4 cast iron trap
Cast Iron Cookware
2010.12.28 21:44 NoMoreNicksLeft Cast Iron Cookware
2010.12.21 19:27 paulwheaton homesteading, farming, gardening, self sufficiency and country life
Ponds, barns, livestock, gardens, food preservation, fishing, hunting, tractors, pigs, chickens, cattle, worms, 4H, permaculture, organic, grazing, canning, aquaculture, trees, woodland, farmers, agriculture, agronomy, horticulture, wwoofers, bees, honey, wildcrafting, dairy, goats, nuts, berries, vegetables, sustainability, off grid, wood stoves, chainsaws, wood heat, tools, welding, green woodworking, farmers markets, composting toilets, straw bale homes, cob building...
2014.03.02 01:31 systemstheorist Marvel's Defenders - Daredevil - Jessica Jones - Luke Cage - Iron Fist - Punisher
A place to discuss Marvel Cinematic Universe's Netflix shows: Daredevil Jessica Jones Luke Cage Iron Fist Defenders Punisher
2023.06.08 17:56 np819 Newer Golfer Question: The best club in my bag is currently my 6 hybrid. Are there any comparable clubs I could buy to use for distance while I figure out my driver?
I’m a newer golfer and currently the club I am most comfortable with is my 6 hybrid. It’s the club in my bag that I can consistently hit far and straight and I find myself almost exclusively using that club, a wedge, and a putter when I play a round with friends.
I do work on all of my other clubs at the range but they aren’t there yet.
I currently have a driver, 4-9 iron, my 6 hybrid, wedges, and a putter.
I’m wondering if there are any other hybrids/woods that have a similar swing to the 6 hybrid that could give me more distance while I figure out my driver and lower irons.
I have done research on google but I wanted to get this subs opinion as well as to see if I should try to solve this by getting another club or if I should try to just become better with my driver and lower irons.
submitted by
np819 to
golf [link] [comments]
2023.06.08 17:56 seahorse137 Weapon Question - mountain tier
Is Frostner good? I can’t decide. My lv 4 iron mace just seems better.
submitted by
seahorse137 to
valheim [link] [comments]
2023.06.08 17:55 RedFox938 [US][CA][Selling] Over 1000 volumes for sale, updated list with some new treasures! Spirit Circle, Sanctuary, Resident Evil, Me & The Devil Blues, Kimagure Orange Road, Ultimate Muscle, Trigun Maximum & lots more! Plenty of Shojo too - The Heart of Thomas, Pichi Pichi Pitch, Kitchen Princess
Hi! I've been starting to organize and clear out what I've been hoarding collecting over the years... I've sorted through my stash & have just over 1000 books I want to get rid of (for now)!
I can ship from Canada or the US - all prices are in USD
- US shipping is $5 or free for orders over $100
- Canada shipping is actual shipping cost (please ask for quote - probably $15+). For orders over $100, I will provide a discount equal to free US shipping for the same order
I'd prefer not to split some sets but will consider it depending on what you're looking for, definitely willing to negotiate on price if buying multiples!
I'm still new to selling here, so if there's anything I missed or that seems out to lunch please just let me know :D
Timestamp Photos -
5 - [
https://imgur.com/a/yp2bMdp\] (June 8, 2023)
1 - [
https://imgur.com/a/HKhPuNO\] (May 23, 2023)
2 - [
https://imgur.com/a/REJgIIp\] (May 23, 2023)
3 - [
https://imgur.com/a/F2ivwIi\] (May 26, 2023)
4 - [
https://imgur.com/a/aLCQpFu\] (May 26, 2023)
Close-up Photos -
Light Novels - [
https://imgur.com/a/xwAxyzg\]
Manga - [
https://imgur.com/a/sfr9LIl\]
Manga 2 - [
https://imgur.com/a/IeTzN4b\]
Manga 3 - [
https://imgur.com/a/Gv0dJe5\]
Manga 4 - [
https://imgur.com/a/wGauHfP\]
Excel File: If you would like a Google sheets version please just let me know!
Light Novels Title | Volume | # of Vols | Price | Total for All Volumes | Comments |
A Certain Magical Index (Novel) | 3, 5 | 3 | V3 - $9, V5 - $35 | $44 | V3 - G4 has a small rip on the back cover, V5 - G5 |
Bleach: Can't Fear Your Own World (Novel) | 1-2 | 2 | $11 | $22 | G4 - small sticker residue on back |
Blood+ (Light Novel) | 3-4 | 3 | V3 - $20, V4 - $80 | $100 | V3 - G3 light shelf wear, V4 - G2 creases on front and back cover in corners, dirty scuffs on bottom & side |
Code Geass: Lelouch of the Rebellion LN | 2 | 1 | $20 | $20 | G4 |
Dirty Pair (Novels) | 1-2 | 2 | $30 | $60 | G4 |
Final Fantasy VII - The Kids Are Alright | 1 | 1 | $9 | $9 | G3 |
How A Realist Hero Rebuilt The Kingdom | 1-2, 6-9, 11 | 7 | $8 | $56 | Remainder marks (except V6/V7) |
Katanagatari (hardcover) | 4 | 1 | | 10 | G4 remainder mark |
Overlord (Novel) | 1-12 | 12 | $13 | $156 | G5 - sealed |
Sword Art Online Platinum Collector's Edition (Novel) | 1 | 1 | $125 | $125 | G5 - sealed |
The Ancient Magus' Bride LN | The Silver Yarn | 1 | $7 | $7 | G4 remainder mark |
The Notenki Memoirs: Studio Gainax and the Men Who Created Evangelion | 1 | 1 | $90 | $90 | G4 |
The NPCs in This Village Sim Game Must be Real LN | 1-3 | 3 | $8 | $24 | Remainder marks |
Vampire Hunter D (Novel Omnibus) | 1 | 1 | $12 | $12 | G4 - Remainder mark |
Vampire Hunter D (Novel) | 16, 18-23, 25-29 | 12 | V29 - $200, V28 - $200, V27 - $100, V26 - $50, V25 - $40, V23 - $40, V22 - $20, V21 - $70, V20 - $80, V19 - $30, V18 - $70, V16 - $15 | $915 | ($850 for all Vols + Omni) |
^Table ^formatting ^brought ^to ^you ^by ^[ExcelToReddit](
https://xl2reddit.github.io/)
Manga Title | Volume | # of Vols | Price | Total for All Volumes | Comments |
A Certain Magical Index (Manga) | 2 | 1 | 35 | $35 | G4/5 |
A Certain Scientific Railgun | 5-8, 16 | 5 | V5-8 - $20, V16 - $8 | $88 | V5-8 - G4/G5, V16 - G4 remainder mark |
A Silent Voice | 1-5 | 5 | 6 | $30 | G4/G5 |
Ace Attorney: Miles Edgeworth Investigations | 2-4 | 3 | | $140 | G4 light yellowing on top |
Ace Attorney: Phoenix Wright - Official Casebook | 1-2 | 2 | 25 | $50 | G3/G4 - light shelf wear |
Ace Attorrney: Phoenix Wright | 1 | 1 | 15 | $15 | G3/G4 - Price sticker on back cover, ding on top of spine |
Air Gear | 7, 11-12, 14 | 4 | | $90 | V7 - G5, V11-12, 14 - G3/G4 some yellowing and price stickers on back |
Apocalypse Meow | 1-2 | 2 | 25 | $50 | G4 |
Aqua | 1-2 | 2 | 15 | $30 | G3/G4 - sticker residue on front cover, small price sticker on inside of front cover |
As Miss Beelzebub Likes | 1-2 | 2 | V1 - $25, V2 - $8 | $32 | V1 - G5, V2 - G3 dent in back cover on bottom |
Astra Lost in Space | 1-5 | 5 | 6 | $30 | G3/G4 - V3-4 have smudges/dirt on the left side of the bottom |
B.Ichi | 1 | 1 | | $20 | G3 - bottom corner bent on front cover |
Basara | 8-9 | 2 | | $25 | G2 - yellowing on top, V8 has some water damage on bottom right corner of back cover and last 10 pages or so |
Beauty & the Feast | 1-2 | 2 | $8.00 | $16 | Remainder mark on V1 |
Beauty and the Beast of Paradise Lost | 1-4 | 4 | 8 | $32 | G4/G5 |
Berserk of Gluttony (Manga) | 1-5 | 5 | 7 | $35 | G4 remainder mark |
Biomega | 5-6 | 2 | 70 | $70 | G5 |
Bite Maker | 1, 3 | 2 | $7 | $14 | G4 remainder mark |
Black Clover | 1-5 | 5 | | $30 | G5 |
Bleach | 1-74, Colours | 75 | | $425 | G5 |
Bokurano | 7 | 1 | 45 | $45 | G3 - top left corner of back cover has a bend/crease, remainder mark |
Bride of Deimos | 4-5 | 2 | 20 | $40 | G3/G4 some yellowing, ding on corner of front cover |
Broken Blade (CMX) | 3 | 1 | 15 | $15 | G3 - crease on bottom right corner of back cover |
By the Grace of the Gods | 2, 3 | 2 | $6 | $12 | Remainder marks |
Call to Adventure! Defeating Dungeons With a Skill Board | 1-4 | 4 | $7 | $28 | G4 remainder mark |
Castlevania Curse of Darkness | 2 | 1 | 20 | $20 | G3/G4 - knicks on top/bottom of spine |
Cat Massage Therapy | 1-2 | 2 | 9 | $18 | G4 remainder mark |
Chillin in Another World with Level 2 Super Cheat Powers | 1-2 | 2 | $7 | $14 | G4 remainder mark |
Chronicles of an Aristocrat: Reborn in Another World | 1-3 | 3 | $7 | $21 | G4 remainder mark |
Cirque Du Freak | 1-9 | 9 | 10 | $90 | G3/G4 - light shelf wear, light yellowing on top of some volumes |
CLAMP - Clover (singles) | 2 | 1 | $6 | $6 | G3/G4 - knicks on slipcover. Binding loosening on first/last page |
CLAMP - Kobato | 6 | 1 | | $60 | G4 some yellowing |
CLAMP - Legal Drug Omnibus | 1 | 1 | 15 | $15 | G3 |
CLAMP - Tokyo Babylon (omnibus) | 1-2 | 2 | | $120 | G3 - V2 has a rip taken out of bottom of front cover |
CLAMP - Tokyo Babylon (singles) | 1-2 | 2 | 10 | $20 | G3 - light shelf wear. V2 small crease on front cover & bottom of spine |
CLAMP - Wish (singles) | 1-4 | 4 | | $20 | V1-2 - G2 name written on inside of cover, worn, V3-4 - G3 V3 has security sticker on inside of front cover |
Classroom of the Elite | 1 | 1 | $8 | $8 | G4 remainder mark |
Code Geass Knight: For Girls (manga) | 1-2 | 2 | | $35 | G4 |
Code Geass: Lelouch of the Rebellion Manga | 1-2 | 2 | V1 - $10, V2 - $25 | $35 | G4 - light shelf wear |
Code Geass: Nightmare of Nunnally | 2 | 1 | | $20 | G4/G5 - Spine text lists V1 however cover, contents & spine photo are V2 |
