Quest diagnostics hours

Pokemon Go Global Trades

2018.06.30 15:01 tankytank Pokemon Go Global Trades

Worldwide trading for Pokémon Go!
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2011.01.16 10:10 TickleSplits Tenrō Jima

Fairy Tail is a whimsical and adventurous anime, full of Wizards, Dragons, and Talking cats! This epic series takes us through all the dangers that the members of fairy tail face and eventually overcome through mutual love and friendship. Through Arcs of all kinds Fairy Tail sticks together and learn more about their guild members past!
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2016.11.22 21:15 flamearrestor Soul Reverse Zero

Soul Reverse Zero English community sub for the latest Sega mobile RPG. Let's go!
[link]


2023.06.10 20:37 Hot-Yak2420 Moving water heater from dedicated GCFI circuit to a different circuit on a different panel appears to fix nuisance AFCI tripping AND improves water heater performance - what does this mean?

In my quest to solve my AFCI nuisance tripping issue it was suggested that the issue maybe a brand new tankless water heater on a different circuit that could be causing the issue. An electrician suggested I try plugging the unit into a different circuit a non different outlet, temporarily for diagnostics.
I did this and I haven't had any AFCI tripping (yet...). In addition I noticed that the slow heating of the unit I had reported when it was first installed dramatically improved. When the unit was installed it could take 3 minutes or more to get hot water, now it's instant.
I was told the issue could either be a bad GCFI (being a general contractor installation they used the absolute cheapest generic units) or bad grounding or even a bad heater.
The GFCI is easy to check (I can just try installing a good name brand one and see if that makes a difference). The grounding issue I don't know how to check. Is there something I can look for visually. Does the improved performance point to poor grounding? I want to more or less solve the problem myself and then I can go to the contractor with absolute confidence and demand they fix it. Until now they have just given me the run around with excuses like "AFCI always do this" or "tankless water heaters often take time to heat up".
submitted by Hot-Yak2420 to askanelectrician [link] [comments]


2023.06.10 20:28 miniika USJ: Requesting plan to best work around a Klook schedule

We bought "Express Pass 4"'s for our upcoming trip to USJ. Klook put Harry Potter entry at 15:50, which is 2.5 hours after SMW (13:20). Our priority is Mario, so we'd like to push back the Harry Potter entry as much as we can get away with. We can even abandon Harry Potter entry if we have to, so that's an easy solution to have as much Mario time as we want, but I'm hoping for ideas on how we can do both.
In USJ, how much time would we need for:
The express pass from Klook only lists a single time for area entry, but not a range. Do we need to be at the area early? Can we be late (if so, how late can we be)? Will there be a line to enter? Curious how much wiggle room there is on area entry, and any advice in that. For example, could we show up at the Harry Potter area 45 minutes late and still get into the area (followed by a mad dash to Forbidden Journey)?
When using the express pass, do you activate it as you get into line or later? If we show up at the ride 5 minutes before the end of the range are we still going to be okay?
We have the area entry/express pass on paper (QR code). Do we have to associate that with the app or can we leave it separate? I'm hoping we can use the app to request a Mario entry (so that we'd potentially end up with 2 entries, app and paper), so that way we might not have to abandon HP entry. Could we also request a Harry Potter entry as well as Mario, or can you only do one? Then if the new HP time is more reasonable the problem would be solved.
Thanks for any ideas on how to make this work!
submitted by miniika to universalstudios [link] [comments]


2023.06.10 20:25 SadmanV22 This game isn't very respectful of player's time - Renown, dungeons...

Been spending the last 3 or 4 days to get all the altars of Lilith and finishing each regions renown for the bonus skill and paragon points. It was just something I decided to do because; with the leveling system in the game being as it is, you kind of get weaker as you level up... so to make yourself resistant to feeling weaker, I figured that gearing up and getting all the altars and paragon points in advance would make sense. (Since it has nothing to do with levels)
For perspective, I am a level 62 Necromancer, and I get to play maybe 2 hours a day? On weekends I could do maybe 3 or 4 hours? I'm forced into my countries mandatory military service (Singapore) at the moment, so its not something I can avoid. I also don't want Diablo 4 to become an all consuming time sink, because well, that's probably not very healthy.
So far I have barely completed Scosglen, Fractured Peaks and Dry Steppes (Paragon points), and have just gotten all the altars of lilith. If I have to do this every time the season comes out, I think I'll just give up min maxing all classes (Probably only do it once for this character I'm running)
I think the issue is that the quests and dungeon clearing are pretty much non-rewarding. I am completing quest that give me barely any xp or loot, and dungeons which have aspects I don't care about // don't progress my glyphs. I am sinking many many hours literally for 20 paragon points and nothing else.
Nightmare Dungeons are also painfully slow in terms of progress. Not in terms of how fast I can clear them, my gear is pretty well optimized for world tier 3, and I can 2 shot elites usually, but in terms of how painfully slow leveling up glyphs are. I don't want to run 300 dungeons to complete 1 of my 4 or 5 glyphs. (I'm throwing 300 as a guestimate, but who knows that shit could be worse)
Speaking of XP, I'd much rather go to Pvp zones and fight mobs there where mob density is actually good? People rarely fight in PVP anyway, but if you wanna take me on, it'll at least be more interesting than grinding through dungeons endlessly .
Whoever said getting to level 100 will take 80 hours is full of cap. CAP I say. I turned on Kripparian's stream today and mans was at level 98 about 12 hours ago.
Considering I am not a streamer, or a godlike optimization player like Wudijo, this is highly concerning considering that those fellas over there who are no life-ing the game with like 15 hours a day, are still struggling to get to level 100 (Kripp), I can't help but wonder how long it will take me to get to level 100.
Straight up, I might skip season 1 because I'm still working on my Pre-season character.
TLDR: Make the game less grindy. Maybe make the renown gathering at each region easier? Events contribute to renown? Make my horse less buggy so I spend less time slowing down. Maye make it so I can hit 2 goals at once - like farming renown in each region contributes some XP to my glyphs?
>>> I am pretty well above an average player already. Am I insane at this game? no. But I'm quite sure if i can't hit level 100 in 1 month, there is little hope of most of the majority of the player base ever hitting a level above 80.


submitted by SadmanV22 to diablo4 [link] [comments]


2023.06.10 20:19 HumanityFirstTheory For those of you in the US--where do you go to get regular blood tests?

I want to get regular blood tests to obtain data on a variety of biometrics. I don't have any health conditions that warrant this so I don't think insurance will cover these tests.
I see two large-scale labs that offer you to buy blood tests without a prescription needed (direct to consumer): Quest Diagnostics, and Lab Corp.
Both companies offer direct services to just purchase the test and get your results online. Quest has Quest Direct, and Lab Corp has their own thing.
Has anyone used either of these services to get their blood drawn (specifically by buying the lab order themselves, and not through a doctor)? The prices don't seem too bad. How seamless is the process?
Thanks!
submitted by HumanityFirstTheory to Biohackers [link] [comments]


2023.06.10 20:16 reactivemango Physics 1 Tips

Taking physics 1 over the summer, which is 1 chapteday, and I wanted to ask for tips. I didn’t do as well as I hoped on the diagnostic exam (80), because the wording confused me. I usually find the same happens when I’m doing practice problems. I can’t afford another B since I’ve gotten B’s in bio 1, chem 2, chem 2 lab, and English. But I just don’t know how to crack down on physics and make it make sense. It takes me hours to nail down one concept, which also so discouraging because I see my friends/peers figuring out the same concepts in only 10 minutes. Tips?
submitted by reactivemango to premed [link] [comments]


2023.06.10 20:06 Various-Quantity5217 Is the solo story content difficult enough to be engaging?

