Ford f150 rear wheel bearing noise
Weird clicking noise / clunking
2023.06.10 19:12 DemiVoltzM Weird clicking noise / clunking
| Hello Honda Grom community. I've been riding a Honda Grom 2021 (22 US model) for over a year and recently (the past few days) have had this noise which I believe is coming from the rear wheel (at least it sounds like). It does seem it's loud at low speeds however when going above 20-30mph the sound is a lot more quiet or gone. In the video above I've not turned on the engine and rolled down the hill to make it easier to hear the sound. There is also a corresponding feeling to the sound, meaning I can feel it clicking through the bike that my feet on the pegs can feel. Any ideas would be great, thank you all. submitted by DemiVoltzM to hondagrom [link] [comments] |
2023.06.10 19:12 FrankyVonR I am trying to do some line art, but the line art modifier is missing. I have a grease pencil stroke selected, but it won't show up in the modifiers.
2023.06.10 19:00 SkittishReflections I was Forced to Live a Nightmare
When you're rich enough, you get perks you can only dream of. Literally. But somehow, my paradise turned into hell.
Have you ever had a dream so amazing, you wished you could relive it? Explore it? Relish it? Well, when you're rich enough, you don't have to wish. It's a reality thanks to dream banks. You may have heard of them and their pricy services, which include recording, saving, and projecting dreams.
For example, if you'd like a dream recorded, you can book one of their luxurious suites for the night, where the dream techs will fit you with a special helmet and leave you to rest. The next morning, they'll replay the recorded dream for you via the helmet and ask if you want to shell out the extra bucks to save it. If you don't, they'll delete it and you can pay to book for another time to try again.
If you do decide to save it, you must select an item within the dream that will act as the exit key. (This will come in handy during projections.) While still wearing the helmet, you must touch the item, and the dream techs will label those electric signals as the key.
Afterwards, everything is saved under your name, and you can now relive your dream at any time by booking a suite for three, five, or eight hours. Unlike recordings, during projections, you don't have to wait for sleep to come. After you enjoy a snack of your choice, the helmet is fitted and you're immediately transported to your dream, where you have free will and can enjoy it at your leisure. And if you ever need to leave early, this is when you touch the key, which will shut down the helmet right away.
In my case, the key is the stegosaurus leather rug I have hanging on the wall of my throne room. I never have a reason to touch it otherwise, making it a perfect key. I've also never had to touch it. Experiencing life as an all-powerful, worshipped being who lives on my own planet and hunts dinosaurs in my spare time, I relished my dream to the last second.
Yes, the fees are exorbitant, but at the time, I felt it was worth it. The techs were skilled, the system was sleek, and the dreams were private. Each could only be unlocked by the unique brainwaves of the dreamer.
Or so I thought.
My literal nightmare began when I booked a five-hour projection on a rainy Friday afternoon. After taking a sip of champagne to wash down the cranberry brie bites, I settled into the cool silk sheets with a smile. My usual dream tech smiled back as she fastened my helmet, and the last thing I heard was her wishing me pleasant dreams before I was plunged into darkness.
I waited for the split-second adjustment from reality to the dream world, and my confusion grew when I didn't find myself on my throne surrounded by fawning gods and goddesses.
Instead, I found myself in the middle of an endless street. Alone. There were no cars, no life, not even wind. Towering street lamps lined the sidewalk as far as I could see, arcing over the road and tinting everything an eerie red. Behind them, identical buildings stood side by side, silent, their dark, narrow windows hollow.
My pulse spiking, I whipped around. The other direction was just as endless. Uneasy confusion prickled beneath my skin. This had to be someone else's dream. The techs must have made a mistake. I didn't know how it was possible, but there was no other explanation.
My unease piqued as my situation sank in. I was in a stranger's dream and I didn't know the key. I was stuck here until my five hours ran out. Or until the techs realized their mistake. I was ready to rip them a new one once I was out, but until then, I had no choice but to wait.
I studied my surroundings with a frown before I walked over to the curb and sat down, and that was when I noticed I couldn't feel anything. I also noticed I was naked. It didn't matter. There was no one here, and none of this was real anyway.
Time passed, and I tried to distract myself from my nettled offense by humming, but no sound came out. Sitting up, I took a deep breath and screamed. Not even a squeak was heard. I slapped my hand against the ground. Nothing. This place was like a black hole of the senses.
Sighing, I lay down on my back and stared at the red light above me, wondering if I could fall asleep in a dream. I tried, but the more I wished to escape this silent, crimson prison, the more it seemed to come into focus. Soon, the utter lack of noise and movement grew from slightly unnerving to completely intolerable.
There was no way I could wait. I'd go insane. I had to get out of here. I had to find the key.
Jumping up, I ran to the nearest building and wrenched open the door, and a pitch black void greeted me. I gasped, and gasped again as it felt like my very breath was being suctioned out of my lungs. Panicking, silent wheezes rattled in my chest as I struggled to yank myself out of the vacuum, jerking my limbs and bucking my body until I toppled over backwards on the sidewalk.
Gulping in fitful breaths, I scrambled to my feet and ran down the road without looking back, my wide eyes scanning the horizon for salvation. I just wanted out of here, but the hellish path stretched on forever, making me feel like I was running in place as every identical building and street lamp mocked me. Even my silent stomping and mute panting served to draw insanity closer.
And then, a person showed up.
There, in the distance.
With my hope spurred, I raced towards them, desperate. I didn't care who they were. I needed to break this monotony.
As I got closer, hope morphed to confusion, and then to despair. The person was me. It was a mirror, propped up across the entire street.
Sweat-soaked, I slowed down to a jog before I stopped right in front of my reflection. It was me alright, naked, exhausted, and frustrated. But the eyes, something was off about the eyes. With an anxious frown, I stepped closer, staring into them, and they stared back …
… until they glanced behind me.
I gasped and jumped away, and so did my reflection … before it glanced over my shoulder again.
A chill trickled down my spine. My reflection had nothing behind it but the empty street, so I gulped and turned around, and my mouth fell open in a silent scream as a lovecraftian behemoth barrelled its way towards me. With its slick shell gleaming red beneath the lights, it slammed down one spiny tentacle after the other as its five mouths bared their dripping, concentric fangs.
Drenched in undiluted horror, tremors gripped my body as I stumbled away until my back was against the mirror. I knew death was a foolproof key in a dream, but I didn't know if this creature would kill me right away or leave me to suffer in agony until my five hours were up.
With it only inches away, I squeezed my eyes shut and pressed myself into the mirror, and my stomach flipped as I fell backwards. I opened my mouth to gasp, but there was nothing for me to draw in. Floating in an airless void, I flailed and thrashed, my wild eyes scanning the darkness for answers as I began to spin around.
Although death would free me, one of my greatest fears was suffocating. On one of my weightless rotations, a red, glass cube passed me by, and I grabbed it, hoping it was a breathing device. I brought it close to my face, and I gawked at what it held within.
Me.
Surrounded by identical buildings and red street lamps while a lovecraftian behemoth tore me apart.
Horrified, I threw the cube as far as I could and increased my efforts to escape this void. Yet all the flailing and thrashing was for naught as the darkness revealed no end. My eyesight began to go red as my lungs spasmed, and I clawed at my throat as my pulse stuttered in my chest.
The red kept growing and growing until it engulfed my entire vision, and I gave up. There was nothing to do but face my fears and die. With my straining heart lumbering, I let myself go limp as I stared at the red and waited.
And waited.
And waited.
I wasn't dying.
In fact, I could breathe just fine.
Frowning, I opened my eyes, and intense unease spread through my core. Above me, a red moon had taken up the entire sky, each one of its craters crystal clear, like eyes watching me. I turned my head away, and I realized I was in a park, laying down on the grass. Sitting up, I blinked in surprise at the pond right beside me, its opaque water reflecting the moon's red light. Ducks were swimming in a circle across its surface, their movements smooth with nary a splash.
Trees surrounded us, so dense I couldn't tell when one began and the other ended. It was mind-numbingly quiet here as well, and I still couldn't feel anything or make any noise, but at least the ducks were moving. This place seemed more tolerable than the last, and I was willing to wait out my five hours here. I hoped at least an hour had passed already, but with dreams, one never knew. All I knew was that I was too exhausted to search for the key. And too scared. I didn't know whose dream this was, but they had to be masochistic if they saved this nightmare.
Curling up beside the pond, I worked on calming myself down as I watched the ducks swim in their systematic circle over and over and over. I tried counting the rotations the way one would count sheep, but that still didn't lull me to sleep. I wished I'd chosen the three-hour projection, but at least I hadn't chosen the eight-hour one.
Distorted circus music crackled around me and I jolted up, my heart ricocheting in my chest. There was finally sound, but the last thing I wanted to hear was a cliche horror movie soundtrack. Gulping, I looked around. The music was coming from the trees, and my stomach dropped when I spied a shadow behind one of them. Then another. And another. They emerged into the crimson moonlight, and my blood turned to ice.
Clowns.
I whipped around, trembling to the rhythm of my frantic pulse. They were surrounding me. Dozens of them. As classic as any clown could be. Colorful clothes, big shoes, silly hair, exaggerated makeup. I wasn't scared of clowns, as long as they were where they belonged. And they didn't belong here, staring at me with big, empty eyes and yellow, toothy grins.
I tried to convince myself that they weren't dangerous since they didn't have weapons and didn't seem monstrous, but when they took a step closer in unison, I jumped back, nearly falling into the pond. The ducks remained oblivious, still swimming in their circle. The distorted circus music got louder, and my hair stood on end when I saw the grass ripple in front of each clown. They were sending something my way through the ground.
Panicking, I jumped into the pond, and I screamed as I sank right in. There was no bottom. There was no water either. The pond was filled with red, translucent spheres, each the size of a tennis ball. Still able to breathe, I began swimming through the spheres with clumsy breast strokes, just hoping I could end up as far away from the clowns as possible.
After swimming for what felt like enough time, I tried to swim up, until I realized I had no idea which direction I was facing. Remember a trick for those stuck in avalanches, I spat, but my glob of saliva just hovered in front of me. Before panic could set in, I noticed what looked like an office desk floating amidst the spheres in the distance. After blinking a few times to make sure it was really there, I swam towards it, desperate for any change in my situation.
It
was an office desk, a wooden one with carved borders and locked drawers. Tucked beneath it was a stool, and the moment I pulled it out and set it under my ass, an office replaced the red spheres.
I grunted as gravity returned, and I looked around in bewilderment at the cluttered bookshelves and grimy floors. Dust was floating everywhere, highlighted by the red light filtering in through the blinds behind me. I jumped as a clock hanging on the wall chimed. Its glass was too dirty for me to tell the time, but I was glad I could hear. I coughed at the dust. And I could make noise. I dusted my hands. And I could feel. I could even smell, which I now wished I couldn't as I wrinkled my nose at the faint stench of rot.
After failing to read the spines of some of the books on the shelves, I studied the shadowy corners of the room. A slack-jawed skeleton hung in the far end, and a faded poster with anatomical diagrams curled off a cupboard. This had to be a doctor's office. Was the creator of this dream a doctor?
A silhouette slid in front of the frosted glass door, and I gulped as the knob began to turn. A hand reached in, gripping the edge one finger at a time, and my heart dropped as I knew this horror cliche was only going to be followed by another. Having no time to think, I slid off the stool and crouched beneath the desk, my hand over my mouth as cobwebs clung to me.
Praying spiders wouldn't swarm me, I peeked through a small slit in the wood, and I froze when an emaciated nurse walked in the room. Layers upon layers of blood coated her scrubs, so much so that I couldn't even tell what color they originally were. She had no shoes. No feet either. Just ankle stubs, and my stomach turned as I heard bone clunk against the tiles.
A surgical mask covered her face, as bloodstained as her scrubs, and grimy lab goggles obscured her eyes. I was grateful, because judging by the pus leaking out of her scabbed, balding scalp, I didn't want to know what her face looked like. The closer she got, the stronger the stench of rot became, and I struggled to keep myself from retching.
She stopped halfway into the room, and I gawked at her hands. They were transforming. Her fingers elongating into razor-edged blades. She then began to hunch over, and I cringed as her spine cracked and popped until she was as bent as a candy cane, her face staring at her pelvis.
As if that wasn't unsettling enough, her head creaked as it spun around 180 degrees, now facing the front, upside down. Right after, her arms shot to the ground, and I watched with increasing dread as she bent them at the elbows and wrists so they flanked her head like distorted T-Rex arms.
She spread her fingers out and took a few more steps towards me, and I held my breath, hoping she couldn't hear my rabid heart or smell my fear. Her ankle bones clicked and clacked against the tiles as she made her way around the desk, and I cowered as my frantic eyes searched for a weapon. I found none, but I did spy a brass button beside my head.
With her legs now an arms distance away, I had nothing to lose as I jammed my thumb into the button. The back of the desk flung open, and I scrambled to my feet and dashed out from my hiding place, screaming in response to the nurse screeching behind me. Bursting through the door, I held up my fists and began punching like a maniac in fearful anticipation of a horde of nurses swarming me.
Except I was no longer in a hospital. I was in an outdoor parking lot. Alone. And judging by the roiling red clouds, a storm was brewing. After a second to collect my bearings, I dove into the closest car, thankful it was unlocked. The moment I slammed the door shut, lightning blinded me as thunder cracked and the downpour began. Sighing in relief, I tried to shake away my adrenaline, but the bloodshot eyes in my rearview mirror reignited my panic.
Before I could react, a belt snapped over my neck, pinning my head back against the headrest. With a frightened wheeze, I clawed at the leather, and I flinched as hot, heavy breath wafted across my ear. Gagging at the putrid smell, I reached over, desperate to scratch my strangler's face or poke their eyes out.
I felt their greasy hair and tried to pull it, but my fingers refused to hold on. I tried again and again, using my nails for purchase, but the strands just kept slipping out of my weak grip. Shifting focus, I tried to claw at their eyes, but it felt as though I was moving through molasses as my hand slid down their face. Once I felt a wet, bulbous eye, I tried to scratch it, but I didn't have enough strength to do anything damage.
My frustration clashed with my terror and I tried to punch them, but my arm swung back in slow motion and merely prodded a stubbly cheek. Tears welled in my eyes as I writhed and gasped, my strangler's laugh adding insult to injury. Despite knowing death will set me free, fear and self-preservation rummaged through my mind, searching for a solution. And they found one.
Hoping I had enough grip and energy, I reached down and found the reclining lever. Wrapping my fingers around it tight, I jerked it up and heaved my body back, and I gulped in a deep breath as I fell backwards, the belt now slack. Not at all prepared to face my attacker, I slipped out from beneath the belt, flung open the door, and zoomed out into the storm.
Sheets of rain obscured my vision, but not enough for me to see that the keys were left inside a red convertible. After making sure no one was hiding in the back, I jumped in, started the engine, and took off, the wheels squealing through the puddles. A sole street curled down a hill, and I took it, adrenaline pumping in waves through my quivering body.
This rush was a confusing mixture of exhilaration and apprehension. I wanted out, but I wasn't giving up. I made it this far, and I was going to survive every cliche this masochist dreamed up. Sharks? Snakes? Zombies? Bring it on. And afterwards, I was going to detail every single trial and tribulation I went through as I sued the dream bank for all the trauma they caused me.
Up ahead, the road curved, and I gasped as it ended in a cliff. I slammed the breaks, but they didn't do anything. Breaking out in a cold sweat, I slammed them again and again as I yanked the hand break as far as it would go. The car refused to slow down, and I cursed myself for not anticipating this cliche. In a move of desperation, I swerved, but it wasn't enough as the car careened over the edge and took me with it.
My heart hung in my throat as I hung on to the steering wheel, my knuckles white, my screams frozen in my lungs, the raindrops like needles. An endless body of water spread below me, and I knew sharks were my next challenge. I screwed my eyes shut as I awaited the inevitable plunge …
… and I gasped as the car crashed against the surface.
I lurched forward, and I cried out as I bashed my forehead against the wheel. Groaning, I leaned back, my ears ringing as I looked around, disoriented. I was still in the convertible, but we were right side up, having crashed into the concrete wall of an indoor garage. Blood trickled down my face and I reached up, only to feel around my head in shock.
I was wearing the helmet.
Why was it in the dream?
Or had I made it out?
I looked down. I wasn't naked. My pyjamas were plastered to my sweat-soaked skin. I
was out. I looked around at the broken glass and mangled metal in confusion. But if I was finally out, why was I in a car and not between silk sheets?
I removed the helmet, and a yell from behind made me jump. I turned to see one of the dream techs running towards me. Was she always that skinny? And why were her scrubs red instead of the usual blue?
