Triple trouble fnf
Friday Night Funkin' - Rhythm Gaming Excellence
2020.10.10 00:37 soulslimm Friday Night Funkin' - Rhythm Gaming Excellence
The official unofficial subreddit for Friday Night Funkin', the rhythm game!
2019.12.29 01:03 GachaClub
Our community provides a safe space for ALL users of Gacha (Life, club, etc.) apps! Whether you’re an artist, YouTuber, or other, you are free to post as long as you follow our rules! Enjoy your stay, and have fun! (This is not an official Lunime subreddit) Icon by: u/IamMrukyaMaybe Banner by: u/Gennerocity
2014.10.16 17:24 Anthrozil7 Project Probalt
Guild Wars 2 Triple Trouble decaps with low numbers.
2023.06.05 04:11 dkamen11 Twitch drops packs not in pack inventory
Is it just me or is anyone else having trouble with their twitch drops not being in the game after being claimed. And yes I triple checked that my twitch is connected with my mlb the show account and my Xbox account.
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2023.06.05 02:46 Original-Dingo-3559 Top 10 Worst Veto HOLDS
I did the top 10 worst Veto uses and the top 10 best Veto uses. Now I’m gonna do the worst Veto holds, meaning times someone won the Veto and chose to keep the nominations the same when they should have saved one of the nominees. I’ll be judging these by a combination of how much the Veto holder hurt their own game and how unreasonable I think the move was, so an entry will get a lower spot the more I have to rely on hindsight to say they were wrong.
10. Paulie (BB18 F10)
Paulie, Paul, and Victor were a trio that was running the house. Victor won HoH and wanted Zakiyah out, but Paulie was in a showmance with Zakiyah and wanted to keep her. Victor put Zakiyah up against Michele despite Paulie’s objections. Paulie continued to campaign for keeping Zakiyah, straining his relationship with Victor and Paul.
Paulie went on to win the Veto and, despite how invested he was in protecting Zakiyah, he kept nominations the same, believing he had the votes to keep her. He also spent the week making Natalie very uncomfortable, which motivated her and Bridgette to help Paul and Victor take out Zakiyah, isolating Paulie from the house and evicting him two rounds later.
I actually don’t think it was a bad move to not use the Veto, but that’s just because I don’t think Paulie should have fought so hard to keep her in the first place. If he is going to campaign so hard for her and jeopardize his alliance with Paul and Victor over it, he should at least commit and save her himself when he has the chance. This move is on the list because of the bad gameplay during the week surrounding the Veto hold more than the Veto hold itself. That’s why I have it at the bottom, as I feel like it kind of goes against the spirit of the list
9. Nicole (BB22 F5)
Nicole won HoH, her first competition win for the season. She nominated Memphis and Christmas as they were the two players she was the least close with. She continued her streak by also winning the Veto. Christmas pitched for Nicole to save her, pointing out that they’re the last two girls left and should look out for each other. Nicole didn’t use the Veto and Memphis was evicted, followed by Christmas, followed by Nicole who was evicted by Cody.
If Nicole used the Veto on Christmas, she could have put up Cody and would have the votes to evict him. This would’ve significantly increased her chances of winning the final HoH, and she’d still have a decent chance of making it to three, as she’d not only have Christmas fighting for her, but could possibly leverage at least a one week alliance with Memphis if she told him he was Cody’s target and she was saving him. She’d also massively increase her win equity by not only removing her biggest jury threat, but also getting the credit for making the move.
I have this near the bottom because it’s the move I’m relying most on hindsight to criticize. Christmas tried to take her out during the triple eviction and Memphis would have taken her out this week, so I understand her hesitancy to work with either of them.
More generally, based on the comp win distribution so far, she probably wasn’t too confident she could take herself to the end. Since she’s a former winner, she also probably wasn’t too confident someone else would take herself to the end. This makes it totally understandable why she’d feel the need to keep Cody in the game, as they had a pregame relationship and him evicting her is the most iconic moment of the season specifically because it was so unexpected.
With that being said, Cody had one of the most dominant wins in Big Brother, so it’s hard to overlook when someone had such a clean shot to take him out. Evicting him would’ve increased the chance of Nicole getting 4th, but it also would’ve increased her chance of winning. Keeping him increased her chance of getting 3rd or even 2nd place, but ultimately narrows her path to victory.
8. Cliff (BB21 F6)
Nicole won HoH, her first competition win for the season (Deja Vu). She had to choose between two duos, Tommy and Christie or Jackson and Holly. She nominated the former. Her closest ally, Cliff, won the Veto, making this the first time Jackson didn’t have some sort of hard safety since Jessica’s HoH. They passed on this opportunity, kept nominations the same, and evicted Christie. Jackson resumed his winning streak, and took out Cliff at four and Nicole at three.
It’s often talked about how Nicole and Cliff didn’t weaken Jackson’s game by evicting Holly at five, yet a week before this, they had a chance to take out Jackson directly. If they did, there’s a decent chance that they control the rest of the game. Cliff could feasibly win the F5 HoH with Jackson gone, Nicole did win the F5 Veto and probably still does, and she also probably wins the F4 Veto without Jackson.
I have this low on the list because I am relying on knowledge of how the challenges played out after this point. Before this point, Nicole and Cliff have struggled with competitions and relied on Jackson to protect them. Taking him out would’ve made them have to rely on themselves, which was very risky at this point.
This was a risk worth taking though, as even without hindsight, it was clear this would be the last chance to take Jackson out.
7. Judd (BB15 F6)
Judd had a F2 deal with Elissa and was recently included in the “Exterminators” alliance which was now in control of the game. The Exterminators had just evicted Amanda, leaving McCray and Elissa on the bottom. Julie announced today would be a double eviction. McCray won HoH, putting the Exterminators in trouble until he put Elissa up. Judd won the Veto, putting him at a crossroads. He could save Elissa and guarantee an Exterminator is evicted, or he could leave her there and let the Exterminators vote her out. He opted for the latter, Elissa was evicted, and Judd went out next week when McCray’s Veto win forced the Exterminators to turn on each other.
If Judd saved Elissa, he would have kept someone who’d have protected him if she won HoH, and who would act as a shield for him if she didn’t. This means he at least makes F4 and probably makes it further than that.
This is kind of the inverse of the last two entries. Elissa is a physical threat that has a good shot of winning the jury vote, and I just criticized Nicole F and Cliff for not taking out that kind of player. However, Elissa isn’t a comp threat to the point that Cody or Jackson are, so I don’t think this would necessarily be the last chance to take her out. Also, Judd was already evicted for being one of the most well liked players of the season, so he can afford the risk of keeping around another jury threat.
There’s also the risk that Elissa and McCray find out about the Exterminators and become closer with each other than with Judd. Although it’s much better to be the odd man out in a group of three than a group of four. Plus Judd would have the option of ping ponging between the two sides of the house, something he couldn’t do when he let Elissa leave.
6. Zach (BB8 F5)
Dick and Daniele had just evicted Jessica, making them the last duo in the game. It was a double eviction and Dick won HoH, putting up Eric and Jameka with Eric as the target. Zach won the Veto. If he used it, Daniele would be the only eligible replacement. He opted to instead let Eric leave and target Dick and Daniele later, but it was too late. Daniele won the final Veto and Dick won the final HoH, securing control for the rest of the season.
Zach did this because Eric was the biggest jury threat while Dick and Daniele were the smallest, so by evicting Eric first, Zach maximizes his odds of winning if he makes it to the end. However, he also minimizes his chances of making it to the end in the first place. Eric was recognized as the biggest jury threat and only won one challenge at that point, so there’s a high chance he’d be vulnerable again for at least one of the next two evictions.
Daniele on the other hand, was the biggest physical threat of the season and wouldn’t take anyone but Dick to the end. Zach was backing himself into a corner by keeping her. If he evicted her, he clears the way for himself to win the remaining challenges, and he’d still have Dick in the game to take as a goat.
Now, it was Dick that won the final HoH, so with hindsight, you could say it didn’t matter what Zach did at five. Either the final HoH is still won by Dick, who evicts Zach for revenge, or it’s won by whoever took Daniele’s place in the final three, who evicts Zach so they can win against Dick.
Even with this hindsight, I still think Zach’s odds were better if he took out Daniele. He could still reconcile with Dick at four, saying “the jurors love Eric and Jameka. Hate me if you want, but I’m the only person here you might beat at the end”. I don’t think Dick’s very likely to keep Zach after he evicted his daughter, but it’s certainly more likely than Dick keeping Zach over his daughter. Also, Jameka is an emotional player, so if she makes F3 and wins HoH, she may take Zach to the end because he deserves it more than Dick. Even if Zach can’t beat her, he at least gets 2nd place now.
There’s also the final 7, where Eric won the Veto and had the chance to backdoor Dick or Daniele. I chose not to include it, as him being “America’s Player” resulted in production telling him he couldn’t use the Veto, so it’s not fair to criticize him for a choice that wasn’t his.
5. Frankie (BB16 F6)
Derrick. Cody and Caleb have just passed on an opportunity to backdoor Frankie. Caleb let the cat out of the bag by telling Frankie they were considering it. Julie announced today would be a double eviction. Derrick won HoH and put up Christine and Victoria. Frankie won the Veto, not only squashing any further backdoor attempts, but also giving him a chance to retaliate, as Derrick would be forced to put up Cody or Caleb if the Veto were used. Frankie passed, Christine was evicted and Frankie was next.
Frankie was going to F5 as the best physical player, the biggest jury threat (besides maybe Derrick), and the house target. His best approach is to take out the next best physical threats to ensure his own chances of winning his way to the end. I don’t even need hindsight to say this, as he knew he was almost backdoored last round. Derrick would’ve probably put up Caleb, but it doesn’t even matter. Both Caleb and Cody were needed to make Frankie vulnerable, so taking out either of them would suffice.
The biggest argument against making this move is that, even though the guys considered backdooring him, they ultimately chose to keep him. This gives Frankie some reason to think they’d still keep him if he’s vulnerable again. If he tries to make a move and it fails, he makes himself even more of a target and eliminates any safety net he may have had if he loses a challenge.
If he attempts this move, Caleb and Cody would each vote to keep the other, and Victoria is basically just an extra vote for Derrick. This means he’d need to rope in Christine. She’s had an uneasy relationship with Frankie, but I think he could repair that by saving her from eviction. She also must know she’s on the bottom, so I think she would work with him this round to disrupt the power structure, which is all that Frankie needs from her.
There’s also F5 where Frankie again could’ve backdoored Caleb or Cody and didn’t. If he made the move, it would’ve backfired due to the reset button. Even though Frankie didn’t know specifically about the reset, he did know there’d be some sort of twist, so playing cautiously was a good call.
While I’m on the topic of the reset button… It did screw Frankie over, but it didn’t kill his game. It just made it more difficult by adding one more week where he needed to win safety. Everything I said about the double eviction is equally true with or without the reset button.
4. Michael (BB24 F7)
The “Leftovers” are pretty much dissolved. Michael was the biggest physical threat, and had just become a bigger target due to his and Brittany’s handling of the Kyle situation. He kept himself safe by winning HoH. He put up Terrence and Alyssa, as they were the picks that would create the least waves. He gunned for the Veto, stating that he was well past throwing comps to manage his threat level, and won it for an unprecedented sixth time.
Brittany, the only player looking out for Michael, pushed for him to backdoor Turner or Monte. Michael ignored these pleas, kept noms the same, and Terrence was evicted. Michael left minutes later when Monte and Turner backdoored him at the double eviction.
Michael’s reasoning was that he wanted to take out the smaller threats and keep the bigger targets as shields, but nobody comes even close to being a shield for Michael. Like Frankie, he was at a point where winning his way to the end was not only feasible, but necessary, so his best course of action is to take out the other physical threats to make that easier. I don’t think I’m relying on hindsight, as Michael said himself that he’s well past threat management.
He didn’t want to evict Turner because he didn’t want to punish him for putting his game aside for a bigger issue during the Kyle situation. Fair enough, but he still could’ve taken out Monte. You could say I’m relying on hindsight here, as Monte only won one challenge so far and went on his winning streak after this week. Again though, I don’t think I am, as Michael said during his first HoH that he sees Monte as the type of player who starts sweeping competitions during the endgame.
3. Jessica (BB19 F13)
Jessica was on the bottom, but her luck turned around when Cody re-entered the game and she won HoH. She wanted Josh out, but she also wanted to cause as few waves as possible, so she put up Ramses as a pawn. This was a mistake as Paul already wanted Ramses out and so had no motivation to let Josh go. Jessica earned a chance to correct her mistake when she won the Veto. Ramses suspected the vote would be flipped on him and shared these concerns with Jessica, but she chose to keep nominations the same. Ramses was evicted 7-3 and Jessica was the next out.
This is a clear case of overcorrection. Jessica was put on the bottom due to Cody attempting a big move and failing, so she tried to compensate by making nominations that would keep everyone happy. The problem is, when you put up a pawn without any connections, you need to have a lot of connections yourself if you want the house to keep them. Jessica didn’t and she knew it.
If she saved Ramses and replaced him with Alex, she would have ensured Josh goes home or at the very least put Paul in a position where they’d need to make sacrifices to keep him. She’d also secure Ramses as a number, which in addition to Mark and Elena, means she’d enter the F12 with a five person alliance and her Halting Hex. This is a much more solid position than where Jessica actually ended up, especially when you consider that Josh won the next “proper” HoH, and without him, it’d have gone to a tiebreaker between Cody and Christmas. I’m not going to hold the last part against her, as I’m relying on knowledge of future challenges, but everything else I said still stands.
2. Jason (BB19 F8)
Paul’s minions had just wiped out all the outsiders and now just had to sit patiently and wait for Paul to tell them in what order to evict themselves. Jason should have been the next out, but unknowingly stopped Paul’s plans by winning HoH.
Matt was the new target. The plan was to nominate him and Raven, tell them Kevin was the target, use the Veto on Raven, and put up Kevin to keep the week going smoothly. Jason won the Veto, but he got paranoid that Kevin really was the target. He kept nominations the same, guaranteeing that either Matt or Raven would go home. Matt was still the target, but he and Raven spent the rest of the week putting as much negative attention on Jason as they could.
This move didn’t ultimately matter, as Jason would’ve been the next out regardless, but Jason didn’t know that. He thought he, Alex, and Paul were the core three running the house, in which case, Jason is burning through a lot of social capital to protect someone who doesn’t really have much to offer him. If he’s really adamant about keeping Kevin off the block, he could have still used the Veto on Raven and put up Josh or Christmas, claiming they’re the new target. It still would have annoyed everyone, but to a lesser extent.
Even with the knowledge that he was on the bottom, this was still the worst move he could have made. If he went along with the plan, he’d preserve some good will, which might take the target off of him next week. If he was already willing to go against the house, he might as well have gone all the way and tried to backdoor Paul. That move is highly unlikely to work, but would shift momentum in his favor on the off chance it did.
Even though Paul wanted the Veto to be used, they ironically benefited from it not being used. It increased Jason’s target size, which made it that much easier for Paul to form a house consensus against him. It also gave Paul deniability. If Matt were sitting next to Kevin, Paul would have to justify and/or hide their part in evicting Matt to keep Raven on their side. Now, Matt was actively trying to get evicted so Raven would be safe, meaning Paul could just vote how they wanted and basically take the rest of the week off.
1. Marcellus (BB3 F5)
Jason was HoH and put up Marcellus and Amy. It was announced that this week’s Veto would be the first ever Golden Veto, meaning that now nominees could save themselves instead of relying on someone else to save them. Marcellus won the Veto, Danielle convinced him he would be safe no matter what, so he decided not to use it, only to be evicted by Jason in a tiebreaker vote, as he said “You should’ve used the Veto”
With every other entry, I’ve had to rely on some level of speculation and/or hindsight to explain why the Veto should’ve been used. This time, I don’t have to. If you don’t use the Veto, you might make final four. If you use the Veto, you’re guaranteed final four. End of discussion.
The only defense I can make is that it was extremely early in the show’s history and he was tricked by one of the show’s greatest players. Neither of these defenses hold much weight to me though, as Marcellus acknowledged that using the Veto is the obvious move while he was announcing he wouldn’t use it.
Marcellus said that he would’ve felt selfish if he used the Veto and that he didn’t want Danielle or Lisa to go through what he went through. If you want to make a suboptimal move for the sake of altruism, fine, but you should realize that doing so could result in you losing the game (that’s kind of the part that makes it selfless). Marcellus didn’t, as he didn’t even pack in preparation of being evicted.
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2023.06.05 00:00 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)
Notes: - I am EXTREMELY busy, but I check my messages and DMs at least ONCE per day. Please be patient and wait at least 24 hours for my response if I don't get back to you immediately.
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I pay with the following: TF2 & PayPal
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Darksiders Genesis | 1.3 TF2 | $2.67 PP | - |
Darksiders II Deathinitive Edition | 1.1 TF2 | $2.17 PP | - |
Darksiders III | 0.6 TF2 | $1.26 PP | - |
Darkwood | 0.6 TF2 | $1.16 PP | - |
Day of the Tentacle Remastered | 0.4 TF2 | $0.88 PP | - |
DayZ | 7.6 TF2 | $15.03 PP | - |
Daymare: 1998 | 0.4 TF2 | $0.79 PP | - |
Dead Estate | 1.0 TF2 | $1.99 PP | - |
Dead Island - Definitive Edition | 0.8 TF2 | $1.66 PP | - |
Dead Island Definitive Collection | 1.7 TF2 | $3.3 PP | - |
Dead Island Riptide - Definitive Edition | 0.7 TF2 | $1.4 PP | - |
Dead Rising 2: Off the Record | 1.2 TF2 | $2.42 PP | - |
Dead Rising 3 Apocalypse Edition | 1.9 TF2 | $3.7 PP | - |
Dead Rising 4 Frank’s Big Package | 2.5 TF2 | $4.96 PP | - |
Dead Rising 4 | 0.9 TF2 | $1.73 PP | - |
Dead Rising | 1.0 TF2 | $1.96 PP | - |
Dead Rising® 2 | 1.1 TF2 | $2.26 PP | - |
Death Road to Canada | 2.4 TF2 | $4.84 PP | - |
Death's Gambit | 0.6 TF2 | $1.15 PP | - |
Deep Rock Galactic | 3.3 TF2 | $6.63 PP | - |
Descenders | 0.6 TF2 | $1.15 PP | - |
Desperados III | 1.0 TF2 | $1.93 PP | - |
Destroy All Humans | 0.7 TF2 | $1.41 PP | - |
Deus Ex: Human Revolution - Director's Cut | 1.1 TF2 | $2.25 PP | - |
Deus Ex: Mankind Divided | 1.1 TF2 | $2.16 PP | - |
Devil May Cry HD Collection | 1.8 TF2 | $3.5 PP | - |
Devil May Cry® 4 Special Edition | 1.6 TF2 | $3.13 PP | - |
DiRT Rally 2.0 | 5.1 TF2 | $10.11 PP | - |
Dinosaur Fossil Hunter | 0.5 TF2 | $0.9 PP | - |
Distant Worlds: Universe | 0.6 TF2 | $1.29 PP | - |
Doom Eternal | 2.5 TF2 | $4.94 PP | - |
Door Kickers | 1.9 TF2 | $3.84 PP | - |
Dorfromantik | 2.0 TF2 | $3.93 PP | - |
Dragon Ball FighterZ | 1.9 TF2 | $3.81 PP | - |
Dragons Dogma - Dark Arisen | 0.8 TF2 | $1.57 PP | - |
Drake Hollow | 0.5 TF2 | $0.91 PP | - |
Drone Swarm | 0.4 TF2 | $0.81 PP | - |
Dungeon Defenders | 2.7 TF2 | $5.47 PP | - |
Dungeon Defenders: Awakened | 2.8 TF2 | $5.59 PP | - |
Dungreed | 0.9 TF2 | $1.81 PP | - |
Dusk | 2.0 TF2 | $3.91 PP | - |
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair | 2.2 TF2 | $4.28 PP | - |
ELEX | 1.1 TF2 | $2.18 PP | - |
EVERSPACE™ | 1.6 TF2 | $3.16 PP | - |
Elite: Dangerous | 1.3 TF2 | $2.67 PP | - |
Empire of Sin | 1.3 TF2 | $2.55 PP | - |
Endzone - A World Apart | 0.5 TF2 | $1.04 PP | - |
Euro Truck Simulator 2 | 1.1 TF2 | $2.19 PP | - |
Exanima | 2.6 TF2 | $5.24 PP | - |
FTL: Faster Than Light | 1.0 TF2 | $1.92 PP | - |
Fable Anniversary | 3.7 TF2 | $7.32 PP | - |
Fallout 76 | 2.1 TF2 | $4.22 PP | - |
Fantasy General II | 0.6 TF2 | $1.25 PP | - |
Farming Simulator 17 | 0.6 TF2 | $1.13 PP | - |
Firefighting Simulator - The Squad | 3.8 TF2 | $7.47 PP | - |
First Class Trouble | 0.6 TF2 | $1.12 PP | - |
Forager | 1.3 TF2 | $2.6 PP | - |
Forts | 2.3 TF2 | $4.52 PP | - |
Friday the 13th: The Game | 2.9 TF2 | $5.86 PP | - |
Frostpunk | 1.0 TF2 | $2.07 PP | - |
Full Metal Furies | 0.6 TF2 | $1.15 PP | - |
Furi | 0.8 TF2 | $1.62 PP | - |
GRID - Ultimate | 2.0 TF2 | $3.97 PP | - |
GRID | 0.9 TF2 | $1.81 PP | - |
GRIS | 0.5 TF2 | $0.92 PP | - |
Gang Beasts | 3.0 TF2 | $5.89 PP | - |
Garden Paws | 1.0 TF2 | $2.05 PP | - |
Gas Station Simulator | 1.8 TF2 | $3.68 PP | - |
Gears 5 | 11.6 TF2 | $23.1 PP | - |
Gears Tactics | 4.5 TF2 | $8.93 PP | - |
Generation Zero® | 1.5 TF2 Refer To My Other Thread | $2.93 PP Refer To My Other Thread | May Multiplayer Bundle |
Goat Simulator | 0.4 TF2 | $0.88 PP | - |
Godlike Burger | 1.1 TF2 | $2.1 PP | - |
Golf With Your Friends | 0.8 TF2 | $1.69 PP | - |
Gordian Quest | 1.8 TF2 | $3.58 PP | - |
Gotham Knights | 5.4 TF2 | $10.83 PP | - |
GreedFall | 0.8 TF2 | $1.54 PP | - |
Grim Dawn | 5.2 TF2 | $10.28 PP | - |
Grim Fandango Remastered | 0.5 TF2 | $1.09 PP | - |
Guacamelee! 2 | 0.6 TF2 | $1.19 PP | - |
HITMAN™2 Gold Edition | 3.1 TF2 | $6.16 PP | - |
HIVESWAP: Act 2 | 2.1 TF2 | $4.18 PP | - |
HOT WHEELS UNLEASHED™ | 1.8 TF2 | $3.66 PP | - |
HROT | 1.9 TF2 | $3.7 PP | - |
Haiku, the Robot | 1.3 TF2 Refer To My Other Thread | $2.56 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Hard Bullet | 1.2 TF2 | $2.38 PP | - |
Hearts of Iron IV: Battle for the Bosporus | 1.8 TF2 | $3.53 PP | - |
Hearts of Iron IV: Cadet Edition | 2.7 TF2 | $5.3 PP | - |
Hearts of Iron IV: Death or Dishonor | 0.9 TF2 | $1.74 PP | - |
Hearts of Iron IV: Waking the Tiger | 1.8 TF2 | $3.68 PP | - |
Heave Ho | 0.6 TF2 | $1.1 PP | - |
Heavy Rain | 2.1 TF2 | $4.15 PP | - |
Hell Let Loose | 5.2 TF2 | $10.32 PP | - |
Hellblade: Senua's Sacrifice | 1.1 TF2 | $2.26 PP | - |
Hello, Neighbor! | 0.5 TF2 | $0.91 PP | - |
Hellpoint | 0.4 TF2 | $0.75 PP | - |
