Earthbound walkthrough

EarthBound / MOTHER

2010.03.06 06:12 lampiaio EarthBound / MOTHER

/EarthBound is a subreddit dedicated to Shigesato Itoi's cult classic JRPG series, EarthBound / MOTHER!
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2023.04.19 15:19 SliverCrepes Is Master Belch the only boss fight where...

...you HAVE to use an item in your inventory to beat? I spent more than an hour on a few attempts against him, trying to minmax my damage and use my heals/refreshing herbs sparingly. I was honestly really frustrated that I've put out probably 3000+ damage against him and he still hadn't died, it looked like a boss that I would have to grind to beat.
I eventually looked him up and found out that he just invisibly regains his HP every round and you have to use the fly honey against him to realistically beat him. I have it in my inventory so that's no issue; I did think about using it but I didn't really want to waste any turns doing dumb stuff since I assumed it was probably an item that would get consumed after the fight or whatever during the dialogue.
Anyway, I'm mildly annoyed and want to know if any other bosses in Earthbound absolutely require you to throw an item at them in your inventory to move past them. If the answer to this is, "A lot of other bosses do", then I'll just deal with having a walkthrough next to me, NBD.
submitted by SliverCrepes to earthbound [link] [comments]


2023.01.29 07:10 Potential-Banana-905 I played bunch of furry x human vns you probably never heard of! Should you? (batch 2)

Edit: Links don't work properly for some reason, so you will have to forgive me on that
Hey gays, its your boy again, coming to you with another batch of furry x human vn’s. I’ve gotta say thanks for previous recommendations as they have recommended games I’ve previously didn’t know off… which is quite surprising considering I thought I’ve scouted the entirety of itch.io by now.
For those who are new: I decide to post my impressions of new fvns once I’ve got a substantial list (mainly fxh oriented as those are the ones that excite me the most). For those who have missed the first part here is the (link)[https://www.reddit.com/FurryVisualNovels/comments/zovwqt/i_played_9_furry_x_human_themed_vns_you_probably/].
So without further ado, let’s see what I got for you in store this time around!

  1. Ocean Blues

(Also known as “everything I hate about tsunderes rolled into one”)
Admittedly one of the first western fvns ever released.
Not gonna lie: I didn’t know about Bara-diction much before this moment so I only stumbled on it occasionally, and after I played it, i’ve gotta say that… I didn’t like it… much.
But first, I’ll talk about what I liked: It’s relatively short, there is a free full version along with the paid one, the graphics are pleasant and the porn is excellent. Admittedly the idea of being stuck on an island with furry scaly monster who may or may not be unhinged psychopath is pretty cool as it’s diverge from both your standart isekai as well as setting when both humans and furries just so happen to co-exist between each other.
The script itself on the other hand is… yeah, yikes.
I’m gonna be honest, I’ve left non-furry vns because of how snobbish its community was [(among other things)](https://www.reddit.com/visualnovels/comments/urszdp/i_thought_i_got_used_to_the_fact_that_visual/?utm_source=share&utm_medium=ios_app&utm_name=iossmf), however I do have to admit that non-furry vns manage to execute similar ideas much better. The one of such vns, “Juniper’s Knot”(I believe someone has already made this comparison earlier), manages to portray a relationship with an otherworldly being (a demongirl in its instance) with her deep-rooted hatred towards humans much more healthily not once devolving into insults or verbal abuse. This vn, by comparison, looks like new Velma show levels of romantisation of an abusive relationship.
Goro, the local love interest, comes off as an unbelievable douchbag insulting a protagonist just because he is a human while using his tragic backstory as a shield. And it would be one thing if the game was calling out him for that, the fact he will change in the end. And not gonna lie: I find such worldview not only incredibly disgusting but also potentially harmful and dangerous. I always found “If you can’t tolerate me at my worst you don’t deserve me at my best” to be an incredibly pretentious and entitled quote and this game is the epitome of that. Like, imagine if your bf would insult you on a daily basis only later to get better, would you still want to be even friends with him? It doesn’t help that the protagonist is unbelievably spineless and can’t stand for himself even a little, which just furthering the issue even more.
Aside from being an incredibly toxic message by itself, such one-sided writing also bleeds into the story, robbing it of any nuance or introspection. The overall plot can be summarized as “a really angry lizard guy bitches about humans for a week then gets over it”, which just transforms the game into a slog. It’s not really a good direction to take a character on, and it’s not even executed properly. The already mentioned JK, by comparison, allows us to enter the headspace of both characters and get to know them better by juggling their dialogue, monologue and flashbacks. Here though, we only get into the headspace of a single character, and he is such a boring and one-dimensional damsel in distress that he simply doesn’t have anything substantial to say to the audience… and when the only two characters of the entire story are completely unlikable you’ve got a bit of a problem on your hands.
And I’m not even mentioning things that make absolutely no sense in the context of a real-life setting, like wild animals existing on an island (which is impossible) or the fact that you can fish on that island by hitting two rocks really hard to create a shockwave that will knock out the fish?… what the actual f-
Anyways, the whole story is just a juvenile erotica for people who are into Stockholm fetish. At least Amicus was actually nice to the protagonist…
I’m not sure what's more to say honestly, other than that it left a really sour taste in my mouth as well as absolutely discouraged me to get acquainted with other bara-dcition games (and from the little research I did I’m pretty much sure that similar kind of writing persist in his other games), so unless you are head over hills for husbandos like Vulgor I highly recommend you to give it a pass… although at this point I feel like I’m the only one who find this kinds of relationships repulsive by now.
Still better than FBTW tho.

  1. Beek, the familiar spirit

Not gonna lie: I’m not a fan of studio klondike. Nekojishi was so boring I couldn’t even bring myself to finish a single route and overall they are mostly interested in making money out of merch rather than actually making games.
That being said, *Beek* is actually really good! As a messenger game that is.
While furry visual novels aren’t really like their protagonists, Beek is a surprisingly good and fleshed out character, so much so that if he existed in real life I would probably have imagined spending my evenings chatting with him via discord about furry husbandos and their dicks.
Sadly because of the inherent nature of messaging games he is the only character who is really fleshed out. Since the very nature of those games implies “tell don’t show” and we do not get a chance to see other characters directly all of them remain pretty much one-dimensional, be it two love interests, a mustache-twirling villain or this one completely useless rabbit guy who was stalking them everywhere for no reason.
While the plot is very simplistic, a direct interaction with the protagonist and his take and perspective on things that are happening around him keeps things interesting to the very end. The are, however, kinda hampered by lack of basic features a vn has as well as a confusing progression without walkthrough, as a true end requires you to perform a certain set of actions, and pretty early at that and also the ones who aren’t immediately obvious… and sadly you can’t save the game at will either and have to necessary complete it once to unlock fast-skip and chapter jump.
Despite that, if you have some extra bucks to spare and want to read a wholesome story in a couple of evenings, I suggest giving this one a try.

  1. Integrity’s Fall

Integrity’s Fall is a story that is set in undertale/deltarune universe that is using its own original characters unrelated to the main lore of this game. While I’m not too big of a fan of undertale (am yet to play deltarune) I have to say that I really like the idea of a game that takes both furry visual novels and those weird earthbound-esque rpg maker games released lately…
…but sadly this ain’t it chief.
The best sentence I would describe this game so far is a “mediocre idea haphazardly executed”. By which I mean that it takes the original setting and places it in a generic highschool with bullies. Remember what happened when DragonBall Evolution did it?
Now, I have to say that in Toby Fox’s universe this kind of conflict at least makes sense (albeit is still unoriginal) as its world is inherently multi-specied so discrimination will understandably be a thing, but the way this game tries to present it isn’t even tasteful, just smashing this problem into one flashback.
Speaking of: as soon as you start the game you are bombarded with a HUGE exposition dump about the protagonist's friends… all of which have the *same exact* backstory: bullies and shitty parents. Just… wow.
Finally, the tone this vn decides to take is just uncharacteristically dreary and depressing. Like, sure, undertale’s tone wasn’t always cheerful and upbeat either, but this vn decides to take such a weird somber approach right off the bat that’s just felt really off-putting and out-of-setting. Ironically other fvns like Enter Furry World, Human Heart and Rainbow all were spiritually much closer to the spirit of Undertale then a vn that was supposed to take place in its universe.
Ok, to give credit where the credit is due, I have to say that it’s not all bad. Artstyle takes a great inspiration from undertale, presenting many races the Undertale itself is known for and quirky dialog has quite a bit of undertale’s dna in it, but the way the game tackles subject matter is absolutely unqualified. I understand that it's the author's first project, but to tackle any of its themes he lists on his game’s page, let alone all of them IN his first project is unwise, to say the least. And, overall, the heavy narration made it really hard to tear through this vn after the first half an hour or so, it simply exhausted me.
I will still watch its development and see where this goes but so far reading this vn has really felt more like a job rather than entertainment… which isn’t exactly the thing that should be ever associated with undertale’s ip.

  1. Labios Salvajes

(Thanks go to UsefulCurrent for recommending this one)
Despite scavenging for hxf stories on wattpad not so long ago I somehow managed to sleep on the original story (was it not translated in English?...) so now i decided to rectify this mistake by reading a vn that its based on.
If you read my bitching upon starting this post you can probably guess the main problem I’m having with this game: its main star of the show is a tsundure. Now, I’m not saying that it's necessarily a problem of the *game*, it’s just something that I personally have issues with due to preferences.
Anyways, LS is a pretty good vn with its share of pros and cons.
For once, the protagonist has just enough personality to leave him above generic self insert. He is snarky while never crossing the line, he has some spine, and he has an interesting conflict going on involving overcoming a trauma if his loved one.
Love interests are quite interesting and diverse.
The overall idea of a love/friendship between a gruff, hardened underground fighter and a regular teenage kid just speaks to me. I may not be a huge fan of tsunderes, but such kinds of dynamics were always very appealing to me, and considering that unlike OB Lucas isn’t a submissive bitch this creates a pretty fun and interesting dynamic all around. I really like how he trolls tiger from time to time despite the letter could potentially eat him in one bite and always have a comeback or two for his insults. And, objectively speaking, the nameless tiger *is* a pretty good character.
Character designs are pretty good.
And the plot never devolves into a boring slice of life as it always brings new interesting events and character dynamics to the table.
Now onto the bad stuff:
While I like other characters more, objectively they aren’t as well developed. Partly this is connected to the fact that Tiger is a star of the show and the author knows it, so they obviously decided to throw their bulk of creative juice on him.
That also leads to the fact that other characters end up being left far behind in terms of updates. I really wish they would get their continuation more often.
The game also tries to juggle several plotlines, some of them feel just completely unnecessary. I mainly am talking about serial killer… which just feels completely redundant considering that none of the main characters are directly involved in his hunt.
Overall it feels like the writer wants to create Spanish version of Gotham City which… like… is this *really* that kind of a story that needs to go for *that* sort of tone? I really believe that protagonist’s struggle to move one would create all the necessary amount of drama this kind of story needs, why involve a serial killer and the rise of the crime level? What is this, a lost child of DC cinematic universe?...
Speaking of Spanish: I have to say that English translation is a bit… wonky. It’s not THAT bad but sometimes I do wish I didn’t drop my spanish lessons so I would be able to read it in its original form.
Finally, the relationship between Lucas and Tiger starts as a bit… uh… forced. Like, if I was Tiger, I could actually understand his stand-offish attitude as being harassed by an occasional fan would be probably annoying, and while I also understand Lucas wants to fill the void that’s left after his loved one’s passing its kinda weird that out of other 4 love interest he decided to chose the one that was mistreating him the most.
And an eternal problem I have with such a plot of humans and furries co-existing with each other for no reason or explanation… even though I got over it by now.
That being said LS is a pretty competent vn that never bored me once and I’m interested to know where it goes next.

  1. Roads Yet Traveled:

RYT is a bit hard to describe. It appears to be an isekai but also a space opera?... Or more just sci-fi?... It’s kinda hard to tell for now.
Anyways this time around our protagonist is transported directly to an unknown space station full of dog-like creatures (hey there, Shelter) and immediately… ok scratch that, it takes fucking forever for him to get caught, but I will get to that.
So after all of the stuff that happens he became a subject of research as dog-like creatures seem to be very interested in a new specie.
Thankfully it’s not as bad as it sounds, as experiments aren’t really as immoral or painful as he thought at first, plus he has a chance to hook up with one of the local boys! But obviously everything isn’t as simple as it seems…
I’m gonna say it: this vn is pretty good. It does however also has quite a few flaws and overall traits which it ironically shares with Far Beyond The World (trash bag dev isn’t one of them, thankfully) even though by itself it has little to nothing to do with FBTW, but first things first: the pros.
The artstyle of this vn is pretty good. It’s very pleasant to look at while not being overly horny.
Worldbuilding is, uh, quite interesting, to say the least. While majority of it is just telling for now, I have to say that the race of sentient dogs *is* an interesting concept for aliens.
Since I already mentioned FBTW, remember how awful Caelan was? Thankfully this vn, while writing a somewhat similar protagonist, makes him not nearly as unlikable as well as fixes almost every problem Caelan has. While he still is a bit of a crybaby and does have a hard time mentally dealing with his current situation, he doesn’t act like a manipulative bitch and doesn’t have particularly jarring mood swings. Additionally his language barrier problem handled much better: rather then other characters not able to understand him because he isn’t allowed to say the word for morbid plot reasons, here they *legitimately* aren’t able to understand him at first. Finally he may have his mental breakdowns, but at least he tries to view the situation with a bit of irony and never particularly bitches about anything that he is asked about.
The dialogues are usually entertaining as well with characters poking fun at each other from time to time regarding their race without coming up as racist, plus use a lot of subtle references. The writing overall seems to be surprisingly self-aware
There is also some peculiar attention to details to some of the background art. While in most other vn people insert the background art just to be a placeholder for the atmosphere and immersion, here it goes a little bit further then , particularly when it comes to individual character rooms. When you ask to choose your roommate, we can see how much they different from one another: Doc’s room is furnished with diagrams of various organs, Rhoun’s room is a technical mess with various spare parts lying around haphazardly (and also a cute plush toy in it) and Marruk’s room is hung with punk-rock posters. This is a really cute attention to detail I wish other vns would have done more.
Finally, while every character was sort of annoying at some point of the story, I, nevertheless, liked all of them. So far there isn’t even a single hint of an abusive relationship between any of them (well, ok, Marruk seems to be constantly mad at Rhoun for reasons I hope will be explained in the future. Speaking of…) Initially I thought Marruk would be another abusive monster like Vul on whom the entire fvn community seems to hang up because of the extreme case of a recent stockholm virus outbreak, but no, he is actually a great character… at least for what I saw of him so far. Actually his no-nonsense attitude is kind of refreshing considering how overbearing other characters can be at times (I love you Doc, but I would really appreciate it if you wouldn’t hold my hand so much sometimes).
Now for the negatives:
One of the flaw (and the easily the most egregious) that this vn share with FBTW that it just *drags*. The whole entire chase in the beginning was lasting for literally forever. Like really, no one managed to catch the protag until Marruk finally stepped in, which led me to believe he is the only competent guard on the station. No surprise he was so mad at his subordinates.
And when I say the story drags I really mean it. Afterwards Tucker spends an entire week in his room being examined by everyone until he finally moves to another… which then the place of action changes into a whopping *two* rooms, one that is borrowed by his roommate and second is the lab when he continues being examined by Doc as well as spoonfed with exposition by him. To give the credit the game is intentionally designed this way so we can get how imprisoned the protagonist feels but… I feel like I got the point by now and it's time to move on.
Additionally, while worldbuilding is interesting, sometimes rules by which it operates are unnecessary contrived. Like, in order to understand the protagonist you have to have that neuron thing installed, which is fine, but in order to install a neuron thing you have to necessarily have an artificial body part?... all of which all of 3 main love interests just so happen to conveniently have??? Wow, talking about wild coincidences! Like, why do you have to make things so complicated? I mean it’s sci-fi, you can do pretty much any stuff and explain that it's science, why go for such lengths?
Finally… I don’t want to insult the protagonist but I feel like canonically he should be much younger than the game tells us he actually is (which coincidentally is the same problem I had with Rainbow). Like you look at how Cyrus behaves in RtF and then you look at Tucker and the differences become apparent just like night and day. Hell, he even still studies at school! Yep that’s right: nota a college, not a university -- school. I would buy that he is 16, 17, or even 18 years old but, like, 25?... I find that extremely hard to believe. The only reason why dev even made him that old is not to make readers uncomfortable when we get to sex scenes, and, honestly, I find that to be an extremely flimsy compromise. Either write him as an actual adult or get rid of sex scenes -- a double-whammy simply doesn’t work in this case.
But anyway, despite all the flaws I quite enjoyed it so far but, again, the game badly needs some sort of cataclysmic event like with Cooper's betrayal in RtF or Richter's framing in Lyre, because otherwise the story progression is just going to get incredibly stale and will inevitably fall into redundancy.

  1. The Beast:

Edgy and tone-deaf, that’s all I can really say. One scene we see how a woman and her daughter get brutally murdered by monsters, and then next we see two furries hug just right after they defeat said monsters. A+ writing.
I guess it also has a pretty good pencil artstyle and some sort of jrpg-esque combat system, but after such a horrible first impression I find it to be a really hard time to care about any of those things.
Sorry Ghost-Specie, but maybe next time.

  1. Teraurge:

Honestly I initially wasn’t sure if this is the right community to discuss this game since it’s neither a pure visual novel nor a furry-oriented in a *traditional* way, but then decided that if I’m not going to discuss it here then it’s not going to get discussed anywhere, so… here I am!
So what’s Teraurge? Well it’s yet another isekai… except this time around you get transported to a world populated with Xenomorph-esque creatures rather than typical animal people! And also Instead of a traditional vn this is actually an interactive rpg in the wake of two first fallouts. Yes, really.
First off, I would say that the amount of effort this game went through is truly astounding. Not only do you have to draw stuff, but also develop an entire rpg system with stuff like stats, skill check, combat system, exploration and so on, a truly remarkable job on that front.
Speaking of artstyle: I never thought I would find xenomorph-style characters to be not only creepy but also sexy, and yet the game managed to do that, as it boasts a variety of cool designs of all shapes and sizes.
Since it's an RPG the game has to offer something that a lot of other visual novels do not, which is an open-world and non-linearity. You are free to engage any side quest at your own will and romance (almost) any character you want.
The game also has a surprisingly welcoming atmosphere. When I started this game I was kinda put off initially by tone it was trying to set up as well as the fact it openly warns that it has, uh, an non-con in it, but the actual atmosphere turned out to be quite tame, so unless you roleplay as Kuugo from LL or make an incredibly dumb decision over the course of a story everything should be alright.
And nsfw scenes themselves are surprisingly tasteful. When other vns tend to shuffle them explicitly in your face, here most of them are depicted as pastel drawn shadows, and, someone who is a little uncomfortable with the way vns tend to openly present them to me, I welcome this style of sex scenes wholeheartedly.
So overall this is quite an interesting take on isekai that stands quite separated from its contenders… in a good way.
However there are also some flaws.
First of all, the game is heavily hetero-oriented, so if you want to romance the same-sex characters you either won’t be able to do that or will have a huge handicap to overcome. Like if you want to get laid with the city’s guard Toulsol, you have to first overcame one reaction check to seduce him and then also *another* one if you want to top him.
It also should be mentioned that since this is a xenomorph-type monster we are talking about some of them might have ambiguous genders entirely so… well, I suppose that will be a bit of a problem for gays.
Additionally this game surprisingly doesn’t have an overarching story to follow. Sure, it has a lot of side quests but that's all it has. In this department it's much more closer to sandbox games rather than rpgs, let alone visual novels. I know a lot of people are okay with that, but for me the end goal is a must in rpgs, because otherwise the whole game kinda has no meaning.
Now, I have to say that overarching story is maybe something that was in development, but like it happens with a lot of tba projects the dev has kinda gone rogue. And I partly can forgive such this is a very hard project to tackle (much harder than a regular vn) but the game was on hiatus for 5 years for now… and if he was posting at least some sort of update at first then eventually they ceased entirely.
So yeah, kinda sad. That being said for what it currently is the game pretty much worth playing as it has more than enough of content do get you occupied for couple of hours.

  1. Familiar Travels

Oh, boy…
Ok, I’ll start with a positive.
Arstyle-wise the game is amazing. It boasts all possible varieties of genders, body type and species. One thing I forgot to praise AWSW is its female representation. While I’m gay and all, I nevertheless appreciate female characters and romance options since I don’t require characters to be a certain gender to enjoy romance and overall it contributes to the world’s believability.
Sadly the “believability” is the word I can only use loosely in this case because as far as everything else goes this game is NONSENSE.
To give you more context, I would like you to clarify how the game markets itself, and it’s market itself as an essentially furry Hogwarts with emphasis on magic and shit.
So with that in mind let *this* sink in: upon an entirety of the first route I’ve played I have seen exactly *one* scene where magic system is at least somewhat explained, *ONE* scene where magic is actually used and *NO* scenes depicting the protagonist actually visiting classes with his peers… all in the game that markets itself as a furry Hogwards.
Like, what? Why are you advertising the game as such when you can’t deliver on the thing you advertised the most? Why even set *this* as a premise?
Now you might ask what this game is about then? And the only answer I and others can give is… Bunch of characters hanging out going around in circles(reference not intended) until something finally happens. No really, that’s literally the entire plot.
The world building… doesn’t exist. If it was yet another real-life setting with furries I would maybe begrudgingly forgive that but, like, this isn’t real life, that is supposed to be science fantasy!
Additionally we are supposed to identify with main characters since he came from place where magic doesn’t exist but we don’t even know what exactly is the place he came from! Harry Potter have done it pretty well placing its protagonist in irl London, but here everyone is constantly remarking that the protagonist to came from Midgard. Like, what’s even *is* this place? It this ff7 type of Midgard? Is this a Norse Mythology type of Midgard? I don’t know and the game doesn’t know either!
And finally we get to the characters. And I’m gonna just come out and say it: they are absolutely unbelievable. They act so detached from reality that its simply impossible to emphasize with them. They can act like more-or-less normal people in one moment and the flip the switch and turn to complete psychos.
At first i was convinced that the game was going for a denpa-style horror (which is backed up by moments where the game legitimately wants to be horror) but as a denpa it also doesn’t work because denpa implies that every character starts normal and then slowly going mad for reasons when here everyone starts detached from reality and remains as such for an entirety of the game.
The dialogue seems forced and unnatural and the sequence of events makes no sense whatsoever. Things just… happen.
Like, after midroute there is an important event when two teachers got into debacle and during their spellfight hurt one of the student in a crossfire, and after two weeks timeskip things just… got back to normal?... Like, they face no consequences, the wounded student seems to recover just fine and the protagonist who fell into depression because wasn’t even being visited or comforted by anyone?... and it isn’t like either of the other characters were caring much for that student either, they just continue with their lives like nothing ever happened.
And then I get an ending that rips off Suzuha’s steins;gate one without a proper build up. Protag just discovers a time-travel superpower out of nowhere and decides to keep rewinding time because of an apocalypse or something? Where did this come from?
Anyways, this game is nonsense and my brain hurts just from thinking about it.
I also have to mention the gameplay which somehow was screwed as well. Instead of traditional vn they decided to go for a pseudo point and click adventure which only hurt the overall experience more than anything. Instead of just choosing your desired love interest each time you know you have to stumble across the entire town to search the place where they decided to randomly spawn this town around… which also came at a cost of not adding such basic features like skip read text, autoplay, reroll and save anywhere. What in the actual fuck. Last game I played that didn’t had these features was a Colonel Sanders Dating Sim, which was a free meme game, but even when it comes to free meme vns all of them have these options and you are telling me devs couldn’t add these basic features in a title which costs as much as a remaster of Persona 3? I can’t even.
Anyways, don’t let pretty graphics fool you. This game is dead inside.


