2023.06.10 23:53 Equivalent-Sir-3566 Van Solar Diagram
![]() | Please audit, any suggestions are appreciated! Not an electrician submitted by Equivalent-Sir-3566 to vandwellers [link] [comments] |
2023.06.10 23:48 Equivalent-Sir-3566 Van solar diagram
![]() | Please audit, any recommendations are welcomed. Not an electrician submitted by Equivalent-Sir-3566 to SolarDIY [link] [comments] |
2023.06.10 23:32 Alik013 which pc build would you prefer out of the 3 ( for gaming in 1440p , 4k )
![]() | submitted by Alik013 to pcmasterrace [link] [comments] |
2023.06.10 22:20 Outrageous-Plum-4540 Still in standby after powering on
2023.06.10 21:44 Jayy8Bit Blender 3.4 Extremely Slow, New Install, New PC
==================================== = Blender 3.4.1 System Information = ==================================== Blender: ==================================== version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: 55485cb379f7, type: release build date: 2022-12-20, 01:51:19 platform: 'Windows-10-10.0.22621-SP0' binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\blender.exe' build cflags: /W3 /w34062 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /nologo /J /Gd /MP /bigobj /Zc:inline -openmp build cxxflags: /W3 /w34062 /w34115 /w34189 /w35038 /wd4018 /wd4146 /wd4065 /wd4127 /wd4181 /wd4200 /wd4244 /wd4267 /wd4305 /wd4800 /wd4828 /wd4996 /wd4661 /wd4848 /we4013 /we4133 /we4431 /we4033 /DWIN32 /D_WINDOWS /W3 /EHsc /nologo /J /Gd /MP /EHsc /bigobj /Zc:inline /permissive- /Zc:twoPhase- -openmp /Zc:__cplusplus build linkflags: /MACHINE:X64 /SUBSYSTEM:CONSOLE /STACK:2097152 /ignore:4049 /ignore:4217 /ignore:4221 build system: CMake Python: ==================================== version: 3.10.8 (main, Oct 18 2022, 21:01:35) [MSC v.1928 64 bit (AMD64)] file system encoding: utf-8:surrogatepass paths: 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\startup' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\python310.zip' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\DLLs' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\lib' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\bin' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\lib\\site-packages' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\freestyle\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\addons\\modules' 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts\\addons\\modules' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\addons' 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts\\addons' 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts\\addons_contrib' Python (External Binary): ==================================== binary path: 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\python\\bin\\python.exe' version: Python 3.10.8 Directories: ==================================== scripts: 'C:\\Program Files\\Blender Foundation\\Blender 3.4\\3.4\\scripts' 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts' user scripts: 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts' pref scripts: None datafiles: 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\datafiles' config: 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\config' scripts : 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\scripts' autosave: 'C:\\Users\\jayy8\\AppData\\Roaming\\Blender Foundation\\Blender\\3.4\\autosave' tempdir: 'C:\\Users\\jayy8\\AppData\\Local\\Temp\\blender_a79860\\' FFmpeg: ==================================== avcodec: '59, 37, 100' avdevice: '59, 7, 100' avformat: '59, 27, 100' avutil: '57, 28, 100' swscale: ' 6, 7, 100' SDL: ==================================== Version: 2.0.20 Loading method: linked (WITH_SDL_DYNLOAD=OFF) Other Libraries: ==================================== OpenColorIO: 2, 1, 1 OpenImageIO: 2, 3, 20 OpenShadingLanguage: 1, 12, 6 OpenSubdiv: 3, 4, 4 OpenVDB: 9, 0, 0 Alembic: 1, 8, 3 USD: 0, 22, 3 GPU: ==================================== renderer: 'NVIDIA GeForce RTX 4080/PCIe/SSE2' vendor: 'NVIDIA Corporation' version: '4.5.0 NVIDIA 535.98' device type: 'NVIDIA' backend type: 'OPENGL' extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_memory_object_sparse GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_std430_layout GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Implementation Dependent GPU Limits: ==================================== Maximum Batch Vertices: 1048576 Maximum Batch Indices: 1048576 GLSL: Maximum Varying Floats: 124 Maximum Vertex Attributes: 16 Maximum Vertex Uniform Components: 4096 Maximum Fragment Uniform Components: 4096 Maximum Vertex Image Units: 32 Maximum Fragment Image Units: 32 Maximum Pipeline Image Units: 192 Features: Compute Shader Support: 1 Shader Storage Buffer Objects Support: 1 Image Load/Store Support: 1 Cycles: ==================================== CPU device capabilities: SSE2 SSE3 SSE41 AVX AVX2 CUDA device capabilities: NVIDIA GeForce RTX 4080 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y 1024 CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z 64 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X 2147483647 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y 65535 CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z 65535 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK 49152 CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY 65536 CU_DEVICE_ATTRIBUTE_WARP_SIZE 32 CU_DEVICE_ATTRIBUTE_MAX_PITCH 2147483647 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK 