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2023.06.10 06:13 Zagaroth [No Need For a Core?] - CH 094: Boing!
Next >> Mordecai was simply giving into temptation with this second boss. He had wanted to save it for later development, but he also wanted to play with this idea now. And he felt that it would be a nice surprise. So for the first time Mordecai turned his attention towards the technically hostile organisms occupying a part of the dungeon.
“Wait, really? You’re going there? Ewww.” Came Kazue’s mental voice when she realized where his focus was shifting. Mordecai smiled at her response, but kept his attention on his search. He was being picky in a way, but he didn’t want to create something completely mindless. His small constructs might have very simple minds, but they did have minds.
Most of the auras he encountered were far too weak to even consider, despite the size of some of the creatures. There was a certain amount of strength developed from the mind; physical vitality alone could create large amounts of spirit but it took a mind and will to focus it and make it strong.
Of the auras that had a little something more to them, most of them tasted of little other than basic hunger. Those were not what he wanted. No, what he wanted was … there. It wasn’t much, not yet, but there was the slightest hint of curiosity, of hunger turned beyond physical satiation. That would do quite nicely. He could make an offer to a creature like that, a promise to help fulfill this new sensation. He didn’t offer safety or food, he offered stimulation and experience.
There was a sense of confusion at first, and Mordecai couldn’t be happier. If it could be confused, it could learn. The primitive proto-mind briefly stilled, then hesitantly reached back towards the connection to accept. Mordecai’s sense of the creature sharpened and solidified as it became one of his inhabitants, and he mentally grasped it to draw it to the boss room where his avatar awaited, and he opened his eyes to examine what was to become his newest boss.
A gelatinous mass of fluorescent colors shimmered in front of him. If the child-sized ooze didn’t glow slightly, he’d have considered it iridescent instead with the way its colors flowed and shifted. The surface of the creature had a texture that was constantly changing between smooth and crinkled, with occasional bits briefly becoming solid. And floating in the very center was a nearly invisible tiny sphere of crystal. “Oh, you are beautiful.” He murmured to it as he walked around and examined it. “You have the best integration of living crystal and slime I’ve seen yet. I would like to see something.” He stepped up close to it and raised his hand over its surface. “Just a quick poke. Relax and let your reflexes happen, I won’t hurt you and you can’t do any real harm to me.”
Once it acknowledged him, Mordecai used his middle finger to jab at it swiftly. The surface gave slightly before rapidly hardening against the impact and it reflexively built pressure behind that point, then as his finger retreated and the surface tension released the pressure behind that part of the surface automatically flung acid-coated shards of crystal at his hand.
Mordecai spun to the side to avoid most of it, but a few flecks still hit him. They did more damage to his sleeve than to his flesh, but a normal person wouldn’t have taken it quite so well. “Oh, I am going to be happy with you little one. I think we need to start with a name however, and then move on to enhancing you. What do you think of Klastoria?” It pulsed with a pleased-looking flash of color, and Mordecai smiled. “Then it is a pleasure to meet you Klastoria. I am Mordecai.”
“And I’m Kazue!” Announced his wife as she manifested her avatar. “Oh goddess, you are too cute Klastoria!” She practically danced in place as she squeed over the slime. “Mordecai, I want to hug her so badly! How did you find something so cute in that place?”
“Heh, I don’t recommend that just yet love, she needs to learn a bit of restraint first.” Wait a moment. “Um? Her?” He’d initially followed the gender identification before he realized what Kazue had said.
“Yep! Someone this shiny and cute has got to be a girl!” The little kitsune said, and Mordecai couldn’t help but shake his head with a smile.
“I think Zushi might have something to say about boys not being allowed to be cute.”
“Nah, he’s fluffy-cute, that’s different. Klastoria is shiny-cute and pretty like a girl.”
Mordecai decided to translate that into ‘I want her to be a girl’ more than being any sort of rule Kazue was truly serious about. He’d attribute it to youthful whim if it weren’t for the fact that he was pretty certain that a hundred years from now she’d be inclined to do the same sort of thing. He had met her mother after all. “Not a good idea just yet love. Your avatar isn’t acid resistant, and your clothes certainly aren’t.”
While they’d been talking, the little bits of crystal and acid that had hit the ground had melted together and flowed back to rejoin Klastoria. “And I have a spell that can help with that, but let me finish getting Klastoria ready first, alright?”
“Fine fine, hurry up, I want to hug her!”
It was hard to not laugh at Kazue’s eagerness as he turned his attention back to their newest boss-to-be. “Alright, looks like Kazue has decided you are going to be a girl. If you ever decide that’s not right for you, let us know. Now, we want to make you stronger and smarter, though the smarter might be a little slower to come.” Klastoria wouldn’t be able to fully understand what they were saying yet, but she would be able to remember.
He mentally grasped the available boss node and began feeding it the concept of the crystal core in the center gradually growing in size and its paths becoming smaller and more intricate. “We are going to want you to become much bigger …” he paused as a new idea came to him. “Oh wait, how dense can your crystal get?” He had already noticed that the fluid had been compressed when it turned into crystal. Oh, that should work.
“But you won’t always have to be that big. No, with a little enhancement, we can help you compact yourself into a completely crystal form. Yes, that’s going to be your focus, complete mastery of your form and the transition between fluid and solid states.” He had been thinking of focusing more on the acid attacks of a slime-type monster, enhanced with ranged attacks and crystal shards, along with Klastoria being better armored than a typical ooze-type, but this would be, hmm, not necessarily ‘better’ from an absolute sense, but more custom and unique.
Mordecai connected the boss node to Klastoria as he continued to feed in his concepts and took several steps back, motioning for Kazue to do the same. It took a moment for anything to change as all the mana began funneling in, but then Klastoria began to grow rapidly. In just a couple of minutes she grew into a sphere about 15 feet in diameter, jiggling excitedly at all the changes happening. Knowledge came as well as power and mass, and as soon as the connection was finalized she began experimenting.
The huge blob suddenly shrank, transforming into a hard, sharp-edged cube of crystal only about 5 feet across. Mordecai blinked as he ran the math, then double-checked what was happening. It took only a second to realize she’d evolved the concept into a limited version of Shape Change, allowing her to displace a portion of her mass the way many other shape-changing creatures could. But not all of it, she was still nine times as dense in this form, which was a rather intense compression. It put her somewhere in between iron and lead.
It also seemed uncomfortable based off of the emotions from Klastoria, who then began moving through a rapid series of other form-changing experiments. Most of them were manipulating her ability to shift between fluid and solid phases at will with nearly unlimited amounts of discreteness, but she was also able to shift and recall any amount of mass she needed to within her ranges.
She could form long limbs able to swing as freely as any tentacle, but could instantly harden her surface and/or interior to act like exo- or endo-skeletons, and her limbs could have any sort of surface she desired, creating almost any shape of blade or point. The hydraulic pressure that powered her limbs and gave her the ability to fire projectiles of crystallized acid also combined with her size-changing abilities to allow her to leap, and even spin or slightly course-correct by altering her density in one or more spots mid-air.
Climbing was easy too. Any sort of tree-like structure could just be grabbed and used to haul her body up, but she could also flow up walls and crawl along the ceiling by letting her body flow into the tiniest imperfections and then harden into crystal to obtain a surface-wide grip. Mordecai even created a smooth glass surface for her to try on, and Klastoria was able to figure out how to flatten her body enough that simply air pressure could hold her onto it, though she was a bit slower this way.
She couldn’t go perfectly flat though, that sphere of crystal that was the seat of her very self could not be altered. But the ability to change her form so freely gave her lots of options that she was going to be experimenting with for days. Mordecai did point out one new thing for her to try later: With her abilities, there is no reason she shouldn’t be able to drop from almost any height. In her larger form she could increase her internal pressure to just high enough to create a collapsing cushion, while if she made herself a dense, sharp cone she could fall straight into the ground or another object and force it to take the shock of her impact, the rigidity and hardness of her body keeping her from being damaged.
Kazue slid up beside him and asked in an ever-so-sweet voice. “Are you two done playing yet?”
Mordecai chuckled, then swept her into his arms to give her a lingering kiss. “Alright love, you can go hug the squishy slime. She’s learned great control now and should be able to be just soft and pliable enough.” Which honestly would be another great exercise for Klastoria, but he made sure not to mention that thought out loud.
“Yes!” Kazue flung herself at Klastoria with reckless abandon and was quick to explore other play options as the slime could also be anything from a soft cushion to sink into, to a bouncy spring to jump high in the air. Mordecai amused himself by sending some images of what Kazue was doing to Moriko, and the half-elf’s envy was tangible across their link. He doubted she would be initially quite as carefree as Kazue about it, but he didn’t doubt she would enjoy herself.