I'm interested in trying out ESO because I've burned through thousands of hours on wabbajack skyrim lists. I'm not looking for dark souls difficulty but do the fights in the quests and stories require any kind of thought or is that reserved for the endgame trials and dungeons?
submitted by Various-Quantity5217 to elderscrollsonline [link] [comments]


2023.06.10 19:57 Zarr1 88 hours in and still I have not been able to finish a game

Title says it already. I really like the game but suck at it. I watched a lot of contents from CarveaHole and FilthyRobot but still struggle with it.
I even remember CarveaHole's video where he basically tells, that one must just 'git good' (i hate these two words in conjunction with games which should be at least fun) to figure out how the different fights against necromancers, dire wolves, Goblins, nachzehrers, orcs and goblins should work out.
Needless to say that there are even encounters which I couldn't even bother trying, where a necrosavant just teleports directly next to my ranger bro (instant rage quit).
Anyway, i have been lurking here for a while and now am confident enough to create a post (finally) Couple questions I currently have:
  1. when do you stop farming (brigand) armors? I have to admit, that since an early game run takes 10s of hours i lose interest in the game/run once I almost have finished equipping every frontliner bro with a good enough armor. Meat shields did not get any, as repairing armor is expensive. I lose the interest in continuing the game after day 40 or so as I notice that I tried not to play the game but optimize it as much as possible that the fun gets out. I wish I would experience more of these random encounters I read in bb wikipedia rather than to find them in the wiki.
  2. How do you deal with the fact that you had a tough fight and some of your brothers are crippled or just escaped death, are low HP and now I would need to rest like 7 days to get them ready again. Cannot quest for 7ndays straight is an expensive thing.
  3. What to do if there is no real brigand armor farming quest available and quests involving enemies of wolves, Goblins and necromancers are just too strong, similar to orcs and nachzehrers that you (or rather I) feel lost, dealing with these? Running around pointlessly makes me lose so much hard earned money. The company eats it away..
  4. How do you get good recruits? I even tried smart recruiter not enabling Me to lose those promising bros. recruiting in this sub appears to myle like a trading/collecting card game sometimes where we tend to compare the well enough bro to a somehow god-like bro some other redditor has been able to recruit in his own run.
Please don't get me wrong. The fact that I suck at this game but still, after so much trouble want to play this games from time to time makes me realize what great of a game this is and I really want to play this game instead of suffer from this game.
What were the things that made it click for you? In one run i noticed that I do not necessarily need to kill the enemy but just break his soul and then focus on the next target and thus on the whole group that I had a great run.
submitted by Zarr1 to BattleBrothers [link] [comments]


2023.06.10 19:49 mix_master_meow I brought It With Me Part III

Part II
Don’t
The eerie warning still echoes through my shaken psyche.
It has been about ten months since I last updated the Báthory saga. Ten months and three more disappearances. I am not sure where the dumping ground for the devoured cadavers has moved to, but I am all too aware of where Báthory is the vast majority of the time.
Even though Báthory has not spoken to me again since its warning in the wake of the medium’s grisly demise, its presence has been a constant at work.
When I arrive.
When I hold a Zoom conference.
When I pick up the phone.
Báthory’s inky outline haunts my door when it isn’t off hunting for another stomach-curdling meal. A constant reminder that it is aware of my reluctance to stand idly by while the feeding continues. A reminder that any effort to stymie its bloody feast will be met with swift, intense, and lethal violence. A reminder that my usefulness has expired and Báthory’s patience has limits.
As you can imagine, this has done wonders for my general disposition. My colleagues have noticed my constant nervousness. Students openly comment about my paranoid “vibe” and complain about the ever widening turn around on grades. I have struggled with anxiety before, but this is different. That was general anxiousness about everything that made me frustrated to stand in slow lines or push through crowds. This is a paranoia about something very real. I know exactly what the threat is and what it can do.
But how can I grade in a timely fashion when I still have to be a husband and father at home, then use my old sleeping hours to conduct the research necessary to stop Báthory? Grading is slipped in between meetings and classes during my work day. The few hours between work and “bed time” are to ensure my burden does not destroy my family, and then I browse through online sources for any glimmer of information that could banish this malevolent entity.
Honestly, the late night research hours sometimes work to my advantage. I have moved beyond keeping the scope of research limited to Native American folklore and mythology. I have expanded to any and all strains of supernatural belief across the globe. You know, a completely realistic and manageable scope. I’m not running headlong into a swirling vortex of paranoia and guilt induced insanity, I swear. You just have to have solid, healthy coping mechanisms. The off-brand sugar-free Sour Patch Kids that I devour like a hangry Kronos keep the crazies away. Down the hatch blue raspberry Poseidon.
But, back to how being a night owl researcher has worked to my advantage. Many of the repositories that I contact in search of ancient tomes on mythology and lore are overseas. The time difference means that even though it is the wee hours for me, it is normal business time for some of them. Language barriers be damned, I have Google Translate on my side. Oh, and also the motivation of not wanting to continue being an accessory to appalling murders. That helps me to get my point across the linguistic gaps to these archivists a lot too.
I have already racked up an impressive selection of books of mythology, demonology, and every other topic that could possibly lend some insight to the origins and weaknesses of my shadowy companion. Composed of ancient first editions, reprints, translations, and original copies, the stack has taken over the entire right side of my desk and the coffee table next to the visitors chair in my office. It has been slow going to get through the books. Even when I can locate a colleague that can help with translations, there is often an issue with dialects or other translation hurdles that slow the quest for illumination. Not to mention the probing questions about what exactly my research goals are.
I have spun so many incoherent stevia-fueled lies that I have lost track of what I tell everyone I am on about. The sleep deprivation tends to leave me unprepared for the question and each query receives an off-the-cuff response that never seems entirely satisfactory. It is a good thing I already had a reputation for being a bit eccentric.
Then again, the rumors about how I am linked to the death of that medium might be a more compelling reason for many to lend a helping hand to the rambling, disheveled, wide-eyed professor that storms into their office looking for assistance with analyzing passages of arcane ghost stories.
Keeping my hoard of esoteric books in the center of Báthory’s hunting grounds and conducting my research throughout the fields of prey turned out to be the opposite of a well conceived plan. When prepping a trap for a predator, you should probably not shop for the supplies in its lair.
Keep in mind, I never once claimed to be the Napoleon of monster hunting.
A few days ago I stepped from my office for a quick faculty meeting. I know for a fact that the office door was shut completely behind me, I am a bit obsessive about making sure I close doors behind me. Just be sure that it was fully shut, you will understand why I am emphasizing it here in a minute or two.
After a speedy yet frustrating faculty meeting about details that could have been an email and a shortcut to gather some more snackables, I set off to return to my lair of gothic readings. Imagine my surprise when I found the door ajar.
Imagine my surprise when I entered the room and found the wall smeared with gore and the crumpled body of a student topped with the stump of what had once been a head on the floor.
The bright green collared polo and slacks were still immaculate. His black and white sneakers were as clean as if he was trying them on fresh from the box. The only thing askew was that his neck ended in a still oozing stump and a viscous concoction of skull, skin, brain, and blood was smeared around a rather deep hole in the drywall. This wasn’t the kind of drywall hole a Mountain Dew infused Kyle creates after losing a match on Call of Duty, this was the kind of hole a sledgehammer wielded by someone with a bloody glee in their heart creates.
Naturally, after a brief shocked yelp and unceremoniously depositing my lunch on the floor I called the police. A murder had just occurred in my office. I knew the police could never catch this particular culprit, but what else was I supposed to do when faced with a corpse in my office? Wait for the custodians to take it away with the gummi wrappers and other garbage?
Imagine my surprise when the first responding officer had also been there to question me at the medium’s death. And oh boy, did he definitely recognize me. That stern face was clearly practiced. His face had the round quality of a cheerful baker in a Disney cartoon. Eyes not hardened by years of stress and worry. This was someone who could leave work at the office, but turn on the character while in uniform.
If you are wondering, he did not seem to regard my presence at another death scene as an unwelcome coincidence. His face had more of an “I knew this motherfucker was up to no good” quality to it than surprise or any other reaction. Can you blame him? First I was walking with someone who just happened to start screaming before running away from me into traffic and now one of my students looked like he was trying to spread brain jam on my office wall. He knew I am connected to the deaths somehow.
If only he would believe the truth. If I told him, I would definitely have a Netflix documentary sooner rather than later.
He asked me the normal, if you can call them that, interview questions. We discussed my whereabouts, the identity of the victim, and the timeline of events.
Not buying what I was selling, he decided to pull the security footage. I offered up no objections, the tape would clearly exonerate me. But I also knew it would not provide any evidence he would accept of another, more sinister, culprit.
Just as I had stated, the video showed me leaving my office at the time I had provided. About three minutes later, the student could be seen entering my office.
But how? I know I had shut the door.
Unfortunately, the angle of the camera did not show the latch side of my door, and thus there was no evidence that I had securely shut it. Clearly, according to the officer, I had misremembered. We had both watched the student enter with no resistance. He just pushed the door open. I asked the officer to play back the tape from after I left.
What was I looking for? The shadow that played along the wall toward my door about a minute after I left.
Báthory had set a trap for both the student and myself.
Báthory had had enough of my meddling.
But why not just kill me?
The next part of the video showed me returning, making the gruesome discovery, and calling the police after soiling myself. No evidence of anyone else ever having entered or left my office.
Except for that shadow again.
Releasing me upon my own recognizance, the officer asked if I took one last look at the scene to see if I noticed anything unusual. Aside from the Pollock-esque redecoration my wall had undergone. I indicated to the officer that I did not.
But that was a lie.
About a quarter way down the stack of books on my desk had been a hefty tome bound in faded blue and gilded with dull silver lettering. That book stood out to me among the others due to its age and quality of craftsmanship.
It was no longer in the stack.
That book had the key to Báthory.
You sly bitch.
I racked my brain to remember the origin of that book.
French? Slavic? Uzbek?
I could search through my spreadsheet, find its metadata, and track down any copies if my office wasn’t now a crime scene and everything in it evidence. I would have to find the book itself.
You have overplayed your hand, Báthory.
Now it is a race to the finish. Either I find the contents of that book or Báthory successfully frames me for murder.
Game on.
submitted by mix_master_meow to nosleep [link] [comments]