…Aaaaaaaand that’s it for now! Not sure what to write as a conclusion here honestly, other than don’t play Familiar Travels. Also yeah this time around I had more negative opinions to share. It’ brings me no joy, but its something I need to share. Up or downvote whether you agree/disagree with me and feel free to share your own opinions aaaand thati’s it! See ya.
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2022.12.23 02:39 juicestand Open AI creates a Mega64 Earthbound skit

Open AI creates a Mega64 Earthbound skit submitted by juicestand to mega64 [link] [comments]


2022.10.23 02:03 Forward_Process6444 Reviewing Every Switch Game I've Ever Played (Part 1)

Hello all. Gaming is a big hobby of mine, but I don't often get to talk about it with other people. So I got to writing a bunch of short reviews to relax inbetween classes at university. I hope you get some use out of it, whether you need a good rec or you just like reading reviews.
I've played something like 100 Switch games (not including the Switch Online stuff), so I plan to post more of these in the future.
Ratings
For reference, the scale looks something like this:
4 – A personal favourite
3 – Good
2 – Good, but not for me
1 – Awful
Spoiler-free btw
  1. Super Smash Bros. Ultimate (4)
The largest Smash game by far, and pretty much a no-brainer. As a party game, it’s perfect. As a competitive fighting game? It’s ok. If you put in the time and patiently learn how the game works, it is possible to win matches consistently. For a long time, though, you’re going to get bopped by low-level players despite your improvement. Smash is a game balanced around casual as opposed to competitive play, so some characters are a little over-tuned in a 1v1 setting. It still manages to be decent competitively despite balancing issues and an extremely poor online matchmaking system (and just poor online in general); that should tell you something about the quality of this title.
  1. Enter the Gungeon (3)
A very competent and very fun top-down bullethell roguelike with a lot of humour. Gungeon is notable for two things, really: its absurd difficulty and the sheer variety of guns and items it throws at you. Some items even interact with other items to create entirely new items with stronger effects, it’s insane. No run is ever going to be the same, with some drops practically guaranteeing victory and others ruining your chances. Eventually you learn how to crack the game like an egg and it becomes way too easy, but until then it’s a great challenge. Still very buggy, and unlikely to be fixed because of unredeemable spaghetti code.
  1. The Legend of Zelda: Breath of the Wild (4)
Breath of the Wild is best played without any sort of Zelda background or walkthrough to help you out, because it heavily relies on the strength of the first blind playthrough to be interesting. It’s an open-world game unlike any other, with a radical willingness to let you decide where to go, what to do, and how to do it. No wrong answers here. However, the game is wider than it is deep, and the diversity of options and content becomes irrelevant when you’ve discovered the optimal solution. Definitively the best game I will never play again.
  1. Hollow Knight (4)
If you’re reading this chances are you’ve heard of Hollow Knight already, and before you ask yes it really is that good. The level of polish this soulslike metroidvania achieves is truly exemplary, especially considering it is slightly larger than other games of its type (Ori, Blasphemous) and is credited to only three developers. Lots of people go on about Hollow Knight’s impeccable world design and bosses, but few ever talk about how good it feels to play: the crunchy sound, the recoil you take from hitting enemies and being hit, the ambient noises of each unique environment. What really blew me away was when I realized the sound of your weapon strikes had an audible echo in the crystal mine area: it’s a tiny detail most players won’t notice and one Team Cherry definitely did not have to include. Triple-A stuff for a fraction of the price. Hollow Knight’s difficulty may be the only way you could get turned off from the game. For the most part the challenge is reasonable, but it can be frustrating to retry the same hard boss fight over and over without a nearby checkpoint. In that case Hollow Knight should be prime candidate for a revisit after sharpening your platforming chops with some other games on this list.
  1. Super Mario Odyssey (3)
Like Breath of the Wild, Odyssey is an unconventional new entry in a popular long-running series. Unlike BOTW, Odyssey innovates mostly by borrowing directly from older titles (namely, 64 and Sunshine). Lots of the content in this game involves checking every cranny in its huge levels, which don’t get me wrong is great fun when you’re exploring levels for the first time. It’s less great if you’ve done so already; replayability is not among Odyssey’s strong points.
  1. Super Mario Maker 2 (3)
This game’s title should tell you everything you need to know about it before buying it. You make Mario levels; you can also play levels other people made. Your mileage will vary, obviously. But the level editor is quite good and there are no major issues with the UI. Online multiplayer with complete randoms is very funny and dysfunctional, which to me is a plus.
  1. Hades (2)
Hades is a good roguelike but it didn’t click with me like Gungeon or Dicey Dungeons. The difficulty is there, and there’s a decent amount of variety in the weapons and buffs you gather trying to escape the Underworld over and over. Except the gameplay is quite mash-y and the enemies get boring very quickly since you’ll be running into the same 4-odd enemy types per level. When you get used to the difficulty you can up the challenge, but in my experience this only punishes you harder for getting hit and makes the enemies sponge even more damage than they already do. I do like the fully voiced characters and strong writing, though it does take way too long to get to the good stuff. Hades also looks and sounds great, top marks there.
  1. Shovel Knight: Treasure Trove (4)
If Treasure Trove was just the original Shovel Knight campaign and nothing else, it would still be one of my favourite games on the Switch, but the devs chose to add an extra three full games and a pretty extensive Smash clone too. There is a lot of content here, and all of it is very very good. Yacht Club obviously borrows from NES classics like DuckTales and Mega Man (they even got the composer from those games to do one of the level themes), but they still bring a lot of original ideas to the table, especially in their strongest campaign, Specter of Torment. This is an 8-bit-inspired platformer that takes everything that made its inspiration great and trims out the crappy frustrating stuff.
  1. Super Nintendo Entertainment System (Switch Online)
a. Kirby Super Star (2)
A good Kirby game should have a lot of variety, a lot of charm, and a surprisingly difficult boss rush. Kirby Super Star is a good Kirby game, but that’s all there is to it. I really dislike how close the camera is to Kirby, leaving you little time to react to incoming enemies when you’re moving around the stage. A minor complaint — it’s still an extremely easy game.
b. EarthBound (3)
Here’s one of those games that succeeds more as a piece of art than as an actual video game that you can play. See, nobody likes EarthBound for the gameplay. They like it for the oddball humour and unique everyday-boy RPG concept, both of which serve a story that ponders on the innocent and destructive aspects of humanity. EarthBound’s a weird one, but definitely worth visiting.
c. Donkey Kong Country (2)
Playing the first DKC is kinda like playing a very early proof-of-concept for Country Returns and Tropical Freeze made by a team of interns that are still learning the ropes. All of the ideas here would be perfected in the later DKC games: the super-detailed backgrounds, the level-specific set pieces, the bonus areas, the rideable mounts. The biggest flaw (which is the biggest flaw in all three of the SNES DKC games) is the rather narrow field of view. There’s an unacceptable number of blind jumps you have to make not knowing if there’s something underneath you. Great soundtrack though.
d. Super Mario World (4)
A stone-cold classic. Nintendo has yet to improve on most of the ideas introduced in this title from the 90s despite thirty years of 2D Mario games. World still has the best overworld map, the most creative level concepts, and the most iconic sound design out of any Mario game. The short jingle that plays after you beat a level never fails to put a smile on my face.
e. Super Mario World 2: Yoshi’s Island (4)
Although a sequel to Mario World, Yoshi’s Island is its own thing. It takes one aspect of the first game, the Yoshi mount, and refines it. Swallowing enemies is not pointless like it is in Mario World. Instead, every enemy Yoshi eats produces an egg. Eggs can be thrown in a straight line at an angle up to 90 degrees relative to Yoshi. Truly, no other game in the series since the first Yoshi’s Island achieves the same purity in egg-based gameplay. Nintendo takes this one mechanic and runs with it. At the start of the game you’ll probably struggle to line up basic shots, but by the end, you’ll be ricocheting eggs off walls and landing mid-air snipes like a teppanyaki chef.
f. Super Metroid (3)
Renowned as the classic metroidvania, Super Metroid is one of the most influential games of all time. But as a gamer in 2022 all this fact means is that there are dozens of games that copy Super Metroid but do it better. Heck, other Metroid games totally outclass Super: namely, Zero Mission and Dread. The main issue is Samus’ air speed. Whenever she jumps it feels like she’s moving through water, and when she’s jumping in water it feels like she’s moving through molasses or something.
g. The Legend of Zelda: A Link to the Past (4)
Zelda distilled to its Platonic form. Another very influential game, Link to the Past suffers from the same problem as Super Metroid in that later games do everything this one does but better — I’m a big fan of Link Between Worlds and The Minish Cap. Unlike Super Metroid, though, Link controls about the same as his modern iterations. So you get all the old-school charm with none of that old-school arthritic movement.
  1. Celeste (4)
Not only is this game the best 2D platformer of the 2010s, it’s the greatest platformer of all time. In terms of pure level design, no game comes close to what the folks at EXOK came up with. Celeste also delivers a heartfelt symbol-laden story about living with negative self-talk and anxiety, plus a top-10 soundtrack put together by Lena Reine. The entire game is built around one concept — the dash — but it’s pushed as far as it can possibly go. Without spoiling anything, all I’ll say is that the skill ceiling in this game is high. Even though it’s harder than black tar heroin (Chapter 9 in particular is evil), Celeste is well worth sticking with.
  1. Minecraft (3)
Minecraft is Minecraft, you don’t need me to tell you why it’s good. On the Switch it doesn’t run great and multiplayer is a nightmare, but it is still Minecraft. I don’t like how you’re forced to get a Microsoft account if you want to use the online features, but what can you do. The game is constantly getting major updates and probably will until the Earth gets swallowed by the sun so there’s that.
  1. Hyper Light Drifter (4)
Hyper Light Drifter is a sort of cross between Zelda and Dark Souls; think something like Death’s Door or UNSIGHTED if you’ve tried those games. HLP has the edge on both the aforementioned games in atmosphere. This game nails the apocalypse vibe by being a mostly quiet adventure and telling a story through audio and visual cues alone. The lack of dialogue or music emphasizes how much information was lost after the end of the world; nobody is sure exactly what happened and after playing the game pretty thoroughly the best I can do is guess. It can be a pretty terrifying experience. The combat is extremely satisfying, innovating on the basic melee-and-dodge-roll Soulslike trope with a ranged attack that you recharge with sword swings. The lack of enemy variety is odd considering the game has some types it barely uses.
  1. Super Mario 3D World + Bowser’s Fury (4)
Mario 3D World is not the best or most interesting Mario game, but it is a mainline Mario game and that always means quality. It’s kind of like a diet Mario Galaxy; it even reuses some of Galaxy’s ideas and assets. Bowser’s Fury, on the other hand, is one of those Mario games that gives Nintendo its Disney-like status. Odyssey’s biggest problem is its overreliance on fluff and filler content to pad out the length. Bowser’s Fury fixes that problem by being a shorter, more streamlined experience. There are less objectives, but each objective comes with a little platforming challenge: the fun is in getting the Cat Shine, not finding it.
  1. Bayonetta (3)
Bayonetta is a weird game about witches who dress like strippers beating up biblically accurate angels. It’s also a fun combo-heavy game with a steep learning curve and tons of variety. When you start playing the game, it will feel like Bayonetta has too many moves — you’d be right to feel that way, because she really does have like a hundred different combos and they’re all only slightly different and they change sometimes drastically depending on which weapons you have equipped. You can equip weapons on either your hands or your legs or both. There are about ten or so. If Bayonetta sounds overwhelming, that’s ok. The game is designed to be played over and over again until you master everything about it. It really is a shame that it lacks a quick restart option. If you want to get the highest grade on all the levels you’ll have to do a lot of hard resets and that can get annoying fast.
  1. Blasphemous (3)
You will never guess what this game throws at you if you play it blind; it’s a totally original soulslike metroidvania (read: Hollow Knight-like). Who else is making extremely graphic games steeped in Spanish Christian mysticism? The gameplay is very fun and satisfying; there is a parry button. A great game that is barred from my favourites mostly because of puzzling DLC. The first adds some great boss fights that can only be accessed in New Game Plus for absolutely no reason (seriously, why did it have to be that way?). The second is a Bloodstained crossover that straight-up makes the game worse by cheapening the unique atmosphere it built. The platforming sections related to that DLC could have been fun, except they feature an awful combination of length, difficulty, and no checkpoints. The third adds new endgame bosses that are great but permanently missable. Playing the whole game all over again because you locked yourself out of a cryptic side-quest is just asinine.
  1. Wargroove (2)
A grid-based strategy game heavily inspired by Advance Wars. When this game’s main campaign works, it feels like you’re a chess grandmaster flawlessly dominating some novice. When it fails (or, more accurately, when you the player fail), you have to painfully reset after sinking a solid 40 minutes into a difficult mission. You can take back a turn at the expense of your level grade, but most of the time a single turn won’t be enough to undo all your blunders. This comes with the territory though, Wargroove wouldn’t be satisfying to beat unless it's uncompromisingly difficult. It actually does turn-based strategy very well; too bad turn-based strategy is a boring genre.
  1. Donkey Kong Country: Tropical Freeze (4)
Tropical Freeze distinguishes itself from other 2D platformers by going in hard on making every level unique. It’s impossible to mistake one level for another since no idea is ever repeated twice. And it pulls off every new mechanic extremely well, with tight controls and a perfect difficulty curve. Donkey Kong has this weight to him that makes him very satisfying to control. Overall Tropical Freeze is a very high-quality product that few people will dislike.
  1. Dead Cells (2)
Dead Cells is a roguelike metroidvania soulslike type game that a lot of people love for being so unique but I never clicked with it. A couple things bring the experience down: it takes way too long to unlock all the weapons and items considering they’re tied to the same progression system as crucial healing and quality-of-life upgrades you should spend your xp on first. The game doesn’t have a great sense of feedback for when you get hit so it’s difficult to tell when you’ve made a mistake and need to retreat — this is particularly bad because enemies can kill you quickly and there are barely any invincibility frames after taking damage. The worst flaw for me is the disjointed tone. Dead Cells has a soulslike approach to storytelling where you piece together some disaster that happened long before you showed up based on subtle contextual clues, but any seriousness is ruined by the unfunny comedy this game gracelessly pushes. When a good portion of the items and area descriptions are cringe-inducing jokes, it’s hard to get invested in the world Motion Twin created.
  1. Sonic Mania (4)
If you didn’t know, there is one unanimously good game in the Sonic series: Sonic 3 & Knuckles. Well, actually there’s two because Sonic Mania just does that game again with almost no innovations of its own to bring to the table. Mania doesn’t even do anything special graphically and it’s still the best Sonic game since 3. Everything that is good about that game is good about Mania: sure one is far less original than the other but 3 is actually so good that it doesn’t matter.
  1. Guacamelee: Super Turbo Championship Edition (3)
Guacamelee is yet another indie metroidvania, but with a Mexicana-inspired beat- em-up twist. You can put out insane damage by learning how to combo enemies effectively using all the input specials; these moves also function as metroidvania power-ups that unlock new parts of the map. It’s a great system. There’s some decent platforming involved. Charming humour and lots of visual gags.
  1. ENDER LILIES: Quietus of the Knights (4)
Ender Lilies proves that you don’t need to innovate a lot in the gameplay category if you make up for it in sheer presentation value. This game isn’t the best indie metroidvania on the Switch, but it is definitely the best-­looking and the best-sounding one. I cannot overstate how great this game’s soundtrack is in particular: somehow every track is a standout in a game filled with nothing but great music. As for the game itself, it’s more than passable — you explore a souls-esque ruined kingdom using Lily’s power to summon the specters she purifies from a terrifying fungal virus. It’s not GOAT’d, but it’s definitely very good.
  1. UNSIGHTED (4)
A unique indie metroidvania that combines Zelda/soulslike elements with an oppressive, uncompromising time crunch mechanic. Think Majora’s Mask but only the first part of that game, the part without all the time travel shenanigans. If you’re worried that you’ll run out of time before you can fill out the map and get all the collectibles, don’t. Just don’t. The difficulty is not excessive and the game tends to be very reasonable and fair. Combat feels incredible with a great parry system and two unique weapon types. The level design is some of the best I’ve ever seen; each of the five dungeons in UNSIGHTED would be the highlight in any 2D Zelda game. The amount of freedom Unsighted gives you (if you are familiar with its systems and levels) surpasses Hollow Knight, which improves replay value. I’m not selling how good this game really is with my description; I think it’s second only to Hollow Knight as a metroidvania.
  1. Deltarune: Chapters 1+2 (4)
Deltarune isn’t done yet. If you pick it up now, you will definitely put it down disappointed — not because it’s bad, but because it’s so good you won’t be satisfied unless you fully see it through. This game takes Undertale, already an exceptional game, and improves on it in every concievable way. It’s longer (or at least it will be), more challenging, better-looking, and even (and I get this can be contentious for some people) better-written. Just don’t play it. Not yet.
  1. Rayman Legends: Definitive Edition (3)
Legends is definitely a Wii U game — as in it was specifically designed for the Wii U’s gamepad + TV setup and it suffers because the Switch doesn’t really do that. Ubisoft tried to make do without a gamepad, but it’s just not the same. Since Ubisoft’s involved, by the way, they’ve added a totally unnecessary prestige system that scales with the amount of in-game currency you collect in the game’s main levels and recycled daily challenges. It’s a lame way to gate a lot of the game’s unlockables behind boring grinding that enforces a “log in every day” mentality. All of these issues are regrettable because, at its heart, Rayman Legends is one of the best 2D platformers ever made. It looks and plays and sounds incredible, improving on the already excellent Origins in every way. The catch is that you have to ignore a lot of corporate-mandated fluff to get to the good stuff.
  1. Spiritfarer (3)
As a piece of art, Spiritfarer is flawless. As a game, it’s boring. What the game wants to be is an interactive experience that allows players to emotionally engage with death. And it actually accomplishes this — without feeling maudlin or predictable or clichéd. I was profoundly affected by Spiritfarer, I cried a lot. However. In order to access the feels, you have to wade through some extremely shallow monotonous minigames: that’s all the game is. The gameplay is the complete opposite of the story in that it’s not challenging or surprising at all. It’s just busywork.
  1. The Messenger (2)
The Messenger is too linear: it was designed to be a level-based ninja action game inspired by Ninja Gaiden and Strider, not an open-world metroidvania. The game awards you a double jump every time you hit an enemy with your sword — this mechanic carries the game, it's so much fun. There’s also this portal mechanic that gets introduced about halfway into the game that’s really cool graphically but doesn’t do much gameplay-wise. I don’t want to come off as harsh on this game: when The Messenger is a level-based action game, it’s really quite good. But when it’s a metroidvania, it drags. Most of the metroidvania components comprise playing levels you already finished in order to unlock new levels you haven’t. The new levels are consistently good — but you can’t expect the experience to be improved by forcing players to backtrack through stages that were clearly designed to be traversed in only one direction. Oh, and the writing is insufferably corny.
  1. Metroid: Dread (3)
Many consider this the best metroidvania on the Switch — a totally valid opinion as it happens to be the only mainline Metroid game to be released on it. Dread easily outdoes most indies graphically and sonically, but it’s not one of my favourites due to some very minor gameplay and design nitpicks. First, parries are too simple to execute and too effective. Second, the EMMI sections are annoying and take up design space that could otherwise have been occupied by new levels.
  1. Katana Zero (4)
Katana Zero does not get talked about enough despite being one of the best indie games on the Switch. This game and Hotline Miami exist in their own genre: both are fast-paced neon-drenched morally-grey action games with twitchy one-hit-kill combat. Katana Zero has the edge over Hotline graphically, musically I consider them about equal (both soundtracks slap). Unfortunately this game has what I’d call ‘Deltarune syndrome’. It’s too short and it’s not done. The DLC is supposedly almost ready, but until it is I guarantee you will put Katana Zero down desperate for more.
  1. Axiom Verge (3)
If I had to describe Axiom Verge in one word, it would be ‘serviceable’. If you like metroidvanias you will like this game. While it doesn’t innovate on the Metroid formula at all, the character upgrades and scenario are creative and interesting enough to compensate. Axiom Verge suffers from an abortive ending and bad bosses. Everything involving the Passcode Tool is super cryptic and completely missable unless you go for 100%.
  1. Dicey Dungeons (3)
Originally I thought this game was far too dull as a card-based roguelike, but it grew on me a lot. I ended up clearing every one of its 36+ campaigns and put something like 30 hours into it. Why? Well, Dicey Dungeons is extremely charming and it’s designed very intelligently. Unlike almost every roguelike out there, Dicey Dungeons was designed to be experimented with and broken. It’s almost a puzzle game, in a way: you’re not going to make it through the game’s tougher stages unless you cook up some busted synergy. And figuring something out is never too difficult because the game is always simple, even as it flaunts its almost excessive variety (seriously, the Parallel Universe episodes are nuts). The DLC is hilarious and easily the best part.
And that's it for now. I'll post more when I have another 20 reviews or so.
Part 2
submitted by Forward_Process6444 to NintendoSwitch [link] [comments]


2022.09.29 01:36 StickyChannel92 Has anyone come up with a mystery as to why EarthBound have the question mark on the ending?

I watch walkthroughs of Mother 3 and 2 to find out that they all had the "To Be Continued" or "The End...?" text on the final screen for any Mother game. I'd never thought I would bother to realize that there are Mother fan-games being made to "continue" that story, so I looked up some Mother fan games, and a lot of them don't seem to work well with solving the Mother-ending-screen-question-mark mystery.
Nintendo made all three games to my knowledge, and in Mother 3, they included the End? screen and the End (full stop) screen, but I don't know which is the true one.
Was there a mystery as to why EarthBound has the questioning ending and that America never got Mother 3 officially?
submitted by StickyChannel92 to earthbound [link] [comments]


2022.09.26 05:10 JayRidders What level is recommended for Ness & Jeff when fighting the Dept. Store Spook

I'm currently on the Fourside Dept/ Store, but unfortunately, I didn't get the right tools needed before the Department Store according to this guide, so, what level is recommended for both Ness & Jeff when fighting the Dept. Store Spook?
submitted by JayRidders to earthbound [link] [comments]


2022.08.28 00:44 Moldsponge Apple Kid won't appear

Hello fellow redditors and earthbound players! I need a tiny bit of help.
I've recently started playing earthbound and its been really fun till I've encountered a sort of roadblock. After reaching Twoson and finding the pencil eraser roadblock, I can't find Apple kid. I've donated to the orange kid and countlessly walked through most areas and checked out the market, though I've had no luck
I've looked at countless walkthroughs, though it has ultimately lead to nothing
If anybody knows a way to find a way past this or skip it somehow, please let me know.
Edit : Just found it, thanks for the help friends
submitted by Moldsponge to earthbound [link] [comments]


2022.08.14 23:10 Opening-Opening-2740 Crash using Medieval MC Modpack from Curseforge

Its my first time using modpacks of any kind and I keep getting this error that I would greatly appreciate any help with.
The error I'm getting is:
The game crashed whilst initializing game Error: java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'cem'! Exit Code: -1
Here's the Crash Report:
---- Minecraft Crash Report ----
// I let you down. Sorry :(

Time: 8/14/22, 4:50 PM
Description: Initializing game

java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'cem'!
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0([EntrypointUtils.java:51](https://EntrypointUtils.java:51)) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions([ExceptionUtil.java:33](https://ExceptionUtil.java:33)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:49](https://EntrypointUtils.java:49)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke([EntrypointUtils.java:35](https://EntrypointUtils.java:35)) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient([Hooks.java:53](https://Hooks.java:53)) at net.minecraft.class\_310.(class\_310.java:443) at net.minecraft.client.main.Main.main([Main.java:198](https://Main.java:198)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:461](https://MinecraftGameProvider.java:461)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Caused by: java.lang.NoClassDefFoundError: me/lortseam/completeconfig/gui/cloth/ClothConfigScreenBuilder
at net.dorianpb.cem.internal.config.CemConfigFairy.loadConfig([CemConfigFairy.java:12](https://CemConfigFairy.java:12)) at net.dorianpb.cem.internal.CemInit.onInitializeClient([CemInit.java:17](https://CemInit.java:17)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:47](https://EntrypointUtils.java:47)) ... 7 more 
Caused by: java.lang.ClassNotFoundException: me.lortseam.completeconfig.gui.cloth.ClothConfigScreenBuilder
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass([BuiltinClassLoader.java:641](https://BuiltinClassLoader.java:641)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass([KnotClassDelegate.java:226](https://KnotClassDelegate.java:226)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:145](https://KnotClassLoader.java:145)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) ... 10 more 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0([EntrypointUtils.java:51](https://EntrypointUtils.java:51)) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions([ExceptionUtil.java:33](https://ExceptionUtil.java:33)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:49](https://EntrypointUtils.java:49)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke([EntrypointUtils.java:35](https://EntrypointUtils.java:35)) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient([Hooks.java:53](https://Hooks.java:53)) at net.minecraft.class\_310.(class\_310.java:443) 