Cosmo Familia | 1-3 | 3 | $7 | $21 | G4 remainder mark |
Count Fujiwara's Suffering | 1 | 1 | 15 | $15 | G3/G4 small rip on top of back cover |
Crying Freeman | 1-5 | 5 | | $200 | G4 - all new & sealed. All have yellowing on top, V4 has yellowing on bottom. Some vols have small tears in the seal |
Cube Arts | 2-3 | 2 | $6 | $12 | Remainder marks |
Cutie and the Beast | 1, 3 | 2 | $7 | $14 | Remainder marks, except V3 |
Cyborg 009 | 2 | 1 | 15 | $15 | G4 |
Darkstalkers/Red Earth: Maleficarum | 1 | 1 | | $10 | |
Drugstore in Another World: The Slow Life of a Cheat Pharmacist | 1-4 | 4 | $7 | $28 | G4 remainder mark |
Dungeon Dive Aim for the Deepest Level | 1 | 1 | $7 | $7 | G4 remainder mark |
Edens Zero | 1-2 | 2 | $7 | $14 | |
Eromanga Sensei | 1 | 1 | 8 | $8 | G5 |
ES Eternal Sabbath | 1-4, 6-8 | 7 | | $125 | G4 - V1 has yellowing on all sides & light shelf wear, other vols have some yellowing on top. (Missing V5) |
Excel Saga | 12, 17-24, 27 | 10 | V12 - $10, V17-19 - $25, V20-21 - $30, V22-25 - $35, V27 - $45 | $330 | G4/G5 - light yellowing on some vols |
Exo-Drive Reincarnation Games | 1-2 | 2 | $7 | $14 | G4 remainder mark |
Failure Frame | 1-2 | 2 | $7 | $14 | G4 remainder mark |
Fire Investigator Nanase | 1, 3-4 | 3 | V1 & V3 - $10, V4 - $20 | $40 | G3/G4 some yellowing |
Firefighter Daigo | 4 | 1 | | $15 | G4 some yellowing |
Flame of Recca | 1, 4, 7-8, 11, 13-15, 20 | 9 | 5 | $45 | G3 yellowing |
Fragtime Omnibus | One Shot | 1 | $12 | $12 | G4 remainder mark |
Freezing (Omnibus) | 1-4, 19-20 | 3 | V1-2 - $80, V3-4 - $35, V19-20 - $60 | $195 | G4 - some yellowing on top |
Full Metal Alchemist | 1-19, 22-23, 25 | 22 | 5-6 | $110 | V1-8 - G2 early volumes are rough, V9-10 - G4, V11+ - G4/G5 |
GA Geijutsuka Art Design Class | 2-6 | 5 | V3-5 - $8, V2 & V6 - $25 | $74 | G4 - V2, 4-6 have remainder mark |
Gakuen Alice | 6 | 1 | | $50 | G3 - small patch of sticker residue on back cover, dings on top/bottom of spine |
Gankutsuou | 1 | 1 | 10 | $10 | G3 some yellowing |
Gente | 1-3 | 3 | $8 | $24 | |
Golgo 13 | 11 | 1 | | $15 | G3 |
Gon | 2-3, 5-7, Color Spectacular | 5 | | $90 | V2 - G3 sticker residue on back, V3 - G3 - yellowing and knick in top of front & back cover, V5 - G3/4 crease on bottom right corner of back cover, V6-7 - G5. V3, 5 are CMX printing & V2, 6-7 are Kodansha |
Grenadier | 1-2, 4-5, 7 | 5 | 10 | $70 | V1-2 G3 some yellowing & remainder marks, V4-5 & V7 - G4 |
Gunslinger Girl | 11-12 | 1 | 25 | $25 | G5 - some yellowing on top |
Gunsmith Cats Burst | 3-4 | 2 | 45 | $90 | G5 - sealed. Some yellowing on top of V4 |
Haganai | 3-5, 7-9, 11-14 | 10 | V3-5 - $8, V7 - $8, V8-9 - $20, V11-12 -$20, V13 - $10, V14 - $20 | $162 | V3 - G3 price sticker on back cover, V7 - G3 remainder dot and sticker residue on front & back cover, V13-14 have some sunfading on spine, all other vols are G3/4 with some yellowing |
Haibane Renmei | 1 | 1 | | $30 | G5 |
Happy Kanako's Killer Life | 1-4 | 4 | 9 | $36 | G4/G5 - V1 & V3 have remainder marks |
Haru's Curse | 1 | 1 | 10 | $10 | G4 remainder mark |
Hatskune Miku: Rin-Chan Now! | 1-4 | 4 | 7 | $28 | G4 - V1 has a small crease on top left corner of front cover |
Heartbroken Angels (Viz Pulp) | 2 | 1 | 40 | $40 | G3 - dents in dust jacket on the bottom front & back spine |
Hell Girl | 6-9 | 2 | V6 - $35, V7/8/9 - $125 | $160 | G4 - light shelf wear. Security tag on inside of back cover |
High School Girls | 1-4 | 4 | 7 | $28 | G3/G4 yellowing |
Himouto Umaru-Chan | 1-2, 4, 10-12 | 6 | 8 | $48 | G4 remainder marks |
How Not To Summon A Demon Lord | 1-2, 6, 9, 11-12 | 6 | $7 | $42 | Remainder marks, except V1 & V2 |
I am a Cat Barista | 1-2 | 2 | 9 | $18 | G4 remainder mark |
I Got Caught Up In A Hero Summons | 1-2 | 2 | $7 | $14 | G4 remainder mark |
I Hate You More Than Anyone! | 8-9 | 2 | V8 - $20, V9 - $30 | $50 | G4 |
I'm A Wolf But My Boss Is A Sheep | 1 | 1 | $7 | $7 | G4 remainder mark |
Immortal Hounds | 1-6 | 6 | 8 | $48 | G4/G5 |
Into the Deepest Most Unknowable Dungeon | 1 | 1 | 9 | $9 | g5 sealed |
Iron Wok Jan! | 5 | 1 | 15 | $15 | G3 - spine very sunfaded |
Is This a Zombie!? | 1-8 | 8 | | $130 | V1 - G3 has a crease across front cover and creased corner on back. G4/G5 - V2 has some yellowing, all others new & sealed |
Itazura Na Kiss | 7-9 | 3 | V7 - $30, V8 - $10, V9 - $20 | $60 | G4/G5, V7-9 sealed |
Itsuwaribito | 1, 3, 5-8, 11-12, 15, 21 | 10 | | $80 | G3/4 - earlier volumes have yellowing on top |
Junko Mizuno's Hansel & Gretel | One Shot | 1 | 15 | $15 | G4 - some yellowing |
K-On! College | 1 | 1 | | $50 | G4 |
Kageki Shojo: The Curtain Rises | One Shot | 1 | $11 | $11 | G4 remainder mark |
Kannagi Crazy Shrine Maidens | 1 | 1 | 10 | $10 | G4 |
Karate Survivor In Another World | 1-2 | 2 | 7 | $14 | G4 remainder mark |
Kekkaishi | 2-14, 16, 22, 24-35 | 27 | 5-6 | $160 | V1-9 - G3/G4, V10+ - G5 |
Kiichi And the Magic Books | 1-2 | 2 | | $20 | G4 some yellowing |
Kimagure Orange Road | 4-6 | 3 | | $150 | G5 sealed |
King of Cards | 1, 7-8 | 3 | | $45 | G4 some yellowing |
Kingdom of Z | 2-4 | 3 | $7 | $21 | Remainder marks, except V4 |
Kitchen Princess Omnibus | 4 | 1 | 75 | $75 | G4 Yellowing |
Kurohime | 1-14 | 14 | | $150 | G4 - yellowing on some volumes |
Lady Snowblood | 2-3 | 2 | 45 | $90 | |
Lagoon Engine + Einsatz | 0-7 | 8 | V0-6 - $20, V7 - $80 | $100 | V1 - G3 price sticker on back, shelf wear. All others G4 some yellowing. Einsatz - G2 has security sticker on inside of back cover & book store stamp on first page |
Level 1 Demon Lord and One Room Hero | 1, 4 | 2 | 7 | $14 | G4 remainder mark |
Little Devils | 1-3 | 3 | $7 | $21 | |
Lone Wolf And Cub | 1-28 | 28 | | $400 | G4 all the "chess piece" original spines. Some volumes have light yellowing, great shape overall |
Lunar Legend Tsukihime | 1, 4-6 | 4 | V1,4-5 - $25, V6 - $125 | $200 | G3/G4 - V1 has yellowing & shelf wear on top/bottom of spine. Price sticker on back of all volumes |
Madoka Magica: The Movie - Rebellion | 1-3 | 3 | | $175 | G4 - very light shelf wear |
Magi | 3, 5-7, 9, 11-13, 16-20, 23-24, 29 | 17 | | $150 | G5 - V3 has some yellowing |
Mar | 1-2, 4-7, 10-11, 14-15 | 10 | | $80 | V1 - G3 sticker residue on back cover, V2 - G3 security tag and stamp on inside of back cover, V4 - G3 Name written on inside cover and Viz survey partially filled out, V5+ - all G3/G4 some yellowing |
Mars | 1-4, 6-11, 13 + Novel | 12 | | $175 | G2/G3 - V11 & Horse With No Name are Ex-lib. Basic shelf/reading wear. V11 has a bent corner on the front cover. (missing vols 5,12,14-15) |
Mars Red | 1-3 | 3 | $7 | $21 | G4 remainder mark |
Me and the Devil Blues | 2 | 1 | 125 | $125 | G4 - some yellowing on top |
Megaman ZX | 2 | 1 | 15 | $15 | G4 - yellowing |
Miss Kobayashi's Dragon Maid | 1-5, 7, 9-11 | 9 | 8 | $72 | V11 - G4 remainder mark, all others G5 |
Miss Kobayashi's Dragon Maid: Elma's Office Lady Diary | 3 | 1 | 8 | $8 | G4 remainder mark |
Miss Kobayashi's Dragon Maid: Kanna's Daily Life | 4-5 | 2 | 8 | $16 | G4 remainder mark |
Monster (Perfect Edition) | 1 | 1 | 12 | $12 | G5 |
Monster (singles) | 3-4, 8 | 3 | 15 | $45 | G4 - some yellowing on V3/V4 |
Monster Guild: The Dark Lord's No Good Comeback | 1-3 | 3 | $7 | $21 | G4 remainder mark |
Monster Hunter: Flash Hunter | 1-9 | 9 | | $250 | G4 - V1&3 have yellowing on all sides, rest of vols only have yellowing on top |
Moon Child (CMX shojo) | 1 | 1 | | $20 | G4 some light yellowing |
Muhyo & Roji's Bureau of Supernatural Investigation | 3-6, 8, 10-11, 14, 18 | 9 | 4 | $40 | g4/G5 |
Muscles Are Better Than Magic | 1-3 | 3 | $7 | $21 | G4 remainder mark |
Museum of Terror | 2 | 1 | 45 | $45 | G3 - some yellowing, shelf wear |
Mushoku Tensei Jobless Reincarnation (manga) | 1 | 1 | 8 | $8 | G4 |
My Deer Friend Nokotan | 1 | 1 | $7 | $7 | G4 remainder mark |
My Hero Academia | 1-9, 15-16, 20, 22-25, 29-30, UA | 19 | 5 | $100 | G3-G5 |
My Lovey Dovey Wife Is A Stone Cold Killer | 1-3 | 3 | $7 | $21 | G4 remainder mark |
My Next Life as a Villainess: All Routes Lead to Doom | 3 | 1 | $7 | $7 | G4 remainder mark |
My Wife Has No Emotion | 1-2 | 2 | $7 | $14 | G4 remainder mark |
Nicola Travelling Around The Demons' World | 1-2 | 2 | 8 | $16 | G4/G5 - V2 has a remainder mark |
Nightmare Inspector | 1-4 | 4 | | $32 | V1-4 - G3 price sticker on back and some yellowing |
No Matter What They Say Furi-San is Scary | 1-3 | 3 | 7 | $21 | G4 remainder mark |
Oh My Goddess (singles) | 25, 31, 38 | 3 | V25 - $10, V31 - $20, V38 - $30 | $60 | G3/G4 - some yellowing, dent on top of spine |
Oh My Goddess Omnibus | 5 | 1 | 100 | $100 | G5 - new |
Omamori Himari | 10-12 | 3 | | $70 | G4 |
Oreimo | 1-3 | 3 | 10 | $30 | G4 - V2 has a nick on the top of the spine. |
Oreimo Kuroneko | 3-4, 6 | 3 | V3-4 - $8, V6 $25 | $40 | G3/G4 - light shelf wear. V6 has price sticker on back cover |
Orfina (CMX) | 1 | 1 | 10 | $12 | G3/G4 - some shelf wear |
Otaku Elf | 1-4 | 4 | $7 | $28 | Remainder marks, except V1 & V4 |