2023.06.10 19:44 CommercialTax6723 Decryption riddle

This code was sent to me and I have 24 hours from now to complete it. I’m not sure what the cipher or the key is but here is all the clues I got.
In a realm of shadows and despair, A nihilist's heart once found solace rare. Angela, a name that stirred his soul, Love's melody, destined to take its toll.
But cruel fate snatched her away, Leaving him lost, alone each day. In darkness he dwelled, longing for her touch, Seeking solace, a void that seemed too much.
Then a whisper, a voice from beyond, A supranatural offer, a chance to respond. "Play a game by the rules," it enticed, with mysterious rules, To bring Angela back, the heart's desires to fuel.
He knew he must play fair, to unlock the way, Hints concealed, secrets in words would sway. With the key close to his heart, Angela, they spoke, Unveiling the path, secrets within their cloak.
Decoding messages, piece by intricate piece, Subtle whispers, guiding his release. As he embarked on his journey, a cryptic dance, The essence of their love, a chance for second chance.
Trials awaited, challenges in his quest, Unlocking the secret, putting his heart to the test. For in this game, love's stakes were high, His devotion to Angela, he couldn't deny.
Through enigmatic clues, he persevered, Navigating the shadows, his purpose endeared. A battle against time, against odds that bind, Seeking answers, unlocking love's bind.
In a realm where shadows and love entwine, He fought for their story, a chance to realign. Will he triumph, against forces that oppose? Love's resilience, only the game would disclose.
In the realm of shadows, their fate was spun, The nihilist fought, his heart forever won. For love, like a cipher, held secrets untold, And in the game's embrace, their tale would unfold.
Code: 23 46 63 30 74 23 64 74 66 58 82 62 66 55 44 37 74 53 46 85 67 58 82 33 26 64 34 49 53 53
V sbyybjrq gur ehyrf
submitted by CommercialTax6723 to codes [link] [comments]


2023.06.10 19:40 Realistic-Cap-7635 Personal reflection on the game, and how it could be better

SAs someone who has:
  1. Completed all quests
  2. Completed Badum quests
  3. Unlocked Everything (Factions all 20)
  4. Have 285/285 with gear and guns
  5. Have around 8m - 10m Kmarks
  6. Am at best average at straight up PvP, most of my success is from playing smart and cautious (making moves at the right time, rotating and repositioning in fights, coordinating with my team, counting shots, etc)
These are the following things that I have observed about the game, but more specifically after patch 3.4:
  1. Most of my time playing the game is spent PvPing in duo and trio squads, helping out some of my friends do their quests, or just going around solo gathering cables for letium drills, doing data drives for dungeons, or farming pistons and aluminum for oil, or just doing jobs for scrips
  2. Having 10m sometimes but nowhere to spend it on since my stash is perpetually full means that I have to sell perfectly fine guns such as Flechettes and Advocates to buy Kors and Brutes just to keep my money down so I can pick more stuff up to sell and not waste K-Mark rewards from jobs.
  3. There has been a significant rise in cheaters after the patch. Before the patch, there were at best 1 cheater every 4 or 5 raids. Now it seems that there are cheaters almost every other raid, and raids without cheaters are either empty or full of white gear guys doing what white gear guys do.
  4. Dungeons somehow outclass Lab Keycard rewards. I understand that they are not the same thing, but I have over 800 hours this season, not once have I found a Lab Keycard. Good thing I opened the Lab keyroom just before it got nerfed.
  5. Due to all the end-game content being around the north-western part of Crescent Falls, the south-eastern part of the map is empty. The only people I ever find there are either white gear guys questing, or cheaters who ape for my brute that ran from Starport Warehouse.
  6. Matchmaking is still not fixed. I still get trios in my Crescent Falls/Tharis raids despite being a solo. (I literally see their drops, no they are not teaming)
  7. Before the patch, I had to forge around ~125x before completing the 10 Slags I need for Badum. After the patch, I have managed to get 5 slags in less than 20 forges, and got 2 slags back to back just a few raids ago. The drop rate may be slightly higher than intended, but the sample size of my personal experience may not reflect the actual statistics.
  8. Tharis is dead. As someone who actually enjoys Tharis Island, it's frustrating to have my favorite map nerfed to the ground that no one ever comes there anymore except for some white gear warriors looking for a comeup or just mining Tharis Iron, or those who are there to farm slags. It's a shame, because currently, Tharis is the only map that is actually almost free of any cheaters because of the level requirement to unlock the map in the first place(Most cheaters get banned before unlocking it, and the cheaters that actually play on Tharis are most likely retail cheaters meaning they are legit players but decided they needed an edge to play the game)
  9. I've been randomly getting disconnected from the raid, with my gear just vanishing, then immediately dropping back into the same raid naked. Sometimes, this happens over and over again, until I can find respite from a stranger who mercy kills me or until I exit to station which I usually do.
Now what exactly can be done about the game? I will enumerate suggestions that directly mirror the points that I have made above.