-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.1620 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.1741 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.1741 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.2205.7 (WinBuild.160101.0800):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.964 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation 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User-Mode API:10.0.19041.1503 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.1706 (WinBuild.160101.0800):Microsoft Corporation glfw.dll:GLFW 3.4.0 DLL:3.4.0:GLFW java.dll:OpenJDK Platform binary:17.0.3.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.3.0:Microsoft jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jna7588255144111246248.dll:JNA native library:6.1.2:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.3.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.3.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.3.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.3.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.789 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(WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.3.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.3.0:Microsoft win32u.dll:Win32u:10.0.19041.1889 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation ws2\_32.DLL:Windows Socket 2.0 32-Bit DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshunix.dll:AF\_UNIX Winsock2 Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.3.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main([Main.java:198](https://Main.java:198)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:461](https://MinecraftGameProvider.java:461)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- System Details --
Details:
Minecraft Version: 1.19 Minecraft Version ID: 1.19 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.3, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 670176632 bytes (639 MiB) / 1426063360 bytes (1360 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 2600 Six-Core Processor Identifier: AuthenticAMD Family 23 Model 8 Stepping 2 Microarchitecture: unknown Frequency (GHz): 3.40 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: Radeon RX 580 Series Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x67df Graphics card #0 versionInfo: DriverVersion=30.0.13023.4001 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Virtual memory max (MB): 16287.72 Virtual memory used (MB): 13648.76 Swap memory total (MB): 8663.49 Swap memory used (MB): 774.99 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: additionalstructures: Additional Structures 4.0.0 adorn: Adorn 3.6.1+1.19 advancementplaques: Advancement Plaques 1.4.5 advdebug: Advancements Debug 2.3.0 adventurez: AdventureZ 1.4.14 alloy\_forgery: Alloy Forgery 2.0.15+1.19 animatica: Animatica 0.5+1.19 another\_furniture: Another Furniture 2.0.1-1.19 arcanus: Arcanus 1.30 architects\_palette: Architect's Palette Fabric 2.1.1 architectury: Architectury 5.10.33 attributefix: AttributeFix 15.1.3 autoconfig1u: Auto Config v1 Updated 3.4.0 auudio: Auudio 1.0.3 axolotlitemfix: Axolotl Item Fix 1.1.3 backslot: BackSlot 1.2.8 amecsapi: Amecs API 1.3.6+mc22w17a backslotaddon: BackSlot Addon 1.0.9 badpackets: Bad Packets 0.1.2 bcc: BetterCompatibilityChecker fabric-2.0.1-build.15 bclib: BCLib 2.0.19 besmirchment: Besmirchment 1.19-2 playerabilitylib: Pal 1.6.0 reach-entity-attributes: Reach Entity Attributes 2.3.0 terraform-wood-api-v1: Terraform Wood API (v1) 4.1.0 betteradvancements: Better Advancements [0.2.2.136](https://0.2.2.136) betterend: Better End 2.0.11 betternether: Better Nether 7.0.8 betterthirdperson: Better Third Person 1.8.1 bewitchment: Bewitchment 1.19-4 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT impersonate: Impersonate 2.6.1 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 bhmenu: BHMenu-Fabric 1.19-1.3 biomemakeover: Biome Makeover 1.19-1.5.9 blur: Blur (Fabric) 2.6.0 satin: Satin 1.8.0 bookshelf: Bookshelf 14.2.10 bosses\_of\_mass\_destruction: Bosses of Mass Destruction (Beta) 1.4.1-1.19 maelstrom\_library: Maelstrom Library 1.3-1.19-pre1 multipart\_entities: MultipartEntities 1.2-1.19-pre1 bwplus: Bewitchment Plus 1.19-4 byg: Oh The Biomes You'll Go [2.0.0.7](https://2.0.0.7) capybara: Capybara 1.0.5 cardinal-components: Cardinal Components API 5.0.1 cardinal-components-base: Cardinal Components API (base) 5.0.1 cardinal-components-block: Cardinal Components API (blocks) 5.0.1 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.1 cardinal-components-entity: Cardinal Components API (entities) 5.0.1 cardinal-components-item: Cardinal Components API (items) 5.0.1 cardinal-components-level: Cardinal Components API (world saves) 5.0.1 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.1 cardinal-components-world: Cardinal Components API (worlds) 5.0.1 carrier: Carrier 1.11.0 cem: Custom Entity Models 0.7.1 completeconfig-base: completeconfig-base 2.0.0-beta.3 completeconfig-gui-cloth: completeconfig-gui-cloth 2.0.0-beta.3 charm: Charm 4.1.2 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 charmofundying: Charm of Undying 6.0.0-beta.3+1.19.1 charmonium: Charmonium 4.1.0 cherishedworlds: Cherished Worlds 6.0.0-beta.2+1.19 citresewn: CIT Resewn 1.1.1+1.19 citresewn-defaults: CIT Resewn: Defaults 1.1.1+1.19 cleancut: CleanCut 1.19-5.0-fabric cloth-api: Cloth API 4.0.65 cloth-basic-math: cloth-basic-math 0.6.1 cloth-client-events-v0: Cloth Client Events v0 4.0.65 cloth-common-events-v1: Cloth Common Events v1 4.0.65 cloth-scissors-api-v1: Cloth Scissors API v1 4.0.65 cloth-utils-v1: Cloth Utils v1 4.0.65 clumps: Clumps 9.0.0+7 collective-fabric: Collective (Fabric) 4.27 fiber: fiber 0.23.0-2 colormatic: Colormatic 3.1.2+mc.1.19 conjuring: Conjuring 1.0.24+1.19 continuity: Continuity 2.0.0+1.19 controlling: Controlling For Fabric 10.0+3 cosmetic-armor: Cosmetic Armor 1.4.0 crawl: Crawl 0.11.0 mm: Manningham Mills 2.3 ctov: ChoiceTheorem's Overhauled Villages 3.0.1 cull-less-leaves: Cull Less Leaves 1.0.4 com\_github\_llamalad7\_mixinextras: mixinextras 0.0.11 conditional-mixin: conditional mixin 0.3.0 cullleaves: Cull Leaves 2.3.4 darkpaintings: DarkPaintings 11.1.3 dashloader: DashLoader 4.0.0+1.19 com\_github\_luben\_zstd-jni: zstd-jni 1.5.2-2 dev\_quantumfusion\_hyphen: Hyphen 0.2.2 dev\_quantumfusion\_taski: Taski 1.1.0 dataattributes: Data Attributes 1.2.1 dawn: Dawn API 3.5.0 debugify: Debugify 2.3.2 deepslatecutting: Deepslate Cutting 1.4.0 dehydration: Dehydration 1.2.9 dragonloot: DragonLoot 1.1.1 drippyloadingscreen: Drippy Loading Screen 1.6.4 duckling: Duckling 2.0.4 dungeons\_arise: When Dungeons Arise 2.1.51 dustrial\_decor: Dustrial Decor 0.5 dynamicfps: Dynamic FPS 2.2.0 dynamicsoundfilters: Dynamic Sound Filters 1.3.0+1.19 earthbounds: Earthbounds 1.19-1.1.4 easymagic: Easy Magic 4.0.0 ecologics: Ecologics 2.1.5 cloth-config: Cloth Config v6 7.0.73 edenring: EdenRing 0.6.3 effective: Effective 1.2.2 eldritch\_mobs: EldritchMobs 1.12.4 elytraslot: Elytra Slot 6.0.0+1.19.1 enchdesc: EnchantmentDescriptions 11.1.9 endrem: End Remastered 5.1.1 enhancedcelestials: Enhanced Celestials [2.1.0.0](https://2.1.0.0) entity\_texture\_features: Entity Texture Features 4.0.1 entityculling: EntityCulling-Fabric 1.5.2-mc1.19 com\_logisticscraft\_occlusionculling: occlusionculling 0.0.6-SNAPSHOT environmentz: EnvironmentZ 1.2.3 equipmentcompare: Equipment Compare 1.3.1 expandeddelight: Expanded Delight 0.2.1 extrasounds: ExtraSounds 2.3.1+1.19 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.6.2 soundcategories: Sound Categories 1.2.4+1.19 fabric: Fabric API 0.58.0+1.19 fabric-api-base: Fabric API Base 0.4.9+e62f51a3a9 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.7+9ff28f40a9 fabric-biome-api-v1: Fabric Biome API (v1) 9.0.14+b2a4a624a9 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.18+9ff28f40a9 fabric-command-api-v1: Fabric Command API (v1) 1.2.6+f71b366fa9 fabric-command-api-v2: Fabric Command API (v2) 2.1.2+0d55f585a9 fabric-commands-v0: Fabric Commands (v0) 0.2.23+df3654b3a9 fabric-containers-v0: Fabric Containers (v0) 0.1.28+df3654b3a9 fabric-content-registries-v0: Fabric Content Registries (v0) 3.2.1+07df213ea9 fabric-convention-tags-v1: Fabric Convention Tags 1.0.8+37622d24a9 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.3+bd0a0d4aa9 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.1.2+a680b9b4a9 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.28+a6d2f785a9 fabric-entity-events-v1: Fabric Entity Events (v1) 1.4.16+9ff28f40a9 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.26+9ff28f40a9 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.26+df3654b3a9 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.19+18990361a9 fabric-item-api-v1: Fabric Item API (v1) 1.5.5+35a03c43a9 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.26+9ff28f40a9 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.18+9ff28f40a9 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.16+df3654b3a9 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.1.0+33fbc738a9 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.1+03a4e568a9 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.4+9e7660c6a9 fabric-message-api-v1: Fabric Message API (v1) 1.0.1+513f4a59a9 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.11+33fbc738a9 fabric-models-v0: Fabric Models (v0) 0.3.15+9ff28f40a9 fabric-networking-api-v1: Fabric Networking API (v1) 1.1.0+442de8b8a9 fabric-networking-v0: Fabric Networking (v0) 0.3.15+df3654b3a9 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.0.8+9ff28f40a9 fabric-particles-v1: Fabric Particles (v1) 1.0.8+dc39553aa9 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.18+23c4cfefa9 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.0.8+9ff28f40a9 fabric-renderer-indigo: Fabric Renderer - Indigo 0.6.10+5187d39fa9 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.18+df3654b3a9 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.12+9ff28f40a9 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.5+9ff28f40a9 fabric-rendering-v0: Fabric Rendering (v0) 1.1.20+df3654b3a9 fabric-rendering-v1: Fabric Rendering (v1) 1.10.14+9ff28f40a9 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.0.9+e62f51a3a9 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.5.6+5f1a85e0a9 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.24+f05effafa9 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.2.7+9ff28f40a9 fabric-textures-v0: Fabric Textures (v0) 1.0.18+9ff28f40a9 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.0.9+e62f51a3a9 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.1.1+9e7660c6a9 fabric-language-kotlin: Fabric Language Kotlin 1.8.2+kotlin.1.7.10 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.7.10 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.7.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.7.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.7.10 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.18.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.4 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.4.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.3.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.3.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.3.3 fabricloader: Fabric Loader 0.14.8 fallingleaves: Falling Leaves 1.12.1+1.19 fallingtree: FallingTree 3.7.4 fancymenu: FancyMenu 2.11.1 farmersdelight: Farmer's Delight 1.19-0.3.0 farmersknives: Farmer's Knives 2.0 ferritecore: FerriteCore 4.2.1 forgeconfigapiport: Forge Config API Port 4.0.2 com\_electronwill\_night-config\_core: core 3.6.5 com\_electronwill\_night-config\_toml: toml 3.6.5 frame: Frame 0.26.0+1.19 frame-api-base: Frame Base 0.2.1+906ebc04a9 frame-blocks-v0: Frame Blocks (v0) 0.1.3+233e7428a9 frame-config-v0: Frame Config (v0) 0.3.1+0fa45150a9 frame-content-registries-v0: Frame Content Registries (v0) 0.4.0+2876b511a9 frame-enchantments-v0: Frame Enchantments (v0) 0.1.0+4093105da9 frame-game-rules-v0: Frame Game Rules (v0) 0.2.4+e7ce56a6a9 frame-items-v0: Frame Items (v0) 0.1.3+906ebc04a9 frame-loot-tables-v0: Frame Loot Tables (v0) 0.1.4+4f7341eca9 frame-registries-v0: Frame Registries (v0) 0.1.1+0e0ec74ea9 frame-rendering-v0: Frame Rendering (v0) 0.1.5+906ebc04a9 frame-tabbed-item-groups-v0: Frame Tabbed Item Groups (v0) 0.2.4+0aca9b56a9 frame-toymaker-v0: Frame Data Generation Helpers (v0) 0.6.1+b13741c3a9 frame-woods-v0: Frame Woods (v0) 0.2.1+6a33fbada9 friendsandfoes: Friends&Foes 1.5.5 ftbchunks: FTB Chunks 1900.3.8-build.157 ftblibrary: FTB Library 1900.3.8-build.135 ftbteams: FTB Teams 1900.2.8-build.59 fwaystones: Fabric Waystones 3.0.2+mc1.19 geckolib3: Geckolib 3.1.6 com\_eliotlash\_mclib\_mclib: mclib 18 com\_eliotlash\_molang\_molang: molang 18 geodes: More Geodes 1.4.4 goblintraders: Goblin Traders 1.5.2 goodall: Goodall 1.1.0 graveyard: The Graveyard 1.10 omega-config: OmegaConfig 1.2.2-1.18.1 graveyard\_biomes: The Graveyard Biomes 1.2 guardvillagers: Guard Villagers Fabric 1.19-1.0.16 harvest\_scythes: Harvest Scythes 2.5.3 highlighter: Highlighter 1.1.2 icarus: Icarus 1.13 iceberg: Iceberg 1.0.38 illuminations: Illuminations 1.10.8 immersive\_weathering: Immersive Weathering 1.0.1-1.19\_SNAPSHOT impactfulweather: Biome Particle Weather 4.0.2 imst: Immersive structures 2.0.2 indium: Indium 1.0.7+mc1.19 infusion\_table: Infusion Table 1.1.0 interactic: Interactic 0.1.10+1.19 inventoryhud: Inventory HUD + 3.4.2 iris: Iris 1.2.6 org\_anarres\_jcpp: jcpp 1.4.14 itemmodelfix: Item Model Fix 1.0.3+1.19 jamlib: JamLib 0.4.1 java: OpenJDK 64-Bit Server VM 17 jmi: JourneyMapIntegration 0.12-28 journeymap: Journeymap 5.8.5 journeymap-api-fabric: JourneyMap API 1.19-1.8-fabric-SNAPSHOT kiwi: Kiwi Lib 7.2.1 konkrete: Konkrete 1.4.0 krypton: Krypton 0.2.0 com\_velocitypowered\_velocity-native: velocity-native 3.1.2-SNAPSHOT lambdabettergrass: LambdaBetterGrass 1.3.0+1.19 spruceui: SpruceUI 4.0.0+1.19 lambdynlights: LambDynamicLights 2.1.2+1.19 pride: Pride Lib 1.1.2+1.19 lazydfu: LazyDFU 0.1.3 legendarytooltips: Legendary Tooltips 1.2.6 lithium: Lithium 0.8.1 magnumtorch: Magnum Torch 4.0.1 mantori: Aphid Additions 1.1.1-1.19 mavm: More Axolotl Variants Mod 1.1.0 mcda: MC Dungeons Armors 2.1.1 mcdw: MC Dungeons Weapons 4.4.0-1.19 enchant\_giver: Enchant Giver 1.3.0 mcsa: MC Story Mode Armor 2.4.0-1.19 mcwbridges: Macaw's Bridges 2.0.3 medievalmusic: Medieval Music Mod 1.19-1.8 medievalorigins: Medieval Origins 1.19.x-4.1.2 medievalweapons: Medieval Weapons 1.2.1 memoryleakfix: memory Leak Fix 1.19-0.7.0 merchantmarkers: Merchant Markers 1.2.2 midnightlib: MidnightLib 0.5.2 minecraft: Minecraft 1.19 moborigins: Mob Origins 1.9.0 modmenu: Mod Menu 4.0.4 more\_babies: More Babies 0.5.3 moremcmeta: MoreMcmeta 1.19-3.0.5 morevillagers: More Villagers 4.0.2 mousetweaks: Mouse Tweaks 2.22 mythicmetals: Mythic Metals 0.15.1 magna: Magna 1.8.0-1.19 mythicmetals\_decorations: Mythic Metals Decorations 0.3.0 ellemes\_container\_lib: Ellemes' Container Library 2.0.0-beta.4 mythicmounts: Mythic Mounts 1.19-7.0 namepain: Name Pain 1.4.0 naturalist: Naturalist 2.0.1 naturescompass: Nature's Compass 1.19-2.0.4-fabric nears: Nears 1.2.3 nochatreports: No Chat Reports 1.19-v1.2.3 notenoughanimations: NotEnoughAnimations 1.6.0 onsoulfire: On Soul Fire 1.19-2 openloader: OpenLoader 13.1.2 optigui: OptiGUI 1.1.1 org\_apache\_commons\_commons-text: commons-text 1.9 origins: Origins 1.6.2 apoli: Apoli 2.5.1 
additionalentityattributes: Additionalentityattributes 1.0.0+1.19
calio: Calio 1.7.0
 owo: oωo 0.7.3+1.19 oxidized: Oxidized 1.7.1 paintings: Paintings++ [10.0.0.0](https://10.0.0.0) passablefoliage: Passable Foliage 1.19-fabric-5.0.1 patchouli: Patchouli 1.19-74-FABRIC pehkui: Pehkui 3.3.3+1.14.4-1.19.1 kanos\_config: Kanos Config 0.3.1+1.14.4-1.19 pickupnotifier: Pick Up Notifier 4.0.0 playerex: PlayerEx 3.3.3 net\_objecthunter\_exp4j: exp4j 0.4.8 opc: Offline Player Cache 0.6.1 placeholder-api: Placeholder API 2.0.0-beta.7+1.19 presencefootsteps: Presence Footsteps 1.6.1 kirin: Kirin UI 1.11.0 probablychests: Probably Chests 0.5.3-1.19 professions: Professions 0.2.2 com\_typesafe\_config: config 1.4.1 io\_leangen\_geantyref\_geantyref: geantyref 1.3.11 octo-economy-api: Octo Economy API 1.0.1 org\_spongepowered\_configurate-core: configurate-core 4.1.2 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.2 puzzle: Puzzle 1.4.0-1.19 puzzle-base: Puzzle Base 1.4.0-1.19 puzzle-gui: Puzzle GUI 1.4.0-1.19 puzzle-models: Puzzle Models 1.4.0-1.19 puzzle-splashscreen: Puzzle Splash Screen 1.4.0-1.19 puzzleslib: Puzzles Lib 4.0.18 quartzelv: Quartz Elevator 2.1.4+1.19 rare-ice: Rare Ice 0.5.0 reeses-sodium-options: Reese's Sodium Options 1.4.4+mc1.19-build.47 repurposed\_structures: Repurposed Structures 6.1.1+1.19 rightclickharvest: Right Click Harvest 2.2.2 rocks: This Rocks! 1.6.1 rotten: FleshZ 1.4.7 roughlyenoughitems: Roughly Enough Items 9.1.520 roughlyenoughprofessions: Roughly Enough Professions 1.1.1 roughlyenoughresources: Roughly Enough Resources 2.6.0 rpgdifficulty: Rpg Difficulty 1.2.0 sdrp: Simple Discord Rich Presence 2.0.1-build.16+mc1.19 seasons: Fabric Seasons 1.4-BETA+1.19 skinlayers: 3d Skin Layers 1.5.1-mc1.19.1 skyvillages: Sky Villages [1.0.2.1](https://1.0.2.1) smoothboot: Smooth Boot 1.19-1.7.1 sodium: Sodium 0.4.2+build.16 org\_joml\_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.6+mc1.19-build.47 caffeineconfig: CaffeineConfig 1.0.0+1.17 spark: spark 1.9.26 starlight: Starlight 1.1.1+fabric.ae22326 starterkit-fabric: Starter Kit (Fabric) 3.3 steves\_vanilla: Steves Vanilla 1.0.0+1.19 stoneholm: Stoneholm 1.4.4 strawgolem: Straw Golem 2.0.0b1 structory: Structory 1.0.1 t\_and\_t: Towns and Towers - Structure Add-on 1.8 terrablender: TerraBlender [2.0.0.120](https://2.0.0.120) the\_bumblezone: The Bumblezone - Fabric 6.1.4+1.19 fake-player-api: Fake Player API 0.4.0 things: Things 0.2.19+1.19 thonkutil: ThonkUtil 2.15.4+1.19 thonkutil-base: ThonkUtil Base 1.13.2+4a8c408a57 thonkutil-capes-v1: ThonkUtil Capes (v1) 1.4.2+3eb2749857 thonkutil-coords-v1: ThonkUtil Coords (v1) 1.1.2+8ff533c957 thonkutil-customization-v1: ThonkUtil Customization (v1) 1.1.2+8ff533c957 thonkutil-legacy: ThonkUtil Legacy 1.1.2+5d4263f557 thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.1.3+bd4b387957 thonkutil-potions-v0: ThonkUtil Potions (v0) 1.5.2+8ff533c957 thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.2.2+8ff533c957 thonkutil-trades-v1: ThonkUtil Trades (v1) 1.2.2+8ff533c957 tipsmod: Tips 6.1.5 toms\_storage: Tom's Simple Storage Mod 1.3.5 tooltipfix: ToolTip Fix 1.0.5-1.19 tooltiprareness: Tooltip Rareness 1.0.6 totw\_additions: Towers of the Wild: Additions 1.2.3 tradingpost: Trading Post 4.0.1 transparent: Transparent 5.1.0 travelersbackpack: Traveler's Backpack 1.19-8.0.2 trinkets: Trinkets 3.4.0 twigs: Twigs 2.0.0-beta.8+1.19 villagernames: Villager Names 4.0.6 visuality: Visuality 0.5.1 visualworkbench: Visual Workbench 4.0.0 voidtotem: Void Totem 2.0.0 voidz: VoidZ 1.0.8 wandering\_collector: Wandering Collector 1.1.3+mc1.19 coat: Coat 1.0.0-beta.18+mc22w17a tweed4\_annotated: tweed4\_annotated 1.3.1+mc22w17a tweed4\_base: tweed4\_base 1.6.0+mc22w17a tweed4\_data: tweed4\_data 1.2.1+mc22w17a tweed4\_data\_hjson: tweed4\_data\_hjson 1.1.1+mc22w17a tweed4\_tailor\_coat: tweed4\_tailor\_coat 1.1.3+mc22w17a tweed4\_tailor\_screen: tweed4\_tailor\_screen 1.1.1+mc22w17a wardentools: Warden Tools 1.2 wolveswitharmor: Wolves With Armor 1.8.0-1.19 maybe-data: Maybe data 1.3.2-1.19-rc2 static-content: Static Content 1.0.1-1.16.2 
staticdata: Static Data 1.1.2
 wthit: wthit 5.9.0 xps: Xp Obelisk 0.4.1.r\_for\_1.19.x\_Fabric yigd: You're in Grave Danger 1.4.1 zoomify: Zoomify 1.7.1 dev\_isxander\_settxi\_settxi-core: settxi-core 2.4.0 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.4.0 settxi-gui-cloth-config: Settxi Gui (Cloth Config) 2.4.0 Launched Version: fabric-loader-0.14.8-1.19 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by Opening-Opening-2740 to fabricmc [link] [comments]


2022.07.24 09:52 ExtraMojo Spreadsheet of Curated JRPG Rankings According to GameFAQs User Ratings

Link to spreadsheet: https://docs.google.com/spreadsheets/d/18bzlg5WaFVa1X6i8Qsh75SbPo3F1qY0p0NLiOPBYqUo/edit?usp=sharing
I made a spreadsheet ranking many of the most popular JRPGs according to GameFAQs User Ratings. What I did here that might make it different from whatever is currently available is that I combined all of the versions of each game into a single parent rating (minus MMOs and mobile versions). The way I combined the ratings is by using weighted averages with the number of ratings as the weights, modifying this as I deemed appropriate for compilations or expansions/DLCs. You can easily sort by individual game entries or by series using the presets I made in the Filter views.
My hope is that this can be a valuable resource for players to find compelling games to play, either within their favorite series or new ones they have yet to explore. Since there are so many great JRPGs to play, ranking them can be beneficial for those that don't have much time to try many series. I especially hope that this could help with all those game recommendation posts I see at this subreddit.
The reason I used GameFAQs User Ratings as opposed to an obvious aggregate like Metacritic is because I believe users of GameFAQs are typically more hardcore than others and their ratings are more valuable due to their experience. These are the types of gamers that play their games with walkthroughs on the side and are more likely to explore every part of a game while working toward 100% completion. They understand their games more than casual gamers and their ratings are going to be more trustworthy than casual Metacritic users or incompetent critics from a website like IGN who hand out paid reviews. Another positive is that GameFAQs tends to have larger sample sizes of ratings, even for obscure games.
Some extra useful data that I added from researching are the best versions of each game, preferred fan translations and patches if needed, save data bonuses for games in a series, and whether games within a series can be enjoyed stand-alone. The best versions are arguable, but I typically put Windows as the best version if available due to the ability to fix most problems with mods. I did not consider portability as that is a player preference. I mainly researched performance, content, and general player consensus in regards to the best version.
Important: If you would like to sort a sheet by their ratings, you have to view the spreadsheet in a desktop browser; sorting doesn't work on mobile unless you are the document creator (hint: just make a copy of the spreadsheet if you really want to view it on mobile). This is just the way Google does things I'm afraid. In the Rankings sheets, you need to click the Filter views button (funnel icon; only available in desktop browsers) and choose one of the preset views listed—either Individual rankings or Series rankings—to enable sorting of the games by their ratings.
Disclaimer: The current GameFAQs User Rating requirement was intentionally chosen so that not every game would be added to this list. Some people may be unhappy that their favorite game didn't make the cut, but the line had to be drawn somewhere so that I wouldn't have to add hundreds upon hundreds of game entries. Please understand this. This is meant to be a curated presentation of available data, not an exhaustive list.
Now, on to some interesting observations I made when researching and from looking at the data:
And, there ya have it. Please enjoy because it took an absurd amount of time to make this. I'm not sure if I'll be updating this all the time, maybe a couple times a year just to keep up with new releases or ports and to update the ratings of existing entries. This was something I originally made for myself and then eventually for friends. If there's something you don't like about how I went about this spreadsheet, please feel free to make a copy of it and modify it to your heart's content. I'll be happy that all the data I entered will at least be useful to somebody. Reasonable suggestions for me to make are also accepted, of course! Please also let me know if you notice any mistakes somewhere.
(I didn't know which flair out of the available ones to apply to this post so I just chose Discussion. Please let me know if there's a better one to change to.)
Edit: Added disclaimer.
submitted by ExtraMojo to JRPG [link] [comments]


2022.07.01 02:01 will-o-the-wisps Theory Request: OFF by Mortis Ghost

Hi there! Not sure if this has been brought up before but I would love a game theory of the RPG game OFF. There's so much memorable yet bizarre symbolism, characters, and plot points in the game that feels important somehow, yet you can't really make sense off.
OFF is one of those games that sort of scratches your brain as you play. You can tell there's something more going on yet you cant really put a finger on it. Even when you finish it's like "wow... that was good, but what the heck happened???" It has its fair share of unreliable narrators, morally ambiguous characters, surreal worlds, and and even more ambiguous backstories. (In other words right up MatPat's alley)
OFF's gameplay is similar to a classic RPG, much like Undertale or Earthbound. In fact, the creator of Undertale, Toby Fox, has even stated that OFF was one of the sources of inspiration for Undertale - and if you squint closely you can definitely see some similar themes and characters, though I have to say OFF is slightly darker and more unsettling overall. (Oh, on an offhanded note, if MatPat is ever looking for new games to stream on GTlive, maybe OFF?)
But yeah, that pretty much concludes my request. It's been a couple of years since I played the game but it still stands out in my memory, and to this day I can't make heads or tails of it. If MatPat, or anyone wants to check out the game, I'll leave the link below.
Game download : https://off.fandom.com/wiki/Downloads
(Also I recommend players find a guide or walkthrough for OFF on google. I don't remember the one I used but some of the puzzles are HARD)
submitted by will-o-the-wisps to GameTheorists [link] [comments]


2022.06.28 14:28 UncleVirgil Have There Ever Been Any (Unofficial) English Publications About EarthBound Beginnings?

When Mother was released in Japan there was the encyclopedia that was released alongside it, and apparently a few other guides published in Japanese for the game.
In English we received the EarthBound Player’s Guide and there have been a few books published by fans (like those available from Fangamer) about EarthBound and even Mother 3, but as far as I can tell there have never been any for Beginnings.
I know that there are some great walkthroughs online, but has anyone seen any books released in English about the first game in the series?
submitted by UncleVirgil to earthbound [link] [comments]


2022.06.18 05:05 weezerbluealbum "Origins Adventure" Keeps Crashing

I'm trying to open Origins Adventure on my Mac, but it keeps crashing. I didn't have this problem a few days ago, don't understand what's going wrong. Im running the 1.18.1 Origins Adventure 1.5 version of the "Origins Adventure" modpack by nurmdawurm I found on Curseforge. Can anyone help me figure out the problem? I'm really bad with this kind of computer thing. I have a copy of the crash report I'll paste below.
---- Minecraft Crash Report ----
// My bad.

Time: 6/17/22, 10:52 PM
Description: Initializing game

java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'castle_dungeons'!
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0([EntrypointUtils.java:51](https://EntrypointUtils.java:51)) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions([ExceptionUtil.java:33](https://ExceptionUtil.java:33)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:49](https://EntrypointUtils.java:49)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke([EntrypointUtils.java:35](https://EntrypointUtils.java:35)) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient([Hooks.java:52](https://Hooks.java:52)) at net.minecraft.class\_310.(class\_310.java:452) at net.minecraft.client.main.Main.main([Main.java:199](https://Main.java:199)) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.base/java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:416](https://MinecraftGameProvider.java:416)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:77](https://Knot.java:77)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Caused by: java.lang.NullPointerException: Cannot invoke "java.util.List.size()" because "this.lines" is null
at net.puffish.castle.config.CfgFile.([CfgFile.java:34](https://CfgFile.java:34)) at net.puffish.castle.config.Theme.([Theme.java:51](https://Theme.java:51)) at net.puffish.castle.config.Configuration.loadThemes([Configuration.java:61](https://Configuration.java:61)) at net.puffish.castle.CastleDungeons.onInitialize([CastleDungeons.java:61](https://CastleDungeons.java:61)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:47](https://EntrypointUtils.java:47)) ... 11 more 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0([EntrypointUtils.java:51](https://EntrypointUtils.java:51)) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions([ExceptionUtil.java:33](https://ExceptionUtil.java:33)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:49](https://EntrypointUtils.java:49)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke([EntrypointUtils.java:35](https://EntrypointUtils.java:35)) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient([Hooks.java:52](https://Hooks.java:52)) at net.minecraft.class\_310.(class\_310.java:452) 

