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MAGFest: The Music And Gaming Festival

2012.01.07 07:39 MAGFest: The Music And Gaming Festival

Welcome to MAGFest, the Music and Gaming Festival!

2016.02.09 23:35 loonling Pillar Point Harbor, Half Moon Bay, CA

Pillar Point Harbor, Half Moon Bay, CA

2016.01.07 18:12 migetman9 MAGWest

MAGWest by MAGFest

2023.06.10 06:13 LordBloodrevan Anders III- Eclipse

Anders Dayne

Embarrassing. It was all that could be said about his performance. He hadn’t really had much experience in fighting in Andal melees, and it showed in his performance. He could fight nearly any man one-on-one, but it wasn't an easy fight when every man in the tournament was his opponent. The blow had taken him off guard, and the hangover didn’t help. But he didn’t regret the drinking. He’d gotten closer to Aelinor in the process. His only hope was that he wasn’t too disappointing.
When he entered his ship, he shouted at all the sailors to get off and take a break. It was a mood that he was rarely in. They all scattered away from the ship and returned to the harbor. As he stormed into his cabin he immediately threw his helmet to the side and heard it clatter to the ground.
He opened the cabinet that was in the corner of the room and grabbed a bottle of the dornish strongwine and immediately drank a few large gulps of wine and took a sigh. He looked into the mirror and saw a man he barely recognized, was he even Anders Dayne anymore? Did the Sword of the Morning take him over?
He spat on the mirror before punching it, wincing as the glass cut his hand open. Blood poured from his hand and he cursed under his breath. He poured the wine over the wound on his hand and grabbed a wrap from his desk, wrapping it. “Fucking stupid, Anders.”
He took another long drink of the wine and sat on the bed, staring at the wall where Dawn hung. He hated that fucking sword, he wished he had never earned it. He wished he’d never had the expectations thrown upon him that came with it. He was just a man. He wasn’t a mythical being.
He watched as the wraps on his hand began to be be stained red with the blood that would continue seeping from them. It wasn’t enough to cause him to die, he knew that. He’d lost far more blood than that before.
All of the doubts that he’d had about himself were rising. He took a deep breath, perhaps he was being too dramatic. He didn’t need to act so foolish. He was still worthy, a silly tournament duel was not worth being so angry over. But it was so hard in that moment to not hate himself.
Be the knight you would have looked up to. He heard in his head once more.
“I’m trying, father.” He breathed. "I'm fucking trying."
submitted by LordBloodrevan to FieldOfFire [link] [comments]

2023.06.10 05:32 eddieEXTRA Natural Gas Rates are through the roof!

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Have a great weekend! :)
submitted by eddieEXTRA to Cremation [link] [comments]

2023.06.10 05:21 TheDarkstarChimaera Thief in the June 27 Balance Patch

I'm Iskarel. I maintain the PvE Thief builds and guides on Snow Crows
With a PvE perspective, I'm going to run through the changes, discuss their impact, and talk about current meta builds and how they're impacted.
Want the build-by-build cliff notes? Skip to the bottom, search for "tl;dr"
I know this is a lot. Think of it as a reference document.
A LOT has changed. The builds aren't unrecognizable but the texture has changed almost across the board.

Flanking is Dead (for most endgame bosse)

To make them more reliable in endgame PvE content, all effects that benefit when the player strikes from the flank or from behind now always apply their benefits when striking defiant foes.
Not all players know that "flanking" or "from behind or the sides" just means—don't be in front of the target.
Ever used a build with Thief runes? Just don't stand directly in front of the target.
What fewer players will know is that there's a small set of skills that actually need you to be ~180-degrees behind your target.
Which way does Keep Construct face when it descends back to the arena after the orb-rift-push phase?
Which way does Sabetha face during her Flame Wall?
I'm not going to answer these questions because the answers don't matter anymore! This skill expression is now gone.
Just backstab from any angle.
Ah but "defiant foes"? What isn't included there?
Can you backstab Primordus in the Harvest Temple strike if your group stays on the left vs right side, when looking from the center towards the dragon?
You would have to be on the right side. The left is the dragon's face.
Which way does Conjured Amalgamate face?
When approaching CA's platform, it is facing to your right. This also applies to the hands. Stand on the left side of the platform, and "above" the hands (closer to the portal leading away from this encounter).
Which way do the hands on Adina face?
2 o'clock (north), 5 o'clock (northwest), 7 o'clock (south), 10 o'clock (southeast)
No, I don't know why.
Just use your rifle and pierce two hands with Spotter's Shot + Death's Judgment! That's better than remembering these facing positions.
These are non-defiant "prop" type enemies. Also included here is Drakkar, the Octovine, and Tequatl. IIRC.
BTW Drakkar is made up 17 prop pieces, and you can only cast Deadeye's Mark on one of them. Don't play Deadeye here, you're trolling yourself. :D

Acrobatics Mental Gymnastics

Yeah this ain't it, chief. This is still a defensive and mobility-oriented traitline.
The damage modifier in Endless Stamina can't compete with Deadly Arts or Critical Strikes, even when combined with the Power in Swinder's Equilibrium.
The other stuff is maybe interesting for solo open world champions but Shadow Arts is already quite capable at that, and Condition Thief has a lot more toys to work with when solo compared to Power.
It's something but this traitline still feels ironically directionless.