  1. The end game loop is absolutely terrible (wow, 103,127th time this has been said on the sub, i know). The game is absolutely in need of some content especially for end game players. PvPing is absolutely the only real thing that can be done, and while that is fun, why not just play other shooters that go straight to the point like Apex? Jobs are mostly tedious and annoying to do, and it does need either an update or a rework. A global leaderboard would also be cool, as we saw several people actually playing the game just to get on the howlerbuster boards.
  2. The money cap seems like a band-aid solution to a bigger problem. With the current economy of increased ammo and repair costs, more items added into the item pool, and no more permanent insurance, below average players are having a hard time keeping a steady economy in the station whereas successful players still are successful. I personally never really had a hard time hitting the money cap over and over again, the harder thing to do is actually keep my stash from overflowing. I thought the approach to season 3 was to make it easier for newer players to get into but the current system hard gatekeeps casuals while barely doing anything to sweats. Something they could do is just to add a high-roller lobby where you cannot insure gear, and the lobbies cost Kmarks to drop into or even aurum, and is locked with gear requirement so you know you will be fighting people in gear. This also means that if you die, you do not get anything back, and that what you paid for to get into the raid is also gone. (An immediate effect of this implementation might be that we would get almost empty lobbies in regular and high roller instances due to the players being further split into separate buckets but this change alone would bring back so many of the sweats who stopped playing the game back, and the casuals could actually just finish their quests)
  3. Nothing to say about cheaters really, but a few hours into the patch, guys were flying everywhere once again despite " 3.4.0 containing various backend improvements and tweaks to the anti-cheat formula and Yager adding new systems to the game to help detect and prevent the kinds of cheats we have found to be the most common ". I understand that 10 devs vs 1000 cheat makers is a tough battle, but certain measures to make reporting and banning cheaters can be done. Adding a death cam that can only be played after either the whole squad is dead, or the enemy squad is dead is one thing that can be doable, many other games have this feature. And before anyone starts going, "well, you can't do this because you can drop in the same lobby if you drop back down again and now you know where the enemy is", just make it so that players have a 15-minute cooldown per instance of the map which aligns with the time it takes for gear to despawn. That way, even the information you receive from the death cam is irrelevant 15 minutes later, and is only really useful for reviewing deaths and as evidence for cheating. Sure, you can get a lucky 5-headshot beam with a Kor on someone but 12x in a row in the same raid? That's an easy ban if anything.
  4. Key rooms are massively underwhelming right now. Community Room? Here's a green creature mod for your smg. What's that purple keycard you got there? - Oh, it's an Overgrown Keycard. That's 3 Circuit Boards, 21 Basic Light Ammo, and a white backpack. I've gotten 5,000 Overseers Office Keycards, but 1 Basecamp Armory Key, please explain how this is possible? Back in Season 1, key rooms were heavily utilized(as they should). Base Camp Luggage Room was always open, so was Armory in Jungle. Garage in Greens? Good luck. Hell, even Community Room was worth the trek because Loose House was there as well. I've since sold all my keycards early into the season as I have found it utterly useless and I have better luck picking up high tier weapons and armor just running around Tharis Island. Something clearly should be done here, the Lab Keycard during the start of Season 3 was perfect - it was hard to get up there, it's an extremely rare card, and it can be only used once. The loot was god tier, but that's assuming you can evac with it. And almost everyone only really got one shot at opening it, but I suppose that was too good because now all you ever really get is 3 PKR Maelstroms and a blue set. Sidenote: Puzzle Rooms are also really bad. They really are only for the reactors, and the weapon crate is a bonus, but the process of completing the puzzle, especially solo, is way too much of an ask for so little of a reward. The only puzzle really worth doing is the one by greens prospect since it can be done solo in 15 seconds, but even then you get shot as soon as you start doing it.
  5. South-eastern side of the map of Crescent should get some love. Add something there that would actually make players want to go there, or at least make them decide which side of the map they should go to. As of now, all the high-gear players go Warehouse/Pinnacle due to the large open areas which make it ideal for fights, versus the thick jungles of Favela that has dense foliage and full of cliffs where you die if you slip off of. Sure missions take you there, but everyone eventually completes their missions and its off to Pinnacle most of the time from hereon out. Buffing Community Key will not pull players there since keys are single use, and I understand the dungeon is there but let's face it, not many people enjoy doing the dungeon in the first place, be it easy as it was back then or how it is now.
  6. Fix matchmaking. That is all. Please.
  7. Whatever this is, keep it the way it is. Don't find out oh, the drop rate was increased to 30% instead of increasing it by 3% and reverting it back.
  8. Add gear lock to Tharis. That's it, plain and simple. There should be some risk to Tharis, and on the opposite side of the stick, there should also be reward. What is the point of ammo being more expensive, repairs being more expensive, money being harder to keep, if I can just keep dropping back in to Tharis with just a white backpack, mine for 5 minutes and evac with 30-50k worth of Kmarks in Tharis Iron? Imagine doing that for an hour, that's an easy 300k right there. Just about the same amount you get from completing a letium drill, but with no investment, no risk, just sacrificing your sanity for the sake of money. As it stands, in order to add 5% less fauna damage and 5% less damage from storm strikes to my shield and stamina regen during storm on my backpack, I have to fight 6 free loadouts ratting in and around Tharis without gaining anything yet risking everything.
  9. I understand ping limit, server issues, yada yada yada. Just make it so if you go poof, let our teammates pick our shit up. PLEASE GODDAMNIT. This is so dumb. I've lost countless loadouts to this dumb mechanic of being booted out of the raid, and now just to add insult to injury I get dropped back in but naked over and over again. What spaghetti code is this where you fix one thing and 12 other things become broken. Just please drop our shit, let some rando pick it up and have a nice feeling picking up a kor and purple set. I don't care. JUST DROP OUR SHIT PLEASE and thank you.
submitted by Realistic-Cap-7635 to TheCycleFrontier [link] [comments]


2023.06.10 19:33 L3-Bilibili Descent mode, Solo, Loop 24, 5 hours 40 min, and share some tips


https://preview.redd.it/9bs3mg8po75b1.jpg?width=1920&format=pjpg&auto=webp&s=49f2f42fdab5ecfd92040d178d1f983c9d148620
The game didn't crash
The characters didn't die
and the game network accelerator didn't disconnect
But Me,really can't hold it, too tired. 6 Hours.



https://preview.redd.it/dfisqktuo75b1.jpg?width=1920&format=pjpg&auto=webp&s=83a60ef0ea652b7550bf6a08ceadc2b243b0dcf1
It is currently 11th on the list, which is not bad
I only bought level 10 accuracy +“Get a random talent at start”upgrades in DC and nothing else.

What I got:
  1. 30 season levels
  2. 21 chests, including 2 exotic weapon chests (one of which is supposed to be a weekly quest, the other may be a season pass)
  3. Expert skill points 40+ (When I heard this game will have a new mode, I was very happy, thinking that could be a good mode just like survival mode in TD1, so I created a new account)

That's all the rewards. Nothing. And very little fun.
And if you quit this mode, the progress will clear to zero!
Take loop 40 as the end point,It will take at least another 10 hours to play. Starting from 15th loop, there will be 3 waves of enemies in each room.

Overall, the cost of failure in this model is too high, resulting in high levels of frustration and very little positive feedback. (Game crash ,network,PC reboot ETC, and u can not save ur progress!)

Even in the late stage, the player's skills, talents,every are build up in good shape, there is not much fun.
Because similar experiences, or even better experiences, can be played in normal mode, even more comfortable, such as hunter suits and strike suits.



If you want to play this mode, I also give you some tips:


In the first 5 loop:
From Loop 6:

After killing Namesis

Each time you enter the room:
  1. Choose a safe corner according to the terrain
  2. ambush the door where the enemy appears+next to ur safe corner.
  3. Try to kill these enemy at the start of each wave, so that half of the entire room is safe for u in next 20 seconds. During this time, fine enemy's position. Take them one by one, using run-shoot(just like cod) if necessary, to avoid being redefended by the remaining enemy.
  4. Try to get back to the safe zone before you kill the last enemy in the wave.
  5. High ground usually has advantages, but some maps are longer, and high ground is not a safe place, in this kinf of map ,you need to go to low areas, and try to block doors and clear a safe zone.
  6. Killing bosses is easy because of the size of the map.
  7. In DC u can buy Elite enemy protection upgrades, this seems to be unique, no talent in speed Descent can provide.
  8. I don't upgrade my skill strength at all, after killing a BOSS, I increase my armor depending on how easy it is for the enemy to crush my armor. if i think i am safe ,i will upgrade firepower
Ohter:

Overall, I wouldn't spend another 6 hours playing this mode
Since Namesis can only be killed once, the rest of the game is not much fun, your equipment and skills are grow up and become perfect, but the challenge(Namesis) is gone.