-- Initialization --
Details:
Modules: 
Stacktrace:
at net.minecraft.client.main.Main.main([Main.java:199](https://Main.java:199)) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.base/java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:416](https://MinecraftGameProvider.java:416)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:77](https://Knot.java:77)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- System Details --
Details:
Minecraft Version: 1.18.1 Minecraft Version ID: 1.18.1 Operating System: Mac OS X (x86\_64) version 11.6 Java Version: 17.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 2723269120 bytes (2597 MiB) / 4294967296 bytes (4096 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-8210Y CPU @ 1.60GHz Identifier: Intel64 Family 6 Model 142 Stepping 9 Microarchitecture: Amber Lake Frequency (GHz): 1.60 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: Intel UHD Graphics 617 Graphics card #0 vendor: Intel Graphics card #0 VRAM (MB): 1536.00 Graphics card #0 deviceId: 0x87c0 Graphics card #0 versionInfo: Revision ID: 0x0002 Memory slot #0 capacity (MB): 4096.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: LPDDR3 Memory slot #1 capacity (MB): 4096.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: LPDDR3 Virtual memory max (MB): 11264.00 Virtual memory used (MB): 8008.93 Swap memory total (MB): 3072.00 Swap memory used (MB): 2742.25 JVM Flags: 3 total; -Xss1M -Xmx4096m -Xms256m Fabric Mods: adorn: Adorn 3.3.1+1.18.1 advancednetherite: Advanced Netherite 1.4.1-1.18.2 adventurez: AdventureZ 1.4.9 ae2: Applied Energistics 2 10.0.0 agape\_space: Space Dimensions 0.5.4 alloy\_forgery: Alloy Forgery 2.0.9+1.18 amplified\_nether: Amplified Nether for Fabric 1.0.1 apoli: Apoli 2.2.2 appleskin: AppleSkin 2.3.0+mc1.18.1 aqupdcaracal: Caracal mob 1.18-1.3.5 aqupdgrizzly: Grizzly Bear mob 1.18-1.2.1 arcanus: Arcanus 1.27 architectury: Architectury 3.7.31 artifacts: Artifacts 6.0.0+fabric attributefix: AttributeFix 13.0.5 awesomedungeon: Awesome Dungeon 2.0.4 awesomedungeonend: Awesome Dungeon Edition end 1.0.0 awesomedungeonnether: Awesome Dungeon Edition Nether 1.0.0 awesomedungeonocean: Awesome Dungeon Edition Ocean 2.0.5 bclib: BCLib 1.3.5 betteranimalsplus: Better Animals Plus 1.18.1-11.0.5 betterdungeons: YUNG's Better Dungeons 1.18-1.0 betterend: Better End 1.0.3 bettermineshafts: YUNG's Better Mineshafts 1.18.1-1.0 betternether: Better Nether 6.0.11 betterstrongholds: YUNG's Better Strongholds 1.18.1-1.0.1 betterthanmending: BetterThanMending 1.3.0 bewitchment: Bewitchment 1.18-15 bhmenu: BHMenu-Fabric 1.17.1-1.18.2-1.2 blockus: Blockus 2.3.8+1.18.1 blue\_endless\_jankson: jankson 1.2.1 bookshelf: Bookshelf 12.0.22 bosses\_of\_mass\_destruction: Bosses of Mass Destruction (Beta) 1.3.5-1.18 byg: BYG [1.3.5.13](https://1.3.5.13) bygplus: Oh The Biomes You'll Go Plus 2.0.1 calio: Calio 1.4.2 capybara: Capybara 1.0.1 cardinal-components-base: Cardinal Components API (base) 4.1.3 cardinal-components-entity: Cardinal Components API (entities) 4.1.3 cardinal-components-world: Cardinal Components API (worlds) 4.0.0 castle\_dungeons: Castle Dungeons 3.3-1.18-fabric chestcavity: Chest Cavity 2.14.0 chickensshed: ChickensShed 1.18.1-1.3 chord: Chord 1.8.0+1.18-fabric cloth-api: Cloth API 3.1.61 cloth-basic-math: cloth-basic-math 0.6.0 cloth-client-events-v0: Cloth Client Events v0 3.1.61 cloth-common-events-v1: Cloth Common Events v1 3.1.61 cloth-config: Cloth Config v6 6.2.57 cloth-datagen-api-v1: Cloth Datagen v1 3.1.61 cloth-scissors-api-v1: Cloth Scissors API v1 3.1.61 cloth-utils-v1: Cloth Utils v1 3.1.61 clumps: Clumps 8.0.0+5 com\_electronwill\_night-config\_core: core 3.6.4 com\_electronwill\_night-config\_toml: toml 3.6.4 com\_eliotlash\_mclib\_mclib: mclib 18 com\_eliotlash\_molang\_molang: molang 18 com\_typesafe\_config: config 1.4.1 confabricate: confabricate 2.2.0-SNAPSHOT+4.1.1 controlling: Controlling For Fabric 9.0+15 cosmetic-armor: Cosmetic Armor 1.2.1 croptopia: Croptopia 1.8.2 crowdin-translate: CrowdinTranslate 1.4+1.18 customportalapi: Custom Portal Api 0.0.1-beta49-1.18 dark-enchanting: Dark Enchanting 0.6.3+1.18 darkpaintings: DarkPaintings 9.0.3 darkutils: DarkUtilities 9.0.1 dawn: Dawn API 3.2.0 decorative\_blocks: Decorative Blocks 2.0.4 diggusmaximus: Diggus Maximus 1.5.3-1.18 direbats: Direbats 2.1.0 dragonloot: DragonLoot 1.0.10 dummmmmmy: MmmMmmMmmMmm 1.18-1.5.0 dungeons\_arise: When Dungeons Arise 2.1.49d-fabric durabilityviewer: Giselbaers Durability Viewer 1.18-fabric0.43.1-1.10.2 earthbounds: Earthbounds 1.0.5b earthtojavamobs: Earth2Java 1.7.4+1.18 eldritch\_mobs: Eldritch Mobs 1.10.3 enchant\_giver: Enchant Giver 1.1.0 enchdesc: EnchantmentDescriptions 9.0.13 enhancedcelestials: Enhanced Celestials 2.0.6 expandability: ExpandAbility 5.0.0 expandedstorage: Expanded Storage 7.3.10 extraorigins: Extra Origins 1.18-9 fabric: Fabric API 0.46.6+1.18 fabric-api-base: Fabric API Base 0.4.2+d7c144a865 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.5.3+d7c144a865 fabric-biome-api-v1: Fabric Biome API (v1) 6.0.2+d7c144a865 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.10+3ac43d9565 fabric-command-api-v1: Fabric Command API (v1) 1.1.7+d7c144a865 fabric-commands-v0: Fabric 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Registries (v1) 3.2.10+b4f4f6cd65 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.5+d7c144a865 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.19+3ac43d9565 fabric-rendering-v0: Fabric Rendering (v0) 1.1.12+b4f4f6cd65 fabric-rendering-v1: Fabric Rendering (v1) 1.10.6+713c266865 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 1.0.2+d7c144a865 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.4.15+8906aafd65 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.8+d7c144a865 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.12+d7c144a865 fabric-structure-api-v1: Fabric Structure API (v1) 2.1.3+d7c144a865 fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 1.2.9+d7c144a865 fabric-textures-v0: Fabric Textures (v0) 1.0.10+3ac43d9565 fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.3.9+fb3b57b465 fabric-transfer-api-v1: Fabric Transfer API (v1) 1.5.10+c329913d65 fabricloader: Fabric Loader 0.13.3 fabricshieldlib: Fabric Shield Lib 1.5.0-1.18 fallingleaves: Falling Leaves 1.9.0+1.18.1 fancymenu: FancyMenu 2.6.4 feature\_nbt\_deadlock\_be\_gone: Feature NBT Deadlock Be Gone - Fabric 1.0.1+1.18.1 fiber: fiber 0.23.0-2 flytre\_lib: FlytreLib 1.7.1 foodplusid: Food+ 1.3.1 forgeconfigapiport: Forge Config API Port 3.1.1 fpsreducer: FPS Reducer 1.25-mc1.18 friendsandfoes: Friends&Foes 1.2.5 gbfabrictools: GBfabrictools 1.3.4+1.18 geckolib3: Geckolib 3.0.33 glassdoor: Glass Doors 2.1.0+1.18 go-fish: Go Fish 1.4.1-1.18.1 gobber2: Gobber2 2.5.63 goblintraders: Goblin Traders 1.5 gud\_csl: Custom Shader Lib 1.0.0 gud\_recipe\_confidence: Recipe Confidence 1.0.2 harvest\_scythes: Harvest Scythes 2.4.1 hookshot: Hookshot 24.0 hwg: Happiness is a Warm Gun 1.1.0 icarus: Icarus 1.9 illuminations: Illuminations 1.10.2 impersonate: Impersonate 2.4.0 incantationem: Incantationem 1.1.3+1.18.1 incubus\_core: Incubus Core 1.6.6+1.18.1 inmis: Inmis 2.5.1-1.18.1 interference: Interference API 1.3.9 inventorysorter: Inventory Sorter 1.8.5-1.18 io\_leangen\_geantyref\_geantyref: geantyref 1.3.11 iris: Iris 1.2.0-pre jankson: Jankson 4.0.0+j1.2.0 java: OpenJDK 64-Bit Server VM 17 kanos\_config: Kanos Config 0.1.4+1.14.4-1.17.1 konkrete: Konkrete 1.3.3 kyrptconfig: Kyrpt Config 1.3.9-1.18 libcd: LibCapableData 3.0.3+1.16.3 libgui: LibGui 5.2.0+1.18 libninepatch: LibNinePatch 1.1.0 libraryferret: Library Ferret 1.0.3 logprot: Logprot Mod 1.18-1.5 lovely\_snails: Lovely Snails 1.0.3+1.18 maelstrom\_library: Maelstrom Library 1.2.3-1.18-rc3 magna: Magna 1.7.0-1.18-pre1 mavm: More Axolotl Variants Mod 1.0.7a mcda: MC Dungeons Armors 2.0.3 mcdar: MC Dungeons Artifacts 1.4.4 mcdw: MC Dungeons Weapons 4.2.4 mcwlights: Macaw's Lights and Lamps 1.0.2 mcwtrpdoors: Macaw's Trapdoors 1.0.4 medievalorigins: Medieval Origins 1.18.x-3.3.1 minecraft: Minecraft 1.18.1 mm: Manningham Mills 2.3 mo\_glass: Mo Glass 1.6.1-MC1.18.1 mob\_catcher: Mob Catcher 1.1.24 moborigins: Mob Origins 1.8.0 mobz: MobZ 3.3.1 modify-drops-api: Modify Drops API [0.4.0.2](https://0.4.0.2) moretags: More Tags 2.0.2 morevillagers-fabric: MoreVillagersFabric 3.1.1-SNAPSHOT mostructures: Mo' Structures 1.3.0-pre1+1.18 mousetweaks: Mouse Tweaks 2.22 multipart\_entities: MultipartEntities 1.1.4-1.18-rc3 mythic-mounts: Mythic Mounts 1.18-5.0 mythicmetals: Mythic Metals 0.12.1 ninjaphenix\_container\_lib: NinjaPhenix's Container Library 1.3.0 no\_null\_processors: No Null Processors - Fabric 2.0.1+1.18.1 noenchantcap: No Enchant Cap 1.18.1-fabric-2.1.1 omega-config: OmegaConfig 1.2.3-1.18.1 org\_anarres\_jcpp: jcpp 1.4.14 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.6.10 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.5.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.5.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.3.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.3.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.3.1 org\_joml\_joml: joml 1.10.2 org\_slf4j\_slf4j-api: slf4j-api 1.7.12 org\_spongepowered\_configurate-core: configurate-core 4.1.1 org\_spongepowered\_configurate-extra-dfu4: configurate-extra-dfu4 4.1.1 org\_spongepowered\_configurate-gson: configurate-gson 4.1.1 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.1 origins: Origins 1.3.1 origins-classes: Origins: Classes 1.2.4 owo: oωo 0.5.2+1.18 paintings: Paintings++ [9.1.0.0](https://9.1.0.0) patchouli: Patchouli 1.18.1-65-FABRIC pehkui: Pehkui 3.1.0+1.14.4-1.18.1 pigpen: PigPen 7.0.2 playerabilitylib: Pal 1.5.0 promenade: Promenade 2.5.1 pugh\_lib: Pugh Lib 1.2.15 pugh\_tools: Pugh Tools 1.1.17 puzzleslib: Puzzles Lib 3.2.1 quarryplus: QuarryPlus 18.2.493 ratsmischief: Rat's Mischief 1.3.5 reach-entity-attributes: Reach Entity Attributes 2.1.1 reborncore: Reborn Core 5.1.0 redbits: Red Bits 1.13.2 repurposed\_structures: Repurposed Structures 3.3.12+1.18.1 roughlyenoughitems: Roughly Enough Items 7.3.443 runelic: Runelic 10.0.6 seedfix: Seed Fix 1.0.0 skinlayers: 3d Skin Layers 1.4.2-mc1.18.2 slime\_sling: SlimeSling 1.0.0 small\_artifacts: Small Artifacts 0.1.0-1.18 soaringstructures2: Soaring Structures 2 1.18 - 2.2 sodium: Sodium 0.4.0-alpha6+build.14 spark: spark 1.8.6 spellbound: Spellbound 1.7.2 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 stoneholm: Stoneholm 1.4.2 team\_reborn\_energy: Energy 2.2.0 techreborn: Tech Reborn 5.1.0 terrablender: TerraBlender [1.1.0.77](https://1.1.0.77) terraform-shapes-api-v1: Terraform Shapes API (v1) 2.1.0 terraform-wood-api-v1: Terraform Wood API (v1) 2.0.2 the\_aether: Paradise Lost - The Aether Reborn 1.6.5.3+1.18.1 thonkutil-base: ThonkUtil Base 1.5.1+31ad4eb1c8 thonkutil-capes-v1: ThonkUtil Capes (v1) 1.2.2+befce073c8 thonkutil-potions-v0: ThonkUtil Potions (v0) 1.3.1+befce073c8 thonkutil-trades-v1: ThonkUtil Trades (v1) 1.1.8+d77526a2c8 toms\_storage: Tom's Simple Storage Mod 1.1.19 torohealth: ToroHealth Damage Indicators 1.18-fabric-2 tradingpost: Trading Post 3.1.2 trinkets: Trinkets 3.2.0 twm: The Wild Mod 0.6 villagernames: Villager Names 3.0.3 voidz: VoidZ 1.0.5 waystones: Waystones 2.4.1 wfw: Warhammer Fantasy Weapons 0.1.4-1.18 wilderworld: WilderWorld 1.1.1 wthit: wthit 4.5.4 xaerominimap: Xaero's Minimap 22.3.0 xaeroworldmap: Xaero's World Map [1.20.3.1](https://1.20.3.1) yungsapi: YUNG's API 1.18-Fabric-36 yungsbridges: YUNG's Bridges 1.18.1-1.0 yungsextras: YUNG's Extras 1.18.1-1.0 Launched Version: fabric-loader-0.13.3-1.18.1 Backend library: LWJGL version 3.2.1 build 12 Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by weezerbluealbum to fabricmc [link] [comments]


2022.05.20 08:52 Draxerking Medieval Minecraft v10 (FABRIC) - Dark Enchanting Mod crashes whenever an enchantable item is placed into the table

I'm assuming that one of the other enchantment mods within the modpack is causing the issue. Problem is I do not know which one it would be.
---- Minecraft Crash Report ----
// There are four lights!

Time: 5/20/22, 2:21 AM
Description: Container click

java.lang.NullPointerException: Cannot invoke "net.minecraft.class_1886.method_8177(net.minecraft.class_1792)" because "this.field_9083" is null
at net.minecraft.class\_1887.method\_8192(class\_1887.java:129) at io.github.frqnny.darkenchanting.client.gui.DarkEnchanterGUI.populateList([DarkEnchanterGUI.java:178](https://DarkEnchanterGUI.java:178)) at io.github.frqnny.darkenchanting.client.gui.DarkEnchanterGUI.fillBox([DarkEnchanterGUI.java:140](https://DarkEnchanterGUI.java:140)) at io.github.frqnny.darkenchanting.blockentity.inventory.DarkEnchanterInventory.method\_5431([DarkEnchanterInventory.java:72](https://DarkEnchanterInventory.java:72)) at net.minecraft.class\_1735.method\_7668(class\_1735.java:66) at io.github.cottonmc.cotton.gui.ValidatedSlot.method\_7668([ValidatedSlot.java:66](https://ValidatedSlot.java:66)) at net.minecraft.class\_1735.method\_7673(class\_1735.java:62) at net.minecraft.class\_1735.method\_32755(class\_1735.java:146) at net.minecraft.class\_1703.method\_30010(class\_1703.java:416) at net.minecraft.class\_1703.method\_30010(class\_1703.java:343) at net.minecraft.class\_1703.method\_7593(class\_1703.java:295) at io.github.cottonmc.cotton.gui.SyncedGuiDescription.method\_7593([SyncedGuiDescription.java:174](https://SyncedGuiDescription.java:174)) at net.minecraft.class\_636.method\_2906(class\_636.java:417) at net.minecraft.class\_465.method\_2383(class\_465.java:565) at net.minecraft.class\_465.method\_25406(class\_465.java:525) at io.github.cottonmc.cotton.gui.client.CottonInventoryScreen.method\_25406([CottonInventoryScreen.java:223](https://CottonInventoryScreen.java:223)) at net.minecraft.class\_312.method\_1605(class\_312.java:96) at net.minecraft.class\_437.method\_25412(class\_437.java:492) at net.minecraft.class\_312.method\_1601(class\_312.java:96) at net.minecraft.class\_312.method\_22686(class\_312.java:165) at net.minecraft.class\_1255.execute(class\_1255.java:103) at net.minecraft.class\_312.method\_22684(class\_312.java:165) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:36](https://GLFWMouseButtonCallbackI.java:36)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents([GLFW.java:3101](https://GLFW.java:3101)) at com.mojang.blaze3d.systems.RenderSystem.flipFrame([RenderSystem.java:197](https://RenderSystem.java:197)) at net.minecraft.class\_1041.method\_15998(class\_1041.java:310) at net.minecraft.class\_310.method\_1523(class\_310.java:1147) at net.minecraft.class\_310.method\_1514(class\_310.java:737) at net.minecraft.client.main.Main.main([Main.java:236](https://Main.java:236)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:460](https://MinecraftGameProvider.java:460)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_1887.method\_8192(class\_1887.java:129) at io.github.frqnny.darkenchanting.client.gui.DarkEnchanterGUI.populateList([DarkEnchanterGUI.java:178](https://DarkEnchanterGUI.java:178)) at io.github.frqnny.darkenchanting.client.gui.DarkEnchanterGUI.fillBox([DarkEnchanterGUI.java:140](https://DarkEnchanterGUI.java:140)) at io.github.frqnny.darkenchanting.blockentity.inventory.DarkEnchanterInventory.method\_5431([DarkEnchanterInventory.java:72](https://DarkEnchanterInventory.java:72)) at net.minecraft.class\_1735.method\_7668(class\_1735.java:66) at io.github.cottonmc.cotton.gui.ValidatedSlot.method\_7668([ValidatedSlot.java:66](https://ValidatedSlot.java:66)) at net.minecraft.class\_1735.method\_7673(class\_1735.java:62) at net.minecraft.class\_1735.method\_32755(class\_1735.java:146) at net.minecraft.class\_1703.method\_30010(class\_1703.java:416) at net.minecraft.class\_1703.method\_30010(class\_1703.java:343) at net.minecraft.class\_1703.method\_7593(class\_1703.java:295) at io.github.cottonmc.cotton.gui.SyncedGuiDescription.method\_7593([SyncedGuiDescription.java:174](https://SyncedGuiDescription.java:174)) at net.minecraft.class\_636.method\_2906(class\_636.java:417) at net.minecraft.class\_465.method\_2383(class\_465.java:565) at net.minecraft.class\_465.method\_25406(class\_465.java:525) at io.github.cottonmc.cotton.gui.client.CottonInventoryScreen.method\_25406([CottonInventoryScreen.java:223](https://CottonInventoryScreen.java:223)) at net.minecraft.class\_312.method\_1605(class\_312.java:96) at net.minecraft.class\_437.method\_25412(class\_437.java:492) at net.minecraft.class\_312.method\_1601(class\_312.java:96) at net.minecraft.class\_312.method\_22686(class\_312.java:165) at net.minecraft.class\_1255.execute(class\_1255.java:103) at net.minecraft.class\_312.method\_22684(class\_312.java:165) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:36](https://GLFWMouseButtonCallbackI.java:36)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents([GLFW.java:3101](https://GLFW.java:3101)) at com.mojang.blaze3d.systems.RenderSystem.flipFrame([RenderSystem.java:197](https://RenderSystem.java:197)) 

-- Click info --
Details:
Menu Type: dark-enchanting:dark\_enchanter\_gui Menu Class: io.github.frqnny.darkenchanting.client.gui.DarkEnchanterGUI Slot Count: 37 Slot: -999 Button: 2 Type: QUICK\_CRAFT 
Stacktrace:
at net.minecraft.class\_1703.method\_7593(class\_1703.java:295) at io.github.cottonmc.cotton.gui.SyncedGuiDescription.method\_7593([SyncedGuiDescription.java:174](https://SyncedGuiDescription.java:174)) at net.minecraft.class\_636.method\_2906(class\_636.java:417) at net.minecraft.class\_465.method\_2383(class\_465.java:565) at net.minecraft.class\_465.method\_25406(class\_465.java:525) at io.github.cottonmc.cotton.gui.client.CottonInventoryScreen.method\_25406([CottonInventoryScreen.java:223](https://CottonInventoryScreen.java:223)) at net.minecraft.class\_312.method\_1605(class\_312.java:96) at net.minecraft.class\_437.method\_25412(class\_437.java:492) at net.minecraft.class\_312.method\_1601(class\_312.java:96) at net.minecraft.class\_312.method\_22686(class\_312.java:165) at net.minecraft.class\_1255.execute(class\_1255.java:103) at net.minecraft.class\_312.method\_22684(class\_312.java:165) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:36](https://GLFWMouseButtonCallbackI.java:36)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents([GLFW.java:3101](https://GLFW.java:3101)) at com.mojang.blaze3d.systems.RenderSystem.flipFrame([RenderSystem.java:197](https://RenderSystem.java:197)) at net.minecraft.class\_1041.method\_15998(class\_1041.java:310) at net.minecraft.class\_310.method\_1523(class\_310.java:1147) at net.minecraft.class\_310.method\_1514(class\_310.java:737) at net.minecraft.client.main.Main.main([Main.java:236](https://Main.java:236)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:460](https://MinecraftGameProvider.java:460)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Affected screen --
Details:
Screen name: io.github.cottonmc.cotton.gui.client.CottonInventoryScreen 
Stacktrace:
at net.minecraft.class\_437.method\_25412(class\_437.java:492) at net.minecraft.class\_312.method\_1601(class\_312.java:96) at net.minecraft.class\_312.method\_22686(class\_312.java:165) at net.minecraft.class\_1255.execute(class\_1255.java:103) at net.minecraft.class\_312.method\_22684(class\_312.java:165) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback([GLFWMouseButtonCallbackI.java:36](https://GLFWMouseButtonCallbackI.java:36)) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents([GLFW.java:3101](https://GLFW.java:3101)) at com.mojang.blaze3d.systems.RenderSystem.flipFrame([RenderSystem.java:197](https://RenderSystem.java:197)) at net.minecraft.class\_1041.method\_15998(class\_1041.java:310) at net.minecraft.class\_310.method\_1523(class\_310.java:1147) at net.minecraft.class\_310.method\_1514(class\_310.java:737) at net.minecraft.client.main.Main.main([Main.java:236](https://Main.java:236)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:460](https://MinecraftGameProvider.java:460)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Affected level --
Details:
All players: 1 total; \[class\_746\['Draxerking'/240781, l='ClientLevel', x=-31.16, y=66.00, z=55.05\]\] Chunk stats: 1024, 464 Level dimension: minecraft:overworld Level spawn location: World: (-32,69,64), Section: (at 0,5,0 in -2,4,4; chunk contains blocks -32,-64,64 to -17,319,79), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,-64,0 to -1,319,511) Level time: 854 game time, 854 day time Server brand: fabric Server type: Integrated singleplayer server 
Stacktrace:
at net.minecraft.class\_638.method\_8538(class\_638.java:407) at net.minecraft.class\_310.method\_1587(class\_310.java:2376) at net.minecraft.class\_310.method\_1514(class\_310.java:756) at net.minecraft.client.main.Main.main([Main.java:236](https://Main.java:236)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:460](https://MinecraftGameProvider.java:460)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: Fabric Mods, Default, Programmer Art 

