me like a little brother, even though we were not related. There came an unseasonably heavy rain that quickly flooded the river. Us children, who were playing there, were swept away. I was battered by the water's strong flow, my fins helpless to resist. It was Yona who dragged me to the safety of the shore. The water continued to swell as the shore waned, but Yona was unflappable, sweetly comforting me as I shivered in fear. It was Mipha, my dear sister, who finally showed up to rescue us with other Zora adults in tow. I still remember Yona's face as she gazed up at Mipha in admiration. My face must have looked the same as I gazed at Yona.
As a child, I had two big sisters. One by birth and one by chance. Yona looked up to Mipha, and I was in awe of them both. Before i knew it, years had passed and my feelings for Yona became more difficult to quantify. Then, one day... My father informed that the amazing young woman who had once been like a sister to me was to be my bride. Perhaps these feelings and memories are too dear and private to commit to history, but such is the tale of this Zora prince.

Learnings of the Zora, Part Five The Zora Armor She Left Behind As told by Prince Sidon For some time after I lost my beloved sister, even the light shining on the water seemed dark and dreary to my eyes. But as they say, time heals all wounds, no matter how deep. I can now speak of her with a smile, as is only fitting. I shall now tell the tale of the Zora armor that my sister crafted for her future husband, as per our ancient custom. One dark day, the domain was in great peril, and I sought help from a traveling Hylian to save our home. He was sparing with his words, yet I trusted him at once. As fate would have it, he was a childhood friend of Mipha's. My father, King Dorephan, troubled by the domain's suffering, requested his help. The swordsman agreed without hesitation. Father bequeathed my sister's Zora armor to this courageous soul, along with her hopes for the safety of the domain. The armor fit Link perfectly-so perfectly that councilman Muzu, who then harbored a hatred of Hylians, could not object. My sister had already left this world, and with her went the dearly held intentions she had instilled in that special armor. Yet, with Link's help, she shined a light on the Zora in our hour of need, reaching between worlds with gentle fingertips.

Learnings of the Zora, Part Six The Story of Mipha Court: The Beginning As told by Prince Sidon
There was once a terrifying Monster on Ploymus Mountain, loosing shock arrows on all who dared to cross its path. It was of utmost importance to drive the beast away, but as the Zora are weak to electricity, our efforts were futile. That is when a lone Hylian arrived at the domain. This swordsman who was sparing with his words...his name was Link. Unlike us Zora, he was immune to shocks! Well, perhaps that is an exaggeration, but one thing is certain. He was very brave. After careful preparation, he ascended Ploymus Mountain defeated the foul beast all by himself. As if in celebration of the newfound peace, clean water mysteriously began flowing at the top of Ploymus Mountain. This is when many Zora, if not most, voiced support for building a place that all could enjoy in that formerly frightful spot.
Yet the many tree roots and stones made this task tricky, leading to a focus on the no-less-difficult matter of the name. "Zora Park" was too obvious. "Ploymus Park" only conjured images of the former terrors found there. When I candidly asked whether we should focus on the hard work at hand rather than the name, they all turned my way. "Prince Sidon," they asked. "Surely you must have a good suggestion?" To that, I fell silent, and stayed so for a long while.
I shall write the conclusion of this story on another monument.

Learnings of the Zora, Part Six The Story of Mipha Court: The Conclusion As told by Prince Sidon
The first half of this tale can be found on another stone monument. If it is not too much trouble, I advise reading that first. I now present the conclusion.
When posed with the task of naming this storied location, I, Prince Sidon, fell silent. After a time, I timidly proposed the one and only name that came to mind for this place of newfound peace. I suggested that we name it after my beloved sister who had long been lost to us...Mipha Court. I worried they would think I was unfairly favoring my own family's legacy by naming it after my kin. A hush fell over the group. After a time, one of the stonemasons raised his voice in agreement. More voices joined his, one after another. The idea was embraced wholly, and the craftsmen all returned to their work. Though the work was grueling, from then until the completion of Mipha Court, the air was filled with laughter and singing. This incident drove home to my very core how much everyone loved my sister. I hope one day to inspire such admiration. If there is ever to be a Sidon Court, I must work tirelessly to earn that honor.