While his wife played, Mordecai set about double-checking the level and inhabitants, making sure everything tied together and worked smoothly. It would take a few days to get everyone into their routines and roles, and weeks of practice to become well-trained for this mix of terrain and style, but it would be well worth the effort.
The final step was to sweep through again and set limiters. The creatures could simply feel his intent and hold back where needed, but all the more trap-like organisms needed to have a second layer of mana woven over them to reign them in. Things were less sticky, hit softer, and were easier to break. But in exchange, he was able to apply a soft layer of vitality absorption that would increase the fatigue of dealing with the various dangers, roughly approximating how they might feel after dealing with the trap’s full strength.
It increased his overall costs for growing them by about 50%, and if he’d been trying to make them more deadly the expenditure would have failed.
Mordecai snorted. Intent indeed. He’d not thought to layer things like this, he’d grown up just knowing what his limits were on how strong he could make something based on where in his dungeon it was. He’d never tried making something strong, and then ‘waste’ mana by placing a restriction on it. A restriction he could release as needed, but his sincere intent was to only do so if he felt it was needed.
Well, that would cost them a few days at least until they had enough to push down and start the sixth floor, but that was okay. He wanted to work over some ideas with Kazue first anyway. The organization of the first five floors was fine, but despite the theming, the layout was a touch repetitive, and they were deep enough already to make brute forcing a ‘second’ entrance infeasible for most.
<<Previous Start Next >>
My Discord if you would like to talk about the book or see what else I am up to.
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Also to be found on Royal Road.
$3 Patreon: Early chapters, lore excerpts $5 Patreon: Short Stories $10 Patreon: New stories not published anywhere else (Until after I finish this story at least)
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2023.06.10 06:12 SighpolarConnoiter Testosterone and plasma donation
Anyone know if plasma donation would effect the efficacy of testosterone shots? Before the plasm donation? After? I am thinking it makes sense to wait a few days after injection to not lose any of my dose.
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2023.06.10 06:11 KittyNeedsHelp99 When to consider rehoming?
I hate to have to make this post. Made a throwaway account just for this. I love each of my cats dearly, but I’m really starting to think that it may be for the best... I can’t handle it anymore.
I have three cats. I will not reveal their true names, however I will just refer to them as “Kitty” (12F), “Molly” (11F) and “Tom” (1M). I have had Molly and Tom since they were kittens, however I had inherited Kitty 3 years ago after her owner (my great grandmother) passed away.
All three cats simply don’t get along, but Tom and Kitty get along the WORST. At least Molly is civil with the others! It is constant fighting, constant LOUD growling, and constantly waking up and yelling at them to cut it out— I’ve just reached a breaking point.
My parents are beyond sick of it too, and it’s affecting our relationship quite a lot because I want to defend her, and would with my life.
Kitty has a multitude of issues. Kitty has been throwing up daily for as long as I can remember. The vets (she’s been to multiple) have been unsuccessful at finding anything all her life.
It is currently being controlled by special treats. She is constantly going to the bathroom outside of the litterbox, and specifically by the front door. Even when the litterboxes are clean, and especially after they’ve been cleaned, she’ll go there. Parents refuse to bring her in despite my concerns. Her arthritis (she’s fully declawed, poor thing) is clearly catching up to her as well, which I’d assume is one of the reasons for not using the litterboxes.
I just... dunno what to do anymore. It’s clear to me that Kitty wants to be the center of attention, the only pet. It’s been so obvious for so long, that she misses the life she had before; just her and her elderly owner. Feel like a bad person for not seeing how uncomfortable she is, especially with Tom.
I desperately want what’s best for her, but I’m just not sure about it at all... would you rehome in this situation??
If you need more details please don’t hesitate to ask... it’s late and I’m sure nothing makes sense at all.
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2023.06.10 06:09 HaykakanTxa Daily News Report: 6/9/2023
Reading time: 8 minutes, 1721 words
Azerbaijan opens fire on the vehicle transporting Armenian servicemen. the Armenian side has no losses
Azerbaijani units opened fire on the vehicle transporting servicemen of the Armenian Armed Forces in the direction of Kakhakn. The Armenian side has no losses.
Azerbaijani forces violate ceasefire, target tractor in Artsakh Azerbaijan violated the ceasefire on the eastern and northern direction of the line of contact using small arms, Artsakh’s Defense Ministry reports. No casualties are reported from the Armenian side.
Toivo Klaar, Jeyhun Bayramov discuss the process of normalization of Armenian-Azerbaijani relations EU Special Representative for the South Caucasus, Toivo Klaar, met with Azerbaijan's Minister of Foreign Affairs, Jeyhun Bayramov, in Baku. The meeting discussed the settlement of Armenian-Azerbaijani relations, the current state of negotiations with the participation of international partners, including the European Union.
Putin proposes to consider the introduction of common standards of education in EAEU and CIS countries Russian President Vladimir Putin proposed to think about introducing common principles and standards of education in EAEU and CIS countries. Putin: "We just need to build on the foundations of our education system, but look forward"
For the first time, an Armenian candidate will take part in the elections of the Luxembourg communal council An Armenian candidate will take part in the elections of the Luxembourg council to be held on June 11. Tatev Manukyan was nominated by "Fokus" party. More than 50 percent of people living in Luxembourg are not citizens of the country.
Suspect in attempted kidnapping of Pashinyan’s son found guilty, judge orders suspended sentence Gayane Hakobyan is suspected of attempting to kidnap Prime Minister Nikol Pashinyan’s son. The mother of an Armenian soldier killed in the Second Nagorno Karabakh War was found guilty and given a 4-year suspended sentence. She was released from pre-trial detention.
No one questions Armenia’s sovereignty – Russian Deputy PM on results of trilateral task force meeting on unblocking Russian Deputy Prime Minister Alexey Overchuk has commented on the results of the trilateral session on regional connections unblocking. Overchuk emphasized that Armenia’s sovereignty is not being questioned by anyone. The Russian Deputy PM said that all parties want a speedy launch.
Pashinyan, Putin to meet in Sochi – TASS Russian President Vladimir Putin will meet with Armenian Prime Minister Nikol Pashinyan. Putin will also meet other CIS and EEU leaders who are in Sochi for the Eurasian Intergovernmental Council meeting.
Resolution condemning blockade of Artsakh introduced in U.S. Senate Senators Alex Padilla (D-Calif.) and Marco Rubio (R-Fla.) introduced a bipartisan Senate resolution condemning Azerbaijan for its blockade of the Lachin Corridor. The resolution was also introduced in the U.S. House of Representatives by Congressman Frank Pallone, Jr.
Situation in the zone of responsibility of Russian peacekeepers remains tense, Pashinyan tells Putin Prime Minister Nikol Pashinyan met with Russian President Vladimir Putin in Sochi. Putin and PM discuss bilateral issues and regional issues. They also discussed the situation in Nagorno Karabakh, in the zone of responsibility of the Russian peacekeepers, which continues to be tense.
Canceled meeting in Washington and new EU centers in Armenia EU Mission to Armenia plans to open new operations centers in Armenia. Pashinyan: "No one questions Armenia's sovereignty"
Armenia ex-PM: Fantastic opportunities amid Russian sanctions Ex-Prime Minister Tigran Sargsyan believes the risk of pressure on Armenia from the West has existed and continues to exist. However, he claims, the situation has created fantastic opportunities for Armenia. Turkey, Kazakhstan, Georgia, the United Arab Emirates and Armenia are helping Russia bypass all the sanctions, U.S. official says.
Armenia can become unique regional hub of electrical energy – Pashinyan at Eurasian Congress Armenia can become a regional hub of electrical energy, Prime Minister Nikol Pashinyan said at the Eurasian Congress in Sochi. He noted the ‘impressive” economic growth of Armenia. Armenia's exports grew 77,7% in 2022, while exports to EEU countries tripled.
Monthly non-oil export from Iran to Armenia up 144% The value of Iran’s non-oil export to Armenia increased by 144 percent in the first month of the current Iranian calendar year (March 21-April 20) Iran exported commodities worth $478 million to Armenia, while the figure was $294 million the previous year. Liquefied natural gas, iron and steel rods, bitumen, light oils and related products, unalloyed iron.
Departure of Russians may cause 5-10% drop in Armenia’s GDP – analyst Russian nationals arrived in Armenia after Russia launched a war against Ukraine in February 2022. Alexei Kuznetsov, head of the Centre for Country Analysis at the Eurasian Development Bank (EDB) said the departure of Russian nationals may result in 5-10% decline in Armenia’s GDP.
Armenian Prime Minister urges caution on ethical consequences of ‘extremely attractive’ future of AI Nikol Pashinyan has described the future of artificial intelligence to be “extremely attractive” but warned that the ethical consequences must be taken into account. The Armenian PM said that AI is developing rapidly and it could transform many areas of life. He cited experts as saying that AI will become more individualized and integrated into society.