She made it to me, panting as she took the helmet out of my hands, and I wrinkled my nose at her unpleasant breath. She said I'd had a nightmare and began sleepwalking, and I'd left the dream bank and stole a car from their underground parking before she triggered a wake-up signal in the helmet, which made me crash.
I stared at her, not believing what I was hearing. I told her I'd booked a projection, not a recording, and she gave me a concerned frown and claimed the opposite. Anger replaced my confusion, and I called her a liar and accused them of misconduct, and she reminded me that dreams can only be unlocked by the dreamer.
Furious, I cursed at her as I tried to get out of the car, demanding to see my file. She was quick to tell me not to move in case I made my injuries worse as she pulled out her phone and said she was going to call an ambulance.
While I sat there and waited, fuming, I glimpsed my reflection in the dangling rearview mirror. Unease rippled beneath my skin and I sat up, grabbing the mirror and angling it to show my neck.
There was an angry red mark across it.
As though I was recently strangled.
Trembling, I tilted the mirror up.
Cobwebs. Stuck in my hair.
Dumbstruck in utter stupefaction, I scanned the rest of my body. My pyjamas were dirty and there was black under my fingernails, but the rest of my examination was cut short by tinny circus music. A chill jolted down my spine and I whipped my head to face the dream tech. That was her ringtone. She smiled as she answered the call, and I drew back at her yellow, toothy grin.
What was going on? I was out of the dream, I knew I was. Had everything been real? What had the dream bank done with me? Done
to me?
Ambulance sirens wailed as they entered the underground parking, and the flashing red lights reflecting off the walls triggered my recent traumas. With terror-fueled adrenaline flooding my veins, I jerked my legs free of the wreck, jumped out of the car, and booked it, the dream tech's yells merging with the screeching sirens behind me.
SR
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2023.06.10 16:30 khoafraelich789 Off-Road Comparison: Ford Bronco Sasquatch vs Jeep Wrangler Rubicon Xtreme Recon
| Jeep and Ford take different approaches to 35" off-road packages, each with specific strengths. https://preview.redd.it/7osf1yj5ad3b1.png?width=1200&format=png&auto=webp&s=2af5f7f65a9ad46e024396fa1fe0cf966ec22533 Elle Alder: Jeepers creepers, look at that Bronco! We’ve got a mightily rubbered matchup today, mates. Before us are the Ford Bronco Badlands Sasquatch and the Jeep Wrangler Rubicon Xtreme Recon 392. Riding 35” tires, big suspension, and uhh, ‘comparable power,’ these off-roaders represent quite nearly the most capable of their breed. Clayton Seams: Nearly, but we are short one carnivore: the Ford Bronco Raptor. The muscled-up Braptor was not available to pair up with the Wrangler 392, so we’re making do with the still-incredibly capable Ford Bronco Badlands Sasquatch. The ‘Squatch can’t match the big Raptor for high-speed off-roading or acceleration, but it’s a closer rival to the Jeep Rubicon — or it would be, were it not for the badge on the Jeep’s hood that says “392”. Those three little numbers make a very big difference. EA: Very big. Converted from cubic inches, the big Jeep’s V8 measures 6.4 litres displacement. It’s straight off-road muscle, but fortunately for Ford, this comparison is really about the platforms beneath. The arrival of the new Bronco has unquestionably challenged Jeep’s trailhead throne, and the big question is how the two match up on road and trail. Assessed as equals, these rigs offer similar but distinct skill sets at a similar price point. The V6-equipped 2023 Ford Bronco Sasquatch comes in from $72,189 with destination, or $74,289 as tested. A V6-powered 2023 Jeep Wrangler Rubicon Xtreme Recon arrives from $67,480, from $78,495 configured with the good stuff, or a mighty $116,890 for the tested 392 V8 with one-touch power top and all of the goodies. CS: Mechanically, the largest difference between the two is the front suspension. Jeep famously hangs a solid front axle under the front of every Wrangler and Gladiator, while the Bronco uses an independent front suspension setup. Out back, both use burly live axles and coil springs. Both of these are real 4x4s built largely in the traditional way with body-on-frame construction, two-speed transfer cases, and are specced up with huge 35” tall tires. Underhood, the Bronco can be specced with a turbocharged 2.3-litre inline-four (the one to have), a 2.7-litre twin-turbo V6 like our tester, or the top-dog 3.0-litre twin-turbo V6 that you only get in the Raptor version. EA: Jeep’s modern reputation was built on six naturally aspirated cylinders, and the available 3.6-litre Pentastar V6 — by no means a powerhouse — is plenty of power for the platform. Its 285 hp and 260 lb-ft bounce and crawl with a reputation for reliability and serviceability, making it an entirely respectable path. Standard today is a 2.0-litre turbo-four producing 270 hp and 295 lb-ft, an efficient commuter for the lifestyle crowd but perhaps not to the tastes of NA traditionalists. Manual transmissions are available in some Wrangler trims, but don’t expect to see many of them amid the usual ZF eight-speed automatic configurations. The 6.4-litre in the Wrangler 392 is the naturally aspirated gasoline powerplant seen in the Ram 2500 and Dodge Scat Packs, tuned here to deliver 470 horsepower and 470 pound-feet of torque. It’s a fun option with a silly sound and an expensive gasoline habit — and also entirely overkill. Accelerating in 4.5 seconds on solid axles and wobbly sidewalls is a skittery affair. Ford Canada hasn’t dared make any Bronco Raptors available for comparison with the 392, so in the interest of fairness we’ll overlook the Jeep’s obvious power advantage and treat it as a Rubicon Xtreme Recon — a comparatively priced suspension and goodie package available with everything you see here, less the 470-horsepower V8. CS: While you’re commanding that muscle-car V8 through the trails, you’re sitting in a 2023 cockpit like no other. The exposed door hinges mean the doors swing freely with no stops to easily keep them from hitting cars next to you. There’s more visible painted steel in this interior than a 1985 Toyota Starlet, and the windshield appears almost vertical in front of you. Sure it has Stellantis’s latest uConnect touchscreen system, Alpine premium nine-speaker audio, and heated front seats complete with fetching Rubicon embroidery. But even when compared to the equally rugged Bronco, the Wrangler interior feels like a throwback to an earlier time. The cabin is noticeably narrower than the Bronco, the dash is more vertical, and it still knocks your ankle with its long door harness. It is certainly a Jeep. Conversely, the Bronco interior manages all of the rugged off-road looks and sacrifices nothing in practicality over a ‘normal’ SUV on the inside. The cabin feels more modern, the touchscreen is much larger than that in the Jeep, and the quality of materials throughout the cabin is superior to the Jeep’s. Despite costing as much as a luxury sedan, both of these SUVs have rubber floors — not carpet — for easier washing after a muddy day on the trails. One gripe would be that the chunky grab handle is located on the dash and not higher on the A-pillar. This makes it easier for passengers to grab during “oh heck” moments, but less helpful for shorter people using it to hoist themselves into the cabin. EA: Fording is a loss for the Bronco. Ford says that the Sasquatch is good for the same 85-cm (33.5 in.) water crossings that the Jeep is rated for, but that V6 engine leaves its alternator low and vulnerable to rushing water. The Wrangler, meanwhile, mounts its alternators up high and clear of water, and an optional water-diverting intake provides further protection from overenthusiastic gulps — albeit at the compromise of a seriously hefty hood. That weight shouldn’t be surprising, however, for nothing about either of these rigs is in any way light. Exact figures vary depending on configuration, but equipped with V6s, the Bronco Sasquatch curbs around 5,100 lbs; the Wrangler Xtreme Recon at ~5,200 lbs. Similar as these curb weights are, the two SUVs carry their weight very differently. The Bronco’s independent front and overall construction feel lighter, whereas the unsprung mass of the Jeep’s solid Dana 210 front axle (an electronically modernized 44 variant) renders a more precarious highway drive and more heaving sensations on the trails. With that handling shortcoming comes confidence in durability, however, and I’d certainly rather have the option of running that solid axle up a log for a backwoods wheel swap than wince at the mercy of a mud-footed jack under the Bronco. Such weight doesn’t assure invulnerability, however. While both the Sasquatch and Xtreme Recon packages equip these SUVs with underbody shielding in vulnerable areas, it does leave a little to be desired. Hesitant gut impressions of the Bronco’s under-sump shielding and the Jeep’s fuel-tank cladding will hold most stock drivers to the side of caution. CS: But to get to those trails where fording depth, breakover angle, and tire height matter, you probably have to commute there on pavement. And in that asphalt environment where these vehicles will spend easily 90 per cent of their time, these SUVs are severely out of their element. To be fair, the 392 Wrangler is the first Wrangler that’s ever been fun to drive on the street, thanks specifically to its outrageous muscle-car power and NASCAR soundtrack. But the Wrangler is sketchy to drive at speeds in a way that no other modern ‘car’ is. Those huge meats and solid front axle make for a decidedly wobbly experience on pavement, and drivers must constantly steer a Jeep in its lane on the highway to keep it pointed between the lines. Wind noise is strong at speed, though it faces competition from the droning mud tires and the 392’s dual-exit exhaust. On the plus side, the steering wheel turns easily even with those massive tires, and the ride is cushy-smooth across rough pavement because, of course it is. And that’s before we talk about the fuel economy which is good only when compared to a TRX. Even with gentle driving, you can expect to average around 14 L/100 km at best, and you won’t get that number without a tailwind and some luck. Compared to the Jeep, the Bronco is a serene experience much in the way that skydiving would feel calm after going over Niagara Falls in a barrel. The independent front suspension allows the Bronco to do novel things like track straight down a highway lane. Although the exhaust is markedly more subdued (granted, the V6 Wrangler is similarly tame), the Bronco’s seats are not as comfy as the Wrangler’s and the ride is a bit harsher over highway bumps. That said, I vastly prefer the Bronco’s stereo, and if I had to take one of these on a road trip, I’d choose the Bronco. EA: As a single vehicle to live with every day, I must reluctantly agree that the Ford takes it. The Bronco is significantly more ‘car’ than the Jeep, and carries itself along the commute with far shinier technological comforts as well. Nicely appointed and priced to compete directly with the Wrango-dango, it’s simply a better truck for the roads of today. Still, neither vehicle should be looked to as a commuter. These trucks are large, inefficient, and costly toys better suited to a multi-vehicle family. Relegated to a secondary role for off-road play days, the Jeep is doubtless the hardier, more trustworthy, more capable, and more customizable rig. The Bronco makes trails more accessible, but it’s no old-fashioned, hard-knockin’ Wrangler. Source: driving ca submitted by khoafraelich789 to CarInformationNews [link] [comments] |
2023.06.10 15:37 imperfectiivnz Noises From The Front Left After Coilover Installation
I recently installed a set of coilovers. During my first test drive, I noticed what sounded like to be a slight metal-on-metal sound from the front left wheel.
When I got home, I removed the wheel to see if there was anything making unnecessary contact. At first I thought it might have been the rotor shield so I bent it back a bit. I checked the rotor itself, as well as the pads and they seemed to be normal.
The other noise I’ve noticed is when I make a turn, mainly during lefts. The best way I could describe it would be that it sounds like the rotor is either (A): loose and “bouncing” around or (B): something is in close enough proximity to be making contact during the turn.
I have a hunch that first noise is a wheel bearing but I’m not sure. Feel free to ask all the questions you want. I’m just at a loss as to what could be causing these noises. Any help is greatly appreciated.
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2023.06.10 13:36 Legitimately_lee Should I get a new car - med student
I have a 2018 Subaru sedan that kept on having issues that having to get fixed. For instance, I also had to change whole wheel bearing, changed brake pads three times in a year etc. and it kept on making noises even after fixing it. It has about 60K mileage. So my question is should I even get a new car ? Financially, it doesn’t make much sense since I’m a broke med student. I would love to ride this car until residency since I already paid it off. But I’m trying to avoid having to keep on fixing it. Also, if I do get a new car I want a compact suv so it’s easier to move things across country and I’ll be commuting a lot more. I want a car that is reliable. Please let me know you guys thoughts or talk me out from buying car haha. Thank you.
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2023.06.10 13:11 Prestigious_Dance315 Hi all
Yesterday, I became the owner of a Vsett 8 scooter and I will need your assistance regarding it. As this translation is done by an AI program, I will proceed with my questions.
1- Does having a charge of 40 mean that the battery is discharged, and I was told that I should discharge it 5 times and then recharge it?
2- Is it normal to hear a squeaking noise when pressing the throttle while the battery is low, specifically from the rear wheel?
3- Can we inflate the tires ourselves, and do we need to check their pressure?
4- How should we perform maintenance on the wheels and brakes?
5- How do we check the tire pressure, and is it necessary to do so?
6- There are conflicting pieces of information circulating, so should I charge it to 100% or to 80-90%?
7- Is it harmful to leave the power connected when the battery charge reaches 100%?
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2023.06.10 12:38 notsurewhatsunique3 How can I stop my truck from vibrating at speed?
I'll try to be concise but I apologize in advance for any formatting errors or being long-winded.
1998 Chevrolet S10 LS 4.6 6cyl automatic ext. cab. 31x10.5.15 all terrain tires on 15 inch rims. I put on the rough country 2.5inch lift.
I've replaced: both front wheel bearings, both CV axles, inner and outer tie rod ends both sides, center link, idler and pitman arms, upper control arm (included in the lift), lower ball joints, shocks all around, torsion bar keys (also included in the kit), Sway bar links.
When I bought the truck the previous owner had maxed out the front lift by cranking down on the torsion bar keys and put lifting brackets on the back leaf springs. I kept the old brackets as they were the same as the new ones. I also got rid of the old mud tires in favor of slightly smaller all terrains.
Additional info: I foolishly left out the driver side CV axle more than a year ago and lost the tire going down the road. It disintegrated the old wheel bearing and broke the mounting bolts for the brake caliper off [the passthrough for CV axle that connects upper and lower control arms, can't remember part name]. All of which has since been replaced. A shop says one of my rims is out of round, I think it's the same rim that fell off but I'm not sure. Another shop says I need a new pitman arm. Again I'm unsure but it hasn't been more than 2 years since that was replaced. Also the same shop that told me about the pitman arm says my front differential is going bad. They bypassed it? From what I could tell they cut up the CV axle and left the spindles in the wheel bearings but nothing is attached to the front diff. They also said my tires weren't out of round that it was a loose brake caliper in the rear.
Now the issue: my truck shakes pretty violently around 40mph and up. If I'm on the accelerator it's not as bad or gone entirely until I begin to coast again. Originally it seemingly was coming from the front. That was evident by the dozen or so alignments I would get about every other month because they never stuck for long. Since the axle delete mentioned above it's pretty clearly coming primarily from the rear end though I can still feel some minor vibrations from the steering wheel.
I'm at a loss on what to check or replace next. Frankly even with all it's issues I love my truck but it's unreliable at the moment and being my daily driver I can't have that. I appreciate y'all taking the time to read through all this and any advice y'all might have. Eventually I'll replace the front diff drive shaft and CV axles but my priority is minimizing or preferably eliminating the shaking.
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2023.06.10 12:31 thehoovah 2013 F150 Odd Noise w/Steering Input
2013 F150 5.0L Reg cab 8ft bed 2wd 194k
When you apply the slightest steering input to either the left or right, it makes a shimmy/grinding noise that seems to be coming from the drivers front. The sound seems to definitely be rotational. I noticed it right after I bought the truck.
At first I thought it might be rotor slash guard, but I looked and it has good clearance all around. So then I thought it must be the wheel bearing, so I replaced it with a US made Timken and it is still making the noise. I then took all the braking components off and closely reinspected everything for indications of rubbing, knocked off all the loose rust with an air hammer and still the noise.
Any thoughts?
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2023.06.10 05:54 DnDBambi Random Nighttime Wilderness Encounter Table
| So I'm running SKT and they have a nicely detailed random encounter table for day time travel, but I also really wanted something for the nighttime while the party are trying to safely rest. So I made this! I added a few unique ideas/suggestions I'd seen around the internet while also creating a few of my own. I had my own party in mind for this (4 x Lv. 6) but I'm hoping it's universal enough to adapt for any party! Feel free to use and let me know what you think :) Random Nighttime Wilderness Encounter Table - At the beginning of each night/long rest, roll a d20. On a result of 12-20 a nighttime encounter occurs. Roll a d100 and consult the table based on the party's current location
- Roll a d4 (reroll 4s) to determine if the encounter occurs on the 1st, 2nd, or 3rd watch of the night
- Once they have their first nighttime encounter, the d20 range shrinks by two for every future nighttime encounter thereafter until they reach the next settlement, upon which, the range resets. This is to prevent there being an encounter every single night they're on the road and not bogging down gameplay. Feel free to adjust these DCs if you want less or more random encounters.