Improvisational Theater of War

Interesting! We can now use this traitline predictably, resetting the cooldown of all or utility skills. On the surface that's good because it means we'll always get value out of the reset...unless our skill uses are staggered. More on that later.

Mag Bomb Delenda Est.

Currently this skill's damage-per-cast-time is roughly double that of Daredevil Staff 2, Weakening Charge. Notably, the cast time is short because it pulses damage.
The coefficient we have on the wiki, drawn from the Game's API, is 4.10. ANet lists a 1.50 (per hit, so 4.50 total) nerfed to 0.70. So... Uh...
Let's say Throw Magnetic Bomb's damage is nerfed to 50% of its current damage. Or there about.
So next patch, one Throw Magnetic Bomb is close to the damage of one Staff 2, but the damage comes out over time (during our Assassin Signet burst) and the cast animation is faster than Staff 2.
But is it worth losing Executioner?
Probably not. Executioner is approximately 9.52% damage on a fight that spends 50% of its time above 50% target HP and 50% of time below (due to Ferocious Strikes).
That's a lot of damage to be made up by another use of a stolen skill!

Daredevil's Bound to be Good

Bound: Increased power coefficient from 1.75 to 3.5
This ratchets up the damage of our dodge so that it beats the damage-per-cast-time of Punishing Strikes (skill 1 part C) and Staff 5, while still losing to Staff Strike and Staff Bash (skill 1 parts A/B), Staff 2, and Fist Flurry/Palm Strike.
This damage increase is valuable because

Auto chain go brrrr

Staff Strike, Staff Bash: Increased power coefficient.
... Uh oh.
This increase the DPS of the first and second part of the chain well beyond the last hit.
The optimal DPS rotation now involves interrupting the chain after the 2nd hit.
That's not easy to do on most professions, which have a limited number of viable interrupts, but we're Thief, baby!
Staff Strike, Staff Bash, Weakening Charge. Repeat. Throw in a Fist Flurry. Save your Palm Strike. Yeah. This sort of thing.
Calculations done by REMagic42 ( training-accident-36 ) show the following
A not insignificant DPS increase provided by this (unintended?) balance predicament.
You could just not do this. That's up to you. The build is getting buffed by ~4,000 DPS next patch but it still has all the old problems. Don't know those? Read here

Let's Get Physical (Lights out, follow the noise)

Various Physical Skill cooldown reductions
These are neat and strictly a positive.
Left, a great player who provides benchmarks for Power and Condition Daredevil, already tested Condition Daredevil with cooldown-traited Impairing Daggers and found them simply worse in group content vs Devourer Venom. You can read more on his benchmark.
So the Impairing Daggers cooldown reduction (CDR) doesn't matter to us.
A cooldown reduction for Channeled Vigor would've been cool!
This skill basically gives you a get-out-of-jail-free dodge if you're ever scared that burning all your dodges for Havoc Specialist will leave you vulnerable. You can get a dodge with Withdraw on a shorter cooldown but that travels backwards from your facing direction which can be scary.
This skill is also very useful for maintaining Lotus Training uptime when playing Condition Daredevil. If you can't keep hitting the boss with your auto-attack chain and F1 Steal, you will run out of endurance and lose your condition damage buff. Use Channeled Vigor to maintain buff uptime when you can't hit the boss. (This tip comes from Left!)
Impact Strike is still worse defiance-bar to cooldown ratio vs Basilisk Venom, but any improvement is nice. This skill is good when you can't guarantee all hits of Basilisk Venom will hit your target, or when you need to CC more frequently than Basilisk's cooldown allows.

Death-onate Plasma and "Boon Thief"

Farewell, Boon Thief. Without Quickness, we can no longer role-compress all those shiny boons in Plasma into a Quickness Build.
I'm going to go out on a limb here and assume that the damage of Detonate Plasma will not be worth its cast time purely from a DPS perspective, especially on a Condition Build, but you might still get some boon uptime from Daredevils on fights like Matthias and Twin Largos' Kenut.
You can now permanently sunset your Celestial/Ritualist gear for Boon Thief. Will you use it for Alacrity Specter later? I don't now, I don't know how much Alacrity is given by that trait. We'll talk more later. :)

Also Icebrood Saga exists

These really don't matter. Unstable Reagent is maybe a DPS increase, I don't have a log with it for cast time.
This is NOT Unstable Artifact BTW. That skill is still worth using for both Power and Condition DPS.
Cursed Artifact is like throw-Plaguelands, and an Ethereal field at that. It's free real estate on the Condition Build.
Time in a Bottle is squad-wide alacrity AND quickness. Take that, Chronomancer! It's only found in Cold War and randomly in EoD strikes. :)


Deadeye Stolen Skill splash support

Stolen Skills now grant their beneficial effects around the caster.
These are mostly "splash" uptimes of boons, but you can also get superspeed and a modest heal. Neat! Deadeye providing a token amount of squad value beyond its DPS and CC output.