-- System Details --
Details:
Minecraft Version: 1.18.2 Minecraft Version ID: 1.18.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1710060392 bytes (1630 MiB) / 8086618112 bytes (7712 MiB) up to 10502537216 bytes (10016 MiB) CPUs: 16 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz Identifier: Intel64 Family 6 Model 158 Stepping 12 Microarchitecture: unknown Frequency (GHz): 3.60 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: Intel(R) UHD Graphics 630 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024.00 Graphics card #0 deviceId: 0x3e98 Graphics card #0 versionInfo: DriverVersion=30.0.101.1340 Graphics card #1 name: NVIDIA GeForce RTX 2080 Ti Graphics card #1 vendor: NVIDIA (0x10de) Graphics card #1 VRAM (MB): 4095.00 Graphics card #1 deviceId: 0x1e07 Graphics card #1 versionInfo: DriverVersion=30.0.15.1179 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 3.20 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 3.20 Memory slot #3 type: DDR4 Virtual memory max (MB): 69473.71 Virtual memory used (MB): 29552.34 Swap memory total (MB): 4096.00 Swap memory used (MB): 32.18 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx10016m -Xms256m Fabric Mods: additionaladditions: Additional Additions 4.0.0 additionalbars: Additional Bars 3.0.0 additionalentityattributes: Additionalentityattributes 1.0.0+1.18.2 additionalstructures: Additional Structures 3.0.3 adorn: Adorn 3.4.0+1.18.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.5.7 advancements-enlarger: Advancements Enlarger 0.2.4 adventurez: AdventureZ 1.4.10 all\_the\_fan\_made\_discs: All The Fan Made Discs 0.2.4 alloy\_forgery: Alloy Forgery 2.0.13+1.18 amecsapi: Amecs API 1.3.5+mc22w06a apoli: Apoli 2.3.3 apotheosis: Apotheosis 0.2.4 aqupdcaracal: Caracal mob 1.18.2-1.3.8 aqupdgrizzly: Grizzly Bear mob 1.18-1.3 architectury: Architectury 4.4.60 archon: Archon 0.2.4 attributefix: AttributeFix 14.0.1 awesomedungeon: Awesome Dungeon 2.0.8 awesomedungeonend: Awesome Dungeon Edition end 1.0.1 awesomedungeonnether: Awesome Dungeon Edition Nether 1.0.1 awesomedungeonocean: Awesome Dungeon Edition Ocean 2.0.6 backslot: BackSlot 1.2.6 backslotaddon: BackSlot Addon 1.0.8 badpackets: Bad Packets 0.1.2 balm-fabric: Balm 3.0.0+0 bcc: BetterCompatibilityChecker fabric-1.0.5 bclib: BCLib 1.4.6 besmirchment: Besmirchment 1.18.2-11 betteranimalsplus: Better Animals Plus 1.18.2-11.0.5 betterdungeons: YUNG's Better Dungeons 1.18.2-Fabric-2.1.0 betterend: Better End 1.1.0 betterf3: BetterF3 1.2.4 bettermineshafts: YUNG's Better Mineshafts 1.18.2-Fabric-2.1.3 betterthirdperson: Better Third Person 1.7.3 bewitchment: Bewitchment 1.18-20 bhmenu: BHMenu-Fabric 1.17.1-1.18.2-1.3 blue\_endless\_jankson: jankson 1.2.1 blur: Blur (Fabric) 2.4.1 bookshelf: Bookshelf 13.0.13 bosses\_of\_mass\_destruction: Bosses of Mass Destruction (Beta) 1.3.7-1.18.2 bwplus: Bewitchment Plus 1.18.2-16 byg: Oh The Biomes You'll Go 1.4 calio: Calio 1.5.1 capybara: Capybara 1.0.4 cardinal-components: Cardinal Components API 4.1.4 cardinal-components-base: Cardinal Components API (base) 4.1.4 cardinal-components-block: Cardinal Components API (blocks) 4.1.4 cardinal-components-chunk: Cardinal Components API (chunks) 4.1.4 cardinal-components-entity: Cardinal Components API (entities) 4.1.4 cardinal-components-item: Cardinal Components API (items) 4.1.4 cardinal-components-level: Cardinal Components API (world saves) 4.1.4 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 4.1.4 cardinal-components-world: Cardinal Components API (worlds) 4.1.4 carrier: Carrier 1.10.0 cherishedworlds: Cherished Worlds 2.0.1-1.18 chord: Chord 1.8.0+1.18.2-fabric chubby\_stuff: Chubby Stuff 1.0.1 clickadv: Clickable Advancements Mod 2.6 clienttweaks: Client Tweaks 7.1.0 cloth-api: Cloth API 3.2.64 cloth-basic-math: cloth-basic-math 0.6.1 cloth-client-events-v0: Cloth Client Events v0 3.2.64 cloth-common-events-v1: Cloth Common Events v1 3.2.64 cloth-config: Cloth Config v6 6.2.62 cloth-config-lite: cloth-config-lite 2.0.6 cloth-datagen-api-v1: Cloth Datagen v1 3.2.64 cloth-scissors-api-v1: Cloth Scissors API v1 3.2.64 cloth-utils-v1: Cloth Utils v1 3.2.64 clumps: Clumps 8.0.0+8 coat: Coat 1.0.0-beta.17+mc1.18.2 collective-fabric: Collective (Fabric) 4.26 com\_electronwill\_night-config\_core: core 3.6.4 com\_electronwill\_night-config\_toml: toml 3.6.4 com\_eliotlash\_mclib\_mclib: mclib 18 com\_eliotlash\_molang\_molang: molang 18 com\_github\_llamalad7\_mixinextras: MixinExtras 0.0.9 com\_github\_luben\_zstd-jni: zstd-jni 1.5.2-2 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 com\_typesafe\_config: config 1.4.1 com\_velocitypowered\_velocity-native: velocity-native 1.1.0-SNAPSHOT conjuring: Conjuring 1.0.22+1.18 connectiblechains: Connectible Chains 2.1.1+1.18.2 continuity: Continuity 1.1.0+1.18.2 controlling: Controlling For Fabric 9.0+19 cosmetic-armor: Cosmetic Armor 1.3.1 crafttweaker: CraftTweaker 9.1.138 crawl: Crawl 0.10.6 creatures\_of\_the\_jungle: Creatures From The Jungle 1.0.0 creeperoverhaul: Creeper Overhaul 1.3.1 crowdin-translate: CrowdinTranslate 1.4+1.18.2 cullleaves: Cull Leaves 2.3.2 customportalapi: Custom Portal Api 0.0.1-beta50-1.18 dark-enchanting: Dark Enchanting 0.7.0+1.18.2 darkpaintings: DarkPaintings 10.0.1 dashloader: DashLoader 3.1.1+1.18 decorative\_blocks: Decorative Blocks 2.1.0 deepslatecutting: Deepslate Cutting 1.3.3 dehydration: Dehydration 1.2.8 deleteworldstotrash: Delete Worlds To Trash 3.2.0 dev\_quantumfusion\_dashloader\_dashloader-core: dashloader-core 1.4.0 dev\_quantumfusion\_hyphen: hyphen 0.2.0 doubledoors-fabric: Double Doors (Fabric) 3.3 dragonloot: DragonLoot 1.0.10 drippyloadingscreen: Drippy Loading Screen 1.5.1 duckling: Duckling 1.0.4 dynamicfps: Dynamic FPS 2.1.0 dynamicsoundfilters: Dynamic Sound Filters 1.3.0+1.18.2 earthbounds: Earthbounds 1.18.2-1.1.1 earthtojavamobs: Earth2Java 1.8.0+1.18.2 easyshulkerboxes: Easy Shulker Boxes 3.1.1 ecologics: Ecologics 1.5.4 edenring: EdenRing 0.5.1 eldritch\_mobs: Eldritch Mobs 1.11.0 elytratrinket: Elytra Trinket 3.0.0-1.18.1 enchantment\_force: enchantment\_force 0.1.7 enchantment\_lore: Enchantment Lore 1.2.6-1 enchdesc: EnchantmentDescriptions 10.0.3 endgoblintraders: End Goblin Traders 1.5 (Re-upload) enhanced\_attack\_indicator: Enhanced Attack Indicator 1.0.3+1.18 enhancedcelestials: Enhanced Celestials 2.0.7 entityculling: EntityCulling-Fabric 1.5.1 environmentz: EnvironmentZ 1.2.2 equipmentcompare: Equipment Compare 1.2.12 extrarecords: Extra Records 3.2.1 fabric: Fabric API 0.51.1+1.18.2 fabric-api-base: Fabric API Base 0.4.4+d7c144a860 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.0+2373a54560 fabric-biome-api-v1: Fabric Biome API (v1) 8.0.4+7b0f312660 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.12+3ac43d9560 fabric-command-api-v1: Fabric Command API (v1) 1.1.9+d7c144a860 fabric-commands-v0: Fabric Commands (v0) 0.2.8+b4f4f6cd60 fabric-containers-v0: Fabric Containers (v0) 0.1.21+d7c144a860 fabric-content-registries-v0: Fabric Content Registries (v0) 3.0.3+d82b939260 fabric-convention-tags-v1: Fabric Convention Tags 1.0.1+474e4f7960 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.11+3ac43d9560 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.17+2540745460 fabric-entity-events-v1: Fabric Entity Events (v1) 1.4.8+d7c144a860 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.19+d7c144a860 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.14+d7c144a860 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.13+d7c144a860 fabric-item-api-v1: Fabric Item API (v1) 1.4.0+4457765560 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.11+91896a4960 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.12+54e5b2ec60 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.10+b4f4f6cd60 fabric-language-kotlin: Fabric Language Kotlin 1.7.4+kotlin.1.6.21 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.0.3+2d83e92c60 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.11+d7c144a860 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.0+81ea5b3c60 fabric-models-v0: Fabric Models (v0) 0.3.6+d7c144a860 fabric-networking-api-v1: Fabric Networking API (v1) 1.0.21+d882b91560 fabric-networking-v0: Fabric Networking (v0) 0.3.8+b4f4f6cd60 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 2.1.0+fe4ddef060 fabric-particles-v1: Fabric Particles (v1) 0.2.12+526dc1ac60 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.8+0d9ab37260 fabric-renderer-api-v1: Fabric Renderer API (v1) 0.4.13+d882b91560 fabric-renderer-indigo: Fabric Renderer - Indigo 0.5.0+7faf0d8860 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.11+b4f4f6cd60 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.7+d7c144a860 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 2.0.2+54e5b2ec60 fabric-rendering-v0: Fabric Rendering (v0) 1.1.13+b4f4f6cd60 fabric-rendering-v1: Fabric Rendering (v1) 1.10.7+54e5b2ec60 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.0.3+91b7aa6660 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.4.18+2de5574560 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.10+d882b91560 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.2.0+1f6558e860 fabric-textures-v0: Fabric Textures (v0) 1.0.12+3ac43d9560 fabric-transfer-api-v1: Fabric Transfer API (v1) 1.6.0+2373a54560 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.0.0+bd8a4a1860 fabricloader: Fabric Loader 0.14.5 fabricshieldlib: Fabric Shield Lib 1.5.3-1.18 fake-player-api: Fake Player API 0.3.0 fallingleaves: Falling Leaves 1.11.1+1.18.2 fallingtree: FallingTree 3.5.1 fancymenu: FancyMenu 2.7.1 farmersdelight: Farmer's Delight 1.18.2-0.2.1 faux-custom-entity-data: Faux-Custom-Entity-Data 2.0.1 feature\_nbt\_deadlock\_be\_gone: Feature NBT Deadlock Be Gone - Fabric 2.0.0+1.18.2-rc1 ferritecore: FerriteCore 4.2.1 fiber: fiber 0.23.0-2 firstperson: FirstpersonModel 2.1.0 forge\_tags: Forge Tags 2.1 forgeconfigapiport: Forge Config API Port 3.2.0 forgottenrecipes: ForgottenRecipes 1.18.1-1.0.0 friendsandfoes: Friends&Foes 1.3.4 ftbchunks: FTB Chunks 1802.3.6-build.145 ftblibrary: FTB Library 1802.3.6-build.117 ftbquests: FTB Quests 1802.3.8-build.101 ftbteams: FTB Teams 1802.2.6-build.51 geckolib3: Geckolib 3.0.42 geodes: More Geodes 1.4.2 go-fish: Go Fish 1.5.0-1.18.2 goblintraders: Goblin Traders 1.5.1 goosik-config: goosik-config 0.2.0 graveyard: The Graveyard 1.8 graveyard\_biomes: The Graveyard Biomes 1.1 guardvillagers: Guard Villagers Fabric 1.18.2-1.0.14 gud\_recipe\_confidence: Recipe Confidence 1.0.2 guild: Guild 0.4.0 harvest\_scythes: Harvest Scythes 2.5.0 highlighter: Highlighter 1.1.2 hoverpets: Hover Pets 0.3.3 icarus: Icarus 1.11 iceberg: Iceberg 1.0.38 illuminations: Illuminations 1.10.4 impersonate: Impersonate 2.4.1 incubus\_core: Incubus Core 1.6.6+1.18.2 indium: Indium 1.0.3+mc1.18.2 infusion\_table: Infusion Table 1.0.5 ingredient-extension-api: Ingredient Extension API 2.0.5 inmis: Inmis 2.6.0-1.18.2 interactic: Interactic 0.1.10+1.18 inventoryhud: Inventory HUD + 3.4.2 inventorysorter: Inventory Sorter 1.8.6-1.18 io\_leangen\_geantyref\_geantyref: geantyref 1.3.11 iris: Iris 1.2.4-build.38 itemfilters: Item Filters 1802.2.7-build.21 jankson: Jankson 4.0.0+j1.2.0 java: OpenJDK 64-Bit Server VM 17 journeymap-api-fabric: JourneyMap API 1.18.2-1.8-fabric-SNAPSHOT journeymap-fabric: Journeymap 5.8.3 kanos\_config: Kanos Config 0.3.1+1.14.4-1.19 kirin: Kirin UI 1.10.0 kleeslabs: KleeSlabs 11.0.0 konkrete: Konkrete 1.3.3 krypton: Krypton 0.1.9 kyrptconfig: Kyrpt Config 1.4.2-1.18 lambdynlights: LambDynamicLights 2.1.0+1.17 lazydfu: LazyDFU 0.1.2 legendarytooltips: Legendary Tooltips 1.2.4 libgui: LibGui 5.3.2+1.18.2 libninepatch: LibNinePatch 1.1.0 libraryferret: Library Ferret 1.0.3 lithium: Lithium 0.7.9 lovely\_snails: Lovely Snails 1.0.4+1.18 maelstrom\_library: Maelstrom Library 1.2.4-1.18.2 magicfungi: Magic Fungi 0.7.2-BETA+1.18.2 magna: Magna 1.7.0-1.18-pre1 magnumtorch: Magnum Torch 3.1.2 mavm: More Axolotl Variants Mod 1.0.7a maybe-data: Maybe data 1.3.1-1.18.2 mcda: MC Dungeons Armors 2.0.6 mcdw: MC Dungeons Weapons 4.3.2 me\_hypherionmc\_simple-rpc-common: simple-rpc-common 3.0.1 medievalmusic: Medieval Music Mod 1.18-1.3 medievalorigins: Medieval Origins 1.18.x-4.0.2 medievalweapons: Medieval Weapons 1.1.10 megane: megane 7.5.1 megane-api: megane-api 7.1.0 megane-fabric-transfer: megane-fabric-transfer 7.1.0 megane-runtime: megane-runtime 7.2.0 megane-vanilla: megane-vanilla 7.1.1 megaparrot: Megaparrot 1.0.5 midnightlib: MidnightLib 0.4.0 minecraft: Minecraft 1.18.2 mm: Manningham Mills 2.3 moborigins: Mob Origins 1.8.1 modid: Creatures Of The Snow 2.0.0+1.18.2 modmenu: Mod Menu 3.2.2 moreachievements: MoreAchievements 1.0.8 moretags: More Tags 3.0.4 morevillagers-fabric: MoreVillagersFabric 3.2.0-SNAPSHOT mostructures: Mo' Structures 1.4.2+1.18.2 mousetweaks: Mouse Tweaks 2.22 multipart\_entities: MultipartEntities 1.1.5-1.18.2 mythicmetals: Mythic Metals 0.13.1 mythicmetals\_decorations: Mythic Metals Decorations 0.2.0 mythicmounts: Mythic Mounts 1.18.2-7.0 namepain: Name Pain 1.4.0 naturescompass: Nature's Compass 1.18.2-2.0.3-fabric nears: Nears 1.1.8 ninjaphenix\_container\_lib: NinjaPhenix's Container Library 1.3.0 notenoughanimations: NotEnoughAnimations 1.6.0 octo-economy-api: Octo Economy API 1.0.1 omega-config: OmegaConfig 1.2.3-1.18.1 omega-config-gui: Omega Config GUI 1.2.3-1.18.1 onsoulfire: On Soul Fire 1.18-3 org\_anarres\_jcpp: jcpp 1.4.14 org\_aperlambda\_lambdajcommon: lambdajcommon 1.8.1 org\_javassist\_javassist: javassist 3.28.0-GA org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.6.21 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.6.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.6.21 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.6.21 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.6.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.6.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.3.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.3.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.3.2 org\_joml\_joml: joml 1.10.2 org\_reflections\_reflections: reflections 0.10.2 org\_spongepowered\_configurate-core: configurate-core 4.1.2 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.2 origins: Origins 1.4.1 overweight\_farming: Overweight Farming 1.18.2-1.2.0-fabric owo: oωo 0.7.2+1.18 oxidized: Oxidized 1.6.4 paintings: Paintings++ [9.1.2.1](https://9.1.2.1) patchouli: Patchouli 1.18.2-67-FABRIC paxi: Paxi 1.18.2-Fabric-2.0 pehkui: Pehkui 3.3.1+1.14.4-1.19 phosphor: Phosphor 0.8.1 pickupnotifier: Pick Up Notifier 3.2.0 pigsteel: Pigsteel Mod 1.7.1 placeholder-api: Placeholder API 1.1.3+1.17.1 player-data-api: Player Data API 0.1.0+1.18 playerabilitylib: Pal 1.5.0 polymorph: Polymorph 0.0.21-1.18.2 porting\_lib: Porting Lib 0.2.0+1.18.2.6970235 presencefootsteps: Presence Footsteps 1.5.0 pride: Pride Lib 1.1.0+1.17 probablychests: Probably Chests 0.4.3 professions: Professions 0.1.2 puzzle: Puzzle 1.2.1 puzzle-base: Puzzle Base 1.2.1 puzzle-gui: Puzzle GUI 1.2.1 puzzle-models: Puzzle Models 1.2.1 puzzle-splashscreen: Puzzle Splash Screen 1.2.1 puzzleslib: Puzzles Lib 3.3.1 quartzelv: Quartz Elevator 2.1.1+1.18 ratsmischief: Rat's Mischief 1.3.7 reach-entity-attributes: Reach Entity Attributes 2.1.1 repurposed\_structures: Repurposed Structures 4.1.8+1.18.2 rightclickharvest: Right Click Harvest 2.0.3 rotten: FleshZ 1.4.5 roughlyenoughitems: Roughly Enough Items 8.1.457 roughlyenoughprofessions: Roughly Enough Professions 1.0.1 roughlyenoughresources: Roughly Enough Resources 2.5.0 rpgdifficulty: Rpg Difficulty 1.0.11 runelic: Runelic 11.0.1 satin: Satin 1.7.2 seasons: Fabric Seasons 1.4-BETA+1.18 secretrooms: Secret Rooms 1.3.1+1.18.2 simple-rpc: Simple RPC 3.0.1 sit: Sit 1.18.2-19 skinlayers: 3d Skin Layers 1.4.4-mc1.18.2 sodium: Sodium 0.4.1+build.15 spark: spark 1.9.1 spruceui: SpruceUI 3.3.0+1.17 starterkit-fabric: Starter Kit (Fabric) 3.1 static-content: Static Content 1.0.1-1.16.2 staticdata: Static Data 1.1.2 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 steves\_vanilla: Steves Vanilla 1.1.0+1.18 stoneholm: Stoneholm 1.4.3 styled-nicknames: Styled Nicknames 1.0.4+1.18 styledchat: Styled Chat 1.2.3+1.18 terrablender: TerraBlender [1.1.0.99](https://1.1.0.99) terraform-wood-api-v1: Terraform Wood API (v1) 3.0.0 the\_aether: Paradise Lost 1.6.9+1.18.2 the\_bumblezone: The Bumblezone - Fabric 5.0.14+1.18.2 things: Things 0.2.17+1.18 thonkutil: ThonkUtil 2.12.0+1.18 thonkutil-base: ThonkUtil Base 1.12.0+93f5607360 thonkutil-capes-v1: ThonkUtil Capes (v1) 1.3.1+974d16dd60 thonkutil-coords-v1: ThonkUtil Coords (v1) 1.0.18+4c66479160 thonkutil-customization-v1: ThonkUtil Customization (v1) 1.0.13+4c66479160 thonkutil-legacy: ThonkUtil Legacy 1.0.19+aa74e18060 thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.0.11+4c66479160 thonkutil-potions-v0: ThonkUtil Potions (v0) 1.4.0+6d0d59d760 thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.1.8+4c66479160 thonkutil-trades-v1: ThonkUtil Trades (v1) 1.1.19+4c66479160 tinyskeletons: Tiny Skeletons 3.2.1 tlcosmetica: Cosmetica 0.4.0 toms\_storage: Tom's Simple Storage Mod 1.3.1 tooltiprareness: Tooltip Rareness 1.0.3 totw\_additions: Towers of the Wild: Additions 1.2.1 tradingpost: Trading Post 3.2.0 travelerstitles: Traveler's Titles 1.18.2-Fabric-2.1.1 trinketofundying: Trinket of Undying 2.0.1-1.18 trinkets: Trinkets 3.3.1 tweed4\_annotated: tweed4\_annotated 1.3.0 tweed4\_base: tweed4\_base 1.5.0+mc1.18.2 tweed4\_data: tweed4\_data 1.2.1+mc1.18.2 tweed4\_data\_hjson: tweed4\_data\_hjson 1.1.0 tweed4\_tailor\_coat: tweed4\_tailor\_coat 1.1.2+mc1.18.2 tweed4\_tailor\_screen: tweed4\_tailor\_screen 1.1.1+mc1.18.2 twigs: Twigs 1.1.3-patch1+1.18.2 universalbonemeal: Universal Bone Meal 3.0.5 vanilla\_degus: Vanilla Degus 1.3.0 veinmining: Vein Mining 0.0.12-1.18.2 villager-hats: Villager Hats Mod 1.3.1 villagernames: Villager Names 4.0.4 visuality: Visuality 0.4.2 visualworkbench: Visual Workbench 3.3.0 voidtotem: VoidTotem (Fabric) 1.18.2-1.3.1 voidz: VoidZ 1.0.7 wandering\_collector: Wandering Collector 1.1.2+mc1.18.2 waystones: Waystones 2.5.1 whisperwoods: Whisperwoods 1.18.2-2.1.0 wilderworld: WilderWorld 2.1.2 windchimes: Windchimes 1.2.0 wolveswitharmor: Wolves With Armor 1.7.1-1.18.2 wthit: wthit 4.10.3 xps: Xp Obelisk 0.3.9.b\_for\_1.18.x\_Fabric yigd: You're in Grave Danger 1.3.5 yungsapi: YUNG's API 1.18.2-Fabric-2.0.8 yungsbridges: YUNG's Bridges 1.18.2-Fabric-2.1.0 yungsextras: YUNG's Extras 1.18.2-Fabric-2.1.0 Loaded Shaderpack: (off) Launched Version: fabric-loader-0.14.5-1.18.2 Backend library: LWJGL version 3.2.2 build 10 Backend API: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 GL version 3.2.0 NVIDIA 511.79, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map\_client.txt) Graphics mode: fancy Resource Packs: Fabric Mods, vanilla, programer\_art Current Language: English (US) CPU: 16x Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz Server Running: true Player Count: 1 / 8; \[class\_3222\['Draxerking'/240781, l='ServerLevel\[New World\]', x=-31.16, y=66.00, z=55.05\]\] Data Packs: vanilla, professions/defaults, Repurposed\_Structures-Friends\_And\_Foes-v1.zip, Repurposed\_Structures-More\_Villagers\_v5.zip, [ichphilipp-s-endcity-better-end-1-18-1.zip](https://ichphilipp-s-endcity-better-end-1-18-1.zip) (incompatible), Fabric Mods World Generation: Stable 
submitted by Draxerking to fabricmc [link] [comments]


2022.04.16 23:52 crazybloodmonkey games that don't really tell you anything.

so recently i beat earthbound beginnings. and while i enjoyed it a lot. you know it was a fun jrpg it had a lot of charm like earthbbound(mother 2) i have to say wow did this game tell you nothing at all. like i really had to bust out the walkthrough at basically every step of the way. maybe i'm just stupid or i'm just used to modern games holding my hand. but i really had no idea where to go next in the game. and sometimes i went to the complete wrong area. like i don't know how kids or adults even beat this game in a quick fashion without looking at some kind of guide. i don't know maybe i missed some kind of hint system lol. anyways what other games can you think of that are like this.
submitted by crazybloodmonkey to TwoBestFriendsPlay [link] [comments]


2022.04.04 13:27 SpiritAxolotl So I'm trying to make A MASSIVE modpack for private use but this error keeps showing up... [1.18.1 Fabric Version 0.13.3] (PS: I've tried looking for answers but to no avail ): )

---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.

Time: 4/4/22, 1:18 PM
Description: Initializing game

java.lang.RuntimeException: Mixin transformation of net.minecraft.class_761 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:252](https://KnotClassDelegate.java:252)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass([KnotClassDelegate.java:150](https://KnotClassDelegate.java:150)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:155](https://KnotClassLoader.java:155)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) at net.minecraft.class\_310.(class\_310.java:573) at net.minecraft.client.main.Main.main([Main.java:199](https://Main.java:199)) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.base/java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:416](https://MinecraftGameProvider.java:416)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:77](https://Knot.java:77)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:392](https://MixinProcessor.java:392)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass([MixinTransformer.java:234](https://MixinTransformer.java:234)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes([MixinTransformer.java:202](https://MixinTransformer.java:202)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:247](https://KnotClassDelegate.java:247)) ... 12 more 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [iris-batched-entity-rendering.mixins.json:MixinLevelRenderer_EntityListSorting] from phase [DEFAULT] in config [iris-batched-entity-rendering.mixins.json] from mod [iris] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError([MixinProcessor.java:638](https://MixinProcessor.java:638)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError([MixinProcessor.java:589](https://MixinProcessor.java:589)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:379](https://MixinProcessor.java:379)) ... 15 more 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Implicit variable modifier injection failed in net/minecraft/class_761::batchedentityrendering$sortEntityList [INJECT Applicator Phase -> iris-batched-entity-rendering.mixins.json:MixinLevelRenderer_EntityListSorting -> Apply Injections -> -> Inject -> iris-batched-entity-rendering.mixins.json:MixinLevelRenderer_EntityListSorting->@ModifyVariable::batchedentityrendering$sortEntityList(Ljava/util/Iterator;)Ljava/util/Iterator; from mod iris]
at org.spongepowered.asm.mixin.injection.modify.ModifyVariableInjector.inject([ModifyVariableInjector.java:216](https://ModifyVariableInjector.java:216)) at org.spongepowered.asm.mixin.injection.code.Injector.inject([Injector.java:276](https://Injector.java:276)) at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.inject([InjectionInfo.java:445](https://InjectionInfo.java:445)) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections([MixinTargetContext.java:1378](https://MixinTargetContext.java:1378)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections([MixinApplicatorStandard.java:1052](https://MixinApplicatorStandard.java:1052)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin([MixinApplicatorStandard.java:400](https://MixinApplicatorStandard.java:400)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply([MixinApplicatorStandard.java:325](https://MixinApplicatorStandard.java:325)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply([TargetClassContext.java:421](https://TargetClassContext.java:421)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins([TargetClassContext.java:403](https://TargetClassContext.java:403)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:363](https://MixinProcessor.java:363)) ... 15 more 
Caused by: org.spongepowered.asm.mixin.injection.modify.InvalidImplicitDiscriminatorException: Found 0 candidate variables but exactly 1 is required.
at org.spongepowered.asm.mixin.injection.modify.LocalVariableDiscriminator.findImplicitLocal([LocalVariableDiscriminator.java:370](https://LocalVariableDiscriminator.java:370)) at org.spongepowered.asm.mixin.injection.modify.LocalVariableDiscriminator.findLocal([LocalVariableDiscriminator.java:341](https://LocalVariableDiscriminator.java:341)) at org.spongepowered.asm.mixin.injection.modify.ModifyVariableInjector.inject([ModifyVariableInjector.java:207](https://ModifyVariableInjector.java:207)) ... 24 more 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:252](https://KnotClassDelegate.java:252)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass([KnotClassDelegate.java:150](https://KnotClassDelegate.java:150)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:155](https://KnotClassLoader.java:155)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) at net.minecraft.class\_310.(class\_310.java:573) 