Armenian Speaker of Parliament calls for int’l pressure to prevent further aggression by Azerbaijan Alen Simonyan presented the post-war situation and detailed issues regarding the complex situation in the region. He said Armenia is following developments taking place in the UK Parliament and the activities of all those parliamentarians who demonstrated the level of perception of the situation in our region after the 2020 war.
Russia is becoming hostage to Turkey and Azerbaijan Georgi Derluguian, Professor of Historical Sociology at New York University Abu Dhabi, sits down with CivilNet Editor-in-Chief Karen Harutyunyan to talk about recent developments in Armenia’s wider geopolitical region and their repercussions in the South Caucasus.
Armenia’s TUMO Labs makes it to the final of 2023 ETF Green Skills Award Armenia's TUMO Labs has made it to the final of the 2023 ETF Green Skills Award. The European Training Foundation unveiled the ten finalists on Thursday. The award recognizes initiatives at the forefront of driving the transition towards a sustainable and green future.
Armenia-Azerbaijan discussed at Turkey’s first post-election Security Council meeting Armenia-Azerbaijan relations were among the items on agenda in the first post-election meeting of the Turkish Security Council. Turkey discussed the crises in Syria, Kosovo and Sudan, the Russian-Ukrainian conflict and Syrian refugees.
Ajax officially contact FC Krasnodar for Armenian midfielder Eduard Spertsyan Eduard Spertsyan scored 14 times and provided the same number of assists in 40 games for FK Krasnodar this season. The estimated transfer fee is nine million euros, according to a source.
Armenian Ambassador briefs OAS Secretary General on security situation in the region Armenia’s Ambassador to the US Lilit Makunts met with Luis Almagro, Secretary General of the Organization of American States (OAS) The Ambassador briefed Mr. Almagra on the security situation in Armenia and in
Catholicos of All Armenians wishes speedy recovery to Pope Francis His Holiness Karekin II wishes Pope Francis a speedy recovery. Pope Francis underwent abdominal surgery earlier this week without complications. The 86-year-old is expected to stay in hospital for several days to recover.
Explainer: Jerusalem’s Armenians rally against ‘fraudulent’ land deal A quarter of Jerusalem’s Armenian Quarter has been built on a plot to build a luxury hotel. The land deal has been in dispute for nearly a century. The deal is expected to last until the end of the decade, when it comes to an end.
Young Armenian chess players win Youth Championship medals Robert Piliposyan won gold at the World U16 Rapid Chess Championship. Tyhran Ambartsumianm snatched bronze medal at World U12 Rapid Chess championship. Aleks Sahakyan and Mariam Khachatryan are also among the prize winners.
EU envoy travels to Baku after Yerevan Designated EU Special Representative for the South Caucasus and the Crisis in Georgia Toivo Klaar has traveled to Baku after visiting Armenia. The two discussed the implementation of the agreements reached in Brussels and Chişinău.
Pan-Armenian Games participation bids quadrupled for 2023 The 8th Pan-Armenian Games is scheduled to take place in August. The opening ceremony will be held in Gyumri, Armenia. The number of participants in the games has quadrupled in recent years. Deputy Prime Minister Tigran Khachatryan commended the games as an important component of Armenia’s public life.
15 medical patients were transferred from Artsakh to Armenia 15 medical patients transferred from Artsakh to Armenia today, June 9. 16 medical patients, who were referred to Armenia for treatment within the framework of the state order, returned to Artsakh with their companions. 11 children are in neonatal and resuscitation department in the medical unit. 9 patients are in the intensive care unit, 2 of them in an extremely serious condition.
Aram I: Karabakh right to self-determination can’t become subject of negotiation Catholicos of the Great House of Cilicia, His Holiness Aram I has said Artsakh's right to self-determination cannot become a subject of negotiation. “According to the international law peoples have the right for self-determination".
Putin gives timeline for deployment of nukes to Belarus Vladimir Putin says deployment of Russian nuclear weapons in Belarus will begin as soon as adaptation work at the relevant storage facilities is completed, around the first week of July. Putin announced that Russia would place its tactical weapons in. Belarus in response to UK’s decision to provide Kiev with depleted uranium munitions.
Donations to Armenia: Himnadram
Armenian Wounded Heroes
If you'd like to support me: Patreon
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2023.06.10 06:03 Ok-Noise1616 $50 Bonus CSL Plasma New Donor Referral Code: OULED5SBLS - Use the referral code when you sign up at ANY CSL Plasma location or on the App prior to your first donation and receive a $50 bonus automatically!! This unique code is 100% Valid (no expiration date) - Happy donating everyone 🩸
2023.06.10 06:02 Ok-Noise1616 $50 Bonus CSL Plasma New Donor Referral Code: OULED5SBLS - Use the referral code when you sign up at ANY CSL Plasma location or on the App prior to your first donation and receive a $50 bonus automatically!! This unique code is 100% Valid (no expiration date) - Happy donating everyone 🩸
2023.06.10 06:02 Mrsnate Donor Doctor
Hi all, I'm new here. I took an Ancestry DNA test at 47 years old and found out this week that my 4 siblings, are only my half siblings and my dad is not my genetic father. To say I am shocked would be a massive understatement. I confronted my mother, without my dad, to give her the opportunity to tell me the truth. I didn't think she had an affair, but I needed the truth. I knew they had struggled to get pregnant with me, but not in a million years did I expect what I discovered.
In 1975 my mom's doctor said he was going to get a medical student to donate sperm, they would mix it with my dad's sperm, and artificially inseminate my mom. When I was born, I had many traits like my dad, and they were "so certain" I was his baby. Keep in mind, knowledge of DNA was basically zero at that time. They truly believed that never talking about it was the best answer since there was "no way we'd ever know". 🙄
Enter DNA testing, the closest match to me is a man who was named after his father. When I said his name, my mom said, no, he's the doctor not the donor. But the doctor used his own sperm. I have 7 half siblings on my bio dads side and 4 on my moms side. How do I even process this???
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2023.06.10 06:02 Ok-Noise1616 $50 Bonus CSL Plasma New Donor Referral Code: OULED5SBLS - Use the referral code when you sign up at ANY CSL Plasma location or on the App prior to your first donation and receive a $50 bonus automatically!! This unique code is valid for the month of June 2023 - Happy donating everyone 🩸
2023.06.10 06:01 DJ1010790 Jalapeños Help
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My Jalapeños are flourishing in their 5 gallon plant pots. I started them in 1 quart miracle grow soil pots then planted in the center of wood and plant mulch soil. No fertilizer has been added. The Temps outside peak at 95 to 100 lately. I've been keeping close track of them and it seems like every flower that sprouts on these 2 successfully fruit. Looking at the blooms coming in and the increasing Temps here in Arizona. How can I best support my Jalapeños in their explosive fruiting they are doing. They are taking the Temps being at 95f very very well. Nights go down to around 70s. The soil I used had a bag get wet which sprouted tons of mushrooms 😅. So many that If I knew whether they could be eaten you could have had a whole meal of them. The soil in the pots drains very very well due to the composition of that soil tho. I figured the miracle grow stuff in the center would hold water near the main center of roots and allow the outsides to drain. submitted by DJ1010790 to containergardening [link] [comments]
Aside from my little tangent there, how can I best support them and get the most out of them. They're not even 2ft tall and the biggest one already has 9 successful fruits growing. Biggest being 1cm long.
These are Jalapeños Early.
2023.06.10 06:01 AutoModerator Today’s Daily Draw
About Daily Draws
One of the best ways to practice Lenormand is to throw a daily spread. This can be any number of cards as you like, although it usually consists of three, five, or seven (an odd number) cards in a line. Start with a specific intention and question, such as, “What does the world have for me today?” Make sure you keep this timeline in mind when drawing your cards.
While it may sound daunting to practice every day, drawing cards in the morning is actually quite simple. For example, let’s say you draw three cards. Usually they are read from left to right, or maybe describe the day as a whole. The center card is your focus card, with the last card representing the outcome. Or, perhaps the first card represents the subject and the second and third cards describe it. Feel free to create your own method.
It’s very helpful to keep a journal and look back on your throws to see what worked out and what didn’t. What interpretations might you have missed?
This exercise helps you build a connection with your cards and come up with your own combinations. If you find something new, write down the combination in your Lenormand notebook.
Note that, when you throw a daily spread, the cards usually represent smaller elements of your life rather than bigger components. For example, the Clouds could simply mean a storm rather than, say, mental illness.
So, what did you guys come up with for today?
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2023.06.10 05:42 BowloRamaGuy Need recommendations on a new mouse..
I have a Corsair Ironclaw RGB. I play CSGO, I do photo and video editing. I do not like Razer and I'm not totally a fan of Logitech. Their switches seem to die quickly for me. I think usually the scroll wheel goes first.
Anyway, having said that I am reading up on the Logitech Hero sensor.. Says it can accurately track movement down to sub-micron level. It does go on to say "mostly impractical for most players to use" though, but that the 25k dpi sensor is really good. I mean that's just one review.
