Giant graveyard deck

cassette culture

2011.05.25 03:21 Neztok cassette culture

Snoo thought he heard a subliminal message on the latest cassette he was playing. He eagerly unscrewed the screws on each corner of the tape. It didn't take long to put the reels on backwards. When he finished it wasn't much of a surprise it was telling him to share pictures of his cassette tapes, cassette players, analog equipment on Reddit. It also wanted him to promote tape labels, make tape compilations, and share the love of the format. The tape self destructs. Snoo eats the magnetic tape!
[link]


2017.05.05 10:11 giact ClashRoyale, but without the noise

Clash Royale is an awesome mobile game. /TrueClashRoyale is an attempt at creating a serious and mature community for Clash Royale discussions.
[link]


2016.01.04 08:39 HyperXxX Clash Royale: A Most Ridiculous Duel!

Subreddit for all things Clash Royale, the free mobile strategy game from Supercell.
[link]


2023.06.05 04:02 MurkyWay Never Say No

Never Say No submitted by MurkyWay to SwordsComic [link] [comments]


2023.06.05 04:01 MurkyWay Never Say No

Never Say No submitted by MurkyWay to comics [link] [comments]


2023.06.05 01:43 alfadhir-heitir [04/06/2023] Today's Cards - Knight of Wands

[Today's Card] Knight of Wands
Known as the "fuckboy card", the Knight of Wands entails the creative impulse in it's most intense expression. It is the Air that fuels the Fires of creativity. This is the energy the artist feels when in lost himself in the demands of his work. The energy the Magus feels when the ritual preparations finally click. The energy the Engineer feels when he finds the thread that takes him to his solution. While very powerful in essence, it entails a certain degree of concentration. This is directed Fire, Fire applied properly, to the right ends.
Unlike the Pages, who are still learning and figuring out the ins and out of their craft, the Knights already hold some form of mastery and skill over their Art. They're somewhat prone to ego trips and arrogance - something this particular Knight is very fond of. In the ancient times, falling from a horse in the midst of battle was mostly a death sentence to the knight that rode it. Not only would the impact of the drop make him disoriented, many would never find the footing to pull themselves up, ending their days crushed under either the weight of the feet that walked through them, or the weight of the heavy armor their carried.
This imagery is something the Knight of Wands must take to heart. Although talented, somewhat of a prodigy even, he must keep his cool. The distance that separates him from Mastery is that of patience and restraint. Uncontrolled Fire is pure destruction, without cause or purpose. It takes quite a bit of self control and discipline in order to properly apply this power. This is what this Knight must learn.
[Expanding the Light] Death
The imagery of the knight that falls from his horse and dies gets particularly evident when bringing Death into the table. In this particular deck, Death entails the image of Odin, the Allfather, alongside all the symbols of power associated with him: his wolves, Geki and Freki; his crows, Hugin and Mugin, his spear, Gungnir. All that's missing is Sleipnir, his horse.
The linkage between the imagery of each card is quite interesting. The centerpiece of the reading is the young Knight that must learn restraint so he doesn't fall from his horse and dies. The advise on how to expand the understanding of this card is the old war veteran, holding all his belongings but his horse. The message seems quite clear. Odin is a God of Wisdom - Fjoelnir, one of his names, means "Wise one". He's also a God of War, and a God of Knights - Athridir, another of his names, means attacking rider. The Path of Wisdom that Odin coursed in his travels is one of sacrifice and hardship. All he knows was attained by paying the price. The most well known price is his right eye, which was given to Mimir the Giant, in exchange from a sip from the Well of Wisdom.
This symbology reinforces the before mentioned need of staying humble and practicing restraint. There is no actual failure in magick. We either succeed or we learn. However, we should keep in mind that "we learn" may not always be the most pleasant experience. Threading lightly will allow us to stay on our horse - and, hopefully, keep both eyes on our skull.
[Deepening the Shadow] Strength
Strength's naive interpretation is one of subjugation and overpowering. Strength's deeper meaning is one of gentleness and care. There is a subtle difference between Strength and Force. One could argue that a strong person is one who doesn't need to exert much force in order to get something done. Picture the martial artist, who gracefully shoots punches that easily pierce through wooden blocks. That is Strength.
This association with gentleness is particularly evident in this deck. It's also a good advise regarding the lessons our Knight of Wands has to learn. When in doubt about something, it's best to thread lightly than it is to come in guns blazing. Our Knight would most likely default to the latter. The former is what he must learn.
Overall, the deepening of the Knight of Wands must be done through restraint. We should hold back our fiery impulses and properly assess them before putting them to practice. We might be missing out on something, have made a poor judgement, or be biting more than we can chew. The powerful energy of the Knight of Wands will still be there, waiting to be projected in the desired direction. This process won't fan it out. Quite the opposite. It'll make our Knight bubble up in expectation, just a spring that accumulates tension before being released.
submitted by alfadhir-heitir to tarot [link] [comments]


2023.06.05 01:15 Selkcahs Red Deck Wins (RDW) - A Burn/Kuldotha Comprehensive Primer

Red Deck Wins (RDW) - A Burn/Kuldotha Comprehensive Primer
Red Deck Wins (RDW) - A Burn/Kuldotha Comprehensive Primer
https://preview.redd.it/c1qrmmjy134b1.png?width=381&format=png&auto=webp&s=fe97f85dcc3ec5e493a200175af7920ff7815806
Hi guys, my name is Selkcahs (https://twitter.com/selkcahs) and I’m an Argentinian MTG/MTGO Grinder that has played competitive Magic for the last 10 years and enjoys writing MTG Primers. While i have dabled myself in a multitude of formats, I've been always pulled back to Pauper due to it’s unique qualities and characteristics.
I’ve also played a lot of Archetypes but I've had modestly successful results in the competitive scene with the infamous Red Deck Wins (https://www.mtggoldfish.com/deck/300634#paper). While a great many players see themselves above the simplicity of playing Red Aggro, choosing more complex and colorful options; I've always respected the core idea behind it: finding the faster and most efficient way to kill your opponent.
“A harmony of mathematical precision” - The Architect expressing his thoughts about the efficiency of Red Deck Wins.
That being said, i think it was about time for me to immerse into what is the most dominant Red Aggro Archetype that has ever been seen in the Format; so I hope you enjoy the reading as much as I've enjoyed the writing.

A bit of history first...
https://preview.redd.it/yqjlp8z1234b1.png?width=306&format=png&auto=webp&s=a7ab53a48760f5b2937c4cc28fb34d6895a08a33
A long time ago, when extra Mana in the Pool burned you and Combat Damage used the Stack, a man made history and revolutionized the whole idea of Deckbuilding in Magic forever. That man was called Paul Sligh, who made 2nd Place in the Atlanta PTQ in 1996 with a deck that by all standards (old and new) seems lackluster and not suited for competitive play.
https://www.mtggoldfish.com/deck/3858668#paper
The deck itself wasn’t fancy at all and it didn’t play the best cards of his time (it even broke the Golden rule in Magic, to not play more than 60 cards), but it did 1 thing particulary well: It curved with Creatures and Spells from Turn 1, which allowed it to maintain the Tempo advantage with early board presence and pressure. This game plan was helped by Red damage spells that served both as Removals to control the board and Burn to damage directly the opponent’s life totals.
The results obtained by Paul in the tournament were so impactful in the Magic competitive scene that from that point on the new decks that followed the same game plan were named “Sligh” in honour of the man that started a new era of building and playing Aggro strategies (even if the original deck idea was designed by another famous player, Jay Schneider).
While we have come a long road from that 1996 Atlanta PTQ, the core concepts of that first Mono Red Archetype sticked trough almost all formats: efficient and cheap creatures, combined with Burn spells that focused on closing the game as fast as possible, was a perfectly sound plan to achieve victory in the game of Magic.

The Red Menace
https://preview.redd.it/l8ab9ma9234b1.png?width=292&format=png&auto=webp&s=3f08c5509b657256786bcf14c936a048d42b38d7
Since the beginning of the Pauper format, the Red Aggro Archetype has existed because the best Burn spells in the game are commons (Fireblast, Lightning Bolt, Chain Lightning and all the subsequent and weaker iterations). Despite that, Red Aggro in Pauper historically lacked cheap and efficient creatures to complement their game plan, which meant that it existed as a 2nd Tier deck at most that could only achieve good results sporadically.
But that is the past brother, because in the year 2022 Wizards released Double Masters; an expansion focused on reprints that made the fatal mistake of downgrading to common one of the best Red creatures ever printed:
She’s beautiful, isn’t she?
The moment Monastery was legal on Pauper the entire metagame warped around it, classic Burn decks started playing very similarly to their Legacy counterpart thanks to now having an efficient and hard-to-answer creature. In a few weeks, the format gave birth to a new iteration of Red Aggro called Hot Dogs; which used Monastery, Kiln Fiend and Festival Crasher; paired with various cheap and “free” spells, to deliver One Turn Kills before Turn 4.
- Hot Dogs: https://www.mtggoldfish.com/deck/5058490#paper
When the meta adapted and started efficiently countering the fragile game plan of deploying few early creatures and going all-in for the OTK, Red Mages commited themselves to explore other nefarious ways to abuse their new Prowess girlfriend until someone hit the jackpot when he realized that a combination of Red/Colorless Artifacts allowed you to play Kuldotha Rebirth in a Red Aggro shell with few concessions thanks to cards like Great Furnace, Chromatic Star, Implement of Combustion and Experimental Synthetizer.
The most important of those Artifact cards was Synthethizer because it provided something that was unkown to most Burn players until then: Card Advantage. Since that first Sligh deck, Monored has caracterized itself for being all about the Tempo advantage, trading at most 1 for 1 while abusing the early game pressure to nullify the extra cards that your opponent would have in hand until you managed to kill them.
With the adition of Synthetizer players started searching other Red cards that provided some sort of Card Advantage when they realized that effects like Reckless Impulse were essentially “Draw 2 cards” when you have that many cheap spells that can be easily deployed during the course of 2 Turns. And thus, the abomination was given birth:
- Kuldotha Red: https://www.mtggoldfish.com/deck/5094195#paper
When the deck was in its apogee, Wizards decided it was a good idea to print another Reckless Impulse; this time named Wrenn’s Resolve. This meant that while Kuldotha continued as a perfectly consistent game plan, Red Decks now had enough card advantage to not even need to play the board with small creatures and focus on more Burn Spells and “Ping” creatures that, if left unanswered, will usually mean a swift and violent death.
- Mono Red Burn: https://www.mtggoldfish.com/deck/5626897#online