Hero's Hour | 0.5 TF2 | $0.92 PP | - |
Heroes of Hammerwatch | 0.6 TF2 | $1.13 PP | - |
Hitman Absolution | 0.4 TF2 | $0.79 PP | - |
Hitman Game of the Year Edition | 1.3 TF2 | $2.61 PP | - |
Hollow Knight | 2.8 TF2 Refer To My Other Thread | $5.48 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Homefront: The Revolution | 0.8 TF2 | $1.68 PP | - |
Homeworld: Deserts of Kharak | 0.4 TF2 | $0.77 PP | - |
Horizon Chase Turbo | 0.4 TF2 | $0.72 PP | - |
Hotline Miami 2: Wrong Number Digital Special Edition | 0.7 TF2 | $1.46 PP | - |
Hotline Miami 2: Wrong Number | 0.6 TF2 | $1.15 PP | - |
Hotline Miami | 0.8 TF2 | $1.56 PP | - |
House Flipper VR | 0.9 TF2 | $1.73 PP | - |
House Flipper | 2.8 TF2 | $5.5 PP | - |
Human: Fall Flat | 0.9 TF2 | $1.88 PP | - |
HuniePop | 0.4 TF2 | $0.89 PP | - |
Huntdown | 1.3 TF2 | $2.6 PP | - |
Hurtworld | 2.0 TF2 | $4.07 PP | - |
Hyper Light Drifter | 1.6 TF2 | $3.11 PP | - |
Hypnospace Outlaw | 0.8 TF2 | $1.55 PP | - |
I Expect You To Die | 1.3 TF2 | $2.68 PP | - |
I-NFECTED | 6.3 TF2 | $12.5 PP | - |
INSURGENCY | 1.6 TF2 | $3.16 PP | - |
Icewind Dale: Enhanced Edition | 0.4 TF2 | $0.73 PP | - |
Imperator: Rome Deluxe Edition | 1.1 TF2 | $2.09 PP | - |
Imperator: Rome | 0.8 TF2 | $1.6 PP | - |
Injustice 2 Legendary Edition | 0.9 TF2 | $1.76 PP | - |
Injustice 2 | 0.7 TF2 | $1.46 PP | - |
Injustice: Gods Among Us - Ultimate Edition | 0.7 TF2 | $1.32 PP | - |
Into the Breach | 1.5 TF2 | $2.93 PP | - |
Into the Radius VR | 2.9 TF2 | $5.84 PP | - |
Ion Fury | 1.6 TF2 | $3.12 PP | - |
Iron Harvest | 1.4 TF2 | $2.74 PP | - |
Jalopy | 0.9 TF2 | $1.87 PP | - |
Job Simulator | 6.5 TF2 | $13.01 PP | - |
Jurassic World Evolution 2 | 2.4 TF2 | $4.81 PP | - |
Jurassic World Evolution | 0.7 TF2 | $1.43 PP | - |
Just Cause 2 | 0.5 TF2 | $1.06 PP | - |
Just Cause 3 XXL Edition | 1.3 TF2 | $2.63 PP | - |
Just Cause 4: Complete Edition | 2.0 TF2 | $3.97 PP | - |
KartKraft | 3.2 TF2 | $6.3 PP | - |
Katamari Damacy REROLL | 1.1 TF2 | $2.24 PP | - |
Katana ZERO | 1.1 TF2 | $2.23 PP | - |
Keep Talking and Nobody Explodes | 2.7 TF2 | $5.42 PP | - |
Kerbal Space Program | 0.8 TF2 | $1.6 PP | - |
Killer Instinct | 8.8 TF2 | $17.49 PP | - |
Killing Floor 2 | 0.6 TF2 | $1.2 PP | - |
Killing Floor | 0.8 TF2 | $1.69 PP | - |
Kingdom Come: Deliverance | 1.5 TF2 | $2.93 PP | - |
Kingdom: Two Crowns | 1.0 TF2 | $1.95 PP | - |
LEGO Batman 3: Beyond Gotham Premium Edition | 0.5 TF2 | $0.9 PP | - |
LEGO Batman Trilogy | 1.5 TF2 | $3.07 PP | - |
LEGO Harry Potter: Years 1-4 | 0.4 TF2 | $0.79 PP | - |
LEGO Harry Potter: Years 5-7 | 0.6 TF2 | $1.11 PP | - |
LEGO Lord of the Rings | 0.4 TF2 | $0.83 PP | - |
LEGO Star Wars III: The Clone Wars | 0.5 TF2 | $1.05 PP | - |
LEGO Star Wars: The Complete Saga | 0.6 TF2 | $1.13 PP | - |
LEGO® City Undercover | 0.7 TF2 | $1.34 PP | - |
LEGO® DC Super-Villains Deluxe Edition | 1.6 TF2 | $3.28 PP | - |
LEGO® DC Super-Villains | 0.4 TF2 | $0.78 PP | - |
LEGO® Jurassic World™ | 0.4 TF2 | $0.71 PP | - |
LEGO® MARVEL's Avengers | 0.4 TF2 | $0.78 PP | - |
LEGO® Marvel Super Heroes 2 Deluxe Edition | 0.9 TF2 | $1.83 PP | - |
LEGO® Marvel Super Heroes 2 | 0.7 TF2 | $1.34 PP | - |
LEGO® Star Wars™: The Force Awakens - Deluxe Edition | 1.1 TF2 | $2.25 PP | - |
LEGO® Star Wars™: The Force Awakens | 0.6 TF2 | $1.15 PP | - |
LEGO® Worlds | 1.1 TF2 | $2.12 PP | - |
LIMBO | 0.4 TF2 | $0.71 PP | - |
Labyrinth City: Pierre the Maze Detective | 0.7 TF2 | $1.47 PP | - |
Labyrinthine | 1.9 TF2 | $3.76 PP | - |
Lake | 0.8 TF2 | $1.51 PP | - |
Last Oasis | 1.6 TF2 | $3.11 PP | - |
Layers of Fear 2 | 6.3 TF2 | $12.52 PP | - |
Layers of Fear | 0.6 TF2 | $1.12 PP | - |
Legion TD 2 | 1.7 TF2 | $3.33 PP | - |
Len's Island | 4.2 TF2 | $8.26 PP | - |
Lethal League Blaze | 1.5 TF2 | $3.06 PP | - |
Lethal League | 0.8 TF2 | $1.58 PP | - |
Library Of Ruina | 3.2 TF2 | $6.42 PP | - |
Life is Feudal: Your Own | 0.7 TF2 | $1.39 PP | - |
Life is Strange 2 Complete Season | 0.7 TF2 | $1.33 PP | - |
Life is Strange Complete Season (Episodes 1-5) | 4.5 TF2 | $8.95 PP | - |
Little Misfortune | 2.2 TF2 | $4.47 PP | - |
Little Nightmares Complete Edition | 1.6 TF2 | $3.22 PP | - |
Little Nightmares | 1.0 TF2 | $2.06 PP | - |
Lobotomy Corporation Monster Management Simulation | 5.0 TF2 | $9.99 PP | - |
Loot River | 3.3 TF2 | $6.47 PP | - |
Lost Ember | 1.4 TF2 | $2.76 PP | - |
Luck be a Landlord | 2.4 TF2 Refer To My Other Thread | $4.77 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
METAL GEAR SOLID V: The Definitive Experience | 1.5 TF2 | $2.89 PP | - |
MONSTER HUNTER RISE | 4.1 TF2 | $8.09 PP | - |
MORTAL KOMBAT 11 | 1.8 TF2 | $3.53 PP | - |
MX vs ATV Reflex | 0.4 TF2 | $0.71 PP | - |
Mad Max | 1.2 TF2 | $2.32 PP | - |
Mafia II: Definitive Edition | 3.6 TF2 | $7.11 PP | - |
Mafia III: Definitive Edition | 2.1 TF2 | $4.21 PP | - |
Mafia: Definitive Edition | 2.2 TF2 | $4.36 PP | - |
Magicka 2 - Deluxe Edition | 0.8 TF2 | $1.69 PP | - |
Magicka 2 | 0.6 TF2 | $1.18 PP | - |
Maneater | 0.8 TF2 | $1.63 PP | - |
Manhunt | 1.1 TF2 | $2.18 PP | - |
Mars Horizon | 0.8 TF2 | $1.53 PP | - |
Mass Effect™ Legendary Edition | 7.7 TF2 | $15.36 PP | - |
Max Payne 2: The Fall of Max Payne | 0.6 TF2 | $1.22 PP | - |
Max Payne | 1.0 TF2 | $2.06 PP | - |
MechWarrior 5: Mercenaries | 2.5 TF2 | $5.02 PP | - |
Medal of Honor | 2.1 TF2 | $4.24 PP | - |
Mega Man Legacy Collection | 0.5 TF2 | $0.9 PP | - |
Men of War: Assault Squad 2 - Deluxe Edition | 0.8 TF2 | $1.69 PP | - |
Men of War: Assault Squad 2 War Chest Edition | 0.8 TF2 | $1.6 PP | - |
Men of War: Assault Squad 2 | 0.8 TF2 | $1.6 PP | - |
Metro Exodus | 1.4 TF2 | $2.79 PP | - |
Metro Redux Bundle | 1.1 TF2 | $2.17 PP | - |
Metro: Last Light Redux | 1.1 TF2 | $2.26 PP | - |
Middle-earth: Shadow of Mordor Game of the Year Edition | 0.9 TF2 | $1.71 PP | - |
Middle-earth™: Shadow of War™ | 0.9 TF2 | $1.8 PP | - |
Middleearth Shadow of War Definitive Edition | 1.2 TF2 | $2.37 PP | - |
Midnight Ghost Hunt | 2.5 TF2 Refer To My Other Thread | $4.93 PP Refer To My Other Thread | May Multiplayer Bundle |
Mini Ninjas | 0.5 TF2 | $1.05 PP | - |
Mirror's Edge | 2.2 TF2 | $4.36 PP | - |
Miscreated | 1.4 TF2 | $2.87 PP | - |
Monster Hunter: World | 3.5 TF2 | $6.89 PP | - |
Monster Sanctuary | 0.6 TF2 | $1.26 PP | - |
Monster Train | 0.5 TF2 | $0.92 PP | - |
Moonlighter | 0.4 TF2 | $0.85 PP | - |
Moons of Madness | 1.7 TF2 | $3.48 PP | - |
Mordhau | 1.7 TF2 | $3.32 PP | - |
Mortal Shell | 1.4 TF2 | $2.77 PP | - |
Motorcycle Mechanic Simulator 2021 | 0.8 TF2 | $1.58 PP | - |
Motorsport Manager | 1.3 TF2 | $2.55 PP | - |
Move or Die | 0.7 TF2 | $1.46 PP | - |
Moving Out | 1.4 TF2 | $2.82 PP | - |
Mutant Year Zero: Road to Eden - Deluxe Edition | 1.5 TF2 | $3.01 PP | - |
My Friend Pedro | 1.0 TF2 | $1.91 PP | - |
My Time At Portia | 0.7 TF2 | $1.43 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto | 2.6 TF2 | $5.23 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution | 0.8 TF2 | $1.5 PP | - |
NASCAR Heat 5 - Ultimate Edition | 0.6 TF2 | $1.1 PP | - |
NBA 2K13 | 4.8 TF2 | $9.52 PP | - |
Naruto Shippuden: Ultimate Ninja Storm 4 | 1.6 TF2 | $3.14 PP | - |
Naruto to Boruto Shinobi Striker - Deluxe Edition | 1.6 TF2 | $3.13 PP | - |
Naruto to Boruto Shinobi Striker | 0.4 TF2 | $0.83 PP | - |
Necromunda: Hired Gun | 0.7 TF2 | $1.45 PP | - |
Neon Abyss | 0.5 TF2 | $1.01 PP | - |
Neverwinter Nights: Complete Adventures | 3.7 TF2 | $7.33 PP | - |
Nine Parchments | 2.1 TF2 | $4.27 PP | - |
No Time to Relax | 2.9 TF2 | $5.75 PP | - |
Northgard | 3.8 TF2 Refer To My Other Thread | $7.64 PP Refer To My Other Thread | May Multiplayer Bundle |
Not For Broadcast | 0.7 TF2 | $1.36 PP | - |
ONE PIECE BURNING BLOOD GOLD EDITION | 2.0 TF2 | $3.91 PP | - |
ONE PIECE BURNING BLOOD | 0.7 TF2 | $1.46 PP | - |
ONE PIECE PIRATE WARRIORS 3 Gold Edition | 1.2 TF2 | $2.38 PP | - |
Observer | 0.4 TF2 | $0.74 PP | - |
Oddworld: New 'n' Tasty | 0.4 TF2 | $0.72 PP | - |
One Step From Eden | 0.5 TF2 | $1.03 PP | - |
Operation: Tango | 0.4 TF2 Refer To My Other Thread | $0.8 PP Refer To My Other Thread | Humble Choice (May 2023) |
Opus Magnum | 1.1 TF2 | $2.13 PP | - |
Orcs Must Die! 3 | 1.9 TF2 | $3.69 PP | - |
Outlast 2 | 0.6 TF2 | $1.17 PP | - |
Outlast | 0.5 TF2 | $1.06 PP | - |
Outward | 1.5 TF2 | $2.94 PP | - |
Overcooked | 1.0 TF2 | $2.02 PP | - |
Overcooked! 2 | 1.3 TF2 | $2.59 PP | - |
Overgrowth | 0.8 TF2 | $1.53 PP | - |
Overlord II | 0.4 TF2 | $0.85 PP | - |
Owlboy | 1.0 TF2 | $2.04 PP | - |
PC Building Simulator | 0.7 TF2 | $1.32 PP | - |
PGA TOUR 2K21 | 0.6 TF2 | $1.24 PP | - |
Paint the Town Red | 2.4 TF2 | $4.73 PP | - |
Parkitect | 5.5 TF2 | $10.98 PP | - |
Party Hard 2 | 0.4 TF2 | $0.71 PP | - |
Pathfinder: Kingmaker - Enhanced Plus Edition | 0.6 TF2 | $1.25 PP | - |
Pathologic 2 | 0.5 TF2 | $1.04 PP | - |
Pathologic Classic HD | 0.4 TF2 | $0.85 PP | - |
Per Aspera | 0.7 TF2 | $1.39 PP | - |
Phantom Doctrine | 0.4 TF2 | $0.85 PP | - |
Pillars of Eternity Definitive Edition | 1.3 TF2 | $2.66 PP | - |
Pillars of Eternity II: Deadfire | 1.0 TF2 | $2.07 PP | - |
Pistol Whip | 6.2 TF2 | $12.33 PP | - |
Plague Inc: Evolved | 1.6 TF2 | $3.23 PP | - |
Planescape: Torment: Enhanced Edition | 0.4 TF2 | $0.78 PP | - |
Planet Coaster | 1.8 TF2 | $3.55 PP | - |
Planet Zoo | 2.0 TF2 | $3.93 PP | - |
Planetary Annihilation: TITANS | 6.0 TF2 | $11.91 PP | - |
Portal Knights | 1.3 TF2 | $2.62 PP | - |
Power Rangers: Battle for the Grid | 2.8 TF2 | $5.48 PP | - |
PowerBeatsVR | 1.0 TF2 | $1.99 PP | - |
PowerSlave Exhumed | 1.4 TF2 | $2.79 PP | - |
Praey for the Gods | 0.6 TF2 | $1.16 PP | - |
Prehistoric Kingdom | 1.5 TF2 | $2.93 PP | - |
Prison Architect | 0.4 TF2 | $0.76 PP | - |
Pro Cycling Manager 2019 | 1.3 TF2 | $2.61 PP | - |
Project Hospital | 2.4 TF2 | $4.82 PP | - |
Project Wingman | 2.6 TF2 | $5.21 PP | - |
Project Winter | 1.1 TF2 | $2.17 PP | - |
Propnight | 0.7 TF2 | $1.32 PP | - |
Pumpkin Jack | 0.4 TF2 | $0.84 PP | - |
Quantum Break | 2.0 TF2 | $4.0 PP | - |
RESIDENT EVIL 3 | 2.3 TF2 | $4.49 PP | - |
RUGBY 20 | 1.3 TF2 | $2.58 PP | - |
RWBY: Grimm Eclipse | 3.3 TF2 | $6.62 PP | - |
Ragnaröck | 3.5 TF2 | $6.93 PP | - |
Rain World | 1.1 TF2 Refer To My Other Thread | $2.19 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Raw Data | 1.1 TF2 | $2.17 PP | - |
Re:Legend | 1.1 TF2 | $2.13 PP | - |
Red Faction Guerrilla Re-Mars-tered | 0.5 TF2 | $0.95 PP | - |
Red Matter | 4.5 TF2 | $8.95 PP | - |
Resident Evil / biohazard HD REMASTER | 1.1 TF2 | $2.23 PP | - |
Resident Evil 0 / biohazard 0 HD Remaster | 1.2 TF2 | $2.35 PP | - |
Resident Evil 5 GOLD Edition | 1.8 TF2 | $3.53 PP | - |
Resident Evil 5 | 1.1 TF2 | $2.16 PP | - |
Resident Evil 6 | 1.4 TF2 | $2.81 PP | - |
Resident Evil: Revelations 2 Deluxe Edition | 2.5 TF2 | $4.88 PP | - |
Resident Evil: Revelations | 0.8 TF2 | $1.5 PP | - |
Retro Machina | 0.5 TF2 | $1.02 PP | - |
Risen 2: Dark Waters Gold Edition | 1.4 TF2 | $2.88 PP | - |
Risen 3 - Complete Edition | 1.0 TF2 | $2.07 PP | - |
Risen | 0.9 TF2 | $1.82 PP | - |
Rising Storm 2: Vietnam | 0.7 TF2 | $1.34 PP | - |
River City Girls | 1.4 TF2 | $2.87 PP | - |
Roboquest | 0.5 TF2 | $1.06 PP | - |
RollerCoaster Tycoon Deluxe | 1.1 TF2 | $2.09 PP | - |
Rollercoaster Tycoon 2: Triple Thrill Pack | 1.6 TF2 | $3.28 PP | - |
Rubber Bandits | 0.8 TF2 | $1.52 PP | - |
Ryse: Son of Rome | 1.7 TF2 | $3.38 PP | - |
SCP: Pandemic | 2.2 TF2 | $4.28 PP | - |
SCUM | 3.0 TF2 | $5.96 PP | - |
SOMA | 2.4 TF2 | $4.8 PP | - |
SONG OF HORROR Complete Edition | 0.7 TF2 | $1.42 PP | - |
STAR WARS® THE FORCE UNLEASHED II | 0.8 TF2 | $1.62 PP | - |
STAR WARS™: Squadrons | 1.6 TF2 | $3.23 PP | - |
SUPERHOT VR | 2.3 TF2 | $4.51 PP | - |
SUPERHOT | 0.8 TF2 | $1.59 PP | - |
SUPERHOT: MIND CONTROL DELETE | 0.5 TF2 | $1.02 PP | - |
Saint's Row The Third Remastered | 2.3 TF2 | $4.5 PP | - |
Saints Row 2 | 0.6 TF2 | $1.16 PP | - |
Saints Row IV Game of the Century Edition | 1.1 TF2 | $2.25 PP | - |
Saints Row IV | 1.0 TF2 | $2.05 PP | - |
Saints Row the Third - The Full Package | 1.0 TF2 | $1.93 PP | - |
Saints Row: The Third | 0.6 TF2 | $1.27 PP | - |
Salt and Sanctuary | 1.1 TF2 | $2.15 PP | - |
Sanctum 2 | 0.5 TF2 | $1.06 PP | - |
Satisfactory | 6.5 TF2 | $13.01 PP | - |
Second Extinction | 2.1 TF2 | $4.11 PP | - |
Secret Neighbor | 0.9 TF2 | $1.85 PP | - |
Serious Sam 2 | 0.8 TF2 | $1.58 PP | - |
Serious Sam 3: BFE | 1.0 TF2 | $1.99 PP | - |
Serious Sam 4 | 4.0 TF2 | $7.94 PP | - |
Serious Sam: Siberian Mayhem | 2.3 TF2 | $4.51 PP | - |
Shadow Man Remastered | 1.0 TF2 | $2.0 PP | - |
Shadow Tactics: Blades of the Shogun | 0.4 TF2 | $0.85 PP | - |
Shadow Warrior 2 | 0.9 TF2 | $1.76 PP | - |
Shadow of the Tomb Raider | 3.2 TF2 | $6.37 PP | - |
Shenmue 3 | 1.3 TF2 | $2.58 PP | - |
Shenmue I & II | 1.3 TF2 | $2.58 PP | - |
Shining Resonance Refrain | 0.5 TF2 | $0.96 PP | - |
Sid Meier's Civilization VI : Platinum Edition | 3.0 TF2 | $6.03 PP | - |
Sid Meier's Civilization VI | 0.7 TF2 | $1.47 PP | - |
Sid Meier's Civilization® V: The Complete Edition | 1.9 TF2 | $3.76 PP | - |
Sid Meiers Civilization IV: The Complete Edition | 0.8 TF2 | $1.6 PP | - |
Siege of Centauri | 0.6 TF2 | $1.16 PP | - |
SimCasino | 1.3 TF2 | $2.56 PP | - |
SimplePlanes | 1.9 TF2 | $3.78 PP | - |
Skullgirls 2nd Encore | 1.2 TF2 | $2.47 PP | - |
Slap City | 1.1 TF2 | $2.25 PP | - |
Slay the Spire | 3.6 TF2 | $7.17 PP | - |
Sleeping Dogs: Definitive Edition | 1.0 TF2 | $1.93 PP | - |
Slime Rancher | 1.7 TF2 | $3.32 PP | - |
Sniper Elite 3 | 1.1 TF2 | $2.14 PP | - |
Sniper Elite 4 | 1.3 TF2 | $2.53 PP | - |
Sniper Elite V2 Remastered | 1.3 TF2 | $2.5 PP | - |
Sniper Elite V2 | 1.0 TF2 | $2.05 PP | - |
Sniper Ghost Warrior 3 | 0.8 TF2 | $1.58 PP | - |
Sniper Ghost Warrior Contracts | 0.9 TF2 | $1.88 PP | - |
Sonic Adventure DX | 0.5 TF2 | $0.92 PP | - |
Sonic Adventure 2 | 0.9 TF2 | $1.86 PP | - |
Sonic Mania | 1.3 TF2 | $2.6 PP | - |
Soul Calibur VI | 1.6 TF2 | $3.24 PP | - |
Source of Madness | 0.6 TF2 | $1.13 PP | - |
Space Engineers | 2.7 TF2 | $5.3 PP | - |
Space Haven | 0.6 TF2 | $1.15 PP | - |
Spec Ops: The Line | 0.9 TF2 | $1.81 PP | - |
SpeedRunners | 0.5 TF2 | $1.04 PP | - |
Spellcaster University | 0.5 TF2 | $0.9 PP | - |
Spelunky | 1.1 TF2 | $2.23 PP | - |
Spirit Of The Island | 1.3 TF2 | $2.59 PP | - |
Spiritfarer | 1.1 TF2 Refer To My Other Thread | $2.18 PP Refer To My Other Thread | Humble Choice (May 2023) |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | 1.3 TF2 | $2.51 PP | - |
Spyro™ Reignited Trilogy | 4.8 TF2 | $9.65 PP | - |
Star Renegades | 3.0 TF2 | $5.94 PP | - |
Star Trek: Bridge Crew | 4.3 TF2 | $8.62 PP | - |
Star Wars Republic Commando™ | 0.4 TF2 | $0.71 PP | - |
Star Wars: Battlefront 2 (Classic, 2005) | 1.4 TF2 | $2.7 PP | - |
Star Wars: Knights of the Old Republic | 0.4 TF2 | $0.85 PP | - |
Star Wars® Empire at War™: Gold Pack | 1.2 TF2 | $2.39 PP | - |
Starbound | 1.1 TF2 | $2.24 PP | - |
Starpoint Gemini Warlords | 1.7 TF2 | $3.48 PP | - |
State of Decay 2: Juggernaut Edition | 3.0 TF2 | $5.92 PP | - |
Staxel | 0.6 TF2 | $1.15 PP | - |
SteamWorld Quest: Hand of Gilgamech | 0.9 TF2 | $1.83 PP | - |
Steel Division: Normandy 44 | 1.5 TF2 | $2.91 PP | - |
Stellaris Galaxy Edition | 1.8 TF2 | $3.56 PP | - |
Stellaris | 1.6 TF2 | $3.24 PP | - |
Stellaris: Lithoids Species Pack | 0.7 TF2 | $1.49 PP | - |
Stick Fight: The Game | 0.6 TF2 | $1.1 PP | - |
Strategic Command WWII: World at War | 2.1 TF2 | $4.26 PP | - |
Street Fighter 30th Anniversary Collection | 1.5 TF2 | $2.94 PP | - |
Streets of Rogue | 0.6 TF2 | $1.24 PP | - |
Stronghold 2: Steam Edition | 2.0 TF2 | $4.0 PP | - |
Stronghold Crusader 2 | 0.9 TF2 | $1.84 PP | - |
Stronghold Crusader HD | 0.6 TF2 | $1.24 PP | - |
Stronghold Legends: Steam Edition | 0.9 TF2 | $1.76 PP | - |
Styx: Shards Of Darkness | 0.9 TF2 | $1.76 PP | - |
Subnautica | 3.6 TF2 | $7.15 PP | - |
Summer in Mara | 0.5 TF2 | $1.09 PP | - |
Sunless Sea | 0.4 TF2 | $0.76 PP | - |
Sunless Skies | 0.7 TF2 | $1.34 PP | - |
Sunset Overdrive | 1.0 TF2 | $2.01 PP | - |
Super Meat Boy | 0.5 TF2 | $1.08 PP | - |
Superliminal | 1.9 TF2 | $3.84 PP | - |
Supraland Six Inches Under | 1.5 TF2 | $2.89 PP | - |
Supreme Commander 2 | 0.8 TF2 | $1.62 PP | - |
Supreme Commander Forged Alliance | 2.0 TF2 | $4.02 PP | - |
Surgeon Simulator: Experience Reality | 1.8 TF2 | $3.5 PP | - |
Survive the Nights | 0.8 TF2 | $1.69 PP | - |
Surviving Mars | 0.5 TF2 | $0.92 PP | - |
Surviving the Aftermath | 0.7 TF2 | $1.41 PP | - |
Sword Art Online Fatal Bullet - Complete Edition | 3.2 TF2 | $6.45 PP | - |
Sword Art Online Hollow Realization Deluxe Edition | 1.5 TF2 | $3.01 PP | - |
Syberia: The World Before | 1.2 TF2 | $2.32 PP | - |
Synth Riders | 3.5 TF2 | $6.96 PP | - |
TEKKEN 7 | 1.5 TF2 | $2.9 PP | - |
THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION | 0.4 TF2 | $0.85 PP | - |
THE KING OF FIGHTERS 2002 UNLIMITED MATCH | 0.6 TF2 | $1.18 PP | - |
Tales from the Borderlands | 3.4 TF2 | $6.83 PP | - |
Tales of Berseria | 1.1 TF2 | $2.12 PP | - |
Tales of Zestiria | 0.9 TF2 | $1.72 PP | - |
Talisman: Digital Edition | 0.5 TF2 | $0.94 PP | - |
Tank Mechanic Simulator | 1.1 TF2 | $2.17 PP | - |
Telltale Batman Shadows Edition | 1.0 TF2 | $1.9 PP | - |
Terraforming Mars | 0.6 TF2 | $1.15 PP | - |
Terraria | 2.1 TF2 | $4.26 PP | - |
The Ascent | 1.1 TF2 | $2.26 PP | - |
The Battle of Polytopia | 0.4 TF2 | $0.85 PP | - |
The Beast Inside | 0.4 TF2 | $0.77 PP | - |
The Blackout Club | 0.6 TF2 | $1.17 PP | - |
The Dark Pictures Anthology: Little Hope | 1.6 TF2 | $3.12 PP | - |
The Dark Pictures Anthology: Man of Medan | 2.2 TF2 | $4.42 PP | - |
The Darkness II | 0.5 TF2 | $0.99 PP | - |
The Dungeon Of Naheulbeuk: The Amulet Of Chaos | 0.8 TF2 | $1.69 PP | - |
The Escapists | 0.6 TF2 | $1.13 PP | - |
The Henry Stickmin Collection | 0.7 TF2 | $1.46 PP | - |
The Incredible Adventures of Van Helsing Final Cut | 1.3 TF2 | $2.67 PP | - |
The Intruder | 2.2 TF2 | $4.28 PP | - |
The Jackbox Party Pack 2 | 2.0 TF2 | $4.02 PP | - |
The Jackbox Party Pack 3 | 2.9 TF2 | $5.76 PP | - |
The Jackbox Party Pack 4 | 2.1 TF2 | $4.14 PP | - |
The Jackbox Party Pack 5 | 3.1 TF2 | $6.15 PP | - |
The Jackbox Party Pack 6 | 2.8 TF2 | $5.58 PP | - |
The Jackbox Party Pack | 1.1 TF2 | $2.18 PP | - |
The LEGO Movie 2 Videogame | 0.4 TF2 | $0.8 PP | - |
The Last Campfire | 0.4 TF2 | $0.78 PP | - |
The Legend of Heroes: Trails in the Sky | 1.8 TF2 | $3.57 PP | - |
The Long Dark | 2.0 TF2 | $4.0 PP | - |
The Long Dark: Survival Edition | 0.4 TF2 | $0.78 PP | - |
The Mortuary Assistant | 2.4 TF2 | $4.82 PP | - |
The Red Solstice 2: Survivors | 0.4 TF2 | $0.78 PP | - |
The Surge 2 | 0.9 TF2 | $1.83 PP | - |
The Survivalists | 0.7 TF2 | $1.36 PP | - |
The Talos Principle | 1.0 TF2 | $2.06 PP | - |
The Walking Dead: A New Frontier | 0.4 TF2 | $0.71 PP | - |
The Walking Dead: The Final Season | 0.5 TF2 | $0.92 PP | - |
The Walking Dead: The Telltale Definitive Series | 2.2 TF2 | $4.41 PP | - |
The Witness | 3.7 TF2 | $7.29 PP | - |
The Wolf Among Us | 1.4 TF2 | $2.83 PP | - |
This Is the Police | 0.4 TF2 | $0.85 PP | - |
This War of Mine: Complete Edition | 0.7 TF2 | $1.36 PP | - |
Titan Quest Anniversary Edition | 0.6 TF2 | $1.22 PP | - |
Torchlight II | 0.6 TF2 | $1.19 PP | - |
Total Tank Simulator | 0.4 TF2 | $0.74 PP | - |
Total War SHOGUN 2 | 3.5 TF2 | $7.03 PP | - |
Total War Shogun 2 Collection | 1.7 TF2 | $3.48 PP | - |
Total War: ATTILA | 2.1 TF2 | $4.19 PP | - |
Total War: Empire - Definitive Edition | 1.8 TF2 | $3.61 PP | - |
Total War: Napoleon - Definitive Edition | 1.6 TF2 | $3.2 PP | - |
Total War: Rome II - Emperor Edition | 2.8 TF2 | $5.54 PP | - |
Total War™: WARHAMMER® | 3.1 TF2 | $6.25 PP | - |
Totally Accurate Battle Simulator | 2.9 TF2 | $5.68 PP | - |
Totally Reliable Delivery Service | 0.6 TF2 | $1.29 PP | - |
Tour de France 2020 | 0.6 TF2 | $1.15 PP | - |
Tower Unite | 5.2 TF2 | $10.39 PP | - |
Townscaper | 0.6 TF2 | $1.18 PP | - |
Trailmakers Deluxe Edition | 1.5 TF2 | $2.93 PP | - |
Train Simulator Classic | 0.9 TF2 | $1.7 PP | - |
Tribes of Midgard | 0.9 TF2 | $1.8 PP | - |
Tricky Towers | 2.0 TF2 | $3.98 PP | - |
Trine 2: Complete Story | 0.4 TF2 | $0.85 PP | - |
Trine 4: The Nightmare Prince | 1.2 TF2 | $2.42 PP | - |
Trine Ultimate Collection | 4.1 TF2 | $8.22 PP | - |
Tropico 5 – Complete Collection | 0.8 TF2 | $1.6 PP | - |
Tropico 6 El-Prez Edition | 2.5 TF2 | $5.07 PP | - |
Tropico 6 | 2.3 TF2 | $4.55 PP | - |
Turmoil | 0.4 TF2 | $0.73 PP | - |
Turok | 0.4 TF2 | $0.76 PP | - |
Two Point Hospital | 2.2 TF2 | $4.28 PP | - |
Tyranny - Gold Edition | 0.6 TF2 | $1.22 PP | - |
Ultimate Chicken Horse | 1.8 TF2 | $3.57 PP | - |
Ultimate Fishing Simulator | 0.5 TF2 | $0.92 PP | - |
Ultimate Marvel vs. Capcom 3 | 1.7 TF2 | $3.4 PP | - |
Ultra Street Fighter IV | 0.6 TF2 | $1.15 PP | - |
Undertale | 2.0 TF2 | $4.07 PP | - |
Universe Sandbox | 4.6 TF2 | $9.15 PP | - |
Unrailed! | 1.5 TF2 | $3.0 PP | - |
Until You Fall | 0.7 TF2 | $1.4 PP | - |
VTOL VR | 6.5 TF2 | $13.01 PP | - |
Vacation Simulator | 5.2 TF2 | $10.32 PP | - |
Vagante | 0.7 TF2 | $1.41 PP | - |
Valkyria Chronicles 4 Complete Edition | 1.5 TF2 | $2.93 PP | - |
Vampyr | 1.6 TF2 | $3.27 PP | - |
Verdun | 0.4 TF2 | $0.73 PP | - |
Victor Vran | 0.8 TF2 | $1.62 PP | - |
Visage | 2.9 TF2 | $5.87 PP | - |
Viscera Cleanup Detail | 1.9 TF2 | $3.75 PP | - |
Void Bastards | 0.4 TF2 | $0.84 PP | - |
Volcanoids | 1.4 TF2 | $2.81 PP | - |
Vox Machinae | 3.4 TF2 | $6.78 PP | - |
Wargame European Escalation | 0.4 TF2 | $0.72 PP | - |
Wargame: Red Dragon | 5.3 TF2 | $10.56 PP | - |
Warhammer 40,000: Chaos Gate - Daemonhunters | 2.2 TF2 Refer To My Other Thread | $4.28 PP Refer To My Other Thread | Humble Choice (May 2023) |
Warhammer 40,000: Dawn of War - Master Collection | 1.6 TF2 | $3.12 PP | - |
Warhammer 40,000: Dawn of War II - Grand Master Collection | 2.0 TF2 | $3.93 PP | - |
Warhammer 40,000: Dawn of War II: Retribution | 0.8 TF2 | $1.62 PP | - |
Warhammer 40,000: Gladius - Relics of War | 1.0 TF2 | $1.95 PP | - |
Warhammer 40,000: Gladius - Tyranids | 1.6 TF2 | $3.12 PP | - |
Warhammer 40,000: Space Marine Collection | 2.0 TF2 | $4.07 PP | - |
Warhammer 40,000: Space Marine | 1.7 TF2 | $3.29 PP | - |
Warhammer: Chaosbane - Slayer Edition | 1.1 TF2 | $2.09 PP | - |
Warhammer: End Times - Vermintide Collector's Edition | 0.7 TF2 | $1.38 PP | - |
Warhammer: Vermintide 2 - Collector's Edition | 1.5 TF2 | $3.02 PP | - |
Warhammer: Vermintide 2 | 0.8 TF2 | $1.52 PP | - |
Warhammer® 40,000: Dawn of War® II | 0.6 TF2 | $1.26 PP | - |
Warhammer® 40,000™: Dawn of War® III | 1.7 TF2 | $3.33 PP | - |
Warpips | 0.8 TF2 | $1.53 PP | - |
Wasteland 3 | 1.3 TF2 | $2.55 PP | - |
We Happy Few | 0.8 TF2 | $1.62 PP | - |
We Need to Go Deeper | 1.7 TF2 | $3.34 PP | - |
We Were Here Too | 0.9 TF2 | $1.81 PP | - |
White Day : a labyrinth named school | 0.6 TF2 | $1.25 PP | - |
Who's Your Daddy | 1.7 TF2 | $3.31 PP | - |
Wingspan | 1.2 TF2 | $2.37 PP | - |
Winkeltje: The Little Shop | 1.1 TF2 | $2.18 PP | - |
Witch It | 3.3 TF2 | $6.54 PP | - |
Wizard of Legend | 1.4 TF2 | $2.86 PP | - |
Worms W.M.D | 1.1 TF2 | $2.24 PP | - |
Wurm Unlimited | 0.7 TF2 | $1.45 PP | - |
X4: Foundations | 5.8 TF2 | $11.48 PP | - |
X4: Split Vendetta | 1.9 TF2 | $3.8 PP | - |
XCOM 2 Collection | 1.4 TF2 | $2.79 PP | - |
XCOM: Enemy Unknown Complete Pack | 0.8 TF2 | $1.6 PP | - |
XCOM: Ultimate Collection | 1.2 TF2 | $2.42 PP | - |
Yakuza 0 | 2.0 TF2 | $3.96 PP | - |
Yakuza 3 Remastered | 1.1 TF2 | $2.24 PP | - |
Yakuza 4 Remastered | 2.0 TF2 | $4.01 PP | - |
Yakuza 5 Remastered | 2.8 TF2 | $5.48 PP | - |
Yakuza Kiwami 2 | 3.2 TF2 | $6.41 PP | - |
Yonder: The Cloud Catcher Chronicles | 1.8 TF2 | $3.58 PP | - |
YouTubers Life | 0.5 TF2 | $1.06 PP | - |
ZERO Sievert | 4.8 TF2 | $9.65 PP | - |
Zenith MMO | 2.2 TF2 | $4.38 PP | - |
Zero Caliber VR | 4.2 TF2 | $8.31 PP | - |
Zombie Army 4: Dead War | 1.9 TF2 | $3.75 PP | - |
Zombie Army Trilogy | 0.5 TF2 | $1.04 PP | - |
biped | 0.9 TF2 | $1.79 PP | - |
rFactor 2 | 3.2 TF2 | $6.43 PP | - |
while True: learn() Chief Technology Officer Edition | 0.8 TF2 | $1.61 PP | - |
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2023.06.04 22:22 OffbrandBepis there’s actually three Gods Not Dead movies
2023.06.04 21:14 StrivingJarl Metallix Uprising - Unseen Adventures (Part 2)
AO3 Link Sonic Triple Trouble (I’m mainly using the fan-made 16-bit remake’s story here. If you haven’t played it yet, just ignore this section. It’s better to play the game for yourself, because it’s awesome): Having seen the true power of the 7 Chaos Emeralds, along with the Master Emerald, Robotnik decides to make a new type of fake emerald after finding the yellow emerald. Along with that, he hires a treasure hunter named Fang The Sniper to search for the other 6 Chaos Emeralds, and he’s finally finished recreating his greatest creation from Little Planet: Metal Sonic 2.0.