Changes I hope UBi could make:
submitted by L3-Bilibili to thedivision [link] [comments]


2023.06.10 19:12 j_in_sf_ CVS result wait for Cystic Fibrosis. Help!

I feel like I am losing my mind. Both my partner and I are carriers of Cystic Fibrosis (same common mutation) so we elected to do CVS testing at 11weeks 5 days. The doctor said she got a good sized sample and the wait for all results should be about 2 weeks.
WELL we are now at 3 weeks and 3 days past procedure time. Microarray came after about 10 days. At the two week mark I contacted our GC because I was losing it and so anxious I couldn't sleep. She said they had to culture the cells blah blah. When I checked in yesterday she said they have extracted the cells so maybe another week but I don't have faith in their estimates anymore. I felt like all the strength I had to wait expired at the two week mark and now I am just getting more and more depressed waiting.
Has this happened for anyone else? I saw some old posts about waiting for CVS results but I was wondering if timelines have changed for people in the past couple years? How long did you wait for results for CF or any of the other single gene mutation diseases after your cells cultured? I'm in NorCal if that makes a difference for peoples wait times considering the labs. My sample was sent to Quest Diagnostics in San Juan Capistrano.
submitted by j_in_sf_ to BabyBumps [link] [comments]


2023.06.10 19:09 asd8dhd The Secrets of Interstellar and Interplanetary Travel

DISCLAIMER
I almost didn’t post this. Not because I think it’s too wild or doesn’t make any sense. In fact, quite the opposite. The information I present here, which is the result of countless hours spent re-watching videos, listening to audio, and cross-referencing official information, is something that now seems to me to be far too viable not to be correct. I have actually tried to prove this theory wrong and… well basically I can’t. So, please bear this in mind as you read. This could end up being one of those rare occasions when we’re actually onto something. Either way, I hope you enjoy the post.
First point; this is going to be a long post. Given the subject matter, it needs to be. Second point; I have not added any images or videos directly into the post but have instead included a great many links embedded within the text itself. This should ensure that the post is no longer than it needs to be but should still allow you sufficient opportunity to fully scrutinize every part of my theory, so that you can determine for yourself whether or not you think it holds weight.
I have organised all of the information under specific headings designed to make everything more accessible. Each section focuses on a particular aspect of the main theory. Even if you think that some of what you are reading may not be relevant, I can assure you that everything written here has been included as an important part of a much larger puzzle, and so I would advise that you patiently make your way through the entirety of the post. In an effort to ensure that your time invested here is appropriately rewarded, and in the spirit of preserving the scientific method, I have tried to keep flavor text and blind speculation down to an absolute minimum.
Note that I will be listing various aspects of this post as being confirmed correct or incorrect as and when we have official information to verify such facts. So here we are, after five long years of waiting, the inevitable release of Starfield, like the event horizon of some nearby black hole, is almost upon us. With the Showcase now a mere 24 hours away, it is time for us to take a look at what makes this particular game so special, as well as discovering just how we will be given the means to fly among the stars.
And so, without further ado, let us begin.
Hitchhiker's Guide
From watching gameplay footage, and also listening to various devs talk about Starfield, we know that at some along the early part of the story, we will find ourselves on board a Constellation Starship, which is appropriately named Frontier. With us on the ship is VASCO, an adorable robot assistant who will eventually become one of our possible companions. But how did we even end up on this ship? Well firstly, I do not believe that Frontier is our ship, or at least not at first. And so, we’re probably here in the capacity of a ‘guest’ of some kind, or more likely, a hitchhiker.
If we take a look at this scene, we first hear a male shouting “that’s the Crimson Fleet! and then a female saying “Everybody get ready!” After this, we can see that the group we are with is attacked. We already know that we uncover some kind of unknown artifact whilst mining for ore near the beginning of the Main Quest, and that the aforementioned Crimson Fleet is essentially an organised collective of space pirates. But what we don’t know is why they attacked us. This is not something I will be diving into in this particular post, although I do have some theories about this. But the relevance of the series of events here described cannot be understated, as they seem to be the launching point for our entry into Constellation and the adventures that follow.
Next, if we look a little further, we can see that this seemingly-important member of Constellation is not with us when we arrive at their Headquarters on Jemison, which suggests that he may have been killed during the above mentioned attack. Also note that, in-spite of not having a voiced protagonist this time round, we can clearly hear somebody talking over Frontier’s comms system, which means that there must be a designated pilot. Given the fact that we don’t see anyone who is confirmed as being the pilot (although it may actually be this person), it is safe to assume that this designated individual was with us during the flight but was first injured in the attack on the planet’s surface and was then taken to Medical Bay after we successfully land on Jemison.
It is my belief that, after perhaps being exposed to some kind of energy pulse from a grenade or something similar, the first member of Constellation we see was outright killed (hence why we are then asked to join up ourselves, perhaps to take over his role). The pilot, however, clearly survived as we can hear him talking to Control over the comms system during what is actually an extended two-way conversation, but I think that his vision was somehow compromised so that, even though he is able to speak, he is temporarily unable to see. The good news about this most unfortunate situation is that it opens the door for us to quickly step into the hot seat and, with the pilot acting as our guide, we will experience our very first Starfield flight tutorial.
Radio Chatter
If you listen to the beginning of both the Official Teaser Trailer and Official Gameplay Reveal for Starfield, you will hear both halves of the radio conversation I have referenced above, or at least the parts of it that Bethesda have given us so far. The first of these is spoken by somebody being referred to as Control, and the second by Frontier’s pilot. I previously posted a link to an audio I made and put up on Soundcloud, which gives us all of the confirmed parts of this conversation carefully spliced together and enhanced for clarity. Note that some of the audio, despite these enhancements, is a little hard to make out.
The final, in-game conversation is going to be a fair bit longer than what we have here and will be based on the specific processes that are required before attempting a Grav Jump. I don’t think we will hear this conversation every time we perform a Jump (especially given that our protagonist does not speak), but the first time we experience this early step-out moment, a detailed and appropriate pre-launch conversation will only serve to enhance what I’m sure will be an awe-inspiring experience.
Note that, at the end of this post, I have provided a link to a written transcript detailing what I think is being said in the full version of the above conversation. In the meantime, here is a breakdown of the confirmed parts of this audio. This is slightly different from the version I previously posted, due to new evidence clarifying exactly what is being said here. I have left line-spaces to help show where the missing parts of the audio will eventually go:
PILOT: "Control this is Constellation Starship Frontier."
CONTROL: "Constellation Starship Frontier, we have you on scanners."
PILOT: "We're ready to start on your signal."
CONTROL: "Performing Road Systems check. Helium-3 tanks, check. Seals are intact."
PILOT: "Maintaining Exit Vector course, Steady 'till Ready."
CONTROL: "We are still go."
PILOT: "Coordinates input, plotting Jump course."
CONTROL: "We read you Constellation."
PILOT: "Sky-Bus is converged, we're looking good."
CONTROL: "Jemison route looks good."
PILOT: "Allocating Auxiliary Reactor Power."
CONTROL: "Prepare for departure. Graviton Loop Array Spool, check."
PILOT: "System checks are green across the board."
CONTROL: "Your space Lane is clear."
PILOT: "Grav Jump commencing in 5, 4, 3, 2, 1."
Road-Trip
At first, this seems like a typical, albeit futuristic version of an Air Traffic Control conversation. After all, much of what is being said does sound very familiar, and the rest seems appropriate to Starfield’s apparent Hard Science Fiction theme. But it’s only when you start digging a little deeper that you realize that something else is going on here as well.