The Primer itself
Okay, this storytelling until now has been nice and fun, but i promised you a Primer (which usually means an explanation in depth of the Archetype itself) and so i shall deliver:
- The Rations
https://preview.redd.it/v6u6islg234b1.png?width=576&format=png&auto=webp&s=b1c7bdab8de4144d9a4c64e441f9ea02fae1f540
Yeah you guessed it, we will be playing the best lands a Red Aggro deck can wish for: untapped Basic Mountains. While the most important thing about that beautiful Red mana generator is that it comes Untapped, the Mountain Type is extremely important whenever you are playing cards like Fireblast or Lava Dart. In adittion to those, we also have some more interesting options at our disposal for different purposes:
  • Mountain: Everything we really need to be honest.
  • Great Furnace: Oh boy do i wish i could play 18 of this bad boys, but being able to use 4 in any interation of Burn that abuses Artifacts is good enough.
  • The Autonomous Furnace: the only tapped land that we can afford to play because it allows us to increase our chances of not getting screwed in the early game while also cycling itself in the Mid/Late stages of the match. You will usually see it as a 1-of and sometimes as a 2-of.
  • Forgotten Cave: A card no longer used in most lists because it can’t be cycled when revealed with “exile” effects.

- The Troops
https://preview.redd.it/uqodj32m234b1.png?width=576&format=png&auto=webp&s=9bbbb2bb0f2378f004316c2b8dc5b8675f462f58
As we already discussed, a fundamental part of RDW is having efficient creatures to put pressure in the early game, and this are the best options avalaible right now:
  • Monastery Swiftspear: Nuff said, it’s so good that its played in any format it’s legal. While to the inexpert eye it may not seem that oppressive, you will soon realize that Prowess triggers with EVERYTHING that is not a creature and that it’s almost impossible to safely block because it can always be pumped in various ways during the Combat Phase. In all intents and purposes, a busted card.
  • Voldaren Epicuren: a seemingly inoffensive 1/1 that does A LOT of things, which are dealing direct damage when it ETB and giving you a token Artifact that allows you to cycle useless cards (usually extra Lands). While the card is good by itself, it will always be played in iterations of the deck that can abuse the Artifact Blood Token in various ways.
  • Goblin Blast-Runner: A new 1-drop that can deal a lot of damage when you can consistently sacrifice permanents each turn.
  • Kuldotha Rebirth: While Kuldotha is a Sorcery, it represents three 1/1 Creatures for 1 mana as long as you can easily get an artifact to sacrifice. While it may seem not that broken, anyone that has played with or against it knows how much of a powerhouse it is.
  • Goblin Bushwacker: A monster of a card that multiplies the damage of your board unexpectedly, allowing you to deal massive amounts of damage; used specifically to abuse Kuldotha Rebirth.
  • Dwarven Forge-Chanter: The best Red Prowess card besides Monastery, having to deal 2 damage to kill it with a spot removal makes it feel like a common Eidolon of the Great Rebel sometimes.
  • Kessig Flamebreather: A “Ping” creature utilized in more Burn focused lists.
  • Thermo-Alchemist: Another “Ping” creature like Kessig, used to complement it.
  • Burning-Tree Emissary: Another beast of an infrequent downgraded to common. Multiple copies of her in the early game can give you an unfair Tempo advantage while also being decent in the Midgame when combined with other cards.
  • Underworld Rage-Hound: A creature that has seen little use but that has a lot of potential in grindy matchups.
  • Burning Prophet: A card that has seen little use mainly due to how inconsistent the Scry value usually is in redundant Aggro decks.

- The Guns
https://preview.redd.it/g7ueg5go234b1.png?width=576&format=png&auto=webp&s=ab14856d22b9c98071ae03d4bdcc750a9f5b5544
One fundamental component of Red Aggro is playing cards that deal direct damage to the opponent, to their creatures or both; here are the best options in today’s Pauper:
  • Lightning Bolt: The best red damage spell ever printed, period.
  • Chain Lightning: The next best thing after Lightning Bolt, a bit tricky to play against decks with easy access to double Red.
  • Galvanic Blast: An extremely powerful burn spell as long as you can consistently have Metalcraft; in the worst cases it works as a Shock which usually gets the job done.
  • Lava Dart: The bane of Faires and most 1 thoughness Creatures while also providing 2 triggers in 1 card of Prowess/Ping. A monster of a card in the right situation.
  • Fireblast: 0 mana for 4 damage? Well yes we’ll take it. The small detail of having 2 sacrifice 2 Mountains is usually little relevant in the Mid/Late game.
  • Searing Blaze: An historic 2x1 card for Burn. While it usually shines in formats with Fetchlands, it’s still good enough when played on your turn with the natural landrop.
  • Lava Spike: 1 mana for 3 damage to the face is usually all you really need when playing a list focused on burning your opponent directly.
  • Rift Bolt: One of the “worst” 1 mana burn spell due to having to wait 1 turn to work or costing 3 (which is sub-optimal to say the least).
  • Skewer the Critics: The least used “Bolt” of the pack due to how hard can it be to cast for 1 mana in a lot of situations.
  • Firebolt: A sorcery Shock with an expensive Flashback, rarely used.
  • Seal of Fire: Another niche card that has it uses when you want to use Trigger effects while saving the “shock” for later.
  • Needle Drop: A tool from another time when Red Burn decks didn’t had any real access to card advantage, rarely used this days.
  • Goblin Grenade: A niche option for decks that heavily use Goblins creatures.
  • Shock: Just don’t play this, please.
  • Curse of the Pierced Heart: If i find you playing this card we gonna have problems okay? This is from a bygone era when Burn was desperate for a way to maintain damage-over-time; this is no longer the case now that we have access to card advantage mechanisms.

- The Ammo
https://preview.redd.it/543ymqgq234b1.png?width=576&format=png&auto=webp&s=bae5401eaef1bdba7f21cd988bb362ed3908a34b
While for classic Burn players the adittion of non-land cards that don’t efficiently deal direct damage or inmediatly increase the board presence may seem strange, they are the sole reason why Burn stopped being a Tier 2/3 deck and become the undisputed master of the format.
  • Reckless Impulse/Wrenn’s Resolve: Both cards do exactly the same effect, they exile 2 cards until the end of your next turn; for all intents are purposes, in a low curve Burn deck, this effectively is “2 mana, draw 2 cards”. This type of card advantage allows Burn to not be afraid of play the value game and it’s common nowadays seeing Red Aggro outgrinding their opponents thanks to this kind of tools.
  • Experimental Syntethizer: An absolute beast of an Artifact, when correctly played it represents a 3x1 card advantage that is extremely hard to deal with. Do take in mind that the card exiled must be played the same turn or it will be lost; but then again, this is usually an easy endeavour in a low curve deck.
  • Chromatic Star: A card that cycles itself while providing an Artifact. Usually used by lists with Kuldotha Rebirth.
  • Implement of Combustion: A cousin of Chromatic Star, it deals damage when being manually cycled but it doesn’t provide mana. Depending on your approach to the Archetype you may sometimes find more value in the extra point of damage instead of regaining the invested mana when cycling with Star.
  • Mutagenic Growth: A “free” pump spell specially useful in Prowess based lists.
  • Manamorphse: A card that allows “free” triggers of Ping and Prowess creatures.

- The Garrison
https://preview.redd.it/0tv0hldt234b1.png?width=576&format=png&auto=webp&s=4c4448c2a93da17b3f04d439941c84898d47e05f
Sometimes people don’t like being burned to death, so they will try to employ strategies to prevent us from doing that; and while when choosing between only Red card our Sideboaes options may seem limited, we have more than enough tools against most decks in the format.
  • End the Festivities: It allows us to deal with 1 thougness creatures for 1 mana while also doing a bit of damage to the opponent. An extremely efficient sweeper that is sometimes Mainborded.
  • Electrickery: Instant sweeper that can very relevant against Faeries or Bushwacker + Kuldotha.
  • Pyroblast/Red Elemental Blast: The anti-Blue hate cards by default, they come in handy specially to counter opposing Hydroblast/Blue Elemental Blast. You will always find youself using Pyroblast over REB (unless you want more than 4 copies) because Pyro can be played against any permanent/spell even if it’s not Blue, thus allowing us to get a Prowess/Ping trigger if needed.
  • Gorilla Shaman: A monkey that hates Affinity almost as much as you, while useless against Bridges it can get a lot of value against normal Artfifact Lands and other pesky permanents. Ironically, it can be sided in sometimes against Kuldotha based lists trying to punish their heavy Artifact use.
  • Smash to Smithereens: Destroying an artfact and dealing 3 damage? You are playing Burn, what else do you really need?
  • Shattering Blow: In a format plagued by indestructible Bridges, Shattering Blow can win some games by itself in the right situations.
  • Relic of Progenitus: The best Graveyard hate in the format, as long as you are not heavily depending on your own Graveyard to play.
  • Raze: We will usually have far more Lands that we need to comfortly operate, which allows us to trade 1x2 to destroy powerful enemy Lands like Bouncelands, Basilisk Gate and Lands enchanted with Utopia Sprawl/Abundant Growth.
  • Molten Rain: Paying 3 mana to destroy a Land is a lot for us, you are probably better with Raze in most situations.
  • Flaring Pain: A great way to bypass effects that prevent damage, specially against cards like Prismatic Strands.
  • Flame Slash: 1 mana for 4 damage to a creature is great way to clear the board and keep swinging our boys sideways.
  • Mine Collapse: A “free” removal spells that can take out most creatures in the format.
  • Martyr of Ashes: An old card no longer used due to how hard it is to get good value out of it.