Learnings of the Zora part, Part Seven The Prince and the Swordsman As told by Prince Sidon
The rain always stops...except when it does not. This humorous saying was once repeated wtih a soft chuckle around here. Then, one day, heavy rain started falling in the domain, and no matter how many days passed, it did not cease. Althought the Zora are a water-dwelling sort, we came to miss the warmth of the sun and the dry winds upon our backs. Alas, as fervent as our desire was, we had no means of stopping the cause of this unprecedented disaster. When all had given up hope, I, Sidon, took it upon myself to invite a Hylian to the domain. The young swordsman of few words was named Link. I trusted him at once, sensing great devotion in his eyes. It was immediately clear that my instincts were correct. Thanks to Link, we were able to face the threat head on. Our battle with the source of the disaster was intense, but my newfound friend and I refused to yield until we finally triumphed. Sometimes, written words flow so much more readily than those spoken...
Link, my dearest friend, you are an unparalleled swordsman, and I admire you so very much. He may lack fins and gills, but it matters not. This hero among heroes exudes magnificence tempered with steadiness. Though we are different, our hearts both yearn to serve a higher calling. I learned much from him, and am eternally grateful. As I recall my best friend, it occurs to me that though the rains have ceased, perhaps a true adventure never does.

Learnings of the Zora, Part Eight The Princess of Hyrule As told by Prince Sidon
Once that despicable disaster had ceased to plague Zora's Domain, a distinguised yet humble lady paid us a visit. This young woman who appeared with Link at her side was none other Princess Zelda of the royal family of Hyrule. "I beg forgiveness," she said earnestly. "Because of the royal family, Princess Mipha..." She paused, unable to continue. Small, silent teardrops tumbled down her cheek and hit the floor, one after another, each saying a thousand unspoken words. She gently wiped her eyes and lifted her gaze to meet the king's, speaking kind words of gratitude for Mipha's sacrifice. We knew well that what had transpired was the result of a decision shared by the Zora and by Princess Mipha herself.
There was no need for the princess of Hyrule's apology, and even less so for her sorrow. King Dorephan, along with the rest of the Zora, were moved by the depth of Princess Zelda's sincerity. She had held that unthinkable disaster at bay for nearly 100 years with nothing more than sheer force of her own will. Yet she was not prideful. She dutifully set to work, traveling across Hyrule to secure cooperation for the kingdom's restoration. She was adored by all, yet so humble. She possessed an inner strength that shone like a star in the night sky. I used to think that inner strength could be forged by building physical strength, but now I am not so certain. I feel a strong calling to one day acquire this same sort of strength within myself.

Learnings of the Zora, Anecdote One The Solid Water and the Fluid Spear As told by Prince Sidon
The Zora are not associated with water because of our dwelling place alone. We each also, to varying extents, possess the ability to actually manipulate water. We use this gift for many purposes. We use it to swim faster, to achieve mighty leaps from the waves below, to gather fish, and so much more. For me, the true awakening of this ability that many of my childhood chums already possessed came upon me quite suddenly. One day as I was training at Veiled Falls, the rain slickened my grasp, causing me to drop my spear. I reached to grab it, but it was already too far away. Soon it would fall to the bottom of the cliff, never to be seen again. I knew that I must take hold of it, and at that moment, droplets created a stream extending from my outstretched hand. The water stream twisted and turned until it finally took hold of my falling spear and deftly returned it to my grasp. In that moment, the water was solid and my spear fluid. This sensation forever changed my approach to spearplay. I was reminded of my sister, Mipha, described it...and everything clicked. Water and spear became one. Gaining yet another layer of admiration for my dear sister, I devoted myself to my spear training from then on.

Learnings of the Zora, Anecdote Two The Great Task Entrusted to Me As told by Prince Sidon
I, Sidon, was entrusted with the great task of renovating the Zora stone monuments that had fallen to ruin. There are 11 stone monuments total found in and around Zora's Domain, including the one you are now reading. The former text written by my father, King Dorephan, could not be salvaged, and so sadly it had to be replaced. Despite my royal blood, whispers abound that it is improper for someone my age to write over the king's glorious words. Ah, but do they not realize that it was King Dorephan himself who ordered me to undertake this restoration project? Father says it is not set in stone that I shall be the one to inherit the throne, as it is not a matter of blood alone.
If we ask the eternal skies above whether I am fit to rule, they shall remain silent, and so we must look to our fellow Zora. He urged me to use these monuments to share my learnings and speak to our people straight from my heart. Father is older and wiser than I. His safe advice is a gift. As such, I have inscribed my thoughts upon these 11 stones. I do not know how far-reaching my words shall be, but it is my hope that they will reach whoever needs to hear them most. Until one of my descendants writes over my musings many years from now, I pray they resonate with whoever reads them.
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2023.06.05 06:58 Background-Exam6391 These two look raw asf.