Otherworld PIcnic (manga) | 1 | 1 | 6 | $6 | G4 remainder mark |
Paradise Kiss Anniversary Edition | 1 | 1 | 20 | $20 | G4 remainder mark |
Penguindrum | 1-5 | 5 | 8 | $40 | V1-2, 5 - G4 remainder mark, V3 & V5 - G5 |
Peter Grill | 1,3 | 2 | 7 | $14 | G4 remainder mark |
Pichi Pichi Pitch | 1-2 | 2 | | $40 | G3/G4 some yellowing |
Psyren | 12-13, 15-16 | 4 | | $65 | G5 |
Pure Trance by Junko Mizuno | 1 | 1 | 15 | $15 | g5 |
Rainbow and Black | 1-3 | 3 | 9 | $27 | G4 remainder mark |
Ranma 1/2 (Blue Viz Action releases) | 26-27, 29-30 | 4 | | $60 | G4 |
Re:Zero: The Frozen Bond | 1 | 1 | 8 | $8 | G4 |
Reborn as a Barrier Master | 1 | 1 | $7 | $7 | G4 remainder mark |
Reborn as a Space Mercenary | 1-2 | 2 | $7 | $14 | G4 remainder mark |
Record of Lodoss War: Chronicles of the Heroic Knight | 2-3 | 2 | 20 | $40 | G4/G5 |
Record of Lodoss War: The Grey Witch (large trim) | 1 | 1 | 20 | $20 | G4 |
Red River | 23-24, 28 | 3 | 20 | $60 | G4/G5 - all new & sealed. V23 has sunfaded spine |
Red Snow | 1 | 1 | | $10 | G4 Drawn & Quarterly softcover publisher advance copy |
Reincarnated as a Sword | 1,6 | 2 | $7 | $14 | G4 remainder mark |
Resident Evil: The Marhawa Desire | 2,4 | 2 | 35 | $70 | G5 |
Revolutionary Girl Utena (Viz Shojo releases) | 3-4 | 2 | | $30 | G4 |
Ristorante Paradiso | One Shot | 1 | $8 | $8 | |
Romeo x Juliet | 1 | 1 | 10 | $10 | G3 yellowing & light shelf wear |
Rozl in the Labyrinth | 1 | 1 | $7 | $7 | G4 remainder mark |
Saint Tail | 2-3 | 2 | 15 | $30 | G4 - V3 has a lot of yellowing, V2 looks new |
Samurai Deeper Kyo | 31, 35/36 | 2 | | $85 | G5 |
Samurai Executioner Omnibus | 1-4 | 4 | | $90 | G2 - V1 has some rips, dings and creases, a little wavy, not sure if it's water damage or just stored improperly. All volumes are like well-read Dark Horse Omnibuses, spines are curved and have creases |
Sanctuary | 4, 7 | 2 | 30 | $60 | G4/G5 |
Satsuma Gishiden | 2-3 | 2 | 30 | $60 | G4 - V2 is sealed but seal is separating at the top. Yellowing on top/bottom. |
Sayonara Zetsubou Sensei | 9-12 | 4 | 8 | $32 | |
School Rumble | 1-16 | 14 | | $200 | V5 - G3 dent in top of front cover, V14/15/16 - G3 has a little bit of shelf wear. All others G3/G4 with some yellowing |
Sekirei | 3 | 1 | 35 | $35 | G4 - sealed, some yellowing on top |
Shaman Warrior | 9 | 1 | 35 | $35 | G3 - shelf wear, some yellowing |
She Professed Herself Pupil of the Wise Man | 1-4 | 4 | $7 | $28 | G4 remainder mark |
Shirley | 1 | 1 | | $25 | G4 |
Short Cuts | 2 | 1 | 30 | $30 | G4 - bumped corners on front cover |
Skeleton Knight in Another World | 1-5, 7-8 | 7 | 8 | $56 | G4 some yellowing. V3, 5 & 8 have remainder marks |
Slow Life in Another World | 1-2 | 2 | $7 | $14 | G4 remainder mark |
Something's Wrong With Us | 1-4 | 4 | $8.00 | $32 | G4 |
Spirit Circle | 1-5 | 5 | V4 - $135, V1-3 & 5 - $9 | $171 | G4 light yellowing on top, V1 has remainder mark |
Spirits & Cat Ears | 1-8 | 8 | 9 | $72 | G5 |
Stolen Hearts | 1 | 1 | | $8 | G4/G5 |
Street Figher Alpha | 1 | 1 | 20 | $20 | G5 |
Sundome | 1 | 1 | 30 | $30 | G5 sealed |
Tales of the Abyss: Asch the Bloody | 1-2 | 2 | 15 | $30 | G4 - some light yellowing |
Tamamo-chan's a Fox | 1, 3-5 | 4 | $7 | $28 | G4 remainder mark |
The Apothecary Diaries | 1-4 | 4 | 7 | $28 | V1-2 - G4 remainder mark, V3-4 - G4/G5 |
The Big O | 5 | 1 | 25 | $25 | G3/G4 - shelf wear |
The Brave Tuber | 1-2 | 2 | $7 | $14 | G4 remainder mark |
The Case Files of Jeweler Richard | 1-2 | 2 | $7 | $14 | G4 remainder mark |
The Dangers in My Heart | 1-4 | 4 | 8 | $32 | G4/G5 - V1,3-4 has a remainder mark |
The Demon Girl Next Door | 1, 3-5 | 4 | $8 | $32 | G4 Remainder marks, except V1 |
The Demon Prince of Momochi House | 3, 5-16 | 13 | 8 | $104 | G5 |
The Drops of God | 1 | 1 | $35 | $35 | G3/G4 - shelf weaknicks on spine, small tear on top of back cover |
The Drops of God: New World | 1 | 1 | 25 | $25 | G4 |
The Elusive Samurai | 1 | 1 | 6 | $6 | G5 |
The Flowers of Evil | 2,4 | 2 | 15 | $30 | G4/G5 - some light yellowing |
The Heart Of Thomas | 1 | 1 | 200 | $200 | G4 small dents in the top and bottom left corners of the front cover, scuffs from shelf |
The Hero Life of a Self Proclaimed Mediocre Demon | 3-4 | 2 | $6 | $12 | Remainder marks. Scuff on top/bottom of spine V4 |
The Honor Student at Magic High School | 1-11 | 11 | 9 | $99 | G4/G5 - some light yellowing |
The Ideal Sponger Life | 1, 7-10 | 5 | $7 | $35 | Remainder marks, except V1 |
The Invincible Shovel | 1, 3 | 2 | $7 | $14 | G4 remainder mark |
The Kindaichi Case Files | 1, 10 | 1 | V1 - $10, V10 - $20 | $30 | G3/G4 - yellowing, price sticker on back cover, light shelf wear |
The King of Fighters | 1-2, 4, 6 | 4 | 7 | $28 | G4 remainder mark |
The Kingdoms of Ruin | 1-3 | 3 | $7 | $21 | G4 remainder mark |
The Kurosagi Corpse Delivery Service | 3, 12 | 2 | 15 | $30 | G4 - new & sealed. Yellowing on tops |
The Misfit of Demon King Academy | 1-4 | 4 | $7 | $28 | G4 remainder mark |
The Most Heretical Last Boss Queen | 1 | 1 | $7 | $7 | G4 remainder mark |
The Most Notorious Talker Runs The World's Greatest Clan | 1-2 | 2 | $7 | $14 | G4 remainder mark |
The Name of the Flower | 4 | 1 | | $15 | G4 some yellowing |
The NPCs in This Village Sim Game Must be Real | 1-2 | 2 | $7 | $14 | G4 remainder mark |
The Palette of 12 Secret Colors | 3 | 1 | | $10 | G4 some yellowing |
The Quintessential Quintuplets | Box 1 (1-7) | 1 | 50 | $50 | Sealed |
The Record of Lodoss War: The Grey Witch (small size) | 3 | 1 | | $20 | G2 - bent corners on front cover, ding on top of front cover |
The Royal Tutor | 6-15 | 9 | 9 | $81 | G4/G5 |
The Saint's Magic Power is Omnipotent | 1-4 | 4 | $7 | $28 | G4 remainder mark |
The Seven Deadly Sins | 1-11, 13-15 | 14 | 4 | $56 | G4 |
The Sorcerer King of Destruction and the Golem of the Barbarian Queen | 1-2 | 2 | $7 | $14 | G4 remainder mark |
The Strange Adventure of a Broke Mercenary | 1-3 | 3 | $7 | $21 | G4 remainder mark |
The Wallflower | 3-8, 10-36 | 33 | | $450 | V3-8 & V10 - G3 yellowing and shelf wear, V11 - G2 sticker residue on front cover, price written in pencil on back page, V12 - G2 sticker & sticker residue on back cover, V13-17 - G3 some have a little sticker residue on back cover, V18 - G2 bend in top right corner of back cover, V19-21 - G3, V22/23/24 - G4 security sticker on inside of back cover, V25-27 - G3, V28 - G2 crease in front cover, V29-36 - G3 |
The Weakest Contestant of all Space and Time | 1-2 | 2 | $7 | $14 | G4 remainder mark |
This Ugly Yet Beautiful World | 1-3 | 3 | | $65 | V1 - G5, V2-3 - G2/G3 - sticker residue on front covers, some knicks/shelfwear on edges of spine |
Time Stop Hero | 1-2 | 2 | $7 | $14 | G4 remainder mark |
Tomo-chan is a Girl | 1-2, 6-8 | 5 | $7 | $35 | G4 remainder mark |
Tower of the Future | 11 | 1 | 35 | $35 | G3/G4 - top left corner of back cover has a bend/crease |
Train Man: A Shojo Manga | 1 | 1 | | $10 | G4 yellowing. Del Rey release |
Translucent | 1-3 | 3 | 7 | $21 | G3/G4 - V3 has a lot of yellowing. Price sticker on the back covers |
Trapped in a Dating Sim: Otome Games are Tough For Mobs | 1 | 1 | $7 | $7 | G4 remainder mark |
Trigun | 1-2 | 2 | 25 | $50 | G2/3 shelf wear, V1 has a bent upper left corner on front cover |
Trigun (B&N Hardcover) | 2 | 1 | 75 | $75 | G4 - B&N Hardcover. Light wear on the top of the dustjacket |
Trigun Maximum Omnibus | 4-5 | 2 | | $300 | G3 - V4 has a dent in the top of the back cover, V5 has a crease in the top left corner of the front cover |
Twin Spica | 2-4, 9, 11 | 5 | | $80 | G4/G5 - some yellowing |
Ultimate Muscle | 2-7, 9-11, 22 | 12 | V2 - $30, V3 - $40, V4 - $40, V5 - $70, V6 - $35, V7 - $70, V9 - $100, V10 - $30, V11 - $40, V22 - $30 | $485 | G3 heavy yellowing but otherwise great shape |
Ultimo | 4-5, 10 | 3 | V4-5 - $7, V10 - $75 | $89 | G4/G5 - light yellowing on top of V4-5 |
Ultra Kaiju Humanization Project | 1-4 | 4 | 9 | $36 | G4/G5 |
Umineko When They Cry | 4, 8 | 2 | | $150 | G3/G4 yellowing, some light shelf weaknicks |
Until Death Do Us Part | 13 | 1 | | $150 | G4 |
Uzumaki (viz signature singles) | 1-3 | 3 | | $50 | G3 yellowing & some shelf wear |
Vaizard | 1 | 1 | $5 | $5 | g4 Small scuff on top of spine |
Venus in Love | 2 | 2 | | $15 | G3 - dings on top of front cover & back cover |
Versus (CMX Shojo) | 1-7 | 7 | | $70 | G2/G3 - some shelf wear. V1 has a thin slice across the bottom of the spine |
Wandering Witch: The Journey of Elaina | 1, 3 | 2 | $7 | $14 | G4 remainder mark |
We Swore to Meet in the Next Life & That's When Things Got Weird | 1-2 | 2 | $7 | $14 | G4 remainder mark |
Who Says Warriors Can't be Babes | 1,3 | 2 | 7 | $14 | G4 remainder mark |
Wolfsmund | 2-8 | 7 | | $165 | G5 |
Wonder Cat Kyuu-chan | 2-4 | 3 | $8 | $24 | Remainder marks |
Wounded Man | 2 | 1 | | $15 | G3 yellowing |
Yozakura Quartet | 1-5 | 5 | $6 | $30 | G3 - Yellowing, sticker residue or price sticker on back covers. Light shelf wear |
Zombie Powder | 1-2 | 2 | | $22 | V1 - G2, V2 - G4 |