However, Metal 2.0 isn’t the same as Metal 1.0. This one doesn’t speak, and while very close in speed, intelligence, and power to the original, it’s still not perfectly accurate. But this model does have a new ability: It can obtain bio-data from other lifeforms on it’s own, and replicate their appearances and abilities.
Regardless, Metal Sonic 2.0 is sent to Angel Island to acquire the Master Emerald’s power, and Knuckles’ bio-data. And while the robotic hedgehog catches the Echidna by surprise and puts up a good fight, it’s unable to secure the massive gemstone, but does gain some of it’s power, along with the guardian’s bio-data, before taking it’s leave.
Understanding Robotnik’s up to something again, Knuckles decides to use the Master Emerald to pinpoint the location of the Chaos Emeralds. And while hesitant to leave his home unguarded, the Echidna decides he has to go find the gemstones, and make sure the doctor doesn’t try anything.
As for Sonic and Tails, they’re just doing some machine tests, only to notice the jewel radar go off, and show that someone is gathering the Chaos Emeralds. While they aren’t sure if it’s Robotnik or not, the two decide to check it out in case it’s something bad, and head off to find the doctor up to his old tricks as expected.
In addition, they also come to clash with Fang, who is pretty sneaky and tries to outsmart the heroes, but often falls short, and ends up running away for the most part. And Sonic and Tails face Metal Sonic 2.0, disguised as Knuckles, which greatly confuses them, considering how things ended with the Echidna before.
Speaking of Knuckles, he’s mainly off doing his own thing, but does encounter the three villains many times, and is able to get his hands on a few Chaos Emeralds. Same with Sonic, Tails, and Fang. Robotnik also manages to create a much better replication of a Chaos Emerald, which he dubs a Dark Emerald.
Eventually, Sonic and Tails find out the Knuckles they were fighting the whole time was Metal Sonic 2.0, and everyone involved in this emerald hunt come together at Robotnik’s Atomic Destroyer base. The heroes defeat the robotic hedgehog, Fang is unable to stop them, and Robotnik ends up retreating, while losing his Dark Emerald.
However, this is when Metal Sonic 2.0 decides to take matters into it’s own hands, and uses the 7 Chaos Emeralds to make 7 more Dark Emeralds, in addition to the one Robotnik has, creating 8 total. And with them, it transforms into Rocket Metal Sonic 2.0, who is more than ready to take out everyone.
But luckily, Sonic is able to use the Chaos Emeralds to transform into Super Sonic again, and take on his robotic faker in space. It’s a tough fight, but the organic hedgehog is able to win, and everyone escapes the Atomic Destroyer base, which explodes. So, with the Chaos Emeralds scattered again, everyone goes their separate ways…
Sonic The Hedgehog 3 & Knuckles (Knuckles): While relaxing at Angel Island one day, Knuckles is caught off-guard by one of Robotnik’s Egg Robo Badniks, which wasn’t destroyed by Sonic and Tails previously. This machine wants to finish what it’s creator started by taking the Master Emerald itself, along with the remaining Badniks and machines left on the island.
Naturally, Knuckles chases after the Egg Robo throughout Angel Island’s many regions, smashing Robotnik’s machines throughout, and collecting the Chaos Emeralds from the Special Zone. Eventually, the two head to Sky Sanctuary, where it’s revealed that Mecha Sonic is still functioning, and was the one behind this plan all along.
So, with the Master Emerald in it’s possession, the mechanical hedgehog not only destroys the Egg Robo, but also uses the massive gemstone’s power to transform into it’s own Super state after studying Super Sonic. Likewise, Knuckles chooses to fight fire with fire, and uses the Chaos Emeralds to transform into Super Knuckles as well.
The fight is tough, as the two are evenly matched at first. However, Mecha Sonic is unable to sustain it’s power for as long as Knuckles can, and eventually gets put down for good. After that, the Echidna returns to normal, tired, and is about to take the Master Emerald back to the Hidden Palace altar. But then, the area of Sky Sanctuary he’s in starts to break apart from the damage of the fight.
Hence, Knuckles falls from the sky while tightly holding onto the Master Emerald. Only to then be rescued by Sonic in the Tornado, complete with a mechanical claw to hold the Master Emerald. He picked up some strong Chaos Emerald energy on Tails’ jewel radar, and decided to go check it out, leading him to Angel Island again.
Once they get back onto the floating continent, and put the Master Emerald back in the altar to keep it in the air, Knuckles thanks Sonic for the help again, before the latter sets off. So, with everything back to normal, the Echidna returns to his duty of guarding his home and everything on it…
Tails’ Sky Patrol: Around the same time as the Egg Robo’s attempt to steal the Master Emerald on Angel Island, Tails decides to go explore the world in search of his own adventure without Sonic’s company. Though, he just flies aimlessly in the sky, not having a destination in mind. But soon enough, he comes across a small island, and decides to land there.
However, the young fox is surprised to find many of the citizens here turned into crystals, or trapped in crystals, along with a bunch of metal railing plastered around the terrain. Tails doesn’t believe it’s Robotnik’s work, but before he can ponder who it is, he feels a vibration from the ground, and decides to hide in some nearby bushes.
Peeking out from the bushes, Tails sees just who is responsible for this chaos. It’s an evil witch in a cart called Wendy…Witchcart, along with her minions in their respective vehicles. Hocke-Wulf, Bearanger, and Carottia Rabbit. Proclaiming herself as the ruler of this island, the evil witch and her minions head off to do their respective tasks.
Once they’re gone, Tails gets out of the bushes, and while pretty nervous about fighting these guys on his own, the young fox knows he has to stop them and save this island. So, with a device called the Boomering, and his high intellect, Tails flies through the different regions of the island, helping the residents and defeating Witchcart’s minions.
Soon enough, the young fox reaches the evil witch’s Dark Castle, where the two have their final confrontation. And despite his fears, Tails is able to use his best attributes to his advantage, and defeats Wendy Witchcart, saving the entire island. This leads to the baddies getting locked up in jail, and after spending some time with the grateful locals, the young fox heads off again, happy to have saved the day all by himself…
Knuckles’ Chaotix: One day, a strange new island comes out of the sea, which Robotnik discovers and studies. He learns that this continent is covered in small amounts of Chaos Energy, along with the many rings here. In particular, there are 6 colored rings that contain tons of Chaos Energy, which the doctor dubs Chaos Rings, and decides to harness their power for himself.
In a couple of days, Robotnik is able to manufacture dark rings, which have some Chaos Energy, and uses them to power up his Badnik army. In addition, the doctor decided to make a new model in the Metal series based off of Knuckles, after seeing how powerful the Echidna was: Metal Knuckles.
The metallic echidna, while not as fast or intelligent as Metal Sonic 2.0, has much more strength, and can harness Chaos Energy in order to increase it. Overall, this machine is a very useful servant of Robotnik, and the two of them quickly take over much of the isolated island, renaming it the “Newtronic High Zone.”
However, as Robotnik and his army do this, Knuckles is alerted by the Master Emerald about the isolated island, and comes to a conclusion. Due to Angel Island (With the Master Emerald in the altar) making contact with the Earth’s surface beforehand, the energy of the massive gemstone accidentally formed this new continent. Hence, believing this could be a problem, the Echidna heads towards this island in order to stop the doctor.
Once he arrives there, Knuckles comes across a few other people who decided to explore this island for their own reasons, such as Mighty, who doesn’t have Ray with him. They also meet Espio The Chameleon, Charmy Bee, and Vector The Crocodile. In addition, two of Robotnik’s machines, Heavy and Bomb, decide to defect from their creator and join the heroes.
So, the 7 of them form the Chaotix Crew, and they go through the five regions of the Newtronic High Zone in order to collect the Chaos Rings, defeat Robotnik, and destroy all of his machines. Knuckles often runs into Metal Knuckles as well, and the two clash many times, sharing a similar rivalry to Sonic and Metal Sonic.
But eventually, the Chaotix are able to free the five regions from Robotnik’s control, and collect all the Chaos Rings. However, the doctor uses a giant dark ring containing tons of Chaos Energy to empower Metal Knuckles, transforming it into a rampaging Titan. It’s a tough fight for the heroes, but luckily, some last minute help arrives.
Sonic, Tails, and Ray fly over to the isolated island with the Tornado, after hearing about what’s going on. Then, with the power of the Chaos Rings, the 10 heroes are able to destroy Metal Knuckles, send Robotnik into a full retreat, and save the day. Though, all the chaos-powered rings lose their power, and become standard rings.
Recognizing the good work they did together, Vector decides to start the Chaotix Detective Agency in order to solve more mysteries and problems like this (While also getting some good dough). Espio and Charmy end up joining him, but everyone else declines, before they all go their separate ways.
Team Chaotix go off to find a place to rent out and form their agency. Heavy and Bomb explore the world on their own, wanting to live a life free of Robotnik. And Sonic and Tails use the Tornado to fly Knuckles back to Angel Island, before they, Ray, and Mighty head off as well…
Sonic The Fighters: Having built the Death Egg Mk ll, along with fixing up Metal Sonic 2.0, Metal Knuckles, and making a surveillance robot called the Tails Doll in order to keep an eye on Sonic and his friends, Robotnik starts sending out his army of Badniks and machines to take over the world and collect the Chaos Emeralds.
After dealing with Robotnik’s creations, Tails reveals that he’s been working on his own rocket ship to explore space: the Lunar Fox, which has three seats. So, he and Sonic have to find the Chaos Emeralds, recruit a third person to help them out, and then take the fight to the doctor and his metal copies.
First is Knuckles, who initially gets into a bit of a scuffle with Sonic, but Tails calms them both down, as there’s bigger fish to fry. With 1 Chaos Emerald already in their possession, the three heroes head off to find the other 6, leading them to Amy Rose, and her fashion designer friend, Honey The Cat.
While Robotnik’s robots do attack them, the heroes are able to beat them, and they get another Chaos Emerald. Plus, Amy shows Sonic her improved combat abilities with her Piko-Piko Hammer, which he’s impressed with. Now with 2 emeralds, Team Sonic go find the third one, which Espio is in possession of.
The Chameleon managed to take one from Robotnik’s machines with his ninja skills, and is trying to escape them. Luckily, Sonic, Tails, and Knuckles help him out, and also get more information on the Death Egg Mk ll from Espio, who was hired to gather intelligence on it from a client. Said client being Tails.
Anyways, Team Sonic has three Chaos Emeralds, and are heading after the fourth one, which appears to be in someone’s possession, and also going for the fifth emerald as well. Once they arrive at their target, the heroic trio come across Fang again, who has some back-up in the form of Bean The Dynamite, and Bark The Polar Bear.
The trio of Hooligans decided to go after a few Chaos Emeralds, hoping to sell them off for a high price. But unfortunately, they end up having to fight against Team Sonic, where they give a good performance, but can’t keep up. However, before the three heroes can get the fourth and fifth emeralds, Metal Sonic 2.0 and Metal Knuckles take them, and are unable to stop them due to the loss of stamina from the battle.
Fang is angry at having lost the Chaos Emeralds, and after discussing what’s going on with the heroes, he and his partners decide to cooperate with them for now in order to stop Robotnik and his creations. So, Team Hooligan and Team Sonic chase after the Metal copies, who are heading for the sixth Chaos Emerald.
As for the Tails Doll, it’s still watching Sonic’s every move, waiting for the right time to strike. But eventually, Team Sonic and Hooligan face off against Metal Sonic 2.0, Metal Knuckles, and a whole bunch of Robotnik’s machines. It’s a tough battle, and while they do manage to destroy most of the robots, Tails Doll knocks out the heroes with the strange energy from it’s gem antenna.
This gives Metal Sonic 2.0 and Metal Knuckles the opportunity to take the three Chaos Emeralds the heroes have, and with 6 out of 7, they and Tails Doll head off to the Death Egg Mk ll. Angered and worried, Sonic, Tails, and Knuckles decide to just go grab the last Chaos Emerald, and then head back to the young fox’s workshop to discuss what to do next.
Luckily, Espio and Amy managed to get the last emerald for Team Sonic, which they appreciate, but now they have to figure out what to do to stop the second Death Egg, and get the rest of the gemstones too. Then, once they’re ready, the three heroes board the Lunar Fox, and travel to the orbital space station for the final battle.
Once they step aboard, Team Sonic searches for where the 6 Chaos Emeralds are, and finds where they’re being stored. However, they’re intercepted by Metal Sonic 2.0, Metal Knuckles, Tails Doll, and even Robotnik, who’s piloting his own E-Mech combat suit. It escalates into a 4-on-3 battle. Or rather, just 3-on-3 since Tails Doll can’t do much on it’s own.
Sonic and Knuckles take on their Metal counterparts, and Tails tries to get the Chaos Emeralds while avoiding Robotnik and Tails Doll. Luckily, by outsmarting the doctor, and taking care of his plush copy, along with his gadgets, the young fox is able to get the other gemstones, while also activating the self-destruct sequence on the Death Egg Mk ll.
Then, Tails hands all 7 Chaos Emeralds over to Sonic and Knuckles, turning into their super transformations, and making quick work of their metallic copies, while Robotnik retreats. And once the young fox collects something important, the three of them escape the exploding space station and head back to the planet below.
Once they land, Sonic and Knuckles go back to their base forms, scattering the emeralds again, while Tails lands the Lunar Fox. They come to find that Amy, Espio, and Team Hooligan have been waiting on them, and give their gratitude on a job well done. Each in their own unique way.
That’s when Tails reveals that he actually got a bunch of Robotnik’s money that was stashed in the Death Egg Mk ll, and splits it between both Espio and the Hooligans, which they all appreciate. And so, with the day saved once again, everyone goes their separate ways…
Unseen Adventures (Part 3) Archives Unseen Adventures (Part 1) submitted by
StrivingJarl to
u/StrivingJarl [link] [comments]
2023.06.04 20:59 PapayaFruitBat [FS][USA] Rick Owens, Haider Ackermann, Dior, Julius, some retail too
Hi, Looking to sell these items. I would prefer PayPal FnF / Venmo (I am a verified seller on fashionrepsbst), or pp g&s if you add 5% for fees. Shipping not included.
Timestamp and tagged photo:
https://imgur.com/a/rBB9w1k Rick owens T shirt - $20. Fits ilke an M
Rick owens Cargo Pants - $150 each. These are Korean reps from alusia and way better than the one I got off tao. Fits like a S or skinny M.
Julius Asymmetrical hoodie - $80. Fits like an M.
Haider Ackermann red velvet jacket - $300 (450 from reon). Absolutely stunning in person with the way the light hits the material. Unfortunately not my style anymore and have only worn it once. This is the higher end Raccagni (not ykk) version from reon. Fits like an S or slim M.
Haider Ackermann hoodie - $100. Fits like an S.
Shoes:
https://imgur.com/a/NPbQXXk/ Amiri suede boots size 42 - $150. A beautiful pair of boots but I don’t find the opportunity to wear it much so letting it go.
https://imgur.com/a/3EjOqLT/ Thanks for looking.
Triple S Size 42 - $100. These are the clear sole version.
RETAIL AM1RI jeans:
https://imgur.com/a/2HgBJ49/ Mx1 size 32 $650. These are used a decent amount. Unfortunately the tags washed off in the dry cleaner’s. Other than that, everything else is excellent.
Plain black stack jeans size 33 $500. Worn this only a couple of times.
Thanks for looking.
submitted by
PapayaFruitBat to
QualityRepsBST [link] [comments]
2023.06.04 20:56 PapayaFruitBat [FS][USA] R1ck 0w3ns, Ha1der Ack3rm4nn, D10r, Jul1us, Am1r1 (+ retail jeans)
Hi, Looking to sell these items. I would prefer PayPal FnF / Venmo (I am a verified seller), or pp g&s if you add 5% for fees. Shipping not included.
Timestamp and tagged photo:
https://imgur.com/a/rBB9w1k RO T shirt - $20. Fits ilke an M
RO Cargo Pants - $150 each. These are Korean reps from alusia and way better than the one I got off tao. Fits like a S or skinny M.
JUL1US Asymmetrical hoodie - $80. Fits like an M.
Am1ri crane t shirt - $30. Fits like an M / big S.
Am1ri cargo pants - $80. Fits like an S / skinny M.
D10R flower tee - $25. Fits like S/M.
Pr4da monkey t shirt - $25. From reon. Fits like an S.
HA1D3R 4CKERMANN red velvet jacket - $300 (450 from reon). Absolutely stunning in person with the way the light hits the material. Unfortunately not my style anymore and have only worn it once. This is the higher end Raccagni (not ykk) version from reon. Fits like an S or slim M.
HA1D3R 4CKERMANN hoodie - $100. Fits like an S.
Shoes:
https://imgur.com/a/NPbQXXk/ Am1r1 suede boots size 42 - $150. A beautiful pair of boots but I don’t find the opportunity to wear it much so letting it go.
https://imgur.com/a/3EjOqLT/ Thanks for looking.
B4lenci Triple S Size 42 - $100. These are the clear sole version.
RETAIL AM1RI jeans:
https://imgur.com/a/2HgBJ49/ Mx1 size 32 $650. These are used a decent amount. Unfortunately the tags washed off in the dry cleaner’s. Other than that, everything else is excellent.
Plain black stack jeans size 33 $500. Worn this only a couple of times.
Thanks for looking.
submitted by
PapayaFruitBat to
FashionRepsBST [link] [comments]
2023.06.04 20:18 Spartan113X FFVIII: Best GFs for each Party Member (In-depth Analysis)
If anyone else is like me then when playing Final Fantasy VIII, they LOVE to assign specific GFs to specific characters, they feel that they fit best with. Over the years and through multiple times playing this game, I’ve always come back to doing this and given it a LOT more thought than I care to admit, to see if I was wrong about any or if one meshes up better with another character. As such, I figured I’d finally publish my list for anyone who either wants to use it or who wants to challenge my perspective and thinks I’m wrong about one of them. This will run a bit long, but it’s meant to be fun and comprehensive, so enjoy how much I’ve nerded out on this game for your benefit, lol.
Quezacotl – I associate Zell with ThundeWind, mainly due to the second GF I decided to give him and his energetic personality. In my opinion, the first 3 GFs should be divided amongst the first 3 characters, and everyone should have at least 1 by the end of disk 1. The next 2 are much stronger fits, which explain why this one is assigned to Zell as his first GF, along with his other GF below. If I had to connect it to something else though, I’d point out how Quezacotl’s wings and body look tattooed like Zell’s face and how if someone is going to goof off slightlyduring battle to turn enemies into collectable trading cards, it’s definitely going to be Zell.
Shiva – Many would say Squall because of his personality, but I disagree which I’ll explain further below. I associate Quistis with Ice/Water, and Shiva even kind of looks like her with the yellow pigtails. Seeing as how it’s obtained from the computer in her classroom or gifted to Squall for the exam by her, it should go back to her as her first GF. Since she’s also Squall’s support during the exam when obtaining Ifrit, it makes perfect sense she would have the trump card as his support and teacher, in the event he got in trouble. It’s refine ability also pairs well with another GF we’ll give to her further down, due to the fact it refines both Ice and Water magic and groups them together.
Ifrit – Many people want to pair this with Zell, but I think that’s wrong. It’s basically a flaming lion with horns. Who better to give it to than to Squall? After all a lion is his motif, it was the first part of his SeeD exam and the first GF he obtained on his own, that wasn’t given to him. I also personally associate Squall with the element of Fire. After all, he uses it in Kingdom Hearts which came out shortly after this, one of his swords is called the Flame Saber and pretty much every promotional image of the Gunblade or Greiver symbol has it on fire. Sure, Squall’s personality might by icy, but if you pay attention, he’s a mirror of Seifer. They use the same weapon, so preferring the same magic type, makes perfect sense. It also serves as an excellent juxtaposition against Edea’s Ice. In addition, Ifrit’s compatibility item Red Fang, is needed for Squall’s Gunblade, Twin Lance. Also, to obtain Rinoa’s card, Squall also must lose Ifrit to General Caraway and to get it back, he has to beat the only other Headmaster we meet, Martine: fitting for both the leader of our party and Rinoa’s love interest and Knight. Finally, it has the ability to refine ammo, which even though we don’t use it in game, would be necessary for Squall’s Gunblade.
Siren – I initially had the hardest time with this one and Carbnucle, as one had to go to Rinoa and the other to Selphie, both because it fits thematically and for balancing issues as I want everyone to have at least 1 GF by the end of the first disk. Despite the angelic appearance, and the fact it’s a musician and singer like Rinoa’s mother, I chose to give this one to Selphie as her first GF. In the game, Selphie shows more musical interest than Rinoa does, and the GF is obtained in Dollet, shortly after meeting Selphie and as part of her field exam. As such, I felt it should appropriately go to her. Finally, its ability to refine life magic fits in well with Selphie’s White Mage role in the game.
Brothers - Irvine seems like an Earth elemental sort of person to me and the Brothers are found right next to Galbadia Garden, shortly after acquiring Irvine. Seeing as how the tomb is also a requirement for the assassination mission, other Galbadia students failed to conquer it, and how the motto of Galbadia Garden is "Keep on Rockin'", it seems only fitting for him to claim them as his first GF. In addition, their attack is called Brotherly Love which fits in with Irvine being the only character to remember his family from the orphanage. They also perform a move called Mad Cow Special during their boss battle, which aligns with Irvine being a Cowboy. Finally, to obtain Irvine's Triple Triad card, you must lose Brothers first, and if you refine the card, you gain Dino Bones which are necessary for Irvine’s ultimate weapon, while also being Brother's compatibility item. In other countries this GF is also named Taurus, after the zodiac sign of the bull, something cowboys are known for riding.
Diablos – This GF is a gift from Cid, and as such I think it pairs best with Squall, as a gift from one SeeD Commander and Sorceress’s Knight to another. Diablos also specializes in time refinement magic, which I feel aligns perfectly with both his sister, Ellone’s abilities, and that his is destined to fight against Ultimicia who is trying to enact Time Compression. It’s also the only GF you can obtain as Laguna which kind of adds in a generational aspect to it. Finally, I think the concept of the magic lamp makes for a really cool Bootstrap Paradox. Perhaps Squall lost it at the end of the game and Edea gave it to Cid, to give back to him.
Carbnucle – As I said I initially had trouble with this and Siren for Rinoa and Selphie. Ultimately though, I decided to give this to Rinoa as I feel it fits better than Siren. Carbnucle is obtained in Deiling City, her hometown from the Iguions sent to kill her by Edea. As such, I feel it’s only appropriate that she get this as her first GF, as it has the ability to protect her from magic, through Reflect. Seeing as how it also came from Edea and Rinoa end up being a sorceress, this seemed to fit well as her other GF. In addition it has the ability to refine recovery medicine and it’s card is held by the Card Club Member, the Queen Heart, matching with her last name.
Leviathan - As mentioned above, I matched Quistis with the element of Ice/Water. Leviathan is held in Balamb Garden by Norg, one of her former bosses. To me that says it should go to another faculty member of Balamb Garden, so either Squall or Quistis. Squall in my opinion has much better GFs that align with him, but even without that fact, Quistis is still a stronger candidate. After all, it pairs perfectly with Shiva above, as Shiva refines water magic, not Leviathan. This GF is also responsible for support magic and GF Recovery medicine which seems fitting for your former teacher, making sure both you and your GFs stay healthy. In addition, the Levithan card is held in the training grounds by the Card Club member immediately following her, Joker, and if you refine it, you get Doc's Codes which pairs well with the fact she gained the Card Club Master King position from Dr. Kadowaki.
Pandemona - As I said at the start, I associate Zell with ThundeWind. Pandemona is obtained in Balamb Town, Zell's hometown where he is idolized and seen as a bit of a hero. It's drawn from Seifer's sidekicks on the disciplinary committee that Zell is always getting in trouble with and as such, it seems poetic to me that your sidekick gets to stand up to his bullies, save his hometown, and steal their GF in the process. Finally, the Pandemona Card is also held by hotel owner involved in Zell's Love Quest with the Library Girl, as that’s their “love spot” in the compatibility quiz and where she awards him with a Combat King magazine.
Cerberus - Cerberus is found in Galbadia Garden during the Battle of the Gardens. From what we can tell they had likely started experimenting with GFs. As such, if it's going to go to someone in our party, it should likely go to the only person from said Garden, Irvine. Giving Irvine Cerberus, also mirrors the only other non-SeeD member Rinoa, having both a dog and the only other non-combat GF, Carbnucle. Finally, the Cerberus card modifies into Lightweight, an item drop from another GF related monster, we'll be assigning to Irvine further down, helping tie his GF choices together.
Alexander - Rinoa best fits with the element of Holy in my opinion. After all, she has angel wings on her back, as part of her limit break, and even her on ultimate weapon. She's also constantly surrounded by white feathers and shooting stars throughout the game and in promotional images. Not to mention this Gf is acquired as Ultimicia is defeated in Edea and transfers her powers and consciousness into Rinoa, so it seems only right that the GF should be transferred as well. Besides it's a robotic castle that looks like a knight and I'm sure Squall wouldn't mind the extra help. Alexander can also take transform other spells into the most powerful forms of magic and naturally learns revive, which is fitting for our new sorceress. Finally, the Alexander card is also held by Piet up at the Lunar Base where Rinoa is possessed, unleashes Adel, and shortly after also obtains Adel’s powers, tying further into the fact it should go to a sorceress.
Doomtrain – This one should be obvious. There’s one person in the game who constantly talks about trains and their love for them and that’s, Selphie. A demonic train who inflicts your enemies with poison and every negative status effect imaginable is right up her alley. If we also divide the elements of the game, Poison is left for Selphie, which is fitting as she’d easily be the one most likely to kill you with it. Plus, Doomtrain’s refine ability allows you to refine forbidden medicine which also fits in with Selphie’s White Mage role. To add in a nod to Selphie’s other GF’s the ring is also obtained under a statue of a girl holding a harp like Siren and the Doomtrain card is obtained from the pub owner in Timber, the same exact location, another GF related card below is found.