Deadeye Malicious Intent buff

Malicious Intent: Increased Malice gain from 1 to 2 in PvE only
This is actually big!
Firstly, this increases the damage dealt by the lower difficulty Be Quick or Be Killed Dagger Deadeye rotation (if you've ever heard someone described Dagger Deadeye as 5111151115111, that's this).
1 more Malice pip after each Mark and Stealth attack boost the damage modifier of Malicious Backstab. I don't have a quick estimate for this increase yet.
Secondly, this is wonderful for the Dagger-Dagger Maleficent Seven rotation.
All Power Dagger skills (Heartseeker, Dancing Dagger, Cloak & Dagger) are single-damage packet skills (with the exception of Dancing Dagger when bounced from your main target, to another enemy, and back to your main target). This means they have only one chance to score a crit, and thus only one chance to earn 2 Malice instead of 1.
Power Thief derives 15% critical chance from Critical Strikes' Keen Observer trait, which demands the player stay above 75% HP. You won't have 100% uptime of this trait in many raid fights, especially if your healer is slacking. If the current Dagger Deadeye benchmark was performed at 75% player HP, without drastically altering gear to accommodate for the missing critical chance, the benchmark could lose up to 12,000 DPS!, dropping it nearly into support territory.
This Malicious Intent buff gives you a safety cushion for one of those Initiative skills to score a non-crit, making the rotation more robust in endgame encounters. It does NOT reduce the minimum number of Initiative skills needed to reach maximum Malice: that is still 3 with Malicious Intent and 4 without. It does reduce the maximum needed by 1 skill, which is also great!

Quickly Fire For Effect

This trait no longer requires a target to grant boons to allies.
Er, it doesn't require one right now. Specifically, if you Mark a target, you can use your F2 and gain boons even if your stolen skill is obstructed by terrain. If you have your enemy targeted while outside 1,500 range you will get an out of range error that stops you from casting F2, but simply untargeting the enemy will let you use the skill to get boons. If you are obstructed or out of range, you don't hit the target.
I assume what this means is that if you do NOT have a marked target, you can cast a cantrip to get a new F2. That's cool and rather handy for the new Quickness build.

Shadow Flare isn't real, it can't hurt you

Shadow Flare: Reduced cooldown from 30 to 20 seconds. This skill only damages once instead of pulsing. Activate the flip-over Shadow Swap to trigger another damage instance from your original location.
Deadeye dumbed down. Navigating self-reveal with pulsing damage skills on DPS Deadeye has been a hallmark of modern builds for several years—Shadow Flare for Power, Thousand Needles for Condition.
That problem is now eliminated for Power. You don't need to know the timing, you don't need to know where to throw Shadow Flare. Just Do your backstab, cast Shadow Flare for one damage packet, cast it again, go for another Backstab. No fuss, no skill expression, no frustration, no learning curve.
I don't like this change, I understand why other people like this change. I think it's dumb to change this. If you don't like self-reveal, consider not playing the class that uses Stealth and Revealed for its DPS output.

Fun in the Chamber

One in the Chamber: This trait now also increase the damage of F2 Stolen Skills in addition to its previous effects
In case anyone is unfamiliar with Deadeye—it doesn't have access to any core Stolen Skills. No Mag Bombs here!
This is a nice perk. The important thing is that this trait gives us an extra F2 charge every time we use a Stolen Skill...That's for Quickness.
This trait is also valuable to Condition Deadeye builds (particularly since there's a 4/9 chance they get a stolen skill that applies damaging conditions!) and to Power Pistol-Pistol Deadeye. See more of that here.

Binding Shadow, my beloved

Binding Shadow - Reduced cooldown from 30 to20 seconds in PvE.
Cool! I love—
This skill now immobilizes marked targets instead of knocking them down
Oh. Uhhh it already immobilized them. I assume it immobilizes them more? That sucks, this was an amazing breakbar skill, particular on Condition Deadeye where it applied several poison stacks (natively, and via Panic Strike with Immobilize) and gave an extra F2 charge from One in the Chamber.
It's lower cooldown on boonstrip which is neat? Matches No Pain No Gain time in Fractals, I suppose.
Just use a Power Mesmer, they passively breathe boonstrip.

Quickness Deadeye builds

Three options!
Oops! All cantrips
This option will spam out cantrip like nobody's business to meet the voracious demand of Might uptime.
Fire For Effect grants 8 stacks of Might for 12 seconds. The with-Alacrity cooldown of Cantrips are: 16 (Binding Shadow, Shadow Flare), 20 seconds (Malicious Restoration heal), 25 seconds (Mercy, Shadow Gust). When using Mercy, the cooldown of F1 is effectively the cooldown of Mercy, plus minimally the cast time of the F2, plus the cast time of F1 again.
So some of our Might is locked behind 25+ seconds. Building for 100% Might Duration would be devastating for our DPS output. We could cover 100% Might uptime with a single trio of F2 casts anyway—Binding Shadow, Malicious Restoration, Shadow Flare—but that would not take tactical advantage of the natural Deadeye's Mark cooldown.
Instead, we'll cover Quickness with two sets of F2 casts, staggered across the duration of our Might stacks. Left has an old benchmark demonstrating this technique.
So that's our 24-might upkeep option. It's not pretty, and it's Cantrip spam. ANet said we wouldn't have this in the game anymore.
Well, what if we don't have to generate Might?
Then we have two options:
3 cantrips with no Improvisation
This option will maintain a burst of 24 might as we apply quickness, or we can space out the stolen skills to maintain at least 8 stacks indefinitely. Sounds pretty good!
We'll probably still be using Shadow Flare because it's just good damage, and Improvisation selects for builds that use active utility skills, not passive signets. We might even be able to use Malicious Intent instead of One in the Chamber for this build, earning us more damage on Malicious Backstab.
So we have options.