So, based on that I am thinking of getting the G502 X Wired. I definitely want a wired mouse. I definitely want side 2 buttons, scroll wheel, and those two side buttons.
Stores I have near me are Best Buy and Micro Center, but I'm not opposed to ordering from Amazon or NewEgg.
Want something reliable, good size (not those stupid tiny mice), and I play CSGO every day so good for that but I do a lot of photo/video editing, so I do like precise movement. I care not about RGB color. I turn it off in settings if I can. I use my mouse on a hard mousepad.
My budget is $100 or less.
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2023.06.10 05:32 eddieEXTRA Natural Gas Rates are through the roof!
Today I saved a cremation center in Oakland, CA 40% ($508k over 5 years) by pitting local energy suppliers against each other in a bidding war. They were paying nearly $40k per month! Cremation is one of the highest consumers of natural gas, you take care of humanities loved ones, and deserve better rates—which is why I want to help you.
Here’s what do:
- I don’t work for an energy company, so I’m unbiased when selecting who will get you the best rate.
- Once a bill is entered into our reverse auction system, the bigging frenzy takes a week to find out your savings and nothing changes to your bill except a new lower rate.
- Deregulation law is your right (Google if you're in a state with deregulated energy)—so if you don’t have a competitive and stable rate, you’re losing money daily.
- There won’t be any hidden fees or rate spikes during your agreement—all that’s required is a bill, I will never ask for personal or payment info.
This is a free service and I’m not selling anything—I just want to make sure you’re getting a competitive rate on your natural gas. With that said, I’d really appreciate the chance to talk to you. If interested reach out to me at 215-292-5875 or email me [[email protected]
Have a great weekend! :)
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2023.06.10 05:30 Ok-Noise1616 $50 Bonus CSL Plasma New Donor Referral Code: OULED5SBLS
Use the referral code when you sign up at ANY CSL Plasma location or on the App prior to your first donation and receive a $50 bonus automatically!! This unique code is 100% Valid for the month of June (no expiration date) - Happy donating everyone 🩸
Here is the link to download the app in the Apple Store: https://apps.apple.com/us/app/csl-plasma/id1503641894
Remember to use the referral code: OULED5SBLS to unlock the $50 bonus
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2023.06.10 05:30 Ok-Noise1616 $50 Bonus CSL Plasma New Donor Referral Code: OULED5SBLS - Use the referral code when you sign up at ANY CSL Plasma location or on the App prior to your first donation and receive a $50 bonus automatically!! This unique code is 100% Valid for June 2023 - Happy donating everyone 🩸
2023.06.10 05:27 Comprehensive-Sea-63 UPDATE: Am I making the right choice hospitalizing my daughter?
Link to original: https://www.reddit.com/breakingmom/comments/13py35s/am_i_making_the_right_choice_hospitalizing_my/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1
I’ve honestly been scared to update because I’ve been scared of jinxing it.
I’ll cut to the chase. My daughter has been home for a week and a half and she is doing amazing.
For context, we adopted our daughter out of a residential treatment center where she had been staying for a year and a half. When she arrived at hour home, she was heavily medicated. For the past two years we’ve been trying to work with her doctors to find a balance of medications with lower doses and fewer meds because a lot of the meds she was on have pretty serious side effects. Every time we tried to lower a dose or taper her off a med, it backfired.
The end result is that my daughter was severely overmedicated, which is something we’ve been worried about for a long time. We learned that the Prozac has been causing the suicidal and homicidal ideation and paranoia. We also learned that the Prozac has been causing her to hear voices. My husband and I had never picked up that this was happening but in hindsight I realize there were warning signs from the conflicts with her classmates.
The doctors reduced her dose of Prozac from 60mg to 20mg. THEY COMPLETELY TOOK HER OFF HER DAYTIME ADHD MED. They diagnosed her with major depressive disorder with psychotic features and increased her antipsychotic, which is terrifying to me because her bio mom does have schizophrenia. But…
Around day 5 when I talked to my daughter on the phone I could just hear how well she was doing in her voice. We just had a normal conversation as a family. And I realized, we’ve never just talked like this before. As soon as we hung up, my 13yo says “she sounds really good” and my 17yo says “she sounds HAPPY.”
She has been home for a week and a half and she is doing amazing. The first few days were a roller coaster. We worked with her therapist to make sure we were supportive and helped her acclimate back home. I slept in her room or she slept in our room for the first week, and she has graduated to sleeping on the couch just outside our room. She had a lot of nightmares the first few nights and was very high strung because the experience triggered her abandonment trauma. However this week she felt good enough to go to ymca and she has done so well. Not a single behavioral episode. I just just see it in her eyes and demeanor. She is calmer, focusing better, happier, her overall cognitive functioning is better (she can even read better), and she is able to participate in conversations. She’s still her silly goofy self, and she’s still a kid. But her tantrums now seem more like normal little kid tantrums with whining and crying instead of screaming, cussing, and punching. This has been just about the best week of my life seeing her doing so well.
I’m so thankful that the doctors considered that she might be overmedicated and took her off meds instead of piling on even more powerful meds.
This has also triggered a lot of old trauma in me. I have a brother who died by suicide. I’ve been having panic attacks and crying spells and I realized a lot of this was from my own trauma being triggered, so I am back in therapy as well.
Overall it was a horrible experience but I’m so thankful that my daughter is well. I received a lot of peace when I called her regular therapist, and her therapist told us we did the right thing and that she would have advised us to have our daughter admitted if we had spoken to her about it beforehand. To be clear, the people advising me to admit her weren’t other parents of neurotypical kids. It was the child psychiatrist, the social worker, her pediatrician, and the medical staff at the hospital who all advised us to admit her. I’m thankful that my husband was such a rock and that our family held strong and our little girl seems to be so much happier.
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2023.06.10 05:27 RedSoxCeltics Red Sox win World Series Newspaper Headlines
2023.06.10 05:25 my_dad_is_an_ad Summary of some current issues with Barbarian class
There's a lot of conversations about which classes are powerful, tiers, etc. This isn't about that. These are a few personal observations about where the design of the class seems to contradict itself, or provides few/no options to players. These could probably be improved. 7 reasons weapon swapping is in a bad place
Some problems with basic skills
- In its basic form, it provides no inherent value. There is no incentive to swap weapons.
- Ideally, each attack uses the player's most powerful weapon. Some skills have weapon type restrictions (bludgeoning/slashing).
- There are no aspects interacting with this system directly (e.g. "1h slashing also counts as bludgeoning").
- Building around weapon swapping (Walking Arsenal) requires very stable gear (high level), you can't really rely on multiple weapons being similar in power when you frequently change them.
- This system works against weapon expertise since we can only have one weapon expertise enabled, which can only apply to one weapon.
- Further, almost all builds can only fit 2 direct damage skills into their build, as barb relies heavily on self-buffs to survive and deal damage. Swapping requires at least 3, with one of the 3 allowing the opposite type of the other two (slashing vs. bludgeoning).
- Finally, the only basic skill which is in a good place is Lunging Strike, since barbs have such a high demand for mobility (melee), and low availability of mobility (long cooldowns without large investment).
- Everyone uses lunging strike because the class does not function without its mobility
- Frenzy's attack speed buff is so short it can't actually be used as an off-skill for the buff. Since lucky hit is normalized to the increased speed, it actually doesn't even really benefit much from its own attack speed mechanic, instead making it a basic skill which requires time to ramp, which is very strange.
- Bash is designed around stuns, which has extremely low/no impact on gameplay. Stun is a defensive mechanic, and it generally only affects a small number of enemies at once, for a very short time (or merely increases the boss's stagger). Investing is a waste outside of (maybe) equal level PvP, or some kind of exotic stun-support build for extremely specialized groups of players.
A small proposal from me, would be to consider making all basic skills 'lunge' like lunging strike, and rework lunging strike somehow. Some problems with core skills
Some problems with other utility skills in defensive, brawling, and weapon mastery categories
- The class seems designed so that it should only use one core skill. That's fine, but some of the core skills don't stand up to different types of content well.
- Rend has a very small and difficult to target AoE; when surrounded by enemies, it's often the case that name locking (skills centering their targeting not where you click on PC, but on the nearest enemy to your cursor) cause the skill to miss or be inaccurate. If skills centered their targeting on your cursor instead of an enemy near your cursor, it would probably be a lot better for players on PC.
- Upheaval seems like it's mostly useful in the overworld or for some large groups of small enemies. Maybe it needs to be improved for when you use it to hit just one enemy.
- Double swing is surprisingly small range, and requires dual wield (two weapons). Finding two good weapons is a lot harder than finding one good two-hander. The benefits it provides are all either relatively insignificant, or easier to achieve elsewhere due to the conditions placed on them.
