2023.05.30 01:05 KingDae1103 Would these work for Cystic bumps or bumps without a head?
![]() | submitted by KingDae1103 to Skincare_Addiction [link] [comments] |
2023.05.30 01:02 HollyWoodFreakOut Character Bios!
2023.05.30 01:00 ihaveyourhomeadress jojo makes you gay
![]() | submitted by ihaveyourhomeadress to JoJoMemes [link] [comments] |
2023.05.30 01:00 FCInterMilan [MEGATHREAD] 2023 UEFA CHAMPIONS LEAGUE FINAL: MANCHESTER CITY VS INTER
MANCHESTER CITY | INTER | |
---|---|---|
W7 D5 L0 | Form | W7 D3 L2 |
Group G Winners | Group Stage | Group C Runners-up |
W 8-1 agg vs Leipzig | Round of 16 | W 1-0 agg vs Porto |
W 4-1 agg vs Bayern | Quarter-finals | W 5-3 agg vs Benfica |
W 5-1 agg vs Real Madrid | Semi-finals | W 3-0 agg vs Milan |
Club | Titles | Runners-up | Seasons won | Seasons runner-up |
---|---|---|---|---|
Inter | 3 | 2 | 1964, 1965, 2010 | 1967, 1972 |
Manchester City | 0 | 1 | – | 2021 |
2023.05.30 00:55 SassMax Reverse Jinxing ftw 💛🤣.
![]() | submitted by SassMax to csk [link] [comments] |
2023.05.30 00:53 Tvix /r/Imagineering Sidebar FAQ/Wiki - suggestions wanted!
Project | Location | Opening Date |
---|---|---|
Rogers: The Musical | Disney California Adventure | June 30, 2023 |
San Fransokyo Square | Disney California Adventure | Summer 2023 |
World of Frozen | Hong Kong Disneyland | November 2023 |
Port Everglades | Disney Cruise Line | November 20, 2023 |
Journey of Water | Epcot | Late 2023 |
Zootopia-themed land | Shanghai Disneyland | Late 2023 |
Fantasy Springs | Tokyo DisneySea | Spring 2024 |
Lighthouse Point | Disney Cruise Line | June 6, 2024 |
Disney Treasure | Disney Cruise Line | July 4, 2024 |
Tiana's Bayou Adventure | Disneyland and Magic Kingdom | 2024 |
New ship | Disney Cruise Line | August 5, 2025 |
New ship | Disney Cruise Line | 2025 |
World of Frozen | Walt Disney Studios Park | TBA |
Avengers Multiverse Experience | Disney California Adventure | TBA |
Avengers Quinjet Experience | Hong Kong Disneyland | TBA |
Wondrous China | Epcot | TBA |
Avatar Experience | Disneyland | TBA |
2023.05.30 00:49 Frequent-Lie-2567 How should I price my iMac without a stand..?
2023.05.30 00:41 RiotMMO Riot Games' Project F - An Upcoming ARPG In Depth Introduction
I helped bootstrap a new game as one of three early designers on the project. I focused on core game loop, player systems, the fundamental building blocks of enemies/encounters/AI, and helping establish the initial vision for several different types of content in the game. I prototyped heavily during this time period to “find the fun” in UE4/Blueprint.Kate - LinkedInIt’s likely the quote from Kate refers to Project F because in the League Anniversary from October 2019, we can see Kate working on Project F.
I am optimistic that players will get to see it, but I don’t know when.