Quickness Deadeye weapon options (We don't have those! )

Maleficent Seven is the only equalizer at work that allows bad weapons to do somewhat okay, and without that, we're back to shopping with the to the usual harsh restriction of "the best single skill out of all these weapons crushes the validity of all other options".
Stealth attacks? Naw, just spam F2s without Malice.
"Filler" initiative skills used to build up to an Initiative reset at max Malice? Nope, don't care, whatever has the best initiative-to-damage ratio is what we're running.
Thief Dagger is about matched with Thief sword for auto attack damage but Dagger is home to the centralizing Cloak & Dagger → Backstab combo. This does huge damage from any direction—flanking is gone!
Sword, by contrast, suffers a DPS loss when using any dual wield skill, Headshot, or Black Powder. The only DPS gain skills are Cloak & Dagger (but the stealth attack for sword is BARELY worth using, you could actually just cast Cloak & Dagger twice in a row and do just as well), and Sword 2...without using the return-to shadowstep. Meaning Sword 2 has a 15-second cooldown. Just to do slightly more than the auto-attack.
Need CC? Pack an off-hand pistol and fill time with auto-attacks, they're very good.
What about Pistol?
It's just weaker.
It sucks really bad against single targets.
Rifle? This is the sniper spec!
It sucks if you don't have Maleficent Seven for infinite Initiative and either stealth utility skills or Silent Scope to unlock Death's Judgment.

Specter, rant about single-target/ally-target support

Ally-targeted scepter skills now also grant a lesser effect to additional allies in a radius around the target.
I don't know why ANet is so obsessed with single target support for PvE Specter, but they'll learn its untenable eventually. They've been gradually walking back the single target focus ever since release, and we are now about 15 months past Specter's official release and coming up on 2 years since it's beta.
Ally-targeting is clunky.
Single-target support is nonviable. We have encounters that apply arena damage to all players, and each player in the squad can take damage from the same AoE and it's the healer's job to keep the whole team up.
A "lesser effect". Reduced duration? Great, what's the point of that? You might as well just make it all the reduced duration.
Does "splashed" Shadow Sap not even grant protection to the other allies? Great, we won't use it.
Hopefully this will just be something like reduced Barrier or Healing, and the Boons are intact, but it's already been confirmed by the new member of the design team, Trig, on a Twitch Stream (Mighty Teapot's?) that Endless Night will not give Quickness to "splashed" allies.
Maybe this skill shouldn't give quickness at all. Why is the design team not skill splitting? What are they afraid of?

The Dark Side of Scepter Splash

If you paid attention to Specter during its beta testing, you might be aware of a very weird build that used Endless Night (Scepter Pistol dual wield beam skill that granted quickness and 7-packets of Barrier to 3 allies, if you could pierce through the allies).
This rotation was initially theorycrafted by Left when Specter was first showed off. I did some early proof-of-concept on the build, then Left took it over and improved it to around 51,000 DPS.
That's a lot of damage!
Watch that video briefly, and notice how I swap between the enemy and my allies, applying one skill to the target then the Endless Night beam to my allies.
When Specter applies barrier to an ally, they receive a stack of Rotwallow Venom, which applies a short-duration stack of torment to a single enemy just like normal venoms.
Each cast of Endless Night back then was 21 applications of Rotwallow Venom, with more Torment duration than we have now.
ANet killed that build back during beta by making the beam target a single enemy, nerfing the quickness application, nerfing Rotwallow Venom duration, nerfing Specter's Torment damage modifier, nerfing Consume Shadows to require charging up.... The list goes on.
Why do I bring this up?

Scepter Autos on Allies

Currently the scepter auto chain applies 54 seconds of Torment (in the form of multiple stacks). If the scepter auto chain can instead apply barrier to 3 allies, then this balloons to 72 seconds without Strength of Shadows, or 108 seconds with Strength of Shadows.
The auto-attack chain will be twice as strong when targeting allies, vs targeting the enemy.
Endless Night is not worth using against an enemy target, but it might be worth using on allies. This rotation won't have room for auto attacks, so I'm not pinning any hopes to this.
No, the optimal damage rotation will probably be Twilight combo, Siphon, and Shroud skills on the enemy, then filling time with Scepter skills on allies. We will probably spend less time in Shroud because those autos are just so cracked...