- After first nighttime encounter, new range = 14-20
- After second nighttime encounter, new range = 16-20
- After third nighttime encounter, new range = 18-20
- After four nighttime encounter (and every encounter after) a Nat20 must be rolled to receive a new encounter
The Table Encounter Table Notes: Abominable Yeti: - A single abominable yeti ambushes the party hungering for flesh and blood. If the party manage to defeat this yeti, there is a 30% chance that 1d3 regular yetis show up after battle, drawn in by the sounds of combat and the scent of blood
Bandits/Barbarians: - You can choose between bandits or barbarians for this encounter based on the location and frequency of previous encounters
- Bandits:
- 1 bandit captain and 3d6+2 bandits
- Mounted on riding horses
- 25% chance they attack without warning
- Promises the party not to attack if they 'pay a toll' (no less than 100gp of treasure)
- Is this a potential way to introduce the 'Happy Fun Ball'?
- Treasure: Each bandit carries a pouch containing 1d10gp. The bandit captain’s pouch holds 2d10gp and 1d6 gems worth 100gp each
- Uthgardt Barbarians:
- Hostile group of Uthgardt barbarians made up of 4d6 tribal warriors, and 1 Uthgardt shaman (Appendix C). If the total number rolled is great than 20, add 1d3 berserkers and a tribal chieftain (berserker w 90hp)
- If dealing with the Gray Wolf tribe, use the werewolf stat block for all berserkers and chieftains (+90hp) and add 1d4 wolves as animal companions
- Uthgardt Barbarian General Info
- Black-haired and blue-eyed people
- Take their name from Uthgar Gardolfsson, a hero chief who battled giants and conquered much of the North before ascending to godhood
- Currently 11 tribes scattered across the north
- They speak Bothii (their own language) and most speak common
- Their spirit mounds are sacred as it's a place where tribe members gather to revere Uthgar, honour their ancestors, make sacrifices to their totem animal spirit, and choose a new Great Chief
- Uthgardt fear magic so much so that they attempt to kill and dismember any spellcasters they meet
- Tribal shamans aren't attacked because their power comes from spirits of their dead ancestors
- Tribes will unite against a common enemy, like a giant (whom they hate most of all)
- Each tribe consists of 1 Great Chief, 2-5 chieftains, and 1-3 shamans depending on the size of the tribe
- Use the "Reghed Chieftain" stat block for a Great Chief
- Uthgardt Tribes and Locations
- Black Lion Tribe
- Northern Silver Marches and the Druarwood
- Spirit mound - Beorunna's Well
- Great Chief - Stellok Kolraavi (male - wears armour made of orc hide)
- Shaman - Tysis Kolraavi (Stellok's younger sister)
- Hate diplomacy and civilisation
- Avoids settlements in the Silver Marches
- Black Raven Tribe
- Icy foothills west of Mirabar including the ice lakes and Spine of the World north of Mirabar
- Spirit mound - Raven Rock
- Great Chief - Ojin Voninsdottir (female - orc-skull helm)
- Prey on caravans travelling via Northern Means or Blackford Road
- Often ride Giant Vultures into battle
- Blue Bear Tribe
- Believed to be extinct but have been spotted throughout the Delimbiyr Vale (from the Nether Mountains to the northern tip of High Moor)
- Spirit mound - Stone Stand
- Great Chief - Kriga Moonmusk (female - old and travels in a fur-draped chair carried by 4 tribal warriors)
- Stays hidden while travelling to preserve the myth of their extinction
- Elk Tribe
- Wanders the Evermoors and the plains between Flint Rock and the Dessarin River
- Spirit mound - Flint Rock
- Great Chief - Rond Vaarson (male - old)
- Rond has spilled so much blood in his past, he no longer craves it
- Gray Wolf Tribe
- Located throughout the North, as far west as the Sword Coast and as far east as the Delimbiyr Vale
- Spirit mound - None
- Great Chief - Recently slain Syken Nightblaze
- Syken was slain by adventurers from Neverwinter
- His daughter, Envir Sykensdottir, now controls the pack and plans to attack Neverwinter to prove she should be named the next Great Chief of the tribe
- Potentially run a surprise encounter if the party ever goes to Neverwinter
- The tribe roams in packs with ordinary wolves
- Will hunt down and kill those who survive their attacks to prevent the spread of lycanthropy to non-tribal members
- The only members of the tribe who possess lycanthropy are the chieftains and berserkers. The rest of the tribe are regular tribal warriors
- In an encounter have all barbarians start out in human form, then have them use their 'Shapechanger' action on their first turn to turn into a Hybrid or Wolf form and freak the party out
- Lycanthropy Cure: Can be cured with a 'Remove Curse' or 'Greater Restoration' spell
- Great Worm Tribe
- Based themselves at Great Worm Cavern and strike out occasionally to defend their territory (surrounding mountains, Feel Pass, Frost Hills, Lurkwood, and the northern reaches of the Silver Marches)
- Spirit mound - Great Worm Cavern
- Great Chief - Wormblod (male - brutal and hoards treasure)
- Venture into the Crags and its southern plains when food is scarce
- Griffon Tribe
- Located throughout the North, as far west as the Sword Coast and as far east as the Silver Marches. Never going further south than Triboar and Yartar in the Dessarin Valley
- Spirit mound - Shining White
- Great Chief - Halric Bonesnapper
- Tribe is dwindling as they have made too many enemies of late (still 300 strong though)
- Different from all other tribes as they have established a permanent settlement (Griffon's Nest)
- Red Tiger Tribe
- Found throughout the Silver Marches but have recently begun moving into its surrounding forests, including elf-controlled regions of the High Forest
- They are trying to find the Grandfather Tree and lay claim to it
- Spirit mound - Beorunna's Well
- Great Chief - Seriska Hungermaw (female - ruthless yet cautious)
- Often attack settlements in the Silver Marches and prey on caravans travelling on the roads
- Skilled at avoiding heavily fortified keeps
- Even known to attack boats on the Rauvin River from time to time
- Sky Pony Tribe
- Found near the base of the mountains in the Silver Marches
- Spirit mound - One Stone
- Great Chief - Arnzan Vashk (male - orc spearhead sticking out of his chest and he attempts to hide the pain)
- The tip of the spear is very close to piercing his heart and killing him
- Was wounded during the War of the Silver Marches
- His rivals are circling and preparing to unseat him
- Thunderbeast Tribe
- Currently hiding in the depths of Lurkwood preparing for a 'stampede' through the Surbrin Hills and the Dessarin Valley to the south
- Spirit mound - Morgur's Mound (hasn't been visited in years)
- Great Chief - Harthulk Hornspear (male - towering man with a terrible scowl and cracked, tough skin like dinosaur leather)
- Their stampede won't stop until their people or their enemies are dead
- Tree Ghost Tribe
- Share the High Forest with the native elves
- Spirit mound - Grandfather Tree
- Great Chief - Boorvald Orcbane (male - honourable and a protector)
- Declared themselves the protectors of the Grandfather Tree after years of conflict with other tribes and the elves of the High Forest
- Rarely seen outside of the forest
- Boorvald hunts orcs and frequently launches attacks against the Iceshield orc-holds along the western edge of High Forest
- Boorvald has 6 sons and 3 daughters, each of whom was given an "Oathbow" from the tribe's elf neighbours as a gift of friendship
- The tribe contains tribal warriors from other tribes who came to the Grandfather Tree, gained enlightenment, and forsook their allegiances to pledge to help the Tree Ghosts protect the Grandfather Tree
Bioluminescent Lights: - Depending on the location, this can be represented as bioluminescent lights or more of a aurora borealis in the night sky
- The party, or person on watch, notices a faint glow coming from nearby in the camp. A small pond (or tree/shrub/etc) is emitting a faint, beautiful glow that seems to be a wonder of nature
- Describe how the lights beautifully dance and shimmer in the night
- The effect is harmless and the party can spend as much or as little time engaging with it as they want
Blights: - 2d4+1 vine blights and 2d4+1 needle blights attack the party in the night
- The vine blights move in close and camouflage using their False Appearance ability. Once they're within 20ft, they run forward and use their Entangling Plants ability to subdue the party
- The needle blights then move within 30ft and release a volley of needles at the party from a distance
- Alternatively, the party may happen to set up camp in a congregation of unmoving vine blights who are relying on their False Appearance to strike when the party is caught off-guard. The needle blights join in later in the combat
Bodak: - A single bodak is drawn to the party's campsite by the light/noise, following its mission from Orcus to spread death across the Material Plane
- Any non-war trained animals will flee right before this encounter takes place
- If it fits in your narrative, the bodak can be a fallen NPC that one of the players used to know. It is seeking out all allies and enemies from its past life to wipe them from existence
- Increase the HP if a single bodak doesn't pose much of a challenge
Dire Wolves: - 3d4 dire wolves encircle and ambush the party at night
- The wolves won't attack outright. They will surround and then slowly close in on the party, giving anyone a chance to do something that might scare them off before combat begins (PC Intimidation check vs Wolves Insight check)
- Potentially nominate a pack leader that will have an impact on how this plays out
- If the party don't do anything or fails to intimidate the wolves, they will attack
- If things aren't going well for the party, you can have the wolves' survival instinct kick in if their numbers are reduced to less than the number of still-threatening PCs
Displacer Beasts: - 1d4+2 displacer beasts ambush the party either for food or just general sport
- One displacer beast might lash out at the party in an attempt to draw them away from the group to a location where the rest of the pack are waiting for a bloodier ambush
Ghosts: - 1d4 ghosts appear and attack the party
- If a 1 is rolled, a solitary, sad-looking ghost appears in the middle of their camp and sings a haunting song, then walks to where its grave is marked by a filthy stone. If the party ignore the ghost or leave the grave alone, nothing happens and the ghost remains suspended in the air looking at the grave until the party leaves. It they clean the grave site out of respect for the dead, the ghost disappears and turns into a shower of 777 silver pieces. If they desecrate or disrespect the grave for some reason, it attacks
- If it attacks, bump its HP up to 60 so it poses somewhat of a challenge
Ghouls: - 1d4+4 ghouls attack the party led by 1 ghast
- The ghast will give orders to the ghouls to attack who it feels is the strongest party member
- If ghouls are attacked while feasting on a paralysed creature, they will drag their prey their full movement (half speed) away while also continuing to use their bite on their paralysed victim
Giant Snakes: - 1d4+1 giant constrictor snakes slither into the campsite and attempt to snap up a tasty meal
- You can have the snakes appear and pause, waiting to see the party's reaction, to give your PCs a chance to do something that might prevent this from being a combat encounter
Magical Glowing Mushrooms: - Tasha's Cauldron of Everything - Magic Mushrooms (pg. 166)
- The party stumbles across a collection of magic mushrooms near their campsite, radiating this magical glow
- Those proficient in Medicine, Nature, or Survival can surmise that these are not naturally forming mushrooms and with a DC12 roll, can recall stories of magical mushrooms and how some can save lives or bestow unusual powers when consumed
- If a mushroom is eaten, roll a d10 to determine its effects:
- 1: The creature’s skin turns an unusual colour. Roll a d4:
- 1 - Purple with yellow splotches
- 2 - Bright orange with tiger stripes
- 3 - Tree-frog green with red squiggles
- 4 - Hot pink with yellow spots
- This change is permanent unless removed by a Greater Restoration spell or similar magic.
- 2: The creature gains the enlarge or reduce effect (50 percent chance of either) of the Enlarge/Reduce spell for 1 hour.
- 3: The creature regains 5d8 + 20 hit points.
- 4: Vocally, the creature can only cluck and croon like a chicken. The creature can also understand and speak to chickens. This curse lasts for 1 hour unless ended by a Remove Curse spell or similar magic.
- 5: The creature can understand and speak all languages for 1d4 days.
- 6: The creature gains the benefits of the Telepathy spell for the next 24 hours.
- 7: The creature gains the benefits of the Speak with Plants spell for 8 hours.
- 8: The creature immediately casts the Time Stop spell, requiring no components. Constitution is the spellcasting ability for this spell.
- 9: The creature immediately casts the Detect Thoughts spell, requiring no components. Constitution is the spellcasting ability for this spell.
- 10: Magical mists pour out of the creature’s eyes and ears, acting as a Fog Cloud spell for 1 hour that is centred on the creature and moves with it.
Oni: - An old halfling woman with a small glaive will approach the party's campsite looking for a place to rest and some company to talk to
- The glaive is a custom weapon made for a halfling that she's had since she was a young woman. She's pretty handy with it but getting quite slow in her older age. It's her only form of protection as she travels
- The old woman is really an oni who has used it's Change Shape ability to be able to get closer to its prey
- When the oni feels the party is no longer believing its lies or has completely let their guard down, it will attack
- This attack may begin with a Cone of Cold to surprise the party, and then on its next turn it will transform into its true giant form. Or it could also start with the oni transforming prior to combat, then on its first turn casting Invisibility on itself to create a sense of fear amongst the party
Owlbear Pack: - A loud, deep hooting sound can be heard throughout the night, not close but not too far from the campsite. The hooting sounds like it comes from something much louder than a regular owl
- Players who made a successful DC12 Perception check, notice off in the distance a pack of 5 owlbears slowly moving through the terrain in single-file
- There is a large owlbear at the head of the line, and another large owlbear bringing up the rear. In the middle of them are three smaller offspring
- They don't appear to be hunting at this moment, just moving from A to B
- Unless the party does something to draw the pack's attention, they will move on into the night
Owlbears: - 1d4+1 hunting owlbears will spring into the party's campsite, hunting them for food
- If a total of 5 is achieved and you feel this encounter is way too deadly for your group, have the hunting pack be a family made up of two adult owlbears and three younger offspring (40hp) who are hunting for their first time (no multiattack)
- If an offspring is killed, the parents will fight to the death with unbridled fury seeking vengeance
- If both parents are killed off, the offspring will flee
- If only 2 owlbears are rolled and you feel this encounter too simple, max out their hit points (91hp)
Pegasus: - A glimmering, white pegasus descends from the sky and lands not far from the party's campsite, looking for a place to drink, eat, or temporarily rest
- If this occurs along a road/trail, the pegasus won't land, but will instead gracefully soar past the party, basking in the night air
- Pegasi are usually quite jumpy, so will immediately take off into the sky if any loud noises are made or it is attacked
- However, if a good-aligned character can quietly approach and succeed on a DC15 Animal Handling check, the intelligent creature will stay grounded and watch the character as it approaches
- Narrate a peaceful interaction between the two before the pegasus takes its leave and flies off into the night
- If a character tries to mount the pegasus they will need to succeed on a DC25 Animal Handling check
- A failure will result in the pegasus bucking them and flying off
- A success, and the pegasus will just stand there, MAYBE briefly trot around, before indicating for the character to get off and then saying goodbye and flying off
Revenant: - 1 revenant stumbles into the party's campsite, appearing initially like a zombie, but will begin speaking to the party. Very much unlike a zombie.