^Table ^formatting ^brought ^to ^you ^by ^[ExcelToReddit](
https://xl2reddit.github.io/)
Anime - Bluray Title | Volume | # of Vols | Price | Total for All Volumes | Comments |
Mai Mai Miracle | 1 | 1 | 25 | 25 | G5 sealed - Kickstarter Exclusive from All the Anime, Collector's Edition combo pack |
My Hero Academia - Season 2-4 | 2-4 | 3 | 10 | $30 | G4 - no digital code |
My Hero Academia - Season 5 Part 1 | 1 | 1 | 10 | $10 | G4 - no digital code |
^Table ^formatting ^brought ^to ^you ^by ^[ExcelToReddit](
https://xl2reddit.github.io/)
BL Manga - Take the bundle for $120! Title | Volume | # of Vols | Price | Total for All Volumes | Comments |
Author's Pet | One Shot | 1 | $10 | $10 | G4 - sticker residue on back cover |
Hero Heel | 1-3 | 3 | $9 | $27 | G3/G4 - Yellowing, sticker residue on back covers |
Il Gatto Sul G | 1-3 | 3 | $10 (V1/V2), $20 (V3) | $40 | G3/G4 - Sticker residue on back covers. V3 has yellowing & was not printed with a dust jacket like previous June releases |
Little Cry Baby | One Shot | 1 | 11 | $11 | G4 - sticker residue on back cover |
Othello | One Shot | 1 | 11 | $11 | G4 - sticker residue on back cover |
Our Dining Table | 1 | 1 | 8 | $8 | G4 remainder mark |
Shards of Affection | One Shot | 1 | 11 | $11 | G3/G4 - some yellowing, sticker residue on back cover |
Yarichin Bitch Club | 1-3 | 3 | $10 | $30 | G4/G5 |
^Table ^formatting ^brought ^to ^you ^by ^[ExcelToReddit](
https://xl2reddit.github.io/)
submitted by
RedFox938 to
mangaswap [link] [comments]
2023.06.08 17:54 Stunning_Fee3600 Captain of Industry runs on Mac with Game Porting Toolkit!
2023.06.08 17:54 Yappi1486 Details on banner No. 2 for the 2nd Round of the 3rd Anniversary! Here is the summary of the Southern Saga Banner with Orlouge, Goddess & Monika.
1) Orlouge [Not Inferior To The Chateau] is a powerful Shadow Staff attackejammer.
Passive 1 | If no damage is taken in the turn, recovers own HP (small) and recovers own BP (+3) at the end of turn. |
Passive 2 | Attack Boost 20% 37% chance to increase own STEND/DEX/AGI/INT/WIL/LOV/CHA by 25% at start of turn. 37% chance to grant oneself Attack Boost by 50% for 3 turns. 37% chance to have oneself enter an evasive stance for 1 turn. |
Passive 3 | Fired Up VII. Grants 40% damage boost. |
Skill 1 | E powered Indirect All Foes Shadow attack. (1 - 0BP when fully awakened). |
Skill 2 | SS powered Fast Direct Single Foe Dark attack. Grants the user Damage Block (1 time) (no turn limit). (11 - 8BP when fully awakened). |
Skill 3 | A powered Indirect All Foes Shadow Attack. When the attack hits, 10% chance to inflict poison, sleep, paralysis, confusion, charm on target for 4 turns (each ailment has its own chance). (13 – 10BP when fully awakened). |
Orlouge here is the “swiss army knife” of inflicting status ailments. Could be useful, in World Tower like events and/or possible future GLEX events. No actual damage mitigation but stats buff, evasive stance and Damage Block with no turn limit helps with survivability.
At this point, he will be a Hidden Dojo staple if one does obtain him, and be a fun addition to the party.
2) Goddess [Arsenal?] is a powerful Sun+Heat M.Arts attacker.
Passive 1 | Increase own INT 15% at start of turn. Recovers own BP (+1) at start of turn. |
Passive 2 | Great Block Tension. Grants 25% damage mitigation and 30% damage boost. |
Passive 3 | Fired Up VII. Grants 40% damage boost. |
Skill 1 | C powered Indirect Single Foe Sun+Heat Attack. (2 – 1BP when fully awakened). |
Skill 2 | C powered Indirect All Foes Sun+Heat Attack. (9 - 7BP when fully awakened). |
Skill 3 | Support Fast All Allies. Grants all surviving allies Nullify Damage (Shadow) for 3 turns. Grants all surviving allies "End of Turn: Recover HP" (very small effect) for 3 turns. (12 - 9BP when fully awakened, 1LP cost). |
Goddess’s main draw here, is her Skill 3, which is identical to Aunus’s (Look Into the Flame Vortex!] Skill 3, except that it nullifies Shadow damage for 3 turns. She can also keep it up every 3 turns (max 5 casts with 1 LP cost). Skill 3 can also be back inherited to her Music Fes style which has higher damage mitigation at 40%.
This will make certain Bosses or stages, which are Shadow based, very easy. Other than that, she is also a good source of single target damage, with inheritance from her previous styles.
3) Monika [Occasionally Take A Break] is a Bow support, just like her previous style, though she can also inherit skills from her earlier S.Sword styles.
Passive 1 | Grants all surviving party members who have a bow equipped 15% attack damage increase. |
Passive 2 | Latent Bloom: Attack. Damage taken reduced by 25%. Grants oneself Heat Up 10% at start of turn (Max 5 times per battle). |
Passive 3 | Energizing Focus II. Weak attacks' damage increases by 15%. When landing a Weak attack, recovers own BP (+2). |
Skill 1 | Focus Fire. E powered Indirect Single Foe Pierce attack. Increases the user’s DEX (15% - 25% at max rank 99) (1 – 0BP when fully awakened). |
Skill 2 | C powered Indirect All Foes Pierce+Sun attack. Increases all surviving party member’s DEX (15% - 25% at max rank 99). (7 – 5BP when fully awakened). |
Skill 3 | SSSS powered Indirect Single Foe Pierce attack. Before attacking, increases all surviving party member’s DEX (15% - 25% at max rank 99). Recovers all surviving party member’s HP (small effect). (16 – 13BP when fully awakened). |
Monica has been given the same Passive as the latest Liz - Latent Bloom: Attack, providing her with damage mitigation and Heat Up x 5. Skill 3 now also provides small heal, though the BP cost is high at 13BP. Her BP (+2) recovery on Weakness from Passive 3 helps with this, allowing her to use Skill 3 every 3 turns.
She can also inherit Bloom Rain, for lesser heal but more casts. Will be very good for Remembrance Battles.
Again, the 1st two Central & Western Saga banners provide better overall value, while the styles on this banner are more niche. For example, Goddess may see very little use, once those events with Shadow specific Bosses/Stages are over.
submitted by
Yappi1486 to
SaGa_ReuniverSe [link] [comments]
2023.06.08 17:53 babushkaman77 BJFUGJUJ JUJGUFJGUFJGUFJUGJFUGJFUGJFUGJFUGJFUGJFUGJFUGJFUGJFUGJFUGJUFGJUFJG JJRIAJRIUSA JRUAJRARARArADKASJDIAJDUJASJDUJAJSDUJJADJAUDJUASJDUASJDUASJDUJUaSADJUJAUDJASUDJNUJFJNGIDFJIGJIUJUJIUFJIUJnUASDJUASDJOUASJDJASODJASODJOAJOIt
moomoo.io is a great game. and im sad that it full of hackers and shit like this i started playing this game probably like 3-5 years ago i love this game but somethimes i just rage a group of 3-4 hackers comes and raids you base preety anoying. but other times its so easy to kill this hackers im just sick of them i mean the hacker problem here is worse than tf2 its like that this is a part of the gameplay wich it is i just want to see an update fixing this problem. another thing that i find anoying is that they lituraly deleted an update they removed the day/night system they removed a volcano that was in the game and other stuff. i just want to see an update adding new stuff or just rebalancing stuff. WAYS TO FIX THE PROBLEMS THAT I SAID HERE
- fix the hacker problem
- more frequent updates
another problem that i have its the combat in this game this is beacuse of multiple reason but the main one is that i have SKILL ISUE. i dont like the pit trap and i think it should be changed my idea is that when u touch it u teleport in the middle of it and slowly take poison damage and u would not be abble to be pushed around so there is no more pit trap and spike spam im thinking of 10 or 20 damage per second. and one more thing balance all the hats and back items so they all are usefull. thats all i have to say.
submitted by
babushkaman77 to
moomooio [link] [comments]
2023.06.08 17:51 Kadahajhin Bizden çokta farklı değiller ya
2023.06.08 17:47 OkCandidate9436 Khal of the Commonwealth
Hey y'all, long time lurker first time poster. Only ever done one full playthrough of Fallout 4 (Vanilla Stealth Laser Sniper) and wanted revisit the game and try my hand at a melee power armor survival playthrough. After reading many posts on this sub and watching many videos I came up with the below build. Let me know what you think, anything I should consider changing, suggested mods, etc...!
Backstory:
Kalvin Drogo was born and raised in Boston, where he developed a passion for machines and comics from an early age. His favorite hero was Grognak the Barbarian, who inspired him to dream of creating new technologies that could improve the world. He pursued his interest in nuclear engineering at college, where he excelled academically and attracted the attention of General Atomics, a leading company in military R&D. He was hired to work on their most classified projects, such as Liberty Prime and fully automated power armor, in collaboration with other corporations like RobCo and West-Tec. He was proud of his work and hoped to make a difference in the escalating conflict with China.