-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation ColorAdapterClient.dll:Microsoft Color Adapter Client:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CoreMessaging.dll:Microsoft CoreMessaging Dll:10.0.19041.746:Microsoft Corporation CoreUIComponents.dll:Microsoft Core UI Components Dll:10.0.19041.546:Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation DEVOBJ.dll:Device Information Set DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.1202 (WinBuild.160101.0800):Microsoft Corporation GLU32.dll:OpenGL Utility Library DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation HID.DLL:Hid User Library:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation MMDevApi.dll:MMDevice API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation MSASN1.dll:ASN.1 Runtime APIs:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation MSCTF.dll:MSCTF Server DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.2202.4 (WinBuild.160101.0800):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation OpenAL.dll PROPSYS.dll:Microsoft Property System:7.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation SETUPAPI.DLL:Windows Setup API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation WINTRUST.dll:Microsoft Trust Verification APIs:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.746 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:Application Compatibility Client Library:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.1.0:Microsoft bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.1415 (WinBuild.160101.0800):Microsoft Corporation cfgmgr32.dll:Configuration Manager DLL:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation dinput8.dll:Microsoft DirectInput:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation dwmapi.dll:Microsoft Desktop Window Manager API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation dxgi.dll:DirectX Graphics Infrastructure:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation glfw.dll icm32.dll:Microsoft Color Management Module (CMM):10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation ig9icd64.dll:OpenGL(R) Driver for Intel(R) Graphics Accelerator:30.0.100.9865:Intel Corporation igc64.dll:Intel Graphics Shader Compiler for Intel(R) Graphics Accelerator:30.0.100.9865:Intel Corporation igdgmm64.dll:User Mode Driver for Intel(R) Graphics Technology:30.0.100.9865:Intel Corporation igdml64.dll:Metrics Library for Intel(R) Graphics Technology:30.0.100.9865:Intel Corporation inputhost.dll:InputHost:10.0.19041.906 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft jna5543120236465618590.dll:JNA native library:6.1.1:Java(TM) Native Access (JNA) jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl\_opengl.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft mscms.dll:Microsoft Color Matching System DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation ntmarta.dll:Windows NT MARTA provider:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation opengl32.dll:OpenGL Client DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation powrprof.dll:Power Profile Helper DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.1.0:Microsoft svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft textinputframework.dll:"TextInputFramework.DYNLINK":10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation uxtheme.dll:Microsoft UxTheme Library:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft win32u.dll:Win32u:10.0.19041.1586 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows Base Types DLL:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation xinput1\_4.dll:Microsoft Common Controller API:10.0.19041.320 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main([Main.java:199](https://Main.java:199)) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.base/java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:416](https://MinecraftGameProvider.java:416)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:77](https://Knot.java:77)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- System Details --
Details:
Minecraft Version: 1.18.1 Minecraft Version ID: 1.18.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 833083136 bytes (794 MiB) / 1738539008 bytes (1658 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz Identifier: Intel64 Family 6 Model 78 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 2.81 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics 520 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024.00 Graphics card #0 deviceId: 0x1916 Graphics card #0 versionInfo: DriverVersion=30.0.100.9865 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 1.60 Memory slot #0 type: DDR3 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 1.60 Memory slot #1 type: DDR3 Virtual memory max (MB): 23919.66 Virtual memory used (MB): 10342.67 Swap memory total (MB): 7680.00 Swap memory used (MB): 301.91 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: additionaladditions: Additional Additions 3.0.1 additionalbars: Additional Bars 2.2.1 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.5.4 advancementinfo: AdvancementInfo 1.18-fabric0.43.1-1.3 adventurez: AdventureZ 1.4.9 alloy\_forgery: Alloy Forgery 2.0.9+1.18 amplified\_nether: Amplified Nether for Fabric 1.0.1 animatica: Animatica 0.4+1.18 animation\_overhaul: Animation Overhaul 1.0.0-beta3 antighost: AntiGhost 1.18-fabric0.43.1-1.1.4 apples: Apples & Carrots 1.5 appleskin: AppleSkin 2.3.0+mc1.18.1 architects\_palette: Architect's Palette Fabric 1.6 architectury: Architectury 3.7.31 armorhotswap: ArmorHotswap 1.7 armorsoundtweak: Armor Sound Tweak 5.0.0 artifality: Artifality 0.5.5 attributefix: AttributeFix 13.0.5 autoconfig1u: Auto Config v1 Updated 3.2.2 awesomedungeon: Awesome Dungeon 2.0.4 awesomedungeonocean: Awesome Dungeon Edition Ocean 2.0.5 axolotlitemfix: Axolotl Item Fix 1.1.3 bcdt\_expansion: BCDT Expansion 1.18.1-1.1.1 bclib: BCLib 1.3.5 better-resource-pack-sorting: Better Resource Pack Sorting 1.0.0 better\_wandering\_trader: Better Wandering Trader 1.8.0 better\_withered\_mobs: Better Withered Mobs 1.7.0 betterazalea: Better Azalea 1.0.1-SNAPSHOT betterbeds: Better Beds 1.2.0 betterbiomeblend: Better Biome Blend 1.18.1-1.3.2-fabric betterdungeons: YUNG's Better Dungeons 1.18-1.0 betterf3: BetterF3 1.2.2 betterfpsdist: Better FPS distance Mod 1.18-1.7 betterimpaling: Better Impaling 2.0.4 bettermineshafts: YUNG's Better Mineshafts 1.18.1-1.0 bettermounthud: Better Mount HUD 1.1.4 betternether: Better Nether 6.0.11 bettersafebed: BetterSafeBed 1.18-fabric-a bettersleeping: BetterSleeping 0.5.1+1.18 betterstrongholds: YUNG's Better Strongholds 1.18.1-1.0.1 betterthirdperson: Better Third Person 1.6.0 bettertridentreturn: Better Trident Return 1.18.1-1.0.2 biomemakeover: Biome Makeover 1.18.1-1.4.8 blue\_endless\_jankson: jankson 1.2.1 bookshelf: Bookshelf 12.0.21 borderlessmining: Borderless Mining 1.1.1+1.18 bosses\_of\_mass\_destruction: Bosses of Mass Destruction (Beta) 1.3.5-1.18 brb: Better Recipe Book 1.5.6 bsvsb: Better Sodium Video Settings Button 2.0.5 buriedbarrels: Buried Barrels [1.0.3.1](https://1.0.3.1) bushybusiness: BushyBusiness 1.0.0 caffeineconfig: CaffeineConfig 1.0.0 capes: Capes 1.2.2+1.18 cardinal-components-base: Cardinal Components API (base) 4.1.3 cardinal-components-entity: Cardinal Components API (entities) 4.1.3 cardinal-components-world: Cardinal Components API (worlds) 4.0.0 castle\_dungeons: Castle Dungeons 3.3-1.18-fabric cauldronlib: Cauldronlib 1.2.2 cavetweaks: Cave Tweaks 1.0 cem: Custom Entity Models 0.7.0 charcoalplus: Charcoal+ 1.1.2 chas: Craftable Horse Armour & Saddle 1.18-1.8-Fabric chipped: Chipped 1.2 chord: Chord 1.8.0+1.18-fabric chunky: Chunky 1.2.164 citresewn: CITResewn 0.9.1+1.18.1 cleancut: CleanCut 1.18-4.0-fabric cloth-api: Cloth API 3.1.61 cloth-basic-math: cloth-basic-math 0.6.0 cloth-client-events-v0: Cloth Client Events v0 3.1.61 cloth-common-events-v1: Cloth Common Events v1 3.1.61 cloth-config: Cloth Config v6 6.2.57 cloth-datagen-api-v1: Cloth Datagen v1 3.1.61 cloth-scissors-api-v1: Cloth Scissors API v1 3.1.61 cloth-utils-v1: Cloth Utils v1 3.1.61 clumps: Clumps 8.0.0+5 collective-fabric: Collective (Fabric) 4.9 colormatic: Colormatic 3.1.0+mc.1.18.1 com\_electronwill\_night-config\_core: core 3.6.5 com\_electronwill\_night-config\_toml: toml 3.6.5 com\_eliotlash\_mclib\_mclib: mclib 18 com\_eliotlash\_molang\_molang: molang 18 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 com\_typesafe\_config: config 1.4.1 comforts: Comforts 1.0.3-1.18.1 completeconfig: CompleteConfig 1.3.3 confabricate: confabricate 2.2.0-SNAPSHOT+4.1.1 consistency\_plus: Consistency Plus 0.4.3+1.18 continuity: Continuity 1.1.0+1.18 controlling: Controlling For Fabric 9.0+15 corners: The Corners 1.1.5 crafttweaker: CraftTweaker 9.0.80 creeperoverhaul: Creeper Overhaul 0.3.0 croptopia: Croptopia 1.8.2 crowdin-translate: CrowdinTranslate 1.4+1.18 cullleaves: Cull Leaves 2.3.2 custom-fog: Custom Fog 2.1.0 customfence\_fabric: Customfence 1-18-1 customportalapi: Custom Portal Api 0.0.1-beta49-1.18 darkutils: DarkUtilities 9.0.1 dawn: Dawn API 3.2.0 dcch: DCCH 1.0 decorative\_blocks: Decorative Blocks 2.0.4 dehydration: Dehydration 1.2.7 denseores: Dense Ores: Refabricated 1.2.1+1.18.1 detailab: Detail Armor Bar 2.6.1+1.18-fabric diamond\_nuggets: Diamond Nuggets 1.3 drippyloadingscreen: Drippy Loading Screen 1.5.1 dripstone\_fluid\_lib: Dripstone Fluid Lib 1.1.1 dummmmmmy: MmmMmmMmmMmm 1.18-1.5.0 dynamicfps: Dynamic FPS 2.1.0 dynamicsoundfilters: Dynamic Sound Filters 1.3.0+1.18 dynview: Dynamic View Mod 1.18.2-1.9 earthbounds: Earthbounds 1.0.5b effective: Effective 1.1 elytraprotection: Elytra Protection 1.18-0.1.1 elytratrinket: Elytra Trinket 3.0.0-1.18.1 emeraldequipment: Emerald Equipment 1.18.1 enchant\_giver: Enchant Giver 1.1.0 endemic: Endemic 1.18.1-1.2.0 enderitemod: Enderite Mod 1.3.4 endonium: Endonium Mod 1.18.1-1.1.3 enhancedblockentities: Enhanced Block Entities 0.5+1.18 enhancedcelestials: Enhanced Celestials 2.0.6 enriched: Enriched 2.2.0 entity\_texture\_features: Entity Texture Features 2.5.1 entityculling: EntityCulling-Fabric 1.5.0 erodingstoneentities-fabric: Eroding Stone Entities (Fabric) 2.5 expandability: ExpandAbility 5.0.0 fabric: Fabric API 0.46.6+1.18 fabric-api-base: Fabric API Base 0.4.2+d7c144a865 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.5.3+d7c144a865 fabric-biome-api-v1: Fabric Biome API (v1) 6.0.2+d7c144a865 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.10+3ac43d9565 fabric-command-api-v1: Fabric Command API (v1) 1.1.7+d7c144a865 fabric-commands-v0: Fabric Commands (v0) 0.2.6+b4f4f6cd65 fabric-containers-v0: Fabric Containers (v0) 0.1.19+d7c144a865 fabric-content-registries-v0: Fabric Content Registries (v0) 0.4.9+d7c144a865 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.9+3ac43d9565 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.10+a1d9bbf565 fabric-entity-events-v1: Fabric Entity Events (v1) 1.4.6+d7c144a865 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.17+d7c144a865 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.9+d7c144a865 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.11+d7c144a865 fabric-item-api-v1: Fabric Item API (v1) 1.3.1+691a79b565 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.7+3ac43d9565 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.9+d7c144a865 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.7+b4f4f6cd65 fabric-language-kotlin: Fabric Language Kotlin 1.7.1+kotlin.1.6.10 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.4.13+713c266865 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.9+d7c144a865 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 1.0.7+d7c144a865 fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.12+b4f4f6cd65 fabric-models-v0: Fabric Models (v0) 0.3.4+d7c144a865 fabric-networking-api-v1: Fabric Networking API (v1) 1.0.19+d7c144a865 fabric-networking-v0: Fabric Networking (v0) 0.3.6+b4f4f6cd65 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.11.5+737332ce65 fabric-object-builders-v0: Fabric Object Builders (v0) 0.7.13+d7c144a865 fabric-particles-v1: Fabric Particles (v1) 0.2.10+526dc1ac65 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.2+ad01bfbd65 fabric-renderer-api-v1: Fabric Renderer API (v1) 0.4.11+b0b66fc365 fabric-renderer-indigo: Fabric Renderer - Indigo 0.4.15+6825030165 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.10+b4f4f6cd65 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.5+d7c144a865 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.19+3ac43d9565 fabric-rendering-v0: Fabric Rendering (v0) 1.1.12+b4f4f6cd65 fabric-rendering-v1: Fabric Rendering (v1) 1.10.6+713c266865 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 1.0.2+d7c144a865 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.4.15+8906aafd65 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.8+d7c144a865 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.12+d7c144a865 fabric-structure-api-v1: Fabric Structure API (v1) 2.1.3+d7c144a865 fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 1.2.9+d7c144a865 fabric-textures-v0: Fabric Textures (v0) 1.0.10+3ac43d9565 fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.3.9+fb3b57b465 fabric-transfer-api-v1: Fabric Transfer API (v1) 1.5.10+c329913d65 fabricloader: Fabric Loader 0.13.3 fabrishot: Fabrishot 1.6.2 fancymenu: FancyMenu 2.6.4 fastopenlinksandfolders: FastOpenResourcePacks 1.1.0 feature\_nbt\_deadlock\_be\_gone: Feature NBT Deadlock Be Gone - Fabric 1.0.1+1.18.1 ferritecore: FerriteCore 4.1.2 fiber: fiber 0.23.0-2 flintytools: Flinty Tools 1.1.1 flytre\_lib: FlytreLib 1.7.1 forgeconfigapiport: Forge Config API Port 3.1.1 fpsreducer: FPS Reducer 1.18.2-2.0 friendsandfoes: Friends&Foes 1.2.5 gateofbabylon: Gate Of Babylon 1.6.0-1.18.1 geckolib3: Geckolib 3.0.33 geodes: More Geodes 1.2.0 giantspawn-fabric: Giant Spawn (Fabric) 2.7 goosik-config: goosik-config 0.2.0 graveyard: The Graveyard 1.6 graveyard\_biomes: The Graveyard Biomes 1.0 gud\_csl: Custom Shader Lib 1.0.0 gud\_recipe\_confidence: Recipe Confidence 1.0.2 hellish-materials: Hellish Materials 0.13.4 hplus: Hopper Plus 3.1.2 iceberg: Iceberg 1.0.38 illuminations: Illuminations 1.10.2 immersive\_weathering: Immersive Weathering 2.1.1 impactfulweather: Biome Particle Weather 1.3.2 incubus\_core: Incubus Core 1.6.6+1.18.1 indium: Indium 1.0.2-alpha3+mc1.18.1 infinitetrading-fabric: Infinite Trading (Fabric) 2.1 ingredient-extension-api: Ingredient Extension API 2.0.1 io\_leangen\_geantyref\_geantyref: geantyref 1.3.11 iris: Iris 1.2.0-pre itemborders: Item Borders 1.1.5 itemmodelfix: Item Model Fix 1.0.3+1.18 jankson: Jankson 4.0.0+j1.2.0 java: OpenJDK 64-Bit Server VM 17 jjthunder: JJThunder\_1.18\_v2 1.0.0 kirin: Kirin UI 1.10.0 kiwi: Kiwi Lib 5.2.5 konkrete: Konkrete 1.3.3 lambdabettergrass: LambdaBetterGrass 1.2.2+1.17 lambdynlights: LambDynamicLights 2.1.0+1.17 languagereload: Language Reload 1.2.1 lazydfu: LazyDFU 0.1.2 libcd: LibCapableData 3.0.3+1.16.3 libgui: LibGui 5.1.0+1.18 libninepatch: LibNinePatch 1.1.0 libraryferret: Library Ferret 1.0.3 limlib: Liminal Library 4.0.3 lithium: Lithium 0.7.8 logical\_zoom: Logical Zoom 0.0.13 lushforest: Lush Forests 1.2.0 maelstrom\_library: Maelstrom Library 1.2.3-1.18-rc3 magicalforest: Magical Forest 2.0.1 magna: Magna 1.7.0-1.18-pre1 mambience: MAmbience 4.0.3+1.18.1 mcda: MC Dungeons Armors 2.0.3 mcdar: MC Dungeons Artifacts 1.4.4 mcdw: MC Dungeons Weapons 4.2.4 mcwfences: Macaw's Fences and Walls 1.0.4 mcwlights: Macaw's Lights and Lamps 1.0.2 mcwpaintings: Macaw's Paintings 1.0.2 mcwtrpdoors: Macaw's Trapdoors 1.0.4 midnightlib: MidnightLib 0.4.0 milk: Milk Lib 0.1.5 milk\_plus: Milk+ 2.0.1 minecraft: Minecraft 1.18.1 modify-drops-api: Modify Drops API [0.4.0.1](https://0.4.0.1) modmenu: Mod Menu 3.0.1 more-axolotls: More Axolotls 1.0.2 morebannerfeatures: More Banner Features 1.1.3 morechathistory: MoreChatHistory 1.1.0 mores: Mores 1.3.0 moretags: More Tags 2.0.3 morevillagers-fabric: MoreVillagersFabric 3.1.1-SNAPSHOT mostructures: Mo' Structures 1.3.0-pre1+1.18 multipart\_entities: MultipartEntities 1.1.4-1.18-rc3 mythicmetals: Mythic Metals 0.12.1 mythicmetals\_decorations: Mythic Metals Decorations 0.1.1 no\_null\_processors: No Null Processors - Fabric 2.0.1+1.18.1 nofade: No Fade 1.18-2.0.1 npcvariety: NPC Variety 2.2.2 nullscape: Nullscape for Fabric 1.1 omega-config: OmegaConfig 1.2.3-1.18.1 onsoulfire: On Soul Fire 1.18-1 org\_anarres\_jcpp: jcpp 1.4.14 org\_apache\_commons\_commons-text: commons-text 1.9 org\_javassist\_javassist: javassist 3.28.0-GA org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.6.10 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.5.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.5.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.3.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.3.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.3.1 org\_joml\_joml: joml 1.10.2 org\_reflections\_reflections: reflections 0.10.2 org\_slf4j\_slf4j-api: slf4j-api 1.7.12 org\_spongepowered\_configurate-core: configurate-core 4.1.1 org\_spongepowered\_configurate-extra-dfu4: configurate-extra-dfu4 4.1.1 org\_spongepowered\_configurate-gson: configurate-gson 4.1.1 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.1 oro\_config: OroArmor Config 2.1.0 owo: oωo 0.5.2+1.18 paintings: Paintings++ [9.1.0.0](https://9.1.0.0) patchouli: Patchouli 1.18.1-65-FABRIC pigpen: PigPen 7.0.2 pollen: Pollen 1.1.1 pride: Pride Lib 1.1.0+1.17 puddles: Puddles 1.2.0 puzzle: Puzzle 1.2.0 puzzle-base: Puzzle Base 1.2.0 puzzle-gui: Puzzle GUI 1.2.0 puzzle-models: Puzzle Models 1.2.0 puzzle-splashscreen: Puzzle Splash Screen 1.2.0 puzzleslib: Puzzles Lib 3.2.1 quicksand: Quicksand 1.0.3 rangers\_haven: Ranger's Haven 2.3.1 rare-ice: Rare Ice 0.4.0 reach-entity-attributes: Reach Entity Attributes 2.1.1 reeses-sodium-options: Reese's Sodium Options 1.4.1 repurposed\_structures: Repurposed Structures 3.3.12+1.18.1 rocks: This Rocks! 1.5.2 runelic: Runelic 10.0.6 satin: Satin 1.7.2 sculk\_worm: Sculk Worm 0.1.5 secondchance: Second Chance 1.3.0 seedfix: Seed Fix 1.0.0 sit: Sit 1.18.1-16 skinlayers: 3d Skin Layers 1.4.2-mc1.18.2 skyvillages: Sky Villages 1.0.1-1.18.1-fabric smashing: Smashing 1.0.1 smoothboot: Smooth Boot 1.18-1.7.0 smootherbedrock: Smoother Bedrock 1.0.4 snowballsfreezemobs-fabric: Snowballs Freeze Mobs (Fabric) 1.5 snowpig: Snow Pig 1.0.1 sodium: Sodium 0.4.0-alpha6+build.14 sodium-extra: Sodium Extra 0.4.0 spruceui: SpruceUI 3.3.2+1.17 starlight: Starlight 1.0.0+fabric.d0a3220 starore: Star Ore 1.0.0 starterkit-fabric: Starter Kit (Fabric) 3.1 stonecutter\_recipe\_tags: Stonecutter Recipe Tags 2.0.0 stoneholm: Stoneholm 1.4.2 terrablender: TerraBlender [1.1.0.77](https://1.1.0.77) terraform-shapes-api-v1: Terraform Shapes API (v1) 2.1.0 thatched: Thatched 1.0.2 the\_aether: Paradise Lost - The Aether Reborn 1.6.5.3+1.18.1 things: Things 0.2.15+1.18 tiefix: TieFix 1.9.0 tinyskeletons: Tiny Skeletons 3.1.0 tooltipfix: ToolTip Fix 1.0.4-1.18 torohealth: ToroHealth Damage Indicators 1.18-fabric-2 towers\_of\_the\_wild\_reworked: Towers of the Wild: Reworked 2.2.0 travelerstitles: Traveler's Titles 1.18.1-1.0 treehollows: Tree Hollows 1.1 trinkets: Trinkets 3.2.0 twigs: Twigs 1.1.2 twm: The Wild Mod 0.6 unearthed: Unearthed 2.2.0 universal\_ores: Universal Ores 1.2.1 unstructured: Unstructured 0.1+1.18.1 variantcraftingtables: Variant Crafting Tables 2.4 villagebellrecipe-fabric: Village Bell Recipe (Fabric) 1.3 villagerdeathmessages-fabric: Villager Death Messages (Fabric) 2.2 villagerdrops: Villagers Drop Emeralds on Death 1.18.1 villagernames: Villager Names 3.0.3 villagespawnpoint-fabric: Village Spawn Point (Fabric) 1.8 visuality: Visuality 0.4.1 voidfog: Void Fog 2.6.1 walljump: Wall Jump 0.0.2 wilderworld: WilderWorld 1.1.1 witherite\_plus: Witherite Plus 0.2.0-beta2 xaeroworldmap: Xaero's World Map [1.20.3.1](https://1.20.3.1) yosbr: YOSBR 0.1.1 yungsapi: YUNG's API 1.18-Fabric-36 yungsbridges: YUNG's Bridges 1.18.1-1.0 yungsextras: YUNG's Extras 1.18.1-1.0 zombievillagersfromspawner-fabric: Zombie Villagers From Spawner (Fabric) 1.6 Launched Version: fabric-loader-0.13.3-1.18.1 Backend library: LWJGL version 3.2.2 build 10 Backend API: Intel(R) HD Graphics 520 GL version 3.2.0 - Build 30.0.100.9865, Intel Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU: 4x Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz 
submitted by SpiritAxolotl to fabricmc [link] [comments]


2022.03.28 06:57 Unlost_maniac server keeps crashing, first squids and now lecterns, how do I fix this?

---- Minecraft Crash Report ----
// Don't do that.

Time: 3/27/22, 9:47 PM
Description: Unexpected error

java.lang.RuntimeException: Mixin transformation of net.minecraft.class_3722$1 failed
at Not Enough Crashes deobfuscated stack trace.(1.18.1+build.22) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:252](https://KnotClassDelegate.java:252)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass([KnotClassDelegate.java:150](https://KnotClassDelegate.java:150)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:155](https://KnotClassLoader.java:155)) at java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) at net.minecraft.block.entity.LecternBlockEntity.(LecternBlockEntity:40) at net.minecraft.block.LecternBlock.createBlockEntity(LecternBlock:153) at net.minecraft.world.chunk.WorldChunk.createBlockEntity(WorldChunk:292) at net.minecraft.world.chunk.WorldChunk.getBlockEntity(WorldChunk:315) at net.minecraft.world.World.getBlockEntity(World:535) at mcp.mobius.waila.data.DataAccessor.set([DataAccessor.java:175](https://DataAccessor.java:175)) at mcp.mobius.waila.hud.ClientTickHandler.tick([ClientTickHandler.java:59](https://ClientTickHandler.java:59)) at mcp.mobius.waila.WailaClient.onClientTick([WailaClient.java:51](https://WailaClient.java:51)) at mcp.mobius.waila.fabric.FabricWailaClient.lambda$onInitializeClient$0([FabricWailaClient.java:22](https://FabricWailaClient.java:22)) at net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents.lambda$static$2([ClientTickEvents.java:65](https://ClientTickEvents.java:65)) at net.minecraft.client.MinecraftClient.handler$del000$onEndTick(MinecraftClient:13997) at net.minecraft.client.MinecraftClient.tick(MinecraftClient:1807) at net.minecraft.client.MinecraftClient.render(MinecraftClient:1086) at [net.minecraft.client.MinecraftClient.run](https://net.minecraft.client.MinecraftClient.run)(MinecraftClient:733) at net.minecraft.client.main.Main.main(Main:238) at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:416](https://MinecraftGameProvider.java:416)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:77](https://Knot.java:77)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:392](https://MixinProcessor.java:392)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass([MixinTransformer.java:234](https://MixinTransformer.java:234)) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes([MixinTransformer.java:202](https://MixinTransformer.java:202)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:247](https://KnotClassDelegate.java:247)) ... 25 more 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Constant modifier method getActualReachDistance(DLnet/minecraft/class_1657;)D in mixins.reach-entity-attributes.json:InventoryValidationMixin from mod reach-entity-attributes failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap refmap.reach-entity-attributes.json
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject([InjectionInfo.java:468](https://InjectionInfo.java:468)) at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections([MixinTargetContext.java:1385](https://MixinTargetContext.java:1385)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections([MixinApplicatorStandard.java:1052](https://MixinApplicatorStandard.java:1052)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin([MixinApplicatorStandard.java:400](https://MixinApplicatorStandard.java:400)) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply([MixinApplicatorStandard.java:325](https://MixinApplicatorStandard.java:325)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply([TargetClassContext.java:421](https://TargetClassContext.java:421)) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins([TargetClassContext.java:403](https://TargetClassContext.java:403)) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins([MixinProcessor.java:363](https://MixinProcessor.java:363)) ... 28 more 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray([KnotClassDelegate.java:252](https://KnotClassDelegate.java:252)) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass([KnotClassDelegate.java:150](https://KnotClassDelegate.java:150)) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass([KnotClassLoader.java:155](https://KnotClassLoader.java:155)) at java.base/java.lang.ClassLoader.loadClass([ClassLoader.java:520](https://ClassLoader.java:520)) at net.minecraft.class\_3722.(class\_3722.java:40) at net.minecraft.class\_3715.method\_10123(class\_3715.java:153) at net.minecraft.class\_2818.method\_12208(class\_2818.java:292) at net.minecraft.class\_2818.method\_12201(class\_2818.java:315) at net.minecraft.class\_1937.method\_8321(class\_1937.java:535) at mcp.mobius.waila.data.DataAccessor.set([DataAccessor.java:175](https://DataAccessor.java:175)) at mcp.mobius.waila.hud.ClientTickHandler.tick([ClientTickHandler.java:59](https://ClientTickHandler.java:59)) at mcp.mobius.waila.WailaClient.onClientTick([WailaClient.java:51](https://WailaClient.java:51)) at mcp.mobius.waila.fabric.FabricWailaClient.lambda$onInitializeClient$0([FabricWailaClient.java:22](https://FabricWailaClient.java:22)) at net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents.lambda$static$2([ClientTickEvents.java:65](https://ClientTickEvents.java:65)) at net.minecraft.class\_310.handler$del000$onEndTick(class\_310.java:13997) 

-- Affected level --
Details:
All players: 1 total; \[class\_746\['Unlostmaniac'/104, l='ClientWorld minecraft:overworld', x=-2491.65, y=83.00, z=-1293.56\]\] Chunk stats: Client Chunks (ImmPtl) 5 Level dimension: minecraft:overworld Level spawn location: World: (-2992,126,-3306), Section: (at 0,14,6 in -187,7,-207; chunk contains blocks -2992,-64,-3312 to -2977,319,-3297), Region: (-6,-7; contains chunks -192,-224 to -161,-193, blocks -3072,-64,-3584 to -2561,319,-3073) Level time: 14548420 game time, 16318941 day time Server brand: fabric Server type: Integrated singleplayer server 
Stacktrace:
at net.minecraft.class\_638.method\_8538(class\_638.java:408) at net.minecraft.class\_310.method\_1587(class\_310.java:2402) at net.minecraft.class\_310.method\_1514(class\_310.java:757) at net.minecraft.client.main.Main.main([Main.java:238](https://Main.java:238)) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.base/java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:416](https://MinecraftGameProvider.java:416)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:77](https://Knot.java:77)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: Default, Fabric Mods, STONEBORN - 1.18 - [V3.1.zip](https://V3.1.zip), Xaero's Minimap - Mod [Icons.zip](https://Icons.zip), Main .zip, Sexy Netherite, Essential (fabric\_1.18.1).jar 