- The revenant says he has come to seek justice for the wrongs the party did to him, killing him in such a brutal manner and taking the life of his greatest love, Kella. The party will then see past the unfamiliar face and recognise him as the slain leader of the Seven Snakes, Xolkin
- As Xolkin has sworn vengeance on the party, he can now only be completely destroyed by either using a Wish spell when his soul is bodiless, the party just straight-up dying, or the party survives for over a year from when the vengeance was enacted. After one of these has occurred, the Xolkin's body will crumble to dust and his soul will fade into the afterlife
- If Xolkin can't beat them in this first encounter, next time he appears, it will be with weapons and backup (spectres, wights, ghasts, etc). He won't quit until he is successful, making sure each future encounter is harder and more challenging
Stormy Night: - The clouds final erupt and the remainder of the night is filled with thundering rain and high winds
- Rain can be replaced with a blizzard if the party is in the upper mountains or far-north sections of the continent
- Unless one of the party members has a way to avoid/negate the rain and wind (such as Leomund's Tiny Hut for example), the party has a very restless nights sleep
- They gain the effects of a Long Rest but everyone also gains one level of Exhaustion and cannot recover any previous levels of exhaustion
Undead: - A single wight leads an undead army to attack the party. The army is made up of 2d6 zombies and 1 ogre zombie
- If the number of zombies rolled is less than 6, replace the single ogre zombie with 1d4 ogre zombies
- The wight will send the horde of zombies in first while it attacks from range to begin with, then moving in closer for melee
Vampire: - A figure will emerge out of the darkness, staggering a little. They make no effort to stealth either. They are friendly and will comply with whatever reasonable requests the cautious PCs make
- They will reveal themselves to be a vampire, in dire need of blood. They will ask for a donation, but if refused, will walk away disappointed
- If the player does contribute blood, the vampire will thank them, and next time this encounter is rolled, the vampire may have a gift for them (magic item, gold/platinum, jewels, etc)
- The player may choose to drain some blood into a vial or pot for the vampire to then drink, or they may choose to let the vampire bite them. Regardless of the way, they will take 1d6 piercing/slashing damage (based on how they draw the blood), then 3d6 necrotic damage, and their max HP is reduced by that amount until the end of a long rest
- If concerns are raised, the vampire will assure them that a simple bite isn't enough to turn someone. They must be killed with a bite and then buried in the ground to rise as a vampire
- If the party is very brazen and choose to attack the vampire, it is the DM's choice whether the vampire straight away flees, or decides to bite a character to take some blood by force to teach them a lesson for their rudeness, then flee
Will-o'-Wisps: - A cluster of 1d6+1 will-o'-wisps appear and start floating around the campsite
- Initially the wisps will appear as beautifully coloured, bobbing lantern lights offering hope and safety
- Eventually the wisps will surround the party and launch a surprise attack
- Alternatively, you can have the wisps attempt to lure the party away from the campsite by somehow beckoning them to follow. From here the wisps will lead the party into some sort of hazardous trap like quicksand pits or monster lairs so they can feed on the suffering of their prey and revel in their death screams
- If you are considering this option, potentially reduce the wisp numbers to only 1d4
If you're interested in the possibility percentages that went into calculating these d100 results, you can see them in this picture here: Wilderness Encounter Possibility Calculations If you would like all of the above in a neat PDF format, you can download it here. Looking forward to hearing people's thoughts! submitted by DnDBambi to UnearthedArcana [link] [comments] |
2023.06.10 04:33 Pokevan8162 what’s this weird “thump” noise i hear every time i straighten out from a right turn? for context, no wheel bearings are bad, suspension is old and needs replaced, and no power steering.
2023.06.10 04:20 Urqie72 Swollen Lug Nuts???
So I was just told that my F150 had swollen lug nuts. I took it in for an oil change and as they were doing their 884 point inspection, they called and said everything looked good except swollen lug nuts. I have never heard of this before until today. They had all the wheels off by that point and I was not told "hey it's just a few." I was told I needed them all replaced. After talking to my uncle who is a mechanic, he said he has seen it but after taking a few off they stop and call the client and ask permission if they want to proceed. Unfortunately my Ford dealer acts, and asks for forgiveness is how they seem to do business. Is the swollen lug nuts a common thing? When I google it it seems to be mostly fords.
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2023.06.10 04:03 wtfwafflezor (Selling) 800 Titles Fast & Furious 1-9 MA HD $9 The Batman 2022 MA HD $2
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Alpha (2018) (MA/HD) $4.25
Alvin and the Chipmunks: The Road Chip (2015) (MA/HD) (iTunes/HD) $2.75
Amazing Spider-Man (2012) (MA/4K) $6.50 (MA/HD) $4.50
Amazing Spider-Man 2 (2014) (MA/4K) $6.50 (MA/HD) $5.50
Ambulance (2022) (MA/4K) $6.75 (MA/HD) $4
American Assassin (2017) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $3
American Gangster (Extended Edition) (2007) (MA/4K) $7.25 (iTunes/4K) (MA/HD) $6.25
American Made (2017) (MA/4K) $7.25 (MA/HD) $4.25
American Sniper (2014) (MA/4K) $6.50
Amsterdam (2022) (MA/HD) $5 (GP/HD) $3.75
Amy (2015) (Vudu/HD) $6
Anastasia (1997) (MA/HD) $6.25
Angel Has Fallen (2019) (Vudu/4K) (iTunes/4K) $5.25
Angel Heart (1987) (Vudu/4K) $6
Angels & Demons (2009) (MA/HD) $5.75
Anna (2019) (Vudu/4K) (iTunes/4K) $4.50
Annie (1982) (MA/HD) $5.50
Annie (2014) (MA/HD) $2.25
Annihilation (2018) (Vudu/HD) (iTunes/4K) $2.50
Antebellum (2020) (Vudu/4K) (iTunes/4K) $5.50
Ant-Man (2015) (MA/4K) $6.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $2.25
Ant-Man and the Wasp (2018) (MA/4K) $8 (iTunes/4K) $6.25 (GP/HD) $3.25
Ant-Man and the Wasp: Quantumania (2023) (MA/4K) $7.50
Antz (1998) (MA/HD) $5.75
Apocalypse Now (3 Versions) (Vudu/4K) $6.50
Apollo 13 (1995) (MA/4K) $6 (MA/HD) $4.75
Aqua Teen Forever: Plantasm (2022) (MA/HD) $4.75
Arctic (2019) (MA/HD) $5.75
Art of Self-Defense (2019) (MA/HD) $6
Atomic Blonde (2017) (MA/4K) $5 (iTunes/4K) $3.25 (MA/HD) $2.25
Avengers 1-4 (MA/4K) $25 (iTunes/4K) $20 (GP/HD) $7.50
Babylon (2022) (Vudu/HD) (iTunes/4K) $6.25
Back to the Future Collection 1-3 (MA/4K) $15 (MA/HD) $7.50
Bad Boys Collection 1-3 (MA/HD) $12
Bad Boys for Life (2020) (MA/4K) $5.75 (MA/HD) $3.50
Bad Guys, The (2022) (MA/4K) $8 (MA/HD) $4.25
Bad Times at The El Royale (2018) (MA/4K) $7.75 (MA/HD) $5.75
Band of Brothers (2001) (GP/HD) $4 No Port
Banshees of Inisherin (2022) (GP/HD) $4.50
Barb and Star Go to Vista Del Mar (2021) (iTunes/4K) (Vudu/HD) $5
Batman and Superman: Battle of the Super Sons (2022) (MA/HD) $4.50
Batman Year One (2011) (MA/4K) $5
Batman, The (2022) (MA/4K) $5.25 (MA/HD) $2
Batman: Soul of the Dragon (2021) (MA/4K) $6
Batman: The Doom That Came to Gotham (2022) (MA/HD) $5.75
Batman: The Long Halloween Deluxe Edition (2022) (MA/HD) $6
Battle: Los Angeles (2011) (MA/4K) $6.50
Battleship (2012) (MA/4K) $4.50 (MA/HD) $1.75 (iTunes/4K) $3
Baywatch (2017) (Vudu/4K) $5.75 (iTunes/4K) $2 (Vudu/HD) $1.50
Beast (2022) (MA/HD) $5.75
Beauty and the Beast (1991) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2
Beauty and the Beast (2017) (MA/4K) $7 (MA/HD) $3.25 (GP/HD) $2
Being John Malkovich (1999) (MA/HD) $3.50
Belfast (2021) (MA/HD) $5.50
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.50
Big Hero 6 (2014) (iTunes/4K) (MA/HD) $4.50 (GP/HD) $1.50
Big Lebowski (1998) (iTunes/4K) $6 (MA/HD) $5.75
Big Short (2015) (Vudu/HD) (iTunes/HD) $3.25
Birdman (2014) (MA/HD) $4.75
Birth of A Nation (2016) (MA/HD) $4
Birth of the Dragon (2017) (MA/HD) (iTunes/HD) $4.25
Black Adam (2022) (MA/4K) $7 (MA/HD) $4.25
Black Panther (2018) (MA/4K) $6 (iTunes/4K) $4.25 (GP/HD) $1.75
Black Panther: Wakanda Forever (2022) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $2.50
Black Widow (2021) (MA/4K) $6.50 (MA/HD) $4.75 (GP/HD) $3.25
Blacklight (2022) (MA/HD) $4.25
Blues Brothers + Unrated (1980) (MA/4K) $7
Bob's Burgers Movie (2022) (MA/HD) $3.25 (GP/HD) $2.25
Bodies Bodies Bodies (2022) (Vudu/4K) $6.75
Bodyguard, The (1992) (MA/HD) $5
Bohemian Rhapsody (2018) (MA/4K) $5 (MA/HD) $3.25
Bond: Man with the Golden Gun (1974) (Vudu/HD) $6.25
Book Club (2018) (Vudu/HD) $2 (iTunes/4K) $1
Born a Champion (2021) (Vudu/4K) (iTunes/4K) $5.50
Boss Baby (2017) & Family Business (2021) (MA/HD) $5.50
Boss Baby (2017) (MA/HD) $1.50
Boss, The (Unrated) (2016) (iTunes/HD) Ports to MA $2.75
Bourne Collection 1-5 (MA/4K) $25 (iTunes/4K) $18 (MA/HD) $14
Boxtrolls, The (2014) (iTunes/HD) $4.75
Boy, The (2016) (MA/HD) (iTunes/HD) $3.75
Brahms: The Boy II (2020) (iTunes/4K) $2.75
Bram Stoker's Dracula (1992) (MA/4K) $7
Brave (2012) (iTunes/4K) $6.25 (GP/HD) $4.50
Braveheart (1995) (Vudu/4K) (iTunes/4K) $6.25 (Vudu/HD) $5
Breakfast Club (1985), Weird Science (2008), Sixteen Candles (1984) (MA/HD) $11.50
Breakthrough (2019) (MA/4K) $6.50
Brightburn (2019) (MA/HD) $6.75
Bullet to the Head (2013) (MA/HD) $3
Bullet Train (2022) (MA/4K) $5.75 (MA/HD) $4
Bumblebee (2018) (Vudu/4K) $4.75 (Vudu/HD) $1.75 (iTunes/4K) $2
Bye Bye Man (Unrated) (2017) (iTunes/HD) Ports to MA $2.50
Cabin in the Woods (2012) (iTunes/4K) $2.75 (Vudu/HD) $2
Call of the Wild (2020) (MA/4K) $7 (MA/HD) $1.50 (GP/HD) $1.25
Candyman (2020) (MA/HD) $4.50
Captain America: Civil War (2016) (MA/4K) $6 (iTunes/4K) $5 (GP/HD) $2.25
Captain America: Winter Soldier (2014) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6 (GP/HD) $2.25
Captain Fantastic (2016) (iTunes/HD) Ports to MA $4
Captain Marvel (2019) (MA/4K) $5 (iTunes/4K) $4 (GP/HD) $1.75
Card Counter, The (2021) (MA/HD) $5
Casablanca (1943) (MA/4K) $6.25
Case for Christ, The (2017) (MA/HD) (iTunes/HD) $4.50
Celebrating Mickey (2018) (MA/HD) $5.50
Chappie (2015) (MA/4K) $6.50 (MA/HD) $3.75
Charlie's Angels (2000) (MA/4K) $7.75
Charlie's Angels (2019) (MA/4K) $6.50 (MA/HD) $5.50
Chasing Amy (1997) (Vudu/HD) (iTunes/HD) $3.75
Chicago (2002) (Vudu/HD) (iTunes/HD) $5
Choice, The (2016) (Vudu/HD) (iTunes/HD) $3.25
Christopher Robin (2018) (MA/HD) $5.25 (GP/HD) $4
Chronicle (2012) (MA/HD) $4.50
Chronicles of Narnia: The Voyage of the Dawn Treader (2010) (MA/HD) $7
Cinderella (2015) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $5.50 (GP/HD) $2.50
City of Lies (2018) (Vudu/HD) (iTunes/HD) $5.50
Clerks III (2022) (Vudu/4K) (iTunes/4K) $5.50
Close Encounters of the Third Kind + Director's Cut (1977) (MA/HD) $7.50
Cloverfield (2008) (Vudu/4K) (iTunes/4K) $6.50
Clown (2014) (Vudu/HD) $6.25
Cocaine Bear (2023) (MA/HD) $7
Coco (2017) (MA/4K) $6.50 (iTunes/4K) $5.25 (GP/HD) $2.25
Conan The Barbarian (2011) (Vudu/4K) $5
Contractor (2022) (Vudu/4K) $7 (iTunes/4K) (Vudu/HD) $4.50
Courier, The (2020) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Crash (2004) (Vudu/HD) $5.25
Crawl (2019) (Vudu/HD) $3 (iTunes/4K) $2
Creed Collection 1-3 (Vudu/HD) $11.50
Creed III (2023) (Vudu/HD) $8
Croods (2013) & A New Age (2020) (MA/HD) $6
Crouching Tiger, Hidden Dragon (2001) (MA/4K) $7.75
Cruella (2021) (MA/4K) $5.75 (MA/HD) $3.50 (GP/HD) $2.50
Daddy's Home Collection 1-2 (Vudu/HD) $5
Daniel Craig Collection 5-Movie (Vudu/4K) $18
Dark Waters (2019) (MA/HD) $5.75
Darkest Hour (2017) (MA/HD) $3
Day After Tomorrow (2004) (MA/HD) $6.75
DC League of Super-Pets (2022) (MA/4K) $8 (MA/HD) $5
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $2
Deadpool 2 (2018) (MA/4K) $6.25 (MA/HD) $3.25
Death on the Nile (2022) (MA/4K) $7.50 (MA/HD) $5 (GP/HD) $3.50
Deepwater Horizon (2016) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2.50
Demolition Man (1993) (MA/HD) $6.50
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5
Detective Knight Collection 1-3 (iTunes/4K) (Vudu/HD) $13
Diary of a Wimpy Kid (2010) (MA/HD) $4.50
Die Hard (1988) (MA/4K) $7 (MA/HD) $4
Die Hard 1-5 (MA/HD) $15
Dirty Dancing (1987) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.50
Dirty Grandpa (2016) (Vudu/4K) (iTunes/4K) $6
DisneyNature: Monkey Kingdom (2015) (MA/HD) $5.50 (GP/HD) $3.50
District 9 (2009) (MA/4K) $6.50
Django Unchained (2012) (Vudu/HD) $2.50
Do the Right Thing (1989) (MA/4K) $6
Doctor Strange (2016) (MA/4K) $6.50 (iTunes/4K) $4 (MA/HD) $3.50 (GP/HD) $1.75
Doctor Strange in the Multiverse of Madness (2022) (MA/4K) $6 (MA/HD) $2.75 (GP/HD) $2
Dog (2022) (Vudu/HD) $3
Dolittle (2020) (MA/4K) $6 (MA/HD) $3.50
Don't Breathe (2016) (MA/HD) $5.50
Doors (1991) (Vudu/4K) (iTunes/4K) $4.50
Downton Abbey: A New Era (2022) (MA/HD) $3.75
Dr. Seuss' Horton Hears a Who (2008) (MA/HD) $6
Dr. Seuss' How The Grinch Stole Christmas (2000) (iTunes/4K) $5.50 (MA/HD) $5
Dracula 2000 (2000), II: Ascension (2003) (Vudu/HD) (iTunes/HD) $10
Dracula Untold (2014) (MA/4K) $7 (MA/HD) $2.75 (iTunes/4K) $4
Dragged Across Concrete (2019) (iTunes/4K) (Vudu/HD) $3.25
Dragonheart 5-Movie (MA/HD) $14
Dumbo (1941) (MA/HD) $7.50 (GP/HD) $6
Dumbo (2019) (MA/4K) $6 (iTunes/4K) $5.25 (GP/HD) $2.50
Dune (2021) (MA/4K) $5.50
Dunkirk (2017) (MA/4K) $6.50
Dying of the Light (2014) (Vudu/HD) $2.25
E.T. the Extra-Terrestrial (1982) (MA/4K) $6 (iTunes/4K) $5 (MA/HD) $3
Edge of Seventeen (2016) (MA/HD) $3.50 (iTunes/HD) $2.25
Edward Scissorhands (1990) (MA/HD) $3
Eighth Grade (2018) (Vudu/HD) $5.75