However, his life took an unexpected turn when he received orders to join the 108th Infantry Regiment 2nd Battalion as a motorpool technician, repairing the nuclear-powered equipment on the frontlines. He was baffled and scared by this assignment, which seemed to waste his talent and put him in danger. He protested to his boss, who told him that the orders came from the highest authority and quoted Thucydides: “The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools.” Kalvin was moved by these words and reluctantly accepted his fate, unaware that he was being secretly observed by the Enclave, a shadowy organization that wanted to recruit him for their post-apocalyptic plans. They needed someone like him to rebuild their new society, but they also wanted to test his mettle in combat to see how he performs in a hostile environment.
Kalvin worked hard in the motorpool and grew stronger physically and mentally. He mostly avoided fighting, until one day when the Chinese forces attacked their position. He had no choice but to don a power armor and defend himself. In that moment of fear, he unleashed a savage side of himself that he never knew existed. He fought ferociously and killed many enemies, earning him the reputation of a hero among his comrades. The Enclave was impressed by his performance and decided to move forward with recruitment. They determined they would secretly secure his safety in a nearby vault, where he would be cryogenically frozen until they needed him. They sent a Vault-Tec representative to arrange his admission, along with his family. However, their plan failed and they never came back for him. He remained frozen for over two centuries, until he woke up in a devastated world never even knowing of the shadow organization that got him here. The fear he felt during the war returned, along with the savage personality that had saved him. This time, however, it was not a temporary state, but a permanent trait.
Factions:
BOS main (Minutemen never leave Sanctuary)
The Pack/Disciples (Manually declare war on BOS by slaughtering them at the airport after finishing Nuka World)
Starting SPECIAL:
Strength: 3
Perception: 1
Endurance: 2
Charisma: 3
Intelligence: 8
Agility: 7 (+1 Special Book)
Luck: 4
Key Perks:
Big Leagues (STR 2) Armorer (STR 3) Toughness (END 1) Lead Belly (END 2) Lone Wanderer (CHA 3) Science! (INT 6) Nuclear Physicist (INT 9) Bloody Mess (LCK 3) Blitz (AGI 9) Action Boy/Girl (AGI 5)
Equipment:
Grognak’s Axe, Power Armor, Wildman Rags, Iron Helmet (CC)
submitted by
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Fallout4Builds [link] [comments]
2023.06.08 17:46 xStevo88 ALWAYS kill your Treasure Goblins!
2023.06.08 17:44 Strict_DM_62 Achievements to Encourage more roleplay and interactions?
So I've seen this idea pop up everyone once and a while to add sorta video games style achievements to a campaign, and I really like the idea. In particular I'd like to encourage a little more role play amongst the group, and more interaction with the environment, while giving them a chance to earn something and be a little silly.
Looking around, there's a lot of suggestions for very, very video game-esque achievements that are wildly specific; like "Roll two natural 20s after rolling a natural 1"; and I'm not a fan of those. I'd really like to theme the achievements around some of the core themes of D&D: Exploration, Social, and Combat. For example:
Examples of Exploration ones may include:
- Uncover a secret doopassage
- Find a secret chest
- Uncover and disable a trap
- Explore a place on the map unrelated to the current quest
Examples of Combat ones could include:
- Land the killing blow
- Deal 50 Damage in a turn
- kill an enemy using the environment
- Kill an enemy using fall damage, or by landing on them
Examples of Social ones could include:
- Have a conversation with another player while in Character
- Practice a downtime activity three or more times
- Impress a tavern with your singing and/or dancing skills
- Talk your way out of a combat encounter
I'd also include a few funny/whacky/random ones to make it a bit more entertaining. But I'm undecided on two things: 1. Give one list to the group as a whole, or give individual lists out; and 2. how to reward completion of the achievements?
I like the idea of giving each player their own sheet to accomplish, and some sort of group reward; so that way it encourages them to help each other out, and everyone has to participate. If I just do a group one, then some players may not be involved, or minimally involve themselves. In most cases, probably half the lists would be identical for each player. Like each one would have to land a killing blow, each one would need to have a conversation with another player, etc. but half of them would be unique/randomly generated for that player to accomplish, and they might need help from the party to do it.
For a reward, because I use Milestone leveling in my game; was to give the whole party a free level up when they
all complete their lists (thus encouraging them to cooperate with each other). I've thought about inspiration as they go, but that feels underwhelming to me, and I don't like the idea of magic items as a reward because I'm trying to keep those sparse.
Any thoughts? Anyone implemented an Achievements System at their tables?
submitted by
Strict_DM_62 to
DMAcademy [link] [comments]
2023.06.08 17:43 Accomplished_Okra774 Making a list of the definitive Marvel heroes. Which X-Men should be in it and should I add any other characters to it?
Here’s the list so far
- Peter Parker / Spider-Man
- Tony Stark / Iron Man
- Steve Rogers / Captain America
- Thor
- Bruce Banner / The Hulk
- Natasha Romanoff / Black Widow
- Clint Barton / Hawkeye
- Matt Murdock / Daredevil
- T'Challa / Black Panther
- Doctor Strange
- Hank Pym / Ant-Man
- Janet van Dyne / The Wasp
- Vision
- Wanda Maximoff / Scarlet Witch
- Pietro Maximoff / Quicksilver
- Sam Wilson / Falcon
- Bucky Barnes / The Winter Soldier
- Rhodey / War Machine
- Reed Richards / Mr. Fantastic
- Sue Storm / Invisible Woman
- Johnny Storm / The Human Torch
- Ben Grimm / The Thing
- Peter Quill / Star-Lord
- Gamora
- Drax the Destroyer
- Groot
- Rocket Raccoon
- Wade Wilson / Deadpool
submitted by
Accomplished_Okra774 to
Marvel [link] [comments]
2023.06.08 17:43 smalltownboarder Darn it.
2023.06.08 17:43 2ndlifeinacrown Can I play this as commander?
2023.06.08 17:40 ciordia9 Thoughts on this for $150? Cast iron is rusted, 110 & motor works--what model is it?
2023.06.08 17:39 No-Activity-7601 Seeking advice on my "contract position" that is slowly killing me
Hey everyone, I'm new to working in the CS/IT industry and wanted some outside opinions on my job situation. Sorry if this is the wrong sub to post on, I don't have enough karma to post to
cscareerquestions unfortunately.
So I'm 21 and I've been coding for ~10 years on and off throughout high school and college, went for a CS degree transfer program through community college, but dropped out after taking all the CS-related courses because I couldn't afford to continue and my life situation changed. I did manual labor for 2 years and during that time I was half-hazardly working on some side-projects and learning react, but I never really made much progress as I was often working 55 hour weeks in construction.
ANYWAY, fast forward to October 2022 a friend of mine offers to get me a job at the company he works for. I said yes because I was getting desperate and wanted to get my foot in the door. The entire company is like 12 people, fully remote, and there was no hiring process, just a call with the owner telling me I'm hired. Which was weird but, whatever. Then I find out that every "employee" is a "contractor", even though they only work for this one company full time on regular 9-5 hours. The self-employment taxes are taking a huge chunk out of my paycheck, there are no benefits because contract, AND the wage I was offered was $18/hr (an $8 pay cut). Also no overtime.
Is this even legal? I tolerate the job because I get to work remotely, but I also believe my professional growth is being stunted because there are only two other technical employees who don't really communicate with me as they are also busy. I do everything on my own. I taught myself Django for the first month or two on the job, and have been building a massive digital ecommerce webapp for around 6 months now. I'm the only person working on this, project management/expectations are non-existent, I've got no web designer, I'm doing both frontend and backend, and I do not feel like the amount of work I'm doing is being appreciated OR fairly compensated. I've literally had to teach myself Figma in addition to all this to make designs and graphics for it, plus figuring out how to work with a separate legacy .NET frontend.
I feel so burnt out and like I'm doing 3 or 4 different jobs all for what? $18/hr? I work an average of 45ish hours a week and I'm not even paid overtime for all the extra hours I have to put in, and nobody seems to understand that I'm working as fast as I can.
I feel I'm fairly average at programming, and am not confident I could get past a technical interview somewhere else, especially without a degree or huge side projects/contributions. I built a resume site in Django and hosted it with Docker and Nginx and set up https, but looking at these job requirements and the number of people applying to them is super discouraging.
Sorry, I know this is pretty long but I just wanted to get some advice because I feel trapped and have no idea if this is normal or what to do. I don't wanna be broke and unappreciated forever :/
TL;DR: I've been working as a software developer for six months at a company where everyone is essentially an employee being paid as a contractor. I'm paid $18/hr without benefits and feel that my professional growth is being hindered. I'm the sole Django developer working on a complex project, among other things, handling both frontend and backend, with no project management or web designer support. I'm overwhelmed and undervalued, and I'm unsure about my ability to find a better job due to my lack of a degree and substantial side projects. I need advice on whether this situation is normal and what steps I should take.
submitted by
No-Activity-7601 to
ITCareerQuestions [link] [comments]
2023.06.08 17:39 mrmcgeek People who keep playing decks like this, who hurt you?
2023.06.08 17:38 ClickClackM00 (SELLING) 4K/HD Digital Codes For Sale
I accept Paypal F&F, Cash App, Venmo, Zelle, Apple Pay
4K Titles - $4 each or 3 for $10
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Black Widow (MA)
Dark Crystal (MA)
Deadpool 2 (MA)
Edge Of Tomorrow: Live Die Repeat (WB)
Eternals (MA)
Iron Man (MA)
Lion King (2019) (MA)
Mad Max 2: The Road Warrior (WB)
Morbius (MA)
National Lampoon's Animal House (MA)
Rogue One: A Star Wars Story (MA)
Shang-Chi (MA)
Spider-Man: No Way Home (MA)
Thor: Love And Thunder (MA)
Venom (MA)
HD Titles - $2 each or 3 for $5
A Simple Favor (movieredeem)
Alice: Through The Looking Glass (MA)
Beauty And The Beast (2017) (MA)
Ex Machina (redeemmovie)
Finding Dory (MA)
Fate Of The Furious (theatrical) (MA)
Fate Of The Furious (director’s cut) (MA)
Five Feet Apart (movieredeem)
Happy Death Day (MA)
Hostiles (movieredeem)
Hellboy (movieredeem)
John Wick: Chapter 2 (movieredeem)
Jumanji: Welcome To The Jungle (MA)
Life (MA)
Planes: Fire And Rescue (MA)
Rambo (2008) (movieredeem)
The Other Woman (MA)
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HD Collections - $4 each
How To Train Your Dragon Trilogy (MA)
John Wick Chapters 1-3 (movieredeem)
The Mummy Trilogy (MA)
submitted by
ClickClackM00 to
DigitalCodeSELL [link] [comments]
2023.06.08 17:37 dukiejosh54 Sweeney Todd - Johanna (Act 2 Sequence) [2023 Broadway Cast Recording] 4 track EP - Flac + MP3
submitted by dukiejosh54 to CastRecordings [link] [comments]
2023.06.08 17:36 Individual_Mess3929 Metal Gear Remake Concepts Part 1
hese are concepts ideas I had for an Metal Gear (1987) remake which I would dub as Metal Gear Solid 6: Outer Haven. Metal Gear 2: Solid Snake (1990) would be called Metal Gear Solid 7: Zanzibarland. Both games would be long and give a lot of depth on Solid Snake's past and his relationship with Big Boss, Campbell and Gray Fox. Another game I would push for is Metal Gear Solid: The Philanthropy Chronicles.It would allow players to play as Solid Snake and his supporting cast after the events of Metal Gear Solid 2. Snake’s mission to continue taking out metal gears and track down the Patriots along with Revolver Ocelot. It would lead up to the events of Metal Gear Solid 4: Guns of the Patriots. I will be working on Metal Gear Solid 7: Zanzibarland concepts soon.