-- System Details --
Details:
Minecraft Version: 1.18.1 Minecraft Version ID: 1.18.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1730955648 bytes (1650 MiB) / 8237613056 bytes (7856 MiB) up to 10536091648 bytes (10048 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 2600 Six-Core Processor Identifier: AuthenticAMD Family 23 Model 8 Stepping 2 Microarchitecture: Zen+ Frequency (GHz): 3.39 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: Radeon RX 580 Series Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x67df Graphics card #0 versionInfo: DriverVersion=30.0.13023.4001 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.67 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.67 Memory slot #1 type: DDR4 Virtual memory max (MB): 49100.58 Virtual memory used (MB): 18096.43 Swap memory total (MB): 32768.00 Swap memory used (MB): 189.40 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx10048m -Xms256m Fabric Mods: additionaladditions: Additional Additions 3.0.1 ae2: Applied Energistics 2 10.0.0 ae2wtlib: AE2WTLib 10.0.1-release agape\_space: Space Dimensions 0.5.4 alloy\_forgery: Alloy Forgery 2.0.9+1.18 amecsapi: Amecs API 1.3.3+mc1.18-pre1 amplified\_nether: Amplified Nether for Fabric 1.0.1 annotateddi: Annotated DI 2.1.0+1.18.2 anvil\_crushing\_recipes: Anvil Crushing Recipes 1.3.2-b1+MC1.18-1.18.1 aopalliance\_aopalliance: aopalliance 1.0 apoli: Apoli 2.2.2 appleskin: AppleSkin 2.3.0+mc1.18.1 apugli: Apugli 1.5.1 aqupdgrizzly: Grizzly Bear mob 1.18-1.2.1 arcanus: Arcanus 1.27 architectury: Architectury 3.7.33 artifacts: Artifacts 6.0.0+fabric artifality: Artifality 0.5.5 awesomedungeon: Awesome Dungeon 2.0.4 backslot: BackSlot 1.2.5 backslotaddon: BackSlot Addon 1.0.8 balm-fabric: Balm 2.4.3+0 bclib: BCLib 1.3.5 beaconoverhaul: Beacon Overhaul 1.5.0+1.18 betterend: Better End 1.0.3 betterf3: BetterF3 1.2.2 betternether: Better Nether 6.0.11 bettersleeping: BetterSleeping 0.5.1+1.18 betterspawnercontrol-fabric: Better Spawner Control (Fabric) 1.5 betterthanmending: BetterThanMending 1.3.0 bewitchment: Bewitchment 1.18-15 bigbeacons: Big Beacons 1.2.4 biggerspongeabsorptionradius-fabric: Bigger Sponge Absorption Radius (Fabric) 2.0 blue\_endless\_jankson: jankson 1.2.1 bookshelf: Bookshelf 12.0.22 botania: Botania 1.18.1-429-FABRIC bottleyourxp-fabric: Bottle Your Xp (Fabric) 1.6 bouncierbeds-fabric: Bouncier Beds (Fabric) 1.0 bowinfinityfix: Bow Infinity Fix rv11 calio: Calio 1.4.2 cardinal-components-base: Cardinal Components API (base) 4.1.2 cardinal-components-entity: Cardinal Components API (entities) 4.1.2 cardinal-components-item: Cardinal Components API (items) 4.0.1 castle\_dungeons: Castle Dungeons 3.3-1.18-fabric citresewn: CIT Resewn 1.0.1+1.18.2 citresewn-defaults: CIT Resewn: Defaults 1.0.1+1.18.2 cleancut: CleanCut 1.18-4.0-fabric climbladdersfast: ClimbLaddersFast 2.1 cloth-api: Cloth API 3.1.61 cloth-basic-math: cloth-basic-math 0.6.0 cloth-client-events-v0: Cloth Client Events v0 3.1.61 cloth-common-events-v1: Cloth Common Events v1 3.1.61 cloth-config: Cloth Config v6 6.2.57 cloth-datagen-api-v1: Cloth Datagen v1 3.1.61 cloth-scissors-api-v1: Cloth Scissors API v1 3.1.61 cloth-utils-v1: Cloth Utils v1 3.1.61 clumps: Clumps 8.0.0+5 collective-fabric: Collective (Fabric) 4.9 com\_electronwill\_night-config\_core: core 3.6.5 com\_electronwill\_night-config\_toml: toml 3.6.5 com\_eliotlash\_mclib\_mclib: mclib 18 com\_eliotlash\_molang\_molang: molang 18 com\_google\_inject\_guice: guice 5.1.0 com\_typesafe\_config: config 1.4.1 conduitspreventdrowned-fabric: Conduits Prevent Drowned (Fabric) 1.5 confabricate: confabricate 2.2.0-SNAPSHOT+4.1.1 controlling: Controlling For Fabric 9.0+15 copperhopper: Copper Hopper 0.0.5+1.18.1 cosmetic-armor: Cosmetic Armor 1.2.1 crafttweaker: CraftTweaker 9.0.81 croptopia: Croptopia 1.8.3 crowdin-translate: CrowdinTranslate 1.4+1.18 crusade: Crusade 1.2.5 cryingportals-fabric: Crying Portals (Fabric) 1.2 cullleaves: Cull Leaves 2.3.2 customportalapi: Custom Portal Api 0.0.1-beta49-1.18 cyclepaintings-fabric: Cycle Paintings (Fabric) 2.1 dark-enchanting: Dark Enchanting 0.6.3+1.18 dataattributes: Data Attributes 1.1.5 decorative\_blocks: Decorative Blocks 2.0.4 decorative\_winter: Decorative Winter 2.0.1 dimheight: All Dimension World Height 1.1.0 dimores: DimensionalOres 1.0.2 disenchanter: Disenchanter 0.1.4+1.18 doubledoors-fabric: Double Doors (Fabric) 3.1 dragonloot: DragonLoot 1.0.10 dual\_riders: DualRiders 1.0.5 dungeons\_arise: When Dungeons Arise 2.1.49d-fabric earthbounds: Earthbounds 1.0.5b earthtojavamobs: Earth2Java 1.7.4+1.18 easier\_gunpowder: Easier Gunpowder 1.1.7 easierchests: EasierChests 1.18-fabric0.43.1-1.7.0 easiercrafting: EasierCrafting 1.18.1-fabric0.45.0-1.7 easiervillagertrading: EasierVillagerTrading 1.18-fabric0.43.1-1.5.4 easyelytratakeoff-fabric: Easy Elytra Takeoff (Fabric) 2.2 edenring: EdenRing 0.3.0 eer: Erroring Entity Remover 1.0.2+1.18 eldritch\_mobs: Eldritch Mobs 1.10.4 elytratrinket: Elytra Trinket 3.0.0-1.18.1 enchant\_giver: Enchant Giver 1.1.0 enchdesc: EnchantmentDescriptions 9.0.13 endgoblintraders: End Goblin Traders 1.4.4 endportalrecipe-fabric: End Portal Recipe (Fabric) 2.6 entityculling: EntityCulling-Fabric 1.5.0 equipmentcompare: Equipment Compare 1.2.11 essential: Essential 2117 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.0.0 expandability: ExpandAbility 5.0.0 explorerscompass: Explorer's Compass 1.18.1-2.0.2-fabric extendedbonemeal-fabric: Extended Bone Meal (Fabric) 1.6 extra\_classes\_origins: Extra Classes - Origins 1.0.0 extraalchemy: Extra Alchemy 1.7.0 extraorigins: Extra Origins 1.18-9 fabric: Fabric API 0.46.6+1.18 fabric-api-base: Fabric API Base 0.4.2+d7c144a865 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.5.3+d7c144a865 fabric-biome-api-v1: Fabric Biome API (v1) 6.0.2+d7c144a865 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.10+3ac43d9565 fabric-command-api-v1: Fabric Command API (v1) 1.1.7+d7c144a865 fabric-commands-v0: Fabric Commands (v0) 0.2.6+b4f4f6cd65 fabric-containers-v0: Fabric Containers (v0) 0.1.19+d7c144a865 fabric-content-registries-v0: Fabric Content Registries (v0) 0.4.9+d7c144a865 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.9+3ac43d9565 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.10+a1d9bbf565 fabric-entity-events-v1: Fabric Entity Events (v1) 1.4.6+d7c144a865 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.17+d7c144a865 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.9+d7c144a865 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.11+d7c144a865 fabric-item-api-v1: Fabric Item API (v1) 1.3.1+691a79b565 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.7+3ac43d9565 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.9+d7c144a865 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.7+b4f4f6cd65 fabric-language-kotlin: Fabric Language Kotlin 1.7.1+kotlin.1.6.10 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.4.13+713c266865 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.9+d7c144a865 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 1.0.7+d7c144a865 fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.12+b4f4f6cd65 fabric-models-v0: Fabric Models (v0) 0.3.4+d7c144a865 fabric-networking-api-v1: Fabric Networking API (v1) 1.0.19+d7c144a865 fabric-networking-v0: Fabric Networking (v0) 0.3.6+b4f4f6cd65 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.11.5+737332ce65 fabric-object-builders-v0: Fabric Object Builders (v0) 0.7.13+d7c144a865 fabric-particles-v1: Fabric Particles (v1) 0.2.10+526dc1ac65 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.2+ad01bfbd65 fabric-renderer-api-v1: Fabric Renderer API (v1) 0.4.11+b0b66fc365 fabric-renderer-indigo: Fabric Renderer - Indigo 0.4.15+6825030165 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.10+b4f4f6cd65 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.5+d7c144a865 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.19+3ac43d9565 fabric-rendering-v0: Fabric Rendering (v0) 1.1.12+b4f4f6cd65 fabric-rendering-v1: Fabric Rendering (v1) 1.10.6+713c266865 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 1.0.2+d7c144a865 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.4.15+8906aafd65 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.8+d7c144a865 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.12+d7c144a865 fabric-structure-api-v1: Fabric Structure API (v1) 2.1.3+d7c144a865 fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 1.2.9+d7c144a865 fabric-textures-v0: Fabric Textures (v0) 1.0.10+3ac43d9565 fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.3.9+fb3b57b465 fabric-transfer-api-v1: Fabric Transfer API (v1) 1.5.10+c329913d65 fabricloader: Fabric Loader 0.13.3 fabricshieldlib: Fabric Shield Lib 1.5.0-1.18 fake-player-api: Fake Player API 0.3.0 farmersdelight: Farmer's Delight 1.18.1-0.2.0 fasterminecarts: Faster Minecarts 2.2.4 feature\_nbt\_deadlock\_be\_gone: Feature NBT Deadlock Be Gone - Fabric 1.0.1+1.18.1 fiber: fiber 0.23.0-2 findme: FindMe 3.0.5 fireplacelib: Fireplace Lib 6.3.0+1.18.2 fpsreducer: FPS Reducer 1.18.2-2.0 friendsandfoes: Friends&Foes 1.2.5 ftbchunks: FTB Chunks 1801.3.4-build.127 ftblibrary: FTB Library 1801.3.5-build.109 ftbteams: FTB Teams 1801.2.5-build.48 ftbultimine: FTB Ultimine 1801.3.2-build.52 furnacerecycle-fabric: Furnace Recycle (Fabric) 1.0 gateofbabylon: Gate Of Babylon 1.6.0-1.18.1 gbfabrictools: GBfabrictools 1.3.4+1.18 geckolib3: Geckolib 3.0.33 genesis: Genesis 1.18.1-1.0.0 go-fish: Go Fish 1.4.1-1.18.1 goblintraders: Goblin Traders 1.5 golemancy: Golemancy 1.2.4 graveyard: The Graveyard 1.6 gud\_csl: Custom Shader Lib 1.0.0 gud\_recipe\_confidence: Recipe Confidence 1.0.2 guild: Guild 0.3.8 heartytrinkets: Hearty Trinkets 1.18.1-1.0.0 hookshot: Hookshot 24.0 huskspawn-fabric: Husk Spawn (Fabric) 1.4 iceberg: Iceberg 1.0.38 imm\_ptl\_core: Immersive Portals Core 1.2.5 immersive\_portals: Immersive Portals 1.2.5 impersonate: Impersonate 2.4.0 incubus\_core: Incubus Core 1.6.6+1.18.1 indrev: Industrial Revolution 1.13.7-BETA ingredient-extension-api: Ingredient Extension API 2.0.1 inmis: Inmis 2.5.1-1.18.1 inventoryhud: Inventory HUD + 3.4.2 inventorysorter: Inventory Sorter 1.8.5-1.18 inventorytotem-fabric: Inventory Totem (Fabric) 1.5 io\_leangen\_geantyref\_geantyref: geantyref 1.3.11 ironchests: Iron Chests for Fabric 1.5.4 jankson: Jankson 4.0.0+j1.2.0 java: OpenJDK 64-Bit Server VM 17 javax\_inject\_javax\_inject: javax.inject 1 justmobheads-fabric: Just Mob Heads (Fabric) 5.2 justplayerheads-fabric: Just Player Heads (Fabric) 1.8 kanos\_config: Kanos Config 0.1.5+1.14.4-1.18.2 keepmysoiltilled-fabric: Keep My Soil Tilled (Fabric) 1.0 kyrptconfig: Kyrpt Config 1.3.9-1.18 libblockattributes\_core: LibBlockAttributes (Core) 0.10.0 libblockattributes\_fluids: LibBlockAttributes (Fluids) 0.10.0 libblockattributes\_items: LibBlockAttributes (Items) 0.10.0 libcd: LibCapableData 3.0.3+1.16.3 libgui: LibGui 5.3.0+1.18 libninepatch: LibNinePatch 1.1.0 libra: Libra 0.4.2 libraryferret: Library Ferret 1.0.3 libzoomer: LibZoomer 0.3.0+1.17.1 magna: Magna 1.7.0-1.18-pre1 maybe-data: Maybe data 1.0.1-1.17 mcda: MC Dungeons Armors 2.0.4 mcdar: MC Dungeons Artifacts 1.4.5 mcdw: MC Dungeons Weapons 4.2.5 mcwfences: Macaw's Fences and Walls 1.0.4 mcwlights: Macaw's Lights and Lamps 1.0.2 mcwpaintings: Macaw's Paintings 1.0.2 mcwtrpdoors: Macaw's Trapdoors 1.0.4 medievalorigins: Medieval Origins 1.18.x-3.3.1 midnightlib: MidnightLib 0.2.9 minecraft: Minecraft 1.18.1 mining\_dims: Mining Dimensions 1.3.1 mm: Manningham Mills 2.3 mob\_catcher: Mob Catcher 1.1.24 moborigins: Mob Origins 1.8.0 modmenu: Mod Menu 3.0.1 moretags: More Tags 2.0.2 morevillagers-fabric: MoreVillagersFabric 3.1.1-SNAPSHOT morezombievillagers-fabric: More Zombie Villagers (Fabric) 1.5 mostructures: Mo' Structures 1.3.0-pre1+1.18 mousetweaks: Mouse Tweaks 2.22 mythicmetals: Mythic Metals 0.12.1 nametagtweaks-fabric: Name Tag Tweaks (Fabric) 1.7 naturescompass: Nature's Compass 1.18.1-2.0.3-fabric nears: Nears 1.1.2 net\_objecthunter\_exp4j: exp4j 0.4.8 no\_null\_processors: No Null Processors - Fabric 2.0.1+1.18.1 nohostilesaroundcampfire-fabric: No Hostiles Around Campfire (Fabric) 3.8 notenoughcrashes: Not Enough Crashes 4.1.4+1.18.1 npcvariety: NPC Variety 2.2.2 okzoomer: Ok Zoomer 5.0.0-beta.3+1.17.1 omega-config: OmegaConfig 1.2.3-1.18.1 opc: Offline Player Cache 0.0.1 org\_apache\_commons\_commons-text: commons-text 1.9 org\_aperlambda\_lambdajcommon: lambdajcommon 1.8.1 org\_javassist\_javassist: javassist 3.28.0-GA org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.6.10 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.5.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.5.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.3.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.3.1 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.3.1 org\_quiltmc\_quilt-json5: quilt-json5 1.0.0 org\_reflections\_reflections: reflections 0.10.2 org\_spongepowered\_configurate-core: configurate-core 4.1.1 org\_spongepowered\_configurate-extra-dfu4: configurate-extra-dfu4 4.1.1 org\_spongepowered\_configurate-gson: configurate-gson 4.1.1 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.1 origins: Origins 1.3.1 origins-classes: Origins: Classes 1.2.4 owo: oωo 0.5.2+1.18 oxidized: Oxidized 1.6.1 patchouli: Patchouli 1.18.1-65-FABRIC pehkui: Pehkui 3.2.0+1.14.4-1.19 placeholder-api: Placeholder API 1.1.3+1.17.1 placementpog: Survival Building Toolkit 1.0.0 playerabilitylib: Pal 1.5.0 playerex: PlayerEx 3.1.4 pugh\_lib: Pugh Lib 1.2.15 q\_misc\_util: QMiscUtil 1.2.5 quartzelv: Quartz Elevator 2.1.1+1.18 quickhomes: QuickHomes 1.18.1-1.3.0 quickteleports: QuickTeleports 1.18.1-1.2.0 randomshulkercolours-fabric: Random Shulker Colours (Fabric) 1.3 reach-entity-attributes: Reach Entity Attributes 2.1.1 reborncore: Reborn Core 5.1.0 repurposed\_structures: Repurposed Structures 3.3.12+1.18.1 respawningshulkers-fabric: Respawning Shulkers (Fabric) 1.6 rightclickharvest: Right Click Harvest 1.5.1 roughlyenoughitems: Roughly Enough Items 7.3.443 seedfix: Seed Fix 1.0.0 shulkerboxtooltip: Shulker Box Tooltip 3.0.5+1.18 shulkerdropstwo-fabric: Shulker Drops Two (Fabric) 1.8 silktouch\_spawners: SilkTouch Spawners 0.0.1 skeletonhorsespawn-fabric: Skeleton Horse Spawn (Fabric) 1.9 skylorlib: SkyLib 1.2.1 softerhaybales-fabric: Softer Hay Bales (Fabric) 1.5 soultrap: Soul Trap 1.18.1-1.1.2 spellbound: Spellbound 1.7.2 spruceui: SpruceUI 3.3.0+1.17 stackrefill-fabric: Stack Refill (Fabric) 2.1 static-content: Static Content 1.0.2-1.16.2 staticdata: Static Data 1.1.2 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 storagecabinet: Storage Cabinet 1.4.2 strawdummy: Straw Dummy 1.6.0 strayspawn-fabric: Stray Spawn (Fabric) 1.5 structurized: Structurized 1.4.0+1.18 tacocraft: TacoCraft 1.7.2-1.18.1 team\_reborn\_energy: Energy 2.2.0 techreborn: Tech Reborn 5.1.0 terraform-wood-api-v1: Terraform Wood API (v1) 2.0.2 the\_aether: Paradise Lost - The Aether Reborn 1.6.5.3+1.18.1 the\_bumblezone: The Bumblezone - Fabric 4.3.6+1.18.1 thonkutil: ThonkUtil 2.7.1+1.18 thonkutil-base: ThonkUtil Base 1.5.1+31ad4eb1c8 thonkutil-capes-v1: ThonkUtil Capes (v1) 1.2.2+befce073c8 thonkutil-coords-v1: ThonkUtil Coords (v1) 1.0.8+526fd6e5c8 thonkutil-customization-v1: ThonkUtil Customization (v1) 1.0.3+526fd6e5c8 thonkutil-legacy: ThonkUtil Legacy 1.0.9+6fa117f8c8 thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.0.0+aebf7ba0c8 thonkutil-potions-v0: ThonkUtil Potions (v0) 1.3.1+befce073c8 thonkutil-trades-v1: ThonkUtil Trades (v1) 1.1.8+d77526a2c8 tntbreaksbedrock-fabric: TNT Breaks Bedrock (Fabric) 1.8 tokenablefurnaces: Tokenable Furnaces 1.1.6 toolstats: ToolStats 8.0.6 toomanyorigins: TooManyOrigins 0.4.2 totw\_additions: Towers of the Wild: Additions 1.1.0 towers\_of\_the\_wild\_reworked: Towers of the Wild: Reworked 2.2.0 trinketofundying: Trinket of Undying 2.0.1-1.18 trinkets: Trinkets 3.2.0 trinketshulkerboxes: Trinket Shulker Boxes 2.0.1-1.18.1 unforgivingvoid: Unforgiving Void 3.1.1+1.18 unlimiteddragoneggs: Unlimited Dragon Eggs 1.3.1 vanilla-hammers: Vanilla Hammers 3.2.0-1.18.1 villagerdeathmessages-fabric: Villager Death Messages (Fabric) 2.2 wands: Building Wands 2.5\_mc1.18.1 warppipes: Warp Pipes 1.0.1 waystones: Waystones 2.4.1 weakerspiderwebs-fabric: Weaker Spiderwebs (Fabric) 2.0 wthit: wthit 4.5.5 xaerominimap: Xaero's Minimap 22.3.0 xaeroworldmap: Xaero's World Map [1.20.3.1](https://1.20.3.1) xp\_storage: XP Storage 1.4.3+1.18 xps: Xp Obelisk 0.3.3.r\_for\_1.18.x\_Fabric zihlaunchpads: ZIHLaunchpads 1.2.0 zombiehorsespawn-fabric: Zombie Horse Spawn (Fabric) 3.0 zombieproofdoors-fabric: Zombie Proof Doors (Fabric) 1.4 zombievillagersfromspawner-fabric: Zombie Villagers From Spawner (Fabric) 1.6 Launched Version: fabric-loader-0.13.3-1.18.1 Backend library: LWJGL version 3.2.2 build 10 Backend API: Radeon RX 580 Series GL version 3.2.14761 Core Profile Forward-Compatible Context [21.30.23.04](https://21.30.23.04) 30.0.13023.4001, ATI Technologies Inc. Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map\_client.txt) Graphics mode: fast Resource Packs: vanilla, Fabric Mods, file/STONEBORN - 1.18 - [V3.1.zip](https://V3.1.zip), file/Xaero's Minimap - Mod [Icons.zip](https://Icons.zip), file/Main .zip, file/Sexy Netherite Current Language: English (US) CPU: 12x AMD Ryzen 5 2600 Six-Core Processor Server Running: true Player Count: 1 / 8; \[class\_3222\['Unlostmaniac'/104, l='ServerWorld minecraft:overworld Worldsplend Master', x=-2491.65, y=83.00, z=-1293.56\]\] Data Packs: vanilla, Fabric Mods, anvil\_crushing\_recipes/anvil\_crushing\_block\_breaking (incompatible), anvil\_crushing\_recipes/anvil\_crushing\_block\_degradation (incompatible), anvil\_crushing\_recipes/anvil\_crushing\_crush\_ores (incompatible), anvil\_crushing\_recipes/anvil\_crushing\_ice\_compression (incompatible), anvil\_crushing\_recipes/anvil\_crushing\_stone\_to\_cobble (incompatible), anvil\_crushing\_recipes/anvil\_crushing\_wither\_skele\_on\_basalt\_to\_blackstone (incompatible) Client Crashes Since Restart: 1 Integrated Server Crashes Since Restart: 0 Suspected Mods: Minecraft (minecraft), Fabric Loader (fabricloader), wthit (wthit), Fabric Lifecycle Events (v1) (fabric-lifecycle-events-v1) 
submitted by Unlost_maniac to fabricmc [link] [comments]


2022.03.25 03:29 Newpesi Mod issues origins

---- Minecraft Crash Report ----
// Daisy, daisy...

Time: 3/24/22, 8:28 PM
Description: Initializing game

java.lang.RuntimeException: Could not execute entrypoint stage 'main' due to errors, provided by 'biomemakeover'!
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0([EntrypointUtils.java:51](https://EntrypointUtils.java:51)) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions([ExceptionUtil.java:33](https://ExceptionUtil.java:33)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:49](https://EntrypointUtils.java:49)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke([EntrypointUtils.java:35](https://EntrypointUtils.java:35)) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient([Hooks.java:52](https://Hooks.java:52)) at net.minecraft.class\_310.(class\_310.java:452) at net.minecraft.client.main.Main.main([Main.java:199](https://Main.java:199)) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.base/java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:416](https://MinecraftGameProvider.java:416)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:77](https://Knot.java:77)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) Suppressed: java.lang.NoClassDefFoundError: Could not initialize class net.minecraft.class\_1921 at net.minecraft.class\_4722.(class\_4722.java:32) at ninjaphenix.expandedstorage.Main$Client.registerChestTextures([Main.java:195](https://Main.java:195)) at ninjaphenix.expandedstorage.Main.chestRegistration([Main.java:151](https://Main.java:151)) at ninjaphenix.expandedstorage.Common.registerContent([Common.java:383](https://Common.java:383)) at ninjaphenix.expandedstorage.Main.onInitialize([Main.java:88](https://Main.java:88)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:47](https://EntrypointUtils.java:47)) ... 11 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class net.minecraft.class\_1921 at me.steven.indrev.registry.MaterialHelper.withBlock(MaterialHelper.kt:104) at me.steven.indrev.registry.IRItemRegistry$registerAll$1.invoke(IRItemRegistry.kt:39) at me.steven.indrev.registry.IRItemRegistry$registerAll$1.invoke(IRItemRegistry.kt:49) at me.steven.indrev.registry.MaterialHelper.register(MaterialHelper.kt:109) at me.steven.indrev.registry.IRItemRegistry.registerAll(IRItemRegistry.kt:49) at me.steven.indrev.IndustrialRevolution.onInitialize(IndustrialRevolution.kt:50) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:47](https://EntrypointUtils.java:47)) ... 11 more Suppressed: java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at com.blakebr0.ironjetpacks.IronJetpacks.onInitialize([IronJetpacks.java:47](https://IronJetpacks.java:47)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:47](https://EntrypointUtils.java:47)) ... 11 more Caused by: java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.base/java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at com.blakebr0.ironjetpacks.IronJetpacks.onInitialize([IronJetpacks.java:45](https://IronJetpacks.java:45)) ... 12 more Caused by: java.lang.ClassCastException: class net.minecraft.class\_1091 cannot be cast to class malte0811.ferritecore.mixin.mrl.ResourceLocationAccess (net.minecraft.class\_1091 and malte0811.ferritecore.mixin.mrl.ResourceLocationAccess are in unnamed module of loader net.fabricmc.loader.impl.launch.knot.KnotClassLoader u/255b53dc) at net.minecraft.class\_1091.handler$dhn000$constructTail(class\_1091.java:524) at net.minecraft.class\_1091.(class\_1091.java:30) at com.blakebr0.ironjetpacks.client.ModelHandler.lambda$onClientSetup$1([ModelHandler.java:47](https://ModelHandler.java:47)) at java.base/java.util.ArrayList.forEach([ArrayList.java:1511](https://ArrayList.java:1511)) at com.blakebr0.ironjetpacks.client.ModelHandler.onClientSetup([ModelHandler.java:44](https://ModelHandler.java:44)) at com.blakebr0.ironjetpacks.client.IronJetpacksClient.onInitializeClient([IronJetpacksClient.java:40](https://IronJetpacksClient.java:40)) ... 17 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class net.minecraft.class\_1921 at net.thegrimsey.transportables.TransportablesBlocks.RegisterBlockRenderLayerMap([TransportablesBlocks.java:57](https://TransportablesBlocks.java:57)) at net.thegrimsey.transportables.TransportablesBlocks.RegisterBlock([TransportablesBlocks.java:52](https://TransportablesBlocks.java:52)) at net.thegrimsey.transportables.TransportablesBlocks.RegisterBlocks([TransportablesBlocks.java:37](https://TransportablesBlocks.java:37)) at net.thegrimsey.transportables.Transportables.onInitialize([Transportables.java:16](https://Transportables.java:16)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:47](https://EntrypointUtils.java:47)) ... 11 more Suppressed: java.lang.NoClassDefFoundError: Could not initialize class net.minecraft.class\_1921 at com.shnupbups.trapexpansion.block.SpikeTrapBlock.([SpikeTrapBlock.java:56](https://SpikeTrapBlock.java:56)) at com.shnupbups.trapexpansion.init.TrapExpansionBlocks.([TrapExpansionBlocks.java:22](https://TrapExpansionBlocks.java:22)) at com.shnupbups.trapexpansion.TrapExpansion.onInitialize([TrapExpansion.java:21](https://TrapExpansion.java:21)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:47](https://EntrypointUtils.java:47)) ... 11 more 
Caused by: java.lang.ExceptionInInitializerError
at net.minecraft.class\_1921.(class\_1921.java:415) at party.lemons.biomemakeover.util.registry.RType.getAsRenderType([RType.java:24](https://RType.java:24)) at party.lemons.biomemakeover.init.BMBlocks.lambda$initClient$41([BMBlocks.java:204](https://BMBlocks.java:204)) at java.base/java.util.HashMap.forEach([HashMap.java:1421](https://HashMap.java:1421)) at party.lemons.biomemakeover.init.BMBlocks.lambda$initClient$42([BMBlocks.java:204](https://BMBlocks.java:204)) at dev.architectury.utils.EnvExecutor.runInEnv([EnvExecutor.java:35](https://EnvExecutor.java:35)) at party.lemons.biomemakeover.init.BMBlocks.initClient([BMBlocks.java:203](https://BMBlocks.java:203)) at party.lemons.biomemakeover.BiomeMakeoverClient.init([BiomeMakeoverClient.java:32](https://BiomeMakeoverClient.java:32)) at party.lemons.biomemakeover.fabric.BMFabric.onInitialize([BMFabric.java:59](https://BMFabric.java:59)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:47](https://EntrypointUtils.java:47)) ... 11 more 
Caused by: java.lang.ClassCastException: class net.minecraft.class_1091 cannot be cast to class malte0811.ferritecore.mixin.mrl.ResourceLocationAccess (net.minecraft.class_1091 and malte0811.ferritecore.mixin.mrl.ResourceLocationAccess are in unnamed module of loader net.fabricmc.loader.impl.launch.knot.KnotClassLoader u/255b53dc)
at net.minecraft.class\_1091.handler$dhn000$constructTail(class\_1091.java:524) at net.minecraft.class\_1091.(class\_1091.java:30) at net.minecraft.class\_918.(class\_918.java:64) ... 21 more 