Elvis (2022) (MA/4K) $6.75 (MA/HD) $4
Elysium (2013) (MA/4K) $6.50 (MA/HD) $3.25
Emoji Movie (2017) (MA/HD) $2.25
Encanto (2021) (MA/4K) $6.50 (MA/HD) (GP/4K) $3.50
Ender's Game (2013) (iTunes/4K) (Vudu/HD) $3.25
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Epic (2013) (MA/HD) $1.75 (iTunes/SD) $1.25
Equalizer 2 (2018) (MA/4K) $7.25 (MA/HD) $2.75
Escape from L.A (1996) (Vudu/4K) (iTunes/4K) $6
Escape from Planet Earth (2013) (Vudu/HD) $4.50
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.50 (GP/HD) $3
Everest (2015) (MA/4K) $6.50 (MA/HD) $3 (iTunes/4K) $4
Everything Everywhere All at Once (2022) (Vudu/4K) $7.50
Exodus: Gods and Kings (2014) (iTunes/4K) (MA/HD) $3
Expendables 1-3 (Vudu/HD) $4.50
Eyes of Tammy Faye (2021) (GP/HD) $4.25
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $5.25 (MA/HD) $3.25
Fantastic Beasts Collection 1-3 (MA/HD) $7.75
Fantastic Beasts: The Secrets of Dumbledore (2022) (MA/4K) $5.25 (MA/HD) $3
Fantastic Four (2015) (iTunes/4K) (MA/HD) $4.50
Fast & Furious Collection 1-9 (MA/HD) $9
Fatale (2020) (Vudu/4K) (iTunes/4K) $3.75
Father Stu (2022) (MA/HD) $5.50
Fatherhood (2021) (MA/HD) $3.75
Fatman (2020) (Vudu/HD) (iTunes/HD) $5.25
Fences (2016) (iTunes/4K) (Vudu/HD) $1.75
Ferris Bueller's Day Off (1986) (Vudu/HD) (iTunes/HD) $6
Field of Dreams (1989) (MA/4K) $7.50 (iTunes/4K) (MA/HD) $6
Fifth Element (1997) (MA/4K) $6.50 (MA/HD) $6
Fifty Shades of Grey 3-Movie + Unrated (MA/HD) $9.50
Finding Dory (2016) (MA/4K) $5.75 (iTunes/4K) $3.50 (GP/HD) $1.25
Finding Nemo (2003) (MA/4K) $6.75 (iTunes/4K) $5.25 (GP/HD) $3
Finest Hours, The (2016) (MA/HD) $6.25 (GP/HD) $3.75
First Man (2018) (MA/4K) $6.75 (MA/HD) $4.25
Flashdance (1983) (Vudu/4K) $6.75
Flatliners (2017) (MA/HD) $4.25
Footloose (2011) (Vudu/HD) $5 (iTunes/HD) $3.50
Ford v Ferrari (2019) (MA/4K) $7.75 (MA/HD) $4.75
Forever My Girl (2018) (Vudu/HD) (iTunes/HD) $3.75
Forrest Gump (1994) (iTunes/4K) (Vudu/HD) $5.50
Frankenstein (1931) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $4.50
Free Guy (2021) (MA/4K) $7.50 (MA/HD) $4.75 (GP/HD) $3.25
French Dispatch (2021) (MA/HD) $4.75 (GP/HD) $3.50
From Dusk till Dawn (1996) (Vudu/HD) (iTunes/HD) $4.75
Frozen (2013) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $1.50
Frozen 2 (2019) (MA/4K) $4.50 (MA/HD) $4 (GP/HD) $1.75
Full Metal Jacket (1987) (MA/4K) $6.50
Fury (2014) (MA/4K) $6.50 (MA/HD) $4.50
G.I. Joe: Retaliation (2013) (iTunes/4K) (Vudu/HD) $3.75
Gamer (2009) (iTunes/4K) (Vudu/HD) $5.50
Gemini Man (2019) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.25
Ghostbusters: Afterlife (2021) (MA/4K) $7.50 (MA/HD) $3.50
Girl In The Spider's Web (2018) (MA/HD) $4.50
Girl on the Train (2016) (iTunes/4K) $2.25 (MA/HD) $2.50
Girl with All the Gifts, The (2016) (Vudu/HD) $5
Gladiator (2000) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $5
Glass (2019) (MA/4K) $6.50 (MA/HD) $4.50
Glory (1989) (MA/4K) $7.75
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Gods of Egypt (2016) (Vudu/4K) $5.25 (Vudu/HD) $2 (iTunes/4K) $1.50
Godzilla (1998) (MA/4K) $6.50
Gone Girl (2014) (iTunes/4K) (MA/HD) $5.75
Goosebumps 2 (2018) (MA/4K) $7.50 (MA/HD) $6.50
Gotti (2018) (Vudu/HD) $2
Grease (1978), 2 (1982), Live! (2016) (Vudu/HD) (iTunes/HD) $13
Greatest Showman (2017) (MA/HD) $2.25
Green Book (2018) (MA/4K) $7.25 (MA/HD) $5
Green Hornet (2011) (MA/HD) $6.50
Green Knight (2021) (Vudu/4K) $5.50
Green Lantern: Beware My Power (2022) (MA/HD) $3
Green Mile, The (1999) (MA/4K) $6
Grey, The (2012) (MA/HD) (iTunes/HD) $2.75
Groundhog Day (1993) (MA/4K) $8
Guardians of the Galaxy (2014) (MA/4K) $7.25 (iTunes/4K) $4.75 (MA/HD) $4 (GP/HD) $1.75
Guardians of the Galaxy Vol. 2 (2017) (MA/4K) $6.75 (iTunes/4K) $4.25 (GP/HD) $1.25
Hacksaw Ridge (2016) (Vudu/4K) $4.50 (iTunes/4K) $3.50 (Vudu/HD) $2.25
Hail, Caesar! (2016) (MA/HD) $3.75 (iTunes/HD) $2.25
Halloween (2018) (MA/4K) $6.25 (MA/HD) $4.25
Halloween Ends (2022) (MA/4K) $6.50 (MA/HD) $4.50
Halloween Kills (2021) (MA/4K) $6 (MA/HD) $4.25
Hancock (2008) (MA/4K) $6.50
Hansel and Gretel: Witch Hunters (2013) (Vudu/HD) (iTunes/HD) $2.50
Happytime Murders (2018) (iTunes/4K) $1.75
Hardcore Henry (2016) (MA/HD) (iTunes/HD) $3.50
Harriet (2019) (MA/HD) $4.25
Hate U Give (2018) (MA/4K) $7.75 (MA/HD) $4.50
Haunting in Connecticut (2009) (Vudu/HD) $6.50
Heat, The (2013) (MA/HD) $2.25 (iTunes/SD) $1
Heat: Director's Definitive Edition (1995) (MA/4K) $6 (MA/HD) $5.25
Heaven is for Real (2014) (MA/HD) $2.75
Heavy Metal (1981) (MA/4K) $6.50
Hell Fest (2018) (Vudu/4K) (iTunes/4K) $3.75
Hell or High Water (2016) (Vudu/4K) $5.25 (Vudu/HD) $2.25 (iTunes/4K) $3.75
Hellboy (2019) (Vudu/4K) (iTunes/4K) $4.25
Hellboy (Director's Cut) (2004) (MA/4K) $6.50
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.50
Hereditary (2018) (Vudu/HD) $3.75
Highlander (1986) (Vudu/4K) $5
Hitman's Bodyguard (2017) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Hobbs & Shaw (2019) (MA/4K) $5.75 (MA/HD) $3.75
Hocus Pocus (1993) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2.25
Holmes And Watson (2018) (MA/HD) $3.75
Home (2015) (MA/HD) $2
Home Alone 1-2 (MA/HD) $7.50
Hope Springs (2012) (MA/HD) $2.50
Hostiles (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $3.25
Hotel Mumbai (2019) (MA/HD) $5.25
Hotel Transylvania 3: Summer Vacation (2018) (MA/4K) $6.75 (MA/HD) $4.50
House of 1,000 Corpses (2003), Devil's Rejects (2005), 3 From Hell (2019) (Vudu/HD) $6
House of the Dragon: Season 1 (2022) (Vudu/4K) $9 (Vudu/HD) $5.50
House with a Clock in Its Walls (2018) (MA/4K) $6 (MA/HD) $3.75
How to Train Your Dragon Collection 1-3 (MA/HD) $7
Howard the Duck (1986) (MA/4K) $7
Hunger Games Collection 1-4 (Vudu/HD) $6 (iTunes/4K) $12
Hunt for Red October (1990) (Vudu/4K) (iTunes/4K) $4.50
Hunter Killer (2018) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.75
Hurt Locker (2008) (Vudu/4K) (iTunes/4K) $6.25
Hustle, The (2019) (iTunes/4K) $2.75
I Feel Pretty (2018) (iTunes/HD) $1
I Now Pronounce You Chuck & Larry (2007) (MA/HD) $3.50
I See You (2019) (iTunes/HD) $2.50
I, Frankenstein (2014) (Vudu/HD) (iTunes/HD) $1.75
I, Tonya (2017) (MA/HD) $5.75
Imitation Game, The (2014) (Vudu/HD) $3.25
Immortal Life Of Henrietta Lacks (2017) (iTunes/HD) $3.50
In the Heights (2021) (MA/4K) $5
Incredible Hulk (2008) (MA/4K) $7 (MA/HD) $5.25
Incredibles (2004) (MA/4K) $7.50 (iTunes/4K) $6 (GP/HD) $4.50
Incredibles 2 (2018) (MA/4K) $6.25 (iTunes/4K) $4.50 (GP/HD) $2
Independence Day (1996) (MA/4K) $7.75 (iTunes/4K) (MA/HD) $5.50
Indiana Jones 1-4 (iTunes/4K) (Vudu/HD) $20
Infinite (2021) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $5
Inglorious Bastards (2009) (MA/4K) $7
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4.25 (GP/HD) $1.50
Instant Family (2018) (Vudu/HD) $2 (iTunes/4K) $1.50
Insurgent (2015) (Vudu/4K) (iTunes/4K) $4.25 (Vudu/HD) $3.50
Interstellar (2014) (Vudu/4K) $6 (iTunes/4K) $5.75 (Vudu/HD) $4
Invisible Man (2020) (MA/4K) $6.50 (MA/HD) $3.75
Iron Man 1-3 (MA/4K) $21 (iTunes/4K) $16 (GP/HD) $7.50
Iron Man and Hulk: Heroes United (2013) (MA/HD) $5.50
It's a Mad, Mad, Mad, Mad World (1963) (Vudu/HD) $6.75
It's a Wonderful Life (1946) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $5
Jack Reacher Collection 1-2 (iTunes/4K) $7
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $2.75
Jack Ryan: Shadow Recruit (2014) (iTunes/4K) (Vudu/HD) $3.25
Jackass Forever (2022) (iTunes/4K) (Vudu/HD) $4
Jason Statham 6-Movie (Wild Card, War, Bank Job, Transporter 3, Crank, Crank 2) (Vudu/HD) $9
Jaws (1975) (MA/4K) $6.25 (iTunes/4K) (MA/HD) $4.75
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15
Jay & Silent Bob Reboot (2019) (Vudu/HD) (iTunes/HD) $5.50
Jesus Music, The (2021) (Vudu/HD) (iTunes/HD) $4.50
Jexi (2019) (Vudu/4K) (iTunes/4K) $4.50
Jigsaw (2017) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $2
JOBS (2013) (MA/HD) (iTunes/HD) $3.75
John Wick Collection 1-3 (Vudu/4K) $15 (iTunes/4K) $13 (Vudu/HD) $7
Juice (1992) (Vudu/4K) (iTunes/4K) $6.50
Jumanji (1995) (MA/4K) $6.50 (MA/HD) $6
Jumanji: The Next Level (2019) (MA/4K) $7.75 (MA/HD) $5.50
Jumanji: Welcome To The Jungle (2017) (MA/4K) $5.50 (MA/HD) $2 (MA/SD) $1
Jungle Book (1967) (MA/HD) $6 (GP/HD) $4
Jungle Book (2016) (iTunes/4K) (MA/HD) $5.25 (GP/HD) $2.75
Jungle Book 2 (2003) (MA/HD) $6.50 (GP/HD) $5.50
Jungle Cruise (2021) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $3
Jurassic World Collection 1-5 (MA/4K) $20 (iTunes/4K) $17.50 (MA/HD) $10
Jurassic World Collection 1-6 (MA/4K) $23.50 (MA/HD) $11.50
Jurassic World: Dominion + Extended Cut (2022) (MA/4K) $6.50 (MA/HD) $4.25
Justice League x RWBY Super Heroes and Huntsmen Part One (2023) (MA/HD) $4
Justice Society: World War II (2021) (MA/4K) $5.50
Keeping Up with the Joneses (2016) (MA/HD) $4
Kick-Ass (2010) (Vudu/4K) $5.75 (Vudu/HD) (iTunes/HD) $4.50
Kid Who Would Be King (2019) (MA/4K) $5.75 (MA/HD) $4.75
Kid, The (2019) (Vudu/4K) (iTunes/4K) $5.25
Kill Bill: Vol. 2 (2004) (Vudu/HD) $6
Killing Kennedy (2013) (MA/HD) $6.50
King Kong (2005) (MA/4K) $5.75 (iTunes/4K) $3.75 (MA/HD) $3.50
Kingsman: The Golden Circle (2017) (iTunes/4K) (MA/HD) $2.75
Kingsman: The Secret Service (2015) (iTunes/4K) (MA/HD) $4.25
Knight and Day (2010) (MA/HD) $6.50
Knives Out (2019) (Vudu/4K) (iTunes/4K) $5.25
Knock at the Cabin (2023) (MA/HD) $6.50
Kung Fu Panda Collection 1-3 (MA/HD) $12.50
La La Land (2016) (Vudu/HD) $2.25 (iTunes/4K) $3.75
Lady and the Tramp (1955) (MA/HD) $5.75 (GP/HD) $3.75
Last Night in Soho (2021) (MA/4K) $7 (MA/HD) $5.75
Last Witch Hunter (2015) (iTunes/4K) (Vudu/HD) $1.50
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3.25
Legion of Super Heroes (2023) (MA/HD) $5.50
Les Miserables (1998) (MA/HD) $7
Life of Pi (2012) (MA/HD) $2.50
Lightyear (2022) (MA/4K) $5 (MA/HD) $2.75 (GP/HD) $2
Lincoln Lawyer (2011) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $4.50
Lion King (1994) (MA/4K) $7 (iTunes/4K) $4.50 (GP/HD) $2.75
Lion King (2019) (MA/4K) $6 (iTunes/4K) $4 (GP/HD) $1.25
Little (2019) (MA/HD) $4.50
Little Mermaid (1989) (MA/4K) $7.25 (iTunes/4K) $5.50 (GP/HD) $3.75
Little Mermaid II: Return to the Sea (2000) (MA/HD) $6.75
Little Mermaid III: Ariel’s Beginning (2008) (MA/HD) $6.75
Live Die Repeat: Edge Of Tomorrow (2014) (MA/4K) $6.50
Lock Up (1989) (Vudu/4K) $5
Logan (2017) (iTunes/4K) (MA/HD) $2.75
Lone Ranger (2013) (MA/HD) $4.50 (GP/HD) $2.50
Lone Survivor (2013) (MA/4K) $6.75 (iTunes/4K) $2 (MA/HD) $1.50
Looper (2012) (MA/4K) $5.75 (MA/HD) $3
Lord of War (2005) (Vudu/4K) (iTunes/4K) $5.50
Lost City, The (2022) (Vudu/4K) (iTunes/4K) $6
Love and Monsters (2020) (Vudu/4K) (iTunes/4K) $7
Lovebirds (2020) (Vudu/HD) (iTunes/HD) $5.50
Luca (2021) (MA/4K) $6.50 (MA/HD) $3.75 (GP/HD) $3.25
Lyle, Lyle, Crocodile (2022) (MA/HD) $5.50
Mad Max Collection 1-4 (Vudu/4K) $18
Madagascar Collection 1-4 (MA/HD) $14
Magic Mike's Last Dance (2023) (MA/HD) $7
Magnificent Seven (2016) (Vudu/4K) $6 (Vudu/HD) $2.50
Maleficent (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $3 (GP/HD) $1.25
Maleficent: Mistress of Evil (2019) (MA/4K) $6 (iTunes/4K) $3.75 (GP/HD) $1.75
Mamma Mia! Here We Go Again (2018) (MA/4K) $6.50 (MA/HD) $1.75
Man on a Ledge (2012) (Vudu/4K) (iTunes/4K) $6.50
Many Adventures of Winnie the Pooh (1977) (MA/HD) $6.25
Marksman, The (2021) (MA/HD) $5.50
Marshall (2017) (MA/HD) $4.75
Martian - Extended Cut (2015) (MA/4K) $7.75 (MA/HD) $5.25
Martian (Theatrical) (2015) (MA/4K) $7.25 (MA/HD) $3.25
Mary Poppins Returns (2018) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $4.50 (GP/HD) $2
Mary Queen of Scots (2018) (MA/HD) $5.75
Matrix Collection 1-4 (MA/4K) $18.50
Matrix: Resurrections (2021) (MA/4K) $5
Maze Runner (2014) (iTunes/4K) (MA/HD) $5.50
Mechanic: Resurrection (2016) (iTunes/4K) (Vudu/HD) $3
Megan Leavey (2017) (MA/HD) (iTunes/HD) $1.75
Memory (2022) (MA/HD) $3.50
Men (2022) (Vudu/HD) $3.75
Men in Black (1997) (MA/HD) $6.50
Men in Black 3 (2012) (MA/HD) $2.50
Men in Black Collection 1-3 (MA/HD) $15
Men in Black II (2002) (MA/HD) $6.75
Menu (2022) (MA/HD) $5.50 (GP/HD) $4
MIB: International (2019) (MA/4K) $5.75 (MA/HD) $4.75
Mickey & Friends 10 Classic Shorts - Volume 2 (2023) (MA/HD) $6 (GP/HD) $4.50
Mickey & Minnie 10 Classic Shorts - Volume 1 (2023) (MA/HD) $5.50 (GP/HD) $4
Mickey, Donald, Goofy: The Three Musketeers (2004) (MA/HD) $6.50
Midway (2019) (Vudu/4K) (iTunes/4K) $4
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $4.25
Mile 22 (2018) (iTunes/4K) $1.75
Minions: The Rise of Gru (2022) & Minions (2015) (MA/HD) $8
Minions: The Rise of Gru (2022) (MA/4K) $6.75 (MA/HD) $5.25
Miss Bala (2019) (MA/HD) $3.75
Missing Link (2019) (MA/HD) $4.25
Mission: Impossible Collection 1-6 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $18
Mission: Impossible Fallout (2018) (Vudu/4K) $2.75 (iTunes/4K) (Vudu/HD) $2.50
Moana (2016) (MA/4K) $7 (iTunes/4K) (MA/HD) $4.75 (GP/HD) $2
Moneyball (2011) (MA/HD) $2.75
Monster Hunter (2020) (MA/4K) $6.75 (MA/HD) $4.25
Monsters University (2013) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3.50
Monsters, Inc. (2001) (iTunes/4K) Ports to MA $7.50
Monty Python's The Meaning of Life (1983) (MA/4K) $7.25
Moonfall (2022) (Vudu/4K) (iTunes/4K) $5
Moonlight (2016) (Vudu/HD) $4
Moonrise Kingdom (2012) (MA/HD) $4.75
Morbius (2022) (MA/4K) $5.25 (MA/HD) $3.25 (MA/SD) $2.25
Mortal Engines (2018) (MA/4K) $7 (MA/HD) $3.50
Mortal Instruments: City of Bones (2014) (MA/HD) $3.50
Mortal Kombat Legends: Snow Blind (2022) (MA/HD) $5.50
Mother's Day (2016) (MA/HD) (iTunes/HD) $5
Mr. Holmes (2015) (Vudu/HD) $3.75
Mr. Peabody & Sherman (2014) (MA/HD) $3.25
Mulan (1998) (MA/4K) $6.75 (iTunes/4K) $5.75 (GP/HD) $3
Mulan (2020) (MA/4K) $6.25 (MA/HD) $4 (GP/HD) $2.25
Mulan 2 (2005) (MA/HD) $3.75 (GP/HD) $2.75
Mummy, The (2017) (iTunes/4K) (MA/HD) $2.75
Muppets Most Wanted (2014) (MA/HD) $6.25 (GP/HD) $4.50
Murder on The Orient Express (2017) (MA/HD) $2.75