65536 CU_DEVICE_ATTRIBUTE_CLOCK_RATE 2505000 CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_GPU_OVERLAP 1 CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT 76 CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT 1 CU_DEVICE_ATTRIBUTE_INTEGRATED 0 CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY 1 CU_DEVICE_ATTRIBUTE_COMPUTE_MODE 0 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES 2048 CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT 512 CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS 1 CU_DEVICE_ATTRIBUTE_ECC_ENABLED 0 CU_DEVICE_ATTRIBUTE_TCC_DRIVER 0 CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE 11201000 CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH 256 CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE 67108864 CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR 1536 CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT 1 CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER 1 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE 8192 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE 32768 CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT 32 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT 65536 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH 16384 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS 2048 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS 2046 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH 268435456 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH 131072 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT 65000 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH 2097120 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT 32768 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR 8 CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR 9 CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH 32768 CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED 1 CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR 102400 CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR 65536 CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY 1 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD 0 CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID 0 oneAPI device capabilities: Enabled add-ons: ==================================== io_anim_bvh (version: (1, 0, 1), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_anim_bvh\__init__.py) io_curve_svg (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_curve_svg\__init__.py) io_mesh_ply (version: (2, 2, 0), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_mesh_ply\__init__.py) io_mesh_stl (version: (1, 1, 3), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_mesh_stl\__init__.py) io_mesh_uv_layout (version: (1, 1, 5), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_mesh_uv_layout\__init__.py) io_scene_fbx (version: (4, 37, 1), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_scene_fbx\__init__.py) io_scene_gltf2 (version: (3, 4, 50), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_scene_gltf2\__init__.py) io_scene_obj (version: (3, 9, 0), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_scene_obj\__init__.py) io_scene_x3d (version: (2, 3, 1), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\io_scene_x3d\__init__.py) cycles (version: UNKNOWN, path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\cycles\__init__.py) pose_library (version: (2, 0), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\pose_library\__init__.py) object_boolean_tools (version: (0, 4, 1), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\object_boolean_tools.py) add_curve_extra_objects (version: (0, 1, 5), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\add_curve_extra_objects\__init__.py) add_mesh_extra_objects (version: (0, 3, 7), path: C:\Program Files\Blender Foundation\Blender 3.4\3.4\scripts\addons\add_mesh_extra_objects\__init__.py) Sketch_N_Simulate_SE_1_1_0j_R (version: (1, 10, 0), path: C:\Users\jayy8\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\Sketch_N_Simulate_SE_1_1_0j_R.py) Sketch_N_Carve_CORE_4_1_0a_R (version: (4, 10, 0), path: C:\Users\jayy8\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\Sketch_N_Carve_CORE_4_1_0a_R.py) Wear_N_Tear_Pro_1_0_2i_R (version: (1, 0, 2), path: C:\Users\jayy8\AppData\Roaming\Blender Foundation\Blender\3.4\scripts\addons\Wear_N_Tear_Pro_1_0_2i_R.py)
2023.06.10 21:24 Awkward_Shape_9511 Dissecting the 1350w R15 PSU (into a R13)
![]() | Hello friends. submitted by Awkward_Shape_9511 to Alienware [link] [comments] Back at it again with another PSU dissection. If you havnt seen the previous post about the 750w and 1000w R13 psu, it can be found here: https://www.reddit.com/Alienware/comments/128ivl7/dissecting_the_r13_psu_750w_1000w_r15_1350w/ We all know that the R13, 14 and R15 have proprietary power supplies. Although they are proprietary, it doesnt mean they are no "upgradeable." Luckily for us, a 1350W version exists. of corse, because they are proprietary, you have to pay for play. so you cant expect to spend $300 on something like a mass produced 1200w corsair ATX PSU. alibet, its honestly not that much more. My 1350w psu was purchased from aliexpress and it was $330. after tax and shipping, the total was $357. which in the grand scheme of things, is not much more than a comparable ATX PSU in the same wattage range. So what are the reasons why you may want to "upgrade" to a 1350w?