These two look raw asf.
I tried to create that one van goe painting, and trollface.
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2023.06.05 06:35 ThothTheMagicDragon WELCOME to a friendly and rational forum, free of mainstreams toxic shroud. Discuss and debate the enigmatic Ancient Past with me. This is a platform for all free thinkers. No idea or theory is a bad one. No question, a stupid one. Bullying, hypocrisy and double standards will not be tolerated.

WELCOME to a friendly and rational forum, free of mainstreams toxic shroud. Discuss and debate the enigmatic Ancient Past with me. This is a platform for all free thinkers. No idea or theory is a bad one. No question, a stupid one. Bullying, hypocrisy and double standards will not be tolerated. submitted by ThothTheMagicDragon to ALTERNATIVEtimeline [link] [comments]


2023.06.05 06:34 AngeDeNeige [TOMT][SHOW] Show on Netflix, Asian, I think Chinese, Subtitles, About a librarian/archivist who meets a king and wants to train to be a fairy maybe?

More recent, likely past 10 years. I saw the first episode of it while at the dentist last year and haven't been able to find it since.
The "librarian" woman has magic of some sort and the histories are written on leaves somehow. She meets a king and is smitten. Goes to learn and train to be more powerful like a full fairy? Others were making fun of her for trying since she comes from such a low position.
I hope this is enough to find it lol
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2023.06.05 06:32 zillcnskii There’s something powerful about this that never fails to get me teary eyes, after going through hell with the trial & having his image destroyed by the media, he accepted an award & had the whole crowd crying and screaming his name as if nothing happened…he truly is a King.

There’s something powerful about this that never fails to get me teary eyes, after going through hell with the trial & having his image destroyed by the media, he accepted an award & had the whole crowd crying and screaming his name as if nothing happened…he truly is a King. submitted by zillcnskii to MichaelJackson [link] [comments]


2023.06.05 06:31 OleBoyMerlin48 [H] Fully painted Necrons Army, Arbites, Space Marines, Marvel Crisis Protocol [W] $$$, other 40k mini offers. [Loc] VA, USA

Pics: https://imgur.com/a/43RNvwo
Necrons: Not splitting/entertaining offers. Considering selling my Completely Painted Necron Army in a sandstone scheme: Void Dragon, Silent King, Ghost Ark, Command Barge, Psychomancer, Chronomancer, 18 Scarabs, 30 Warriors, 15 Flayed Ones, 5 Immortals, 3 Plasmacytes, 9 Skirpekh Destroyers, 3 Wraiths.
Space Marines: I’ve got an assembled and primed 3 Inceptors, Chaplain, 5 Intercessors
Arbites: 15 Arbites, these are the mini of the month with bits from the kill team box. Primed and based in Grey Knights Steel
MCP: And I have a completely painted MCP Core Set along with these minis: Painted daredevil, and old hulk (not very well painted).
Primed black panther, killmonger, okoye, shuri, bullseye, miles morales, ghost spider, venom, hela, loki, thor, valkyrie, black dwarf, ebony maw, thanos, green goblin, enchantress, deadpool, bob.
NIB Amazing spiderman, black cat, and dormammu with tournament kit.
Interested mainly in cash, will entertain all offers. Possibly interested in Custodes, Thousand Sons, or Knights, but again, hearing all offers.
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2023.06.05 06:28 maalox Microturbine Range Extenders

I was watching a Q&A video with Robert Dunn (from Aging Wheels) where he mentioned a turbine-based range extender that Cosworth is working on.
I've been skeptical that there's any technology that could work as a range extender for a full-sized EV-- They're simply too much weight for too little power. Their microturbine, however, creates 35kW of power and only weighs 50kg. On top of that, it's fuel-flexible, and appears to be relatively efficient.
Does anyone have an inside perspective on this? What are the barriers to making turbine-based range extenders making it to market?
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2023.06.05 06:28 Wild-Tea-9242 My (Late) Thoughts on FP. 248 (Demeter, my beloved 😍)