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.lambda$invoke0$0([EntrypointUtils.java:51](https://EntrypointUtils.java:51)) at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions([ExceptionUtil.java:33](https://ExceptionUtil.java:33)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke0([EntrypointUtils.java:49](https://EntrypointUtils.java:49)) at net.fabricmc.loader.impl.entrypoint.EntrypointUtils.invoke([EntrypointUtils.java:35](https://EntrypointUtils.java:35)) at net.fabricmc.loader.impl.game.minecraft.Hooks.startClient([Hooks.java:52](https://Hooks.java:52)) at net.minecraft.class\_310.(class\_310.java:452) 

-- Initialization --
Details:
Modules: ADVAPI32.dll:Advanced Windows 32 Base API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.19041.867 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS Client API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.19041.1202 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP Helper API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT BASE API Client DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT BASE API Client DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.2202.4 (WinBuild.160101.0800):Microsoft Corporation NLAapi.dll:Network Location Awareness 2:10.0.19041.1151 (WinBuild.160101.0800):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.19041.610 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Microsoft OLE for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation OleAut32.dll:OLEAUT32.DLL:10.0.19041.985 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows Performance Data Helper DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:Remote Procedure Call Runtime:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows Shell Common Dll:10.0.19041.964 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:Multi-User Windows USER API Client DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows Socket 2.0 32-Bit DLL:10.0.19041.1081 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation Wldp.dll:Windows Lockdown Policy:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.19041.746 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:Application Compatibility Client Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.1.0:Microsoft bcrypt.dll:Windows Cryptographic Primitives Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.19041.1415 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Microsoft COM for Windows:10.0.19041.1320 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP Client Service:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 Client:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec User-Mode API:10.0.19041.1503 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation glfw.dll java.dll:OpenJDK Platform binary:17.0.1.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.1.0:Microsoft jimage.dll:OpenJDK Platform binary:17.0.1.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.1.0:Microsoft jna2410808467042152768.dll:JNA native library:6.1.1:Java(TM) Native Access (JNA) jvm.dll:OpenJDK 64-Bit server VM:17.0.1.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll management.dll:OpenJDK Platform binary:17.0.1.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.1.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows Sockets 2.0 Service Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:E-mail Naming Shim Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt Router:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.1.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.1.0:Microsoft ntdll.dll:NT Layer DLL:10.0.19041.1566 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows System Performance Objects DLL:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP Name Space Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.19041.844 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:Shell Light-weight Utility Library:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.1.0:Microsoft svml.dll:OpenJDK Platform binary:17.0.1.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.19041.789 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30133.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.1.0:Microsoft win32u.dll:Win32u:10.0.19041.1586 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT Storage API:10.0.19041.1 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.19041.546 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.1.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main([Main.java:199](https://Main.java:199)) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke([NativeMethodAccessorImpl.java:77](https://NativeMethodAccessorImpl.java:77)) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke([DelegatingMethodAccessorImpl.java:43](https://DelegatingMethodAccessorImpl.java:43)) at java.base/java.lang.reflect.Method.invoke([Method.java:568](https://Method.java:568)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:416](https://MinecraftGameProvider.java:416)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:77](https://Knot.java:77)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 

-- System Details --
Details:
Minecraft Version: 1.18.1 Minecraft Version ID: 1.18.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 746956800 bytes (712 MiB) / 1275068416 bytes (1216 MiB) up to 4294967296 bytes (4096 MiB) CPUs: 8 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz Identifier: Intel64 Family 6 Model 94 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 4.01 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 8 Graphics card #0 name: NVIDIA GeForce GTX 1070 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1b81 Graphics card #0 versionInfo: DriverVersion=30.0.15.1179 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Virtual memory max (MB): 27610.44 Virtual memory used (MB): 18886.70 Swap memory total (MB): 11264.00 Swap memory used (MB): 356.48 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx4096m -Xms256m Fabric Mods: additionaladditions: Additional Additions 3.0.1 adorn: Adorn 3.3.1+1.18.1 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.5.4 advancementplaques: Advancement Plaques 1.4.4 advancements-enlarger: Advancements Enlarger 0.2.4 advdebug: Advancements Debug 2.3.0 adventurez: AdventureZ 1.4.8 ae2: Applied Energistics 2 10.1.0-beta.2 ae2things: AE2Things 1.0.2-beta.2 ae2wtlib: AE2WTLib 10.1.1-beta.5 apoli: Apoli 2.2.2 appleskin: AppleSkin 2.3.0+mc1.18.1 aqupdcaracal: Caracal mob 1.18-1.3.5.1 arcanus: Arcanus 1.27 architects\_palette: Architect's Palette Fabric 1.6 architectury: Architectury 3.7.26 artifacts: Artifacts 6.0.0+fabric artifality: Artifality 0.5.5 attributefix: AttributeFix 13.0.5 authme: Auth Me 2.2.0 autoconfig1u: Auto Config v1 Updated 3.4.0 axolotlitemfix: Axolotl Item Fix 1.1.3 balm-fabric: Balm 2.4.3+0 bannerpp: Banner++ 2.0.4+mc.1.18-rc4 basicaiots: Basic AIOTs 1.3.3+1.18.1 bcc: BetterCompatibilityChecker fabric-1.0.4 betteranimalsplus: Better Animals Plus 1.18.1-11.0.4 betterazalea: Better Azalea 1.0.1-SNAPSHOT betterdungeons: YUNG's Better Dungeons 1.18-1.0 bettermounthud: Better Mount HUD 1.1.4 betterstrongholds: YUNG's Better Strongholds 1.18.1-1.0.1 bewitchment: Bewitchment 1.18-14 bhmenu: BHMenu-Fabric 1.17.1-1.18.2-1.1 biomemakeover: Biome Makeover 1.18.1-1.4.8 bitsandchisels: BitsAndChisels 2.6.4 blast: BLAST 1.8.2 blockus: Blockus 2.3.6+1.18.1 blue\_endless\_jankson: jankson 1.2.1 boatcontainer: BoatContainer 1.0.4 bookshelf: Bookshelf 12.0.21 bosses\_of\_mass\_destruction: Bosses of Mass Destruction (Beta) 1.3.5-1.18 botania: Botania 1.18.1-429-FABRIC bountiful: Bountiful 2.0.1 bowinfinityfix: Bow Infinity Fix rv11 breakprogress: Break Progress 1.0.1 buildinggadgets: st'ructure tools 1.0.10 builtinservers: Builtin Servers 1.0.1-BETA+1.18 byg: BYG [1.3.5.13](https://1.3.5.13) cacao: Croptopia's Chocolaterie 1.0 calio: Calio 1.4.2 campanion: Campanion 3.0.2 camsbackpacks: Cammie's Wearable Backpacks 2.11 can-i-mine-this-block: cAn i MiNe thIS bLOCk? 1.1.0 capybara: Capybara 1.0.1 cardinal-components-base: Cardinal Components API (base) 4.0.0 cardinal-components-entity: Cardinal Components API (entities) 4.0.0 cardinal-components-item: Cardinal Components API (items) 4.0.0 cardinal-components-level: Cardinal Components API (world saves) 4.0.0 cardinal-components-world: Cardinal Components API (worlds) 4.0.0 carrier: Carrier 1.9.1 catwalksinc: Catwalks Inc. 1.2.0 chalk: Chalk 1.2.2 cherishedworlds: Cherished Worlds 2.0.1-1.18 chisel: Chisel Refabricated 1.4.4 clienttweaks: Client Tweaks 7.1.0 cloth-api: Cloth API 3.1.61 cloth-armor-api-v1: Cloth Armor API v1 1.5.47 cloth-basic-math: cloth-basic-math 0.6.0 cloth-client-events-v0: Cloth Client Events v0 3.1.61 cloth-common-events-v1: Cloth Common Events v1 3.1.61 cloth-config: Cloth Config v6 6.2.57 cloth-datagen-api-v1: Cloth Datagen v1 3.1.61 cloth-scissors-api-v1: Cloth Scissors API v1 3.1.61 cloth-utils-v1: Cloth Utils v1 3.1.61 clumps: Clumps 8.0.0+5 com\_electronwill\_night-config\_core: core 3.6.5 com\_electronwill\_night-config\_toml: toml 3.6.5 com\_eliotlash\_mclib\_mclib: mclib 18 com\_eliotlash\_molang\_molang: molang 18 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 com\_typesafe\_config: config 1.4.1 confabricate: confabricate 2.2.0-SNAPSHOT+4.1.1 conjuring: Conjuring 1.0.20+1.18 continuity: Continuity 1.1.0+1.18 controlling: Controlling For Fabric 9.0+15 couplings: Couplings 1.7.1+1.18 craftingcraft: CraftingCraft 11.0.0 craftingtweaks: Crafting Tweaks 13.0.0 crookedcrooks: Crooked Crooks 2.0.1+1.18.1 croptopia: Croptopia 1.8.2 croptosis: Croptosis 1.4.2 crowdin-translate: CrowdinTranslate 1.4+1.18 cyti: Can You Trash It? 1.0.3 dankstorage: Dank Storage 1.18.1-3.5.4 dark-enchanting: Dark Enchanting 0.6.3+1.18 darkpaintings: DarkPaintings 9.0.3 dawn: Dawn API 3.2.0 deathlog: DeathLog 0.2.6+1.18 decorative\_blocks: Decorative Blocks 2.0.4 deepslatecutting: Deepslate Cutting 1.3.1 defaultoptions: Default Options 14.1.0 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 1.4 dml-refabricated: Deep Mob Learning: Refabricated 0.5.2-beta dml-refabricated-base: DML: Refabricated - Base 0.5.2-beta dml-refabricated-events: DML: Refabricated - Vanilla Events 0.5.2-beta dml-refabricated-modular-armor: DML: Refabricated - Glitch Armor 0.5.2-beta dml-refabricated-rei: DML: Refabricated - REI Integration 0.5.2-beta dmlsimulacrum: Deep Mob Learning: Simulacrum 0.5.0-beta2 dwarfcoal: Dwarf Coal 1.18.1-1.0.1 earthbounds: Earthbounds 1.0.5b elytratrinket: Elytra Trinket 3.0.0-1.18.1 enchdesc: EnchantmentDescriptions 9.0.13 entitybanners: Entity Banners 1.0.2-BETA+1.18 equipmentcompare: Equipment Compare 1.2.11 expandability: ExpandAbility 5.0.0 expandedstorage: Expanded Storage 7.3.10 experiencebugfix: Experience Bug Fix 18 extraalchemy: Extra Alchemy 1.7.0 extragenerators: Extra Generators 1.1.1-BETA+1.18 extraorigins: Extra Origins 1.18-9 extremesoundmuffler: Extreme sound muffler 3.24\_fabric-1.18.1 fabric: Fabric API 0.46.6+1.18 fabric-api-base: Fabric API Base 0.4.3+d7c144a8d2 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.5.3+d7c144a865 fabric-biome-api-v1: Fabric Biome API (v1) 6.0.2+d7c144a865 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.10+3ac43d9565 fabric-command-api-v1: Fabric Command API (v1) 1.1.7+d7c144a865 fabric-commands-v0: Fabric Commands (v0) 0.2.6+b4f4f6cd65 fabric-containers-v0: Fabric Containers (v0) 0.1.19+d7c144a865 fabric-content-registries-v0: Fabric Content Registries (v0) 0.4.9+d7c144a865 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.1.9+3ac43d9565 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.10+a1d9bbf565 fabric-entity-events-v1: Fabric Entity Events (v1) 1.4.6+d7c144a865 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.17+d7c144a865 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.9+d7c144a865 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.11+d7c144a865 fabric-item-api-v1: Fabric Item API (v1) 1.3.1+691a79b565 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.7+3ac43d9565 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.9+d7c144a865 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.7+b4f4f6cd65 fabric-language-kotlin: Fabric Language Kotlin 1.7.1+kotlin.1.6.10 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 1.4.13+713c266865 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.0.9+d7c144a865 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 1.0.7+d7c144a865 fabric-mining-levels-v0: Fabric Mining Levels (v0) 0.1.12+b4f4f6cd65 fabric-models-v0: Fabric Models (v0) 0.3.4+d7c144a865 fabric-networking-api-v1: Fabric Networking API (v1) 1.0.19+d7c144a865 fabric-networking-v0: Fabric Networking (v0) 0.3.6+b4f4f6cd65 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 1.11.5+737332ce65 fabric-object-builders-v0: Fabric Object Builders (v0) 0.7.13+d7c144a865 fabric-particles-v1: Fabric Particles (v1) 0.2.10+526dc1ac65 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.2+ad01bfbd65 fabric-renderer-api-v1: Fabric Renderer API (v1) 0.4.11+b0b66fc365 fabric-renderer-indigo: Fabric Renderer - Indigo 0.4.15+6825030165 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.10+b4f4f6cd65 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.5+d7c144a865 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 0.1.19+3ac43d9565 fabric-rendering-v0: Fabric Rendering (v0) 1.1.12+b4f4f6cd65 fabric-rendering-v1: Fabric Rendering (v1) 1.10.6+713c266865 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 1.0.2+d7c144a865 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.4.15+8906aafd65 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.8+d7c144a865 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.1.12+d7c144a865 fabric-structure-api-v1: Fabric Structure API (v1) 2.1.3+d7c144a865 fabric-tag-extensions-v0: Fabric Tag Extensions (v0) 1.2.9+d7c144a865 fabric-textures-v0: Fabric Textures (v0) 1.0.10+3ac43d9565 fabric-tool-attribute-api-v1: Fabric Tool Attribute API (v1) 1.4.0-modified-technici4n+ea42e1b365 fabric-transfer-api-v1: Fabric Transfer API (v1) 1.5.10+c329913d65 fabricemotes: Fabric Emotes 0.3.0 fabricloader: Fabric Loader 0.13.3 fabricshieldlib: Fabric Shield Lib 1.5.2-1.18 fake-player-api: Fake Player API 0.3.0 farmersdelight: Farmer's Delight 1.18.1-0.2.0 farmingforblockheads: Farming for Blockheads 9.0.3 fastfurnace: FastFurnace 1.18-4 feature\_nbt\_deadlock\_be\_gone: Feature NBT Deadlock Be Gone - Fabric 1.0.1+1.18.1 ferritecore: FerriteCore 4.1.2 fiber: fiber 0.23.0-2 floral\_flair: Floral Flair 1.1.2 forgeconfigapiport: Forge Config API Port 3.1.1 fpsreducer: FPS Reducer 1.25-mc1.18 ftbchunks: FTB Chunks 1801.3.4-build.127 ftblibrary: FTB Library 1801.3.5-build.109 ftbquests: FTB Quests 1801.3.7-build.93 ftbteams: FTB Teams 1801.2.5-build.48 ftbultimine: FTB Ultimine 1801.3.2-build.52 gateofbabylon: Gate Of Babylon 1.6.0-1.18.1 gbfabrictools: GBfabrictools 1.2.2+1.16 geckolib3: Geckolib 3.0.33 glassential: Glassential 1.3.0 go-fish: Go Fish 1.4.1-1.18.1 goblintraders: Goblin Traders 1.5 goldenhoppers: Golden Hoppers 1.2.0 goosik-config: goosik-config 0.2.0 graveyard: The Graveyard 1.6 graveyard\_biomes: The Graveyard Biomes 1.0 guardvillagers: Guard Villagers Fabric 1.0.7 guild: Guild 0.3.8 harvest\_scythes: Harvest Scythes 2.4.1 healthoverlay: Health Overlay 6.0.1 horseinfo: Horse Info 0.4.1-1.18 iceberg: Iceberg 1.0.38 iknowwhatimdoing: I Know What I'm Doing 4.0.0 impaled: Impaled 1.0.2 impersonate: Impersonate 2.4.0 improved-stations: Improved Stations 2.0.8 incantationem: Incantationem 1.1.3+1.18.1 indium: Indium 1.0.2-alpha3+mc1.18.1 indrev: Industrial Revolution 1.13.6-BETA infusion\_table: Infusion Table 1.0.5 inmis: Inmis 2.5.1-1.18.1 inventoryhud: Inventory HUD + 3.4.2 inventorysorter: Inventory Sorter 1.8.5-1.18 io\_leangen\_geantyref\_geantyref: geantyref 1.3.11 iron-jetpacks: Iron Jetpacks 0.4.3 itemfilters: Item Filters 1801.2.6-build.16 jankson: Jankson 4.0.0+j1.2.0 java: OpenJDK 64-Bit Server VM 17 jumpoverfences: JumpOverFences 1.16-0.0.3 kambrik: Kambrik 3.0.1-1.18 kanos\_config: Kanos Config 0.1.4+1.14.4-1.17.1 kibe: Kibe 1.9.6-BETA+1.18 kjsextras: KubeJS Extras 1.5.0 kleeslabs: KleeSlabs 11.0.0 ktdatataglib: KtDataTagLib 1.6.4-1 kubejs: KubeJS 1801.4.3-build.310 kyrptconfig: Kyrpt Config 1.3.9-1.18 lazydfu: LazyDFU 0.1.2 legendarytooltips: Legendary Tooltips 1.2.4 libblockattributes\_core: LibBlockAttributes (Core) 0.10.0 libblockattributes\_fluids: LibBlockAttributes (Fluids) 0.10.0 libblockattributes\_items: LibBlockAttributes (Items) 0.10.0 libcd: LibCapableData 3.0.3+1.16.3 libgui: LibGui 5.3.0+1.18 libninepatch: LibNinePatch 1.1.0 lifts: Lifts 1.4-BETA+1.18 lightoverlay: Light Overlay 6.0.4 lithium: Lithium 0.7.8 lovely\_snails: Lovely Snails 1.0.3+1.18 lumiwool: Luminous Wool 1.2.2 maelstrom\_library: Maelstrom Library 1.2.3-1.18-rc3 magicalforest: Magical Forest 2.0.1 magna: Magna 1.7.0-1.18-pre1 mannequins: Mannequins 2.0.0 maybe-data: Maybe data 1.0.1-1.17 maybe-more-data: Maybe More Data 1.0.0-1.18.1 mcdict: MCDict 2.1.0+1.17.1 mcwfences: Macaw's Fences and Walls 1.0.4 mcwpaintings: Macaw's Paintings 1.0.2 mcwtrpdoors: Macaw's Trapdoors 1.0.4 megane: megane 7.1.3 megane-api: megane-api 7.0.0 megane-applied-energistics-2: megane-applied-energistics-2 7.0.1 megane-deep-mob-learning-simulacrum: megane-deep-mob-learning-simulacrum 7.0.0 megane-extra-generators: megane-extra-generators 7.0.0 megane-fabric-transfer: megane-fabric-transfer 7.0.0 megane-industrial-revolution: megane-industrial-revolution 7.0.0 megane-kibe: megane-kibe 7.0.0 megane-lib-block-attributes: megane-lib-block-attributes 7.0.0 megane-reborn-core: megane-reborn-core 7.0.0 megane-reborn-energy: megane-reborn-energy 7.0.0 megane-runtime: megane-runtime 7.1.3 megane-tech-reborn: megane-tech-reborn 7.0.0 megane-vanilla: megane-vanilla 7.0.0 megane-wireless-networks: megane-wireless-networks 7.0.0 minecarttweaks: Cammie's Minecart Tweaks 1.2 minecraft: Minecraft 1.18.1 mm: Manningham Mills 2.3 mocolors: Mo' Colors 1.3.0 modern\_industrialization: Modern Industrialization 1.0.5 modid: Creatures Of The Snow 1.0.0 modmenu: Mod Menu 3.0.1 moretags: More Tags 2.0.3 morevillagers-fabric: MoreVillagersFabric 3.1.1-SNAPSHOT mostructures: Mo' Structures 1.3.0-pre1+1.18 mousetweaks: Mouse Tweaks 2.22 mtmechs: Magitek Mechs 1.0.11 multipart\_entities: MultipartEntities 1.1.4-1.18-rc3 mythic-mounts: Mythic Mounts 1.18-5.0 naturescompass: Nature's Compass 1.18.1-2.0.2-fabric nears: Nears 1.1.2 netherportalfix: NetherPortalFix 9.0.0 ninjaphenix\_container\_lib: NinjaPhenix's Container Library 1.3.0 no\_null\_processors: No Null Processors - Fabric 2.0.1+1.18.1 noanglebrackets: NoAngleBrackets 1.1.0 omega-config: OmegaConfig 1.2.3-1.18.1 onastick: On A Stick 2.0.0 openloader: OpenLoader 11.0.4 opitems: Op Items 1.2.1 org\_codehaus\_groovy\_groovy: groovy 3.0.8 org\_codehaus\_groovy\_groovy-jsr223: groovy-jsr223 3.0.8 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.6.10 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.6.10 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.5.2 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.5.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.3.1 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Bits 1.7.0 replanter: Replanter 1.3 repurposed\_structures: Repurposed Structures 3.3.12+1.18.1 respawnablepets: Respawnable Pets 1.18-2 rhino: Rhino 1801.1.8-build.102 rightclickharvest: Right Click Harvest 1.5.1 roughlyenoughitems: Roughly Enough Items 7.3.443 roughlyenoughresources: Roughly Enough Resources 2.4.1 runelic: Runelic 10.0.6 secretrooms: Secret Rooms 1.3.0+1.18.1 shulkerboxtooltip: Shulker Box Tooltip 3.0.5+1.18 shulkerutils: shulkerutils 1.0.4-1.18 simpleteleporters: Simple Teleporters 2.3.0 slight-gui-modifications: 'Slight' GUI Modifications 2.0.3 slotlock: SlotLock 1.0.4-BETA+1.18 smootherbedrock: Smoother Bedrock 1.0.4 smwyg: Show Me What You Got 1.0.0 sodium: Sodium 0.4.0-alpha6+build.14 someforgepatchesported: Some Forge Patches Ported 1.0.2 spectrum: Spectrum 1.2.8-1.18.1-midgame9 stacc: Stacc 1.2.3 staffofbuilding: Staff of Building 1.4.1-1.18.1 static-content: Static Content 1.0.2-1.16.2 staticdata: Static Data 1.1.2 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 stoneholm: Stoneholm 1.4.2 team\_reborn\_energy: Energy 2.2.0 techreborn: Tech Reborn 5.1.0 terrablender: TerraBlender [1.1.0.77](https://1.1.0.77) terraform-shapes-api-v1: Terraform Shapes API (v1) 2.1.0 terraform-wood-api-v1: Terraform Wood API (v1) 2.0.2 terrarianslimes: Terrarian Slimes 1.1-BETA+1.18 thatched: Thatched 1.0.2 thonkutil-base: ThonkUtil Base 1.5.1+31ad4eb1c8 thonkutil-capes-v1: ThonkUtil Capes (v1) 1.2.2+befce073c8 thonkutil-potions-v0: ThonkUtil Potions (v0) 1.3.1+befce073c8 thonkutil-trades-v1: ThonkUtil Trades (v1) 1.1.8+d77526a2c8 toolstats: ToolStats 8.0.6 tooltipfix: ToolTip Fix 1.0.4-1.18 totemmod: Wither Totems Mod 0.3.4-1.18-rc2 towers\_of\_the\_wild\_reworked: Towers of the Wild: Reworked 2.2.0 transportables: Transportables 1.1 trapexpansion: Trap Expansion 1.3.3 trashslot: TrashSlot 11.0.2 trinkets: Trinkets 3.2.0 urns: Urns 1.0.1 vanilla-hammers: Vanilla Hammers 3.2.0-1.18.1 vanillaexcavators: Vanilla Excavators 1.1.0 villager-hats: Villager Hats Mod 1.3.1 visuality: Visuality 0.4.1 wandering\_trapper: Wandering Trapper 1.1.0 waystones: Waystones 2.4.1 wirelessnetworks: Wireless Networks 1.4.1 wmitaf: WMITAF 2.2.0 wolveswitharmor: Wolves With Armor 1.7.0-1.18 wthit: wthit 4.5.4 xps: Xp Obelisk 0.3.3.r\_for\_1.18.x\_Fabric yigd: You're in Grave Danger 1.2.21 yungsapi: YUNG's API 1.18-Fabric-36 Launched Version: fabric-loader-0.13.3-1.18.1 Backend library: LWJGL version 3.2.2 build 10 Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) CPU:  
submitted by Newpesi to fabricmc [link] [comments]


2022.02.20 17:36 mtnchkn Offline guide (starmen or other)?

I have been playing earthbound on and off with my kids and love it (just finished the moles), and am about to take a trip where I’ll have some down time to play M3 (the newest translation) on my 2DS. I have the other mothers on my system too, but M3 is my goal.
I’ve used the starmen.net walkthroughs for earthbound and would love to have a guide for M3 around in case I need it. Was thinking if there was a pdf, I could convert it and put it on Paperwhite to have on hand.
I assume someone has already converted the guides to a single document? Thanks!
submitted by mtnchkn to earthbound [link] [comments]


2022.02.13 18:42 nfultz The Best Walkthrough For EarthBound On Switch Is Nintendo’s

The Best Walkthrough For EarthBound On Switch Is Nintendo’s submitted by nfultz to nfultz [link] [comments]


2022.02.13 17:43 Khaj_SmashBros Tips for Newcomers playing MOTHER 1 (EarthBound Beginnings)

MOTHER 1 is an 30+ year old NES game, so don't expect too too much from it. The game is 100% still amazing and has a unique and charming story, but don't expect it to be some masterpiece. The game is still flawed through its aging whether it be with annoyingly high encounter rate common with JRPGs made at the time or an subpar English localization that makes the English version seem cryptic when the original Japanese release wasn't. (Give the localization the benefit of the doubt though since the localization was made in 1990 and is still a lot better than other NES game localizations made at the time)
Take your playthrough slow, don't try to rush to Point A to Point B because that is when you will get lost and be super under leveled that you will be forced to grind for level ups. Talk to every NPC you meet as they might give you useful tips on where to go next. NEVER rely on the AUTO Battle feature, unless you know you can beat the enemie(s) in 1 - 3 clean shots without taking major damage from them. If you really need to get away from an enemy to progress through, then simply either use Ninten's PSI 4th Dimension Slip (if you learned it yet) or spam run from battles and hope for the best.
If anything seems to be moving or looks important ALWAYS check it. If something or someone has changed location in a area always check and or talk to it as it may be important into getting a melody or be able to help progress you forward to the game. Don't be scared to check and or talk with things multiple times either.
If you are still stuck even after these tips, then I highly suggest using the starmen.net MOTHER 1 walkthrough guide website found here as it pretty gives you a step by step analysis of what you need to do in order to beat the game as well as information about what each PSI attack does, enemy moves and stats, and more.
Hope all this helped newcomers, keeping on EarthBound'ing (or something idk lol)
submitted by Khaj_SmashBros to earthbound [link] [comments]


2022.02.11 18:57 C-OSSU Official Earthbound Player’s Guide Walkthrough Now Available Online

Official Earthbound Player’s Guide Walkthrough Now Available Online submitted by C-OSSU to TwoBestFriendsPlay [link] [comments]


2022.02.11 18:20 SiliconeraOfficial Official Earthbound Player’s Guide Walkthrough Now Available Online

Official Earthbound Player’s Guide Walkthrough Now Available Online submitted by SiliconeraOfficial to Siliconera [link] [comments]