So we'll first start with the difference of the 1350w PSU (compared to the 1000/750w). https://preview.redd.it/z5wjxduwh85b1.jpg?width=2348&format=pjpg&auto=webp&s=dfbcc1011f6ce52f6c8892140b14ae3a6426dc06 As you can see, this is a 12V ONLY psu. unlike ATX, it does not provide 5v or 3.3v. this means that the PSU is innately more efficient compared to most ATX PSU. There are 3 rails: 12VA (42Amps) - this is for your CPU. it allows for "up to" a total of 504w to be send to your CPU and its needs. 12VB (35Amps) - this is for your MOBO (that 10 or 12pin mother board plug). this is to power your acccessories, SSD/HDD, fans, lights etc etc. up to 420w. 12VC (72Amps) - This is for your GPU. thats 862w that that GPU can use. This is MORE than enough for any 4090 and prob 5090 or 6090. this is really what you got the 1350w psu for. add that with the 75w from the PCI-e slot, and you have a total of 937w of power that can be used for your GPU (862w+75w=937w). For reference, the 1000w psu's 12VC (gpu) is only capable of 36A, which is 432w through the PCI-e cables. you will get an additional 75w through the PCI-e slot, making it a total of 507w for your GPU (432w+75w=507w). this is enough for a stock 4090 or ANY 40 series card. but not enough if you want to fully utalize the 600w TDP of an overlocked 4090. The second difference will be the ATX pin connectors. the R13 only needs 2 while the R15 needs 3. The 1350w psu as 3. if you are using it on an R13, you will only use 2 (any two since they are pinned from the same source). https://preview.redd.it/8xi5p9j3k85b1.jpg?width=4032&format=pjpg&auto=webp&s=b85393b616dd5d3b05ac2b9198ff02dd9bfc9422 The third difference is the motherboard pin plug. The R13 (750w/1000w) uses a 10pin connector. the R15's 1350w uses a 12 pin connector. The extra two pins are just PSU check plugs. You can still plug the 1350w into the 10pin R13 motherboard. you will just have two pins not in use. it works. https://preview.redd.it/8v1jx2b5k85b1.jpg?width=4032&format=pjpg&auto=webp&s=50dc8048729d19a691f3c6dfd2a051b9b804f959 for all you wondering, thats dielectric grease. It should be put on ALL connectors that plug in something. https://preview.redd.it/vmb9ifuhk85b1.jpg?width=3024&format=pjpg&auto=webp&s=ae676677179bee574ad1260a4f9293b9fec1e28b The fourth difference is the PSU power plug. The R13's 480w, 750w, and 1000w use the same standard 3 prong (NEMA 5-15P to IEC-320-C13). The 1350w is different. It requires a NEMA 5-15P to IEC320 C19. and you have to make sure it is rated for AT LEAST 15A (15A @ 120v). basically it will need to be at least 14awg wire. if you live overseas, you will need to get a proper cable to accommodate for the 240v systems you use. https://preview.redd.it/ogasvxsll85b1.jpg?width=1576&format=pjpg&auto=webp&s=51e3ffc1f4f37db9ce9b836b2ab49db5e561901f The fifth and final difference will be your GPU PCI-E connectors and wires. On the 750/1000w, you have two sets of 8 pin PCI-E connectors. each of those have a built in splitter for 6pin connectors. essentially, you have have 2 dedicated sets of 8pin cables. The 1350w and 4 dedicated 8 pin connectors. this is a huge difference is power delivery capability. you can safely use any 4x8pin to 12VHPWR adaptor to power your 4090 or 40series cards. Interestingly, dell still uses 18awg cables for all their PCI-e cables. each 18awg cable can handle 9amps. there are 12x 18awg cables for the 8pin plugs. thats 108Amps (1296w) that "can" be sent through those cables. thats why dell didnt need to use 16awg cables (like in most 12VHPWR cables). https://preview.redd.it/s4h3ekj9m85b1.jpg?width=4032&format=pjpg&auto=webp&s=b25ae3a046b5974c858ead1bb11bcd8e4d7256a5 Next, lets look into the internals of the PSU. Here is what the internals look like: 1350w: 1350w internals Im not an electical engineer that builds PSU, so i wont comment anything on the build quality. But from my observations, it looks very similar to the 1000w internals. Im sure it has much bigger components though (caps, ICs, etc etc).. Surprisingly, the fans for the 750, 1000 and 1350w are all different. 