The concept for a Metal Gear Solid 6: Outer Haven (MGS6: OH):
I know its long as Metal Gear (1987) would have to be a game that is remade from the bottom up. A remake of Metal Gear 2: Solid Snake would be easier since it was a rock solid game. One wouldn't have to change much from it just expand on the story, elements and characterization it has already. I would love to get feed back from fans here.
Story:
The storytelling aspect is inspired by how MGS (1998) told its story. The game would start with Otacon, a ghost writer that wrote the novel of Snake’s exploits and those that work with Snake during Operation Intrude N313 telling the events of Metal Gear Solid 6: Outer Heaven to journalist they trust. We learn that Snake is paradon for his crimes and is buried as a war hero next to the grave of Big Boss. Given a Medal of Honor award and other awards from other countries for saving the world several times. The world is now knowing about his story and thus even more interested to learn of Snakes exploits during his youth. David Hayter voice being used as a recorded message from a dying Solid Snake giving accounts on what happened in Metal Gear Solid 6 and 7 along with most of his life. Snake hopes that his message and story will inspire others to be better and fight for what is right.
David Hayter wouldn’t voice a young Solid Snake as I feel a voice actor that is younger but can emulate David Hayter mannerism and his voice should do it. A young Solid Snake having a hint of innocence, nativity, vulnerability and self doubt at times.
David Hayter would voice Solid Snake in Metal Gear Solid 7: Zanzibarland since Snake is supposed to be older and wiser. David would be able to give us this voice range and kick it out of the park including the duel against the real Big Boss.
Plot:
The year is 1995, the Soviet Union has collapsed and the Cold War is now over. The threat of nuclear war is gone and the world embraces this newfound peace. However, this peace is short-lived as there are those that don’t want it. The world is engulfed with the threat of terrorism and rogue states that want to get their hands on nuclear weapons. The free world is now being threatened once again. The US Government works to combat this threat with its covert U.S. Army unit known as Fox-Hound under the leadership of the legendary war hero known as Big Boss. However, when a government agent goes missing during a mission…The agent last reports a weapon that can shake the foundations of the world known as “Metal Gear”. Big Boss sends in a rookie but talented Fox-Hound agent known as Solid Snake to learn of this new weapon. Will Snake learn the truth about this new weapon or will the world find out what Metal Gear will do if it's unleashed?
Mission:
Like MGS3 there would be a Virtuous Mission in MGS6:OH.
- Solid Snake is sent in by Big Boss to sneak into Mother Boss from MGS5 via Los Angeles Class (Block 3).
- Mother Base is set to be demolished by Outer Heaven forces as they move their forces and operations to mainland Galzburg, South Africa.
- Snake’s mission to find and rescue Gray Fox and any of the kidnapped scientists that work for Dr. Madnar. Find out what Metal Gear is and take them to the extraction point aka an Helicopter Pad not in use by Outer Haven units. Afterward, deploy the fulton recovery device for extraction
- Snake learns Gray Fox is being held in South Africa at the Outer Haven main base along with Dr. Madnar and his top scientist team. His low level assistants were to be executed by Outer Heaven soldiers via demolishing Mother Base. Last, that Metal Gear is also in South Africa and that Outer Haven is planning to use a custom made ICBM nuclear tipped missile potentially on any country that threatens them.
- The mission goes bad when Snake is about to have the scientist air lifted off the ground via fulton recovery devices. The scientists are brutally gunned down by Outer Haven Elite soldiers.
- An enraged Snake takes down the Outer Haven soldiers that approach him using his hybrid but deadly CQC system and tries to air lift himself via fulton recovery device. However, he is ambushed by a masked Venom Snake aka The Masked Phantasm.
- Snake puts up one hell of a fight, hitting Venom several times to where the point where Venom can only praise Snake’s skills. However, he loses when Venom plays mind games with him including stating his full code name and kicks up off the rig.
- Mother Base is destroyed by Venom and his men. Snake is adrift at sea until he is saved by the Los Angeles Class Submarine (Block 3) that helped him infiltrate Mother Base. He is later taken back to the states for a debriefing on what happened while he recovers in a hospital.
- In this mission, Snake only has Big Boss communicating with him and does not get much support. He is given only a trap gun, his CQC knife and basic first aid kits.
- The suit he wears is similar to his sneaking suit from MGS. Only this suit is design to swim on to the Mother Base elevator platform and sneak around on the surface at night
Main Mission:
This is where Snake goes to South Africa and has to get to Outer Haven which is a vastly HUGE heavily defended base. Potentially the best soldiers and mercenaries in the world work and defend the base. It is an official mission sponsored by Fox-Hound, NATO, CIA, NSA, UN and top members of the US Government. This means Solid Snake gets a load of equipment, gadgets and weapons for the mission.
- The briefing section for the main mission would give Escape from New York vibes. Big Boss, Lt. Colonel Roy Campell and other government officials brief Snake on his mission. It is here Snake sees his weapons, equipment and gadgets he will have for Operation:.
- Snake mission is the following: 1. Rescue Gray Fox, Kyle Schidener and Dr. Madnar. 2. Investigate War Crimes committed by Outer Haven. 3. Aid Resistance Fighters in any way possible. 4. Rescue any other hostages on the base. 5. Destroy Metal Gear and Neutralize the threat Outer Haven poses to the world. 6. Terminate the Masked Phantasm (Venom Snake)
- He is air dropped in South Africa by an C-130 gunship (Reference to Metal Gear NES/MGS3) and is ordered to meet with an Resistance fighter before moving into an areas destroyed by Outer Heaven forces via horse back
- This intro game would be similar to Rambo 3 and gives a hint on what Solid Snake will be going up against as travel though the beginning of the game seeing Outer Heaven air force units from a distance bomb villages
- The main mission would be a large map to roam around. The location being Galzburg, South Africa where the main base of Outer Haven is located at.
- When Gray Fox is rescued, he will provide support and be Snake’s mentor.
- Level boss battles will be intense and hard
- Last, Entering Outer Haven HQ will be intense and the final battle as well.
Gameplay would be a mix between MSG 3 and MSG 4 and MSG 5. It takes influence from other games like Red Dead Redemption, Splinter Cell and Grand Theft Auto video games along with new mechanics. The concept is to give the game a war survival horror like vibe if you’re spotted by the enemy or having trouble surviving in the wilderness.
MSG3 gameplay elements
- Like MGS3, you could change your camouflage and blend into the environment, camouflage meter, survive off the wilderness and eat foods.
- Finding food in the wilderness would boost Snake’s stamina and also assist with him getting his LIFE up when he rests. However, they would not boost his LIFE up like military rations or other foods (Three-Five star food) found in the supply depots or mess halls at Outer Haven bases would.
- The first aid system from MGS3 would play a part in the game. Solid Snake would be able to heal his wounds or stop bleeding like Big Boss did in MGS3 many decades ago. So having first aid items will be vital.
- The game would have different rations from different countries that Snake can eat from if he takes it off an Outer Haven soldier or from their supply depots. Military rations help heal Snake LIFE and give a small or moderate boost depending on the quality of the ration. (ex. American Military rations would give a moderate boost to Snake LIFE but would give a small boost to his stamina as he isn’t in favor of the rations taste. Russian rations would only give Snake a Small boost in LIFE and small boost in stamina due to its taste. Call back to MGS3. French Rations would boost Snake’s LIFE and Stamina completely which would be a call back to MSG4.)
- Different foods found on Outer Haven bases can boost Snake’s stamina up and LIFE better than Rations such as the Calorie Mate, Curry, different sodas, snacks, etc. Also, three or five star meals found in Outer Haven mess halls scatter through-out their many sub bases or garrisons. P.S. I want to have a scene where Solid Snake finds a Calorie Mate and speaks to Big Boss about it and the two have an interesting conversation about it. (Lol)
- Snake can sabotage enemy supply deports and armories to reduce the enemies ability in fighting him if spotted.
MGS4 Gameplay elements-
- Over the shoulder gameplay
- First person view and aiming down the sights
- A fluid polished gun gameplay mechanic
- Customizable weapon system, weapon attachment, swapping out and fixing inventory slot for weapons and/or inventory
- Psyche meter, this goes down when Snake is spotted too much and takes too much damage
- Currency system to upgrade weapons and get ammo when Snake runs into Resistance fighters weapon vendors
- Solid Snake having the option to assist resistance fighters or continue with his mission
- Aiding resistance fighters will help Snake during take segments of the game. They will return favors to Snake by giving him rations, weapons, other foods and ammo
- Saving hostages at Outer Haven facilities will also assist Snake and give him items or information
- Polished CQC system
- Being able to pick up ammo and weapons of dead enemy soldiers. No ID tags for the weapon.
MGS 5-
- Polished CQC and fighting system
- Being able to operate vehicles, tanks, apcs and infantry fighting vehicles. However, enemy forces will start to respond more aggressive call in armored units or gunships to Snake out
- Ride horses
- Weather and day changes at random times, Snake can use this for his advantage
- Enemy checkpoints and small bases that Outer Haven use as buffer against intruders and Outer Haven resistance fighters
- Call in support from local Outer Heaven Resistance fighters (only if you assisted them in them battles, gained their respect and they’re nearby to help)
- Gunship helicopter patrols
- Air assault units
- Armored convoy patrol
- Snake can sabotage mini Outer Haven bases, outpost and can knock enemy communications which makes it harder for enemies to call for back up
- Sabotaging Outer Heaven outposts and their infrastructure will cause Outer Heaven to move their forces out to confront the Resistance fighters thus giving Solid Snake a chance to get past them
- Snake can smoke his Lucky Striker cigarettes to bring up his Psyche or allow time to pass by similar to what Venom Snake did with his E-Cigars in MSG5
Splinter cell element-
- The game would allow players/Solid Snake to use stealth mechanics similar to that game to get by or attack Outer Heaven soldiers
- This also means hiding in the shadows and sometimes staying out of the light
Grand Theft Auto elements-
- Like GTA games, if you do too much damage to the police they get more aggressive.
- It would be no different when you fight Outer Haven soldiers as they will start to send in more elite soldiers with better weapons and armor.
- They will also be able to be armored units or mechanized units and gunships would be sent to kill Snake.
- Worse, Air strikes and heavy artillery strikes as well. Some OH units would deploy bi-pedal armor vehicles and jet packs along with guard dogs.
- This would strongly support the stealth element of the game and give it a war horror movie vibe if you get spotted by the enemy. It doesn’t matter how many good weapons you have on you. You will be overwhelmed by Outer Heaven soldiers and will die if you get spotted multiple times.
- This would be similar to what you see in GTA if too many law enforcement agents continue to swarm on you
New Gaming mechanics -
- Non-linear gameplay- meaning random patrols of Outer Soldiers can occur the closer you get to Outer Haven HQ
- Open world map. Goal is to give fans the immersion that the red dead redemption games gave. Basically the Outer Heaven is like a large country in and of itself
- Game would reward you for not being spotted and embracing the stealth elements of the game. This means you will encounter less Outer Heaven patrols in the game and they won’t be heavily geared up when doing them
- If Snake gets spotted too much in the game, Outer Heaven soldiers will be more hype vigilante, heavily armed and geared up. They will change their patrol tactics to make it difficult for Snake to sneak around. Worse double up on patrols or have support from armored units, gunships or unmanned drones.