Second Opinion, moving away from Consume Shadows

Ever since beta all forms of Specter have run Consume Shadows—Alacrity, DPS, Heal. This is because Consume Shadows can apply barrier to allies, giving them Rotwallow venom. The other adept traits are purely defensive, so they're not used by the DPS and Alacrity builds...and Consume Shadows is an extremely potent healing tool. So potent, it's been nerfed repeatedly!
Charged time reduced from instant to 4 seconds, maximum shroud cut by more than 50%, conversion ratio reduced from 100 to 50%
Second Opinion will grant bonus Condition Damage, more with a Scepter. This should be, at minimum, +80/+80, which will beat the ~800 DPS provided by perfect Rotwallow Venom application from Consume Shadows.
If your allies are too injured and Consume Shadows only heals them overflowing into Barrier, you won't give them Rotwallow.

Traversing Dusk no longer gives Alacrity

This is just a heal trait now. That's just what it does.

Shadestep is the new Alacrity trait

Oh. Uh. I'll keep it quick.
  1. This reduces our gameplay from 2 separate rotations with their own quirks and different Shroud lengths, to 1—the DPS rotation.
How do you give alacrity? Just go into shroud and push buttons.
How do you do DPS? Just go into shroud and push buttons.
Alacrity Specter's Well cooldowns were inaccessible inside Shadow Shroud because we inherited a shroud, not just a kit like Druid's Celestial Avatar or Holosmith's Photon Forge.
Druid Spirits off cooldown while in CA? Don't care, you can push em.
Specter wells off cooldown while in Shadow Shroud? You might be gaining DPS from shroud skills, or healing from Consume Shadows, but you're losing Alacrity uptime. Is that tradeoff worth it?
Doesn't matter anymore. Just do the benchmark DPS rotation.
You're too slow? Then your alacrity uptime will suffer. You need to be on pace with going in and out of shroud, just like the DPS rotation. Difference is, if you're bad at this, it's going to frustrate other people.
This is not the hardest rotation in game to optimize and you of course have the option to make it easier with Ritualist gear (which you should do anyway if you plan to still run Consume Shadows, will be a two-fold personal DPS loss).
\2. Ever been kicked out of Shroud by incoming damage in a raid/strike/open world meta? No more Alacrity uptime for you. Better refill your Shadow Force quickly—and Larcenous Torment generates Shadow Force FAR more slowly than Traversing Dusk
Fun fact: Traversing Dusk's 1% Shadow Force per ally in your shadowstep scales indefinitely, not just up to 5 players. That gives you colossal Shadow Force generation in crowded metas and even raids.
Want to use your Siphon on ally? No you don't, that's valuable Shadow Force generation you need to maintain tempo for Alacrity.
Again, you can wear Ritualist gear to soften this loss.
Want to have the utility of Well of Bounty? Well, previously that utility was tied to your Alacrity uptime, your DPS uptime (lingering outside shroud for Well of Bounty was a loss), and your healing output (Traversing Dusk, and maintaining tempo in/out of Shadow Shroud for Consume Shadows).
Now you can take Well of Bounty and have it on demand, at a DPS loss.
Previously you could have just take advantage of the long Stability duration to cast this well early, or delay it slightly to cover the mechanic.
How much DPS will ANet allow this build to have?
We don't know. And now it's DPS is very closely tied to the DPS build because they're doing nearly the exact same thing.
This has never happened to Firebrand, trust me.

tl;dr It's dangerous to read all that up there! Skip to here!

Condition Daredevil

Unchanged by Impairing Daggers cooldown reduction

Power Daredevil

Buffed to ~38.6 if you do the old rotation.
Buffed to 40.2 if you do the new degenerate 1a 1b 2 1a 1b 2 rotation that interrupts our auto chain.
Still screwed by all the usual stuff.
Mag Bomb damage normalized. Cool. Still amazing utility on that skill.

Boon Thief

Dead. Deadeye killed it.

Power Dagger Deadeye

Much easier to play. Splashes some cute boons onto its subgroup, at random. Have to see if Shadow Flare is still worth using. Hopefully, right?

Power Rifle Deadeye

Silent Scope uses Shadow Flare, I hope that's still worth using.
No need to flank with Premeditation Rifle is nice. Swapping Impact to an Accuracy sigil (or not doing that, and losing crit chance) was ~1,200 DPS loss, so that's avoided. I don't mind losing flanking here that much because Flanking wasn't make-or-break adrenaline pumping like dagger. It was just a boring loss.

Quickness Deadeye

I hope you like pushing 5 and 1 a whole lot because that's almost all this is. Also pushing cantrips for F2 charges to provide quickness.
It will play okay, but pretttttttttty similar to utility-spam builds that people hate, with the added bonus of casting TWO skills for every application of quickness.
You can tune this to your liking BUT


It won't really prevent you from applying quickness but it will tank your DPS and fracture your soul.
One of us. One of us!
This is getting no changes, by the way. It'd be a huge amount of effort from the studio's programmers for one elite spec, for one profession, largely in one game mode (instanced PvE), with a small player base.
Probably just not happening. Not a question of "want to", it's a question of resource management AND doing this right.
Remember stealth-tanking Old Lion's Court? Because they didn't apply Revealed, then they only applied Revealed once and Deadeye just Shadow Melded out of it?

DPS Specter

Buffed by Second Opinion, dubiously buffed by targeting allies with the auto chain.
You can still run Consume Shadows for team healing/barrier.