Bahamut - Known as the Great GFs according to Squall. This is the King of GFs and as such I feel it’s only proper that it should go to him. After all, his father played Zefer in the movie, The Sorceress’s Knight, and before you face Bahamut, he throws multiple Ruby Dragons at you, so in a way it’s a bit poetic that Squall should obtain the dragon GF, while being Rinoa’s Knight. In addition, Ultimicia also has Tiamat as her ultimate monster before Greiver is pulled from Squall's mind, so it seems only fitting Squall should have its counterpart. The fact you can also obtain the highest magic in the game from him through his refine ability and that he serves as the test to make your way to Eden, only cements this choice further. Finally, his move Megaflare matches up somewhat with Ifrit, as in games where Flare has an element, it's fire.
Cactuar - Cactuar has no clear ties to any of the characters at first glance, however a cactus fits in with Irvine’s whole cowboy & western motif if you think about it. I also noticed at the start of its summon animation, when it jumps in front of the stylized sun, that image of the rays is nearly identical to the circular pendant Irvine wears, and if we look at the bottom of his necklace, it resembles the 3 quills on Cactuar's head. His name is also taken from the word pretender in other languages, which I feel aligns with Irvine, pretending to not know the others until later in the game. Finally, it attacks by shooting 10,000 needles, something fitting for the only person with a gun.
Tonberry - Tonberry at first glance doesn't display any obvious ties to our characters, however if we dig a little deeper, we can see a connection. If we go to Trabia Garden, a cadet mentions the Tonberry GF in his sleep. We also know that as a child, another member of Trabia Garden, Selphie, obtained a GF during an outdoor training session, that she found inside a monster, after defeating it. If we happen to find a secret Timber Mechanics magazine, it adds an entry on the computer which shows a younger Selphie taking a trip to the Centra Ruins as a child. If we connect the dots, this leads me to believe that IF it's one of the GFs we encounter in the game, Selphie's childhood GF was likely Tonberry. In addition Tonberry has numerous shopping related abilities such as, Sell High, Familiar, Haggle, and Call Shop, that all pair thematically well with Selphie’s other GF, Doomtrain, and his Junk Shop ability, tying everything together. Tonberry King even attacks you with Junk while you’re battling him. Plus when it comes down to it, who else do you realistically get cute and borderline psycho killer vibes from? Finally, while you obtain the Doomtrain card from the pub owner in Timber, you can get the Tonberry Card from the drunken drifter nearby, further tying them together.
Eden - The ultimate GF. The only 2 people it could logically go to is either Squall or Rinoa. Of those, I think Squall is a better fit as you obtain it from the 2nd most powerful monster in the game, and if you miss it, it's obtained from Tiamat, Bahamut's counterpart. It's also a mobile garden after all, and who better to go to than our protagonist and the creator of both Garden and SeeDs. Eden also contains a few angel wing motifs throughout its design which adds in a nod to Rinoa and nice thematic imagery with Squall being her knight. Finally, it has an attack called Eternal Breath which alludes to time, and the fact both Squall and his archenemy Ultimicia are bound to it. It's refine ability also allows you to teach all other GFs abilities which is appropriately fitting for the Garden Commander.
Additional Notes – Some may ask why Irvine and Selphie got 3 and everyone else except for Squall got 2. This is mainly due to Cactuar and Tonberry as there’s really no one they pair better with in my opinion than Irvine and Selphie. If you want an in-universe reason though to keep with the theme, I feel because Trabia and Galbadia are not as experienced with GFs, Squall may want to help get them up to speed. This does not need to be done for Rinoa cause by this time she’s a Sorceress. I think it also works well as those 2 are our B couple in the game. It could also be cause the other 3 have been using GFs longer, so by giving it to them, it could help Squall, Zell, and Quistis slightly combat the effects of memory loss.
Rinoa and Irvine got the support GFs cause they’re not SeeD and cause I saw Squall wanting them to practice before they were allowed more powerful summons. The exception to this was Brothers and only because necessity demanded it with Irvine being involved with the assassination mission against the Sorceress. It was also nice to be able to give Irvine a dog, since Rinoa already had one.
ThundeWind and Ice/Water are paired up in this game with Quezacotl and Shiva, so I did the same with Zell and Quistis. I feel these fits well as they’re the original Balamb SeeDs along with Squall, while Selphie is technically a transfer. This means the Final Fantasy trifecta starting elements of Fire, Thunder, and Ice are divided amongst the original Balamb Members.
So that’s everything. If I messed up on something, missed something I could’ve added, or someone else fits better with a specific GF, feel free to comment below and give me your analysis.
submitted by
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2023.06.04 19:34 nahimavegan (Selling) Huge list of 1100+ movies! Lots of New and Rare titles!
Prices are firm, but I take off $.75 for every $10 spent (multiple items)
I accept PayPal, Venmo, & Cashapp
Codes are always split/dual portion where applicable, & have no DMI
Only redeem portion you pay for
New additions
14 Blades HD/VU $4.5
3 Extremes (2004) HD/VU $4.5
355 HD/MA $4.5
48 Hrs 4K/VU $6
600 Miles HD/VU $4
80 for Brady HD/VU $6.5
A Journal for Jordan HD/MA $5
A Man Called Otto HD/MA $6.5
A24 5-Film Set (X, Green Room, It Comes at Night, Hereditary, Witch) HD/VU $15
Ad Astra 4K/MA $5.5 or HD/MA $4
Addams Family (2019) 4K/IT $4.5
Addams Family 2 4K/IT $5
Addams Family With More Mamushka! (1991) 4K/VU $5.5
After Yang HD/VU $4.5
Agent Game 4K/VU $5
Air Force One 4K/MA $6
American Carnage 4K/VU $5
American Gangster (Ext) HD/MA $4
American History X HD/MA $4.5
American Underdog HD/VU $4.5
Amsterdam HD/GP $3.5
Anatomy of a Murder 4K/MA $5
Annie (1982) 4K/MA $5.5
Ant-Man & Wasp Quantumania 4K/MA $9.5 or HD/MA $8
Apocalypse Now (Final Cut) 4K/VU $5
Apocalypse Now 3-Cut Set (Thea, Redux, Final) 4K/VU $8.5
Aqua Teen Forever Plantasm HD/MA $5
Armageddon Time HD/MA $6.5
Art of Self-Defense HD/MA $4
Assignment HD/VU $4
Baby Driver HD/MA $4
Babylon 4K/VU $7 or HD/VU $5.5
Backdraft HD/MA $4
Banshees of Inisherin HD/MA $4.5
Barb & Star go to Vista Del Mar HD/VU $4
Batman & Superman Battle of Super Sons HD/MA $6
Batman HD/MA $4
Battle Royale (2000) HD/VU $4.5
Beast HD/MA $5
Bedknobs & Broomsticks HD/GP $3.5
Before I Go to Sleep HD/MA $3.5
Belly 4K/VU $5.5
Ben is Back 4K/VU $5.5
Best of Enemies HD/IT $3.5
Billy Lynn's Long Halftime Walk HD/MA $4
Birdman HD/MA $3.5
Black Adam HD/MA $5
Black Panther Wakanda Forever HD/GP $3.5
Black Phone HD/MA $5
Blacklight HD/MA $4
Blazing Saddles HD/MA $4.5
Blindspotting 4K/VU $5.5
Blood Money (2017) HD/VU $3.5
Blues Brothers HD/MA $4
Bodyguard (1992) HD/MA $4.5
Boogie 4K/MA $6.5
Bram Stoker's Dracula 4K/MA $5.5
Brian Banks HD/MA $3
Bride of Frankenstein (1935) HD/MA $3.5
Brightburn HD/MA $4.5
Bullet Train HD/MA $5
Captive State HD/MA $4.5
Casablanca 4K/MA $6
Casino HD/MA $4
Cats (2019) HD/MA $4
Cecil B. Demented HD/VU $4.5
Charade HD/MA or IT $4
Charlie Brown 4-Film Set HD/VU $15
Christmas Classics Set (Home Alone, Jingle All Way, Miracle on 34th Street '94, A Christmas Carol '84) HD/MA $18
Cinderella (2021) HD/MA $4.5
Clerks 3 4K/VU $5
Clifford Big Red Dog HD/VU $4
Clint Eastwood A Cinematic Legacy HD/MA $3.5
Colony 4K/VU $5
Coming to America 4K/VU $5
Cotton Club Encore 4K/VU $5.5
Craft Legacy HD/MA $4.5
Creed 3 HD/VU $9
Criminal HD/VU $3.5
Cube (1997) HD/VU $5
Damsel HD/VU $4.5
Dangerous 4K/VU $4.5
Daniel Craig 4-Film Collection HD/VU $12
Dark Crystal 4K/MA $6
Dark Places HD/VU $4
DC League of Super-Pets HD/MA $5
Death of Me HD/VU $4
Death on Nile HD/MA $4 or HD/GP $3.5
Die in a Gunfight 4K/VU $5
Dig 4K/VU $6
Doctor Strange in Multiverse of Madness HD/GP $3.5
Dog HD/VU $4.5
Dolittle 4K/MA $5
Don Verdean HD/VU $4.5
Downton Abbey A New Era HD/MA $4.5
Dracula (1931) HD/MA $3.5
Dream a Little Dream HD/VU $4
Drive HD/MA $3.5
Duck Dynasty Wedding Special HD/VU $4
Dungeons & Dragons Honor Among Thieves HD/VU $10
Earth Girls are Easy HD/VU $4
Eddie Eagle HD/MA $4
Eighth Grade HD/VU $4
Elvis HD/MA $4.5
Empire of Light HD/MA $4.5 or HD/GP $4
Equalizer HD/MA $3
Escape Field 4K/VU $5.5
Escape from LA 4K/VU $5.5
Escape Room Tournament of Champions (Thea & Ext) HD/MA $5
Event Horizon 4K/VU $5.5
Everything Must Go HD/VU $4
Expired 4K/VU $5
Fabelmans HD/MA $6.5
Fair Game (Director's Cut) HD/VU $4
Fantastic Beasts Secrets of Dumbledore HD/MA $4.5
Farewell HD/VU $4
Fatherhood HD/MA $4
Favourite HD/MA $4.5
Fear of Rain 4K/VU $5.5
Field of Dreams HD/MA $4
Finding You 4K/VU $5
Flashback (2020) HD/VU $4
Forbidden Kingdom HD/VU $4.5
Ford v Ferrari HD/MA $4
Forrest Gump HD/VU $3.5
Fortress Sniper's Eye HD/VU $4
Freaky HD/MA $4.5
Friends With Kids HD/VU $4
From Here to Eternity 4K/MA $5.5
Ghost in Shell (1995) 4K/VU $5
Ghost In Shell 2.0 HD/VU $4.5
Giant 4K/MA $5.5
Gift HD/IT $3.5
Glass HD/MA $4
Gloria Bell HD/VU $4
Godfather HD/VU $4
Good House 4K/VU $6
Great Wall HD/MA $3 or 4K/IT $3.5
Green Inferno HD/IT $3.5
Green Lantern Beware My Power HD/MA $4
Greenland 4K/IT $5
Guns Akimbo HD/VU $4.5
Habit 4K/VU $5.5
Halloween Curse of Michael Myers HD/VU $4
Halloween Ends HD/MA $5.5
Halloween Kills (Ext) HD/MA $4
Happy Death Day HD/MA $4.5
Hard Luck Love Song 4K/VU $5.5
Heat (Director's Cut) (1995) 4K/MA $5.5 or HD/MA $4
Hellbenders HD/VU $4.5
Hellboy Animated Double Feature (Sword of Storms, Blood & Iron) 4K/VU $7.5
Hellraiser Judgment HD/VU $4
Highlander 4K/VU $5.5
Honk for Jesus. Save Your Soul. HD/MA $4.5
House Next Door Meet Blacks 2 4K/VU $5.5
House of 1000 Corpses HD/VU $4
House with a Clock in Its Walls HD/MA $4
Humans HD/VU $4.5
Hunt for Red October 4K/VU $5.5
I Love You Phillip Morris HD/VU $4.5
Ides of March HD/MA $3.5
In Blood HD/MA $4
In Secret (2014) HD/VU $4.5
Incredible Hulk HD/MA $4
Independence Day (1996) 4K/MA $5.5
Indiana Jones & Raiders of Lost Ark HD/VU $4
Infinite HD/VU $4.5
Inhabitant HD/VU $4.5
Interview HD/MA $3.5
Iron Man & Hulk Heroes United HD/GP $3.5
Isle of Dogs HD/MA $4
It Happened One Night 4K/MA $5.5
Italian Job 4K/VU $6.5
Jackass Forever HD/VU $4.5
Jobs HD/IT $3.5
Jobs HD/MA $3.5
Joe Kidd HD/MA or IT $4
Jordan Peele 3-Film Collection (Nope, Us, Get Out) HD/MA $11
Journey to West Conquering Demons HD/VU $3.5
Juliet, Naked 4K/VU $5.5
Ju-On Grudge HD/VU $4.5
Jurassic World 6-Film Collection (Dominion Thea & Ext) HD/MA $18
Jurassic World Dominion (Thea & Ext) HD/MA $5
Kama Sutra HD/VU $4.5
Kill Zone (2005) HD/VU $4.5
King Richard 4K/MA $5.5
King's Man 4K/MA $5.5 or HD/GP $3.5
Knock at Cabin HD/MA $7.5
Knock Knock HD/VU $3
Knowing 4K/VU $5.5 or HD/VU $4
Knowing/Push Double Feature HD/VU $7.5
Labyrinth HD/MA $4.5
Lair of White Worm HD/VU $4.5
Lara Croft Tomb Raider 4K/IT $4
Last Duel HD/MA $4 or HD/GP $3.5
Last Flag Flying HD/MA $4
Last Picture Show 4K/MA $5.5
Let Them All Talk 4K/MA $5.5
Lightyear HD/MA $3.5 or HD/GP $3
Limey (1999) 4K/VU $5.5
Locked Down 4K/MA $5.5
Lyle Lyle Crocodile HD/MA $5
Mack & Rita HD/VU $4.5
Mad Max 1-4 Set 4K/VU $18.5
Mad Men Complete Series HD/VU $35
Magic Mike's Last Dance HD/MA $6.5
Magnificent Seven 4-Film Set (1960, Return, Guns, Ride) HD/VU $13
Man of Tai Chi HD/VU $4
Man Who Fell To Earth (1976) 4K/VU $6
Manchester by Sea HD/VU $3.5
Marksman HD/MA $4
Marlowe HD/MA $7.5
Mask of Zorro 4K/MA $6
Mauritanian 4K/IT $5
Meatballs HD/VU $4
Memory HD/MA $4
Men HD/VU $4.5
Men in Black 3 HD/MA $3
Menu HD/MA $4.5 or HD/GP $4
MIB International HD/MA $3.5
Mickey & Minnie 10 Classic Shorts HD/MA $5.5 or HD/GP $5
Mid-Century 4K/VU $5
Midsommar HD/VU $4
Miracle on 34th Street (1947) HD/MA $4
Missing SD/MA $4
Mitchells vs Machines HD/MA $4.5
Mommy HD/VU $4
Moonfall 4K/VU $4.5
Morbius HD/MA $4
Moving On HD/VU $5.5
Mrs Harris Goes to Paris 4K/MA $6
My Brilliant Friend Season 1 HD/VU $4
Nashville (1975) HD/VU $4
Needle in a Timestack 4K/VU $5.5
Night House HD/GP $4
No Country for Old Men HD/VU $4
No Sudden Move 4K/MA $6
Nope HD/MA $5.5
Northman HD/MA $4
Oliver! 4K/MA $5
Once Upon a Time in Hollywood HD/MA $3.5
Paradise Highway 4K/VU $5.5
Paranormal Activity 1-8 Collection HD/VU $22
Paranormal Activity Ghost Dimension (Unrated) HD/VU $4.5
Parasite HD/MA $4
Paul Blart Mall Cop 2 HD/MA $3.5
Paw Patrol Movie HD/VU $4.5
Percy Jackson Sea of Monsters HD/MA $3
Perfectos Desconocidos HD/VU $4
Phantom Thread HD/MA $4
Piano (1993) HD/VU $4.5
Pretty in Pink HD/VU $3.5
Prey for Devil 4K/VU $6
Prince of Egypt HD/MA $4.5
Princess Bride HD/IT $4.5
Proud Mary HD/MA $3.5
Pulp Fiction 4K/VU $5.5 or HD/VU $4
Push 4K/VU $6
Raid Redemption (Thea & Unrated) HD/MA $4.5
Ran (1985) 4K/VU $5.5
Ratatouille HD/GP $4
Red Heat (1988) 4K/VU $5
Redline (2010) HD/VU $4.5
Reign of Assassins HD/VU $4.5
Repo Genetic Opera HD/VU $4.5
Rescuers Down Under HD/MA $5 or HD/GP $4.5
Rescuers HD/MA $5 or HD/GP $4.5
Reservoir Dogs 4K/VU $5.5 or HD/VU $4
Retaliation (2017) HD/VU $4
Right One 4K/VU $5.5
Rocky Knockout Collection 1-4 (Rocky IV w/ Thea & Rocky vs Drago Ultimate Cut) 4K/VU $20
Rules of Attraction HD/VU $4
Rumble HD/VU $5
Running Man 4K/VU $5.5
Saint Maud HD/VU $4.5
Sausage Party HD/MA $3.5
Scott Pilgrim vs World HD/MA $4 or 4K/IT $4.5
Scream 4 HD/VU $4
Scream HD/VU $4.5
Searching HD/MA $4
Secret Garden (2020) 4K/IT $5
Secret in Their Eyes HD/VU or IT $3
Sense & Sensibility 4K/MA $5
Seven Psycopaths HD/MA $4
Shawshank Redemption 4K/MA $5.5
She Said HD/MA $6.5
Shooter 4K/VU $5
Silent Night, Deadly Night 3-Film Set (3-5) HD/VU $8
Silent Twins 4K/MA $6
Silk Road 4K/VU $5
Sing 2 HD/MA $4
Sing Street HD/VU $4
Skeleton Twins HD/VU $4.5
Smile HD/VU $5.5
Smokin' Aces 4K/MA $5.5
Snake Eyes G.I. Joe Origins 4K/VU $5.5 or HD/VU $4
Son of God HD/MA $3
Sonic Hedgehog 2 HD/VU $4.5
Source Code 4K/VU $5.5
Spartacus HD/MA $3.5
Spider-Man No Way Home 4K/MA $5.5 or HD/MA $4
Spinning Man HD/VU $4
Spirit HD/VU $4
Spontaneous HD/VU $4.5
Star Wars A New Hope 4K/MA $5.5 or HD/GP $3.5
Star Wars Empire Strikes Back 4K/MA $5.5 or HD/GP $3.5
Star Wars Return of Jedi 4K/MA $5.5 or HD/GP $3.5
Starship Troopers 4K/MA $6
Strange World HD/GP $4
Stripes 4K/MA $5
Taken 2 HD/MA $3.5
Tangled HD/MA $4
Tar HD/MA $6
Teen Spirit (2019) HD/MA $4
Teen Titans Go! & DC Super Hero Girls Mayhem Multiverse HD/MA $6
Teeth HD/VU $4.5
Ten Commandments (1923) HD/VU $4
Ten Commandments (1956) HD/VU $4
Tetro HD/VU $4
Thing (1982) 4K/MA $5.5
Thor Love & Thunder 4K/MA $5.5 or HD/GP $3.5
Till 4K/IT $7
Time Freak HD/VU $4
Tomb Raider Cradle of Life 4K/VU or IT $5.5
Top Gun Maverick 4K/VU $6 or HD/VU $4.5
Touched With Fire HD/VU $4.5
Transformers Dark of Moon 4K/VU $4.5
Transformers Revenge of Fallen 4K/VU $5
Tucker Man & His Dream 4K/VU $5
Turning Red HD/GP $3
Twilight 1-3 (Ext Editions) HD/VU $10
Twixt HD/MA $4
Umma HD/MA $4.5
Unbearable Weight of Massive Talent 4K/VU $5
Uncharted HD/MA $4
Uncut Gems HD/VU $4
Underwater HD/MA $4.5
Venom Let There Be Carnage HD/MA $4
Virtuoso 4K/VU $5
Vivo HD/MA $4.5
Voyagars 4K/VU $5
W. HD/VU $4
War of Worlds 4K/VU $5.5
War on Everyone HD/VU $4
Warhunt 4K/VU $4.5
Waterworld HD/MA $4
Weekend HD/VU $4
Weird Science HD/MA or IT $4
What We Did on our Holiday HD/VU $4
Where Crawdads Sing HD/MA $4.5
Whiplash HD/MA $4
White Christmas HD/VU $4
Whitney Houston I Wanna Dance with Sombody HD/MA $5.5
Wicker Man (1973) HD/VU $4.5
Wind River HD/VU $4
Winnie Pooh Springtime with Roo HD/MA $4 or HD/GP $3.5
Wolf Man (1941) HD/MA $3.5
Woman King HD/MA $5.5
Women Talking 4K/IT $7
X-Men Days of Future Past Rogue Cut 4K/IT $5.5
All other movies (A-Z)
101 Dalmatians HD/MA $3.5 or HD/GP $3
12 Years a Slave HD/MA $3.5
13 Hours Soldiers of Benghazi HD/VU $2.5
1917 HD/MA $3.5
2 Fast 2 Furious 4K/IT $3.5
2 Guns HD/VU or IT $2.5
21 Jump Street HD/MA $3
3 From Hell (Unrated) 4K/VU $4 or HD/VU $2.5
31 (2016) HD/VU $2.5
310 to Yuma 4K/VU $5
47 Meters Down HD/IT $3.5
47 Meters Down Uncaged HD/VU $3.5
47 Ronin HD/MA $3 or 4K/IT $3.5
50/50 HD/VU $4
71 HD/VU $4
A Clockwork Orange 4K/MA $5
A Dog's Purpose HD/IT $3
A Good Day to Die Hard (Ext) HD/VU $2.5
A Most Wanted Man HD/VU $3.5
A Quiet Place HD/VU $2.5 or 4K/IT $3
A Quiet Place Part 2 4K/VU $5.5 or HD/VU $4
A Wrinkle in Time HD/MA $3 or HD/GP $2.5
Abominable 4K/MA $5.5
About Time HD/VU or IT $3.5
Action Point HD/IT $2
Adore HD/IT $3.5
Adventures Of TinTin HD/IT $2.5
After Earth HD/MA $3
Age of Adaline HD/VU or IT $3
Aladdin (2019) 4K/MA $4.5 or HD/MA $3 or HD/GP $2.5
Alex Cross HD/VU or IT $2
Alfred Hitchcock 5-Film Set (Saboteur, Shadow of Doubt, Trouble with Harry, Marnie, Family Plot) 4K/MA $24
Alice Through Looking Glass HD/GP $3
Alien 6-Film Collection HD/MA $18
Alien Covenant HD/MA $2.5
Alien Resurrection HD/MA $4
Alita Battle Angel 4K/MA $5 or HD/MA $3.5
All Eyez on Me HD/IT $3
All Money in World HD/MA $3.5
Allied HD/VU $3.5
Aloha HD/MA $3.5
Alvin & Chipmunks Road Chip HD/MA $2.5
Amazing Spider-Man 2 HD/MA $4
Amazing Spider-Man HD/MA $3.5
American Assassin 4K/VU $4.5 or HD/VU $3
American Frontier Trilogy (Sicario, Wind River, Hell or High Water) HD/VU $7.5
American Made 4K/MA $5 or HD/MA $3.5
American Night HD/VU $4
American Reunion HD/VU or IT $3
American Ultra HD/IT $4
Anchorman 2 Legend Continues HD/VU or IT $2.5
Angel Heart 4K/VU $5.5
Angel of Mine 4K/VU $5.5
Anna 4K/VU $5 or HD/VU $3.5
Anna Karenina HD/IT $3.5
Annie (2014) HD/MA $3.5
Annihilation HD/VU $3
Antebellum 4K/VU $5
Ant-Man & Wasp HD/MA $3.5 or HD/GP $3
Ant-Man HD/MA $4 or HD/GP $3.5
Apollo 13 4K/MA or IT $5 or HD/MA $3.5
Arctic HD/MA $4
Army of One HD/VU $3
Arnold Schwarzenegger 6-Film Collection (Last Stand, Total Recall, T-2, Red Heat, Maggie, Hercules in NY) HD/VU $14
Arrival HD/VU $2.5 or 4K/IT $3
Ash vs Evil Dead Season 3 HD/VU $5
Assassination Nation HD/MA $3.5
Assassin's Creed HD/MA $3
Atomic Blonde 4K/MA $4.5 or HD/MA $3
August Osage County HD/VU $3
Avengers Age of Ultron HD/MA $3.5 or HD/GP $3
Avengers Endgame HD/MA $2.5 or HD/GP $2
Avengers HD/GP $3
Avengers Infinity War HD/MA $2.5 or HD/GP $2
Back to Future 3 HD/MA $3.5
Back to Future Trilogy 4K/MA $14 or HD/MA $9.5
Bad Boys for Life HD/MA $4
Bad Grandpa HD/VU or IT $2.5
Bad Words HD/IT $3
Bambi 2 HD/MA $4 or HD/GP $3.5
Bambi HD/MA $4 or HD/GP $3.5
Bangkok Dangerous HD/VU $4
Bank Job HD/VU $3.5
Barbie & Her Sisters in Great Puppy Adventure HD/VU or IT $3.5
Barbie in Princess Power HD/IT $3.5
Barbie Star Light Adventure HD/IT $3.5
Battle of Year HD/MA $3.5
Battleship HD/VU $3 or 4K/IT $3.5
Baywatch HD/VU $2.5 or 4K/IT $3
Beatriz at Dinner HD/VU $4.5
Beauty & Beast (1991) HD/MA $3.5 or HD/GP $3
Beauty & Beast (2017) HD/MA $2.5 or HD/GP $2
Before I Fall HD/VU or IT $3.5
Begin Again HD/VU $3.5
Beirut HD/MA $3.5
Ben-Hur (2016) HD/VU or IT $3.5
BFG HD/MA $3.5
Big Eyes HD/VU $3.5
Big Hero 6 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Big Lebowski 4K/MA $5.5 or HD/MA $4
Big Little Lies Season 1 HD/GP $2.5
Big Short HD/VU or IT $3.5
Birth of a Nation HD/MA $3.5
Black Panther 4K/MA $4.5 or HD/GP $2.5
Black Widow HD/MA $3.5 or HD/GP $3
Blackhat HD/IT $3.5
Blair Witch (2016) HD/IT $2.5
Blair Witch Project (1999) HD/VU $4
Blockers HD/MA $3.5
Bloodshot HD/MA $4
Boardwalk Empire Season 1 HD/VU or IT $4
Bombshell 4K/VU $5
Book Club 4K/IT $3
Book Club HD/VU $2.5
Book of Life HD/MA $3.5
Born a Champion 4K/VU $5
Boss Baby 2-Film Set HD/MA $6
Boss Baby HD/MA $2.5
Bourne Identity HD/VU $3.5 or 4K/IT $4
Bourne Legacy HD/VU $2
Bourne Supremacy HD/VU $3.5
Bourne Ultimatum 4K/MA or IT $5 or HD/MA $3.5
Boy 2 HD/IT $3.5
Boy Erased HD/MA $4
Boy HD/IT $3.5
Boyhood HD/VU or IT $2.5
Braveheart HD/VU $3.5
Braven HD/VU $4
Breakfast Club HD/IT $4
Breakthrough HD/MA $3
Burnt HD/VU $3.5
Butler HD/VU $3
Bye Bye Man (Unrated) HD/IT $2.5
Cabin in Woods 4K/VU or IT $4.5 or HD/VU $2.5
Call of Wild 4K/MA $4.5 or HD/GP $2.5
Captain America Civil War HD/GP $2.5
Captain America First Avenger HD/MA $4 or HD/GP $3.5
Captain America Winter Soldier HD/GP $3.5
Captain Marvel HD/GP $2
Captain Phillips HD/MA $3.5
Carol HD/VU $4
Cars 3 HD/GP $2.5
Case for Christ HD/IT $2.5
Chaos Walking 4K/VU $5
Chicago (Diamond Edition) HD/VU $4
Children (2008) HD/VU $4
Christopher Robin HD/MA $4 or HD/GP $3.5
Cloverfield 4K/VU $5.5 or HD/VU $4
Coco HD/GP $2.5
Cold Pursuit 4K/VU $5 or HD/VU $3.5
Collection HD/VU $3.5
Columbiana (Unrated) HD/MA $4
Come & Find Me HD/VU $4
Commuter 4K/VU $5 or HD/VU $3.5
Company of Heroes HD/MA $4
Contraband HD/IT $3
Cooties HD/VU $4
Cornetto Trilogy (Shaun of Dead, Hot Fuzz, World's End) 4K/MA $15
Counselor HD/MA $4
Courier 4K/VU $5.5 or HD/VU $4
Crank 4K/VU $5.5
Crawl HD/VU $3
Crimson Peak HD/IT $3.5
Croods HD/VU $3.5
Cruella HD/MA $3.5 or HD/GP $3
D Train 4K/IT $4
Daddy's Home 2 HD/IT $3
Daddy's Home HD/VU $3
Dark Tower HD/MA $3.5
Darkest Hour (2017) 4K/MA $5.5
Darkest Minds HD/MA $4
Darkness HD/IT $3
Dawn of Planet of Apes HD/MA $3.5
Daybreakers 4K/VU $5.5
Deadpool 2 (w/Super Duper Cut) HD/MA $4
Deadpool HD/MA $2.5
Dear White People HD/VU $3.5
Deepwater Horizon 4K/IT $3
Dementia 13 (Director's Cut) HD/VU $4
Despicable Me 2 HD/VU $3.5 or 4K/IT $4
Despicable Me 3 4K/MA or IT $5
Despicable Me 4K/IT $5
Detroit HD/MA $3.5
Devil's Due HD/MA $3.5
Dilemma HD/VU $3.5
Dirty Dancing 4K/VU $5 or HD/VU $3.5
Disney Animated Short Films Collection HD/MA $3.5 or HD/GP $3
Divergent Allegiant HD/VU $3.5 or 4K/IT $4
Divergent HD/VU $1.5 or 4K/IT $2
Divergent Insurgent HD/VU $2.5 or 4K/IT $3
Django Unchained HD/VU $3
Do Right Thing 4K/MA $5.5 or HD/MA $4
Doctor Strange HD/GP $2.5
Dom Hemingway HD/MA $3.5
Don't Worry, He Won't Get Far on Foot HD/VU $4
Doom (Unrated) 4K/MA $5.5
Doorman HD/VU $3.5
Doors 4K/VU $5.5 or HD/VU $4
Dora & Lost City of Gold HD/VU $3.5 or 4K/IT $4
Downton Abbey Movie HD/MA $3.5
Dracula Untold HD/VU $3 or 4K/IT $3.5
Draft Day HD/VU $3.5
Dragged Across Concrete HD/VU $3.5
Dreamkatcher HD/VU $4
Dredd 4K/VU or IT $4 or HD/VU $2.5
Duel (2016) HD/VU $3.5
Dumbo (2019) HD/GP $3
Dune 4K/MA $5.5
Dying of Light HD/VU $2.5
E.T. Extra Terrestrial 4K/VU or IT $5 or HD/MA $3.5
Edge of Seventeen HD/VU or IT $3
Edge of Tomorrow 4K/MA $5
Edward Scissorhands HD/MA $3.5
El Chicano HD/MA $4
Emoji Movie HD/MA $3
Encanto 4K/MA $4 or 4K/GP $3.5
Ender's Game HD/VU $2.5
Enemy at Gates HD/VU $4
Enough Said HD/MA $3.5
Epic HD/MA $3
Escape Plan HD/VU $2
Eternals HD/MA $3.5 or HD/GP $3
Everest 4K/MA or IT $4.5
Ex Machina HD/VU $3
Exodus Gods & Kings HD/MA $3.5
Expendables 2 HD/VU or IT $1
Expendables 3 (Thea) HD/VU $2 or 4K/IT $2.5
Extreme Prejudice (1987) HD/VU $4
Fast & Furious (2009) HD/VU $3.5 or 4K/IT $4
Fast & Furious 6 (Ext) HD/VU $2 or 4K/IT $2.5
Fast & Furious 6-film Collection HD/VU $12.5
Fast & Furious 7-film Collection HD/VU $14
Fast & Furious 8-film Collection (9 Films) HD/MA $17.5
Fast & Furious 9-film Collection (11 Films) HD/MA $20
Fast & Furious HD/VU $3.5
Fast Color 4K/VU $5.5
Fast Five (Ext) HD/IT $2.5
Fatale (2020) 4K/VU $5 or HD/VU $3.5
Fate of Furious (Ext) HD/VU $2
Fate of Furious (Thea) HD/VU or IT $1.5
Fault in Our Stars HD/MA $3.5
Fences HD/VU $2.5 or 4K/IT $3
Ferdinand HD/MA $3.5
Fifty Shades Darker (Unrated) HD/VU $2.5 or 4K/IT $3
Fifty Shades Freed HD/MA $4
Fifty Shades of Grey (Unrated) HD/VU $2.5 or 4K/IT $3
Fighting with my Family HD/IT $4
Finding Dory HD/MA $2.5 or HD/GP $2
Finding Nemo HD/GP $3.5
Finest Hours HD/GP $3
First Blood 4K/VU $5
First Man HD/MA $4
Flight HD/VU or IT $3
Florence Foster Jenkins HD/VU or IT $3
Footloose (2011) HD/IT $3
Forever My Girl HD/IT $3
Fortress HD/VU $4
Four Kids & It HD/VU $3.5
Fox & Hound 2 HD/MA $4
Frank & Lola HD/VU or IT $3
Frankenstein (1931) HD/VU $3.5
Free Guy HD/MA $3.5 or HD/GP $3
French Dispatch HD/MA $4 or HD/GP $3.5
Friday 13th Pt 3 HD/VU $3.5
Frozen (Sing-Along Edition) HD/MA $2 or HD/GP $1.5
Frozen 2 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Frozen Ground (2013) HD/VU $3.5
Frozen HD/GP $2
Furious 7 (Ext) HD/VU $2 or 4K/IT $2.5
Fury HD/MA $3.5
G.I. Joe Retaliation HD/VU $3 or 4K/IT $3.5
Gambit (2012) HD/MA $4
Gambler HD/VU or IT $3
Gemini Man 4K/VU or IT $4.5 or HD/VU $3
Gentlemen 4K/IT $4.5
Get Out HD/MA $3.5 or 4K/IT $4
Ghost in Shell (2017) 4K/VU or IT $4.5 or HD/VU $3
Ghost Team One HD/VU or IT $3.5
Ghostbusters (1984) HD/MA $3.5
Ghostbusters 2 HD/MA $3.5
Ghostbusters Afterlife HD/MA $4
Girl on Train HD/VU $3 or 4K/IT $3.5
Girl With All Gifts HD/VU $4
Girls Trip HD/VU or IT $2
Glass Castle 4K/VU $5.5
God's Not Dead 2 HD/MA or IT $2.5
God's Not Dead A Light in Darkness HD/MA $3
Gods of Egypt HD/VU $2.5 or 4K/IT $3
Gold (2016) HD/VU or IT $2.5
Gone Girl HD/MA $4
Good Dinosaur HD/MA $3 or HD/GP $2.5
Good Kill HD/VU or IT $3.5
Grace Unplugged HD/VU $2
Greatest Showman HD/MA $3.5
Green Mile 4K/MA $5.5
Grey HD/VU or IT $3
Guardians of Galaxy Vol 1 HD/MA $3.5 or HD/GP $3
Guardians of Galaxy Vol 2 HD/MA $2.5 or HD/GP $2
Guest House (2020) 4K/VU $5
Guilt Trip HD/IT $3
Gunman HD/MA $3
Hacksaw Ridge HD/VU $3.5 or 4K/IT $4
Hail, Caesar! HD/IT $3
Halloween (2018) HD/MA $3
Hammer of Gods HD/VU $2
Hands of Stone HD/VU $3.5
Hannibal Season 1 HD/VU $5
Hard Target 2 HD/IT $1.5
Hardcore Henry HD/VU or IT $3.5
Hate U Give HD/MA $4
Hateful Eight HD/VU $3.5
Heat HD/MA $3
Hell Fest 4K/VU $5
Hell or High Water HD/VU $2.5
Hellboy (2019) 4K/VU $4.5 or HD/VU $3
Hercules (1997) HD/MA $4.5 or HD/GP $4
Hercules (2014) HD/VU $2.5 or 4K/IT $3
Here Comes Boom HD/MA $3.5
Hidden Figures HD/MA $3
Hillsong Let Hope Rise HD/IT $2
Hitman (Uncut) & Hitman 47 Bundle HD/MA $7
Hitman's Bodyguard HD/VU $3.5
Hitman's Wife's Bodyguard 4K/VU $5.5 or HD/VU $4
Hocus Pocus HD/MA $3.5 or HD/GP $3
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Patriot Games 4K/VU $5
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Pixar Short Films Collection Vol. 3 HD/MA $3.5 or HD/GP $3
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Robin Hood (1973) HD/MA $3.5
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Saige Paints Sky HD/IT $3
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Schindler's List 4K/MA $5.5
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Step Up Revolution HD/IT $3
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submitted by
nahimavegan to
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2023.06.04 19:33 bob1777j7j7 Triple trouble Ristar mix
2023.06.04 17:53 Red_Dark233 Slow Speed
So Sonic Triple Trouble 16-bit an android release but for some reason on both the 64x and 32x versions of the APK both seem to have this stuttering slow speed this has never happened before because I have SRB2 Which is a full fledged 3D Sonic game but for some reason it can’t handle this game anybody got any reason to why this is happening ???