Kate Chironis – Twitter
2023.05.30 00:37 RiotMMO Riot Games' Project F - An Upcoming ARPG In Depth Introduction
![]() | submitted by RiotMMO to MMORPG [link] [comments] Project F Early Development Gameplay Source: TheRiotMMO Project F is a research in-development game that will be produced by Riot Games, Inc. The upcoming ARPG is expected to be a PvE action RPG. In other words, a player vs environment action roleplaying game. It appears to be a cooperative action game based in Runeterra, where players can team up against monsters using champions from League of Legends. Project F is isometric, stylized and casual. It seems Project F has been in development for some time. If you’re looking forward to playing it soon and learning more, then read on. Riot Project F AnnouncedInterestingly, Project F was never officially announced. We had our first glimpse of Project F during League of Legends’ 10-Year Anniversary Celebration live stream.10-Year Anniversary Celebration Riot Pls: 10th Anniversary Edition - League of Legends Beginning at the 32-minute 38-second mark there were a few sequences of Project F gameplay. Granted, it was early development footage of Riot’s Project F. It is important to note, Riot Games intentionally previewed Project F. Project F was not a leak. In fact, Project F has been under wraps for the most part since that very day. What is Riot Project F?Project F is an upcoming ARPG set in the world of League of Legends. Actually, set in Runeterra to be more precise. It is a cooperative action game where players control the champions from League of Legends. You will traverse through Runeterra and defeat enemies along your way. Players will get to use iconic and familiar champion abilities that have been established through League of Legends gameplay as well as new abilities too.Project F LandscapeThere will be varying levels of inclination throughout your adventures. Given Project F is an isometric game, the sense of height and depth will be an important design element if Riot wants to make this game a successful as possible. So, throughout your adventures you will have to descend higher terrain on occasion.You can expect to see familiar landscapes that share a similar art style as League of Legends’. As with many isometric games, such as Lost Ark, Diablo, Path of Exile, etc., the background will contain interesting landscapes while the foreground will feature rich and detailed visuals. Overall, it appears the art design will showoff bright and beautiful colors. Expect to see the following decorative elements; colorful trees, plants, flowers, roots, large stones plus a variety of terrains. While we aren’t sure yet, it appears players cannot fall off the map. One feature we find to be a nice touch is the dust from the ground that rises as players jump from heights. Project F Game FeaturesPing SystemIt looks as though Project F might feature a ping system. Presumably players can ping locations on the field. Once a location is pinged, a red floating inverted cone will remain at the desired location for a time. Coordinated players can use pings to set focus areas, destinations, and other communicative commands. It could also be that Blitzcrank’s melee abilities inadvertently marks the ground for some unknown reason. Again, we saw early development footage. We expect most of the features to not be fully implemented.Jumping Over LedgesAnother feature that Project F appears to include is jumping over ledges when traversing through corners of map without terrain. For example, when Ezreal walks forward, there is no terrain under him just a few steps ahead. Just before the ledge, Ezreal leaps over the cliff edge and lands on the other side. It’s unclear whether this will be a player command or our characters will jump over edges by themselves.Cast IndicatorsTaliyahProject F takes a feature from it’s inspiration League of Legends. Ranged characters will have casting with indicators. It’s not known if the indicators can be turned off or not. Casting indicators are a useful feature. The indicator serves as a projection guide. Players can line up the indicator with their target for improved accuracy. Friendly FireFriendly fire was a feature in the early development build. When a player is in a casting state, it means they are about to use an ability. At this point a cast indicator is visible. Likely only visible to the player casting, if it’s anything like the League of Legends feature. Now, when the player’s indicator intersects with a cooperative teammate, the color of the indicator turns red.While the friendly fire colored cast indicator is insightful, it brings up more questions than answers. First, maybe it’s possible there are various difficulties in which you can damage your teammates. Second, allies could very well block teammates skill shots, hence the red indicator. Another possibility is while hovered over an ally, you cannot cast your skill shot. All of this is speculative of course. We will provide updates as they come. Equal Base