1350w uses fome foxconn fans. https://preview.redd.it/6ggxne5wm85b1.jpg?width=4032&format=pjpg&auto=webp&s=b3cfbfaf2345d5403d716b0a50e4ce5cfd14a1ca The side panel that controls the mobo's on/off and status: https://preview.redd.it/0wcpfcz1n85b1.jpg?width=4032&format=pjpg&auto=webp&s=6433cb21e7f4334ceba7e00f7ef2f7bbd1e99566 https://preview.redd.it/lso2di75n85b1.jpg?width=4032&format=pjpg&auto=webp&s=5191dfbc2f33fc3d1d7ea37385d45b103e981078 Here is the pinnout for all the 12v cables from the 1350w psu. https://preview.redd.it/2epgm9gcn85b1.jpg?width=3024&format=pjpg&auto=webp&s=987078ab431e499f533efb42db9adb4ccd728afa https://preview.redd.it/0d008bxdn85b1.jpg?width=4032&format=pjpg&auto=webp&s=9e2faa0dfc18a26acfdb25547f44c7fd9153375a This is usually where the discussion ends. But if you seen my previous 1000w PSU mod, i dont do 8pin to 12VHPWR adaptors. i prefer a direct native connection. and thats what we will do to this. First you will need to trace the wires according to the pinnout. https://preview.redd.it/gbhvrr5rn85b1.jpg?width=3024&format=pjpg&auto=webp&s=9b0855e9908d5de59de90c91741410a38a031826 Then you will have to choose your 12VHPWR cable. for me, i chose one from SEASONIC because seasonic is a known quality brand. quality 16awg wire in a quality outter wire casing. https://preview.redd.it/cjda4k0io85b1.jpg?width=4032&format=pjpg&auto=webp&s=4796a66f103b599dfac150abac46d69e98c0a207 Splice them and connect them correctly +12v to +12v; ground to ground. DONT SCREW THIS UP. if yo do you will blow out your computer and PSU. check, double check and then check again. i use marine grade heatshrink because the glue inside the heatshrink makes them waterproof (or as waterproof as possible). so no dust or stuff will get in and possibly short anything. DO NOT SCREW THIS STEP UP Then start sleeving everything because we dont do half a** work. not around here partner. https://preview.redd.it/e891xgbip85b1.jpg?width=3024&format=pjpg&auto=webp&s=7a06db9486f9b46d676fae8a36bcc23b0cf46f0e more sleeving: https://preview.redd.it/fkcejmgop85b1.jpg?width=3024&format=pjpg&auto=webp&s=4d7d6e1b2105d41bbfe4a44e8b730bf957d20794 all 600w+ into the 4090. two things to remember:
all done: https://preview.redd.it/cn0n3op3q85b1.jpg?width=3024&format=pjpg&auto=webp&s=644fa4aebd8fbb7193a1e572f83fc44526457f1f Before, i had the 1000wf or a few weeks, i was able to avg 490-500w according to HWinfo while benchmarking. now it shows that my MAX GPU power consumption has gone up to 580w in HWINFO. so its a win for me. My R13 still draw no more than 800w according to the power meter on my UPS. so i am right within the 60% power usage of the 1350w and am in the peak efficiency bandwidth of the PSU. PSU runs quieter as well. even under stress/bench, i cant hear it, and my system is also dead silent since both CPU and GPU is watercooled. In warzone, i was able to bench +8fps avg on the same OC settings and game settings. This is definitely simply from the GPU able to use up more power. Thanks for reading. Feel free to ask questions (keep in mind i am not an electrical engineer so if youre gonna ask me the difference between the farads between the various capacitors in the PSU, im not going to know). james |
2023.06.10 21:09 gravedee Pre-PTO utility meter shows export or draw depending on which split phase (hot leg) is drawing the most power
2023.06.10 20:51 r3crac BANGGOOD Deals (10.6.2023)!
2023.06.10 20:40 AirDmt27 Is learning small engines still worth learning?
2023.06.10 20:15 CowardVenus15 [FS][US-CA] Supermicro 2U Server, NavePoint Cabinet, 3TB WD Red Drives, RAM, CPU, PCIe Cards, Apple devices and other goodies. -- FREE SHIPPING!