submitted by
Red_Dark233 to
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2023.06.04 17:29 BigRedFury Wild turn of events in my first LL championship game
Yesterday I was behind the plate for my first official LL championship game.
It was down on the Farm level - the first year of true kid pitch. Had worked games with both teams a few times during the regular season and they're both solid and well-coached by a very nice group of coaches.
However, this was a battle for 8-year-old supremacy so the niceties went out the window.
At least once an inning there was an issue that brought coaches onto the field and had my partner and me dipping into the well of baseball knowledge to get the coaches off the ledge and the game back on track. There wasn't anything bad or out of control but they were all on high alert for the slightest infractions.
The lead changed hands a couple times over the course of the game and by the final inning, the visiting team was up by three runs. They added an extra after the lead-off batter "tripled" aka hit a double and got third on an overthrow. At this level, runners are limited to one base on a overthrow and the defensive coach argued he should have been stopped at second but we explained the runner had second no matter what thus, the overthrow would move him to third. (The was the kind of stuff we had to explain all day.)
Now up by four, a parent in the stands started blasting "We are the Champions" and under my mask, I was like 'Oh no. The Baseball Gods are not going to like that.'
So, with two outs and the bases empty, a bottom-of-the-order kid came up to bat and the coaches, who'd been micromanaging their positions in the box, didn't notice the kid had his front foot resting on the front of the chalk. It was a detail I noticed right away because those coaches had been on me all game long to make sure the other team was in the box. (That team had a tendency to crowd the plate.)
Of course the kid manages to square one up but his front foot was on the ground a good 6-8 inches outside of the batter's box. A total rulebook example. I immediately stepped in front of the plate and started waving my arms to call the play dead. It isn't until the dust settled on his slide into second when anyone noticed what I'd done.
The coaches weren't livid but they had some questions.
"What kind of rule is this?"
"It's a baseball rule. Right up there with obstruction and interference."
"Why didn't you give him a warning?"
"I might have said something early in the season but this the championship game and doing that would be helping one team over the other."
Cut to the bottom of the final inning and the home team rallies for five runs and a walk-off victory thanks to a few hits, untimely errors, and a pitcher wasn't coming close to hitting the zone. His pitches to right handed hitters were landing in the opposite batter's box and it felt like the parents in the stands were going to murder me for having the audacity to call those balls.
Now here's the kicker, after six innings of being in the weeds of the rulebook, the decisive run scored via a bases loaded walk. The batter threw his helmet to the sky, his teammates and coaches stormed the field, and not a single runner advanced. Meanwhile, the losing team simply conceded that the game was over on sight.
It was such a nightmare umpire scenario that my partner and I stayed on the field until we saw league officials break out the trophies. All the while we were trying to sort out the possible result of an appeal.
Worst case it would have gone to extras since the score was tied. There was only one out so we figured the batter would be out for abandonment and it'd be dealer's choice for which baserunner gets called for the same but holy cow have I been dwelling on the ramifications of calling the batter out for being out of the box.
After the game, a coach who's a total stickler for the rulebook (in a good way) said he noticed the chance for trouble during that kid's AB from the stands and was impressed I was all over the call. He laughed when I told him it was all because the coach was riding me about it.
At least I'll be fully prepared for chaos next season.
submitted by
BigRedFury to
Umpire [link] [comments]
2023.06.04 16:17 EEVEEAC Need a cover name part 3(seriously I love these)
Need a cover name for kay exe’s song too slow, you can’t run, and triple trouble.
submitted by
EEVEEAC to
PokemonXenoverse [link] [comments]
2023.06.04 13:58 Dakeu May choice analysis
Ahoy Humble Bundle reddit! It's the end of the choice cycle and time to put the games we played under the magnifying glass and see who performed best!
GOLD: Spiritfarer®: Farewell Edition (+705.5, +133.48%, 155 reviews, 92% positivity) Spiritfarer claims gold as it was most played game of the bundle while still remaining very positive! In the words of players: it is a beautiful game, some even call it the best game of their lives. People enjoy graphics, story, unique game-play.
SILVER: Behind the Frame: The Finest Scenery (+17.0, +361.14%, 217 reviews, 94% positivity) BtF:TFS is the biggest surprise of the bundle as it claims silver, even beating the winner in number of reviews and positivity! Honestly, another game that people describe as beautiful. It was definitely a good decision to pack those two games together. It seems that the game could be longer.
BRONZE: Operation Tango (na/na, 62 reviews, 87% positivity) Operation tango finishes at third place! Positive vibes are from all around the world. People enjoy playing puzzle game together. There is some negativity about playtime, it will get you hooked at 5 hours max.
4. Warhammer 40,000: Chaos Gate - Daemonhunters (na/na,140 reviews, 63% positivity) Warhammer finished lower than expected. One of the reasons might be that the game is from Warhammer universe and people might have some trouble fitting in, as those games don't explore lore. Subscribers like that there is no %hit chance like in X-COM. They dislike tactical options, because the fights seem to be repetitive.
5. Bendy and the Dark Revival (+8.3, +12.39%, 82 reviews, 71% positivity) People think that the horror aspects of the game are well designed. The game features a lot of jump scares, which a lot people dislike, but some like.
6. The Invisible Hand (+11.1, +553.74%, 31 reviews, 77% positivity) Stock trading simulator has found its fans! Not that many, but acceptable numbers for a 7-th slot game. Negativity is from people who would like some more polish to the game.
7. Builder Simulator (+21.4, +39.90%, 47 reviews, 61% positivity) People claim that in game mechanics are better than in sims like Gas Station Simulator. Mixed reviews are about a robot who reminds of claptrap. People complain about lack of freedom when building.
8. Windjammers 2 (+4.8, +218.60%, 38 reviews, 60% positivity) People have fun while they play, the game reminds them about ancient Pong. They complain about difficulty and the learning curve.
So we had only winners this month! On the other hand number of reviews suggest that by selling it was medium month. Do you agree with ranking, or you have different favorite ?
------------------------------------------------------------------------------------------------------------------------
Copy pasting my methods from previous month - note this is not new content.
new change (7.2022) - games that have negative average player gain on
steamcharts.comwill have instead listed n/a. It would be misleading to present negative data, since as its a obvious number of players can't decline as a result of addition to bundle.
- Reliability: 1-10/10. Example case of when it's completely reliable from May bundle is Levelhead - it's infinite type of game that hasn't been played a lot before introducing in choice. In games like Levelhead you can trust that most of the gain is from Humble. Example case of when it's completely unreliable is Metro: Exodus. Game has released new enhanced mode, what made players move to enhanced version and the base game players would rise more otherwise. Generally less people play more relevant. Big APG before introducing to choice can result in a natural fluctuations, like new patches and so on.
- Value on scoring: if game is reliable then 10/10 - for a lengthy/infinite games 5/10 for short or story based games - reason for infinite games it's just the best measurement of whether it was good inclusion, it's good usage of money when it's spent on a game that is played. Story games we play for one run so they should have less APG, but they should still be in positive numbers.
- Known Issues: a) sales in month/before month, if such a thing happen I like to take a look at exactly the launch day of bundle and then approximate the data, you don't see it in review but I do it. b) game pass issues - x-box game pass games tend to have lower APG then expected, but in this case I don't do any bonuses to these games as this post is an analysis on what was played/liked during the month of release. I just mention that it's been/is on game pass.
- Reliability 1-10/10: Same story as with APG no need to go deep.
- Value on scoring: 4/10 % Gain is of course bigger for indies and worse for triple A or games that has a lot of player-base, it's still a good stat to track since for publishers gaming is business and in business it's all about % Gain - developers of games that had better % Gain are probably more happy than the ones with less.
- Known Issues: same with APG.
- Reliability 10/10: If it's best you know it's from humble. Especially in dead games.
- Value on scoring: 2/10 % It's just some stat tossed there for you, slightly pushing the game higher.
- Known Issues: same with APG.
- Number of steam (NOS) reviews during month - Source collected directly from Steam
- Reliability: 8/10. Good thing about NOS are that their accuracy is pretty much same for all game sin bundle, if you select outside-of-steam-purchases there are some from fanatical some from cdkeys. Technically I could do another work and subtract month before from current one but I have not all time in the world and when I tried it I saw that basically it's not doing anything with rankings.
- Value on scoring: 10 for big titles - 8 for indies/10 Indie games are supposed to have less users, they receive less money from Humble so they should perform worse. However it's a race of games so while on paper indies definitely receive less conversion then 10:8 I still favor big titles, Indies have to have at least 81% reviews of bigger titles to be judged better. On the other hand it's double-edged sword if headliner like hellpoint under-perform, it's gonna drop a lot.
- Known Issues: a) different stores b) some games may have been reviewed more often (Football Manager is one of the most played game but NOS would say something else)
- Positivity of steam reviews during month - Source collected directly from Steam
- Reliability: 7/10. Same as with NOS. Little bit less relevant since it seems that user likes to post negative reviews more often than in general. (When you got a random game there is a high chance you'll like it less than if you pick one.)
- Value on scoring 7/10: Here I mostly look into whether the positivity is above 85% or below 50%.
- Known Issues: a) niche games may have bad general positivity
submitted by
Dakeu to
humblebundles [link] [comments]
2023.06.04 12:30 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Games (Also Games From Past Bundles)
Notes: - I am EXTREMELY busy, but I check my messages and DMs at least ONCE per day. Please be patient and wait at least 24 hours for my response if I don't get back to you immediately.
- I buy only in Unrevealed Key Link Format or Plain Steam Keys. No gift links.
- For PayPal, I am in the US region and I only send via G&S. Please note there will be PayPal fees (including international/conversion and purchasing fees) to consider.
- All games that you sell to me should ideally be REGION-FREE. Please ensure the games are not region-locked/bound to a specific country.
- You must be willing to fill a spreadsheet with steam keys.
I pay with the following: TF2 & PayPal
I BUY HB Games | with TF2 | with PayPal | Currently Active Humble Bundle? |
- Ratz Instagib - | 0.9 TF2 | $1.72 PP | - |
20XX | 0.4 TF2 | $0.88 PP | - |
5D Chess With Multiverse Time Travel | 2.6 TF2 | $5.19 PP | - |
60 Parsecs! | 0.8 TF2 | $1.5 PP | - |
7 Billion Humans | 1.5 TF2 | $2.91 PP | - |
7 Days to Die | 1.1 TF2 | $2.16 PP | - |
A Game of Thrones: The Board Game - Digital Edition | 1.4 TF2 | $2.78 PP | - |
A Hat in Time | 4.5 TF2 | $8.98 PP | - |
A Juggler's Tale | 0.5 TF2 | $1.07 PP | - |
A Plague Tale: Innocence | 1.9 TF2 | $3.81 PP | - |
AMID EVIL | 0.6 TF2 | $1.18 PP | - |
AO Tennis 2 | 0.7 TF2 | $1.3 PP | - |
Absolver | 1.8 TF2 | $3.51 PP | - |
Aeterna Noctis | 1.6 TF2 | $3.15 PP | - |
Age of Empires Definitive Edition | 1.2 TF2 | $2.46 PP | - |
Age of Empires III: Definitive Edition | 1.3 TF2 | $2.6 PP | - |
Age of Wonders III Collection | 0.9 TF2 | $1.86 PP | - |
Age of Wonders: Planetfall - Deluxe Edition | 0.4 TF2 | $0.88 PP | - |
Age of Wonders: Planetfall | 0.8 TF2 | $1.6 PP | - |
Airport CEO | 2.8 TF2 | $5.62 PP | - |
Alan Wake Collector's Edition | 0.8 TF2 | $1.68 PP | - |
Alien: Isolation | 1.8 TF2 | $3.52 PP | - |
Aliens: Colonial Marines Collection | 1.2 TF2 | $2.45 PP | - |
Aliens: Fireteam Elite | 1.0 TF2 | $1.99 PP | - |
Amnesia: The Dark Descent | 1.1 TF2 | $2.25 PP | - |
Among Us | 1.2 TF2 | $2.42 PP | - |
Ancestors Legacy | 0.6 TF2 | $1.24 PP | - |
Ancestors: The Humankind Odyssey | 2.0 TF2 | $4.07 PP | - |
Aragami | 0.5 TF2 | $0.9 PP | - |
Arizona Sunshine | 2.1 TF2 | $4.21 PP | - |
Arma 3 Apex Edition | 1.6 TF2 | $3.24 PP | - |
Arma 3 Contact Edition | 2.4 TF2 | $4.84 PP | - |
Arma 3 Jets | 0.9 TF2 | $1.77 PP | - |
Arma 3 Marksmen | 0.9 TF2 | $1.74 PP | - |
Arma 3 | 1.9 TF2 | $3.78 PP | - |
Assetto Corsa Competizione | 2.9 TF2 | $5.83 PP | - |
Assetto Corsa Ultimate Edition | 5.0 TF2 | $9.93 PP | - |
BATTLETECH - Mercenary Collection | 2.4 TF2 | $4.79 PP | - |
BIOMUTANT | 1.6 TF2 | $3.12 PP | - |
BPM: BULLETS PER MINUTE | 0.9 TF2 | $1.75 PP | - |
BROFORCE | 1.1 TF2 | $2.17 PP | - |
Baba Is You | 1.5 TF2 | $3.01 PP | - |
Back 4 Blood | 3.0 TF2 | $5.96 PP | - |
Bad North: Jotunn Edition | 0.9 TF2 | $1.77 PP | - |
Baldur's Gate II: Enhanced Edition | 0.5 TF2 | $1.01 PP | - |
Baldur's Gate: Enhanced Edition | 0.4 TF2 | $0.83 PP | - |
Bang-On Balls: Chronicles | 2.6 TF2 | $5.14 PP | - |
Banished | 2.2 TF2 | $4.34 PP | - |
Barotrauma | 6.5 TF2 | $12.95 PP | - |
Batman - The Telltale Series | 1.0 TF2 | $1.9 PP | - |
Batman Arkham Collection | 1.2 TF2 | $2.44 PP | - |
Batman: Arkham Knight | 0.4 TF2 | $0.85 PP | - |
Batman: The Enemy Within - The Telltale Series | 1.1 TF2 | $2.18 PP | - |
Batman™: Arkham Knight Premium Edition | 1.3 TF2 | $2.55 PP | - |
Batman™: Arkham Origins Blackgate - Deluxe Edition | 0.4 TF2 | $0.85 PP | - |
Batman™: Arkham Origins | 0.8 TF2 | $1.67 PP | - |
Batman™: Arkham VR | 0.8 TF2 | $1.5 PP | - |
Battle Chasers: Nightwar | 0.6 TF2 | $1.21 PP | - |
Battlefleet Gothic: Armada II | 2.1 TF2 | $4.17 PP | - |
Battlefleet Gothic: Armada | 0.9 TF2 | $1.72 PP | - |
Battlezone Gold Edition | 2.2 TF2 | $4.3 PP | - |
Bendy and the Dark Revival | 0.4 TF2 Refer To My Other Thread | $0.88 PP Refer To My Other Thread | Humble Choice (May 2023) |
Besiege | 1.5 TF2 | $2.92 PP | - |
Beyond Blue | 2.5 TF2 | $4.94 PP | - |
Beyond Two Souls | 1.9 TF2 | $3.83 PP | - |
BioShock Collection | 1.1 TF2 | $2.18 PP | - |
BioShock Infinite | 0.9 TF2 | $1.78 PP | - |
BioShock Remastered | 0.9 TF2 | $1.78 PP | - |
Bioshock Infinite: Season Pass | 0.7 TF2 | $1.34 PP | - |
Blade of Darkness | 1.2 TF2 | $2.47 PP | - |
Blair Witch | 1.2 TF2 | $2.3 PP | - |
Blasphemous | 1.3 TF2 Refer To My Other Thread | $2.58 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Blood Bowl 2 - Legendary Edition | 0.7 TF2 | $1.48 PP | - |
Blood: Fresh Supply | 0.4 TF2 | $0.78 PP | - |
Bloodstained: Ritual of the Night | 1.7 TF2 Refer To My Other Thread | $3.37 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Boomerang Fu | 0.6 TF2 | $1.2 PP | - |
Borderlands 2 VR | 5.5 TF2 | $10.93 PP | - |
Borderlands 3 Super Deluxe Edition | 3.1 TF2 Refer To My Other Thread | $6.19 PP Refer To My Other Thread | May Multiplayer Bundle |
Borderlands 3 | 1.6 TF2 | $3.23 PP | - |
Borderlands 3: Director's Cut | 1.3 TF2 | $2.51 PP | - |
Borderlands: The Handsome Collection | 3.4 TF2 | $6.76 PP | - |
Borderlands: The Pre-Sequel | 0.6 TF2 | $1.18 PP | - |
Brutal Legend | 0.8 TF2 | $1.51 PP | - |
Bus Simulator 18 | 2.1 TF2 | $4.18 PP | - |
CHUCHEL Cherry Edition | 0.5 TF2 | $0.97 PP | - |
Call of Cthulhu | 1.1 TF2 | $2.25 PP | - |
Call of Juarez: Gunslinger | 0.5 TF2 | $0.96 PP | - |
Call to Arms - Gates of Hell: Ostfront | 9.2 TF2 | $18.38 PP | - |
Car Mechanic Simulator 2018 | 0.7 TF2 | $1.36 PP | - |
Carcassonne - Tiles & Tactics | 0.6 TF2 | $1.22 PP | - |
Celeste | 1.8 TF2 | $3.6 PP | - |
Chess Ultra | 0.6 TF2 | $1.25 PP | - |
Children of Morta | 0.7 TF2 | $1.43 PP | - |
Chivalry 2 | 3.7 TF2 | $7.45 PP | - |
Chivalry: Medieval Warfare | 0.7 TF2 | $1.37 PP | - |
Cities: Skylines Deluxe Edition | 1.6 TF2 | $3.18 PP | - |
Cities: Skylines | 1.4 TF2 | $2.73 PP | - |
Clone Drone in the Danger Zone | 4.2 TF2 | $8.32 PP | - |
Cloudpunk | 1.0 TF2 | $2.02 PP | - |
Code Vein | 1.7 TF2 | $3.3 PP | - |
Coffee Talk | 2.5 TF2 | $4.98 PP | - |
Company of Heroes 2 - The Western Front Armies | 1.0 TF2 | $1.94 PP | - |
Company of Heroes 2 | 0.5 TF2 | $1.0 PP | - |
Company of Heroes | 1.9 TF2 | $3.79 PP | - |
Conan Exiles | 1.6 TF2 | $3.26 PP | - |
Construction Simulator 2015 | 1.2 TF2 | $2.48 PP | - |
Contagion | 0.6 TF2 | $1.11 PP | - |
Control Ultimate Edition | 2.0 TF2 | $3.93 PP | - |
Crash Bandicoot™ N. Sane Trilogy | 9.6 TF2 | $19.06 PP | - |
Creed: Rise to Glory™ | 2.2 TF2 | $4.47 PP | - |
Crusader Kings II: Imperial Collection | 9.9 TF2 | $19.73 PP | - |
Crusader Kings III | 5.9 TF2 | $11.73 PP | - |
CryoFall | 0.5 TF2 | $0.92 PP | - |
Cultist Simulator Anthology Edition | 1.4 TF2 | $2.79 PP | - |
Cultist Simulator | 0.6 TF2 | $1.22 PP | - |
DEATH STRANDING DIRECTOR'S CUT | 2.6 TF2 | $5.21 PP | - |
DEATHLOOP | 2.7 TF2 | $5.47 PP | - |
DIRT 5 | 4.2 TF2 | $8.44 PP | - |
DMC - Devil May Cry | 1.0 TF2 | $1.93 PP | - |
DRAGON BALL FIGHTERZ - Ultimate Edition | 9.9 TF2 | $19.74 PP | - |
DRAGON BALL XENOVERSE 2 | 1.9 TF2 | $3.81 PP | - |
DRAGON BALL XENOVERSE | 0.6 TF2 | $1.18 PP | - |
DRAGONBALL XENOVERSE Bundle Edition | 1.1 TF2 | $2.16 PP | - |
DRIFT21 | 0.6 TF2 | $1.12 PP | - |
Dark Deity | 0.4 TF2 | $0.85 PP | - |
Dark Souls II: Scholar of the First Sin | 8.7 TF2 | $17.31 PP | - |
Dark Souls III | 12.5 TF2 | $24.91 PP | - |
Darkest Dungeon | 0.7 TF2 | $1.37 PP | - |
Darksiders Genesis | 1.3 TF2 | $2.67 PP | - |
Darksiders II Deathinitive Edition | 1.1 TF2 | $2.17 PP | - |
Darksiders III | 0.6 TF2 | $1.26 PP | - |
Darkwood | 0.6 TF2 | $1.16 PP | - |
Day of the Tentacle Remastered | 0.4 TF2 | $0.88 PP | - |
DayZ | 7.6 TF2 | $15.03 PP | - |
Daymare: 1998 | 0.4 TF2 | $0.79 PP | - |
Dead Estate | 1.0 TF2 | $1.99 PP | - |
Dead Island - Definitive Edition | 0.8 TF2 | $1.66 PP | - |
Dead Island Definitive Collection | 1.7 TF2 | $3.3 PP | - |
Dead Island Riptide - Definitive Edition | 0.7 TF2 | $1.4 PP | - |
Dead Rising 2: Off the Record | 1.2 TF2 | $2.42 PP | - |
Dead Rising 3 Apocalypse Edition | 1.9 TF2 | $3.7 PP | - |
Dead Rising 4 Frank’s Big Package | 2.5 TF2 | $4.96 PP | - |
Dead Rising 4 | 0.9 TF2 | $1.73 PP | - |
Dead Rising | 1.0 TF2 | $1.96 PP | - |
Dead Rising® 2 | 1.1 TF2 | $2.26 PP | - |
Death Road to Canada | 2.4 TF2 | $4.84 PP | - |
Death's Gambit | 0.6 TF2 | $1.15 PP | - |
Deep Rock Galactic | 3.3 TF2 | $6.63 PP | - |
Descenders | 0.6 TF2 | $1.15 PP | - |
Desperados III | 1.0 TF2 | $1.93 PP | - |
Destroy All Humans | 0.7 TF2 | $1.41 PP | - |
Deus Ex: Human Revolution - Director's Cut | 1.1 TF2 | $2.25 PP | - |
Deus Ex: Mankind Divided | 1.1 TF2 | $2.16 PP | - |
Devil May Cry HD Collection | 1.8 TF2 | $3.5 PP | - |
Devil May Cry® 4 Special Edition | 1.6 TF2 | $3.13 PP | - |
DiRT Rally 2.0 | 5.1 TF2 | $10.11 PP | - |
Dinosaur Fossil Hunter | 0.5 TF2 | $0.9 PP | - |
Distant Worlds: Universe | 0.6 TF2 | $1.29 PP | - |
Doom Eternal | 2.5 TF2 | $4.94 PP | - |
Door Kickers | 1.9 TF2 | $3.84 PP | - |
Dorfromantik | 2.0 TF2 | $3.93 PP | - |
Dragon Ball FighterZ | 1.9 TF2 | $3.81 PP | - |
Dragons Dogma - Dark Arisen | 0.8 TF2 | $1.57 PP | - |
Drake Hollow | 0.5 TF2 | $0.91 PP | - |
Drone Swarm | 0.4 TF2 | $0.81 PP | - |
Dungeon Defenders | 2.7 TF2 | $5.47 PP | - |
Dungeon Defenders: Awakened | 2.8 TF2 | $5.59 PP | - |
Dungreed | 0.9 TF2 | $1.81 PP | - |
Dusk | 2.0 TF2 | $3.91 PP | - |
EARTH DEFENSE FORCE 4.1 The Shadow of New Despair | 2.2 TF2 | $4.28 PP | - |
ELEX | 1.1 TF2 | $2.18 PP | - |
EVERSPACE™ | 1.6 TF2 | $3.16 PP | - |
Elite: Dangerous | 1.3 TF2 | $2.67 PP | - |
Empire of Sin | 1.3 TF2 | $2.55 PP | - |
Endzone - A World Apart | 0.5 TF2 | $1.04 PP | - |
Euro Truck Simulator 2 | 1.1 TF2 | $2.19 PP | - |
Exanima | 2.6 TF2 | $5.24 PP | - |
FTL: Faster Than Light | 1.0 TF2 | $1.92 PP | - |
Fable Anniversary | 3.7 TF2 | $7.32 PP | - |
Fallout 76 | 2.1 TF2 | $4.22 PP | - |
Fantasy General II | 0.6 TF2 | $1.25 PP | - |
Farming Simulator 17 | 0.6 TF2 | $1.13 PP | - |
Firefighting Simulator - The Squad | 3.8 TF2 | $7.47 PP | - |
First Class Trouble | 0.6 TF2 | $1.12 PP | - |
For The King | 1.0 TF2 | $1.92 PP | - |
Forager | 1.3 TF2 | $2.6 PP | - |
Forts | 2.3 TF2 | $4.52 PP | - |
Friday the 13th: The Game | 2.9 TF2 | $5.86 PP | - |