- Stealth take down system. Snake can perform lethal or non-lethal takedowns rambo style when his enemies get close. The players can make the decision on which take down to use.
- Snake can switch his fighting system from CQC to the various martial arts he knows. If multiple soldiers are near him he can use CQC or use standard martial arts when fighting enemies that can counter his CQC based attacks.
- He can use a CQC take down on enemies not paying attention to him or other forms of melee takedowns.
- This is to showcase how skilled Snake is when it comes to fighting
- Different locations have points that are controlled by the Outer Haven Resistance fighters and Outer Heaven soldiers
- The game will reward players for assisting Outer Heaven resistances and sabotaging Outer Heaven bases
- Liberate occupied villages under Outer Heaven soldiers occupation or avoid them, go though abandoned villages or resistance fighter controlled villages
- The closer you get to Outer Haven, the more patrols and mini bases run by Outer Heaven soldiers you will encounter. This means the game will get very difficult real quick.
- Outer Heaven patrols will be random at time depending on how many times you have raised the alarms or not during your mission
- Caution mode would contribute to this but there will be more patrols if you cause yourself to enter caution phase too much
- The travel to Outer Haven’s main HQ is to parallel MSG3 when Big Boss had to travel to Gronznyj Grad. It short, Snake travels to Outer Haven would be an epic long high adrenaline rush journey to defeat Venom Snake and destroy TX-55 Metal Gear
- South Africa’s map would be vast and large. It is filled with its soft and rough terrain. Snake can use this to his advantage but so can Outer Heaven Soldiers
- Players will have the option to either go to Outer Heaven outpost or avoid them by using the rough terrain to get around the outpost
- Gray Fox will assist Snake in certain parts of the game and provide support either though radio or combat support to take down a level boss.
- At times, Snake and Gray Fox would work together to take down Outer Haven patrols
- The final part of the game involves Solid Snake and Gray Fox having to fight hordes of Elite Outer Heaven soldiers as they fight to stop Venom Snake from using TX-55 to fire a completed experimental long range ICBM nuclear missile on the Patriots
- Last, Solid Snake vs Venom Snake. Venom proclaims that he is Big Boss to Snake after taking off his mask and the two fight. The rest is history.
- The final battle is to parallel the battle between The Boss and Big Boss. Intense gunfight and CQC fight between the two. Snake needs to use an experimental rocket launcher made by Outer Haven to kill Venom Snake
- After beating the game, you can play as Gray Fox and see the story though his eyes and how he is informed by the Real Big Boss to assist Snake and help him take down Venom Snake.
- Being able to blend into the environment Rambo/Navy SEAL tier One style to either get past enemies or take them down one by one
- Snake would have a booby trap system inspire the Rambo movies to help ambush soldiers or distract them while they go to aid wounded soldiers.
- Snake can create ghillie suits to hide from enemy soldiers, covertly sneak past them or use it to ambush them
- Players would have multiple options on how to enter Outer Heaven outpost and the main HQ
Weapons
- The weapons in the game will be from late 60s to mid 90s. Weapons form both Soviet Union, Warsaw Pact, China and NATO countries. This goes from handgun, submachines, assault rifles, shotguns, sniper rifles, and anti tank weapons. Last, grenades and mines.
- Weapons can be customizable for Snake to use if he finds the attachment for the weapons or finds an resistance fighter vendor that is nearby to upgrade his weapons
- Enemies use weapons fitted for the environment that they operate it and it's at random the types they use
- Some weapons will be custom built weapons that don’t exist in the real world to be the spirit of the previous Metal Gear Solid game.
- Some weapons will allow Snake to use his CQC techniques or basic melee attacks with weapons
Snake’s Gadgets/Tools for the main mission where he gets official support
- Snake's suit is a combination of late 80s and 90s US Army Special Forces attire but modified.
- 90s tactical vest. It can be upgraded for Snake to carry more ammo and to take more damage as time goes on
- Custom built MP5SD6 with a folding stock, an Beretta 92FS with an tactical flashlight/laser sighting, also can be fitted with an suppressor and MK.22 Trap gun. The weapons are modded so he can use his CQC skills
- A small pack that allows Snake to carry items. This can be increased by upgrading it in the game
- Motion-sensing radar that allows him to track enemy soldiers, a precursor to Soliton Radar. It acts more like a sonar device then radar
- Mountain climbing equipment
- Combat Scuba gear (can be refilled by going outer heaven supply deports)
- Snake has a advanced long range radio and a wireless headset to communicate with his team
- Wire cutters
- Different camouflages and face paint to wear
- Idroid like device but advanced
- Fox Hound adaptation of INT-SCOPE but more advanced and has the ability for Snake to switch to different fields of view including Night Vision and Thermal Infrared. Last, a camera system for Snake to take pictures
- INT-SCOPE can be used to help Snake what tier Outer Heaven Soldier that he is dealing with and help him plan acquiring and allow him to listen in
- Tactical flashlights
- Tools to create ghillie suits
- CQC knife
- Survival Knife used for melee take downs
- Limited Fox-Hound issued MRE rations to restore life and stamina along with restore psyche
- A blue bandana that Big Boss gives him
Vehicles
- Vehicles found in the game are jeeps, armored tank, tanks, APCs, artillery vehicles and helicopters along with jets from the late 70s to mid 90s
- Unmanned vehicles that didn’t exist in the mid 90s
Theme:
- The end of the 80s going into a new era aka the 90s.
- Desert Storm and the aftermath of the war
- The politics behind America being the only SuperpoweHype-power in the 90s
- Child Soldiers, Solid Snake being one.
- NATO, its organization expanding and the conflicts it was involved in though peacekeeping missions
- The fall of the Soviet Union, end of the Cold War, and Post-Cold War politics/events
- The rise of new technology, internet, movies, music CGI and upcoming digital age in the 90s
- The rise of global terrorism and rogue states
- The threat terrorism and rogue states pose and the fear of them getting their hands on nuclear weapons. A true big fear of the 90s going into the 2000s
- Coming of age soldiesecret agent/legend (Solid Snake)
Movie Influence:
- The Rambo movie series since Metal Gear and Metal Gear 2: Solid Snake were heavily influenced by the first three Rambo movies.
- 80s and 90s James Bond movies. Mostly Goldeneye since it follows post-cold war.
- Die Hard movies series, gun battles and intensity between the characters and death defining odds
- Hardboiled (1992), the gun battle that Solid Snake and Gray Fox will have against the swarm of Outer Haven elite soldiers would be heavily influenced off the final gun battle from this movie.
- Running Man, the Boss level villains being similar in design to the villains from the movie, only less colorful, evil like, aggressive and more tactical in fighting.
- Face Off (1997) - action scenes
- Escape from New York, since the first game was influenced by the movie. The main mission where Solid Snake goes to South Africa with official support will give off this type of vibes including the mission briefing he is given as he looks at his equipment.
- The Rock (1996), action scenes and the relationship that Sean Connery as John Patrick Mason and Nicolas Cage as Stanley Goodspeed, FBI. Its similar to the relationship Gray Fox and Solid Snake will have.
Game Music:
- The music for the game would be influenced by the previous MGS games, Rambo movies, Syphon filter and action movies from the 90s. Mixed bag of tones to give different vibes for the game
- The music will be atmospheric in nature as you move around Mother Base and later South Africa
- One set of music to make you feel like a spy, other half giving you the false sense of safety, other places the music will make you feel like your in a warzone and/or being chased
- Real world music from the 80s and 90s that players can listen to when they find a Sony Discman D-145 (1995) laying around or Sony walkmans
- Real world music would 80s - 1995, Rock, Pop, Alternative Rock, R&B, Mainstream hits, Rap, Jaxx and etc. Can listen to game music as well on either device when you the player find them.
Characters:
- David/Solid Snake:
- A child soldier of sorts. He spent his life being fostered by different foster parents (Patriot handlers) until he reached the age of 6. After that, Solid Snake was trained though-out most of his life by his many handlers at an US Army run school.
- In the US Army run school (Patriots involvement), he was made to engage in a mix of U.S. infantry, Airborne infantry, U.S. Army Ranger, Green Beret and Delta Force style harsh training. Add in the school making him learn different languages at a young age.
- On days he didn’t do military training, Snake was made to endure intense academic schooling. It was here Snake was pushed to understand the general knowledge of Science, Math, Reading, English, Writing, Workshop Skills at a High School to College level. In addition, understand how to operate most vehicles as well.
- At age 18, he was later placed in the US Army as a 2LT to a Green Beret Unit. The Patriots and his handlers, changed his age date so that he was capable of joining the unit and being a junior officer. He is second in command of the unit and sent to fight in Desert Storm (1990-1991).
- Solid Snake had a short but very successful career in the US Army through the multiple successful missions he completed in that war.
- His missions involved him destroying multiple SCUD launchers, sabotaging Iraqi supply lines, disputing their communication lines, assassination or capturing of top Iraqi officers, and deep reconnaissance within Iraq. His unit would also take part in aiding in liberating Kuwait.
- He is awarded a Silver Star and promotion to Captain before personally being recruited into Fox-Hound by Big Boss himself.
- Big Boss and Roy Campell were coordinating Fox-Hound operations in Desert Storm which is why they knew of Snake’s exploits and saw him as a candidate for the unit.
- Prime Solid Snake is a force to reckon with and is considered to be the best all around Fox-Hound agent along with being the finest practitioner of CQC next to Big Boss and The Boss.
- Big Boss states to Gray Fox at the end of the game that Snake could defeat The Boss with ease had they had fought in a straight hand to hand duel in the 1960s. In short, this is Big Boss way of humbling Gray Fox and telling him to NOT underestimate Snake for when the time comes for Fox to kill him (Metal Gear 2: Solid Snake events).
- Snake’s CQC is unique and deadly in design due to his expert knowledge of various different martial arts from his youth, his mastery of Close Quarter Battle (CQB) and knowledge of CQC handed down to him by Big Boss. Snake incorporates many different forms of Martial Arts to his style of CQC where he adds in striking (punching and kicking), fake or faints, foot work, clinch, ground fighting and grappling.
- Despite being inexperienced, Snake makes up for this by being sure of his skills and not being afraid to pull the trigger. Snake’s real fear is that he is going up against experienced killers and soldiers by himself who can kill him
- Snake’s relationship with Gray Fox is similar to the relationship to what we saw in MGS2 between Solid Snake and Raiden. Only a young Solid Snake is more badass when compared to a young Raiden
- Snake’s relationship to Roy Campell is similar to what we see in MGS. However, the two become friends quickly due to the experiences they share being involved in Desert Storm.
- Roy Campell encourages Snake not to give up and to be sure of himself. He also calms down an enraged Snake when they learn that Big Boss is behind everything.
- Solid Snake's relationship with Big Boss is similar to The Boss and Naked Snake in MGS3 but a lot longer as Big Boss continues to “support” Solid Snake with his mission.
- Fox-Hound, NATO, CIA, FBI and NSA start to put the pieces together that Big Boss is behind everything. He goes off the air and Venom Snake confronts Solid Snake. Rest is history after that.