Rupture, and weapon mastery tier in general
- We get ~3 slots for utility skills. This is because lunging strike, a core skill, and an ultimate skill are more or less required. Shouts and defensives dominate this part of the bar, because we must generate resources, and survive, and mostly, shouts provide those things.
- Too much of iron skin's power is provided by aspects, making it a worse choice than e.g. challenging shout. Also, Temerity is such a strong unique that iron skin is an unjustifiable investment.
- Ground stomp is an aoe stun. Stuns generally aren't very useful outside of equal-level PvP. The aspects related to ground stomp provide additional damage for it, but unfortunately they're the variety of aspect which changes based on the item power of the item it was taken from. This makes it more difficult to rely on as a primary source of power. The walking arsenal aspect for it is interesting, but a very hard sell with a 30 second timer. Even rank ~13 ground stomp is relatively unimpressive, and again mostly useless against bosses.
- Kick is almost good with power kick, except it still doesn't count as a core skill, so it doesn't synergize with any of your keystones, and it locks out your fury for spending on cores. Also, even with those downsides, it still has two charges and a big cooldown. Even without going power kick, the button isn't worth pressing - generally knockbacks are counterproductive to Barb (and other class's) damage. We prefer vacuum. Knockdown is effectively stun, so it's not worth much in PvE. Maybe this skill is okay in equal-level PvP.
- I think many people want Leap to be good. With lunging strike, the mobility is mostly redundant/unnecessary. If we didn't have lunging strike, the cooldown would be too long on Leap to make it work, really, without a ton of investment. It seems weird to need to invest a lot just to be able to engage your enemies. Some of the aspects read okay for it, but ultimately the dps and utility on this skill are not useful. With the right investment, it's good for resource generation. That seems like the best reason to run it today, which has nothing to do with what makes leap, well, leap.
- Charge is problematic for all the reasons leap and ground stomp are problematic. Honestly, if all three of these skills vacuumed at the end (end of charge, end of leap, before or after ground stomp), they would be wildly more usable. Similarly, if the earthquake aspects related to them could be applied to items without worrying about what item power the aspect came from, it would be a lot more usable. Maybe at level 100 fully investing in these mechanics could work, but it seems unlikely given how they behave today.
- Steel grasp, even with the unique, doesn't really fulfill the expectations set by its description. I don't see much of a reason to use it outside of pvp.
Rupture is ineffective because there is no way to scale bleed duration; any moment that could be used to apply rupture could be used to stack more bleeds, and the maximum bleed duration is 5 seconds; all of them tick at the same time. There's no reason to use it unless you're invested in either the explosion or a 4 second attack speed buff. If the buff were longer based on number of bleeds, it might be worth it. If we could scale bleed duration, it would definitely be worth it. It's also weird that the class has an extra skill for removing bleeds. It seems very odd. It's also a bit weird to not see a bludgeoning weapon based skill in the weapon mastery tier which applies daze and vulnerable or something. Like some kind of armor crush. Keystone passives
- The walking arsenal keystone..I really don't know what's going on with that design direction but it needs a rework, badly.
- Unconstrained...again, this one feels a bit uncreative. Why do we care if berserking is longer? Our build will either apply it consistently, so duration doesn't matter, or it won't. It's trivial to get nearly 100% uptime on berserking if you want it, and it's honestly not even that great to begin with.
- Gushing Wounds bleed keystone requires crit and crit damage investment, which seems fine, but is only achievable in later tiers of gear; would be nice if this was more effective earlier on
- Unbridled Rage is the bread and butter for most players. It works because of how generic it is - you always have to have a core skill, and it turns up the damage and resource costs. It's boring, but effective. One major problem is that because this keystone exists and is strong, any build which doesn't rely on a core skill for damage is immediately a bit of a joke. E.g. even if you wanted to use all brawling skills, you'd have a hard time getting much value out of any of the existing keystone passives.
submitted by my_dad_is_an_ad
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2023.06.10 05:22 lonelytiredyknow How to find medication deferral list?
Hoping to be able to donate plasma at an Octapharma in a few days, but I'm on a few medications for the mentals and wanted to see if any of these would be likely to disqualify me. Is there a list out there or way to find it on their site? Or if it's a private records sort of thing, how long into the first visit would they tell me I'm not able to donate?
I'm on Guanfacine HCI, Atomoexetine (Strattera), Lorazepam (Ativan), and Fluoexetine (Prozac).
submitted by lonelytiredyknow
to plassing [link] [comments]
2023.06.10 05:21 TheDarkstarChimaera Thief in the June 27 Balance Patch
I'm Iskarel. I maintain the PvE Thief builds and guides on Snow Crows With a PvE perspective
, I'm going to run through the changes, discuss their impact, and talk about current meta builds and how they're impacted.
Want the build-by-build cliff notes? Skip to the bottom, search for "tl;dr"
I know this is a lot. Think of it as a reference document.
A LOT has changed. The builds aren't unrecognizable but the texture has changed almost across the board.
Flanking is Dead (for most endgame bosse)
To make them more reliable in endgame PvE content, all effects that benefit when the player strikes from the flank or from behind now always apply their benefits when striking defiant foes.
Not all players know that "flanking" or "from behind or the sides" just means—don't be in front of the target.
Ever used a build with Thief runes? Just don't stand directly in front of the target.
What fewer players will know is that there's a small set of skills that actually need you to be ~180-degrees behind your target.
- Thief Backstab (deals double damage from behind)
- Thief Sword Stealth Attack (only dazes from behind)
- Ranger Greatsword Hilt (dazes from the front, stuns from behind. This basically doesn't matter in PvE)
- Mesmer Downstate phantasm (deals more damage if the phantasm hits from behind. Hey it's like a Thief!)
Which way does Keep Construct face when it descends back to the arena after the orb-rift-push phase?
Which way does Sabetha face during her Flame Wall?
I'm not going to answer these questions because the answers don't matter anymore! This skill expression is now gone.
Just backstab from any angle.
Ah but "defiant foes"? What isn't
Can you backstab Primordus in the Harvest Temple strike if your group stays on the left vs right side, when looking from the center towards the dragon?
You would have to be on the right side. The left is the dragon's face.
Which way does Conjured Amalgamate face?
When approaching CA's platform, it is facing to your right. This also applies to the hands. Stand on the left side of the platform, and "above" the hands (closer to the portal leading away from this encounter).
Which way do the hands on Adina face?
2 o'clock (north), 5 o'clock (northwest), 7 o'clock (south), 10 o'clock (southeast)
No, I don't know why.
Just use your rifle and pierce two hands with Spotter's Shot + Death's Judgment! That's better than remembering these facing positions.
These are non-defiant "prop" type enemies. Also included here is Drakkar, the Octovine, and Tequatl. IIRC.
BTW Drakkar is made up 17 prop pieces, and you can only cast Deadeye's Mark on one of them. Don't play Deadeye here, you're trolling yourself. :D
Acrobatics Mental Gymnastics
Yeah this ain't it, chief. This is still a defensive and mobility-oriented traitline.
The damage modifier in Endless Stamina can't compete with Deadly Arts or Critical Strikes, even when combined with the Power in Swinder's Equilibrium.
The other stuff is maybe interesting for solo open world champions but Shadow Arts is already quite capable at that, and Condition Thief has a lot more toys to work with when solo compared to Power.
It's something but this traitline still feels ironically directionless.
Improvisational Theater of War
Interesting! We can now use this traitline predictably, resetting the cooldown of all or utility skills. On the surface that's good because it means we'll always get value out of the reset...unless our skill uses are staggered. More on that later.
Mag Bomb Delenda Est.
Currently this skill's damage-per-cast-time is roughly double that of Daredevil Staff 2, Weakening Charge. Notably, the cast time is short because it pulses damage.
The coefficient we have on the wiki, drawn from the Game's API, is 4.10. ANet lists a 1.50 (per hit, so 4.50 total) nerfed to 0.70. So... Uh...
Let's say Throw Magnetic Bomb's damage is nerfed to 50% of its current damage. Or there about.
So next patch, one Throw Magnetic Bomb is close to the damage of one Staff 2, but the damage comes out over time (during our Assassin Signet burst) and the cast animation is faster than Staff 2.
But is it worth losing Executioner?
Probably not. Executioner is approximately 9.52% damage on a fight that spends 50% of its time above 50% target HP and 50% of time below (due to Ferocious Strikes).
That's a lot of damage to be made up by another use of a stolen skill!
Daredevil's Bound to be Good
Bound: Increased power coefficient from 1.75 to 3.5
This ratchets up the damage of our dodge so that it beats the damage-per-cast-time of Punishing Strikes (skill 1 part C) and Staff 5, while still losing to Staff Strike and Staff Bash (skill 1 parts A/B), Staff 2, and Fist Flurry/Palm Strike.