- The Battle Plan
Von Moltke after he casted 3 Lightning Bolts to the face and the opponent responded with a Weather the Storm.
“A game plan for Burn? Isn’t as easy as just targeting all our spells to the opponent’s face while we swing with our creatures?”
Oh my sweet summer child, you couldn’t be more wrong. While Aggro decks in general (specially Red ones) have a straightforward strategy of killing the opponent as fast as possible, and sometimes you will encounter yourself with “automatic” hands were the road to victory is extremely clear; this also means that the slightest mistake can put you in a position where you lack the resources needed to close the game. Countless games of Magic have been lost because the opponent stayed at 1 life away of lethal only for you to realize that you missed that 1 point of damage in a seemingly unimportant missplay some turns before.
So the central point is: you will probably have to take a lot less decisions when playing Red Aggro than other more “complicated” Archetypes, so you better think things through really well because having few decisions means that the smallest innacuracy will often have dire consequences.

“Okay, okay, Got it. Just don’t fuck up and point everything to the face then?”
Wrong again, probably the worst play Monored can do today is Turn 1: Mountain, Bolt to the face. While more classic iterations of the Archetype focus on incinerating the opponent’s life total as fast as possible, we have learnt better. While Red Aggro’s goal is to maximize the damage dealt to the opponent, usually the most efficient way to do this is by sticking a few good Threats into the board and using our damage spells to control it and consistently deal damage over time; a plan that is helped by our newfound access to Card Advantage that will keep Creatures and Burn spells flowing turn after turn. Thus, we will only point our Bolts directly to the face when they will allow us to close the game in the immeadiate future.
While in the 2 current iterations of RDW we will see a propensity of Kuldotha caring more on maintaining board control and Ping Burn more focused on burning directly the opponent, neither of this decks can afford to mindlessly waste their Bolts.

“So you mean that i have to THINK when playing Monored?”
Sadly yes, besides the nut draw where you will win the match effortlessly you will need to find the right balance between board development, card advantage and burning the fuck out of your opponent’s creatures/life points. Playing correctly will usually allows us to neutralize the few ways our adversary has to counter us:
  • Did the opponent chained 2/3 Weather the Storm and went up to 60 lifes?
No problem mate, they have just lost those cards because we will be grinding them out with card advantage and our creatures will eventually drain their life attacking, even if it takes a good couple of turns.
  • Is the opponent holding multiple Blue mana open with potential Counterspell effects?
Easy peasy lemon squeezy. If they are leaving a lot of mana open and unused, they probably won’t be able to advance their game plan either, we can just gather our cheap resources and play them all together baiting their responses. If we play something and it resolves, we call it a win and continue to let them waste their Tempo; if they do decide to user their Countermagic, we then have an opening to resolve a potentially more powerful spell, which should be something that provides card advantage that would then allows to happily trade one of those extra resources to their Counterspells later.
  • Are they killing each and every creature we put on the Board?
Well after all we are called Burn for something and while we do like to use our creatures to push damage, we are more than happy to go the incendiary route when needed. Also, as long as you don’t walk into a sweeper situation that allows the opponent to trade 1 big removal for several of our resources, we should be able to eventually utilize our card advantage to put into play more threats than the amount of removals spells our opponent have.
  • Is the opponent drawing a lot of cards, gaining life and also pressuring us?
Well give me a break, you can’t win them all. Sadly sometimes you will lose no matter what you do, specially if the opponent is well prepared and teched against Burn. With all the positives we have discussed here, in some situations playing a Monocolor Aggro deck that everyone is expecting is not the smartest choice; but even then, current RDW is so powerful that with a bit of luck you can even get good results against the harshest of matchups.

Burn samples:
https://www.mtggoldfish.com/deck/5654255#paper
https://www.mtggoldfish.com/deck/5654242#paper
Kuldotha samples:
https://www.mtggoldfish.com/deck/5654243#paper
https://www.mtggoldfish.com/deck/5641081#paper

Conclusion
https://preview.redd.it/xgfo9902334b1.png?width=480&format=png&auto=webp&s=78d986da2f9bacfbf934ff4d0f7457f095410536
Okay, that’s been a long one for me and i hope that everyone that read it had a good time. As of June 2023, and since the release of the Lady in Red in June 2022, we have experienced an undisputed dominance of the different variants of Red Deck Wins that shaped the format around it; basically, if you are playing a deck that is too slow to withstand an early Monastery/Kuldotha opening you are setting yourself up for a rough time in Pauper. This have forced the players to choose between 3 main option if they decide to play the format competitively:
  1. Play a Burn variant.
  2. Play an anti-Burn Archetype.
  3. Play a “Combo” deck that tries to ignore being set on fire while it does it’s own thing.
As the Pauper Format Panel (PFP), who’s in charge of monitoring the “health” of the metagame, has stated multiple times that they think there are no changes needed in the format; we are left with the only option of basking in ther infinite knowledge and enjoy being constantly burned to death if we want to continue playing Pauper in the foreseable future.
If you enjoyed the reading be sure to check my other Primers:
https://www.reddit.com/Paupecomments/w5td9k/faeries_primer_a_comprehensive_guide/
https://www.reddit.com/Paupecomments/wxzd8e/uw_cawgate_prime
I also have a Patreon that, while mainly focused on the UW Caw-Gate Archetype right now, provides anything related to the Pauper format; including decks discussion, metagame analysis and coaching services.
submitted by Selkcahs to Pauper [link] [comments]


2023.06.05 00:25 Rascalian03 Need help with an interaction

So I am bulding a commander deck with [[Myrkul, Lord of Bones]] as the commander. I want to put [[Drivnod, Carnage Dominus]] in the deck because he doubles up death triggers. Myrkul has a death trigger that has you put the dying creature into exile instead of the graveyard to make a copy of it thats an enchantment instead. Would drivnod let me make two of those tokens?
submitted by Rascalian03 to mtg [link] [comments]


2023.06.05 00:07 charlielutra24 Halo Forager vs living end

Is Halo Forager good as a sideboard card vs Living End, eg in an Asmo deck? If you can get it in your graveyard, then LE completely folds as when it is cast it brings back all your creatures again, including Forager, so you can pay {0} to recast LE and reset the board state (plus get ETB triggers again). Then Forager is back in the yard to shut down future LEs as well.
I feel like this is strong, since it completely shuts them down while still letting you do graveyard shenanigans unlike RIP or leyline, but I haven’t seen it a lot. Is it that it’s too narrow and doesn’t work against other graveyard strategies? Or is there some other reason it’s not good?
submitted by charlielutra24 to ModernMagic [link] [comments]


2023.06.05 00:06 2legittoquit 4 Color Deck, 7-2

4 Color Deck, 7-2 submitted by 2legittoquit to lrcast [link] [comments]


2023.06.04 23:16 Edenza We drew from a Deck of Many Things

Our party picked up a Deck of Many Things a while back. Specifically, one of our paladins (it's a large party in a family game; everyone's playing multiples) picked it up so he wasn't even tempted to find out what it was; he picked it up from among the items on an abandoned card game table while investigating.
The party is back in his hometown (Eveningstar) and he asked his world-traveled grandfather about them and he responded by telling us what they were, spreading them out, and asking if anyone wanted to play. Two of our chaotic characters jumped in: a 5F/1B human we rescued (brother of two other party members) and our 10R goblin (after we revealed the other card).
The fighter-barbarian drew The Knight so a human fighter appeared in the study and devoted himself to him. We're right now 50/50 on whether to leave Sir Castamere (or the flesh golem Nine we picked up recently) with the fighter-barbarian's family as a guard; people are after the party and they attacked the town during the event the party was in town for. Thoughts welcome on who you'd leave. We're about to go investigate the giants who were in on the attack.
The rogue drew The Jester so she gained 10kXP but she declined to draw two further cards. She also mocked the fighter-barbarian that she got a better card than he did.
So we had 2/22 positive draws, then left the DoMT with the paladin's grandfather, who has a magically secure vault. If anyone else has a DoMT story, I'd love to hear it.
submitted by Edenza to DnD [link] [comments]


2023.06.04 23:00 forgotmyemail19 Trying to figure out Frodo, Adventurous Hobbit and Sam, Loyal Attendant

Title says it all. I've found nothing on Reddit or YouTube. I really want to build a deck with these two revolving around the one ring and it's abilities. I'm even willing to use the other Frodo and Sam cards. As commanders. The main focus is the ring mechanic and using as many LOTR cards as possible. I play with the same guys. Their main deck ideas are graveyard reanimate, angels with lifegain and tokens, ninjas and duplicating activated abilities. Any help appreciated.
submitted by forgotmyemail19 to EDH [link] [comments]


2023.06.04 22:35 sqrt-1_1_2_half_6 Personal Best in Raid Weekend. I was really happy and wanted to save this somewhere and hence posting here. (I use 5 Giants, 8 Wizards, 6 Barbarians, 17 Battle Rams and 3 Graveyards.)