Alacrity Specter

I don't know. Presumably the shroud skills will allow us to provide at least 50% uptime with a non-degenerate rotation (one that doesn't have us spending all our time in shroud). Said degenerate rotation is naturally policed by the fact our shroud absorbs incoming damage.
Will it run Consume Shadows? Not for optimal damage anymore.

Alac Share Specter

Just change your grandmaster from Strength of Shadows to Shadestep and do the normal rotation. Should do at least 50% uptime, unless Alac specter is just nonviable and can't maintain Alacrity.
submitted by TheDarkstarChimaera to Guildwars2 [link] [comments]

2023.06.10 05:21 EchoJobs FlockFreight is hiring Senior Software Engineer, Full Stack (Product Engineering) San Diego, CA Seattle, WA [Git SQL MySQL Spring GCP React AWS Docker API Java JavaScript TypeScript]

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2023.06.10 04:02 DishExtreme1763 Do I get liability coverage from other insurance?

I was greeen box driving to turn left lane, the other driver straight from apartment parking lot heading to red arrow. Nz
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2023.06.10 04:02 Barry_McCockinerPhD Grand design is crap

Went to a local dealer to view three brand new units. Each of them smelled of VOCs degassing like spending too much time inside a harbor freight store, got the worst headache. Not to mention every unit had paneling falling apart, trim separating, screws just smashed into exposed areas at wild angles. We were really looking forward to seeing this brand in person but it’s complete crap!
Where should I go next, jayco?
submitted by Barry_McCockinerPhD to GoRVing [link] [comments]

2023.06.10 03:50 kinger814 20-Day RV Road Trip to Cape Breton NP

Doing a 20-day RV road trip to Nova Scotia. Spending 4 nights in Bar Harbor, ME, 3 near Lunenburg, NS, 5 in North Sydney, NS, and 2 in Vermont near Montpelier, VT. Have 2 teenage daughters. Any must-sees/dos?
submitted by kinger814 to roadtrip [link] [comments]

2023.06.10 03:49 jrymple15 Truck camper power setup

I have a 2001 f150 4.2 v6. I've built a camper in the bed and am now starting to plan my power setup. I'm new to this so I was hoping for some guidance. My power requirements are mainly to run ac all night but I'd also like to hook up a TV eventually with my playstation. I'd also like to run a small fridge/ freezer, lights and other small things. I decided to buy a pure sine wave 2000w inverter today from harbor freight, assuming I would need it. I'm also looking at a 2000 watt generator on Amazon as well as 1 single 12v 100ah lithium battery and add another in parallel in the future for more hours of power but im hoping for now that will power my ac for at least 5 hours through the night. I'm also assuming I need a battery charger. I'd like my truck to be able to charge the lithium battery and also be able to charge the battery with the ganerator. My questions: What battery charger should I consider? Should I upgrade my alternator? Is using a bank manager my best option with the alternator and what kind do I get, and where is it installed? What other things ought I consider in this setup?
submitted by jrymple15 to TruckCampers [link] [comments]

2023.06.10 03:35 WorriedEducator901 A new book I got from 1877. 600 pages long with a neat ad for the bible at the back.

A new book I got from 1877. 600 pages long with a neat ad for the bible at the back. submitted by WorriedEducator901 to u/WorriedEducator901 [link] [comments]

2023.06.10 02:52 Unlucky-Style Upgrading my mom to first class?

Upgrading my mom to first class? My mother will be flying from New Jersey to Sacramento next month. She’s almost 80, has breast cancer and is in debilitating pain with her back and leg. She’s going to CA for her brother’s 80th birthday party. They haven’t seen each other in probably over a decade. She will be traveling with my aunt who is younger and more able-bodied. As a surprise I would like to upgrade them to first class for their plane rides there and back. This will probably be the last trip and definitely the last plane ride my mother takes. Not sure if this is possible and how I could go about it. Any help would be appreciated. Thank you in advance!
submitted by Unlucky-Style to Advice [link] [comments]