Frostpunk | 1.0 TF2 | $2.07 PP | - |
Full Metal Furies | 0.6 TF2 | $1.15 PP | - |
Furi | 0.8 TF2 | $1.62 PP | - |
GRID - Ultimate | 2.0 TF2 | $3.97 PP | - |
GRID | 0.9 TF2 | $1.81 PP | - |
GRIS | 0.5 TF2 | $0.92 PP | - |
Gang Beasts | 3.0 TF2 | $5.89 PP | - |
Garden Paws | 1.0 TF2 | $2.05 PP | - |
Gas Station Simulator | 1.8 TF2 | $3.68 PP | - |
Gears 5 | 11.6 TF2 | $23.1 PP | - |
Gears Tactics | 4.5 TF2 | $8.93 PP | - |
Generation Zero® | 1.5 TF2 Refer To My Other Thread | $2.93 PP Refer To My Other Thread | May Multiplayer Bundle |
Goat Simulator | 0.4 TF2 | $0.88 PP | - |
Godlike Burger | 1.1 TF2 | $2.1 PP | - |
Golf With Your Friends | 0.8 TF2 | $1.69 PP | - |
Gordian Quest | 1.8 TF2 | $3.58 PP | - |
Gotham Knights | 5.4 TF2 | $10.83 PP | - |
GreedFall | 0.8 TF2 | $1.54 PP | - |
Grim Dawn | 5.2 TF2 | $10.28 PP | - |
Grim Fandango Remastered | 0.5 TF2 | $1.09 PP | - |
Guacamelee! 2 | 0.6 TF2 | $1.19 PP | - |
HITMAN™2 Gold Edition | 3.1 TF2 | $6.16 PP | - |
HIVESWAP: Act 2 | 2.1 TF2 | $4.18 PP | - |
HOT WHEELS UNLEASHED™ | 1.8 TF2 | $3.66 PP | - |
HROT | 1.9 TF2 | $3.7 PP | - |
Haiku, the Robot | 1.3 TF2 Refer To My Other Thread | $2.56 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Hard Bullet | 1.2 TF2 | $2.38 PP | - |
Hearts of Iron IV: Battle for the Bosporus | 1.8 TF2 | $3.53 PP | - |
Hearts of Iron IV: Cadet Edition | 2.7 TF2 | $5.3 PP | - |
Hearts of Iron IV: Death or Dishonor | 0.9 TF2 | $1.74 PP | - |
Hearts of Iron IV: Waking the Tiger | 1.8 TF2 | $3.68 PP | - |
Heave Ho | 0.6 TF2 | $1.1 PP | - |
Heavy Rain | 2.1 TF2 | $4.15 PP | - |
Hell Let Loose | 5.2 TF2 | $10.32 PP | - |
Hellblade: Senua's Sacrifice | 1.1 TF2 | $2.26 PP | - |
Hello, Neighbor! | 0.5 TF2 | $0.91 PP | - |
Hellpoint | 0.4 TF2 | $0.75 PP | - |
Hero's Hour | 0.5 TF2 | $0.92 PP | - |
Heroes of Hammerwatch | 0.6 TF2 | $1.13 PP | - |
Hitman Absolution | 0.4 TF2 | $0.79 PP | - |
Hitman Game of the Year Edition | 1.3 TF2 | $2.61 PP | - |
Hollow Knight | 2.8 TF2 Refer To My Other Thread | $5.48 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Homefront: The Revolution | 0.8 TF2 | $1.68 PP | - |
Homeworld: Deserts of Kharak | 0.4 TF2 | $0.77 PP | - |
Horizon Chase Turbo | 0.4 TF2 | $0.72 PP | - |
Hotline Miami 2: Wrong Number Digital Special Edition | 0.7 TF2 | $1.46 PP | - |
Hotline Miami 2: Wrong Number | 0.6 TF2 | $1.15 PP | - |
Hotline Miami | 0.8 TF2 | $1.56 PP | - |
House Flipper VR | 0.9 TF2 | $1.73 PP | - |
House Flipper | 2.8 TF2 | $5.5 PP | - |
Human: Fall Flat | 0.9 TF2 | $1.88 PP | - |
HuniePop | 0.4 TF2 | $0.89 PP | - |
Huntdown | 1.3 TF2 | $2.6 PP | - |
Hurtworld | 2.0 TF2 | $4.07 PP | - |
Hyper Light Drifter | 1.6 TF2 | $3.11 PP | - |
Hypnospace Outlaw | 0.8 TF2 | $1.55 PP | - |
I Expect You To Die | 1.3 TF2 | $2.68 PP | - |
I-NFECTED | 6.3 TF2 | $12.5 PP | - |
INSURGENCY | 1.6 TF2 | $3.16 PP | - |
Icewind Dale: Enhanced Edition | 0.4 TF2 | $0.73 PP | - |
Imperator: Rome Deluxe Edition | 1.1 TF2 | $2.09 PP | - |
Imperator: Rome | 0.8 TF2 | $1.6 PP | - |
Injustice 2 Legendary Edition | 0.9 TF2 | $1.76 PP | - |
Injustice 2 | 0.7 TF2 | $1.46 PP | - |
Injustice: Gods Among Us - Ultimate Edition | 0.7 TF2 | $1.32 PP | - |
Into the Breach | 1.5 TF2 | $2.93 PP | - |
Into the Radius VR | 2.9 TF2 | $5.84 PP | - |
Ion Fury | 1.6 TF2 | $3.12 PP | - |
Iron Harvest | 1.4 TF2 | $2.74 PP | - |
Jalopy | 0.9 TF2 | $1.87 PP | - |
Job Simulator | 6.5 TF2 | $13.01 PP | - |
Jurassic World Evolution 2 | 2.4 TF2 | $4.81 PP | - |
Jurassic World Evolution | 0.7 TF2 | $1.43 PP | - |
Just Cause 2 | 0.5 TF2 | $1.06 PP | - |
Just Cause 3 XXL Edition | 1.3 TF2 | $2.63 PP | - |
Just Cause 4: Complete Edition | 2.0 TF2 | $3.97 PP | - |
KartKraft | 3.2 TF2 | $6.3 PP | - |
Katamari Damacy REROLL | 1.1 TF2 | $2.24 PP | - |
Katana ZERO | 1.1 TF2 | $2.23 PP | - |
Keep Talking and Nobody Explodes | 2.7 TF2 | $5.42 PP | - |
Kerbal Space Program | 0.8 TF2 | $1.6 PP | - |
Killer Instinct | 8.8 TF2 | $17.49 PP | - |
Killing Floor 2 | 0.6 TF2 | $1.2 PP | - |
Killing Floor | 0.8 TF2 | $1.69 PP | - |
Kingdom Come: Deliverance | 1.5 TF2 | $2.93 PP | - |
Kingdom: Two Crowns | 1.0 TF2 | $1.95 PP | - |
LEGO Batman 3: Beyond Gotham Premium Edition | 0.5 TF2 | $0.9 PP | - |
LEGO Batman Trilogy | 1.5 TF2 | $3.07 PP | - |
LEGO Harry Potter: Years 1-4 | 0.4 TF2 | $0.79 PP | - |
LEGO Harry Potter: Years 5-7 | 0.6 TF2 | $1.11 PP | - |
LEGO Lord of the Rings | 0.4 TF2 | $0.83 PP | - |
LEGO Star Wars III: The Clone Wars | 0.5 TF2 | $1.05 PP | - |
LEGO Star Wars: The Complete Saga | 0.6 TF2 | $1.13 PP | - |
LEGO® City Undercover | 0.7 TF2 | $1.34 PP | - |
LEGO® DC Super-Villains Deluxe Edition | 1.6 TF2 | $3.28 PP | - |
LEGO® DC Super-Villains | 0.4 TF2 | $0.78 PP | - |
LEGO® Jurassic World™ | 0.4 TF2 | $0.71 PP | - |
LEGO® MARVEL's Avengers | 0.4 TF2 | $0.78 PP | - |
LEGO® Marvel Super Heroes 2 Deluxe Edition | 0.9 TF2 | $1.83 PP | - |
LEGO® Marvel Super Heroes 2 | 0.7 TF2 | $1.34 PP | - |
LEGO® Star Wars™: The Force Awakens - Deluxe Edition | 1.1 TF2 | $2.25 PP | - |
LEGO® Star Wars™: The Force Awakens | 0.6 TF2 | $1.15 PP | - |
LEGO® Worlds | 1.1 TF2 | $2.12 PP | - |
LIMBO | 0.4 TF2 | $0.71 PP | - |
Labyrinth City: Pierre the Maze Detective | 0.7 TF2 | $1.47 PP | - |
Labyrinthine | 1.9 TF2 | $3.76 PP | - |
Lake | 0.8 TF2 | $1.51 PP | - |
Last Oasis | 1.6 TF2 | $3.11 PP | - |
Layers of Fear 2 | 6.3 TF2 | $12.52 PP | - |
Layers of Fear | 0.6 TF2 | $1.12 PP | - |
Legion TD 2 | 1.7 TF2 | $3.33 PP | - |
Len's Island | 4.2 TF2 | $8.26 PP | - |
Lethal League Blaze | 1.5 TF2 | $3.06 PP | - |
Lethal League | 0.8 TF2 | $1.58 PP | - |
Library Of Ruina | 3.2 TF2 | $6.42 PP | - |
Life is Feudal: Your Own | 0.7 TF2 | $1.39 PP | - |
Life is Strange 2 Complete Season | 0.7 TF2 | $1.33 PP | - |
Life is Strange Complete Season (Episodes 1-5) | 4.5 TF2 | $8.95 PP | - |
Little Misfortune | 2.2 TF2 | $4.47 PP | - |
Little Nightmares Complete Edition | 1.6 TF2 | $3.22 PP | - |
Little Nightmares | 1.0 TF2 | $2.06 PP | - |
Lobotomy Corporation Monster Management Simulation | 5.0 TF2 | $9.99 PP | - |
Loot River | 3.3 TF2 | $6.47 PP | - |
Lost Ember | 1.4 TF2 | $2.76 PP | - |
Luck be a Landlord | 2.4 TF2 Refer To My Other Thread | $4.77 PP Refer To My Other Thread | Luck of the Draw: Roguelike Deckbuilders Bundle |
METAL GEAR SOLID V: The Definitive Experience | 1.5 TF2 | $2.89 PP | - |
MONSTER HUNTER RISE | 4.1 TF2 | $8.09 PP | - |
MORTAL KOMBAT 11 | 1.8 TF2 | $3.53 PP | - |
MX vs ATV Reflex | 0.4 TF2 | $0.71 PP | - |
Mad Max | 1.2 TF2 | $2.32 PP | - |
Mafia II: Definitive Edition | 3.6 TF2 | $7.11 PP | - |
Mafia III: Definitive Edition | 2.1 TF2 | $4.21 PP | - |
Mafia: Definitive Edition | 2.2 TF2 | $4.36 PP | - |
Magicka 2 - Deluxe Edition | 0.8 TF2 | $1.69 PP | - |
Magicka 2 | 0.6 TF2 | $1.18 PP | - |
Maneater | 0.8 TF2 | $1.63 PP | - |
Manhunt | 1.1 TF2 | $2.18 PP | - |
Mars Horizon | 0.8 TF2 | $1.53 PP | - |
Mass Effect™ Legendary Edition | 7.7 TF2 | $15.36 PP | - |
Max Payne 2: The Fall of Max Payne | 0.6 TF2 | $1.22 PP | - |
Max Payne | 1.0 TF2 | $2.06 PP | - |
MechWarrior 5: Mercenaries | 2.5 TF2 | $5.02 PP | - |
Medal of Honor | 2.1 TF2 | $4.24 PP | - |
Mega Man Legacy Collection | 0.5 TF2 | $0.9 PP | - |
Men of War: Assault Squad 2 - Deluxe Edition | 0.8 TF2 | $1.69 PP | - |
Men of War: Assault Squad 2 War Chest Edition | 0.8 TF2 | $1.6 PP | - |
Men of War: Assault Squad 2 | 0.8 TF2 | $1.6 PP | - |
Metro 2033 Redux | 0.5 TF2 | $1.05 PP | - |
Metro Exodus | 1.4 TF2 | $2.79 PP | - |
Metro Redux Bundle | 1.1 TF2 | $2.17 PP | - |
Metro: Last Light Redux | 1.1 TF2 | $2.26 PP | - |
Middle-earth: Shadow of Mordor Game of the Year Edition | 0.9 TF2 | $1.71 PP | - |
Middle-earth™: Shadow of War™ | 0.9 TF2 | $1.8 PP | - |
Middleearth Shadow of War Definitive Edition | 1.2 TF2 | $2.37 PP | - |
Midnight Ghost Hunt | 2.5 TF2 Refer To My Other Thread | $4.93 PP Refer To My Other Thread | May Multiplayer Bundle |
Mini Ninjas | 0.5 TF2 | $1.05 PP | - |
Mirror's Edge | 2.2 TF2 | $4.36 PP | - |
Miscreated | 1.4 TF2 | $2.87 PP | - |
Monster Hunter: World | 3.5 TF2 | $6.89 PP | - |
Monster Sanctuary | 0.6 TF2 | $1.26 PP | - |
Monster Train | 0.5 TF2 | $0.92 PP | - |
Moonlighter | 0.4 TF2 | $0.85 PP | - |
Moons of Madness | 1.7 TF2 | $3.48 PP | - |
Mordhau | 1.7 TF2 | $3.32 PP | - |
Mortal Shell | 1.4 TF2 | $2.77 PP | - |
Motorcycle Mechanic Simulator 2021 | 0.8 TF2 | $1.58 PP | - |
Motorsport Manager | 1.3 TF2 | $2.55 PP | - |
Move or Die | 0.7 TF2 | $1.46 PP | - |
Moving Out | 1.4 TF2 | $2.82 PP | - |
Mutant Year Zero: Road to Eden - Deluxe Edition | 1.5 TF2 | $3.01 PP | - |
My Friend Pedro | 1.0 TF2 | $1.91 PP | - |
My Time At Portia | 0.7 TF2 | $1.43 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 Road to Boruto | 2.6 TF2 | $5.23 PP | - |
NARUTO SHIPPUDEN: Ultimate Ninja STORM Revolution | 0.8 TF2 | $1.5 PP | - |
NASCAR Heat 5 - Ultimate Edition | 0.6 TF2 | $1.1 PP | - |
NBA 2K13 | 4.8 TF2 | $9.52 PP | - |
Naruto Shippuden: Ultimate Ninja Storm 4 | 1.6 TF2 | $3.14 PP | - |
Naruto to Boruto Shinobi Striker - Deluxe Edition | 1.6 TF2 | $3.13 PP | - |
Naruto to Boruto Shinobi Striker | 0.4 TF2 | $0.83 PP | - |
Necromunda: Hired Gun | 0.7 TF2 | $1.45 PP | - |
Neon Abyss | 0.5 TF2 | $1.01 PP | - |
Neverwinter Nights: Complete Adventures | 3.7 TF2 | $7.33 PP | - |
Nine Parchments | 2.1 TF2 | $4.27 PP | - |
No Time to Relax | 2.9 TF2 | $5.75 PP | - |
Northgard | 3.8 TF2 Refer To My Other Thread | $7.64 PP Refer To My Other Thread | May Multiplayer Bundle |
Not For Broadcast | 0.7 TF2 | $1.36 PP | - |
ONE PIECE BURNING BLOOD GOLD EDITION | 2.0 TF2 | $3.91 PP | - |
ONE PIECE BURNING BLOOD | 0.7 TF2 | $1.46 PP | - |
ONE PIECE PIRATE WARRIORS 3 Gold Edition | 1.2 TF2 | $2.38 PP | - |
Observer | 0.4 TF2 | $0.74 PP | - |
Oddworld: New 'n' Tasty | 0.4 TF2 | $0.72 PP | - |
One Step From Eden | 0.5 TF2 | $1.03 PP | - |
Operation: Tango | 0.4 TF2 Refer To My Other Thread | $0.8 PP Refer To My Other Thread | Humble Choice (May 2023) |
Opus Magnum | 1.1 TF2 | $2.13 PP | - |
Orcs Must Die! 3 | 1.9 TF2 | $3.69 PP | - |
Outlast 2 | 0.6 TF2 | $1.17 PP | - |
Outlast | 0.5 TF2 | $1.06 PP | - |
Outward | 1.5 TF2 | $2.94 PP | - |
Overcooked | 1.0 TF2 | $2.02 PP | - |
Overcooked! 2 | 1.3 TF2 | $2.59 PP | - |
Overgrowth | 0.8 TF2 | $1.53 PP | - |
Overlord II | 0.4 TF2 | $0.85 PP | - |
Owlboy | 1.0 TF2 | $2.04 PP | - |
PC Building Simulator | 0.7 TF2 | $1.32 PP | - |
PGA TOUR 2K21 | 0.6 TF2 | $1.24 PP | - |
Paint the Town Red | 2.4 TF2 | $4.73 PP | - |
Parkitect | 5.5 TF2 | $10.98 PP | - |
Party Hard 2 | 0.4 TF2 | $0.71 PP | - |
Pathfinder: Kingmaker - Enhanced Plus Edition | 0.6 TF2 | $1.25 PP | - |
Pathologic 2 | 0.5 TF2 | $1.04 PP | - |
Pathologic Classic HD | 0.4 TF2 | $0.85 PP | - |
Per Aspera | 0.7 TF2 | $1.39 PP | - |
Phantom Doctrine | 0.4 TF2 | $0.85 PP | - |
Pillars of Eternity Definitive Edition | 1.3 TF2 | $2.66 PP | - |
Pillars of Eternity II: Deadfire | 1.0 TF2 | $2.07 PP | - |
Pistol Whip | 6.2 TF2 | $12.33 PP | - |
Plague Inc: Evolved | 1.6 TF2 | $3.23 PP | - |
Planescape: Torment: Enhanced Edition | 0.4 TF2 | $0.78 PP | - |
Planet Coaster | 1.8 TF2 | $3.55 PP | - |
Planet Zoo | 2.0 TF2 | $3.93 PP | - |
Planetary Annihilation: TITANS | 6.0 TF2 | $11.91 PP | - |
Portal Knights | 1.3 TF2 | $2.62 PP | - |
Power Rangers: Battle for the Grid | 2.8 TF2 | $5.48 PP | - |
PowerBeatsVR | 1.0 TF2 | $1.99 PP | - |
PowerSlave Exhumed | 1.4 TF2 | $2.79 PP | - |
Praey for the Gods | 0.6 TF2 | $1.16 PP | - |
Prehistoric Kingdom | 1.5 TF2 | $2.93 PP | - |
Prison Architect | 0.4 TF2 | $0.76 PP | - |
Pro Cycling Manager 2019 | 1.3 TF2 | $2.61 PP | - |
Project Hospital | 2.4 TF2 | $4.82 PP | - |
Project Wingman | 2.6 TF2 | $5.21 PP | - |
Project Winter | 1.1 TF2 | $2.17 PP | - |
Propnight | 0.7 TF2 | $1.32 PP | - |
Pumpkin Jack | 0.4 TF2 | $0.84 PP | - |
Quantum Break | 2.0 TF2 | $4.0 PP | - |
RESIDENT EVIL 3 | 2.3 TF2 | $4.49 PP | - |
RUGBY 20 | 1.3 TF2 | $2.58 PP | - |
RWBY: Grimm Eclipse | 3.3 TF2 | $6.62 PP | - |
Ragnaröck | 3.5 TF2 | $6.93 PP | - |
Rain World | 1.1 TF2 Refer To My Other Thread | $2.19 PP Refer To My Other Thread | Must-Play Metroidvanias Bundle |
Raw Data | 1.1 TF2 | $2.17 PP | - |
Re:Legend | 1.1 TF2 | $2.13 PP | - |
Red Faction Guerrilla Re-Mars-tered | 0.5 TF2 | $0.95 PP | - |
Red Matter | 4.5 TF2 | $8.95 PP | - |
Resident Evil / biohazard HD REMASTER | 1.1 TF2 | $2.23 PP | - |
Resident Evil 0 / biohazard 0 HD Remaster | 1.2 TF2 | $2.35 PP | - |
Resident Evil 5 GOLD Edition | 1.8 TF2 | $3.53 PP | - |
Resident Evil 5 | 1.1 TF2 | $2.16 PP | - |
Resident Evil 6 | 1.4 TF2 | $2.81 PP | - |
Resident Evil: Revelations 2 Deluxe Edition | 2.5 TF2 | $4.88 PP | - |
Resident Evil: Revelations | 0.8 TF2 | $1.5 PP | - |
Retro Machina | 0.5 TF2 | $1.02 PP | - |
Risen 2: Dark Waters Gold Edition | 1.4 TF2 | $2.88 PP | - |
Risen 3 - Complete Edition | 1.0 TF2 | $2.07 PP | - |
Risen | 0.9 TF2 | $1.82 PP | - |
Rising Storm 2: Vietnam | 0.7 TF2 | $1.34 PP | - |
River City Girls | 1.4 TF2 | $2.87 PP | - |
Roboquest | 0.5 TF2 | $1.06 PP | - |
RollerCoaster Tycoon Deluxe | 1.1 TF2 | $2.09 PP | - |
Rollercoaster Tycoon 2: Triple Thrill Pack | 1.6 TF2 | $3.28 PP | - |
Rubber Bandits | 0.8 TF2 | $1.52 PP | - |
Ryse: Son of Rome | 1.7 TF2 | $3.38 PP | - |
SCP: Pandemic | 2.2 TF2 | $4.28 PP | - |
SCUM | 3.0 TF2 | $5.96 PP | - |
SOMA | 2.4 TF2 | $4.8 PP | - |
SONG OF HORROR Complete Edition | 0.7 TF2 | $1.42 PP | - |
STAR WARS® THE FORCE UNLEASHED II | 0.8 TF2 | $1.62 PP | - |
STAR WARS™: Squadrons | 1.6 TF2 | $3.23 PP | - |
SUPERHOT VR | 2.3 TF2 | $4.51 PP | - |
SUPERHOT | 0.8 TF2 | $1.59 PP | - |
SUPERHOT: MIND CONTROL DELETE | 0.5 TF2 | $1.02 PP | - |
Saint's Row The Third Remastered | 2.3 TF2 | $4.5 PP | - |
Saints Row 2 | 0.6 TF2 | $1.16 PP | - |
Saints Row IV Game of the Century Edition | 1.1 TF2 | $2.25 PP | - |
Saints Row IV | 1.0 TF2 | $2.05 PP | - |
Saints Row the Third - The Full Package | 1.0 TF2 | $1.93 PP | - |
Saints Row: The Third | 0.6 TF2 | $1.27 PP | - |
Salt and Sanctuary | 1.1 TF2 | $2.15 PP | - |
Sanctum 2 | 0.5 TF2 | $1.06 PP | - |
Satisfactory | 6.5 TF2 | $13.01 PP | - |
Second Extinction | 2.1 TF2 | $4.11 PP | - |
Secret Neighbor | 0.9 TF2 | $1.85 PP | - |
Serious Sam 2 | 0.8 TF2 | $1.58 PP | - |
Serious Sam 3: BFE | 1.0 TF2 | $1.99 PP | - |
Serious Sam 4 | 4.0 TF2 | $7.94 PP | - |
Serious Sam: Siberian Mayhem | 2.3 TF2 | $4.51 PP | - |
Shadow Man Remastered | 1.0 TF2 | $2.0 PP | - |
Shadow Tactics: Blades of the Shogun | 0.4 TF2 | $0.85 PP | - |
Shadow Warrior 2 | 0.9 TF2 | $1.76 PP | - |
Shadow of the Tomb Raider | 3.2 TF2 | $6.37 PP | - |
Shenmue 3 | 1.3 TF2 | $2.58 PP | - |
Shenmue I & II | 1.3 TF2 | $2.58 PP | - |
Shining Resonance Refrain | 0.5 TF2 | $0.96 PP | - |
Sid Meier's Civilization VI : Platinum Edition | 3.0 TF2 | $6.03 PP | - |
Sid Meier's Civilization VI | 0.7 TF2 | $1.47 PP | - |
Sid Meier's Civilization® V: The Complete Edition | 1.9 TF2 | $3.76 PP | - |
Sid Meiers Civilization IV: The Complete Edition | 0.8 TF2 | $1.6 PP | - |
Siege of Centauri | 0.6 TF2 | $1.16 PP | - |
SimCasino | 1.3 TF2 | $2.56 PP | - |
SimplePlanes | 1.9 TF2 | $3.78 PP | - |
Skullgirls 2nd Encore | 1.2 TF2 | $2.47 PP | - |
Slap City | 1.1 TF2 | $2.25 PP | - |
Slay the Spire | 3.6 TF2 | $7.17 PP | - |
Sleeping Dogs: Definitive Edition | 1.0 TF2 | $1.93 PP | - |
Slime Rancher | 1.7 TF2 | $3.32 PP | - |
Sniper Elite 3 | 1.1 TF2 | $2.14 PP | - |
Sniper Elite 4 | 1.3 TF2 | $2.53 PP | - |
Sniper Elite V2 Remastered | 1.3 TF2 | $2.5 PP | - |
Sniper Elite V2 | 1.0 TF2 | $2.05 PP | - |
Sniper Ghost Warrior 3 | 0.8 TF2 | $1.58 PP | - |
Sniper Ghost Warrior Contracts | 0.9 TF2 | $1.88 PP | - |
Sonic Adventure DX | 0.5 TF2 | $0.92 PP | - |
Sonic Adventure 2 | 0.9 TF2 | $1.86 PP | - |
Sonic Mania | 1.3 TF2 | $2.6 PP | - |
Soul Calibur VI | 1.6 TF2 | $3.24 PP | - |
Source of Madness | 0.6 TF2 | $1.13 PP | - |
Space Engineers | 2.7 TF2 | $5.3 PP | - |
Space Haven | 0.6 TF2 | $1.15 PP | - |
Spec Ops: The Line | 0.9 TF2 | $1.81 PP | - |
SpeedRunners | 0.5 TF2 | $1.04 PP | - |
Spellcaster University | 0.5 TF2 | $0.9 PP | - |
Spelunky | 1.1 TF2 | $2.23 PP | - |
Spirit Of The Island | 1.3 TF2 | $2.59 PP | - |
Spiritfarer | 1.1 TF2 Refer To My Other Thread | $2.18 PP Refer To My Other Thread | Humble Choice (May 2023) |
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated | 1.3 TF2 | $2.51 PP | - |
Spyro™ Reignited Trilogy | 4.8 TF2 | $9.65 PP | - |
Star Renegades | 3.0 TF2 | $5.94 PP | - |
Star Trek: Bridge Crew | 4.3 TF2 | $8.62 PP | - |
Star Wars Republic Commando™ | 0.4 TF2 | $0.71 PP | - |
Star Wars: Battlefront 2 (Classic, 2005) | 1.4 TF2 | $2.7 PP | - |
Star Wars: Knights of the Old Republic | 0.4 TF2 | $0.85 PP | - |
Star Wars® Empire at War™: Gold Pack | 1.2 TF2 | $2.39 PP | - |
Starbound | 1.1 TF2 | $2.24 PP | - |
Starpoint Gemini Warlords | 1.7 TF2 | $3.48 PP | - |
State of Decay 2: Juggernaut Edition | 3.0 TF2 | $5.92 PP | - |
Staxel | 0.6 TF2 | $1.15 PP | - |
SteamWorld Quest: Hand of Gilgamech | 0.9 TF2 | $1.83 PP | - |
Steel Division: Normandy 44 | 1.5 TF2 | $2.91 PP | - |
Stellaris Galaxy Edition | 1.8 TF2 | $3.56 PP | - |
Stellaris | 1.6 TF2 | $3.24 PP | - |
Stellaris: Lithoids Species Pack | 0.7 TF2 | $1.49 PP | - |
Stick Fight: The Game | 0.6 TF2 | $1.1 PP | - |
Strategic Command WWII: World at War | 2.1 TF2 | $4.26 PP | - |
Street Fighter 30th Anniversary Collection | 1.5 TF2 | $2.94 PP | - |
Streets of Rogue | 0.6 TF2 | $1.24 PP | - |
Stronghold 2: Steam Edition | 2.0 TF2 | $4.0 PP | - |
Stronghold Crusader 2 | 0.9 TF2 | $1.84 PP | - |
Stronghold Crusader HD | 0.6 TF2 | $1.24 PP | - |
Stronghold Legends: Steam Edition | 0.9 TF2 | $1.76 PP | - |
Styx: Shards Of Darkness | 0.9 TF2 | $1.76 PP | - |
Subnautica | 3.6 TF2 | $7.15 PP | - |
Summer in Mara | 0.5 TF2 | $1.09 PP | - |
Sunless Sea | 0.4 TF2 | $0.76 PP | - |
Sunless Skies | 0.7 TF2 | $1.34 PP | - |
Sunset Overdrive | 1.0 TF2 | $2.01 PP | - |
Super Meat Boy | 0.5 TF2 | $1.08 PP | - |
Superliminal | 1.9 TF2 | $3.84 PP | - |
Supraland Six Inches Under | 1.5 TF2 | $2.89 PP | - |
Supreme Commander 2 | 0.8 TF2 | $1.62 PP | - |
Supreme Commander Forged Alliance | 2.0 TF2 | $4.02 PP | - |
Surgeon Simulator: Experience Reality | 1.8 TF2 | $3.5 PP | - |
Survive the Nights | 0.8 TF2 | $1.69 PP | - |
Surviving Mars | 0.5 TF2 | $0.92 PP | - |
Surviving the Aftermath | 0.7 TF2 | $1.41 PP | - |
Sword Art Online Fatal Bullet - Complete Edition | 3.2 TF2 | $6.45 PP | - |
Sword Art Online Hollow Realization Deluxe Edition | 1.5 TF2 | $3.01 PP | - |
Syberia: The World Before | 1.2 TF2 | $2.32 PP | - |
Synth Riders | 3.5 TF2 | $6.96 PP | - |
TEKKEN 7 | 1.5 TF2 | $2.9 PP | - |
THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION | 0.4 TF2 | $0.85 PP | - |
THE KING OF FIGHTERS 2002 UNLIMITED MATCH | 0.6 TF2 | $1.18 PP | - |
Tales from the Borderlands | 3.4 TF2 | $6.83 PP | - |
Tales of Berseria | 1.1 TF2 | $2.12 PP | - |
Tales of Zestiria | 0.9 TF2 | $1.72 PP | - |
Talisman: Digital Edition | 0.5 TF2 | $0.94 PP | - |
Tank Mechanic Simulator | 1.1 TF2 | $2.17 PP | - |
Telltale Batman Shadows Edition | 1.0 TF2 | $1.9 PP | - |
Terraforming Mars | 0.6 TF2 | $1.15 PP | - |
Terraria | 2.1 TF2 | $4.26 PP | - |
The Ascent | 1.1 TF2 | $2.26 PP | - |
The Battle of Polytopia | 0.4 TF2 | $0.85 PP | - |
The Beast Inside | 0.4 TF2 | $0.77 PP | - |
The Blackout Club | 0.6 TF2 | $1.17 PP | - |
The Dark Pictures Anthology: Little Hope | 1.6 TF2 | $3.12 PP | - |
The Dark Pictures Anthology: Man of Medan | 2.2 TF2 | $4.42 PP | - |
The Darkness II | 0.5 TF2 | $0.99 PP | - |
The Dungeon Of Naheulbeuk: The Amulet Of Chaos | 0.8 TF2 | $1.69 PP | - |
The Escapists 2 | 0.9 TF2 | $1.85 PP | - |
The Escapists | 0.6 TF2 | $1.13 PP | - |
The Henry Stickmin Collection | 0.7 TF2 | $1.46 PP | - |
The Incredible Adventures of Van Helsing Final Cut | 1.3 TF2 | $2.67 PP | - |
The Intruder | 2.2 TF2 | $4.28 PP | - |
The Jackbox Party Pack 2 | 2.0 TF2 | $4.02 PP | - |
The Jackbox Party Pack 3 | 2.9 TF2 | $5.76 PP | - |
The Jackbox Party Pack 4 | 2.1 TF2 | $4.14 PP | - |
The Jackbox Party Pack 5 | 3.1 TF2 | $6.15 PP | - |
The Jackbox Party Pack 6 | 2.8 TF2 | $5.58 PP | - |
The Jackbox Party Pack | 1.1 TF2 | $2.18 PP | - |
The LEGO Movie 2 Videogame | 0.4 TF2 | $0.8 PP | - |
The Last Campfire | 0.4 TF2 | $0.78 PP | - |
The Legend of Heroes: Trails in the Sky | 1.8 TF2 | $3.57 PP | - |
The Long Dark | 2.0 TF2 | $4.0 PP | - |
The Long Dark: Survival Edition | 0.4 TF2 | $0.78 PP | - |
The Mortuary Assistant | 2.4 TF2 | $4.82 PP | - |
The Red Solstice 2: Survivors | 0.4 TF2 | $0.78 PP | - |
The Surge 2 | 0.9 TF2 | $1.83 PP | - |
The Survivalists | 0.7 TF2 | $1.36 PP | - |
The Talos Principle | 1.0 TF2 | $2.06 PP | - |
The Walking Dead: A New Frontier | 0.4 TF2 | $0.71 PP | - |
The Walking Dead: The Final Season | 0.5 TF2 | $0.92 PP | - |
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submitted by
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2023.06.04 09:32 Cam-J-Mac My School Elevator
My school elevator is old and rickety, it stops randomly from the years of abuse it has felt courtesy of kids stealing the keys and jumping up and down tempting it to rocket to the ground floor. I never understood what they got out of it, though it could just be my way of ignoring the fact I was never invited to tempt its ancient cables. I’m more of a loner. I like walking around listening to my metal music at lunch rather than slamming my least favourite teacher’s door or vaping. Nevertheless the other kids don’t pay me any attention, something I am actually grateful for. My five foot two stature at a mere one hundred pounds keeps me fast and nimble should anyone care enough to make me their punching bag for the day.