Movement SpeedFrom looking at the Project F short clip, we can see each player has the same base move speed. Keep in mind, equal base movement speed may not be the case at launch. Furthermore, it’s possible gear can be equipped and stats or talents can be acquired that affect the champions movement speed. Nonetheless, an equal base movement speed does reinforce the casual nature of Project F. Project F Early Development Gameplay Possible Game FeaturesBoss FightsWe may see boss fights. In the image below, a Project F developer is seen with a reference image on his second monitor. Part of the image showed Wild Rift assets of Varus and Ashe fighting a massive image of the League of Legends item Static Shiv.Boss Mechanics – Slow Effecthttps://preview.redd.it/fymkg8j32w2b1.jpg?width=864&format=pjpg&auto=webp&s=14d8e7accf6513aee0741b710c07460bae9a6aefIn that same screenshot, the giant Static Shiv appear to emanate a yellow aura outwards up to under the attacking champions’ feet. The yellow aura looks incredibly similar to the slow effect from League of Legends. Vayne CheckpointsOn the same map where we have Blitzcrank, Lux, and Ezreal fighting, all three champions can be seen fooling around a campfire. There are no enemies present. Furthermore, they appear to be at a dead end with only one direction to go….into the forest. In the meantime, the players are running around and using abilities around this empty campfire area. Perhaps this starting area can serve as a communication hub amongst teammates before they begin their quest or journey. Alternatively, these checkpoints could be scattered throughout zones in order to let players rest, change armor, tools, loadouts, or reestablish their strategy.Champions in Riot’s Project FWe know of at least three playable champions in Project F. The following champions include, Blitzcrank, Lux, and Ezreal. Below includes a brief overview of the mentioned champions for those unfamiliar with the League of Legends champion roster.-- BlitzcrankBlitzcrank is a support-style tank. In the world of Runeterra, he a a mechanical golem dedicated to protecting Zaun from harm and supporting its citizens.In League of Legends, he uses powerful lightning infused mechanical forces to subdue, retract, and stun foes for his allies. Meanwhile, he soaks up and blocks damage effectively for his teammates. LuxLux is a support-style mage. In Runeterra, Lux is an aristocrat from Demacia with the ability to manipulate light. Unfortunately, Demacia prejudice against mages.While playing League of Legends, Lux possessing offensive and defensive magical abilities that can stun and damage enemies and shield allies. EzrealEzreal ranged damage dealer. According to the lore, Ezreal was born by wealthy Piltovan archeologists. Ezreal now explores foreign lands and uses his powerful yet mysterious Shuriman gauntlet to defeat his adversaries.Gameplay wise, Ezreal is a ranged short-ranged damage with good mobility including short teleports. -- Project F Champion AbilitiesIn the snippet, we saw several champion abilities adapted from League of Legends. At the same time, there were a number of innovative abilities that fit with the theme of the respective champions. It’s worth mentioning the champion auto attacks have a low cooldown.BlitzcrankBlitzcrank Fan Art
LuxLux Fan Art
EzrealEzreal Fan Art
Possible Champions in Riot Project FIn-development Lulu During the League of Legends 10-Year Anniversary stream, a developer had a reference page on his second monitor. It appeared to be two League of Legends champions outside of the traditional League game environment. In fact, is looked like a rudimentary Project F environment based on the ground particles seen in the anniversary video. Although, the screenshot of Varus and Ashe were assets from Wild Rift along with Wild Rift user interface. In the frame, you could see Varus and Ashe attacking a large massive image of the League item Static Shiv. Presumably the image of static shiv was a placeholder image for a boss. Moreover, there was a clip in the video where Lulu was being designed for Project F in Unreal Engine. This Lulu was distinguished from the Lulu in League of Legends. Therefore, it’s safe to conclude, Lulu was at the least being designed in the early development stage. Therefore, it is possible Varus and Ashe could be in Project F. Possible Champion: LuluLulu is a yordle from Bandle City. Specifically she is fae sorceress. While wandering in Runeterra she befriended a fairy named Pix. We she delighter to find many of her newfound abilities remained while back in Bandle City.During gameplay, Lulu is a ranged support champion. He has a lot of crowd control and can provide her allies with buffs such as shields, increased health and movement speed. Possible Champion: AsheAshe is an Iceborn Warmother. She is from an inhospitable norther region called the Freljord. She leads the Avarosans, which is one of the three major tribes of the Freljord.In League of Legends, is a ranged damage dealer, known