Item | Description | Timestamp | Price |
---|---|---|---|
Supermicro SuperServer 6028U-TR4T+ With Rails and mounting Hardware | Dual Intel Xeon e5-2650v4 CPUs, 64GB DDR4 ECC RAM, Dual 1000W 80+ Platinum PSUs, 12 SAS / SATA Hot-Swap 3.5" bays, IPMI, X10DRU-i+ motherboard, Riser card includes a NIC with four 10G RJ45 connectors. | https://imgur.com/a/9Nqmkxr | $1200 |
Navepoint 15U Wall Mount Cabinet - Consumer Series | New in box, Never Used | https://imgur.com/a/MDtGrx8 | $140 |
WD Red 3TB SATA NAS 3.5" HDD model wd30efrx | No pending or relocated sectors | https://imgur.com/a/A2gaVTe | $20 / ea. (10 available) |
Mellanox ConnectX 40G QFSP+ Half-Height NIC | Currently using one of there in my new sever. Great little card | https://imgur.com/a/tayV6GI | $24 |
Intel Xeon E5-2608Lv4 CPU LGA2011-3 | 1.7GHz. Sort of odd cpu. I am pretty sure I have the only submission to passmark on this chip. Lowest TDP for the socket (50w). Only one listing on eBay right now hard to know the worth | https://imgur.com/a/4zrVhqr | $30 |
Supermicro AOC-SASLP-MV8 PCIe 4x SAS 1.0 HBA half-height | SAS Version 1.0 HBA Supports 8 SAS devices. | https://imgur.com/a/3nYKTi9 | $15 |
Supermicro AOC-SLG3-2M2 Dual NVMe PCIe x8 adapter. Comes with full-height and half-height bracket | Great way to add NVMe to a server. I used this with the Supermicro Server to add an NVMe boot drive and a bit of flash storage. | https://imgur.com/a/3zyhz1B | $30 |
32Gb (2x16G) DDR4 2666 ECC RAM Kingston KSM26ED8/16ME | New on Amazon this retails for about $170 | https://imgur.com/a/OBbjsVx | $50 / module, $100 total |
Beaglebone Black | SBCs for prototyping or Raspberry Pi replacement. | https://imgur.com/a/6urmv6s | $20 / ea. (2 available) |
Apple Devices | I used to refurbish iPhones and iPads and this is just leftovers from that. Some work perfectly fine some need repair feel free to message me for details. 1 5s, 2 6, 1 6 Plus, 3 6s, 3 X, iPad Air 2, iPad 4th gen, iPad 7th gen. | https://imgur.com/a/q4WRA5f | I would like to sell this all together. Just kinda want it gone. $250 OBO |
SFF 8087 to 4x SATA breakout cable | https://imgur.com/a/JleHIey | Free with other purchase |
---|---|---|
Raspberry Pi 4 Case from CanaKit. Comes with a fan | https://imgur.com/a/JleHIey | Free with other purchase |
Fiber LC Keystone | https://imgur.com/a/JleHIey | Free with other purchase |
2023.06.10 18:57 ArchLx Odd Behavior from SolArk Inverter
2023.06.10 18:38 RohlfingWildlife Wave 2 will not turn on when connected to AC outlet
2023.06.10 18:07 svrounder Neural bus in Multiplus installation
2023.06.10 18:02 PurpleSolitudes Best Portable Power Station
![]() | A portable power station is a compact, rechargeable battery-powered generator that can provide electricity for various electronic devices and appliances on the go. The importance of having the best portable power station cannot be overstated, especially in situations where access to traditional power sources is limited or non-existent. submitted by PurpleSolitudes to storedekko [link] [comments] List Of Best Portable Power StationWestinghouse 15000 Watt Generatorhttps://preview.redd.it/u14re3puji4b1.png?width=500&format=png&auto=webp&s=d6c0e1356f8529de14736ab4f1cd85e3dded7b21 Westinghouse 15000 Watt Generator is a high-end generator designed to provide reliable power to homes and businesses during power outages or other emergencies. This generator is built with quality in mind, and offers a range of features that make it an excellent choice for those who need dependable backup power. Read More Below DuroMax XP13000EHhttps://preview.redd.it/7121zebvji4b1.png?width=500&format=png&auto=webp&s=9072a4a693572a90a48762f2a2698ff940f9f99e DuroMax XP13000EH is a powerful and reliable dual fuel generator that can provide up to 13,000 watts of power. With its unique ability to run on either propane or gasoline, it provides users with a flexible and cost-effective way to power their homes or businesses during power outages or emergency situations. Read More Below Honda EU2200ITAN 2200-Watthttps://preview.redd.it/sc77mzyyji4b1.png?width=499&format=png&auto=webp&s=db7cb0172f93e5fdee57ba8b7076e6dcabd427d8 Honda EU2200ITAN 2200-watt inverter generator is a powerful and reliable investment for anyone in need of power on-the-go. Whether youβre camping, tailgating, or simply experiencing a power outage at home, this generator will provide the power you need to keep your devices running smoothly. Read More Below Generac 76762 GP8000E 8,000-Watthttps://preview.redd.it/zof08kjwji4b1.png?width=500&format=png&auto=webp&s=af00f807069e41fa64d23211e14f075f93f3f75b Generac is a well-known brand in the power generator market, renowned for producing high-quality and reliable generators that provide exceptional performance. The Generac 76762 GP8000E 8,000-Watt generator is no exception to this reputation. Its impressive design and build quality make it stand out from the competition, promising users a seamless and uninterrupted power supply in times of need. Read More Below Pulsar G12KBN-SGhttps://preview.redd.it/1tzqbmdxji4b1.png?width=499&format=png&auto=webp&s=4f9e02d194e892c24a4bab29ff4def7923aef837 Pulsar G12KBN-SG is a powerful and versatile generator that has been designed to provide reliable power for a variety of applications. With its 12,000 peak watts and 9,500 rated watts, this generator is capable of powering most household appliances, tools, and electronics. Read More Below |
2023.06.10 17:58 CrystalWolf9 PSU for Rtx 4090, ATX 3.0 or nah?