Personal Best in Raid Weekend. I was really happy and wanted to save this somewhere and hence posting here. (I use 5 Giants, 8 Wizards, 6 Barbarians, 17 Battle Rams and 3 Graveyards.) submitted by sqrt-1_1_2_half_6 to ClashOfClans [link] [comments]


2023.06.04 22:33 EnvironmentalClub713 Some of my old cards

Some of my old cards
So I'm thinking of selling these cards. Is it better to wait for the economy to get better or will it not really matter and prices will pretty much stay as they are. Just trying to get the most out of what I'm willing to sell at as close to FMV as I can. First two pages are all ultimate rares. Almost all the cards are mint and never played with except the thunder giant. The 2 chthonian cards have slight edge whiting. Thanks!
submitted by EnvironmentalClub713 to yugiohshowcase [link] [comments]


2023.06.04 21:52 SimplyEcks Same picture

Same picture submitted by SimplyEcks to masterduel [link] [comments]


2023.06.04 21:52 IFTN Turn 4 Yargle fling combo kill in Standard - deck tech & video

Hey everyone! I've posted/mentioned about my various janky homebrews on here a few times and people seemed interested in them, so I've started making videos explaining some of the more funny/unusual decks and showing how they work in action on the MTGA ladder.
This one is a one-turn-kill combo which can go off as early as turn 4, using [[Yargle and Multani]], [[Voldaren Thrillseeker]] and [[Vesuvan Drifter]].
Here's a picture of the decklist in MTGA: https://i.imgur.com/6mul1es.png
Here's a link to the deck on Moxfield (incl export for MTGA): https://www.moxfield.com/decks/jB9Ma5W34E-MxCuGCRlJ2A
And here's a link to the video if you prefer watching to reading: https://www.youtube.com/watch?v=A_lWVwWgGo0
So the basic idea of the deck is to get a Vesuvan Drifter in play, then get a Yargle on top of the library so we can turn the Drifter into a copy of it, then cast a Thrillseeker and put its backup on the Yargle copy, giving it +2/+2 and the ability to sacrifice itself & deal damage equal to its power (20) to any target (opponent's face).
We get the Yargle on top of the library in a couple of ways. Ideally by surveiling in turns one & two with [[Otherworldly Gaze]] and if we find a Yargle, making sure it's in the right position to be on top when we need it to be. Or by first discarding the Yargle with cards like [[Bitter Reunion]] and [[Evangel of Synthesis]] and then using [[Runo Stromkirk]] to take it from our graveyard and put it back on top of the library.
Another super important card in the deck is [[No one left behind]] as this allows us to re-animate our 3cmc creatures for just 2 if they die (or if we discarded early on to Bitter Reunion/Evangel), or re-animate a Yargle for 5 if we need to.
The ideal turn 4 combo kill is not too hard to pull off, as we just need an Otherworldly Gaze in our starting hand, a Drifter and a Thrillseeker anywhere in the top 13 cards of our library, and a Yargle not in our starting hand but close enough to the top of the library that we can find it with Gaze. We also need our opponent to not have removal or countermagic at the right times obviously.
If those criteria are all met, the game can go like this:
Obviously it rarely works out this perfectly, but with the other ways of getting Yargle back on top of the library you'd be surprised at how often you can win games with the combo.
Perhaps goes without saying, but - like most of my decks - this is not really competitive against the meta decks on the ladder. It's just a silly janky combo deck intended to be fun to play, not to have an amazing winrate or help you climb the ladder. That being said, it's not terrible either. You get to combo off every 3 or 4 games, and you also win the occasional one without ever comboing.
Hope you enjoy, any questions let me know!
submitted by IFTN to MagicArena [link] [comments]


2023.06.04 21:30 trash_96 Trying out a new Commander for my Dragon's Approach deck tonight.

We're pairing up for an eight-person two-headed giant planeswalk match and the mono red decks have a history of losing in our group.
submitted by trash_96 to mtg [link] [comments]


2023.06.04 20:43 PachyRhino95 Kogla: Skull Island

I’m throwing together a [[Kogla, The Titan Ape]] deck built around a Skull Island theme. I have my humans picked already, but I’m still spit balling what other big green creatures I want in the deck. Currently the deck has [[Apex Altisaur]] [[Territorial Allosaurus]] [[Ripjaw Raptor]] [[Ranging Raptors]] [[Thorn Mammoth]] [[Scaled Behemoth]] [[Archweaver]] and [[Godzilla, Primeval Champion]] . Does anybody have any recommendations for giant, primordial-esque creatures that feel like they would be at home on Skull Island?
Decklist: https://www.mtggoldfish.com/deck/5644159#paper
submitted by PachyRhino95 to EDH [link] [comments]


2023.06.04 20:24 FrenchSpence Help With Thalia and her Frob

Hello. I'm looking for some suggestions to and from the maybeboard to the deck. This is a [[Thalia and the Gitrog Monster]] deck focused around landfall and I'm open to adding more graveyard hate or "X your opponents control enter the battlefield tapped," effects. I'm open to other suggestions as well if its strong fit, but under like $15, with the exception being [[the great henge]] as I have one and am willing to proxy that boi (everything in the link is currently sitting ready to add to the list).
I will also mention that [[Anafenza, the Foremost]] is a pet card that makes it into every deck she can, that's not tribal.
Here's the link: https://archidekt.com/decks/4658206/thalia\_and\_the\_frob
submitted by FrenchSpence to EDH [link] [comments]


2023.06.04 20:19 PM_ME_STEAM_CODES__ Muldrotha or Zimone and Dina for a Skeletal Swarming clone deck?

So I'm trying to design a deck around the card [[Skeletal Swarming]]. After toying with the idea a bit I realized I didn't really care about making skeleton tribal work and more just liked Skeletal Swarming, so I've decided to go in a different direction than pure tribal: clones! But I'm a bit stuck on the commander.
I knew I wanted Sultai, because the main card is BG and clones are blue. I've narrowed it down to two, but can't quite figure out which one to go with.
[[Muldrotha the Gravetide]] is a bit expensive, but is basically the only way to bring Skeletal Swarming back to the battlefield from the graveyard (aside from the upcoming [[Rise of the Witch-King]]). Since this will basically be a secret commander deck, the recursion is super helpful. Also lets us recast any of our clones that die. Plus, the title "Gravetide" is just kind of fitting.
The other option is [[Zimone and Dina]], who can ramp us and provide card draw (meaning I have to pack less in the deck) and can also guarantee one of our creatures dies each turn to get the extra tokens.
Which seems better, or do any of y'all have another contender to throw into the mix?
submitted by PM_ME_STEAM_CODES__ to EDH [link] [comments]


2023.06.04 19:32 xtremexavier15 TSROTI 4 (pt 2)