as an ADC (attack damage carry). Ashe also features support features in her kit, such as slows, and revealing fog of war for the team. Possible Champion: VarusVarus used to be a magically ascended hunter from Shurima ages ago. After the loss of their king, his kind had succumb to insanity and blood magic, becoming Darkin and wreaking havoc on Runeterra. The Darkin were imprisoned in their weapons by the Aspects. Accordingly, Varus in his bow. Two Ionian men relinquished Varus. Now Varus consists of a Darkin and two men who resist his every more.Varus is an ADC, with a mix of attack and magical damage. Classes in Project FSeveral League of Legends champions will be designed in Project F. We also know Project F is an action roleplaying game with a cooperative option. With the brief gameplay in mind, each champion will be unique. As a result, Project F could implement at the very least a basic class system. This is an role-playing game after all.For example, Blitzcrank make possess tankier stats such as increased health, resistances, and mitigative abilities. Next, there could be support classes and mage support classes. If League of Legends is to be reimagined, Lux would fall into the mage-support class type. Also, Lulu would belong to the support-mage class type. Another class would be ranged damage dealers. Naturally, Ezreal and Varus would belong to this category. We’ve yet to see a brawler, or physical fighting class type. Would would an Action RPG be without one. It would be interesting to see champions such as Darius, Garen, Tryndamere, Olaf and others of the like fit this role. It’s possible Assassins could be a class in Project F. We have a ton of them in League already. Assassins champions that come to mind include, Nocturne, Evelyn, Talon, and Fizz. Who is Working on Project F?We currently know of one Riot employees working on Project F.Kate ChironisWe believe Kate Chironis is the design director for Riot Games’ Project F, the upcoming ARPG. If so, then she started the early development of Project F when there were only three designers. Here’s what Kate had to say.I helped bootstrap a new game as one of three early designers on the project. I focused on core game loop, player systems, the fundamental building blocks of enemies/encounters/AI, and helping establish the initial vision for several different types of content in the game. I prototyped heavily during this time period to “find the fun” in UE4/Blueprint. Kate - LinkedInIt’s likely the quote from Kate refers to Project F because in the League Anniversary from October 2019, we can see Kate working on Project F. Riot Project F Release DateWe’re not sure when Riot Project F will release. Even Kate Chironis, a likely Project F employee said she’s unsure of the release date. https://preview.redd.it/x0wi7bcu2w2b1.jpg?width=534&format=pjpg&auto=webp&s=45725b43395229c66c086a823d1c67cc7fcaf708 I am optimistic that players will get to see it, but I don’t know when. Kate Chironis – Twitter Nonetheless, we can speculate the game have a trailer, gameplay or other public media in late 2024. Remember, Project F likely began around pre-development in May 2022. This is based on Kate’s start date at Riot Games from her LinkedIn experience. In the experience description she describes work that lines up with Project F. Furthermore, 17 months later, Riot showed an early development of Project F where Kate was actively iterating. SummaryLet’s summarize what we know about Riot Project F, the in-development ARPG. Project F appears to be non-canon. We saw three unrelated champions fighting alongside each other. Specifically, Ezreal, Blitzcrank, and Lux generally do not interact in canon lore. Ezreal is from Piltover, explores Shurima. Lux is from Demacia, and Blitzcrank is bound to Zaun as far as we know. To have all three of them fighting alongside a common enemy defies canon lore.Also, Project F looks to be a casual friendly game. We believe it would make a great party/couch game. It wouldn’t be a surprise if this game became available for PlayStation, Xbox, Switch, and PC. Project F does not appear to be graphically intensive. It comes off as a nice coop couch game you’d play on the weekends with friends. Project F will be created in Unreal Engine. We’re unsure whether it’s Unreal Engine 5 or 4. We can expect to play as several champions such as, Blitzcrank, Lux, Ezreal, Lulu and likely more. Stay tuned for more updates on Riot’s upcoming Project F. Source: TheRiotMMO |
2023.05.30 00:36 EmaEdward My very attached 18 month old is about to start daycare…. Help
2023.05.30 00:35 Obvious_Signature_36 Am i unlucky or does it actually take this long to get orr-also feel free to give advice
![]() | submitted by Obvious_Signature_36 to SlayerLegend [link] [comments] |
2023.05.30 00:32 anchorsawaypeeko My first time review
2023.05.30 00:31 Deep-Instruction7310 Nervous about Appointment
2023.05.30 00:30 flatcatgear Backpacking in South Africa (Redux)
2023.05.30 00:30 Efficient_Ad5072 How should I beat this level?