My All American (2015) (MA/HD) (iTunes/HD) $4.25
My Boss's Daughter (2003) (Vudu/HD) $6
My Fair Lady (1964) (iTunes/4K) (Vudu/HD) $5.50
My Little Pony: The Movie (2017) (Vudu/HD) (iTunes/HD) $3.25
National Lampoon's Animal House (1978) (MA/4K) $6.25 (MA/HD) $5.25
Natural, The (1984) (MA/4K) $5
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
New Mutants (2020) (MA/4K) $6.75 (MA/HD) $5.25 (GP/HD) $2.75
News of the World (2020) (MA/4K) $6.25 (MA/HD) $3.75
Night at the Museum 3-Movie (MA/HD) $13 (MA/SD) $8
Night School (Extended) (2018) (MA/4K) $7
Nightmare Alley (2021) (MA/HD) $4.50 (GP/HD) $3.50
Nightmare Before Christmas (1993) (GP/HD) Ports to MA $3
Nocturnal Animals (2016) (iTunes/HD) Ports to MA $3.25
Nope (2022) (MA/HD) $5.75
Nope (2022), Get Out (2017) & Us (2019) (MA/HD) $10
Northman (2022) (MA/4K) $7.25 (MA/HD) $4.50
Now You See Me 1-2 (Vudu/HD) $4 (iTunes/HD) $6.50
Nut Job (2014) (iTunes/HD) Ports to MA $1.75
Nutcracker and the Four Realms (2018) (MA/4K) $6 (MA/HD) $3 (GP/HD) $2.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2.25
Office Space (1999) (MA/HD) $7
Old (2021) (MA/HD) $4.50
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $5
One Direction: This is Us + Extended Fan Edition (2013) (MA/HD) $3.25
Onward (2020) (MA/4K) $5.50 (MA/HD) $4 (GP/HD) $2.25
Operation Finale (2018) (iTunes/4K) $2.75
Orphan: First Kill (2022) (iTunes/4K) (Vudu/HD) $7.50
Ouija (2014) (MA/HD) (iTunes/HD) $2.50
Overlord (2018) (Vudu/4K) $5 (Vudu/HD) $2.75 (iTunes/4K) $4
Oz the Great and Powerful (2013) (MA/HD) $2 (GP/HD) $1
Pacific Rim Uprising (2018) (MA/4K) $7.75 (MA/HD) $4.50
Parasite (2019) (MA/HD) $4.75
Passengers (2016) (MA/4K) $6.50 (MA/HD) $2.75
Paterno (2018) (Vudu/HD) (iTunes/HD) $4.25 (GP/HD) $2.75
Patriot Games (1992) (Vudu/4K) (iTunes/4K) $5.50
Patriots Day (2017) (iTunes/4K) (Vudu/HD) $2.50
Paws of Fury: The Legend of Hank (2022) (iTunes/4K) (Vudu/HD) $6
Peanuts Movie (2015) (iTunes/4K) (MA/HD) $2.25
Pearl (2022) (Vudu/HD) $5.50
Penguins of Madagascar (2014) (MA/HD) $2.75
Pet Sematary (2019) (Vudu/4K) $4.25 (iTunes/4K) (Vudu/HD) $2.50
Pete’s Dragon (2016) (MA/HD) $6.25 (GP/HD) $4.25
Peter Pan (1953) (MA/HD) $6.25 (GP/HD) $4.75
Peter Pan: Return to Neverland (2002) (MA/HD) $6 (GP/HD) $4.50
Peter Rabbit (2018) & 2 (2021) (MA/HD) $8
Philadelphia (1993) (MA/4K) $7.75
Pineapple Express (Unrated Edition) (2008) (MA/HD) $6.50
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/HD) $3.25 (GP/HD) $1.75
Pitch Perfect (2012) (MA/4K) $5.75 (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect 2 (2015) (MA/HD) $2.75 (iTunes/4K) $3.75
Pitch Perfect Collection 1-3 (MA/HD) $11
Pixar Short Films Collection, Vol. 3 (2018) (MA/HD) $5.50 (GP/HD) $3.50
Pixels (2015) (MA/4K) $6.50 (MA/HD) $5.50
Planes (2013) (MA/HD) $2.25 (GP/HD) $1.25
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $11
Pocahontas II: Journey to a New World (1998) (MA/HD) $6 (GP/HD) $3.25
Precious (2009) (Vudu/HD) (iTunes/HD) $6.25
Predator (1987) (MA/HD) $3.50
Predator (1987), 2 (1990), Predators (2009), Predator (2018) (MA/HD) $10
Predator (2018) (MA/4K) $6.25 (MA/HD) $3.50
Pretty in Pink (1986) (iTunes/4K) (Vudu/HD) $4.75
Prey for the Devil (2022) (Vudu/4K) (iTunes/4K) $6
Priceless (2016) (iTunes/HD) Ports to MA $5
Pride and Prejudice and Zombies (2016) (MA/HD) $6.50
Prophecy Collection 1-5 (Vudu/HD) (iTunes/HD) $14
Protege, The (2021) (Vudu/4K) (iTunes/4K) $5.75
Proud Mary (2018) (MA/HD) $4.25
Psycho (1960), Rear Window (1954), The Birds (1963), Vertigo (1958) (MA/4K) $16
Pulp Fiction (1994) (Vudu/4K) $5.50 (Vudu/HD) $4.25 (iTunes/HD) $5.25
Punisher, The (2004) (Vudu/4K) $5.75 (Vudu/HD) $5.25
Punisher: War Zone (2008) (Vudu/4K) $5.75
Purge, The (2013) (MA/4K) $6.50 (iTunes/4K) (MA/HD) $3
Purge: Anarchy (2014) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.75
Puss in Boots (2011) (MA/4K) $6.75
Queen of Katwe (2016) (MA/HD) $3.50 (GP/HD) $2.50
Raid 2 (2014) (MA/HD) $5.75
Raid: Redemption + Unrated (2012) (MA/HD) $5.75
Rambo Collection 1-5 (Vudu/HD) $12
Rambo Last Blood (Vudu/4K) (iTunes/4K) $2.75
Raya and the Last Dragon (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $2.50
Ready or Not (2019) (MA/HD) $6.25
Red (2010) (Vudu/4K) $6.25
Red Sparrow (2018) (MA/HD) $4.50
Requiem for a Dream - Director's Cut (2000) (Vudu/4K) (iTunes/4K) $6.25
Rescuers, The (1977) (MA/HD) $6.50
Resident Evil: The Final Chapter (2017) (MA/4K) $7.25 (MA/HD) $3.25
Resident Evil: Welcome to Raccoon City (2021) (MA/4K) $6.50 (MA/HD) $4.50
Revenant, The (2015) (MA/4K) $5.25 (iTunes/4K) (MA/HD) $3.25
Richard Jewell (2019) (MA/4K) $6.50
Riddick Collection 1-3 (Unrated) (MA/HD) $13
Ride Along 1-2 (MA/HD) (iTunes/HD) $5
Rings (2017) (Vudu/HD) $2.75 (iTunes/HD) $1.50
Rise of the Guardians (2012) (MA/HD) $3.25
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Robin Hood (2010) (MA/4K) $6.25
Robin Hood (2018) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $3.25
RoboCop (2014) (Vudu/HD) $2
Rocketman (2019) (Vudu/4K) $4.75 (iTunes/4K) $2.50 (Vudu/HD) $2.25
Rocky Horror Picture Show (1975) (MA/HD) $5.25
Rogue (2020) (Vudu/4K) (iTunes/4K) $3.50
Roman J. Israel, Esq. (2017) (MA/HD) $3.50
Ron's Gone Wrong (2021) (MA/4K) $7 (MA/HD) $5.25 (GP/HD) $3.50
Rookie of the Year (1993) (MA/HD) $7.50
Room (2015) (Vudu/HD) $5
Rough Night (2017) (MA/HD) $4.25
Rumble (2022) (iTunes/4K) (Vudu/HD) $5.75
Run Lola Run (1998) (MA/HD) $6.50
Safe House (2012) (MA/HD) $4 (iTunes/HD) $2.50
Saturday Night Fever (1977) (Vudu/4K) (iTunes/4K) $6.25
Sausage Party (2016) (MA/HD) $4.75
Savages (2012) (iTunes/HD) Ports to MA $2.25
Saving Private Ryan (1998) (iTunes/4K) $6.50
Saw (2004) (Vudu/4K) (iTunes/4K) $5.50
Saw Collection 1-7 (Vudu/HD) $10
Scarface (1983) (iTunes/4K) (MA/HD) $5.25
Scary Movie 3 (2003) (Vudu/HD) (iTunes/HD) $4
Scary Stories to Tell in the Dark (2019) (Vudu/4K) (iTunes/4K) $3
Schindler's List (1993) (MA/HD) $4.75
Scott Pilgrim vs. The World (2010) (MA/4K) (iTunes/4K) $5.75 (MA/HD) $5.25
Scream (1996) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $3.75
Scream 5 (2022) (iTunes/4K) (Vudu/HD) $5.50
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Scrooged (1988) (iTunes/HD) $4.75
Secret Headquarters (2022) (Vudu/HD) (iTunes/4K) $6
Secret in Their Eyes (2015) (MA/HD) (iTunes/HD) $2.25
Secret Life of Pets 2 (2019) (MA/4K) $6.25 (MA/HD) $5
Secret Life of Pets, The (2016) (iTunes/4K) $3.75 (MA/HD) $2.75
Secret Life of Walter Mitty (2013) (MA/HD) $2
Selma (2015) (Vudu/HD) $3 (iTunes/HD) $2.25
Seriously Red (2022) (Vudu/HD) $6.75
Shallows, The (2016) (MA/4K) $6.75 (MA/HD $4
Shang-Chi (2021) (MA/4K) $6.25 (MA/HD) $4.75 (GP/HD) $3
Shape of Water (2017) (MA/HD) $3.25
Shaun of the Dead (2004) (MA/4K) $4
Shaun of the Dead (2004), Hot Fuzz (2007), World's End (2013) (MA/HD) $10
Shawshank Redemption (1994) (MA/4K) $6
Shazam! Fury of the Gods (2023) & Shazam! (2019) (MA/HD) $10
Shazam! Fury of the Gods (2023) (MA/4K) $8.75 (MA/HD) $7.50
She's the Man (2006) (Vudu/HD) (iTunes/HD) $3.25
Shutter Island (2010) (Vudu/4K) (iTunes/4K) $6.50
Sicario (2015) (Vudu/4K) $6 (Vudu/HD) $1.75 (iTunes/4K) $3
Sicario: Day of the Soldado (2018) (MA/4K) $7.75 (MA/HD) $3.75
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $5.50
Sin City (2005) (Vudu/HD) $5.75
Sinbad: Legend of the Seven Seas (2007) (MA/HD) $6.50
Sing (2016) (iTunes/4K) (MA/HD) $2.75
Sing 2 (2021) (MA/4K) $6.50 (MA/HD) $3.50
Sing Collection 1-2 (MA/HD) $5.50
Singin' in the Rain (1952) (MA/4K) $6.50
Skyscraper (2018) (MA/4K) $5.25 (MA/HD) $1.75
Sleeping Beauty (1959) (MA/HD) $3.50 (GP/HD) $2.50
Smile (2022) (Vudu/HD) (iTunes/4K) $6.50
Smokey and the Bandit (1977) (MA/4K) $6.50 (MA/HD) $3.75
Smokin' Aces (2007) (iTunes/4K) $5.75
Snow White and The Seven Dwarfs (1937) (MA/HD) $6 (GP/HD) $3.75
Snowden (2016) (MA/HD) $3.50 (iTunes/HD) $4
Snowman (2017) (MA/HD) $2.75
Some Kind of Wonderful (1987) (Vudu/HD) (iTunes/HD) $4.50
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4.25
Sonic the Hedgehog 2 (2022) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $4.50
Sorry to Bother You (2018) (MA/HD) $4.75
Soul (2020) (MA/4K) $6.25 (MA/HD) $3.75 (GP/HD) $2.25
Sound of Music, The (1965) (MA/HD) $5.75
Source Code (2011) (Vudu/4K) (iTunes/4K) $6
Space Jam (1996) (MA/4K) $5
Space Jam: A New Legacy (2021) (MA/4K) $5
Sparkle (2012) (MA/HD) $3.50 (MA/SD) $2.25
Speed (1994) (MA/4K) $5.25
Spider-Man Collection 1-8 (MA/HD) $24
Spider-Man: Far From Home (2019) (MA/4K) $8 (MA/HD) $4
Spider-Man: Homecoming (2017) (MA/4K) $8 (MA/HD) $1.75
Spider-Man: No Way Home (2021) (MA/4K) $6.75 (MA/HD) $3.75
Spies in Disguise (2019) (MA/HD) $3.50 (GP/HD) $2.50
Spiral (Vudu/4K) (iTunes/4K) $5.50
Spirit Untamed: The Movie (2021) (MA/HD) $4.25
Split (2017) (MA/4K) $6.75 (iTunes/4K) (MA/HD) $2.75
Spontaneous (2020) (Vudu/HD) (iTunes/HD) $5
Spotlight (2015) (MA/HD) $5 (iTunes/HD) $3
Star Trek 1-3 (Vudu/4K) $18 (Vudu/HD) $9 (iTunes/4K) $13
Starship Troopers (1997) (MA/4K) $6.50
Step Up Revolution (2012) (Vudu/HD) (iTunes/HD) $3.25
Stir of Echoes (1999) (Vudu/HD) $4.75
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/4K) $7.50 (MA/HD) (iTunes/HD) $2.50
Strange World (2022) (GP/HD) Ports to MA $4.25
Studio 666 (2022) (MA/HD) $6.75
Suburbicon (2017) (iTunes/4K) (Vudu/HD) $3.25
Suffragette (2015) (iTunes/HD) Ports to MA $3
Suicide Squad, The (2021) (MA/4K) $5
Sully (2016) (MA/4K) $6.50
Sum of All Fears, The (2002) (Vudu/4K) (iTunes/4K) $5.75
Super Buddies (2013) (MA/HD) $5 (GP/HD) $3.50
Super Troopers 2 (2018) (MA/HD) $3
Survive the Night (2020) (Vudu/4K) $4 (iTunes/4K) (Vudu/HD) $3
SW: A New Hope (1977) (MA/4K) $7 (iTunes/4K) $6.25 (GP/HD) $3.50
SW: Attack of the Clones (2002) (iTunes/4K) Ports to MA $7.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Force Awakens (2015) (MA/4K) $5.25 (iTunes/4K) $3.50 (GP/HD) $1
SW: Last Jedi (2017) (MA/4K) $5.75 (iTunes/4K) $3.75 (GP/HD) $1
SW: Phantom Menace (1999) (MA/4K) $7.50 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Return of the Jedi (1983) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3.50
SW: Revenge of the Sith (2005) (MA/4K) $7.50 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
SW: Rogue One: A Star Wars Story (2016) (MA/4K) $6.50 (iTunes/4K) $3.75 (GP/HD) $1.25
SW: Solo: A Star Wars Story (2018) (MA/4K) $7 (iTunes/4K) $5 (GP/HD) $3.50
Taken Collection 1-3 (MA/HD) $9
Tangled (2010) (MA/4K) $8 (MA/HD) $5 (GP/HD) $3.75
Tar (2022) (MA/HD) $7.50
Ted (2012) (Unrated) (MA/HD) (iTunes/HD) $4
Teen Titans Go! & DC Super Hero Girls: Mayhem in the Multiverse (2022) (MA/HD) $4.75
Teenage Mutant Ninja Turtles (2014) (iTunes/4K) (Vudu/HD) $3.25
Ten Commandments (1956) (Vudu/4K) $6 (iTunes/4K) (Vudu/HD) $5.75
Tenet (2020) (MA/4K) $6.50
Terminator 2: Judgment Day (1991) (Vudu/4K) (iTunes/4K) $4.25
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Terminator: Dark Fate (2019) (Vudu/4K) $6.50 (Vudu/HD) $3 (iTunes/4K) $2.50
Terms of Endearment (1983) (Vudu/HD) (iTunes/HD) $5
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Think Like a Man (2012) & Two (2014) (MA/HD) $9
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Traffic (2000) (iTunes/HD) Ports to MA $5.75
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Underworld: Awakening (2012) (MA/HD) $1.75
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Unforgiven (1992) (MA/4K) $6.50
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Waterworld (1995) (MA/4K) $6.75 (MA/HD) $6
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2023.06.10 03:27 Mattmoyer1990 Having trouble removing needle bearing during rear wheel bearing replacement on 2012 VX1900CBS
| Long story short, I replaced the rear tire on my 2012 Yamaha Raider 1900. I failed to notice that one of the spacers for the wheel had not made it back onto the wheel during reassembly, so i successfully had a shallow track/ring ground into the swing arm. After all of this happened, I found the spacer in my vehicle under a seat. I'm doing my best to replace the wheel bearings now because I don't like the possible safetly issue of metal shavings getting into the bearings. I've picked myself up a kit from All Balls that seems to have everything I need. I'm currently stuck on getting the needle bearing out of the clutch hub. I'm not sure how to do it. It appears to be bottomed out on a lip so i don't seem to be able to whack it out from the bottom. May I get some advice on how to remove that needle bearing? This is the part i'm having trouble with. submitted by Mattmoyer1990 to Fixxit [link] [comments] |
2023.06.10 01:22 Background_Fox_7808 New Bike (update)
| Thank you everyone for helping me out in the previous post. So, I looked up more on bikes which fit in my budget , went to a few bike shops, did test rides and I've stretched my budget xD I'm confused between these 2 bikes - Polygon Siskiu T8, Marin Rift Zone 3. On paper, Polygon is superior but I read some complaints regarding bike frame cracking and the long warranty claim time. Mixed reviews on both bikes. What do ya'll recommend? submitted by Background_Fox_7808 to MTB [link] [comments] |
2023.06.10 01:13 161dude Inner fender liner vs carcass
| Driving at night recently and I didn’t see a raccoon carcass in time to avoid it and heard a terrible noise. I ran over it squarely with the left front tire and then the rear tire of course. The noise I heard which I thought was the carcass was actually the left rear inner fender line being ripped out which I did not know until I got to my destination to see how much carcass debris I had on and under the car. There is a small splash guard in the front of each rear wheel that is attached to inner liner and also the body . This splash guard extends lower than the other parts of the car. I believe the carcass hit this splash guard which then broke it loose and then it got caught in the tire at about 60 mph, the inner liner didn’t stand a chance. It’s not real expensive to replace all the parts, if you can do it yourself it’s going to cost around $100. Just wondering if this has happened to anyone else ? submitted by 161dude to subaru [link] [comments] |