Note the following terms taken from the above transcript: Road, Exit, Course, Coordinates, Bus, Route, Departure and Lane. All these words share a very noticeable common theme. They are all in some way related to Road Networks. Note also the phrase “green across the board," which sounds like it could also be a reference to Traffic Lights.
Zooming Along
Next, let’s look at this map, which features the home of a certain Software Development Company you may have heard of. If you zoom out a fair bit, you will see two large Cities, namely Washington and Baltimore. Zoom out a little more, and you can now see the cities of Richmond to the South and Pittsburgh to the North-West. Zoom back in over any of these four major cities, and you will see that there are many more smaller locations within each of the city limits.
Now scroll the map over to any of the areas outside of these cities, and you will find a multitude of other important locations. These include residential areas, airports, medical facilities, sports and leisure facilities, research facilities, manufacturing facilities, tech companies, supermarkets), hotels, places of worship, and many others. All the above locations are important in one way of another to the continued functioning of our society, and all can be placed within two distinct categories. These are Population Centers and Infrastructure.
You’re Gonna Need a Bigger Boat
Now imagine that there has been some kind of catastrophic flood in this area, and all these locations, although somehow miraculously intact, are now separated from each other as a series of individual islands in the middle of a newly formed ‘ocean’. Suddenly, the existing Road Network, along with any cars, busses, and other road vehicles, would become useless. You would need to use a completely different system, one designed to properly accommodate these changes, which would of course have to incorporate such elements as harbors, shipping routes, and vehicles capable of travelling along a waterway.
Now let’s zoom out again, this time further. Much, much, further. Each location has now been transformed into either a planet or a moon, spread across various star systems covering a vast region of space. Each one of these planets and moons will have its own individual features, resources, possible inhabitants, and infrastructure requirements. With such a quantum leap in terms of scale, if we now wanted to travel between these locations, which could in many cases end up being several light years apart, we are going to need something far bigger in terms of scale, complexity, and technology.
Shown In 60 Seconds
During the first ever 60 seconds of Starfield footage we all saw, shown in the form of the Official Announcement Teaser at the end of BE3 on June 11th 2018 (which redditor InToddWeTrust2023 has very nicely referenced here), we were given some surprisingly important clues which now form the cornerstone of this theory. Not only have these clues stacked up with every consecutive trailer released, as well as many of the other official videos and various other snippets of information, but their sheer level of consistency places them well outside the realm of possible coincidence.
Some of these additional clues were given to us in the two videos referenced above which contain the comms audio. The second of these two videos, namely the Official Gameplay Reveal, dropped, as would be expected, at the end of last year’s Showcase on June 12th 2022. Some of the most crucial information we have been given to date regarding my theory is actually contained in the 70 seconds shown before Todd even begins to speak. We will discuss the relevance of all of this a little further on in the post.
Lo-go/no go
First, some Space related terminology. In Mission Control speak, a Launch Status Check, also known as a go/no go poll, is part of a very carefully designed system implemented by US Space Agencies to ensure maximum safety and the best possible survival chance of both the ship and its crew prior to launch. This, or something similar, will undoubtedly form an integral part of the pre-launch, or rather, pre-Jump procedures incorporated into Starfield, especially given what we know in relation to its specific influences, attention to detail, and focus on realism.
But let's look for a moment at a different type of launch. Let's look at the process of carefully managing the flow of information when you are launching a long-awaited, multi-million-dollar triple-A video game and you happen to be a major player. With the combined might of Bethesda, Zenimax, and now Microsoft, there is clearly a great deal of scope in terms of how they were able to execute all of the steps involved in this process. One critically important factor, and one that has been masterfully implemented in the promotion of Starfield, is the use of familiar iconography.
If we look at the iconography seen during the promotion of Starfield, we can see that there are two main elements. These are the circular Starfield logo, first unveiled in 2018, and of course the recently updated Bethesda Games Studios logo, which has existed in various iterations since around 2006. Both of these share a common, simplistic yet effective design, and the BGS logo in particular is now light years ahead of its original design as seen on box art and in promotional materials for The Elder Scrolls VI Oblivion. At the time of Oblivion’s release, the long-term use of this particular logo, which incorporates the now familiar Fallout Vault Door, was a little uncertain due to restrictions with the associated licence (more on this below). But once this matter had been resolved, it would make a lot of sense that they would then develop this logo into the much sharper, more modern version we see today.
Licenced to Fly
Way back in April of 2007, Bethesda realized one of their biggest long-term business goals by finally securing the full rights to the highly acclaimed Fallout series. Prior to this, in 2004, they had been granted limited rights which would allow them to develop Fallout 3 and then two additional games, but they clearly wanted full and unrestricted access to the franchise and all of its assets. Since this time, in addition to Fallout 3, we have seen the release of Fallout New Vegas, Fallout 4, and Fallout 76, as well as a number of smaller projects, including Fallout Shelter. This is all the proof you need to confirm the fact that, in-spite of some initial setbacks, Bethesda’s insistence on going the extra mile with regards to securing the full franchise, was most definitely worth it, and was seen by many as a landmark achievement.
Looking at the most recent entry to this ever-expanding series, namely Fallout 76, I would like to draw your attention to two of this particular game’s trailers. First, we have the Fallout 76 Official Trailer from 2018, and then The Pitt Story Trailer from 2022. In the first of these two trailers, at around the 35 second mark, we see the new BGS logo once again, and then near the end of the video we see a smaller version, neatly tucked away over on the left-hand side of the usual copyright notice. If we then look at the second trailer, at around… Hold on a second, let me rewind that a bit… wait, what?
This is where things start to get really interesting.
One Small Step
Okay, going back to the Fallout 76 trailers, although the smaller version of the BGS logo can be seen at or near the end of each of these, only the first incorporates the larger, ‘splash-screen’ version. “But why is this even important?” you may ask. “They may have simply forgotten to include this detail in the second trailer.” I can assure you that this is most certainly not the case. In fact, I am one-hundred-percent confident that this was quite intentional. I would even go as far as saying that this one, seemingly insignificant detail, actually brings us a step closer to unlocking the secrets of Starfield. Essentially, Bethesda have taken full advantage of how we all think we remember certain details, and as such, this is an example of truly expert-level hidden marketing on their part. I also believe it will form the basis of at least one of the big reveals during the showcase.
One Giant Leap
Let’s go back one more time to the Announcement Teaser and the Gameplay Reveal for Starfield. Look at how drastically different the BGS logo is in both of these videos compared to any of those used in promoting Fallout 76. What will really blow your mind here is the fact that all four of the trailers mentioned above were first shown to us during the same two Showcases we have just been discussing! In other words, the first of these videos for both Fallout 76 and Starfield were both unveiled at the 2018 Showcase, and the second of each at the 2022 Showcase. And yet each respective pair make use of drastically different versions of what we all thought was the exact same logo. This means that Starfield has been designed, from the ground up, to be viewed and experienced in a totally different way than, and completely separate from, any of Bethesda’s previous titles.