![]() | I really don’t know how to beat this stage… submitted by Efficient_Ad5072 to IdleHeroes [link] [comments] Someone got tips? |
2023.05.30 00:28 RiotMMO Riot Games' Project F - An Upcoming ARPG In Depth Introduction
![]() | Source: TheRiotMMO submitted by RiotMMO to theRiotMMO [link] [comments] Project F Early Development Gameplay Project F is a research in-development game that will be produced by Riot Games, Inc. The upcoming ARPG is expected to be a PvE action RPG. In other words, a player vs environment action roleplaying game. It appears to be a cooperative action game based in Runeterra, where players can team up against monsters using champions from League of Legends. Project F is isometric, stylized and casual. It seems Project F has been in development for some time. If you’re looking forward to playing it soon and learning more, then read on. Riot Project F AnnouncedInterestingly, Project F was never officially announced. We had our first glimpse of Project F during League of Legends’ 10-Year Anniversary Celebration live stream.10-Year Anniversary Celebration Riot Pls: 10th Anniversary Edition - League of Legends Beginning at the 32-minute 38-second mark there were a few sequences of Project F gameplay. Granted, it was early development footage of Riot’s Project F. It is important to note, Riot Games intentionally previewed Project F. Project F was not a leak. In fact, Project F has been under wraps for the most part since that very day. What is Riot Project FProject F is an upcoming ARPG set in the world of League of Legends. Actually, set in Runeterra to be more precise. It is a cooperative action game where players control the champions from League of Legends. You will traverse through Runeterra and defeat enemies along your way. Players will get to use iconic and familiar champion abilities that have been established through League of Legends gameplay as well as new abilities too.Project F LandscapeThere will be varying levels of inclination throughout your adventures. Given Project F is an isometric game, the sense of height and depth will be an important design element if Riot wants to make this game a successful as possible. So, throughout your adventures you will have to descend higher terrain on occasion.You can expect to see familiar landscapes that share a similar art style as League of Legends’. As with many isometric games, such as Lost Ark, Diablo, Path of Exile, etc., the background will contain interesting landscapes while the foreground will feature rich and detailed visuals. Overall, it appears the art design will showoff bright and beautiful colors. Expect to see the following decorative elements; colorful trees, plants, flowers, roots, large stones plus a variety of terrains. While we aren’t sure yet, it appears players cannot fall off the map. One feature we find to be a nice touch is the dust from the ground that rises as players jump from heights. Project F Game FeaturesPing SystemIt looks as though Project F might feature a ping system. Presumably players can ping locations on the field. Once a location is pinged, a red floating inverted cone will remain at the desired location for a time. Coordinated players can use pings to set focus areas, destinations, and other communicative commands. It could also be that Blitzcrank’s melee abilities inadvertently marks the ground for some unknown reason. Again, we saw early development footage. We expect most of the features to not be fully implemented.Jumping Over LedgesAnother feature that Project F appears to include is jumping over ledges when traversing through corners of map without terrain. For example, when Ezreal walks forward, there is no terrain under him just a few steps ahead. Just before the ledge, Ezreal leaps over the cliff edge and lands on the other side. It’s unclear whether this will be a player command or our characters will jump over edges by themselves.Cast IndicatorsTaliyah Project F takes a feature from it’s inspiration League of Legends. Ranged characters will have casting with indicators. It’s not known if the indicators can be turned off or not. Casting indicators are a useful feature. The indicator serves as a projection guide. Players can line up the indicator with their target for improved accuracy. Friendly FireFriendly fire was a feature in the early development build. When a player is in a casting state, it means they are about to use an ability. At this point a cast indicator is visible. Likely only visible to the player casting, if it’s anything like the League of Legends feature. Now, when the player’s indicator intersects with a cooperative teammate, the color of the indicator turns red.While the friendly fire colored cast indicator is insightful, it brings up more questions than answers. First, maybe it’s possible there are various difficulties in which you can damage your teammates. Second, allies could very well block teammates skill shots, hence the red indicator. Another possibility is while hovered over an