2023.06.10 17:56 TCFranklin Pc turns on and off after 20 seconds.
![]() | Hi all, submitted by TCFranklin to PcBuildHelp [link] [comments] I built my very first PC, but am experiencing some issue with it shutting down after about 20 seconds. Included is a pic I could take of the BIOS before it shut down, the CPU temp reaches 85C before that happens. Afterwards it only turns on for 0,1 seconds, unless holding the power button untill released. Switching the PSU on and off solves this, but only for the same thing to happen again. What could be the cause? Thanks in advance! These are the specs: ASUS ROG STRIX b650E-F mobo 7800x3D CPU 7900xt merc 310 black GPU Corsair 32GB DDR5 6000mhz RAM AMD-tuned Deepcool LS720SE AIO Be Quiet! Pure Power 12m 1000w PSU Corsair 5000D Airflow case Dual Dell G2723HN monitors |
2023.06.10 17:50 Maertese Auto logic switch for two 20-amp appliances
2023.06.10 17:27 TCFranklin Updated Bios now PC won't boot, shuts down and shows fTPM/PSP issue
2023.06.10 16:42 MehmetHc Where and how should I connect the DC power source? Where should I connect the output (Out) and with which component in Proteus? And how should I perform the measurements in the end? Someone help me :/
![]() | I think I have set up the circuit given to me in Proteus (but I'm not even sure if it's correct). This circuit is described as "a simple and stable square wave oscillator (clock) circuit created using two CMOS inverters connected to a DC power source ranging from 3 to 18V." submitted by MehmetHc to AskElectronics [link] [comments] The requested circuit Circuit I prepared in Proteus I am required to present the output signal in a scaled manner. I believe I need to vary the DC voltage source from 3V to 18V step by step and show the signal change individually for each voltage level. Electronics is not my main area of expertise, and I have no idea how to proceed. Can someone please explain step by step what I need to do? Where and how should I connect the DC power source? Where should I connect the output (Out) and with which component in Proteus? And how should I perform the measurements in the end? |
2023.06.10 15:45 Blackfist01 At Selfridges, London.
![]() | I was Told these where the best Speakers in the Building. The Mid to me needs adjusting but I'm inclined to believe that. submitted by Blackfist01 to audiophile [link] [comments] |
2023.06.10 14:26 RainforceK Rate my build
2023.06.10 14:25 TheBvandersnatch CPU overheating to 90-92c, hoses have no vibration. Replaced with MSI MAG 240mm cooler. Still Issues
![]() | I've had this build for a little over a year with no issues and recently I started playing Starship Troopers: Extermination. After about a week my computer started getting the "CPU overheating" message when I would boot up or shut down. I put new thermal paste on it and that fixed the issue for about a day. Next day same thing. Checked the hoses and did not feel any vibration and seemed like It was not working correctly so I replaced it yesterday with an MSI MAG 240mm AIO. Now with the new cooler I can tell that it's running and can feel the hoses but the CPU just shoots up to 100c immediately and then try to climb to 110c. The plastic was removed on the copper pump, everything is plugged in correctly and powered on. Does anybody know what would cause this kind of issue all the sudden? submitted by TheBvandersnatch to pcmasterrace [link] [comments] AMD Ryzen 5900x 1000w EVGA Gold Plus PSU MSI 3080 Ventus trio |