This damage increase is valuable because
- (A) it makes dodging better for damage, on top of the damage modifiers provided by Havoc Specialist and Bounding Dodger
- (B) if we get excess endurance from our helpful allies, burning it off to maintain our modifiers hurts our DPS less on the future patch.
Auto chain go brrrr
Staff Strike, Staff Bash: Increased power coefficient.
... Uh oh.
This increase the DPS of the first and second part of the chain well beyond the last hit.
The optimal DPS rotation now involves interrupting the chain after the 2nd hit.
That's not easy to do on most professions, which have a limited number of viable interrupts, but we're Thief, baby!
Staff Strike, Staff Bash, Weakening Charge. Repeat. Throw in a Fist Flurry. Save your Palm Strike. Yeah. This sort of thing.
Calculations done by REMagic42 ( training-accident-36
) show the following
A not insignificant DPS increase provided by this (unintended?) balance predicament.
You could just not do this. That's up to you. The build is getting buffed by ~4,000 DPS next patch but it still has all the old problems. Don't know those? Read here
Let's Get Physical (Lights out, follow the noise)
Various Physical Skill cooldown reductions
These are neat and strictly a positive.
Left, a great player who provides benchmarks for Power and Condition Daredevil, already tested Condition Daredevil with cooldown-traited Impairing Daggers and found them simply worse in group content vs Devourer Venom. You can read more on his benchmark
So the Impairing Daggers cooldown reduction (CDR) doesn't matter to us.
A cooldown reduction for Channeled Vigor would've been cool!
This skill basically gives you a get-out-of-jail-free dodge if you're ever scared that burning all your dodges for Havoc Specialist will leave you vulnerable. You can get a dodge with Withdraw on a shorter cooldown but that travels backwards from your facing direction which can be scary.
This skill is also very useful for maintaining Lotus Training uptime when playing Condition Daredevil. If you can't keep hitting the boss with your auto-attack chain and F1 Steal, you will run out of endurance and lose your condition damage buff. Use Channeled Vigor to maintain buff uptime when you can't hit the boss. (This tip comes from Left!)
Impact Strike is still worse defiance-bar to cooldown ratio vs Basilisk Venom, but any improvement is nice. This skill is good when you can't guarantee all hits of Basilisk Venom will hit your target, or when you need to CC more frequently than Basilisk's cooldown allows.
Death-onate Plasma and "Boon Thief"
Farewell, Boon Thief. Without Quickness, we can no longer role-compress all those shiny boons in Plasma into a Quickness Build.
I'm going to go out on a limb here and assume that the damage of Detonate Plasma will not be worth its cast time purely from a DPS perspective, especially on a Condition Build, but you might still get some boon uptime from Daredevils on fights like Matthias and Twin Largos' Kenut.
You can now permanently sunset your Celestial/Ritualist gear for Boon Thief. Will you use it for Alacrity Specter later? I don't now, I don't know how much Alacrity is given by that trait. We'll talk more later. :)
Also Icebrood Saga exists
These really don't matter. Unstable Reagent is maybe a DPS increase, I don't have a log with it for cast time.
This is NOT Unstable Artifact BTW. That skill is still worth using for both Power and Condition DPS.
Cursed Artifact is like throw-Plaguelands, and an Ethereal field at that. It's free real estate on the Condition Build.
Time in a Bottle is squad-wide alacrity AND quickness. Take that, Chronomancer! It's only found in Cold War and randomly in EoD strikes. :)
Deadeye Stolen Skill splash support
Stolen Skills now grant their beneficial effects around the caster.
These are mostly "splash" uptimes of boons, but you can also get superspeed and a modest heal. Neat! Deadeye providing a token amount of squad value beyond its DPS and CC output.
Deadeye Malicious Intent buff
Malicious Intent: Increased Malice gain from 1 to 2 in PvE only
This is actually big!
Firstly, this increases the damage dealt by the lower difficulty Be Quick or Be Killed Dagger Deadeye rotation
(if you've ever heard someone described Dagger Deadeye as 5111151115111, that's this).
1 more Malice pip after each Mark and Stealth attack boost the damage modifier of Malicious Backstab. I don't have a quick estimate for this increase yet.
Secondly, this is wonderful for the Dagger-Dagger Maleficent Seven rotation.
All Power Dagger skills (Heartseeker, Dancing Dagger, Cloak & Dagger) are single-damage packet skills (with the exception of Dancing Dagger when bounced from your main target, to another enemy, and back to your main target). This means they have only one chance to score a crit, and thus only one chance to earn 2 Malice instead of 1.
Power Thief derives 15% critical chance from Critical Strikes' Keen Observer trait, which demands the player stay above 75% HP. You won't have 100% uptime of this trait in many raid fights, especially if your healer is slacking. If the current Dagger Deadeye benchmark was performed at 75% player HP, without drastically altering gear to accommodate for the missing critical chance, the benchmark could lose up to 12,000 DPS!, dropping it nearly into support territory.
This Malicious Intent buff gives you a safety cushion for one of those Initiative skills to score a non-crit, making the rotation more robust in endgame encounters. It does NOT reduce the minimum number of Initiative skills needed to reach maximum Malice: that is still 3 with Malicious Intent and 4 without. It does reduce the maximum needed by 1 skill, which is also great!
Quickly Fire For Effect
This trait no longer requires a target to grant boons to allies.
Er, it doesn't require one right now. Specifically, if you Mark a target, you can use your F2 and gain boons even if your stolen skill is obstructed by terrain. If you have your enemy targeted while outside 1,500 range you will get an out of range
error that stops you from casting F2, but simply untargeting the enemy will let you use the skill to get boons. If you are obstructed or out of range, you don't hit the target.
I assume what this means is that if you do NOT have a marked target, you can cast a cantrip to get a new F2. That's cool and rather handy for the new Quickness build.
Shadow Flare isn't real, it can't hurt you
Shadow Flare: Reduced cooldown from 30 to 20 seconds. This skill only damages once instead of pulsing. Activate the flip-over Shadow Swap to trigger another damage instance from your original location.
Deadeye dumbed down. Navigating self-reveal with pulsing damage skills on DPS Deadeye has been a hallmark of modern builds for several years—Shadow Flare for Power, Thousand Needles for Condition.
That problem is now eliminated for Power. You don't need to know the timing, you don't need to know where to throw Shadow Flare. Just Do your backstab, cast Shadow Flare for one damage packet, cast it again, go for another Backstab. No fuss, no skill expression, no frustration, no learning curve.
I don't like this change, I understand why other people like this change. I think it's dumb to change this. If you don't like self-reveal, consider not playing the class that uses Stealth and Revealed for its DPS output.
Fun in the Chamber
One in the Chamber: This trait now also increase the damage of F2 Stolen Skills in addition to its previous effects
In case anyone is unfamiliar with Deadeye—it doesn't have access to any core Stolen Skills. No Mag Bombs here!
This is a nice perk. The important thing is that this trait gives us an extra F2 charge every time we use a Stolen Skill...That's for Quickness.
This trait is also valuable to Condition Deadeye builds (particularly since there's a 4/9 chance they get a stolen skill that applies damaging conditions!) and to Power Pistol-Pistol Deadeye. See more of that here
Binding Shadow, my beloved
Binding Shadow - Reduced cooldown from 30 to20 seconds in PvE.
Cool! I love—
This skill now immobilizes marked targets instead of knocking them down
Oh. Uhhh it already immobilized them. I assume it immobilizes them more? That sucks, this was an amazing breakbar skill, particular on Condition Deadeye where it applied several poison stacks (natively, and via Panic Strike with Immobilize) and gave an extra F2 charge from One in the Chamber.
It's lower cooldown on boonstrip which is neat? Matches No Pain No Gain time in Fractals, I suppose.
Just use a Power Mesmer, they passively breathe boonstrip.
Quickness Deadeye builds
Three options! Oops! All cantrips
This option will spam out cantrip like nobody's business to meet the voracious demand of Might uptime.
Fire For Effect grants 8 stacks of Might for 12 seconds. The with-Alacrity cooldown of Cantrips are: 16 (Binding Shadow, Shadow Flare), 20 seconds (Malicious Restoration heal), 25 seconds (Mercy, Shadow Gust). When using Mercy, the cooldown of F1 is effectively the cooldown of Mercy, plus minimally the cast time of the F2, plus the cast time of F1 again.
So some of our Might is locked behind 25+ seconds. Building for 100% Might Duration would be devastating for our DPS output. We could cover 100% Might uptime with a single trio of F2 casts anyway—Binding Shadow, Malicious Restoration, Shadow Flare—but that would not take tactical advantage of the natural Deadeye's Mark cooldown.
Instead, we'll cover Quickness with two sets of F2 casts, staggered across the duration of our Might stacks. Left has an old benchmark demonstrating this technique.
So that's our 24-might upkeep option. It's not pretty, and it's Cantrip spam. ANet said we wouldn't have this in the game anymore.