On Wednesday, my final block is English with Mr.Steeves, this class is an easy A for me as all he does is sit there and ask us to read the two hundred-fifty page book he assigned us five months ago and then do the questions pertaining to the chapter we just read. Mr.Steeves has a strict no phone policy and makes us park our phones in a box when we walk into the classroom.
This rule makes accessing the questions for our novel impossible so he has two random students go and fetch the computer cart from the library and bring them up to the class on the elevator. This is great for me as the large screen of the prehistoric laptops hides my head while I sleep.
This Wednesday Mr.Steeves chose Hunter, the most popular boy in my grade, and I to go get the computer cart. I never really liked Hunter due in part to his name and reckless behaviour that often ended up with someone else being seriously injured. Not deterred, angry, but ready to get this over with and get to my scheduled nap I begrudgingly stood up and shambled out of the classroom Hunter following behind me while still laughing at a joke his friend made no doubt at my expense.
As we make our way down the stairs and then through the hallway over to the library Hunter and I have our faces buried in our phones pretending not to notice one another. As we approach the library Hunter puts his phone away and speedwalks ahead of me to get his interaction with our more than socially awkward librarian over and done with.
I am mere feet away from the door to the library when Hunter comes barreling out of the library practically surfing the cart and nearly hitting me. I feel butterflies soaring in my stomach from the freight Hunter has given me yet I act unphased and carry on with my emotionless demeanour. We walk back through the hallway past the staircase and over to the elevator, Hunter grabs the key off of the top of the cart and puts it into the elevator and waits for it to come down then open its rusted doors revealing the withered once futuristic interior. I step inside and am followed by Hunter. I go to press the button for the second floor but Hunter grabs my hand.
“Dude look” He says “What I don’t see it”
Hunter's long finger points to a third button, ajar from the rest. It’s not quite a perfect circle, more of an oval, its milky interior seems to be polished, carrying an otherworldly glow to it I’ve never seen before. I look at Hunter and ask.
“What is it?”
He shrugs his shoulders and before I can stop him he pushes the button and a loud ding pierces my eardrums. A sense of dread washes over me as this ringing in my ears subsides and is slowly replaced by an eerie quiet that sets my teeth on edge.
I shoot Hunter a glance and am met with a childish grin of someone who knows they just did something bad but is too stupid to know what it actually is. I resume my normal composure and press the button for the second floor and for what felt like an eternity there was nothing it felt as if time had stopped, I was waiting, begging for that button to ding and for these cables to spark to life and tow us to the second floor and bring me away from this dreadful feeling of unease. I wait and wait and wait until finally my ears are pierced once more by that harsh ding and the elevator begins to move.
I was so relieved I failed to notice the direction in which we were moving until I felt the same butterflies in my stomach which were soon replaced by a cinder block of pure lead and there I was again being drowned by this sense of dread but this time I wasn’t alone Hunter had gone white as a ghost we shared a glance as the beads of sweat began to roll down our faces.
We were descending below ground level, my mind ached as I tried to wrap my head around what could possibly be happening, how we could be moving below the very foundation of our school that held this elevator together.
We descended further and further in utter silence, fear having an almost physical grasp on our vocal chords. My legs were like jelly quaking at nearly buckling at the smallest jerk the elevator made. The elevator screeched to a halt making my knees give out and nearly making me fall over.
We sat there for only a minute before it began. Constant tapping and pawing plagued the outside of the elevator. Whatever it was it wanted to get in badly I could hear its laboured breathing, yearning for what was in here, yearning for us.
After another hour or so of this routine Hunter and I were broken, hope only shone on us when we heard footsteps trailing off right in front of us until it was nothing but silence.
I begged and pleaded to the God I thought I never believed in for the elevator to ding once more and carry us back up to the safety of the school I had forsaken and blamed for all my troubles and now would do anything to be back there.
“ I need to calm down, think rationally, I need to figure out what’s going on, I have to survive this, I can't die here.” I thought to myself.
I look over at Hunter, he is utterly paralysed, seemingly frozen in time, I know he will be of no help in solving this situation. “It, whatever it is, is marinating us in our own fear, just waiting for the opportune moment to come crashing through the door when we have our backs turned.” I thought to myself.
Slowly the cinder block of fear in my guts dissipates and is replaced with an undying power to do whatever it takes to get out of here and back to my boring life. As this surge of what can only be described as pure strength surges through my body, the doors glide open and I am beaten back by a gust of frigid air that drains me of my strength, and there we are again, just Hunter and I staring out into the dimly lit, concrete space out in front of us.
We stare and stare and stare until finally our eyes adjust to the dark and we make out something roughly one hundred metres away it stood. A body of a buffalo, but five feet taller, with three legs of a wolf, the fourth leg was easily triple the length of the other three and was covered in a black ooze that dripped from the long nails at the front of its limb, it had no head only a mouth, similar to a crocodile but painted pitch black, the mouth extended out in front of it with a jaw that hung detached from the top of the mouth, slack and ready to close on any unfortunate prey and hold it there while it was torn to shreds. I stood there for seconds attempting to comprehend what I was actually seeing but before I could rationalise anything it charged, galloping towards us, we had nowhere to go. All we could do was wait for it to get to us and for this all to be over. It stopped mere inches from the door, Hunter and I huddled in the corner, he weaselled his way behind me so that only half of his body was showing. Its long ooze-covered leg extended out in front of it into the elevator dripping its viscous liquid onto the floor. The long fingers extended pointing at us and pinning us into the corner. We shuddered and closed our eyes fearing that the worst was yet to come and then I heard it. Flesh squelching right next to me as the long nails on the end of the fingers embedded themselves into Hunter and sprayed blood on to me, the sound of the flesh is quickly succeeded by Hunters screams as the monster twists its claws in him and flings him out of the elevator on to the concrete where it begins to devour him. The sounds of Hunter’s screams stop and all that is left is the squishing and occasional crack of bone as the monster eats him. I slump to the floor knowing that what is happening to Hunter will surely happen to me in just moments, I whimper and cry until my eyes can cry no more.
A sharp ding cuts the tension and the rusted doors slam shut. The button for the second floor glows and the elevator begins to ascend, the blood on my clothes vanishes and in only seconds the doors open once more. A blinding light sears my eyes and the hum of an active school fills my ears. I sit there for minutes until a student on their way to the bathroom notices me crying in the elevator and grabs a teacher. Quickly I am hurried off to the office and the computer cart was taken to my English class. I tell the Principal and school officer everything that happened, what happened to Hunter and what I saw down there and how it wasn’t me who killed him. Everyone is very sympathetic to me and my parents are called. I recant my story over and over, every time I tell it I am met with the same question, who is Hunter?
I, after hours of telling the story and trying to explain it to them and who Hunter is, am told to go home, get some rest, and in no time will be able to talk to a professional about my “incident” as they are calling it. My appointment is tomorrow and I am currently in the midst of flipping through yearbooks attempting to find any trace of Hunter though it appears he along with everything that could possibly prove his existence have simply vanished along with the third button on My school elevator.
submitted by
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2023.06.04 06:01 Ebinisia High Latency and Disconnects (PC NA), Please Help
Husband and I are having damn near unplayable latency and disconnect issues. Both of our PCs are above requirements, all our drivers are up to date, and we have disabled all unnecessary background applications, and we are both using ethernet. We also have triple checked that neither of us have VPNs running.
Still we are experiencing latency over 1,000 msec and having multiple disconnects an hour. This is the only game we have noticed anything close to this bad (we play Destiny 2 and Remnant with friends). We only get about 10 minutes of every hour where neither of us are experiencing problems causing the game to be unplayable.
Some trouble shooting we have done (in no specific order): Multiple speed tests. Resetting the modem. Flushing the DNS. Unplugging and replugging the CAT cords. Checking to make sure the port in our wall is properly connected. Checking to make sure our modem is properly connected. Changing to different CAT cords. Turning off the cross network option in game. Tested our ethernet splitter by having someone else connect through it.
We have essentially run out of options. We both play on the same wall port via an ethernet splitter which we are both connected to with CAT-5 cords.
submitted by
Ebinisia to
diablo4 [link] [comments]
2023.06.03 21:01 G__M_ISEEYou Triple Trouble Cover Teaser
submitted by G__M_ISEEYou to G_M [link] [comments]
2023.06.03 19:16 cesario_ Theorycrafting Saitama: killing (almost) any monster in a single punch
Hello
3d6! I’ve been working on this character theorycraft for a while now, and I’ve quite nearly accomplished my goal — only to fall barely short at the final 1%. I’m sharing it now in a 99-percent-complete state, for everyone to enjoy reading my mad scientist ravings, or to offer their own suggestions on how to wring out just a little bit more damage to finally have a character that can kill any creature in a single punch.
tl;dr: a theorycrafted level 20 Saitama character can deal 634 damage on average in a single punch, instantly killing 99% of all published monsters (27 monsters can survive). The self-imposed rules
- Must be RAW.
- All printed magic items are allowed, and random properties may be chosen.
- Average rolls will be used for ability checks, attacks, and damage rolls.
- All the damage must be dealt in a single punch attack: damage that happens after the resolution of the attack does not count (poisons, damage on a later turn, etc.)
- Any amount of preparation time for the single punch is allowed.
- No friends — all the preparation must be done by the single character. No buff spells may be cast by other people.
- Bonus points if everything can be explained within One-Punch Man’s canon lore.
Now, let’s get into it!
Race
Protector Aasimar. Saitama claims to be an ordinary man, but let’s be honest, to have such ludicrous power, he must be more than human. Aasimar are more or less human, but with a touch of the divine, which fits the bill perfectly.Mechanically, we’re choosing this for the Radiant Soul option: as an action once per long rest, they transform for 1 minute and once per turn can deal their level in radiant damage to one target of an attack. At level 20, this will add +20 radiant damage to the punch, by far the highest single-attack damage boost of any racial ability.
Stats
Saitama has incredible strength, speed, reflexes, and durability, which he attributes to an intense training regimen. How could he have gotten such formidable training? Well, perhaps he read the instructions in a magic book. The Manuals of Gainful Exercise, Quickness of Action, and Bodily Health are very rare magic items that describe “fitness exercises,” “coordination and balance exercises,” and “health and diet tips” with words that are charged with magic. Studying these manuals and practicing their guidelines for 48 hours increases a creature’s STR, DEX, and CON stats by 2, as well as increasing their maximum for that score — up to a cap of 30. Clearly, to have such godlike strength, dexterity, and constitution, Saitama’s intense training must have included reading as many Manuals as necessary to raise his STR, DEX, and CON stats each to a godlike 30.This results in Saitama having a +10 to STR attack and damage rolls, a +10 boost to DEX checks like stealth and initiative, and a ridiculous amount of hit points.In order to multiclass, Saitama will also need at least a 13 in INT, WIS, and CHA — which should be achievable.
Classes
Saitama starts by taking
three levels in Armorer Artificer, which gives him a suit of Arcane Armor that expands to cover his entire body and can be used as a spellcasting focus for artificer spells. The text describes “metallurgical pursuits,” but nothing RAW forbids one from choosing a suit of yellow leather armor for Arcane Armor. At AC 11 + DEX, this gives Saitama an AC of 21 — which doesn’t really matter, since he can kill nearly anything in a single punch before it ever has a chance of attacking him.We choose the Guardian Armor Model for Saitama’s Arcane Armor, causing the red rubber gloves on his leather armor to be counted as Thunder Gauntlets: they count as simple melee weapons when not holding anything in them, and deal 1d8 thunder damage on a hit. Saitama also has the option to use his INT modifier instead of STR or DEX when attacking with the gauntlets, but let’s be honest, he’s going to stick with his godlike +10 STR modifier here.Saitama will infuse his gloves with the Enhanced Weapon artificer infusion, giving them a +1 to attack and damage rolls, and turning them into a magic item.From Armorer, Saitama also learns the spells Booming Blade and Absorb Elements.To complete Saitama’s armor, he also gains a white Cloak of Billowing (a common magic item that does not require attunement) and a pair of red rubber Boots of Elvenkind (an uncommon magic item that also does not require attunement, and gives advantage on Stealth checks to move silently).
Next, Saitama takes
nine levels in warlock. He chooses the Hexblade patron and Pact of the Blade, and gains the Hexblade’s Curse, the Eldritch Smite invocation, and the Banishing Smite spell from the Hexblade expanded spell list. He will also transform his gloves into his pact weapon, and take the Improved Pact Weapon invocation, allowing him to use his gloves as a spellcasting focus for warlock spells. Unfortunately, because his gloves are already a magic weapon with a +1 to attack and damage rolls from the Enhanced Weapon artificer infusion, they do not gain an additional +1 to attack and damage rolls from Improved Pact Weapon.Hexblade’s Curse allows Saitama to curse a creature within 30 feet for 1 minute as a bonus action, and add his proficiency bonus to damage rolls against that target.Eldritch Smite deals 1d8 force damage plus another 1d8 for each level of warlock spell slot expended when hitting a creature with one’s pact weapon. At a maximum 5th level spell slot, this adds 6d8 force damage to his punch.Banishing Smite activates as a bonus action and consumes concentration for 1 minute to add an extra 5d10 force damage on the next hit with a weapon attack. Additionally, if the target then has 50 HP or less, it is banished to its home plane (or until the spell ends).At nine levels in Warlock, Saitama gets two 5th-level spell slots per short rest. This is just enough for one usage of Eldritch Smite and one casting of Banishing Smite. However, he will then have to rest before going out to fight villains again — perhaps a good reason for why he spends so much time relaxing at home playing video games and reading manga.Saitama also gets two ASIs at his fourth and eighth levels of warlock. At these levels, he will take the
Martial Adept and Fey Touched feats. The Martial Adept feat gives him a d6 superiority die and two maneuvers, one of which will be Menacing Attack (the other does not matter). Menacing Attack adds the d6 to the damage of the attack and forces the target to make a WIS save or be frightened (and though our goal is to kill the target outright, if it somehow survives, Saitama’s DC will be a difficult-to-surmount 24: 8 + 6 [proficiency bonus] + 10 [STR mod]). From the Fey Touched feat, Saitama will learn the first-level divination spell Gift of Alacrity, which lasts 8 hours without concentration and adds 1d8 to his initiative rolls.
To kill creatures in a single punch, Saitama will need to train to Assassinate: taking
four levels in Assassin Rogue. Assassinate gives Saitama advantage on attacks against creatures that have not yet taken a turn in combat, and automatic critical hits on creatures who are surprised. In order to surprise creatures, Saitama will need to succeed on a Stealth check contested by the target’s Perception: “Any character or monster that doesn't notice a threat is surprised at the start of the encounter.” Saitama rarely sneaks up on his targets, but usually allows them to monologue for a long time before annihilating them with a single punch. It is his unremarkable appearance that allows him to take his enemies by surprise — and perhaps that appearance is its own form of stealth. Just to make getting surprise mechanically possible, Saitama will take an Expertise in Stealth, to double his proficiency for a +12 to Stealth in addition to his +10 DEX modifier. Due to his red rubber Boots of Elvenkind, he will also get advantage on Stealth checks made to move silently.With a +22 to Stealth, on an average d20 roll of 13.825 (with advantage), a Stealth of 35.825 should allow him to defeat the passive perception of nearly every monster — even the Greatwyrms, which have a passive perception of only 32. Tiamat has a passive perception of 36, and as the monster with the highest passive perception, she is the only monster capable of successfully noticing Saitama’s threat (unless he gets a little lucky with the Stealth roll). If we really want to ensure that Saitama can go undetected, we could give him the Epic Boon of Undetectability for an additional +10 to Stealth checks and immunity to detection or targeting by divination magic.He will also need to beat his target on an initiative roll to be able to get an automatic critical hit — which is why he will take the
Alert feat on his fourth level of rogue, giving him a +5 to initiative rolls in addition to the +10 from his DEX modifier. As the only bonus monsters get to initiative is from their DEX modifier (and the highest DEX modifier that any monster has is +9, for the Elder Tempest or Will-o’-Wisp), with a total +6 edge from the +5 from Alert and his +10 DEX modifier, as well as +1d8 from Gift of Alacrity, Saitama will beat even the fastest monsters’ initiative rolls 89% of the time (and a later item will increase this to 97%).
When Saitama uses a Serious Punch, it’s like sending the target on a Path to their Grave. Thus, Saitama will take
two levels in Grave Cleric. As an action, Path to the Grave allows Saitama to choose “another creature’s life force for termination.” The next time he hits the chosen creature within 30 feet with an attack, the creature has vulnerability to all of the attack’s damage, causing the damage to be doubled (as long as the creature is not immune or resistant to any of the damage types).
Lastly, Saitama will take
two levels in paladin, gaining Divine Smite and the Dueling fighting style.When hitting with a melee weapon attack, he can expend a spell slot to Divine Smite, dealing additional radiant damage to the target. At three levels of artificer, two levels of cleric, and two levels of paladin, Saitama is a fifth-level multiclassed caster (his three levels from artificer are halved and rounded up to two, cleric gives two levels, and two levels of paladin is halved to one, for a total of five). This gives him two 3rd-level spell slots per long rest — spending a 3rd level slot on a Divine Smite gives an extra 4d8 radiant damage (1d8 off of the maximum of 5d8 from spending a 4th-level spell). It also deals an extra 1d8 to undead or fiend targets.The Dueling fighting style gives +2 to damage rolls when wielding a melee weapon in one hand and no other weapons. The Thunder Gauntlets count as simple melee weapons when not holding anything in them, so Saitama will hold something in his right hand, leaving him wielding only one Thunder Gauntlet on his left hand when he delivers a Serious Punch. (In One-Punch Man canon, Saitama usually punches with his right hand. For a mechanical reason, our theorycrafted DND Saitama has to punch with his left. Maybe this is why DND Saitama is slightly weaker than canon Saitama, and isn’t able to kill every monster in a single hit.)
With three levels of artificer, nine levels of warlock, four levels of rogue, two levels of cleric, and two levels of paladin, Saitama is a level 20 character.
Feats
As mentioned above, Saitama will take Martial Adept and Fey Touched at his fourth and eighth warlock level, and Alert at his fourth level of rogue.
Additional items
When Saitama strikes someone, it occasionally appears as if he has grown to incredible size (
https://tenor.com/view/one-punch-man-gif-23643267). To simulate this, DND Saitama will consume a Potion of Giant Size (legendary) and a Potion of Growth (rare), increasing to Huge for 24 hours and then again to Gargantuan for 1d4 hours. From the Potion of Giant Size, his weapons roll three times as many dice (thus increasing his Thunder Gauntlets to deal 3d8 thunder damage on hit). From the Potion of Growth, Saitama gets advantage on STR checks and saves, and deals 1d4 additional damage on weapon attacks.
Saitama can attune to three magic items. We will choose the Hand of Vecna (legendary), Sword of Kas (legendary), and a Ring of Spell Storing (rare).
To attune to the Hand of Vecna, Saitama had to lop off his left hand at the wrist and replace it with the Hand of Vecna. This withered hand is hidden within his red rubber glove, and (among other properties) allows him to deal an extra 2d8 cold damage when he makes a melee weapon attack with a weapon held in the hand.The Hand of Vecna also includes one minor and one major beneficial property, along with one minor detrimental property. For the major beneficial property, we will choose the property: “When you hit with a weapon attack while attuned to the artifact, the target takes an extra 1d6 damage of the weapon's type.” For the minor beneficial property, we will choose immunity to charm and fear effects. The minor detrimental property we will choose is: “Your appearance changes as the DM decides” — from his intense training regimen (which included chopping off his left hand and replacing it with the Hand of Vecna), Saitama unfortunately lost all of his hair — still a sore spot for him.
The Sword of Kas grants several abilities, but Saitama only attacks with punches, so it will remain in its scabbard, somewhere on his person. While it is on his person, it adds an additional d10 to Saitama’s initiative (raising his probability of having a higher initiative than even a monster with +9 DEX to 97%).The Sword of Kas also includes one minor and one major beneficial property, as well as one minor and one major detrimental property. We will choose the same major beneficial property as the Hand of Vecna, for an extra 1d6 damage when hitting with a weapon attack (typically effects of the same type do not stack. However, since these are generic properties of two artifacts with different names, the properties should stack under RAW). The minor beneficial property can be any (some thematic options include immunity to disease or +1 AC), and the minor detrimental property can be: “The first time you touch a gem or piece of jewelry while attuned to this artifact, the value of the gem or jewelry is reduced by half.” Perhaps this explains why Saitama is poor. The major detrimental property can be taking 8d10 psychic damage when attuning to the Sword of Kas: Saitama mentions that his training was so intense that he thought he might die — perhaps this damage was why it felt so intense. (Note: with eighteen levels in classes with d8 hit dice and two levels of paladin for d10 hit dice, Saitama’s average hit points is 92, not counting the incredible 200 additional HP from his +10 CON modifier. Even at a maximum roll of 80 psychic damage from attuning to Sword of Kas, he wouldn’t actually die.)Interestingly, the Sword of Kas also causes its bearer to gradually become obsessed with destroying anyone corrupted by the Hand of Vecna — this might cause Saitama to become fairly conflicted.
Lastly, the Ring of Spell-Storing. Up to five levels of spells can be stored within, and can be cast while touching the ring. Saitama can spend one of his fifth-level Pact Magic slots to cast Absorb Elements (learned from his levels in artificer) into the ring, before resting to regain his Pact Magic slot. Absorb Elements can be cast as a reaction to elemental damage, grants resistance to the triggering damage, and adds an extra 1d6 of that damage type per spell level when the next time the caster hits with a melee attack on their next turn. Cast at a fifth level, this adds 5d6 elemental damage to Saitama’s punch.To voluntarily trigger the Absorb Elements, we will have Saitama use his free object interaction to stick a finger into a vial of acid held in his right hand (which also makes the Thunder Gauntlet in his right hand no longer count as a melee weapon since it's holding something, thus enabling him to use the Dueling fighting style with his left). The acid will burn Saitama, allowing him to cast Absorb Elements in reaction, getting resistance to the acid damage and charging up 5d6 acid damage to be released on his next melee attack this turn.