The episode resumed with a shot panning down from yet another shot of the moon onto Dave, Scarlett, and DJ walking through the pet cemetery.
"Don't you think Katie should've been back by now?" DJ asked.
"Hey guys," Katie called out, gaining the attention of the three, "I think I found something over there!" The shot cut to a large headstone. "See?" the sweet girl said as the shot came in for a close-up, detailing both a skull mark and a date engraved below it. "June 06, 1806," Katie read. "That's 6, 6, 18, 6, right?"
"Yeah!" DJ said with a smile. "Good eye."
Confessional: DJ
"Katie is pretty resourceful," DJ said to the camera. "Sure she doesn't have her tablet, but at least she's helping the team."
Confessional Ends
"Look," the camera cut back to the headstone's close-up as Dave pointed a finger at the skull mark's oddly-shaped nose hole, "there's a keyhole too."
The shot cut back out to show the whole group as DJ inserted the key, turned it, and was promptly flung backward out of sight by a large, spring-loaded coffin bursting out of a trap door in the ground, much to the Maggots' shock.
"Look at this!" Scarlett called out. "We got flashlights!" The camera cut to the inside of the now-opened coffin, revealing several flashlights standing on a shelf in it.
"Awesome," Dave smiled, as DJ rejoined them. "Let's grab them."
Dave scooped up the flashlights, then ran off with Scarlett.
"You're strong, right?" Katie talked to DJ before running. "Make sure to put that coffin back so the Rats won't know where to look."
DJ lingered long enough to close the coffin and shove it back into its hole, and was about to catch up with his teammates, but was pulled back by the spider's string and eventually got taken away by the spider.
The camera panned in the opposite direction, eventually stopping on a large tree. After a moment, Geoff leaned out from behind it. He decided to make a wolf sound in order to signal his Rat members, who saw what he was doing and were visibly disgusted.
Leshawna smacked the boy. "What are you doing?"
"Using animal calls to signal you?" Geoff answered. "Team Maggot found the souvenirs on the tombstone over there."
"Wow…nice work," Scott said as he slowly reached out to put their key into the keyhole.
"I want to let you know before you open the coffin-" Geoff tried to warn Scott as the latter opened the coffin, but got flung off-screen, making him groan in pain. "-make sure to not get flung."
"That would've been good to hear earlier," Scott looked at his face for injuries angrily, but got his mouth wrapped up by a spider web, before being pulled away by the spider in a flash.
"Scott got taken away!" Leshawna freaked out and held Geoff by his shoulders. "Let's finish the part of the area and get the heck out of here!"
\
The footage flashed to Scarlett and Dave standing before the entrance to a cave, the mouth flanked on either side by flags bearing the team logos.
"Welcome to your final destination!" Chris announced over an unseen loudspeaker, laughing evilly before adding "The clue is just inside the entrance...aaand down the tunnel...into total darkness. Good luck! Yooouuu'll neeeeed iiit!"
Dave gulped and Scarlett snatched a flashlight from him. "Follow my lead," she told him as she turned it on and walked into the cave.
"Wait," Dave said with a hint of anxiousness, "Where's Katie and DJ?"
"They probably fell behind," Scarlett answered back, her words echoing from inside the cave.
Dave lingered for a second. "Go explore the cave. I'll get DJ and Katie."
\
The scene flashed inside and Scarlett peered around with her flashlight. "This location hasn't seen many good days," she said as she noticed what appeared to be the skeleton of an intern suspended in a web, a note taped to its tattered plaid shirt. "And there's the clue," Scarlett remarked, looking closely at the note then reaching out and lightly touching the web. "By hook or by crook, the end is near if you look," she read.
"This writing is simply telling me to locate the finish line by any means necessary-!" She was interrupted by a line of webbing shooting down from the ceiling and wrapping around her body and head, and she struggled to break free before she was pulled up and away.
\
The scene cut to a close-up of Dave's sneakers as he ran through the graveyard. The camera cut outward as he ran up to Katie, who were wandering the area with flashlights in her hand, and said "Hey, Scarlett and I found the cave. Where's DJ?"
"He hasn't arrived," Katie said warily. "The spider likely got him."
"That cave must be where the spider is," Dave theorized. "And if the spider took our teammates, that's where we'll find them."
"Let's go with that then," Katie said, trying to seem determined but coming across as scared.
\
The scene flashed back to the cave entrance. "Scarlett!" Dave called out as the shot cut to him and Katie standing just inside, flashlights already turned on. "Scarlett, where are you?"
"Um, you might want to look over there," Katie said as she pointed out Scarlett's discarded flashlight.
"Well that's not good," Dave said nervously.
Confessional: Dave
"I'm starting to question how we were gonna win this challenge," Dave admitted. "Katie and me aren't exactly capable of fighting off a giant spider."
Confessional Ends
"Look over there!" Katie piped up as the static cut away to the two Maggots walking through the cave. The camera panned ahead along their beams of light to show a creepy skull-like rock with several metal hooks sticking out of it, and the two smiled.
"Those must be the last souvenirs," Dave realized, rushing over to the skull-shaped rock. "We must still be in the lead."
"Look out!" Katie cried out in sudden panic.
"What?" Dave looked back nervously just as a line of web shot down from the ceiling and quickly wrapped him up, encasing just about everything but his head. He moaned before getting hauled up by the spider. It hissed at him menacingly and he screamed in terror, and with a hiss the spider tossed him to the side.
He landed on a larger web suspended in the ceiling, and the shot zoomed out to reveal that the others who'd been captured were within – Scarlett, Scott, DJ, Anne Maria, Sierra, Molly, Trent, and Sammy.
"Who landed in the web now?" Anne Maria asked.
"It's just me," Dave said. "Dave."
"At this rate, it's up to the ones who didn't get captured to figure something out," DJ pointed out.
Confessional: Dave
"The plus side to not being a cartoon character? I don't have to worry about getting spider-like powers," Dave confessed.
Confessional Ends
The shot cut back down to the cave floor, Katie still looking up nervously just as Geoff and Leshawna finally arrived on the scene.
"There's the next souvenir! And our teammates! And a gigantic spider!" Geoff pointed out his surroundings to his teammate.
"Well, I guess we found the right place," Leshawna commented as she went ahead.
"So what should our plan be?" Geoff sprinted towards Leshawna, but tripped and collided into Leshawna, sending both flat on the ground.
They instantly got wrapped together by the spider's stringed web. "I'm starting to think that we're a bad duo," Leshawna frowned dryly.
Confessional: Leshawna
"Geoff's sweeter than honey, but he needs to think more before he acts," Leshawna stated. "I'll cut him some slack since we didn't land in the web."
Confessional Ends
"Katie! Go grab the hook and we'll win!" Molly ordered.
"Okay. I'm on it," Katie went to take off a hook.
"But we're still trapped in this web with no way to get out," DJ tried to protest.
"Uh, DJ," Dave realized something that caught his eye.
"Huh?" DJ replied back.
"The spider is coming towards us!" Dave shouted, causing everyone to freak out in a panic as the giant mutant arachnid crawled towards them, its fangs dripping green venom.
"Someone get us outta here!" Anne Maria shouted, causing Katie to stop in her tracks.
"Everyone is in danger," Katie gasped. "I'm coming to help."
"You should get the hook first!" Scarlett tried to advise her teammate.
The spider was hissing right at the people in front of the web. "Somebody do something!" Trent yelled out as the camera panned over to Dave's scared face.
And then, with a burst of adrenaline, Dave burst free of his silken cocoon and tackled the giant spider clear off the web. They swung away on a line of silk attaching the spider to the ceiling, and the normal guy began to pound furiously on the back of the mutant's abdomen.
Confessional: Dave
"Adrenaline can really get your blood pumping," Dave explained in an impressed tone of voice.
Confessional Ends
Meanwhile, Katie was shown climbing the tree that had the spider webs attached, but fell back down. "I can't reach the top!"
"Really?" Molly questioned her.
"Sorry, Maggots," Katie apologized. "I don't have enough muscle power to reach you."
"If that's the case, then go and get the hook," Scarlett demanded.
"But I don't want to leave you behind!" Katie stood firm.
"You need to win! You're the only member of the team who isn't trapped in a giant web!" DJ said supportively.
"I'll do it, but I'll come back to help you. I promise that," Katie declared bravely before grabbing her hook and ran to the zipline.
Leshawna was struggling to get to the hook due to her situation of being stuck with Geoff.
"Wow! I'm surprised you can hold us up together, even if we're trapped," Geoff marveled at her strength.
"I came to win, not to quit!" Leshawna said determinedly before tugging a hook off the skull rock.
The shot quickly cut to Dave and the spider, the boy now jumping up and down on the mutant's back.
"You spiders have been a big pain in the neck ever since I was young!" Dave confronted the mutant spider while the shot cut to the stalactite the spider's line was attached to, the rock beginning to crack.
Katie attached her hook to the zipline. "I'm ready." She took off screaming afterwards.
"I won't let you bother me anymore!" Dave continued his attack on the spider.
With one final jump the silk line snapped, sending him and the spider to the floor and causing rocks to fall from the ceiling. Those stuck in the web screamed as dust filled the air.
"Go go go!" Geoff hastily commanded Leshawna as he saw the place crumbling. Leshawna quickly hooked them to the zipline and they took off.
There was an ominous snap followed by thuds and grunts. The dust dissipated to reveal that all the captives – as well as the web itself – had fallen to the cave floor.
Several groans filled the air as everyone tried to recover, the silken prisons beginning to unravel.
\
The scene cut to near-complete darkness, lit only by the eyes of some unknown creatures – and three known ones, based on their screams. Katie zipped through the darkness screaming, with Leshawna and Geoff zipping past a few seconds later screaming as well, and soon enough made it to the other side – a smaller tunnel in the side of a cliff face, with the zip line tied to the end of a small stalactite on an overhang just outside. Katie arrived first and dropped when her hook slammed into the end of the line; Geoff and Leshawna arrived moments later, and landed on top of the Maggot girl when their hook slammed to a stop as well.
The shot panned down to them as they all groaned in pain.
"Looks like both teams made it out," Chris chimed in, walking up from the left and looking the three over. "That's something I did not expect at all."
"So who won the challenge?" Katie asked after standing up. "I did arrive before the Rats did."
"Today's winning team iiiiss," Chris announced, pausing for effect, "the Rats!"
"What?" Katie asked. "But I arrived here first!"
"Remember when I said stick together, 'cause there'd be a penalty for each team member you lost?" Chris placed a hand on Katie's shoulder. "Yeah, you lost your whole team. The same would go for Leshawna, but at least she brought someone with her. So, the Rats totally win!"
"I was wrong, Geoff," Leshawna cheered for her team. "We do make a good team."
Katie was distraught to lose. "I knew I should've stayed back and gotten my teammates down!"
"So true," Chris replied without a care.
\
The scene cut back to the cave as Dave approached the camera coughing. He looked down and gasped. The perspective inverted and the camera panned across what looked like a canister of artificial webbing, nuts and bolts and the tattered remains of a spider costume, and the all-too-familiar legs and torso and arms and groaning head of Izzy.
The psycho hose beast groaned before shouting "Boo!" and laughed silly.
Confessional: Dave
"Turns out it was just one of the old cast members in a spider costume," Dave explained in the confessional. "Though it makes sense in context. Izzy and Spider-Man are both annoying, but at least they can be funny sometimes." he quipped. "I'm still not a huge fan of spiders, but I can at least tolerate them now."
Confessional Ends
The scene cut to a shot of the island at night, the camera zooming in then cutting to the six Mutant Maggots at the campfire pit – Dave and Katie together on the left side of the back row; Anne Maria and Scarlett on the front left; Molly on the back right; and DJ on the front right.
"Team Maggot, welcome to your second elimination ceremony," Chris began. "I would comment on your collective failures and mistakes throughout the challenge, but it speaks for itself." The shot shows some of the Maggots either disappointed or shooting daggers at Chris.
"Just pass out the marshmallows already," Dave grumbled.
"Someone's eager," Chris smiled in satisfaction before seeing that Chef wasn't present. "Where's Chef with the Marshmallow of Loserdom?"
\
Elsewhere, Chef was tied to a post in frustration as a number of plungers were stuck to his face. The camera panned out to show that Izzy, currently holding a bow while wearing a tribal headband, was the one responsible for his fate. She laughed after hitting Chef one too many times with the plungers, much to Chef's annoyance.
\
"If Chef isn't here, does that mean the elimination ceremony is canceled?" Anne Maria raised her hand.
"Heck no. I'm still gonna send one of your butts home," Chris announced. "And the person who's leaving is...," he said with an impish smile, pausing for effect.
"Nobody! Psyche!"
"Wait, what?" Katie said in confusion.
"I was kidding all along!" Chris laughed. "The elimination ceremony is canceled. Not because of Chef not being here. But because this is a non-elimination episode."
"So if none of us would be taking the Hurl of Shame, then what was the point of even having us here?" Scarlett asked.
"I just love tension," Chris answered with a smug grin.
"Awesome!" Katie squealed cutely. "I was afraid I would be eliminated!"
"Whatever," Chris said, rolling his eyes. "Kinda disappointing no one's going for a catapult ride, though." He looked over to the right, and an idea dawned upon him. "I think I know who would be willing to."
\
The scene flashed to the Dock of Shame, Izzy in the catapult's bucket with Chris standing nearby.
"This catapult is amazing, but why am I here?" Izzy asked the host.
"Because somebody needs to get hurled tonight," Chris explained as he walked over to the catapult's lever. "Plus, you seem like the type to enjoy this kind of stuff."
"You know me so well. Now press that lever," Izzy grinned before Chris pulled the lever and launched her cheering loudly into the night sky.
"Wanna know who I'm gonna catapult off the island next?" he turned and asked the camera as the capstone theme began to play. "You'll have to come back and find out, right here on Total! Drama! Revenge, of the Island!"
(Roll the Credits)
submitted by xtremexavier15 to u/xtremexavier15 [link] [comments]