2023.06.10 00:29 ussoccerstl Kobalt 40v mower help
| Trying to remove this bolt/ screw to replace the wheels. I have a Kobalt KM 2041B-06 20 inch mower. I am having no luck finding a YouTube video because the ones I find are different models and the wheels are different in how they are placed on the wheel shaft. I had my right rear wheel bearing break which caused the wheel to come off. I found some replacement wheels with parts and it showed this bolt/screw as a part so it has to come off. However I am having no luck even getting it loose. Any tips? Thanks submitted by ussoccerstl to KobaltTools [link] [comments] |
2023.06.09 23:35 LunaHens So I need brighter headlight bulbs?
| Trying to pass Maryland state inspection. Most of this I understand. But I just wanted to ask do I just need brighter headlights? And if so does anyone know if I need d to be worried about having too bright of headlights in Maryland? Also I understand that the brighter they a re generally they burn out faster. Any recs on a brand that makes ones that are probably bright enough but will last a while? Car is 2005 ford Taurus submitted by LunaHens to MechanicAdvice [link] [comments] |
2023.06.09 23:33 Enali (Spoilers Extended) And Out Come the Wolves...
“Now this is the Law of the Jungle -- as old and as true as the sky; And the Wolf that shall keep it may prosper, but the Wolf that shall break it must die. As the creeper that girdles the tree-trunk the Law runneth forward and back -- For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack.” (Rudyard Kipling)
Will the Stark direwolves face off against the Bolton hounds as the white winds blow across the frozen wilds in the Battle of Ice? Towards the leadup to Game of Thrones' Battle of Bastards episode GRRM left this tantalizing glimpse for its showrunners:
[N.B. A note for future reference. A season or two down the line Ramsay’s pack of wolfhounds are going to be sent against the Stark direwolves, so we should build up the dogs as much as possible in this and subsequent episodes.]
And it feels like there's a sense of certainty in the note that clues us to the future of his work, but how
could it even work in the books? The march on Winterfell so far is a fair bit different than its show counterpart (assuming that's what it is), and the direwolves are spread all across the map, seemingly content to be where they are. But with Boltons on a collision course with Stannis, and the food running sparse, it sets a short time window for this encounter to manifest, assuming of course, that the Boltons are defeated in the fight. Which perhaps teasingly takes form in a village in the middle of the giant primordial forest called the Wolfswood.
"The wolfswood," Benjen Stark called it, and indeed their nights came alive with the howls of distant packs, and some not so distant. Jon Snow's albino direwolf pricked up his ears at the nightly howling, but never raised his own voice in reply. There was something very unsettling about that animal, Tyrion thought.
Given Stannis' confirmed role in the burning of Shireen, and Dany's HotU vision of the blue eyed king casting no shadow, (as well as the fan favorite Night Lamp theory) it seems like a safe guess he will survive the first bout at least.
Despite the limitations of time and distance several clues surrounding the training of Ramsay's hounds in the books seem to suggest similar buildup:
"He's trained 'em to kill wolves as well," Ben Bones had confided. Reek said nothing. He knew which wolves the girls were meant to kill, but he had no wish to watch the girls fighting over his severed toe.
...
"Stark's little wolflings are dead," said Ramsay, sloshing some more ale into his cup, "and they'll stay dead. Let them show their ugly faces, and my girls will rip those wolves of theirs to pieces. The sooner they turn up, the sooner I kill them again."
and this quote not directly referencing Ramsay's hounds but seemingly related (credit to LChris24's
post or I would have missed this one):
The rest of the dogs were close behind, the hounds sniffing and barking, a pair of monstrous mastiffs bringing up the rear. Their size and ferocity might make the difference against a cornered direwolf.
I think there is a solid amount of buildup to the possibility of these two forces coming together, claw and gnashing fang.
The Call of the Wild
“The Wild still lingered in him and the wolf in him merely slept.” (Jack London)
Of the four remaining direwolves in the series though their positions are spread far from Winterfell, so the logistics of having the come together will be important for this to work.
Summer - we last leave Bran's direwolf at the cave of the last greenseer, at the giant weirwood who's roots lead to Westeros' underworld. The drifts have grown so strong that the entrance to the cavern has become snowed over - something Summer must dig through each night to join his pack and hunt while the restless dead wander outside (and living prey remain scarce), before retreating to the cave during the day to to get good-boy head pats from Meera sitting with Bran near the fire. Bran's connection to Summer remains, though his identity seems to be becoming more and more split between his various forms, sometimes as Summer, others as a raven learning to fly or in the roots of the tree traversing time and space. Summer has been able to take control of One Eye's small pack (who is being warged into by Varamyr) after their skirmish and they were even able to take out an undead snow bear together. So what could get Summer moving south? Will Bran read the fates in the tree and send him out? Will something happen to Bran at the tree that sets this event in motion? Summer may not be the largest of the direwolves, though he is often perceived as the smartest and most perceptive.
Shaggydog - Rickon's black direwolf with the eyes of green wildfire is the most savage of the pack, despite his size, and Rickon himself seems to becoming more and more in tune with his wolf each passing day. A strengthening connection Jon seemed to experience as well after reuniting with Ghost leading up to the mutiny. Rickon also seems to have a connection to prophecy similar to Bran, awaiting their father in the Crypts of Winterfell... though unlike Bran he seems to have more a natural comfort in darkness and with death. Shaggydog is in Skagos, last seen in one of Jon's wolf dreams tearing off the flesh of an enormous goat/[unicorn] in a wild rain washing the blood where his prey's horn raked him. In the early drafts of AFFC (thanks to gsteff's research) we actually see that the direwolf was sharing the kill 'with his other half' though that part was removed leaving Rickon's fate more uncertain. How does he get back? That part seems clear at least, Davos is currently en route to try to retrieve the boy and bring him for Wyman Manderly to setup as an heir to Winterfell, though there are plenty of ominous signs on the voyage (the barren seal rock, Davos' missing fingerbones, and per Bran Rickon telling him no will ever come back to Winterfell).
Nymeria - Arya's wolfie is leading a very successful life since she was let go near the Trident to protect her from Cersei's wrath, a spot she hasn't strayed too far from given the abundance of prey compared to the frigid north. Nymeria has gathered an enormous following of wolves that haunts the Riverlands and the Kingsroad. ("She says there's this great pack, hundreds of them, mankillers. The one that leads them is a she-wolf, a bitch from the seventh hell.") Under Nymeria's leadership her grey cousins have "lost all fear of men" ransacking baggage trains, killing armed sentries near Riverrun, and even tearing apart a group of Brave Companions, so that its remarked that they are not wolves at all but "demons in the skins of wolves, sent to chastise us for our sins." Nymeria seems to represent the one part of Arya that she can't shake even as she convinces herself that she is no one, or that she is a cat now wandering Braavos. At night the dreams return tethering her to her roots. In Mercy's Winds excerpt we see a last glimpse of Nymeria, running through dark pine forests hard on the scent of prey, and with a howling in her heart, the full moon overhead as the tree (perhaps Bran or Bloodraven) watches her run. Is she still in the Riverlands (if so will she play a part in the events around Lady Stoneheart) or has she finally started to head home? I'd hate for her to be left out of the reunion as... "When the snows fall and the white winds blow, the lone wolf dies, but the pack survives. "
Ghost - And of course Jon's direwolf, Ghost, his silent white shadow. Ghost is left at Castle Black while the mutiny occurs, and it seems likely, that with Jon's last words they are now together in one form. This would also fit Melisandre vision "Now he was a man, now a wolf, now a man again." Jon has also thought in the past if some part of his brothers remained in their wolves when they died. But Ghost was left locked up in the Lord Commander's Tower to prevent an incident with the skinchanger Borroq or his giant boar who the wolf distrusts. Will the mutineers go after Ghost now that Jon has been slain? If so he may need to fight his way out once they open the doors.... or, perhaps, Melisandre might let him go herself. Ghost and her have a pretty uncanny connection with their blazing red eyes (though Jon thinks the red of Ghost's eyes is more of the Old Gods), and Ghost even hesitates to leave her side to go back to Jon when called ("Warmth calls to warmth, Jon Snow"). According to Melisandre there is power in him and the beast which Jon Snow has been resisting and is yet to use... She also mentions Lord Snow would have need of her beyond the Wall ("He does not know it yet, but soon..."). Very mysterious....
But one thing seems clearer, if Ghost is to head south, he already has good cause to. One of Jon's last convictions before his death was to march south to Winterfell try to save his sister after incited by the pink letter. If his soul has carried over to the wolf perhaps that conviction may still remain....
There may or may not even be one subtle additional hint that Summer and Shaggydog could be in Winterfell soon worth discussing. In the finale chapter of A Clash of Kings Bran has one of the more prominent wolf dreams in the series while hiding in the crypts. In it he sees Winterfell burned and everyone there killled, and we are meant to believe that this was the view of what was happening right outside, as the Bolton forces sacked it. But while what he sees seems to match up, some elements of the dream remain questionable - among them the "great winged snake whose roar was a river of flame." (a pretty reasonable depiction of a dragon that might occur from a wolf's pov). Though the interpretation differs amongst readers - Some believe its just GRRM taking visual liberties with the smoke and fire... though wolves recognized real smoke and fire just before that and wolf povs are fairly unpoetic with their descriptions. Some also think it it may have been a way to describe the red comet, but the figure soon disappears from view which could be strange, unless its just meant to be obscured. Or was it a real dragon? It might have been one of the rumored offspring of Vermax born near the hot springs, sneaking in during the carnage. Osha does mention that they "made noise enough to wake a dragon." But perhaps one other interpretation is that Bran was dreaming green, seeing prophecy instead of present. Because Winterfell has been partially rebuilt by the Boltons and Freys during their occupation, we may see Winterfell burned once more. If Stannis takes the city, he may just start a new fire to wake dragons from stone, one that may escape his control.
The Cry of the Blood Moon
There is one really interesting way I think the direwolves might be finally called together. There's been a lot said about how quiet is Ghost throughout the books.... only Jon seems to hear him, perhaps telepathically, calling to him at the beginning when no one else could. But with Jon now inhabiting Ghost, could the direwolf gain his voice at last?
Ghost sat on his haunches watching, silent as ever. Will he howl for me when I'm dead, as Bran's wolf howled when he fell? Jon wondered. Will Shaggydog howl, far off in Winterfell, and Grey Wind and Nymeria, wherever they might be?
Ghost is drawn to the hills and the high places looking up at the stars, and while he starts off the smallest of the litter he soon grows to be the largest of the direwolves, perhaps foreshadowing his strength and leadership. Maybe its fitting then that it would be Ghost that calls them home to be a pack again with the boy's death.
Do they miss their brothers and sisters too? Bran wondered. Are they calling to Grey Wind and Ghost, to Nymeria and Lady's Shade? Do they want them to come home and be a pack together?
And if so would it be a physical blood curdling howl in grief or a telepathic one?
There was ice underfoot, and broken stones just waiting to turn an ankle, and the wind was howling fiercely. It sounds like a wolf, thought Sansa. A ghost wolf, big as mountains.
~Thank you for Reading!~
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2023.06.09 23:32 ILoveAnime890 Customer needs rear brakes and wheel bearings.
2023.06.09 23:03 xtremexavier15 TSROTI 8 (pt 2)
The episode resumed on the giant octopus with its spiked tentacle held menacingly over the Maggots. It growled and reared the appendage back, prompting Geoff to quickly jump to the back with his teammates just before the front was slammed down upon, launching all four into the air.