ally, you cannot cast your skill shot. All of this is speculative of course. We will provide updates as they come. Equal Base Movement SpeedFrom looking at the Project F short clip, we can see each player has the same base move speed. Keep in mind, equal base movement speed may not be the case at launch. Furthermore, it’s possible gear can be equipped and stats or talents can be acquired that affect the champions movement speed. Nonetheless, an equal base movement speed does reinforce the casual nature of Project F. Project F Early Development Gameplay Possible Game FeaturesBoss FightsWe may see boss fights. In the image below, a Project F developer is seen with a reference image on his second monitor. Part of the image showed Wild Rift assets of Varus and Ashe fighting a massive image of the League of Legends item Static Shiv.Boss Mechanics – Slow Effecthttps://preview.redd.it/0wj3ki930w2b1.jpg?width=864&format=pjpg&auto=webp&s=ab336083bcf0ecf91503f90509e0668c4e8fa855 In that same screenshot, the giant Static Shiv appear to emanate a yellow aura outwards up to under the attacking champions’ feet. The yellow aura looks incredibly similar to the slow effect from League of Legends. Vayne CheckpointsOn the same map where we have Blitzcrank, Lux, and Ezreal fighting, all three champions can be seen fooling around a campfire. There are no enemies present. Furthermore, they appear to be at a dead end with only one direction to go….into the forest. In the meantime, the players are running around and using abilities around this empty campfire area. Perhaps this starting area can serve as a communication hub amongst teammates before they begin their quest or journey. Alternatively, these checkpoints could be scattered throughout zones in order to let players rest, change armor, tools, loadouts, or reestablish their strategy.Champions in Riot’s Project FWe know of at least three playable champions in Project F. The following champions include, Blitzcrank, Lux, and Ezreal. Below includes a brief overview of the mentioned champions for those unfamiliar with the League of Legends champion roster.-- BlitzcrankBlitzcrank is a support-style tank. In the world of Runeterra, he a a mechanical golem dedicated to protecting Zaun from harm and supporting its citizens.In League of Legends, he uses powerful lightning infused mechanical forces to subdue, retract, and stun foes for his allies. Meanwhile, he soaks up and blocks damage effectively for his teammates. LuxLux is a support-style mage. In Runeterra, Lux is an aristocrat from Demacia with the ability to manipulate light. Unfortunately, Demacia prejudice against mages.While playing League of Legends, Lux possessing offensive and defensive magical abilities that can stun and damage enemies and shield allies. EzrealEzreal ranged damage dealer. According to the lore, Ezreal was born by wealthy Piltovan archeologists. Ezreal now explores foreign lands and uses his powerful yet mysterious Shuriman gauntlet to defeat his adversaries.Gameplay wise, Ezreal is a ranged short-ranged damage with good mobility including short teleports. -- Project F Champion AbilitiesIn the snippet, we saw several champion abilities adapted from League of Legends. At the same time, there were a number of innovative abilities that fit with the theme of the respective champions. It’s worth mentioning the champion auto attacks have a low cooldown. BlitzcrankBlitzcrank Fan Art
LuxLux Fan Art
EzrealEzreal Fan Art
Possible Champions in Riot Project FIn-development Lulu During the League of Legends 10-Year Anniversary stream, a developer had a reference page on his second monitor. It appeared to be two League of Legends champions outside of the traditional League game environment. In fact, is looked like a rudimentary Project F environment based on the ground particles seen in the anniversary video. Although, the screenshot of Varus and Ashe were assets from Wild Rift along with Wild Rift user interface. In the frame, you could see Varus and Ashe attacking a large massive image of the League item Static Shiv. Presumably the image of static shiv was a placeholder image for a boss. Moreover, there was a clip in the video where Lulu was being designed for Project F in Unreal Engine. This Lulu was distinguished from the Lulu in League of Legends. Therefore, it’s safe to conclude, Lulu was at the least being designed in the early development stage. Therefore, it is possible Varus and Ashe could be in Project F. Possible Champion: LuluLulu is a yordle from Bandle City. Specifically she is fae sorceress. While wandering in Runeterra she befriended a fairy named Pix. We she delighter to find many of her newfound abilities remained while back in Bandle City.During gameplay, Lulu is a ranged support champion. He has a lot of crowd control and can provide her allies with buffs such as shields, increased health and movement speed. Possible Champion: AsheAshe is an Iceborn Warmother. She is from an inhospitable norther region called the Freljord. She leads the