So we see the inside of Apollo's mind for once. He's an antagonist and this should've happened a long time ago. I know some of my fellow critics were displeased with how it seemed to frame him in a sympathetic light, however I think that was unintentional and that Rachel, as always, can never get the tone right. It's why so many people found the rape scene from season one ambiguous, I mean it's undoubtedly rape but you can't be sure if Apollo was using his powers to brainwash her or not which should not be the case. Things that need to be clarified aren't clarified and she can't execute the show don't tell rule very well. Anyway, Apollo rambles in his head as Artemis shouts at him, explaining his motives to make Olympus a better place by replacing Zeus, he thinks he can make it a paradise, but then the girl he victimized comes along and ruins it for him because he made the "mistake" of thinking she liked him like all the other sycophants. The point he's making basically is that his encountering Persephone is what could potentially mess up his near-future plans of becoming a great ruler, because what he did will always follow him and smear his reputation as the perfect king he wants to be. We all know Apollo is...Apollo, so we do not feel bad for him of course but it is interesting to finally see how he feels about everything. He was, no is, very stupid and so narcissistic that he thought any woman would want him and he coerced a tired and naive girl to sleep with him, and that is his own fault. In fact, he definitely wouldn't make a great king, Olympus doesn't need another ruler that hardly respects women and even victimized them, but in his own delusions he puts himself on a pedestal. But the point isn't to make us feel bad, it's to show us what drives the villain to do villain things. My only complaint is that it truly is taking too long to show us what will happen.
Anyways. After that, Demeter and Persephone have a talk right after therapy. I've seen many negative thoughts about this. Yes, we all know Persephone has some accountability for how fucked her relationship with her mom is, she's a bad daughter who expects her parent to agree with every shitty decision she makes. I mean, let's not forget how her first thought after being freed from the banishment wasn't to look for her mother, but to make living arrangements and get cozy with the man she knew for a month. She's only just now asking her mom what's happened while they were separated. However!! I'm truly so happy that they had a heart to heart. Demeter looks so beautiful and elegant in this episode, and we see her open up to Persephone and apologize for the toxic intervention. The Webtoon commenting fans still weren't pleased, but honest to God, I don't take them seriously at all, they have their own parental trauma they're projecting and a very strong, even slightly misogynist I might add, bias. I've seen people saying Demeter should be paired with Apollo and they should both fuck off out the story together as a shitty couple, which is fifty shades of fucked up to me, because how are you going to equate Demeter with her daughter's rapist AND say they deserve each other?? She would fucking maul Apollo for what he did to Persephone. This just reminded me that she doesn't know and that's crazy that everyone knows except her lmao. The man Persephone got to know for a month before the banishment gets to know but not her mother.
Okay so apparently wine leaks from Dio's pores. Very gross. I've seen people say that, 1, since he's a child it should initially be grape juice, otherwise he could suck his thumb and get drunk, and while I know he's a god and probably exempt from that, I agree that it doesnt make sense for the child to be this heavily associated with alcohol before he even knows what it is let alone is old enough to consume it. 2, why is he sweating it? I agree with this because his clothes would get damp so often. I mean, if there's so much that Demeter can tell it's wine, that's gotta be really gross?? It would be one thing if he cried wine or grape juice, or even just smelled like it, or better yet, he just turn water into grape juice/wine by touching it? Heck, he could grow grape Vines in his hair the same way Persephone grows flowers in her hair. Anything but sweating wine from his pores, ffs. Anyways, as always, the art is wonky at times and Persephone is obnoxious and never subject to any blame. But at least we got to see Demeter.
That's all.
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2023.06.05 06:27 SpiralingUniverses BRITISH TIMELINE