Well, what if we don't have to generate Might?
Then we have two options: 3 cantrips with no Improvisation
This option will maintain a burst of 24 might as we apply quickness, or we can space out the stolen skills to maintain at least 8 stacks indefinitely. Sounds pretty good! Improvisation
We'll probably still be using Shadow Flare because it's just good damage, and Improvisation selects for builds that use active utility skills, not passive signets. We might even be able to use Malicious Intent instead of One in the Chamber for this build, earning us more damage on Malicious Backstab.
So we have options.
Quickness Deadeye weapon options (We don't have those! )
Maleficent Seven is the only equalizer at work that allows bad weapons to do somewhat okay, and without that, we're back to shopping with the to the usual harsh restriction of "the best single skill out of all these weapons crushes the validity of all other options".
Stealth attacks? Naw, just spam F2s without Malice.
"Filler" initiative skills used to build up to an Initiative reset at max Malice? Nope, don't care, whatever has the best initiative-to-damage ratio is what we're running.
Thief Dagger is about matched with Thief sword for auto attack damage but Dagger is home to the centralizing Cloak & Dagger → Backstab combo. This does huge damage from any direction—flanking is gone!
Sword, by contrast, suffers a DPS loss when using any dual wield skill, Headshot, or Black Powder. The only DPS gain skills are Cloak & Dagger (but the stealth attack for sword is BARELY worth using, you could actually just cast Cloak & Dagger twice in a row and do just as well), and Sword 2...without using the return-to shadowstep. Meaning Sword 2 has a 15-second cooldown. Just to do slightly more than the auto-attack.
Need CC? Pack an off-hand pistol and fill time with auto-attacks, they're very good.
What about Pistol?
It's just weaker.
It sucks really bad against single targets.
Rifle? This is the sniper spec!
It sucks if you don't have Maleficent Seven for infinite Initiative and either stealth utility skills or Silent Scope to unlock Death's Judgment.
Specter, rant about single-target/ally-target support
Ally-targeted scepter skills now also grant a lesser effect to additional allies in a radius around the target.
I don't know why ANet is so obsessed with single target support for PvE Specter, but they'll learn its untenable eventually. They've been gradually walking back the single target focus ever since release, and we are now about 15 months past Specter's official release and coming up on 2 years since it's beta.
Ally-targeting is clunky.
Single-target support is nonviable. We have encounters that apply arena damage to all players, and each player in the squad can take damage from the same AoE and it's the healer's job to keep the whole team up.
A "lesser effect". Reduced duration? Great, what's the point of that? You might as well just make it all the reduced duration.
Does "splashed" Shadow Sap not even grant protection to the other allies? Great, we won't use it. Hopefully
this will just be something like reduced Barrier or Healing, and the Boons are intact, but it's already been confirmed by the new member of the design team, Trig, on a Twitch Stream (Mighty Teapot's?) that Endless Night will not give Quickness to "splashed" allies.
Maybe this skill shouldn't give quickness at all. Why is the design team not skill splitting? What are they afraid of?
The Dark Side of Scepter Splash
If you paid attention to Specter during its beta testing, you might be aware of a very weird build that used Endless Night
(Scepter Pistol dual wield beam skill that granted quickness and 7-packets of Barrier to 3 allies, if you could pierce through the allies).
This rotation was initially theorycrafted by Left when Specter was first showed off. I did some early proof-of-concept on the build, then Left took it over and improved it to around 51,000 DPS.
That's a lot of damage!
Watch that video briefly, and notice how I swap between the enemy and my allies, applying one skill to the target then the Endless Night beam to my allies.
When Specter applies barrier to an ally, they receive a stack of Rotwallow Venom, which applies a short-duration stack of torment to a single enemy just like normal venoms.
Each cast of Endless Night back then was 21 applications of Rotwallow Venom, with more Torment duration than we have now.
ANet killed that build back during beta by making the beam target a single enemy, nerfing the quickness application, nerfing Rotwallow Venom duration, nerfing Specter's Torment damage modifier, nerfing Consume Shadows to require charging up.... The list goes on.
Why do I bring this up?
Scepter Autos on Allies
Currently the scepter auto chain applies 54 seconds of Torment (in the form of multiple stacks). If the scepter auto chain can instead apply barrier to 3 allies, then this balloons to 72 seconds without Strength of Shadows, or 108 seconds with Strength of Shadows.
The auto-attack chain will be twice as strong when targeting allies, vs targeting the enemy.
Endless Night is not worth using against an enemy target, but it might be worth using on allies. This rotation won't have room for auto attacks, so I'm not pinning any hopes to this.
No, the optimal damage rotation will probably be Twilight combo, Siphon, and Shroud skills on the enemy, then filling time with Scepter skills on allies. We will probably spend less time in Shroud because those autos are just so cracked...
Second Opinion, moving away from Consume Shadows
Ever since beta all forms of Specter have run Consume Shadows—Alacrity, DPS, Heal. This is because Consume Shadows can apply barrier to allies, giving them Rotwallow venom. The other adept traits are purely defensive, so they're not used by the DPS and Alacrity builds...and Consume Shadows is an extremely potent healing tool. So potent, it's been nerfed repeatedly!
Charged time reduced from instant to 4 seconds, maximum shroud cut by more than 50%, conversion ratio reduced from 100 to 50%
Second Opinion will grant bonus Condition Damage, more with a Scepter. This should be, at minimum, +80/+80, which will beat the ~800 DPS provided by perfect Rotwallow Venom application from Consume Shadows.
If your allies are too injured and Consume Shadows only heals them overflowing into Barrier, you won't give them Rotwallow.
Traversing Dusk no longer gives Alacrity
This is just a heal trait now. That's just what it does.
Shadestep is the new Alacrity trait
Oh. Uh. I'll keep it quick.
- This reduces our gameplay from 2 separate rotations with their own quirks and different Shroud lengths, to 1—the DPS rotation.
How do you give alacrity? Just go into shroud and push buttons.
How do you do DPS? Just go into shroud and push buttons.
Alacrity Specter's Well cooldowns were inaccessible inside Shadow Shroud because we inherited a shroud, not just a kit like Druid's Celestial Avatar or Holosmith's Photon Forge.
Druid Spirits off cooldown while in CA? Don't care, you can push em.
Specter wells off cooldown while in Shadow Shroud? You might be gaining DPS from shroud skills, or healing from Consume Shadows, but you're losing Alacrity uptime. Is that tradeoff worth it?
Doesn't matter anymore. Just do the benchmark DPS rotation.
You're too slow? Then your alacrity uptime will suffer. You need to be on pace with going in and out of shroud, just like the DPS rotation. Difference is, if you're bad at this, it's going to frustrate other people.
This is not the hardest rotation in game to optimize and you of course have the option to make it easier with Ritualist gear (which you should do anyway if you plan to still run Consume Shadows, will be a two-fold personal DPS loss).
\2. Ever been kicked out of Shroud by incoming damage in a raid/strike/open world meta? No more Alacrity uptime for you. Better refill your Shadow Force quickly—and Larcenous Torment generates Shadow Force FAR more slowly than Traversing Dusk
Fun fact: Traversing Dusk's 1% Shadow Force per ally in your shadowstep scales indefinitely, not just up to 5 players. That gives you colossal Shadow Force generation in crowded metas and even raids. Want to use your Siphon on ally? No you don't, that's valuable Shadow Force generation you need to maintain tempo for Alacrity.
Again, you can wear Ritualist gear to soften this loss.
Want to have the utility of Well of Bounty? Well, previously that utility was tied to your Alacrity uptime, your DPS uptime (lingering outside shroud for Well of Bounty was a loss), and your healing output (Traversing Dusk, and maintaining tempo in/out of Shadow Shroud for Consume Shadows).
Now you can take Well of Bounty and have it on demand, at a DPS loss.
Previously you could have just take advantage of the long Stability duration to cast this well early, or delay it slightly to cover the mechanic.
How much DPS will ANet allow this build to have?
We don't know. And now it's DPS is very closely tied to the DPS build because they're doing nearly the exact same thing.
This has never happened to Firebrand, trust me.
tl;dr It's dangerous to read all that up there! Skip to here!
Unchanged by Impairing Daggers cooldown reduction
Buffed to ~38.6 if you do the old rotation.
Buffed to 40.2 if you do the new degenerate 1a 1b 2 1a 1b 2 rotation that interrupts our auto chain.
Still screwed by all the usual stuff.
Mag Bomb damage normalized. Cool. Still amazing utility on that skill.
Dead. Deadeye killed it.
Power Dagger Deadeye
Much easier to play. Splashes some cute boons onto its subgroup, at random. Have to see if Shadow Flare is still worth using. Hopefully, right?
Power Rifle Deadeye
Silent Scope uses Shadow Flare, I hope that's still worth using.