Avarosans, which is one of the three major tribes of the Freljord.In League of Legends, is a ranged damage dealer, known as an ADC (attack damage carry). Ashe also features support features in her kit, such as slows, and revealing fog of war for the team. Possible Champion: VarusVarus used to be a magically ascended hunter from Shurima ages ago. After the loss of their king, his kind had succumb to insanity and blood magic, becoming Darkin and wreaking havoc on Runeterra. The Darkin were imprisoned in their weapons by the Aspects. Accordingly, Varus in his bow. Two Ionian men relinquished Varus. Now Varus consists of a Darkin and two men who resist his every more.Varus is an ADC, with a mix of attack and magical damage. Classes in Project FSeveral League of Legends champions will be designed in Project F. We also know Project F is an action roleplaying game with a cooperative option. With the brief gameplay in mind, each champion will be unique. As a result, Project F could implement at the very least a basic class system. This is an role-playing game after all.For example, Blitzcrank make possess tankier stats such as increased health, resistances, and mitigative abilities. Next, there could be support classes and mage support classes. If League of Legends is to be reimagined, Lux would fall into the mage-support class type. Also, Lulu would belong to the support-mage class type. Another class would be ranged damage dealers. Naturally, Ezreal and Varus would belong to this category. We’ve yet to see a brawler, or physical fighting class type. Would would an Action RPG be without one. It would be interesting to see champions such as Darius, Garen, Tryndamere, Olaf and others of the like fit this role. It’s possible Assassins could be a class in Project F. We have a ton of them in League already. Assassins champions that come to mind include, Nocturne, Evelyn, Talon, and Fizz. Who is Working on Project F?We currently know of one Riot employees working on Project F.Kate ChironisWe believe Kate Chironis is the design director for Riot Games’ Project F, the upcoming ARPG. If so, then she started the early development of Project F when there were only three designers. Here’s what Kate had to say.I helped bootstrap a new game as one of three early designers on the project. I focused on core game loop, player systems, the fundamental building blocks of enemies/encounters/AI, and helping establish the initial vision for several different types of content in the game. I prototyped heavily during this time period to “find the fun” in UE4/Blueprint.It’s likely the quote from Kate refers to Project F because in the League Anniversary from October 2019, we can see Kate working on Project F. Riot Project F Release DateWe’re not sure when Riot Project F will release. Even Kate Chironis, a likely Project F employee said she’s unsure of the release date. https://preview.redd.it/hufmno271w2b1.jpg?width=534&format=pjpg&auto=webp&s=d9b0a775f8c611eb7ddcc058851e0ac6bd2b2009 I am optimistic that players will get to see it, but I don’t know when. Kate Chironis – TwitterNonetheless, we can speculate the game have a trailer, gameplay or other public media in late 2024. Remember, Project F likely began around pre-development in May 2022. This is based on Kate’s start date at Riot Games from her LinkedIn experience. In the experience description she describes work that lines up with Project F. Furthermore, 17 months later, Riot showed an early development of Project F where Kate was actively iterating. SummaryLet’s summarize what we know about Riot Project F, the in-development ARPG. Project F appears to be non-canon. We saw three unrelated champions fighting alongside each other. Specifically, Ezreal, Blitzcrank, and Lux generally do not interact in canon lore. Ezreal is from Piltover, explores Shurima. Lux is from Demacia, and Blitzcrank is bound to Zaun as far as we know. To have all three of them fighting alongside a common enemy defies canon lore.Also, Project F looks to be a casual friendly game. We believe it would make a great party/couch game. It wouldn’t be a surprise if this game became available for PlayStation, Xbox, Switch, and PC. Project F does not appear to be graphically intensive. It comes off as a nice coop couch game you’d play on the weekends with friends. Project F will be created in Unreal Engine. We’re unsure whether it’s Unreal Engine 5 or 4. We can expect to play as several champions such as, Blitzcrank, Lux, Ezreal, Lulu and likely more. Stay tuned for more updates on Riot’s upcoming Project F. Source: TheRiotMMO |
2023.05.30 00:21 Grand-Excuse-4209 Print clumps up in the middle