2023.06.04 19:31 xtremexavier15 TSROTI 4 (pt 1)

Toxic Rats: Geoff, Scott, Leshawna, Sammy, Trent
Mutant Maggots: Anne Maria, Katie, Molly, Scarlett, Dave, DJ
Episode 04: Finders Creepers
"Last time, on Total Drama Revenge of the Island!" Chris opened over a stock shot of the camp, the recap montage starting off with a clip of the contestants racing off towards the side of Mt. Looming Tragedy. "Twelve bumbling buffoons battled it out in a brutal buffet of bombastica," Chef was shown gleefully dropping ice blocks on the climbing campers, catching Geoff and Scott but narrowly missing Molly and almost catching Anne Maria.
"Why all the 'B' words?" B was shown demonstrating his couch invention created from junk, "Because, B proved he was a brave and brilliant improviser who scored big time for his team!" B used an ice pick to poke holes onto a shard of ice and placed it on top of the castle, directing the sun beam towards the Maggots' base and melting it effectively. "Until his bitter teammate Scott allowed brainy Molly to botch it on purpose and B got the boot," Molly threw a snowball onto the shard, melting the castle and B was shown being flung into the night.
"And now," Chris said, popping up in front of a shot of the full moon in a cloudy sky with a lit candle in his hand, marking the end of the recap montage, "tonight's challenge is about fear." He made a devilish look. "And everyone knows fear is a dish best served, in the dark!" he said in an exaggeratedly spooky manner, an eerie sound playing as he laughed evilly. "Huh?" he stopped suddenly, the camera pulling back to reveal Chef standing next to him...dressed like a showgirl with lots of peacock feathers. "Chef!" the host said in annoyance.
"Wardrobe was all out of vampire costumes," Chef explained as the series's capstone then began to play.
"It's all scary!" Chris said, walking off to the left. "Other than that," he scowled and gestured back toward his off-screen assistant. "Right here! Right now!" he resumed his usual demeanor. "On Total! Drama! Revenge, of the Island!" He adopted his spooky tone as he finished the title, and ended with another evil laugh.
XXXXX
Frogs and crickets chirped and croaked, joined by an owl's hoots as the episode opened on a shot of the full moon. The camera panned down to the cabins as the sound of snoring was added to the nighttime mix, and the scene cut inside to the girls' side of the Maggots' cabin where Anne Maria and Katie were sleeping peacefully in the bunk they shared. Dave and DJ were also shown sound asleep on the boys' side, and the scene cut to the Rat boys to show Geoff also sound asleep.
The camera cut next to show Sammy waking up with a yawn. She stretched her arms out for a few good seconds and fell right back to sleep...until the sudden shrill wail of a blow horn pierced the air.
"RUN! RUN FOR YOUR LIVES!" Chris hollered from off-screen as the scene cut back outside, the blowhorn continuing even over the panicked shouts of the campers.
The camera briefly cut to a close-up of the blowhorn still blowing, then over to the Maggots' cabin as they ran outside fully dressed – first Katie screaming "What's happening?!"; then DJ just screaming; then Scarlett yelling out "This is unethical!"; then Anne Maria just hollering; and then finally Dave coming out, calling out "I'm wide awake!"
The Rats were shown next, Scott grunting "Me first!" as he shoved Geoff down the stairs and slid down the railing; Leshawna quickly running after him; Sammy screaming at the top of her lungs; and Trent coming out last at around the same time while screaming.
They assembled nervously in the common area between cabins, where Chris – wearing a pair of heavy earmuffs – finally eased up on the blowhorn. "Glad you all could make it," he grinned as he took off his headgear.
Molly soon arrived later. "Is there an attack or what?" she asked her teammates.
Katie shot her a quick glare. "Of course not, but why would you care about anything but yourself?"
Confessional: Molly
"Olay, yes," Molly moaned. "I left my teammates behind, but that was because I wanted to win the challenge first. I was always taught to focus on one thing before moving on to the next, and that's what I did." She grew concerned. "I don't see any problems with that."
Confessional Ends
"I hope you're all ready," Chris continued, "'cause it's challenge time!" He stepped to the side as Chef rolled up a large widescreen television on a wheeled cart. It was currently displaying an aerial map of the island with several additional colored icons – six bright green skulls scattered around the island; three yellowish envelopes over the campfire pit, the western edge of the campgrounds, and deeper into the forest; and a large purple spider in the middle of it all.
"We're gonna do a challenge?" Anne Maria wondered. "In the middle of the woods? At night?"
Confessional: Anne Maria
"Doesn't Chris know that we need our hours of sleep?" Anne Maria criticized. "I haven't even done my hair."
Confessional Ends
"Your challenge," Chris continued as though there'd been no interruption, "a scavenger hunt for three creepy souvenirs. Your locations? A haunted forest," he walked across to the other side of the television, "a scaaary pet cemetery, and an extra spooktastic cave. First team to each location gets a special clue," he said, the camera zooming in as he pointed towards the westernmost letter icon on the screen. "But watch out for booby traps," he added jovially as he moved his finger to one of the skulls, "I really went to town with them, heheh." The campers were shown watching warily.
"So move fast," the host added, "and stick together. You'll be penalized for each player you lose!"
"Umm, what's with the giant spider?" Sammy asked.
"Oh yeah," Chris answered as the shot zoomed in on the icon in question, "there's some kinda gigantic mutated spider sorta running around loose on the island."
The cast immediately started to voice their fears and protests.
"A huge, humongous spider is on the loose?!" DJ hugged Katie out of fear.
"I guess so," Katie said frightfully, but was secretly enjoying DJ hugging her.
The shot zoomed in on Dave in particular as he looked around, moaning "Oh no..." in annoyance.
Confessional: Dave
"Ever since I was a kid, I've never been a huge fan of spiders," Dave admitted. "They leave messy webs everywhere they go, and it takes me a long time to clean them up in places like my uncle's attic or my aunt's basement." A spider soon crawled down on a string. "This is gonna be unpopular, but I'm not a huge fan of Spider-Man because of my dislike of spiders." The spider hissed after hearing the criticism, making Dave flinch.
Confessional: Leshawna
"I may seem fearless on the outside, but spiders are one of the few things I'm terrified of," Leshawna said nervously. "Anything with eight legs is frightening enough."
Confessional Ends
"And since I want to keep things fair for both teams," Chris continued, "I decided to bring back an eliminated contestant for the Rats."
"It's so good to be back here!" the familiar voice of Sierra was heard, becoming more recognizable when she ran next to Chris.
"Sierra! I haven't introduced you yet!" Chris snapped at her.
"If I waited any longer, the episode would've been past the usual 22-minute runtime," Sierra explained. "I'll just go join the Toxic Rats and save you the trouble of doing so since I've rejoined."
Chris watched the fangirl run up to the contestants in annoyance. "Long story short, Sierra is the returnee." Chris regained his smile, and the dramatic and almost heroic tune started playing again. "There's nothing to fear but mortal terror itself! Talk soon," he added impishly, sounding his blowhorn once again.
The twelve campers ran off towards the woods.
\
The footage flashed ahead to another shot of the full moon over the forested hills of Wawanakwa, an owl hooting as the scene cut down to ground level. The logo of the Toxic Rats appeared in the corner of the screen just before the team itself did, running up and stopping in front of a tree with a loudspeaker set up in its branches.
"We're in first place! Sweet!" Geoff cheered just before the loudspeaker whined into activity.
"Welcome to the Haunted Forest!" Chris announced over it, the shot panning downward to show the six Rats gathering around a small crack in the ground. "Your clue can be found at the base of this tree!" Sierra reached into the hole...and screamed in pain as something metallic snapped inside the hole.
"Inside a bear trap," Chris finished his announcement with a laugh.
Sierra withdrew her hand from the hole, the trap clamped down firmly on her arm – though she was at least clutching a note in her hand. "Here! Read the clue," she said, passing it to a mildly shocked Sammy. Just as she was about to read it, the sound of approaching footsteps distracted her and her teammates.
"Bad news guys," Anne Maria commented from the six Maggots. "They have the clue."
"Even with a team advantage they still managed to beat us," Katie reminded them.
"We can let the opposing team have their clue," Scarlett said, looking back towards her teammates. "I have another plan," she said, running ahead with her teammates in tow.
\
The shot cut to the Maggots as they stopped at a clearing further along the trail. "So what's the plan?" Katie asked the girl in front.
"Find a place to hide so we can follow the Rats and their clue to our first souvenir," Scarlett answered. "Into that bush!"
The Maggots dived and painfully tried to hide in a thorn bush.
"Be quiet," Dave hissed, "They're coming."
"Inside a knot is a nest," Sammy read as the scene cut to the Rats. "Your souvenir lives with a pest. Find Polaris to travel northwest? Polaris is the North Star."
"The North Star is right there, so this way's northwest! There's a path!" Trent declared. He ran off, the rest of his teammates following suit.
"Now we follow!" Scarlett declared as the rest of her teammates came out of the bush.
\
The Rats' logo reappeared as the footage skipped ahead again to them running along through the woods.
"Inside a knot is a nest," Geoff muttered to himself as the shot zoomed in on him. "Hey Sammy, what was the rest of that poem again?" he called back without taking his eyes off the path ahead.
When he didn't get an answer he immediately skidded to a stop. "Sammy?!" he yelled in rising panic, and looked back to see nobody behind him.
The shot cut back to show that the rest of the Rats had stopped in their tracks. "What? Did we lose the mouse?" Scott asked.
Geoff gulped. "We get a penalty for each player we lose, right?" he asked nervously.
"And there's a spider crawling around, right?!" Leshawna said in panic. The shot cut outward as he did so, showing a large purple spider crawling down through the shadows of the forest trees.
"We're looking for a knot with a nest, right?" Scott looked off to the right; the camera quick-panned over to a large tree with a noticeable hollow knot in the trunk with the hints of a nest inside; a few green and red marks had been spray-painted on the bark under it.
"There it is!" Leshawna said, immediately rushing towards it.
"But what about Sammy?" Trent asked his team.
"We'll look for her after we get the souvenir," Sierra assured him.
Leshawna started climbing up the trunk as the rest of her team ran up to join her, and soon began to root through the tree hollow with one arm.