Big Boss:
- He is the commander of Fox-Hound and re-organizes the covert special forces unit to combat terrorism and rogue states trying to get their hands on nuclear weapons.
- This was a fear in the 90s and Big Boss being a legendary war hero made him the perfect pick to be the leaders of the organization again
- Under his leadership, Fox-Hound is successful in taking out world terrorists, international arms dealers, their backs and having them arrest by allied countries
- Big Boss and Roy Campell are awarded medals for their efforts
- Big Boss holds the simulated rank of a One Star General in within Fox-Hound due to his vast war experience, successful missions and saving the world several times over
- We learn of Big Boss past and how he was an top NCO before MGS3 before being given an rank of officer
- Big Boss personally trains Solid Snake and passes his legacy down to him after Snake accepts an open challenge to spare him and hits Big Boss multiple times before losing.
- This is a tradition Big Boss would offer recruits during his command. The challenge was that he would train any recruit as his solo student if they could hit him in sparring. Only Snake was the only recruit to do so in Fox-Hound.
- Big Boss does care for Solid Snake in a bizarre way and doesn’t want to see him killed unless it's by his hands which he is secretly plotting to do.
- In the virtuous and main mission, Big Boss provides support to Solid Snake by giving him advice from his war time experience, how to survive in sneaking around Outer Haven and how to survive off the land.
- During Boss battles, Big Boss goes off the air, leaving Campell to assist.
- Everyone becomes suspicious of Big Boss when they discover his spy plane has disappeared off radar and it is not far from Outer Haven.
- Worse, when intelligence agencies learn that Big Boss was sending message to Outer Heaven HQ (Gray Fox) but they are unaware of who
- They create an warrant for his arrest and the rest is history after Venom Snake dies
Roy Campbell :
- He isn’t a full bird colonel yet and is an Lt. Colonel. He is second in command of Fox-Hound.
- Big Boss trusted Campell because of the events they shared in MSG:PO and the vast amount of experience he has in counter-terrorism missions to black ops in taking out terrorists leaders.
- Campbell quickly befriends Solid Snake due to their shared war experiences in Desert Storm.
- Campbell is a skilled tactician and strategist, and is heavily supportive of Solid Snake. He gives Snake (Player) hints and clues to move around in the game. In addition, information on weapons and vehicles.
- Last, he gives ideas on how to destroy level bosses
Gray Fox:
- He was on a mission to assassinate Venom Snake after Big Boss discovered that Venom wants to use Nuclear Weapons against Patriot run countries that would trigger a nuclear war. Of course, official members of Fox-Hound are unaware of this and believe he is investigating Outer Haven to learn if they’re involved with terrorists.
- He fails his mission that Big Boss assigned to him and is captured by Venom Snake after losing a fight against him.
- Venom spares his life and threatens that if he escape, he will personally take him out next time.
- After being feed by Solid Snake, Gray Fox is ordered by Big Boss in secret to assist Snake in taking out Venom and later assassinate Snake to cover up everything at Outer Heaven.
- However, Gray Fox is unable to help Snake take out Venom after being cut off by a swarm of Outer Haven soldiers. He instead sacrifices himself so that Snake can stop Venom from launching nukes from Metal Gear TX-55. Later, fakes his death so he could return to the real Big Boss and help with Zainabarland
- After beating the game, you can play as Gray Fox and see the story through his eyes. Learn more about him, his fighting style and how he assists Solid Snake
- His fighting is mixed between his fighting style as Null (MGS:PO), CQC concepts Big Boss passed to him, Knife fighting style and pro gun fighting skills.
Venom Snake/
Big Boss:
- Venom Snake would have a huge makeover since the events of Metal Gear Solid 5. He has been given nanomachines so that he can survive future medical surgery and look more like Big Boss and stand in for him.
- The horn in his head is removed which almost kills him but the nanomachines prevent this and heal him. They also grant him superhuman abilities that turn him into a super-soldier of sorts. His bionic hand is replaced with a more human-like bionic hand.
- The nanomachines are a precursor to what Vamp would have many years later. Only Venom’s nanos won’t bring him back from the dead, just heal him faster. However, the side effects is that the nanos in him are making him mentally unhinged
- He is given a new sneaking suit to help harness his new abilities and provide extra protection for him. Snake would need to use an Anti-Tank rifle or Anti-Tank rocket launcher to take him out.
- He is not the same man he was in MSG5. He is more militant towards the Patriots, ruthless and cold blooded. A pure demon at this point and isn’t afraid to commit war crimes or allow his men to do so.
- Venom’s prime mission is to destroy the Patriots and nations they run via nuclear strike using TX-55 Metal Gear. However, he knows that Outer Haven will be hit by NATO countries.
- This causes a rift between Venom and Big Boss. Venom sees Big Boss as being weak and is not willing to do enough to destroy the Patriots and is not willing to do whatever it takes to do so.
- However, the rift is created by Master Miller who kept his promise to help make the sons of Big Boss and Venom Snake stronger then Big Boss
- The rift gets so bad that Big Boss suspects Venom is not being loyal to him anymore and sends in Gray Fox to find out what Venom is doing leading to Metal Gear (1987) events and to assassinate him. Fox fails and loses to Venom in a fight. Venom shows mercy and has Fox locked at a maximum security brig at the Outer Haven prison site.
- A Venom Snake respects Solid Snake as he sees how skilled he is but he also plays mind games with him by hinting his relationship to Big Boss.
- He now wears a mask when he goes out in battlefields to fight aside his men so as to keep Big Boss identity hidden. He is dubbed the Masked Phantasm by world intelligence agencies. As far as the world is concerned, nobody knows who the Masked Phantasm is. Some people think he is a student of Big Boss due to CQC abilities. Near the end, he takes the mask off to reveal to Solid Snake who he is Big Boss (fake one).
- Last, we will know of the tragic story of Venom Snake and how really wanted to be a doctor after his contract with Militaires Sans Frontières end.
- Sadly, no one will ever know about Venom Snake and the man he was before his tragic events.
- He will apologize via radio to Big Boss asking his forgiveness and informs him that Solid Snake is not a man but a demon of their own making. Last, he correctly predicts that Snake will defeat the Patriots and do what they failed to do right before the Outer Haven based self destructs.
Supporting Characters
Kyle
Schneider - Developer of Outer Haven and help with building the base. Later, becomes the leader of the Outer Haven resistance force in South Africa after learning of Outer Haven’s war crimes in the region.
- He is captured and the resistance fighters try to scramble to rescue him. They agree to help Fox-Hound and Solid Snake in exchange for the safe return of their leader
- Knows where most of the weapons, foods and other important items are on the base will inform Snake on where to find them.
- Also inform Snake of where vital security checkpoints are and more are located at.
- Is caught in the explosion when NATO destroys what is left of Outer Haven. He is saved by the Real Big Boss.
- He will tragically become the Black Ninja and this leads to the event of Metal Gear 2: Solid Snake where he will seek revenge against the world for what has happened to him.
Jennifer Schneider
- She is the sister of Kyle Scheider. She took it upon herself to go and rescue her brother despite not being a soldier or warrior.
- She disguises herself as a nurse and sneaks into the base. She assist Snakes with information and where weapons are at.
- The original game doesn't say what happened to her. So I have her help Solid Snake escape and they watch Outer Haven from a distance get destroyed with NATO delivering air strikes on reminding Outer Haven bases
- She is present when Solid Snake is giving a medal for completing the mission by President Bill Clinton
- The two have a brief relationship before he moves to Canada to be an undercover CIA agent
- Snake helps her find a job in America for her helping him and getting her a green card to stay in America
Diane - A Goth Punk rocker that has a band called Thin Wall. She performed for Outer Haven several times and knows about the base
- She assists Snake with giving information on Outer Haven bases and the main HQ. Also, info on the mercenaries that operate the bases and informs him of the weakness of the Bosses in the game.
- She has a crush on Solid Snake and is in her early 20s.
- She is present for Solid Snake getting a medal for completing the mission
Drago Pettrovich Madnar - The developer of the first Metal Gear. His project, himself, his scientist and his daughter are taken hostage by Outer Heaven soldiers
- He is being used to complete TX-55 Metal Gear and develop an custom built nuclear tipped ICBM that can be fired from Metal Gear
- Informs Solid Snake on how to take out Metal Gear He is taken off base by Jennifer after Snakes saves him
- He informs the US Government to send Snake his regards fos saving him
Ellen Madnar - The daughter of Dr. Madnar. She is being used as a tool to force Dr. Madnar on continuing his work on TX-55 Metal Gear
- She is saved by Snake and escorted off the base by Jennifer
- She is present for Snake getting a medal for completing the mission and stands in for her father
Tech (Original)
- Expert in science, engineering and responsible for making all of the gadgets Fox-Hound has
- He is also aware of the weapon systems, gadgets and tools that Outer Heaven Soldiers use
- Son of Donald Anderson
- Gameplay mechanic, he is charge of saving the game for you when you contact him
- Would return in Metal Gear Solid 7: Zanzibar Land and Metal Gear Solid: Philanthropy Chronicles to aid Snake. In Philanthropy Chronicles he aids Snake to atone for the sins of his father. He would go into hiring with Snake’s afterwards which is why there is no mention of him in MGS4
- He would leave Fox-Hound after the Zanzibarland incident and work for the CIA as a gadget builder
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2023.06.08 17:33 impeccabletim 'HSMTMTS' First Look: Cast Tease ‘Full-Circle’ Season 4 with OG Wildcats
2023.06.08 17:32 saikousubie Selling a few pairs (Oni + IH)
2023.06.08 17:32 cblackwe93 I got screwed on my club fitting
TLDR: I kinda got rekt when buying my new clubs and believe they gave me too light a shaft, how do I handle this with the shop and how do I go about "demoing" shafts? Can you get fit specifically for a shaft and not the whole club?
Background: back in March, I finally got up the stones to pull the trigger on new clubs. I went to one of the largest local golf retailers (aka not Golf Galaxy) in my area for months on end doing my own demoing and finding what felt best and worked for me. After I finally conquered my indecisiveness I pulled the trigger, after which this store offers a fitting for things like length, lie angle, shaft, etc. on the clubs you've already chosen which felt like a good way to "get fit" without shelling out the money (I don't want to hear that I should have started with this because it's obviously too late).
Generally speaking, the 4-5 rounds I've played since clubs came in have had mixed results and while I've seen modest improvement in some places I've made new problems in others.
Current Situation: I had a lesson at a local range with an instructor I quite like as the tips he's given have proven out quite immediately. The last time I saw him I did have my new clubs, and this time he wanted to verify that I got what I paid for. Irons checked out, +.5", 2* upright, correct shaft for swing.
Then when we pulled out the big stick, I hit one or two shots with the drill we were doing for irons and it did seem to work better but still not as straight as it should be. He looks at the shaft and they gave me a 40g Standard Flex stock Mitsubishi shaft (my irons are 105 Dynamic Gold for reference). Basically saying that this things a noodle and the harder I swing the more erratic the ball flight.
I think the only reason I didn't notice sooner was I trusted the fitter to give me what was best for me knowing I was working on picking my speed up and realistically, I went to them because I didn't know what the fuck these numbers meant in relation to my style of play. I did try a Callaway driver the instructor had laying around with a 50g Std shaft and absolutely piped it dead straight, it also felt a lot better so unfortunately I think he is right....Now, I've had the drivewood (same shaft) since maybe late March and I'm stuck with having to try and be *that guy* and raise hell to have them fix it, or grovel to my wife to drop MORE money into the clubs I haven't even had for 3 full months.
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