![]() | I've been trying forever to get this model to print: https://files.printables.com/media/prints/489207/stls/3995281_d69ff7bd-ea2b-47c5-b69c-c7cd3656cf63/deckhero_fretboard.stl submitted by Grand-Excuse-4209 to 3Dprinting [link] [comments] I have an Ender 3 pro with Klipper. I've done probe_calibrate until I feel slight resistance with the paper test followed by screws_tilt_calculate and then calibrated my bed with my crtouch. The bed has a 0.24 variance, the screws_tilt_calculate are all within 00:02 of each other and the probe_calibrate offset is saved in my printer.cfg and I assume loaded automatically along with my bed mesh when I go to print? Everything in the model looks good until it gets to layer 6. There are 5 squares that get drawn in the middle and my printer prints 0 of them. It goes over the spot, draws a square and moves on but leaves no PLA on the bed. I'm pretty sure it all clumps on the end of the nozzle and I cannot figure out why. Please someone, any ideas? https://preview.redd.it/zud027ekiu2b1.png?width=1450&format=png&auto=webp&s=5dd7ee3fba296622d0013e7f3e7c633634b2d175 $ screws_tilt_calculate // probe at 50.000,50.000 is z=0.909000 // probe at 50.000,50.000 is z=0.909000 // probe at 50.000,50.000 is z=0.909000 // probe at 50.000,215.000 is z=0.916500 // probe at 50.000,215.000 is z=0.916500 // probe at 50.000,215.000 is z=0.921500 // probe at 215.000,50.000 is z=0.916500 // probe at 215.000,50.000 is z=0.919000 // probe at 215.000,50.000 is z=0.919000 // probe at 215.000,215.000 is z=0.914000 // probe at 215.000,215.000 is z=0.914000 // probe at 215.000,215.000 is z=0.911500 [stepper_x] step_pin: PC2 dir_pin: PB9 enable_pin: !PC3 microsteps: 16 rotation_distance: 40 endstop_pin: ^PA5 position_endstop: 0 position_max: 243 homing_speed: 50 [stepper_y] step_pin: PB8 dir_pin: PB7 enable_pin: !PC3 microsteps: 16 rotation_distance: 40 endstop_pin: ^PA6 position_endstop: -4 position_min: -4 position_max: 230 homing_speed: 50 [stepper_z] step_pin: PB6 dir_pin: !PB5 enable_pin: !PC3 microsteps: 16 rotation_distance: 8 endstop_pin: probe:z_virtual_endstop #position_endstop: 0.0 position_max: 250 position_min: -6.0 [safe_z_home] home_xy_position: 100, 100 speed: 50 z_hop: 10 z_hop_speed: 5 [bed_mesh] speed: 80 horizontal_move_z: 5 mesh_min: 10, 10 #!!min and max co-ords are based on the probes location not the nozzle!! mesh_max: 203, 223 #needs to be calibrated for your individual printer probe_count: 5,5 #this is the number of probing points on X then Y axis mesh_pps: 2,2 fade_start: 1 fade_end: 10 fade_target: 0 [bltouch] sensor_pin: ^PB1 control_pin: PB0 x_offset: -40 y_offset: -7 samples: 3 samples_tolerance_retries: 2 speed: 2 #z_offset: 0.0 [extruder] max_extrude_only_distance: 100.0 step_pin: PB4 dir_pin: PB3 enable_pin: !PC3 microsteps: 16 rotation_distance: 34.406 nozzle_diameter: 0.400 filament_diameter: 1.750 heater_pin: PA1 sensor_type: EPCOS 100K B57560G104F sensor_pin: PC5 control: pid # tuned for stock hardware with 200 degree Celsius target pid_Kp: 21.527 pid_Ki: 1.063 pid_Kd: 108.982 min_temp: 0 max_temp: 250 [heater_bed] heater_pin: PA2 sensor_type: EPCOS 100K B57560G104F sensor_pin: PC4 control: pid # tuned for stock hardware with 50 degree Celsius target pid_Kp: 54.027 pid_Ki: 0.770 pid_Kd: 948.182 min_temp: 0 max_temp: 130 [fan] pin: PA0 [mcu] serial: /dev/serial/by-id/usb-1a86_USB_Serial-if00-port0 restart_method: command [printer] kinematics: cartesian max_velocity: 300 max_accel: 3000 max_z_velocity: 5 max_z_accel: 100 # Pin mappings for BL_T port #[bltouch] #sensor_pin: ^PB1 #control_pin: PB0 [display] lcd_type: st7920 cs_pin: PB12 sclk_pin: PB13 sid_pin: PB15 encoder_pins: ^PB14, ^PB10 click_pin: ^!PB2 [virtual_sdcard] path: /home/uers/printer_data/gcodes [screws_tilt_adjust] screw1: 50,50 screw1_name: Front left screw screw2: 50,215 screw2_name: Rear left screw screw3: 215,50 screw3_name: Front right screw screw4: 215,215 screw4_name: Rear right screw horizontal_move_z: 10 speed: 250 screw_thread: CW-M3 [bed_screws] screw1: 50, 50 screw2: 50, 215 screw3: 215, 50 screw4: 215, 215 #*# <---------------------- SAVE_CONFIG -------------------- #*# DO NOT EDIT THIS BLOCK OR BELOW. The contents are auto-generated. #*# #*# [bltouch] #*# z_offset = 0.906 #*# #*# [bed_mesh default] #*# version = 1 #*# points = #*# 0.139167, 0.154167, 0.134167, 0.150000, 0.112500 #*# -0.014167, 0.033333, 0.005833, 0.052500, 0.030000 #*# -0.095000, -0.025833, -0.035000, 0.031667, 0.027500 #*# -0.067500, -0.026667, -0.070000, -0.001667, 0.007500 #*# 0.070833, 0.061667, 0.010000, 0.082500, 0.105000 #*# x_count = 5 #*# y_count = 5 #*# mesh_x_pps = 2 #*# mesh_y_pps = 2 #*# algo = lagrange #*# tension = 0.2 #*# min_x = 10.0 #*# max_x = 203.0 #*# min_y = 10.0 #*# max_y = 223.0 Expected outcome at this stage: https://ibb.co/gM3cZVf My print: https://ibb.co/SRp1bhh |
2023.05.30 00:19 NuclearKnives Insert a PIN-locked SIM?
2023.05.30 00:06 moneycointeam Low market cap $MN ⚜️💎⚜️
2023.05.30 00:05 changedamnitnow92 Is the intro plot hole?
2023.05.30 00:05 Muffinmaker457 Stage 1: Denial, Stage 2: Anger, Stage 3: Making a balkanized map of a country after the pro-Western side lost the election, Stage 4: Depression, Stage 5: Acceptance
![]() | submitted by Muffinmaker457 to ShitLiberalsSay [link] [comments] |
2023.05.30 00:04 MagisterOfState Help with Lore for Stuff I made up for my use in AIDungeon