Early 1980s:The Early 1980’s recession hits the UK hard after a decade of the prices of everyday goods rising and the rights of workers becoming less and less
1982:The response to the invasion of the Falklands is lowered massively. Whatever was sent there is destroyed. US pressure caused the UK to stop a second response. Opinion of Thatcher across the board collapses. The UK populus turns further to the fringes of the left and right.
Election 1983:The Tory vote collapses. The National Front see mainstream success, becoming the main Right-wing opposition in the commons. The Labour party’s division results in the forming of the Independent Labour Party under Tony Ben and other socialists. The SDP/Liberal Alliance wins due to the chaos occurring between the major establishment parties and a steady campaign, yet ultimately wins with a percentage that can be described as a Minority Government from hell. Thatcher is kicked from the Tories due to low opinion from MPs.
1984:Protests turn into Riots as the cost of living becomes higher. Criticism of the government turns to an all time high. Incidents of Police Brutality become higher, with Martial Law being declared in some major urban areas. The Alliance government is unable to do anything due to the divided Parliament, with all legislation proposed being unable to pass. Farage, a politician in the Tories, leaves due to disagreements and forms, with former PM Margaret Thatcher and other Conservative MPs, the UK Independence Party. Meanwhile, support for the ILP raises. The week of clovers would occur as IRA start killing various pro-union politicians.
1985:The economy is in a sorry state, the populus is ever becoming more radical, terrorist attacks across the UK have become more and more common. Many people and groups begin to arm as Gun restrictions become the only thing passed, and the succession of Scotland becomes a serious consideration. Radicalization is especially evident within the Left, who seem more likely to rise up than ever. All it takes is one spark to start the fire. With the current government increasingly becoming more authoritarian and unable to do anything, PM David Owens requests for the Queen to dissolve Parliament and hold a snap election, if not to gain popularity, at least have a government capable of doing something. To the shock of everyone, the first instance of a UK monarch using their power of Commons in over 150 years occurs. The move would be very controversial, with the ILP using this as a propaganda piece to dissolve the monarchy in their campaigns for reelection, citing the queen for abusing her power. David Owen would resign.
Election 1985: Dozens of candidates would run, but no one would be a clear winner, with the Alliance holding the highest vote at 28%. The legitimacy of this would be questioned, with a turnout rate below 50%. Tony Benn and other ILP members would call this vote as false, but when reports of Ballot Stuffing and Fraud occurred, the nation would be engulfed in chaos. Martial Law would be declared, and many riots turned into uprisings. Workers would rise up in various cities. The British Civil War had begun.
1985-1989: Cities in the north would declare loyalty to the communists and ILP. Nationalists, fascists and the right as a whole would declare loyalty to the government. London is the 3rd city to rebel, and when rebels take the Parliament building, the rebels declare the Union of Britain in the House of Commons. The queen and royal family would flee to Scotland. But in the city of Durham an Irish Communist would, by luck, shoot the car containing the queen, killing her. Following this, the Military would take control over the country, declaring war on the rebels. Following this, Irish troops entered NI, with Spanish troops ceasing Gibraltar. The British would holdout in the center of Belfast and Bangor.
1989-An armistice would be signed in Manchester, ceasing hostilities between the two sides and making new borders. The UK would become a rump state, ruled out of Edinburgh. The border would follow Hadrian’s Wall, the River Tyne and Eden, making Newcastle a border city. Over 7,000,000 people would flee north, populating areas such as Newcaslte, towns and villages in Northumbria and Scotland. The UK’s economy is crippled, with Great Britain as a whole being destroyed. This only increased following the collapse of the US and support from the PUA to the union in 1988. ILP and Labour are banned from the political scene, with most members either fleeing to the union, or got charged with treason. Lesser known members joined the SDP. Charles III is crowned as King, but stays in Canada.
1991-The treaty of Dublin is signed, ending hostilities between the UK and Ireland. The UK was able to keep Bangor as a port town. Most of Dublin and Bangor was destroyed from bombing and Artillery fire. Martial Law ends the same year, as a return to civilian rule starts with a new election.
Election 1991-Following their defeat, Nationalism became rampant. UKIP was already popular, but with the recent events, support skyrocketed. The amount of seats in Parliament would increase following the migration, mostly in Northumberland. Nigel Farage would run for PM, with a coalition government formed with the National Front forming a Majority. Margaret Thatcher, with the help of Nigel Farage, would become Speaker of the House. Following this, Marital Law would be declared once more. Scottish Independence Parties(The Scottish Independence Forum, which is pro neutrality and Scottish Union, pro DemCom)gain major influence in politics.
1992-The Liberals and SDP merge to form the Liberal Democrats. Shirley Williams would form another party called the SDP, unofficially the “Successor SDP”. Similarly, a successor Liberal party is made.
1994-Legislation would pass that, unofficially, gave less power to the Scottish population in Parliament. The population is outraged. Legislation that copied the segregationist RA is considered, but rejected considering that it would piss off over what’s now 40% of the population.
1995-The Democratic Front is formed, a coalition between the Conservatives, LibDems, Successor SDP, Successor Liberals and Greens. To counter this, the Nationalist Union is formed between the NF and UKIP
1996-The Earth Day riots occur in Glasgow, following a proposal to merge seats for the HoC in Scotland and the arrest of a major politician for the Green Party. There are 15 casualties and the proposals go nowhere
1998-The UK is one of the founding members of the LFN
1999-The Tyne crisis occurs when 2 UoB soldiers went missing guarding the border. The crisis is settled peacefully.
2000-The Successor liberals disband. Members on the local level join the SDP and/or LibDems.
2006-Farage loosens his grip following major protests and exhaustion as PM. A general election is held for the first time in 15 years, and the winner is…
As of 2005-
Current ruling Party-UKIP/NF Majority
Population-12.03 Million
Religion-Protestantism
GDP($PUA)-$649 Billion
submitted by SpiralingUniverses to LibertyFallen [link] [comments]