Preparation to punch
In order to maximize damage in a single attack, Saitama needs to do some preparation. At some point, he will spend one of his fifth-level Pact Magic slots to cast Absorb Elements into the Ring of Spell Storing, before resting to regain his Pact Magic slot.
On the day of, he must also cast Gift of Alacrity to maximize his initiative rolls (this lasts 8 hours), and spend an action drinking the Potion of Giant Size (which lasts 24 hours). One hour before the fight, he must drink the Potion of Growth (which lasts a minimum of 1 hour). He must also open the vial of acid and hold it ready in his right hand.
A minute before punching his target, he must spend an action to activate his Radiant Soul Aasimar transformation, and spend an action and a bonus action cursing his target with the Hexblade’s Curse and Path to the Grave.
Finally, on the turn he punches, he spends his free object interaction to touch the acid in the vial until it causes damage, then casts Absorb Elements as a reaction from his Ring of Spell Storing. He spends his bonus action casting Banishing Smite, and then his action casting the cantrip Booming Blade.
(He has cast three spells in one turn, but the only limitation on casting multiple spells per turn is that if he casts a spell as a bonus action, he may only cast a cantrip — like Booming Blade — with his action.) Edit (thank you to u/yethegodless for alerting me): I made a mistake with the rules on casting multiple spells on a turn. Saitama would have to cast Banishing Smite on the turn before he punches. Casting a spell with a bonus action casting time not only limits you to casting a cantrip with your action, but also prevents you from casting any other spells (like casting Absorb Elements as a reaction). If he casts Banishing Smite right after activating Hexblade's Curse and Path to the Grave, he has another nine turns to activate the punch. And as long as he doesn't cast a spell with his bonus action, then he can definitely cast Absorb Elements as a reaction and Booming Blade with his action. The punch
Booming Blade requires a material component: a melee weapon worth at least 1 sp. Normally, using his arcane armor as a spellcasting focus would allow him to ignore material components, but this material component cannot be ignored because it has a cost. The Thunder Gauntlets from a suit of arcane armor have no assigned cost, but the basic leather armor costs 10 gp, so it’s a safe assumption that a magically-enhanced +1 Thunder Gauntlet would cost more than 1 sp.Upon casting the spell, Saitama makes a melee attack against a creature within 5 feet. At level 20, the cantrip adds an extra 3d8 thunder damage to the initial attack, and an additional 4d8 if the target moves on its next turn — but the latter damage will not count for this purpose because our goal is to annihilate the target with the first hit.
Assuming that his stealth and initiative checks have allowed Saitama to surprise his target and go first in the initiative order, he has advantage on his attack from Assassinate and gets +17 to the roll: +6 from his proficiency, +10 from his STR modifier, and +1 from the Enhanced Weapon infusion. The monsters with the highest AC are Tiamat and the Tarrasque, with an AC of 25 — with advantage and a +17 to hit, Saitama has an 88% chance of hitting, and any hit is an automatic critical hit from Assassinate.If a guaranteed hit is desired, we could give Saitama an Epic Boon of Combat Prowess, choosing to hit on a melee weapon attack once per short rest. At that point, the attack roll doesn’t even matter.
Damage
The 1d8 thunder damage from his Thunder Gauntlets is tripled to 3d8 by the Potion of Giant Size. The Gauntlets deal an extra 1d4 thunder damage from the Potion of Growth, an extra 2d6 thunder damage from the major beneficial properties of the Hand of Vecna and the Sword of Kas, and an extra 1d6 thunder damage from the Menacing Attack maneuver. The attack deals an extra 2d8 cold damage because it was made with a weapon wielded by the Hand of Vecna. We add an additional 6d8 force damage from Eldritch Smite, 5d10 force damage from Banishing Smite, 4d8 radiant damage from Divine Smite, 5d6 acid damage from Absorb Elements, and 3d8 thunder damage from Booming Blade.
Let’s total this up: 6d8+1d4+3d6 thunder + 2d8 cold + 6d8+5d10 force + 4d8 radiant + 5d6 acid damage
All these dice are doubled on the critical hit from Assassinate: 12d8+2d4+6d6 thunder + 4d8 cold + 12d8+10d10 force + 8d8 radiant + 10d6 acid damage
Now, counting the flat damage: 10 thunder damage from Saitama’s STR modifier on the Thunder Gauntlets, +1 thunder damage from the Enhanced Weapon infusion, +6 thunder damage from Hexblade’s Curse, and +2 thunder damage from the Dueling fighting style, for a total of +19 thunder damage. We also add 20 radiant damage from the Radiant Soul transformation.
Another preliminary total: 12d8+2d4+6d6+19 thunder + 4d8 cold + 12d8+10d10 force + 8d8+20 radiant + 10d6 acid damage
All the damage is doubled by the vulnerability inflicted by Path to the Grave: 24d8+4d4+12d6+38 thunder + 8d8 cold + 24d8+20d10 force + 16d8+40 radiant + 20d6 acid damage
This averages to 198 thunder + 36 cold + 218 force + 112 radiant + 70 acid damage, for a total of 634 damage on average in a single punch.
Anything that survives this formidable blow must then have more than 50 hit points remaining, or else it is banished to its home plane without a save by Banishing Smite (thus, Saitama's punch can effectively defeat creatures with up to 684 HP).
After two short rests, Saitama could theoretically do a Serious Punch again on the same day — minus the +40 radiant damage from Radiant Soul (doubled by Path to the Grave), the only ability used that requires a long rest to recharge. After a second Serious Punch, though, he’ll run out of third-level spell slots for the Divine Smite.
The targets (who survives?)
With the most hit points out of any monster in DND 5e, the Tarrasque has 676 HP, damage immunities to fire, poison, and bludgeoning/piercing/slashing damage from nonmagical attacks, three legendary resistances per day, advantage on saves against spells, can nullify or reflect ranged attack spells, and can terrify creatures within 120 feet with its Frightful Presence.None of this protects it from a single punch from our Caped Baldy. On 62% of possible damage rolls, that Tarrasque is getting sent back to its plane of origin, gibbering with fear: with a WIS modifier of +0, it has no chance of succeeding the DC 24 WIS save against Saitama’s Menacing Attack (of course, Tarrasques are immune to the frightened condition, but let’s ignore that because it’s funny).
However, this doesn’t quite count as
killing the tarrasque in a single punch, since it’s banished but still alive (and returns after one minute if it’s not originally from another plane). Additionally, a several other monsters could definitely survive the punch — chief among them, Tiamat:Outside of being immune to acid and cold damage (reducing the damage by 106 points and dropping the remaining 528 total damage from the punch well below her total HP of 615), Tiamat is also immune to spells of level 6 or lower: thus completely nullifying the effects of both Booming Blade and Banishing Smite. However, as a fiend, Divine Smite does deal an extra d8 radiant damage against her. Still, eliminating Booming Blade and Banishing Smite drops the single punch damage to 382 on average, leaving Tiamat with 233 HP: more than a third of her health.Instead casting Banishing Smite and Booming Blade, Saitama could use his action to punch twice using the Thirsting Blade eldritch invocation, spending both his 5th-level Pact Magic spell slots on Eldritch Smites and both 3rd-level slots on Divine Smites. If Saitama managed to sneak up on Tiamat to surprise her and get the automatic critical hits from Assassinate, he would deal 3d8+1d4+3d6 thunder + 6d8 force + 5d8 radiant damage on each attack, doubled from the critical hit to 6d8+2d4+6d6 thunder + 12d8 force + 10d8 radiant damage, and a total of +19 thunder on both attacks and +20 radiant on the first. The first attack damage would be doubled from Path to the Grave, but the second would not. The first attack would deal 12d8+4d4+12d6+38 thunder + 24d8 force + 20d8+40 radiant damage, and the second 6d8+2d4+6d6+19 thunder + 12d8 force + 10d8 radiant; for a total damage of 553 on average, still 62 points short of Tiamat’s 615 total HP.
Other creatures that would survive: - Sapphire Greatwyrms and Velomachus Lorehold — with immunities to thunder damage and HP totals of 507 and 487 respectively, they survive the 436 total non-thunder damage from Saitama’s Serious Punch. With 51 HP remaining on average, Velomachus also has a 53% chance of having enough HP to escape getting banished.
- Amethyst Greatwyrms and Tanazir Quandrix — with immunities to force damage and HP totals of 507 and 444 respectively, they survive the 416 total non-force damage from the Serious Punch. Tanazir is almost definitely getting banished, though.
- The Aspect of Tiamat and Aspect of Bahamut are immune to both fire and cold damage, reducing the Serious Punch to 528 damage — not enough to eliminate their 574 and 585 hit points, respectively. However, both Aspects might still fall victim to the Banishing Smite: 56% of damage rolls will deal enough damage to banish the Aspect of Tiamat, and 37% of rolls for the Aspect of Bahamut. Interestingly, banishing these monsters with the Banishing Smite might be better than reducing them to 0 HP, because dropping them to 0 would trigger their Chromatic Wrath / Platinum Brilliance traits, resetting their HP to 500, recharging their breath weapons and legendary resistances, and unlocking their Mythic Actions.
- Copper Greatwyrms are immune to acid damage, reducing the Serious Punch to 564 damage on average — allowing them to barely survive with 1 hit point left (out of their HP total of 565). They will survive on 52% of damage rolls, and almost certainly get banished if they do. However, on the 48% of damage rolls that succeed in reducing them to 0 HP, they will actually not get banished: instead, their Metallic Awakening will immediately trigger and will reset their HP to 450.
- Silver Greatwyrms have 565 HP and immunity to cold damage, but even without cold damage, the Serious Punch still deals 598 damage on average: enough to reduce them to 0 HP on 91% of damage rolls. Interestingly, this gives Silver Greatwyrms higher odds of surviving than Copper Greatwyrms, because they are far more likely to trigger the Metallic Awakening and reset their HP to 450 to escape banishment — rather than Copper Greatwyrms, which have better-than-even odds of surviving the initial punch but then getting banished for their trouble.
- The other 11 types of Greatwyrm not yet mentioned will also survive thanks the same reason as the Silver Greatwyrm: they can't survive the initial punch, but being reduced to 0 HP will trigger their Metallic/Chromatic/Gem Awakening traits to reset their HP to 400 or more, ironically allowing them to evade being banished. Of the 15 types of Greatwyrm, only Copper Greatwyrms have moderate odds of getting banished in a single strike — the others will either survive the first hit entirely, or get reduced to 0 hit points and trigger their Awakening to avoid getting banished.
- Zariel from Mordenkainen’s Tome of Foes and Archduke Zariel of Avernus from Descent into Avernus each have resistance to radiant damage, resistance or immunity to cold damage (respectively), and 580 hit points. However, they are fiends, causing the Divine Smite to add an additional 9 radiant damage on average (the 1d8 extra Divine Smite damage to fiends is doubled twice from the critical hit and Path to the Grave, but halved from Zariel’s resistance to radiant damage). Accounting for the resistance to radiant damage and the bonus Divine Smite damage to fiends, the punch deals 587 total damage. Then, subtracting 18 damage for cold resistance or 36 damage for cold immunity, Zariel survives with 11 HP and Archduke Zariel with 29 HP — both still very likely getting banished back to Avernus.
- No creature has resistance to thunder and more than 535 hit points to survive the punch, resistance to force damage and more than 525 hit points, or resistance to acid damage and more than 599 hit points. Only 10 creatures other than Zariel have resistances to thunder, cold, force, radiant, or acid damage and more than 400 HP: of those, Sul Khatesh, Rak Tulkhesh, Orcus, and the Demogorgon’s cold resistances reduce the damage by 18, but, as fiends, they take an additional 18 radiant damage from Divine Smite — and with 475, 478, 405, and 406/464 HP respectively (depending on the source book), they get easily annihilated by the Serious Punch. Tromokratis is resistant to both thunder and cold damage, reducing the Serious Punch by 117 damage, but with 409 HP, the Serious Punch still deals over 100 more points of damage than necessary to kill it. The Marut and the Ancient Amethyst Dragon are also only resistant to one of the damage types, which does not reduce the damage enough for them to survive.
- Many creatures have the Regeneration trait that allow them to survive and regain a certain amount of HP at the start of their turn even if they start their turn with 0 HP. However, taking radiant damage disables this trait for fiends, undead, and aberrations, and acid damage disables it for trolls and giants. Cold damage disables it for Tlexolotl and Vegepygmy, thunder damage for the Glasswork Golem, and spell damage for Wereravens. Four monsters have Regeneration traits that still work to bring them back from 0 HP after being hit by Saitama's punch: Loup Garou regenerate if not dealt damage with a silver weapon; the Jabberwock regenerates if not dealt slashing damage; and the Regenerating Black Pudding and Living Doll regenerate if not dealt fire damage (for the Wood Woad, banishment likely counts as no longer being “in contact with the ground” and therefore its Regeneration trait fails). None of these monsters have more than 300 HP, so the 634 damage from Saitama's Punch may be enough to destroy them by dealing more than double their max HP in a single instance of damage — however, Jeremy Crawford rules that massive damage is not enough to kill a monster with regeneration (https://youtu.be/1frsmP_AzV0?t=2663).
- Some undead have an Undead Fortitude trait that allows them to drop to 1 HP instead of 0 on a save; however, these traits are disabled by both the fact that the Serious Punch deals radiant damage, is a critical hit (from Assassinate), and that they would have to succeed on a CON save with a DC of 5+the damage taken: DC 657 (when taking account the extra 18 radiant damage Divine Smite deals to undead).
- Vampires, Liches, and other monsters with the Rejuvenation trait may also be utterly destroyed by the punch, but survive by regenerating or gaining a new body later. However, we will still count them as having been killed by the punch, even if they didn’t fully die. Even if they return to bother Saitama, he can just destroy them again in a single punch.
- There may be other monsters with features that allow them to escape a single attack — if there are, they don't immediately come to mind.
- Edit (thanks to u/ItsOmar9000 ): Of course, I'm forgetting another monster that would easily survive Saitama's punch: the almighty Nilbog. Sporting zero damage resistances or immunities and a whopping 7 hit points, this beast of a CR 1 monster laughs in the face of Saitama's punch, capable of dealing over 90 times its hit point total. As Saitama swings with murderous intent and the fist connects, unimaginable damage rippling through the Nilbog's small goblinoid frame, a comical Reversal of Fortune occurs: Saitama's fist stutters to a standstill, dealing 0 damage, and the Nilbog regains 1d6 hit points. Truly, the Nilbog is the only monster worthy of standing beside Tiamat as the two monsters that can nullify Saitama's serious punch.
Thus, our final list of 27 28 survivors of Saitama’s punch: - Nullifies the punch (1): Tiamat, Nilbog
- Avoids banishment with 51-100 HP (3): Sapphire Greatwyrm, Amethyst Greatwyrm, Aspect of Bahamut
- Gets reduced to 0 but avoids banishment by resetting their HP through the Awakening trait (12): Silver Greatwyrm and 11 other types of Greatwyrm
- 50/50 odds of being banished (3): Velomachus Lorehold, Aspect of Tiamat, Copper Greatwyrm
- Likely banished, but still alive (4): Tarrasque, Tanazir Quandrix, Zariel and Archduke Zariel
- Reduced to 0 HP and banished, but regenerates (4): Loup Garou, Jabberwock, Regenerating Black Pudding, Living Doll
Saitama can kill all remaining 2,800+ monsters ever printed in a single punch.
Thank you for reading!
If you've gotten this far, thanks for sticking with me! If you have any ideas on how to squeeze out the last bits of damage to allow Saitama to one-hit kill any of the remaining 27 monsters, please comment to let me know!
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2023.06.03 19:04 ShutUpMokuba12 Rogue Deck tech options
Heya. Just wondering if anyone has figured out a consistent way of dealing with Orcust and Odd-Eyes. I'm a Ritual Beast player and Orcust is giving me the most trouble by far. I run two Kaijus, two Needle Ceilings and two Chaos Hunters as techs. I thought of running triple Artifact Lancea, but unfortunately they're incompatible with my deck.
I'm still stuck at Dlv. 20-21 and it's starting to get really monotonous. Seems like Master Duel is actually easier than Duel Links these days when it comes to the World Qualifiers.
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2023.06.03 16:59 Spartan113X The Best GFs for each Party Member (A fun, comprehensive (and VERY nerdy) in-depth analysis)
If anyone else is like me then when playing Final Fantasy VIII, they LOVE to assign specific GFs to specific characters, they feel that they fit best with. Over the years and through multiple times playing this game, I’ve always come back to doing this and given it a LOT more thought than I care to admit, to see if I was wrong about any or if one meshes up better with another character. As such, I figured I’d finally publish my list for anyone who either wants to use it or who wants to challenge my perspective and thinks I’m wrong about one of them. This will run a bit long, but it’s meant to be fun and comprehensive, so enjoy how much I’ve nerded out on this game for your benefit, lol.
Quezacotl – I associate Zell with ThundeWind, mainly due to the second GF I decided to give him and his energetic personality. In my opinion, the first 3 GFs should be divided amongst the first 3 characters, and everyone should have at least 1 by the end of disk 1. The next 2 are much stronger fits, which explain why this one is assigned to Zell as his first GF, along with his other GF below. If I had to connect it to something else though, I’d point out how Quezacotl’s wings and body look tattooed like Zell’s face and how if someone is going to goof off slightlyduring battle to turn enemies into collectable trading cards, it’s definitely going to be Zell.
Shiva – Many would say Squall because of his personality, but I disagree which I’ll explain further below. I associate Quistis with Ice/Water, and Shiva even kind of looks like her with the yellow pigtails. Seeing as how it’s obtained from the computer in her classroom or gifted to Squall for the exam by her, it should go back to her as her first GF. Since she’s also Squall’s support during the exam when obtaining Ifrit, it makes perfect sense she would have the trump card as his support and teacher, in the event he got in trouble. It’s refine ability also pairs well with another GF we’ll give to her further down, due to the fact it refines both Ice and Water magic and groups them together.
Ifrit – Many people want to pair this with Zell, but I think that’s wrong. It’s basically a flaming lion with horns. Who better to give it to than to Squall? After all a lion is his motif, it was the first part of his SeeD exam and the first GF he obtained on his own, that wasn’t given to him. I also personally associate Squall with the element of Fire. After all, he uses it in Kingdom Hearts which came out shortly after this, one of his swords is called the Flame Saber and pretty much every promotional image of the Gunblade or Greiver symbol has it on fire. Sure, Squall’s personality might by icy, but if you pay attention, he’s a mirror of Seifer. They use the same weapon, so preferring the same magic type, makes perfect sense. It also serves as an excellent juxtaposition against Edea’s Ice. In addition, Ifrit’s compatibility item Red Fang, is needed for Squall’s Gunblade, Twin Lance. Also, to obtain Rinoa’s card, Squall also must lose Ifrit to General Caraway and to get it back, he has to beat the only other Headmaster we meet, Martine: fitting for both the leader of our party and Rinoa’s love interest and Knight. Finally, it has the ability to refine ammo, which even though we don’t use it in game, would be necessary for Squall’s Gunblade.
Siren – I initially had the hardest time with this one and Carbnucle, as one had to go to Rinoa and the other to Selphie, both because it fits thematically and for balancing issues as I want everyone to have at least 1 GF by the end of the first disk. Despite the angelic appearance, and the fact it’s a musician and singer like Rinoa’s mother, I chose to give this one to Selphie as her first GF. In the game, Selphie shows more musical interest than Rinoa does, and the GF is obtained in Dollet, shortly after meeting Selphie and as part of her field exam. As such, I felt it should appropriately go to her. Finally, its ability to refine life magic fits in well with Selphie’s White Mage role in the game.
Brothers - Irvine seems like an Earth elemental sort of person to me and the Brothers are found right next to Galbadia Garden, shortly after acquiring Irvine. Seeing as how the tomb is also a requirement for the assassination mission, other Galbadia students failed to conquer it, and how the motto of Galbadia Garden is "Keep on Rockin'", it seems only fitting for him to claim them as his first GF. In addition, their attack is called Brotherly Love which fits in with Irvine being the only character to remember his family from the orphanage. They also perform a move called Mad Cow Special during their boss battle, which aligns with Irvine being a Cowboy. Finally, to obtain Irvine's Triple Triad card, you must lose Brothers first, and if you refine the card, you gain Dino Bones which are necessary for Irvine’s ultimate weapon, while also being Brother's compatibility item. In other countries this GF is also named Taurus, after the zodiac sign of the bull, something cowboys are known for riding.
Diablos – This GF is a gift from Cid, and as such I think it pairs best with Squall, as a gift from one SeeD Commander and Sorceress’s Knight to another. Diablos also specializes in time refinement magic, which I feel aligns perfectly with both his sister, Ellone’s abilities, and that his is destined to fight against Ultimicia who is trying to enact Time Compression. It’s also the only GF you can obtain as Laguna which kind of adds in a generational aspect to it. Finally, I think the concept of the magic lamp makes for a really cool Bootstrap Paradox. Perhaps Squall lost it at the end of the game and Edea gave it to Cid, to give back to him.
Carbnucle – As I said I initially had trouble with this and Siren for Rinoa and Selphie. Ultimately though, I decided to give this to Rinoa as I feel it fits better than Siren. Carbnucle is obtained in Deiling City, her hometown from the Iguions sent to kill her by Edea. As such, I feel it’s only appropriate that she get this as her first GF, as it has the ability to protect her from magic, through Reflect. Seeing as how it also came from Edea and Rinoa end up being a sorceress, this seemed to fit well as her other GF. In addition it has the ability to refine recovery medicine and it’s card is held by the Card Club Member, the Queen Heart, matching with her last name.
Leviathan - As mentioned above, I matched Quistis with the element of Ice/Water. Leviathan is held in Balamb Garden by Norg, one of her former bosses. To me that says it should go to another faculty member of Balamb Garden, so either Squall or Quistis. Squall in my opinion has much better GFs that align with him, but even without that fact, Quistis is still a stronger candidate. After all, it pairs perfectly with Shiva above, as Shiva refines water magic, not Leviathan. This GF is also responsible for support magic and GF Recovery medicine which seems fitting for your former teacher, making sure both you and your GFs stay healthy. In addition, the Levithan card is held in the training grounds by the Card Club member immediately following her, Joker, and if you refine it, you get Doc's Codes which pairs well with the fact she gained the Card Club Master King position from Dr. Kadowaki.
Pandemona - As I said at the start, I associate Zell with ThundeWind. Pandemona is obtained in Balamb Town, Zell's hometown where he is idolized and seen as a bit of a hero. It's drawn from Seifer's sidekicks on the disciplinary committee that Zell is always getting in trouble with and as such, it seems poetic to me that your sidekick gets to stand up to his bullies, save his hometown, and steal their GF in the process. Finally, the Pandemona Card is also held by hotel owner involved in Zell's Love Quest with the Library Girl, as that’s their “love spot” in the compatibility quiz and where she awards him with a Combat King magazine.
Cerberus - Cerberus is found in Galbadia Garden during the Battle of the Gardens. From what we can tell they had likely started experimenting with GFs. As such, if it's going to go to someone in our party, it should likely go to the only person from said Garden, Irvine. Giving Irvine Cerberus, also mirrors the only other non-SeeD member Rinoa, having both a dog and the only other non-combat GF, Carbnucle. Finally, the Cerberus card modifies into Lightweight, an item drop from another GF related monster, we'll be assigning to Irvine further down, helping tie his GF choices together.
Alexander - Rinoa best fits with the element of Holy in my opinion. After all, she has angel wings on her back, as part of her limit break, and even her on ultimate weapon. She's also constantly surrounded by white feathers and shooting stars throughout the game and in promotional images. Not to mention this Gf is acquired as Ultimicia is defeated in Edea and transfers her powers and consciousness into Rinoa, so it seems only right that the GF should be transferred as well. Besides it's a robotic castle that looks like a knight and I'm sure Squall wouldn't mind the extra help. Alexander can also take transform other spells into the most powerful forms of magic and naturally learns revive, which is fitting for our new sorceress. Finally, the Alexander card is also held by Piet up at the Lunar Base where Rinoa is possessed, unleashes Adel, and shortly after also obtains Adel’s powers, tying further into the fact it should go to a sorceress.
Doomtrain – This one should be obvious. There’s one person in the game who constantly talks about trains and their love for them and that’s, Selphie. A demonic train who inflicts your enemies with poison and every negative status effect imaginable is right up her alley. If we also divide the elements of the game, Poison is left for Selphie, which is fitting as she’d easily be the one most likely to kill you with it. Plus, Doomtrain’s refine ability allows you to refine forbidden medicine which also fits in with Selphie’s White Mage role. To add in a nod to Selphie’s other GF’s the ring is also obtained under a statue of a girl holding a harp like Siren and the Doomtrain card is obtained from the pub owner in Timber, the same exact location, another GF related card below is found.
Bahamut - Known as the Great GFs according to Squall. This is the King of GFs and as such I feel it’s only proper that it should go to him. After all, his father played Zefer in the movie, The Sorceress’s Knight, and before you face Bahamut, he throws multiple Ruby Dragons at you, so in a way it’s a bit poetic that Squall should obtain the dragon GF, while being Rinoa’s Knight. In addition, Ultimicia also has Tiamat as her ultimate monster before Greiver is pulled from Squall's mind, so it seems only fitting Squall should have its counterpart. The fact you can also obtain the highest magic in the game from him through his refine ability and that he serves as the test to make your way to Eden, only cements this choice further. Finally, his move Megaflare matches up somewhat with Ifrit, as in games where Flare has an element, it's fire.
Cactuar - Cactuar has no clear ties to any of the characters at first glance, however a cactus fits in with Irvine’s whole cowboy & western motif if you think about it. I also noticed at the start of its summon animation, when it jumps in front of the stylized sun, that image of the rays is nearly identical to the circular pendant Irvine wears, and if we look at the bottom of his necklace, it resembles the 3 quills on Cactuar's head. His name is also taken from the word pretender in other languages, which I feel aligns with Irvine, pretending to not know the others until later in the game. Finally, it attacks by shooting 10,000 needles, something fitting for the only person with a gun.
Tonberry - Tonberry at first glance doesn't display any obvious ties to our characters, however if we dig a little deeper, we can see a connection. If we go to Trabia Garden, a cadet mentions the Tonberry GF in his sleep. We also know that as a child, another member of Trabia Garden, Selphie, obtained a GF during an outdoor training session, that she found inside a monster, after defeating it. If we happen to find a secret Timber Mechanics magazine, it adds an entry on the computer which shows a younger Selphie taking a trip to the Centra Ruins as a child. If we connect the dots, this leads me to believe that IF it's one of the GFs we encounter in the game, Selphie's childhood GF was likely Tonberry. In addition Tonberry has numerous shopping related abilities such as, Sell High, Familiar, Haggle, and Call Shop, that all pair thematically well with Selphie’s other GF, Doomtrain, and his Junk Shop ability, tying everything together. Tonberry King even attacks you with Junk while you’re battling him. Plus when it comes down to it, who else do you realistically get cute and borderline psycho killer vibes from? Finally, while you obtain the Doomtrain card from the pub owner in Timber, you can get the Tonberry Card from the drunken drifter nearby, further tying them together.
Eden - The ultimate GF. The only 2 people it could logically go to is either Squall or Rinoa. Of those, I think Squall is a better fit as you obtain it from the 2nd most powerful monster in the game, and if you miss it, it's obtained from Tiamat, Bahamut's counterpart. It's also a mobile garden after all, and who better to go to than our protagonist and the creator of both Garden and SeeDs. Eden also contains a few angel wing motifs throughout its design which adds in a nod to Rinoa and nice thematic imagery with Squall being her knight. Finally, it has an attack called Eternal Breath which alludes to time, and the fact both Squall and his archenemy Ultimicia are bound to it. It's refine ability also allows you to teach all other GFs abilities which is appropriately fitting for the Garden Commander.
Additional Notes – Some may ask why Irvine and Selphie got 3 and everyone else except for Squall got 2. This is mainly due to Cactuar and Tonberry as there’s really no one they pair better with in my opinion than Irvine and Selphie. If you want an in-universe reason though to keep with the theme, I feel because Trabia and Galbadia are not as experienced with GFs, Squall may want to help get them up to speed. This does not need to be done for Rinoa cause by this time she’s a Sorceress. I think it also works well as those 2 are our B couple in the game. It could also be cause the other 3 have been using GFs longer, so by giving it to them, it could help Squall, Zell, and Quistis slightly combat the effects of memory loss.
Rinoa and Irvine got the support GFs cause they’re not SeeD and cause I saw Squall wanting them to practice before they were allowed more powerful summons. The exception to this was Brothers and only because necessity demanded it with Irvine being involved with the assassination mission against the Sorceress. It was also nice to be able to give Irvine a dog, since Rinoa already had one.
ThundeWind and Ice/Water are paired up in this game with Quezacotl and Shiva, so I did the same with Zell and Quistis. I feel these fits well as they’re the original Balamb SeeDs along with Squall, while Selphie is technically a transfer. This means the Final Fantasy trifecta starting elements of Fire, Thunder, and Ice are divided amongst the original Balamb Members.
So that’s everything. If I messed up on something, missed something I could’ve added, or someone else fits better with a specific GF, feel free to comment below and give me your analysis.
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2023.06.03 13:31 Ok_Bill_9622 I’m still working on the Chikn nuggit triple trouble Kaizo mix…
I still got a lot of stuff to do…
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