2023.06.10 02:48 Notawolf666 Quantum Distribution Network

Quantum Distribution Network
Prepare to descend into the shadowy abyss where reality and secrecy intertwine. We are about to embark on an eye-opening quest that will peel back the layers of government conspiracy. Are you ready to unravel the clandestine enigma and expose the sinister locations where the U.S. government may be concealing astonishing alien artifacts and crashed UFOs? Let the whispers of secrecy guide us deeper into the rabbit hole.
Area 51: Brace yourself, for we must confront the ominous legend itself. Hidden amidst the barren expanse of the Nevada desert, Area 51 has become synonymous with a tangled web of extraterrestrial cover-ups. What truths are buried within its fortified walls? Could this forbidden territory be harboring extraterrestrial remnants, while the government orchestrates an elaborate charade to keep us in the dark? Cheyenne Mountain Complex: Cast your gaze towards the heart of the Colorado mountains, where an impenetrable fortress awaits. The Cheyenne Mountain Complex, shrouded in secrecy, invites speculation about what lurks within its impenetrable depths. Is it merely a bunker or a refuge for unimaginable extraterrestrial treasures? Could its tunnels house alien technologies beyond our wildest dreams, while the world remains blissfully unaware? Raven Rock Mountain Complex: Peer into the shadows near the Maryland-Pennsylvania border, where hidden within the rugged terrain lies an underbelly of government intrigue. The Raven Rock Mountain Complex, concealed from prying eyes, has long been rumored to harbor top-secret projects. But is there more to this sanctuary than meets the eye? Are we mere pawns in a grand chess game where alien artifacts and crashed UFOs are concealed in plain sight? Mount Weather Emergency Operations Center: Venture into the depths of Virginia's Mount Weather facility, an enigmatic haven shrouded in mystery. What if the designated refuge for high-ranking officials during crises is, in fact, a covert repository of extraterrestrial marvels? Could its underground chambers be hallowed grounds for the study and reverse-engineering of otherworldly technologies? Prepare to question everything you thought you knew. Underwater Abyss: Plunge into the depths of the unknown, where vast oceans cloak hidden secrets. Could the U.S. government have established covert underwater bases, shrouding alien artifacts and sunken UFOs in perpetual darkness? Visualize a clandestine world beneath the waves, where truth and fiction merge, and the mysteries of the deep beckon the curious few who dare to venture. Now, dear seekers of truth, it's your time to share your revelations. What are your darkest speculations regarding the U.S. government's enigmatic hiding places for extraterrestrial artifacts and crashed UFOs? Are there other eerily concealed locations that prick the corners of your imagination? Engage in this covert discourse, but remember, our words here may have consequences in the shadows.
submitted by Notawolf666 to aliens [link] [comments]

2023.06.10 02:32 hddMcGee [FS][US-CA] 3 x 18 bay LFF Dell T630 $1,150+ & more

All prices are for local pickup - Sonora, California 95370.

I can drive as far as the SF Bay area, or a 2 or 2 and a half hour radius if there's anyone in Sacramento, Lake Taho, Merced, Fresno, etc I'm willing to meet up. I'd prefer to just do that once though, so if anyone wants to go that route then I'd want to see if there's anyone else in that meet up area so that I can drop off multiple servers in one trip since it'll end up being a whole day of driving for me. I'd add to the cost if I ended up having to do that, if there's more than one person or if one person wanted multiple servers I'd split up the cost so it'd be cheaper per person or per server than if it was just for one person buying one server.

I can also ship these at the buyer's expense, I went to a pack & ship place and they quoted me $350 for packaging and shipping one of these from CA to NY, shipping from my zip to nearby in CA was still $280 so vicinity doesn't make a huge difference.


Dell PowerEdge T630
$1,300 OBO local pickup - 95370
CPU 2 x E5-2680 v4 @ 2.40 GHz ; passmark: 29,285
RAM 128GB DDR4 2133 MHz (8 * 16GB)
iDrac iDrac 8 Enterprise
PSU 2 x 750w Platinum
RAID Perc H730
Caddies 18
Blanks 0
Bezel included
Rails not included
Other notes:
- Bios, iDrac, Lifecycle Controller, etc all updated to most recent versions as of 5/26/23 via Dell Repository Manager.

Dell PowerEdge T630
$1,200 OBO local pickup - 95370
CPU 2 x E5-2660 v3 @ 2.60 GHz ; passmark: 22,200
RAM 64GB DDR4 2133 MHz (4 * 16GB)
iDrac iDrac 8 Enterprise
PSU 2 x 750w Platinum
RAID Perc H730
Caddies 12
Blanks 6
Bezel included
Rails not included
Other notes:
- Bios, iDrac, Lifecycle Controller, etc all updated to most recent versions as of 5/26/23 via Dell Repository Manager.

Dell PowerEdge T630
$1,150 OBO local pickup - 95370
CPU 2 x E5-2660 v3 @ 2.60 GHz ; passmark: 22,200
RAM 64GB DDR4 2133 MHz (4 * 16GB)
iDrac iDrac 8 Enterprise
PSU 2 x 750w Platinum
RAID Perc H730
Caddies 12
Blanks 6
Bezel included
Rails not included
Other notes:
- Bios, iDrac, Lifecycle Controller, etc all updated to most recent versions as of 5/26/23 via Dell Repository Manager.
- I can't get the power button to work anymore, I've disabled it and re-enabled it in iDrac but it doesn't work still. It works just fine to power on and off through iDrac and to power off through your OS. I haven't tried to turn it on with WoL.