Suddenly, a large eye opened up inside the hollow and stared directly at Leshawna. She screamed, and several squid-like tentacles reached out of the tree's other hollows. One quickly grabbed her around the neck and held her up, while another gave her a few wet slaps then poked her in the eye.
"My eye!" Leshawna yelped in pain and terror. In response the tentacle tightened its grip, and Leshawna began to choke.
"What do we do!?" Sierra yelled in panic.
Geoff looked around, then bent down and picked up a handful of small rocks. "We can throw these stones at the octo guy!"
"Good idea!" Scott said as he and his team picked up rocks of their own and began throwing them at the creature, but they seemed to be hitting Leshawna more than the mutant squid-tree monster. Eventually, the thing just raised its captive up even higher, then slammed her down onto the ground and hissed at the others.
"RUN!" Geoff shouted, turning to flee as a tentacle shot towards them, forcing them to scatter.
Unfortunately, Trent was unable to get away in time and was lifted up by the leg. Trent cried in pain as the mutant began to punch him in the stomach with a curled-up tentacle.
The sounds of pain and wet punches caused Leshawna to get frustrated. "No way am I gonna get pushed around or let a squid attack my teammates!" she declared, getting back on her feet and climbing up the tree-squid's trunk while it was distracted. "Quit buggin' us!" she cried as she punched the mutant in the eye.
The beast bellowed in pain, dropping Trent and retracting into its tree. As soon as he got back up, a strand of spider's webbing shot down from above, sticking on to his head and pulling him away from the floor.
Leshawna reached into the knot once again, quickly and triumphantly pulling out a brass key. "And that's how I roll!" she called down to her teammates.
She dropped down to the forest floor, and landed in front of Geoff, who grinned when he saw it. "We got the key, Trent." Geoff received no response as Scott rejoined.
"Trent?!" Leshawna yelled out in concern. "Where are you?!"
As she panicked, the shot changed to a perspective further away, and the footage switched to an infrared shot of the four Rats.
"Guess he's gone," Sierra sighed sadly. "On the plus side, we found the key."
"We lost two players!" Leshawna said. "Shouldn't we go and look for them?"
"Knowing Chris, he probably has them trapped someplace else, so I'm not too worried right now," Scott brushed it off.
"You've got a point there," Geoff agreed.
Just then, the six Maggots arrived on the scene.
Scott was the first to notice them. "No luck here," he quickly said with faux disappointment, "Do you want to see if Sammy and Trent saw anything better over there?" he looked back and asked Sierra, Leshawna, and Geoff.
"Absolutely. It's not just the three of us," Sierra caught on before they turned and ran off.
"I see something!" Katie pointed off to the camera's right – the direction of the squid-tree. "Team colors!" The camera briefly cut over to the knot in question, with a focus on the marks below it in the two teams' colors.
"Excellent eye, Katie," Scarlett complimented while DJ ran to the tree.
"I'm not just a phone addict, y'know," Katie laughed a bit.
"I got the key, everyone," the camera cut to DJ who was in the tree's hollow and holding out a key. He threw the key in front of Dave and Molly.
"Way to go, DJ!" Molly said.
"Now you want to support us," Dave snarked at her. "Where was that when I was frozen?"
"Are you still mad about that?" Molly groaned.
"Of course we are," Katie snorted.
"You don't just leave your teammates behind," Dave lectured.
"Whatever happened happened," Anne Maria got in between them. "Let's focus more on the challenge and less on squabbling right now."
Confessional: Anne Maria
"I'm here to start no fights," Anne Maria confessed. "What Molly did was messed up, but they can scold her after the challenge."
Confessional: Molly
"Thank you, Anne Maria," Molly let out a sigh of relief. "Finally, someone who won't ride on me for my choices!"
Confessionals End
"You're right, Anne Maria," Dave sighed. "We shouldn't waste anymore time fighting."
As Dave bent down to pick up the key, however, a line of spider silk shot down from the treetops, wrapped around Molly, and pulled her up out of sight.
DJ regrouped with his team. "They said they saw something far away, so maybe-" he paused and looked behind his teammates. "Wait, where's Molly?"
The other four looked behind them and gasped. "Oh no, Molly's got taken by the spider!" Dave cried out.
"What do we do now?" Anne Maria griped.
Scarlett sighed. "Not to sound apathetic, but I think we're gonna have to continue on without her."
"Are you sure about that?" Katie questioned.
"I'm sure we can catch up to wherever she's being taken to," Scarlett waved off her concern.
"Well, I hope so," Katie said as she and the team exchanged nervous looks.
Confessional: Dave
"I don't see Molly in the best light right now, but that doesn't mean that I want her to be taken away," Dave began to shudder. "Especially by a spider."
Confessional Ends
"Why are we running so slow when we're in a challenge?" Geoff said as the scene moved back to him, Sierra, Scott, and Leshawna running through the forest. "We won't beat the other team at this rate."
"Relax, I know what I'm doing," Scott conversed with him.
Confessional: Scott
Scott was whittling another piece of wood with his shark tooth. "I'm heading us back into last place where we belong. Another elimination ceremony for the Rats and it's bye-bye Geoff! Or Sierra. I can't decide."
Confessional Ends
"C'mon, let's rock this! With years of exercise and partying, I've got energy to burn!" Geoff said, snatching the key from Leshawna and jogging ahead. The three followed him, but the camera kept its focus on Geoff as he passed a tree stump, then a rock; then stepped on a mysterious clump of dirt… which exploded and sent him flying.
Leshawna, Sierra, and Scott stopped immediately, the shot showing Sierra and Leshawna being shocked and Scott showing delight as Geoff got launched from one land mine to the next off-screen.
During this, however, a line of spider webbing was shot onto Sierra's leg. It quickly wrapped around it and tugged Sierra away from her team.
The camera finally cut back to Geoff, singed and groaning on the ground in an awkward but still holding the Rats' key. The Maggots approached him moments later. "Sorry that had to happen, doll!" Anne Maria comforted as she ran past Geoff.
Scott and Leshawna came to Geoff's need. "You gonna be alright?" Leshawna helped him up.
"I'll walk it off," Geoff tried to remain cool headed.
"Thanks, focus boy," Scott said.
"I don't want to strain my calves," Geoff added.
"We should leave in a few minutes just to make sure we catch up to the other team," Leshawna said. "Sierra just got captured, and I don't want us sticking around here."
\
The scene cut to the lantern-lit cemetery. The camera panned left across its headstones and crosses, several of which were pet-themed, to the entrance as the five remaining Mutant Maggots arrived, huffing and puffing from their run.
"Welcome to the Wawanakwa Pet Cemetery!" Chris greeted them over the loudspeaker.
"We're first. Nice!" Dave said.
"What's the clue?" Anne Maria asked Scarlett.
The camera cut in close as she opened the lid to a small coffin in an open grave, revealing a ragged piece of paper within bearing a list of numbers: 5 in the first row; 5 in the second; 5 in the third. Notably, while most of the numbers were plain black there were three 6s and the 18 were all an eye-catching red. "Three 6's is normally not a good indication of luck," Scarlett said with a nervous look.
"Let's fan out and look for numbers!" DJ said as the perspective cut back to its usual sideview.
"By ourselves?" Anne Maria asked.
\
"I'm in a creepy cemetery in the middle of the woods looking for three 6s. It's no big deal," Anne Maria said warily as she backed through the graveyard. "Good news is, there aren't any owls hooting around. I think I'm safe," she told herself, pausing to smile. "Now, let's see if I can find any numbers..."
She turned around and started examining the nearest headstone, and the shot cut to a view from afar, the footage switching back to infrared. The monster serving as the camera's viewpoint blinked, and when it opened its eyes it had gotten much closer to the jersey girl, and had extended four sharp limbs with tiny claws on the end towards her...
Anne Maria's scream echoed through the cemetery, quickly catching the attention of Katie, DJ, Scarlett, and Dave as they looked up in shock. "Anne Maria?" Dave asked out in concern, the footage quickly skipping ahead to show all four arriving at the location the tanned young lady had been snatched from.
"I could've sworn she was just here," Dave said in confusion.
They all gasped. "Where'd she go?" Katie asked in mild terror.
"I'm just as concerned as you all are," Scarlett started, "but like what happened with Molly, we should move along and hope to catch up with them."
"I know you're trying to be reasonable," DJ said, "but you're rubbing me off the wrong way."
"Yeah, it's like you don't care about what could happen to our teammates," Dave told her.
"I'm just used to not expressing my emotions on occasion," Scarlett told her team members. "Thank you very much."
\
The scene flashed to the Rats, where Scott and Leshawna were next to grimy coffins propped upright against a couple statues.
"Find the souvenir, hide the souvenir, lose the game…" Scott went in to unlock the coffin, but was interrupted by Fang bursting out of the coffin with a menacing grin.
"AAAAHHHHH!" The devious ran away screaming when Fang moved to chase after him.
Geoff was looking at a grave that was open. "This grave smells like french fries. Weird, but I'm not complaining." He got shoved in thanks to Scott running away from Fang.
The camera followed Scott as he ran past two open graves, one of which with a mound of dirt in front of it.
The mutant shark followed his quarry, but when Scott leapt over the mound of dirt, Fang tripped over it. The shark fell into the open grave and growled.
"Why does this graveyard smell like fries?" Katie wondered aloud, following a scent as she walked through the cemetery. She soon came to the pit Geoff was in. "Maybe it's coming from there."
"Hello? Anybody? I need someone to help me down here!" Geoff called out.
Katie backed away a bit. "Did that hole just talk?"
"It's me. Geoff!" Geoff tried to denounce her belief.
"Oh right," Katie sighed in relief. "You're the guy with the cowboy hat."
"That's right," Geoff confirmed her statement. "I fell down this hole, and I'm covered in grease right now."
"So that explains the smell," Katie realized.
"Can you get me out of here?" Geoff begged her. "Grease doesn't mesh well with my shirt."
"I would, but I have to help my team right now," Katie declined. "One of your teammates could get you out. Bye," she left the scene.
"This sucks," Geoff whined, unaware of four maggots coming by the grave. As soon as they saw the grease and Geoff, they jumped in and attacked him, making him howl in agony.
\
The scene cut to Chris, who was watching feeds of both teams on a trio of monitors and laughing hysterically. "Will anyone make it to the spooky cave?" he turned and asked the camera, holding a covered cup with a straw in it. "And if so, how can they possibly make it all the way to the finish line? Less brain, more pain, when we return!" he said, finishing with a sip of his drink.
\
(Commercial Break)
\
submitted by xtremexavier15 to u/xtremexavier15 [link] [comments]