They flew screaming across the lake, their shadows passing over the swimming Rats, and finally they crashed down onto the rocky beach of Wawanakwa. They groaned in pain, and Anne Maria was the first to lift her head and look around.
"Hey," she said, "we're in first place!"
"Rad," Geoff weakly groaned.
"The Maggots win," Chris called down from above, leaning out the open door of the helicopter, "and get these as a reward!"
He dropped down two objects, which Molly quickly caught – one was a compass, and the other fell open to reveal a map of the island. "A map and compass," the indie chick said flatly as her teammates looked at their reward.
"I'll keep those so I can navigate us better," Scarlett said, swiping the objects away from Molly.
"Weellll, look who just washed up!" Chris said, turning his attention to the edge of the water as the Rats finally swam ashore.
"I blame the octopus for leaving us like this," Sierra said.
"You can say that again," Scott responded.
"Put a sock in it!" Chris called down to them. "Now, the second part of today's challenge started off as a practical joke involving classic Total Drama competitor Amy. Buuuut, it's turned into more of a rescue mission," he said, pointing a remote down at the beach and pressing the button.
The shot cut to both teams on shore as they turned and looked at a television cart that had just been wheeled over by a long-haired white male intern. The screen cut from static to none other than Amy trapped inside what appeared to be a somewhat spacious wooden coffin. She woke up and bumped her head on the lid. "What? Where am I?" she asked, looking around in confusion. "I'm buried alive?!" she exclaimed and pounded on the low ceiling with her fist in a rather panicked fashion. "GET ME OUT OF HERE!"
"Burying someone alive is super dangerous," Trent scolded, "even by your standards."
"That's why we're using the buddy system," Chris told them. "And instead of letting last year's losers have all the fun, we brought in one of this year's duds!"
The cast's direction moved back to live feed of Amy as the sound of snoring was heard coming from within her prison. The camera zoomed out to show Katie curled up and asleep in the coffin with her.
"Katie! She's back!" DJ exclaimed excitedly. "What happened to her?"
"She ate a lot of Chef's buttolini," Chris explained as the focus cut back to the beach, "so she's gonna be out for a couple more minutes," he laughed.
"That is just messed up for you to do!" DJ scowled.
Confessional: Sammy
"Is it just me, or does Chris become more and more deranged with each passing season?" Sammy talked to the camera.
Confessional Ends
Chris carried on. "Maggots! You've got your compass and your map to the general vicinity of the chests at the other side of the island. First team to rescue the girls wins the challenge. Now go!"
Geoff, Molly, Anne Maria, and Scarlett ran off into the woods without another word, but as the Rats moved to follow, Chris landed his helicopter on the sand in front of them. "Uh-tu-tut-tut," he said, "not so fast. To the losers go the penalty belts. Chef," he turned to his grinning assistant, "lock 'em in!"
The cook stepped out of the pilot's seat and walked over to the five Rats, and the footage skipped ahead to him locking a metal belt around Trent's waist, with handcuffs attached to each side to keep his arms in place. The camera zoomed out and revealed that identical belts had already been locked onto his teammates.
"These things must weigh a hundred pounds!" Trent complained.
"120 pounds to be exact," Chris replied before slotting a metal detector onto his back.
"How is a metal detector supposed to help us find a chest?" Sierra asked in confusion.
"It's not," Chris smiled, taking out a red megaphone and shouting "Now GO! GO-GO-GO-GO-GO-GO!"
The Rats promptly ran off into the woods.
Confessional: Scott
"We're behind the Maggots and disadvantaged, and I'm going to keep it that way," Scott grinned.
Confessional Ends
The camera moved to a nondescript patch of ground somewhere, a muffled pounding sound coming from below it. Amy was then heard grunting in annoyance, and the scene cut inside her chest as she frantically pulled out a cellphone. "Chris and his crummy show can just burn to the ground," she complained as she started dialing.
A ringing came over the phone, and the screen split down the middle to show Chris answering on the left. "Hello~?" he opened with an almost mocking singsong voice.
"You've gone too far," Amy said. "You can't just-"
She was interrupted by a loud snore coming from within the coffin.
"Was that you?" Chris asked.
"No it wasn't," Amy responded. "This girl's a heavy snorer, and it's driving me nuts."
Chris shrugged as he stowed his phone back in his pocket. "I'm sure she's fine," he said to himself.
\
The scene moved to the Maggots, the four of them arriving at the edge of what the camera soon panned over to show was a massive swamp with smelly, bubbling green water dotted with toxic waste barrels.
Immediately the four began to cough. "This smells like gym socks and skunks in one big burrito," Molly griped.
"According to the map, there's a path around the swamp," Scarlett said, looking at the map in her hands, "but it'll take too long, though."
"We'll just have to go through the stink," Geoff shrugged.
"As long as the Rats don't follow us, I'll go along with it," Anne Maria said before they ran into the swamp.
\
A large purple dragonfly landed atop a stump in another part of the swamp. A pale purple frog sitting on a lilypad nearby promptly shot its tongue out at the dragonfly, only to yelp as the insect caught the tongue in its mouth and bit down hard.
The camera panned to the left, showing the edge of the swamp again as the Toxic Rats arrived.
"Ugh," Sierra immediately complained, her face scrunched up in disgust. "That smell is disgusting!"
"Smells like home," Scott sighed happily.
"We have no other choice. We have to go through here," Trent said.
"Now you're speaking my language," Scott smiled before the two ran through the swamp.
DJ and Sierra were about to jump in, but were stopped by Sammy holding them. "Why did you stop us, Sammy?" Sierra asked.
"You may or may not believe me before, but I need to tell you to vote Scott off if we lose," Sammy begged.
"Why do you want Scott gone?" DJ wondered.
"I've been thinking about it, and I eventually realized that Scott's the one who framed Leshawna," Sammy said. "And I also realized he's the one who paralyzed me with the seagull."
"Why would Scott do that?" DJ asked curiously.
"I don't know, but he's probably trying to sabotage us and pick us off one by one," Sammy replied.
"Scott did try to leave during the trivia challenge," Sierra remembered.
"Are you sure you're telling the truth?" DJ asked the cheerleader. "I wasn't on this team to start with."
"If you don't believe me when I say he's throwing the challenges, then just help me vote him off," Sammy pleaded.
"To be fair, he's super obnoxious and rude," Sierra considered. "I'll definitely vote for him next."
"So will I," DJ agreed. "Mama always taught me to stay away from negative influences." The three jumped into the swamp when their conversation ended.
The camera lingered after they left, just long enough to catch the the dragonfly from earlier buzzing out of the swamp still carrying the frog by its tongue.
\
The scene moved back to the Maggots, Molly and Geoff trailing behind their teammates.
"I say we dispose of Molly should we lose this round," Scarlett said to Anne Maria. "She's not the most supportive player here, and I know you don't want to separate from Geoff."
"Well, Molly hasn't left us behind again, and I'm not going to hold that over her," Anne Maria said, looking back at her map...and unwittingly walking up onto something rough and green and scaly.
She was cut off by an ominous growling below her, and looked down and ahead just as the small, beady eyes of an alligator rose above the surface of the swamp.
The mutant beast promptly reared up, revealing its long tusks, spines, and tentacle-like forelimbs and tossing both Anne Maria and the map into the water. She and Scarlett quickly went back and regrouped with Geoff and Molly, and all four screamed and ran forward just before the mutant alligator pounced onto the spot they'd just been standing in.
"We can hide in that tree!" Molly exclaimed, the camera following to a large tree in the swamp ahead of them. The four quickly ran over to it, Molly giving Scarlett a boost into it before scrambling into the branches herself.
"It's coming back!" Scarlett told them as Geoff pulled Anne Maria up into the tree next. The tanned girl looked back over her shoulder and gasped in fear as the shot quickly cut to the massive mutant swimming towards them, then roaring and pouncing. Anne Maria was pulled up just in time and the alligator slammed head-first into the tree's protruding roots. The whole tree shook, but the camera panned up to show that the Maggots had managed to hang on.
"You're a lifesaver, Party Hat," Anne Maria told the boy who'd pulled her up.
Confessional: Anne Maria
Whenever we're together, Geoff tends to act cool or dumb around me," Anne Maria stated to the camera. "And who can blame him? Check me out. The tan, the hair. Look at me, I'm hot!"
Confessional Ends
"We better leave before that thing wakes up," Anne Maria said, the camera panning up from a shot of the stunned mutant alligator lying at the base of the tree.
"Good idea," Geoff told her before dropping back down into the water. His teammates joined him, and the shot quickly focused on Anne Maria as she pulled out the tattered remains of the map.
"The map's ripped," she spoke.
"That's not a big deal," Molly told her. "We still have our compass, so we'll know where we're going."
"And lucky for us, I kept a hold of the compass," Scarlett said as she held up the object.
Confessional: Scarlett
"I let Anne Maria hold the map for us so if it got ripped, it'll give Molly a reason to try and convince Geoff to vote for me," Scarlett confessed. "Irresponsibility is a big factor as to why previous players got eliminated."
Confessional Ends
The static cut to the five Rats watching the alligator looking around from behind a tree.
"Okay," DJ said, "if we circle around a bit, we can avoid the alligator."
"I don't think we can avoid all of them," Sammy spoke nervously, drawing the team's attention behind the group to a pair of smaller, paler alligators that were swimming towards.
Sierra turned around and smiled confidently. "Don't worry, I'll take care of them," she said. "You guys go get that chest!"
"But-" Sammy said.
"Just go!" Sierra demanded, prompting her teammates to leave.
The two smaller alligators hissed menacingly while Sierra stood her ground and said "I'm not going out without a fight!" The two alligators pounced on her as she let out a scream.
\
"So which way do we go next?" Geoff asked his team.
Scarlett walked ahead a bit. "Moss grows on the northern side of trees and Chris said our goal is to the north, so we need to go that way," the brainiac pointed to the right.
The camera cut to the outskirts of a massive forest of thorn bushes. "We have to go through a thorn bush forest?" Geoff asked in shock and horror.
"Of course not. We go through there," Scarlett pointed to a route closer to the camera and around the thorns.
The Maggots shared a look of wide-eyed shock. "Okay, that's better," Anne Maria nodded.
She, Scarlett, Molly, and Geoff quickly ran off to the right.
\
A flash took the scene to the edge of a clearing with the thick thorn bush forest visible a little ways in the background. The Maggots arrived from the left, and immediately looked around.
"This clearing is just like the one on the map," Anne Maria said as the group moved further into the clearing and started digging.
The Rats were shown arriving later. "The Rats are already digging!" Scott complained.
"And where's Sierra?" Trent asked.
As if of cue, the obsessive uberfan -now sporting a black eye and tattered attire - arrived. "I told you I could fend them off," she woozily bragged. "They gave up after I lost most of my blood." She then passed out and fell near a rock that caused her metal detector to go off. DJ smiled and kicked the rock away to reveal a ring with two keys.
"Two keys?" DJ mused. "The small one must be for the cuffs!"
\
The footage skipped ahead to an unlocked penalty belt falling around DJ's feet. The camera panned up to show him and Sammy examining the other key.
"This one must be for the treasure chest," DJ said.
"Hey guys, I can feel Amy pounding below me!" Scott lied to his team. "We must dig here!"
"Got it," Sammy nodded.
As Sammy and DJ used their metal detectors to dig through the dirt, and Sierra still looking passed out, Scott dragged Trent to a distance away from the team.
"If I tell you something, do you promise to keep it a secret?" Scott whispered.
"Of course. What is it?" Trent pondered, to which Scott took out the invincibility statue. "The invincibility statue?"
"I still can't believe I found it," Scott said. "I looked up a tree and the statue was hidden in the leaves."
"And why are you showing me the statue now?" Trent wondered.
"I just wanted you to trust me," Scott followed up. "Our teammates are obviously going to vote for me, and if I use this, it'll cancel out the votes against me."
"I'm not ready for you to leave yet," Trent smiled. "Thanks for letting me know you'll be safe."
The shot cut to the Maggots digging their hole with Scarlett poking her head out. "The Rats are here, so we need to hurry!" she called out. "How deep did Chris bury them?"
"You don't need to worry about that anymore, because we just found the chest!" Molly said as the lid swung open and Amy quickly hopped out.
"That was insufferable to go through!" Amy panted before walking away from the scene.
"And the Maggots win," Chris called down to them all as he arrived in the helicopter.
With the exception of Scott, the Rats gasped in disappointment while in their hole. "You said you heard them here!" Sammy told the devious boy.
DJ pulled himself out of the hole and ran over to where the Maggots were standing. "Don't worry, Katie! I'll get you out of there!"
He jumped into the Maggots' hole and held Katie in his arms. "Katie! Are you fine? Please wake up!" he told her.
Katie's eyes began to open up, and when she saw DJ holding her, she smiled joyfully. "DJ? Is that you?"
Confessional: Katie
"If eating a lot of turkey makes me fall asleep and wake up into the arms of a really cute guy, I'm ordering 100 packs of turkey when I get home!" Katie confessed.
Confessional: Trent
"Scott told me to vote off DJ with him so we wouldn't be dealing with a threat," Trent admitted. "I don't want to do this to a past and current teammate, but Scott does bring up a good point."
Confessionals End
It was now night time, and after a brief focus on the moon accompanied by a hooting owl, the camera panned down to DJ and Katie sitting together on the steps of the Rats' cabin.
"Sorry you had to go through being buried underground like that," DJ talked to the perky influencer.
"Chris is very underhanded. I'll tell you that," Katie responded.
"I remember you telling me you liked me the day you got hurled out of the island," DJ smiled awkwardly.
"You do?!" Katie's eyebrows raised up.
"Yep, and I never got to respond to you about that," DJ said.
"Well, if you feel differently about what I-" Katie tried to say, but got cut off by DJ touching her lips with his own.
They kissed for a few seconds before they stopped, the two of them looking awkwardly happy.
"That was my way of saying I love you too," DJ said. "I'll have to talk to Mama about this, but once she approves, we can begin our relationship."
"Oh, definitely. I have to go now, but I want you to know I'll be cheering you on from the sidelines," Katie eagerly replied back before they hugged each other affectionately.
\
The scene flashed to a long-distance shot of the island. Another flash, and the camera cut to the campfire pit where the Rats - except for Sierra - were waiting nervously. Chris was in his oil drum podium bearing not a tray of marshmallows, but four slips of small, yellowed paper.
"Okay, players," Chris opened. "The votes are tallied. And by a tied vote, tonight's losers are none other than..."
"Wait," Trent interrupted. "Where are the marshmallows? And more importantly, where's Sierra."
"The marshmallows were eaten by a hungry me," Chris bragged, "and Sierra was deemed too injured and woozy from the alligator attack, so we had her evacuated from the game for good."
"Really?!" Sammy's eyes widened. "Aw. I hope she gets better soon."
"Regardless, I'm still carrying on with the ceremony," Chris continued and read from his slip. "The people with the same amount of votes are…"
Sammy looked at DJ nervously, and DJ took a look at Scott narrowing his eyes at them, to which Trent started feeling worried.
"DJ and Scott."
Trent gasped at the news while Scott looked taken back at first. The dirt farmer soon composed himself and said "Sorry. But I ain't going nowhere." Scott pulled out the statue and flipped it on his hand.
"What!?" Sammy yelped in surprise with DJ gaping as well.
"The invincibility statue! Nice! That means Scott is safe," Chris announced jovially. "This also means that the tiebreaker will be avoided, because tonight, thanks to Trent and Scott, DJ is going home!"
DJ was stunned to hear the news and looked down in disappointment.
"But... no hard feelings, dude. You will be missed," Chris reminded the eliminated contestant.
Trent stood up from his seat. "Sorry for eliminating you, but maybe a group hug can sort things out."
Scott and Sammy followed suit, and eventually, DJ, Sammy, Scott, and Trent were all embracing each other and hugging happily.
\
The scene cut to the docks, where DJ was on the Hurl of Shame as Chris and Chef watched on.
"Ready to fly, DJ?" Chris asked the gentle giant.
"The sooner I'm out of here, the sooner I can talk to Mama about Katie," DJ confirmed, and then, without warning, he was sent flying into the night with a scream.
The camera panned to Chris as he faced the camera with his usual smiling demeanor as the usual cymbal beats opened the series' capstone theme. "And that's another loser out of the game. Come back for even more painful awesomeness, next time, on Total! Drama! Revenge, of the Island!"
(Roll the Credits)
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2023.06.09 23:02 Floodkillaz Question about selling?
I plan on selling my Ford Escape to carvana. Have too many cars and need to downsize. It's making a noise from the rear drive unit when turning from a stop. I don't want to deal with it. Is there anything they can do after the paperwork is signed, to come after me post sale because of this?
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