Dell PowerEdge T620
$350 OBO local pickup - 95370
CPU 2 x E5-2696 v2 @ 2.50GHz ; passmark: 23,794
RAM 256GB DDR3 (8 * 32GB)
iDrac iDrac 7 Enterprise
PSU 2 x 1100w
RAID will update
Caddies 6
Blanks 4
Bezel included
Rails included
Other notes:
- none

Other stuff, ask for details if interested, they're kind of buried but I need to sell them sooner or later:
- Dell PowerEdge T620, 8 bay LFF, can't remember what RAM or CPU is in it, if anyone is interested I can figure it out. It's going to be a pair of low end CPUs and maybe 64gb of 4gb or 8gb DDR3 DIMMs - $200 OBO local pickup - 95370
- Dell PowerEdge R210ii - $40 OBO local pickup - 95370
- Dell PowerEdge R210ii - $40 OBO local pickup - 95370
- 24 bay supermicro with X9DRi-F motherboard, can't remember what CPUs I had in there either probably something like a pair of e5-2650 v2's. Also not sure about the RAM, I have some 4gb or 8gb DIMMs of DDR3 I can put in. - $250 OBO local pickup - 95370
submitted by hddMcGee to homelabsales [link] [comments]

2023.06.10 02:29 nova0052 Seeking mechanic near Plano, TX for major overhaul on 2nd gen

Who do you trust around Plano or the DFW metro for major work on old 4Runners?
Short version: As the title says, I'm looking for a mechanic to do major work on my 93 4Runner. It needs an engine overhaul, a de-gunking of the fuel system, a few suspension parts, a good cleaning, and possibly major electrical work.
Long version: I moved to Allen, TX (near Dallas) in January this year, leaving behind my 1993 4Runner, which was supposed to be having major work done by a mechanic in Moreno Valley, CA.
For 18 months, the mechanic had given me regular updates as he replaced my brake lines, rebuilt the engine, repaired the suspension, and replaced the wiring harness, which had been melted by a careless tow truck driver when jumping the vehicle. The mechanic told me in detail about how hard it was to source quality parts, and how this or that NOS component shipped from Wichita was actually out of spec and had to be re-ordered. It took him months to fix a few tiny but stubborn leaks.
This week I found out that it was all a lie, he never completed any work, and I'm out thousands of dollars until I drag him to court. I flew back to California, documented the condition of the vehicle, served the mechanic a demand letter, and towed my truck off the property. I'm shipping it to my house in Texas and searching for a mechanic near Plano/DFW who I can trust to do the job right.
Tl;dr California mechanic kept my truck for 18 months and performed zero repairs. During that time I moved to DFW area and now that I have the truck back I need to find a new mechanic. Do you trust anyone in the area?
submitted by nova0052 to 4Runner [link] [comments]

2023.06.10 01:52 iseedogs45 FOUND DOG in Point Loma near Yacht Club. No tag and not chipped unfortunately. Taken to Humane Society near Sea World!!! Please spread the word.

FOUND DOG in Point Loma near Yacht Club. No tag and not chipped unfortunately. Taken to Humane Society near Sea World!!! Please spread the word. submitted by iseedogs45 to SanDiego_LostPets [link] [comments]

2023.06.10 01:39 blanchybecca Byward Market Free Dental Cleanings

I’m currently a Dental Hygiene student in my 3rd term at the CNIH school which is located at 303 Dalhousie Street in downtown Ottawa near the Byward Market.
To meet the requirements and graduate in September 2023 of my program, I’m looking for reliable clients to book an appointment with me. These appointments are lengthy (2-3 hours) and require a minimum of 2-3 visits. So if you’re committed to these lengthy appointments feel free to message me and I can make an appointment for you to visit me at the school.
The appointments are lengthy because they include a dental exam, oral cancer screening, cleaning, and other treatments if needed.
If you are interested please send me an email at [[email protected]](mailto:[email protected])
Thanks so much, everyone!
submitted by blanchybecca to ottawa [link] [comments]

2023.06.10 01:34 supplement12 Boron


Are you nearing or well into menopause and concerned about your bone and joint health? While a good calcium-magnesium supplement is beneficial, boron is another important mineral to consider. Boron supports the normal growth and renewal of your bones and muscles, which is an important aspect of your health to nurture during this life stage. Not as well-known as many of the other minerals, boron is essential for bone health and is considered a trace mineral because we only need a small, but consistent dietary amount.
submitted by supplement12 to u/supplement12 [link] [comments]

2023.06.10 01:24 BoredGingerLion Harbor freight bench tools?

Does anyone have reviews on harbor freight’s bench tools? I’ve always heard harbor freight was not good but they have an appealing price point. Does anyone who’s used them have reviews on them? Are they worth buying? I’m looking at table saws, drill presses, planners, band saws, and the like. Any help is welcome 🙏
submitted by BoredGingerLion to woodworkingtools [link] [comments]

2023.06.10 01:23 DukeandKate Two new towers being built on Kennedy South of Hwy 7

Looks like the Mercedes dealership on Kennedy south of Hwy 7 is going to be replaced by two towers.
I hope it won't be an eye sore like the building across the street which has no character, or green space and little parking.
I've been disappointed in the architecture quality in most new buildings over the past 20 years. With few exceptions we look like Scarbourgh of the '70s. The esthetics of Markham Center are not great either. Plain condos with little green space and commercial space with no parking.
At least the Mercedes dealership had some curb appeal. Why not build on some of the brown space we have? Seems like a waste.
submitted by DukeandKate to Markham [link] [comments]

2023.06.10 01:21 BoredGingerLion Need advice on table saws

I am looking to buy my first table saw and I know they can be pricey. I want to start with something small but probably with a 10” blade? I’m hoping to find something at a good entry point just to get started. Are harbor freight’s power tools any good?
submitted by BoredGingerLion to woodworkingtools [link] [comments]