2023.06.04 19:30 Cultural_Estimate_90 Set Idea: The Venture Company (Office humor themed expansion)

We all know Hearthstone is never to be always taken seriously. While we've had serious expansions like March of the Lich King and Dragons' Descent, we've also had silly ones like Kobolds and Catacombs and Festival of Legends. This one is of the latter, a humorous work-themed expansion featuring the recurring WOW enemy group, the Venture Company.
Intro: The Venture Company is a business cartel in WOW that often presents itself as a minor antagonist, often stripping the lands of resources and performing acts of greed and such. So I thought of doing an office-themed expansion with them would be hilareous. Now before you dismiss the theme of it being office humor, let's not forget the humor of Dilbert and shows like the Office (both the British and the American versions). Plus, there's plenty of oppurtunities to include the wacky and rather violent side of Hearthstone.
New Term/Mechanic: Promotion. Since the theme of this expansion is "corporate", naturally a goal of an employee (AKA your minion) is to get promoted to a new monster for prestige, power, and rewards. Promotion minions have special conditions, similar to quests, that must fufilled before they can upgrade to a stronger form. But unlike quests, you can halt them by removing the minion naturally.
Let me give you an example:
Delivery Whisp: 1 Mana Druid minion. 1/1. Gain a random 1-mana druid spell at the beginning of each turn. Promotion: Refresh 3 empty mana crystals. Becomes Traveling Treant. Artwork is a whisp carrying a letter in its mouth.
Traveling Treant. 3-Mana druid minion. 3/3. Gain a random 3-mana druid spell card at the beginning of each turn. Promotion. Refresh 5 empty crystals. Becomes Ancient of Ordering. Artwork is a treant carrying a mail sack and wearing a cap.
Ancient of Ordering. 5-mana druid minion. 5/5. Gain a random 5-7 mana druid spell card at the beginning of each turn. Cost is lowered by 2 this turn. Artwork is an ancient in a suit, sitting at a desk, while talking on a crystal ball like its a phone, while night elf assistant brings him coffee.
So basically, by fufilling special quest-like conditions, you can get stronger monsters. Note, when a monster is promoted, they're counted as freshly summoned, so they can not attack the same turn they transform. But, you can attack with said minion before the promotion and then promote them.
I'm still thinking themes if there should be any for the classes, but I've come to the idea that half the legendaries should be members of Venture Corp's board of directors. Here's some ideas I had:
1: Neutral. Mogul Razdunk (He was the president until you kill him in the MOTHERLODE!!! dungeon of Battle for Azeroth).
2: Druid. Oakland, Chairman of the Board. He'd be a treant ancient...get the pun?
3: Paladin. Mr. Hammerton, Director of Displine. A dwarf paladin, whose artwork would be him sitting with a huge hammer freshly smashed on his desk.
Some card ideas I thought of, though not all with artwork and/or effects include:
1: Overtime. Mage card. Artwork is a mage groaning as a bronze whelpling resets the clock with magic. Maybe something like getting extra mana but with a cost next turn? (Like start with a lower number; not as an overload, but more like you're worn out from last turn?)
2: Zoological Meeting. Hunter card. Artwork is Rexxar in a suit (or any other hunter) having a conference meeting, but all the employees are various animals sitting around a table. Like a nightsaber on a chair, a bear (misha?) on the opposite end, a bat monster hanging from the ceiling, a crocodile sticking its head out from under the table, etc? Maybe it could be something like drawing various beasts but only of different mana costs?
3: Downsizing. Paladin spell. A giant (sea, rock, etc) gulping as he's stands shrunken to the giant-sized hammer of Mr. Hammerton. Maybe something that drops stats or moves the minion back into the deck?
4: YOU'RE FIRED! Mage, warlock, or shaman card. (Whatever fits best). A fleeing goblin with his rear end on fire, as fire blasts are being thrown at him from someone off-panel. Maybe something about destroying a minion but with some cost or twist?
5: Paycheck Advance. Rogue spell. A hungry-looking rogue character holding a paycheck, a bubble coming from their stomach indicating groaning. I was thinking this card could be an extra draw or something, but at the cost of skipping your draw phase next turn.
So let me know your thoughts and any ideas you guys have yourself? And like my other ideas, feel free to do any art or card ideas of your own.
submitted by Cultural_Estimate_90 to hearthstone [link] [comments]


2023.06.04 19:06 Phil_Clayton Questions about playing Magar of Hidden Strings in EDH

Hey everybody,
I've recently built myself a [[Magar of the Magic Strings]] Commander Deck and just now noticed that I am probably playing it completely wrong. So now I've got some questions about his ability, and any additional tip or help is really appreciated.
  1. Question: until now, when I've resolved his ability, I'd put the targeted instant or sorcery card from my graveyard and put it face down on the battlefield as a way to basically note the name. BUT now I think that the card isn't removed from my graveyard at all and just a note (probably a infinitoken) should be placed. This would then also mean that I can create several copies of the same card, provided I have the Mana? So I could create three [[Skullstorm]] tokens at once at instant speed with 9 Mana and they all rider off they deal Combat damage?
  2. Question: because the card/note is face down, I as the owner may look at it at any time. But for my opponents, I need to tell them which spell I am targeting with Magars ability, but once the card is placed they need to remember which note represents which spell? They are not allowed to look and I do not need to tell them of they ask, I only need to reveal once they trigger or die?
  3. Question: forgot what I wanted to ask, might edit later.
Thank you in advance!
submitted by Phil_Clayton to mtgrules [link] [comments]


2023.06.04 18:58 Snip3 Black was... open. 7-0 with my fourth MoM draft, just wanted to share!

submitted by Snip3 to mtglimited [link] [comments]