To clarify this point, after extensive research, I can confirm that this new, animated BGS logo, with the vault door rolling off to the left and then ‘opening up’ just before the text appears, has never been featured anywhere in an official capacity that is not directly related to Starfield. It is completely unique to this specific IP. This fact ties together everything we have looked at in the post so far. It also lets us see things from a completely different ‘orbital’ perspective. For example, I believe that this information gives us the real reason why Bethesda worked so hard to secure the full rights to the Fallout franchise in the way that they did. Not only did they wish to create awesome games set within the Fallout universe, but they also needed total freedom to make use of a specific part of this franchise that so that they could then incorporate it into their next, very very big, space related IP.
For Mankind
Okay. This is the part you’ve all been waiting so patiently for. This is the big reveal. For months now, perhaps even years, we have all been drip-fed the idea that Starfield is essentially “Skyrim in Space.” The reason I think that we have been told this is to misdirect us away from an intrinsic, interwoven connection between Starfield and Bethesda’s other major franchise, which is of course Fallout. But just to put your mind at rest, I do not for a nanosecond believe that the reveal will be, “We fooled you all, it’s actually Fallout in space!” no matter how cool that might at first sound.
What I do believe is that Starfield will be so different and so unique when viewed alongside anything else that Bethesda have published, that it will quite literally take your breath away. This game, the spark of which was first ignited 25 years ago, is Todd Howard’s true passion project. Everything else was simply the path he took to finally get here. This is the story he has always wanted to tell, the story of Mankind’s true legacy. And it all starts, just as it did when Interplay released the original Fallout) game back in 1997, with a familiar, but staggeringly different Vault Door.
The Vault
There is a very special and completely unique hidden Vault in Starfield. Not only is this particular Vault unlike anything you have previously seen anywhere within the Fallout universe, but it is also unlike anything you have seen in any game. Period.
This hidden Vault is actually the key to both interstellar and interplanetary travel. And it also happens to be the single biggest construction project in human history, extending across a span of almost one-hundred light years. And it is not even close to being completed, even after more than two-hundred years of construction.
This Vault is, by its very nature, completely invisible and shielded away from view. It is quite literally hidden in plain sight, and it can only be accessed through one of its specially crafted Vault Doors. But what does all of this mean for gameplay, and how does something like this even work? I’m glad you asked! Let’s strap in and prepare for launch, because we’re all in for an incredible ride.
Welcome, ladies and gentlemen... to The Starfield
Entering The Starfield
The following is my own interpretation, based on scientific reasoning and a huge amount of detailed analysis, of exactly how I think this system works. It is, as ever, backed up with several links throughout, as well as additional evidence for which I shall provide a separate link at end of the post. I am expecting perhaps some differences in terms of specific details once we get hold of the final release of Starfield, but I am confident that I am at the very least well within the ballpark with all of this. Okay, here goes.
The Science Behind the Magic
Starfield is the name given to a vast network of interconnecting tunnels, spanning the entirety of the Settled Systems, providing us with a very fast and highly practical means of travelling between different planets, and even different star systems. These tunnels exist within a localized, folded state, known as Tunnel-Space. The construction of the Starfield is made possible thanks to a technological breakthrough which allows gravitational waves (or Gravitons) to be woven together to form something known as a Gravity-Tunnel, which is then stretched out and connected between any two existing stellar objects, such as two planets in a given system, of even two stars from different systems.
In order to maintain the integrity of each tunnel, it is wrapped in a special type of Exotic Matter known as Superfluid Helium. This has a number of highly unusual properties, including negative energy density and negative energy pressure. This essentially makes it the physical-space equivalent of time going in reverse, meaning that it is capable of counteracting the effects of any conventional physical force, including the gravitational pull of a black hole. As such, it will hold the structure of the Gravity-Tunnel together for an indefinite period of time over a potentially infinite distance through space.
Within the Starfield are a large number of Nodes and Junction Points. Nodes are used to connect together all of the planets in any one Star System, and Junction Points then connect different Star Systems together, making use of much larger Gravity-Tunnels that are the equivalent of Interstate Highways. Note that all flight between any given planet and any or all of its moons is handled locally, outside of the Starfield.
Because all of the stars, planets, and moons in the Settled Systems are in a constant state of flux, by which I mean their relative distance and positions) are constantly changing in respect to each other, the tunnels within the Starfield have been designed to be able to expand and contract almost infinitely so that they can accommodate any changes in these two factors depending on when, where, and how you travel.
Although the main tunnels are designed to transport people, resources, waste, and other items directly relating to either Population Centers or Infrastructure, I believe there is also a sub-system) that will allow much smaller objects, such as probes, to carry data-packets that can be upload at one location and then downloaded at another, effectively solving the problem of inoperable delays in communication between remote locations.
Inside of each Gravity-Tunnel is a bi-directional singularity, which can be switched between two opposite polarities whenever required with the help of the surrounding Exotic Matter, allowing for two-way traffic inside what is essentially a one-way system. This means that, as long as you are able to ensure the correct polarity of all connecting Nodes and Junction Points along your route (as in “Sky-Bus is converged” and “Jemison route looks good”), you will be able to travel, in theory at least, from any point A to any point B, as long as all of the required interconnections exist within the system.
When travelling through the Starfield, you will set a specific route, known as a Sky-Bus, which is a specified pathway that runs from your staring location to your destination. You will then, with the help of Starfield Control, access the tunnels using a Gating System which I will explain below. Incidentally, I believe that the accepted in-universe name for the actual transit network that we are making use of within the Starfield is the Sky-Bus Tunnel System.
Each tunnel in this system actually has two separate ‘Lanes’, one on the left for outbound traffic, and one on the right for incoming traffic. As I have explained above, each of these tunnels can only accommodate a single direction of traffic flow at any given time. And so, a safety measure had to be incorporated to prevent any accidental attempts to travel the wrong way down a tunnel and destroying yourself and your ship.
At each end of any given Node or Junction Point is a Gate. These are the ‘Vault Doors’ I have been referring to. The Gate comprises of a gigantic metal outer-ring connecting to an inner Vault Door. This Vault Door will either be at the center (closed position), or the left (open position) of the outer ring. The open/left position will allow outbound traffic to leave the orbit of the current planet they are in proximity to. To allow inbound traffic, the entire outer ring, with the Vault Door locked in place, will rotate clockwise through 180 degrees to the open/right position to allow access to the inbound Lane. When the outbound Lane is then once again required, the structure then continues to rotate in a clockwise motion until it reaches the open/left position once again. When required, the Vault Door will return to the neutral position at the center of the ring, and the tunnel will be locked.
Regarding Grav Jumps: Whenever you wish to perform a Grav-Jump, you must first request permission from Starfield Control, who will guide you through the process. Once the route is set and your Exit Gate is locked in place, by activating your ship’s Grav-Drive, along with it’s incorporated spooling system, you will first lock on to the front of the tunnel entrance.
Next, using a system similar to an Aircraft Catapult, you will be pulled into the tunnel at great speed, where the Graviton Loop Array will hold your ship in-place inside the tunnel, and will also ensure you don’t accidentally go down the wrong path. At the other end, the spooling system described above then acts as an Arresting Cable, slowing you down over a very short distance.
If all of the above is actually correct, especially the last part, then I think I will be having this on repeat in the background before Grav-Jumps!
Finally, here is the link to my additional supporting evidence and other materials, including some stuff I haven’t had a chance to really go into yet. Feel free to throw any questions at me, and I’ll do my best to answer them. In the meantime, Showcase will commence in 24 Hours…
submitted by asd8dhd to Starfield [link] [comments]