No need to flank with Premeditation Rifle is nice. Swapping Impact to an Accuracy sigil (or not doing that, and losing crit chance) was ~1,200 DPS loss, so that's avoided. I don't mind losing flanking here that much because Flanking wasn't make-or-break adrenaline pumping like dagger. It was just a boring loss.
I hope you like pushing 5 and 1 a whole lot because that's almost all this is. Also pushing cantrips for F2 charges to provide quickness.
It will play okay, but pretttttttttty similar to utility-spam builds that people hate, with the added bonus of casting TWO skills for every application of quickness.
You can tune this to your liking BUT
IF YOU DON'T KNOW HOW MANY WAYS THIS GAME'S ENEMIES CAN APPLY REVEALED TO YOU THEN YOU'RE IN FOR A TREAT WHEN YOU PICK UP QUICKNESS DEADEYE NEXT PATCH :D
It won't really prevent you from applying quickness but it will tank your DPS and fracture your soul.
One of us. One of us!
This is getting no changes, by the way. It'd be a huge amount of effort from the studio's programmers for one elite spec, for one profession, largely in one game mode (instanced PvE), with a small player base.
Probably just not happening. Not a question of "want to", it's a question of resource management AND doing this right.
Remember stealth-tanking Old Lion's Court? Because they didn't apply Revealed, then they only applied Revealed once and Deadeye just Shadow Melded out of it?
Buffed by Second Opinion, dubiously buffed by targeting allies with the auto chain.
You can still run Consume Shadows for team healing/barrier.
I don't know. Presumably the shroud skills will allow us to provide at least 50% uptime with a non-degenerate rotation (one that doesn't have us spending all our time in shroud). Said degenerate rotation is naturally policed by the fact our shroud absorbs incoming damage.
Will it run Consume Shadows? Not for optimal damage anymore.
Alac Share Specter
Just change your grandmaster from Strength of Shadows to Shadestep and do the normal rotation. Should do at least 50% uptime, unless Alac specter is just nonviable and can't maintain Alacrity.
submitted by TheDarkstarChimaera
to Guildwars2 [link] [comments]
2023.06.10 05:10 Few_You_9030 I Love You
12:00am December 13th it was a cold winter night the boy was sitting in a chair from his back yard. He placed it in front of his pool facing towards the mountains with all the copious amount of houses built across the mountain meant for the wealthy and only the wealthy. To the far left is a house, her house, the one he was never allowed to go into unless her parents weren’t there. He looked in the direction of the house hoping that she was in there safe and sound asleep. All the boy wanted was her to hold him, tell him everything was going to be fine and that she loved him while in her warm and safe embrace as she had before. She was the only escape from his prison that he called home, she knew how to calm him down and knew exactly what to say she was the boys safe place, his home, his strength…his everything. He thought about her, he let out a silent, painful cry not because she left him but because they were eachothers best friends because they knew everything about eachother but they couldnt be together soley because of the future, everyday the boy would blame himself for it, only if he were smarter, had the money to go with her. But he couldnt all he could do was hope, hope that they would meet again in near future. The boy whispered “I love you” hoping for a response back…nothing he said it again this time louder…no response, he stood up, with his throat tight, his eyes full of tears, heart getting smaller and smaller by the second, he closed his eyes and screamed “I LOVE YOU”. All of a sudden in the darkness of his eye lids he heard a soft angelic voice “I love you” he opened his eyes there she was standing in front of him lighter dark brown wavey hair, big beautiful brown eyes almost like meteors and the face the boy knew so well she was in a beautiful white dress. The boy looked down, he was wearing a black suit with a white dress shirt and black tie with a flower pinned to his shirt, he looked down at his left hand there was a ring on one of his fingers, not his index, not his middle, on his digit finger… his ring finger. He looked around they were in the center of a banquet hall, all of her family and his family looking at the two. She took his hand and put one around her waist and the other interlocked with hers, then the song started playing. They proceeded to have their first dance mean while everything was silent but her voice and the song that she wanted to play for this moment. The boy looked into her eyes as she smiled, a smile that could light up a whole room teeth like stars, he started speaking “ I missed you so much” she gazed at him and responded with “i missed you” they continued to dance. The blared “When you're cold and all alone,You can build you a city, And call it home” the boy spoke again with a strained voice “I Love You” the girl responed back “I Love You” she put her head on his chest and closed her eyes the boy kissed her head and put his head on her head and closed his eyes. Then the music started to fade, the feeling of her and her presence fading, he opened his eyes, he was back in his back yard looking at the mountains, he looked down she was no longer there just concrete floor. The boy fell to his knees and started to sob a quiet sob, a hole in the middle of his chest. He looked up at the mountains and looked to the far left, he started to scream with everything he had left in himself …“I Love You”
submitted by Few_You_9030
to u/Few_You_9030 [link] [comments]
2023.06.10 05:07 aeouo I always find Azul tricky to teach
I've noticed that despite having relatively simple rules, Azul is a game that I somewhat struggle to teach.
I think I find it difficult to explain because of the gameplay loop (drafting tiles, placing tiles in the pattern lines, placing them on the mosaic, tiling the wall, scoring). Everything is so tightly connected to the steps before and after that you really need to understand it all for the game to make sense. I guess I would contrast it with Dominion. In Dominion, a new player won't grasp all the action cards or strategies, but they can at least do something like, "Oh, I'll buy a smithy and it'll give me more cards in the future. That seems good!". Even if sub-optimal, they can make a plan, execute it and see benefits. In Azul, if you don't understand a step, the whole thing stops making sense, so I feel bad. Here's what I try to do (and what people think):
To begin, I'll lay out some piles with tiles as visual aids and explain that we are trying to make beautiful mosaics for the king. Then I have to choose how to present the gameplay loops. I'm brushing over gameplay details here, because I'm just giving the general gist of the problem I tend to have. If I Go Up the Chain
If I Go Down the Chain
- Before building our mosaics, we need to get tiles from the factories (with you so far)
- On your turn, you can choose any one pile and one type of tile and take all tiles of that type from that pile. So, you could take these 3 black tiles, or these two yellow tiles (Wait, but what tiles do you want?)
- You then add them to a row next to your wall (Where should you put them?)
- When all the center tiles are gone, you take the complete rows and transfer tiles over to your wall. (Ok, but why?)
- Explain the scoring rules (Oh, that's how this works. What were all the details again?)
What to do?
- This game is played in rounds and at the end of each round, you'll score points (with you so far)
- So, in each round you'll place tiles on your wall and you get points based on how it interacts with other tiles already on your wall (I guess. Where did those other tiles come from? Where did the new tiles come from?)
- To place a tile, you need to have a full row of that tile type in the row next to the mosaic (Ok, but where did the tiles come from? Why are some rows not full? Why are they different lengths?)
- Here's how you actually get the tiles from the factories (Oh, I see. Wait, what were all the steps again?)
I notice most guides say to start with how to score points / the objective, but in Azul that just seems particularly confusing as a starting place. It's either dive into the minutia of "If you place this tile next to these tiles, you get this many points", while everyone wonders where the hell these tiles came from, or gloss over everything with, "You'll get points based on how tiles end up in your mosaic", which leaves everyone wondering what affects the points and how the tiles end up in the mosaic.
I've mostly followed the "If I Go Up the Chain" path when explaining. While people don't tend to have the motivation for why to do certain things, they at least mostly understand the actual mechanics once I get to the end. Writing this all out, I'm thinking that maybe the best way is to go down the chain, then back up. Start by saying something like, "I find that before you make a decision in Azul, it helps to understand the consequences of those decisions. Because of that, I like to begin by explaining the end of the game first and then work backwards to the start of the game. That way, you can see what the after-effects of a decision might be. Because I'll be working backwards, it might be unclear how we get to each step as I'm covering it, but don't worry, we will cover it. Also, once I've covered everything backwards, I'll make sure to run through it again from beginning to end, so that you can see how the game plays out. But if anything is unclear or confusing, please ask questions and I'll make sure to address them"
I suppose that might help with expectation setting, so that people can focus on the incomplete information I give at each step, then I can help synthesize it all at the end.
I don't know, anybody have thoughts? Azul is often a great gateway game, so when I teach it I don't want anyone to struggle through without getting it, then feel like they didn't really have a chance to play well because they didn't understand the details.
submitted by aeouo
to boardgames [link] [comments]
2023.06.10 05:03 Quirky-Dolphin I absolutely HATE McLeod as an IT admin
HOW is this software the best there is? There’s absolutely zero support for an installer that can be deployed through Software Center or Intune and when there is one, it can’t even simply add a desktop icon to the public desktop folder!
Getting a simple executable or MSI installer is like pulling teeth and our reps just tell us it is what it is.
This feels like a half baked software from 2000. It’s impossible to deploy on a corporation of computers.
submitted by Quirky-Dolphin
to FreightBrokers [link] [comments]