2023.06.10 18:54 kaa1993 I have a feeling Rebirth is going to be massive in length.

Not to theorize on “where it will end” as there’s plenty of videos and theories out there already, but just based on the sheer number of story to get through, and the variety of locations that devs will want you to spend at least an hour or two in per locale, there’s just so much to cover. Kalm, Nibelheim flashback, Mythril mines, Junon, Costa del Sol, the cargo ship, Gold saucer, Gongaga, Cosmo Canyon, Rocket town, temple of the ancients, possibly everything after that up to the black material scene (Mt Nibel, Wutai, COTA, areas I’m already forgetting).
There’s just so much to cover, and my point here is I have a feeling when they talk about this game being “massive”, it’s not referring to the size of the world or scale of the areas, what they mean is that the actual volume of story content alone could be 50-60 hours. Something like Red Dead 2, if not bigger.
I have a feeling this game won’t offer too much in side additional content, and that might be saved for part 3 where the weapon fights, KOTR, and other large side quests are incorporated into the main plot.
What do y’all think?
submitted by kaa1993 to FinalFantasy [link] [comments]


2023.06.10 18:49 Aristant08 SiphonMC - Custom Lifesteal SMP [smp] {Lifesteal} {KoTH} {Economy} {PvP} {Jobs}{Auctions} {Levels} {Quests}

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💰 Get rich in our in-depth economy system.
🔥 Embark on quests and take up jobs from our vast 4000+ quest/job system.
🗡️ Battle hordes of mobs in our thrilling mob arena.
⚔️ Engage in intense PvP action with our multiple daily King of the Hill events.
🎰 Claim FREE ranks
🎮 Interact with NPCs, open loot crates, climb leaderboards, and aim for the top!
🌐 Explore a resource world that resets every 24 hours, ensuring a fresh experience.
⭐️And that's not all! Here's what sets SiphonMC apart:
Leveling system, Skilling system, and Player reward system.
Various arenas to showcase your skills.
Lifesteal SMP: Steal hearts from other players through PvP battles!
Custom features like King of the Hill, Arenas, and Resource worlds.
5000+ quests/jobs, a vibrant economy, cool cosmetics, and adorable pets.
Engage in friendly competition with leaderboards and exciting events.
🎁 Don't miss out on our active giveaway for ranks and crate keys in our Discord community!
🌐 IP: Play.SiphonMC.net
🎮 Version: Java Edition 1.19.4/Bedrock
🌍 Server Location: USA
🔥 Experience the ultimate Lifesteal SMP adventure! Join SiphonMC today and start crafting your own unique story. Together, let's conquer the Minecraft world!
Discord: https://discord.gg/9f9MWa7UkZ
submitted by Aristant08 to mcservers [link] [comments]


2023.06.10 18:45 Delakayla Nightkin Master hanging out in Novac?

I've played so many hundreds of hours of NV, and I've never encountered this. I have no mods installed.
I'm 78 hours into this playthrough. I have completed both Screams of Brahmin and Come Fly With Me.
I had stopped by Novac to see Cliff Briscoe. As I was leaving, I heard a Nightkin speak. I kept looking around for him, thinking I was losing my mind. A Nightkin Master was clipped into the wall of the hotel office, so I went inside and back out. Now he's just hanging out in front of the gate to Novac.
As a note, I did not kill Davison or his group, but I did that quest pretty early, so I don't think they'd still be around.
Examples of his voice lines:
"Shiny screens brighter! Don't let them flicker at us!"
"Buildings not covered in blood. Chip is cause?"
"Crowned heads make nice with bears? Voices confused."
"Funny robot make blinky sounds"
Edit: formatting.
submitted by Delakayla to fnv [link] [comments]


2023.06.10 18:29 rogermario Can't find last location

Hi! I'm have being looking for my last location in the game for like, 7 hours straight and I can't find it. I compare my map to multiple online ones, use the wonderful guide made by a YouTuber named orpheolus and nothing, I can't find the last one. I'm at 99,95% completion, I did all caves, kologs, quests etc, and nothing.
There's a site or some documentation that allows me to checkmark the locations? Or how you guys did it? What was your last one?
Thanks to everyone in advance.
submitted by rogermario to TOTK [link] [comments]


2023.06.10 18:17 RaiEnSui These potato quests are going to be the death of me

How on earth do they expect you to do these things without a walkthrough?! I spent over an hour trying to find little orange particles.
And the blue one! How were we supposed to find all those blue artifacts?
At the very least, I'm intrigued to see where these quests are heading...
submitted by RaiEnSui to DreamlightValley [link] [comments]


2023.06.10 18:03 MJMarto I really want to like this game…

I’m brand new, about 10 hours in, and have been following the main quest and the base building quest, and got a free freighter. I feel like I’ve mostly been doing chores. Is there a point in the game where a more active gameplay loop presents itself (combat, rescues, etc.)?
submitted by MJMarto to NoMansSkyTheGame [link] [comments]


2023.06.10 18:02 Doctor_Soups New PC build restarting randomly.

I build a new pc for the first time last weekend and it keeps restarting. No error screen, just a black screen as if I turned it on. There is no consistent way to reproduce this and it doesnt matter if im sitting idle in windows or playing a game. Timing is inconsistent too as it restarts between 10 - 40 min on startup. The kicker is that it restarted only after I installed programs. For example, after trying to troubleshoot, I reset the pc and left it idle for an hour to see what would happen (nothing did). Afterwards, I logged in, istalled Chrome, Steam, Discord, & GeForce Experience along with the normal windows updates/driver updates from GeForce and it restarted 30 min later. I am not sure of all this is anecdotal so I need help on this.
Here's some things that I've done:
The cpu temp never goes above 41C and I'm not doing any oveunderclocking that I know of. Voltage never goes above 1.3V and the motherboard should have its default setting straight out the box. The bios has not been updated since last year if this is relevant but I REALLY don't want the pc to restart during the update. Pc specs:
CPU: AMD Ryzen 5 7600x 4.7 GHz 6-Core Processor
CPU Cooler: Thermalright Assassin King SE Argb
Motherboard: Gigabyte B650 Gaming X AX
Memory: Teamgroup T-Create Expert 32 gb (2×16) DDR5-6000 CL38 Memory
Storage: Samsung 970 Evo Plus 1Tb
GPU: MSI Ventus 3x OC GeForce 4070 12gb
Case: Musetex NN8
PSU: MSI MPG A850GF Full Modular - 80 Plus Gold certified 850W
submitted by Doctor_Soups to buildapc [link] [comments]


2023.06.10 17:52 FantyBread Need advice finding mean ass gun

When I first started DL2 I was getting endless mean ass guns from infected, military convoys, loot crates etc. But I've now stopped getting them outright. It's been about 4 or 5 sessions or around 15 hours of gameplay grinding for xp/side missions and to find them again but they're not dropping. Is this a bug or is there a point where the game just decides you can't have them? Maybe story oriented? (I'm up to "Nightrunners" story quest)
submitted by FantyBread to dyinglight2 [link] [comments]


2023.06.10 17:51 No-Average7671 [LFM] [Crystal Aether] [sMC] [TEA] [static]

Hello, my name is Galaxis and I am starting an early morning group with a friend of mine for the epic of Alexander. I would like this static to stay together until we clear and get everyone the weapons they want. This will be our first time attempting TEA, so all skill levels are welcome to apply. The point is to come out the other side more skilled and shinier than we went in. Right now we need: Tank (non-GNB) Pure Healer Shield Healer 1 Melee 1 cdps 1 rdps This will be an EARLY MORNING group running on Monday / Wednesday / Friday from 5:30am-8am CST. Times are flexible for accommodation, we could both even add more days if it’s early bird time. Guidelines: - we will use logs for studying and practice but, we are not jerks and we don’t have crazy awesome numbers just average/decent. If you are very skilled of course we would love to have you, but please be kind to those who are making improvements. That being said, this is TEA and I would like for you to feel confident in your ability to rise up to the challenge and be dedicated to your improvement over these weeks we play together. - I really REALLY don’t want to take this to party finder. I’m not strict, you won’t get kicked out if you can’t make it sometimes, but please don’t apply if you are the type to call out weekly / constantly change hours. This is a very steady and reliable time for us and we would like to be there every morning. -please bring a positive attitude and a sense of maturity and understanding that we will be doing something long, frustrating, and difficult together. I won’t tolerate yelling, slurs and insults, racism/hate speech, etc even once. You’ll be immediately removed and this ad will be reposted.
Thank you! I hope you come join us morning folk in our quest 🙂
submitted by No-Average7671 to FFXIVRECRUITMENT [link] [comments]