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2023.06.10 17:39 Joe656x What Assassins Creed game should I try?
2023.06.10 17:31 ExoticFeverr 24 [F4M] Miami, FL - Let’s chat, hangout, and see where it goes!
2023.06.10 15:40 Craftex101 (Ragnarok: Pandora) Chapter 41: Become myself
2023.06.10 13:47 BlackCndle Is AC Valhalla worth playing with all its DLC today?
2023.06.10 08:58 katabana02 Dress Evaluation: Paradox Magica Kaori
2023.06.10 07:01 Perfect-mind3 Why fulke amputated Sigurd's right arm?
2023.06.10 04:10 valenny [Discussion] Favorite Assassin's Creed game to Platinum
2023.06.10 03:12 TinyMuffin Valhalla Stadia Saves on Steam?
2023.06.10 03:01 johancedaniel AC 3 Remastered 'Works' with Game Porting Toolkit
Running at normal settings,60 FPS constant. Going to try AC odyssey and valhalla next.submitted by johancedaniel to macgaming [link] [comments]
Running M1 Pro
Only the intro to the game was like this
2023.06.10 01:09 Smoking_Fire Does the Story outside the animus continue in the newer games?
2023.06.10 00:58 Spiritual-Neck-2957 Assassin's Creed Mirage's Similarity to AC1 and why it's better .
2023.06.09 23:51 Ateteu_ lol my heir died in the same day i died, what a coincidence
submitted by Ateteu_ to CrusaderKings [link] [comments]
2023.06.09 19:54 BobDaisuki Your Ultimate Guide to S-rank every single Challenge song! Part 3: Nijigasaki(Finale)
Apologies for getting this out extremely late, real life hasn't been too kind in my free time. But now that I have some more once again let me finish off this trilogy of guides once and for all! This will be the finale so if you want to see how to beat all the Aqours songs instead or want more context on why I'm doing this, I'll be linking Part 2 and Part 1 here respectively.submitted by BobDaisuki to SIFallstars [link] [comments]
With that out of the way...let's begin. Starting off with Love U my friends.
Love U my friends(Natural-attribute)Ah, this song. Let's look at the base gimmicks now shall we...
[Show Specialty] During the Live Show, base appeal of Non-Natural attribute school idols will fall by 50%and
[Show Specialty] During the Live Show, base skill Activation Rate of non-Natural school idols will fall by 50%Just like Jingle Bells ga Tomaranai, do not bring anything but natural-attribute URs into this song(unless they are the appeal boosters). But unlike that pure-attribute abomination, this one is significantly easier. Will still be very rough if you lack strong natural frontliners however. The main things to watch out for in this song are those 80% stamina dmg notes that pierces through shields. Those will hurt a lot if you face-tank them, luckily there's a way to deal with them that doesn't involve too much RNG. Those being DR on swap LSAs.
The first one shows up quite early, on note #16 to be exact. If you have Fes2 Hanayo(Natural GD), she'll make this song much easier to deal with. All you will have to do is either swap into your blue strategy(of GD-type healers) and tank it before swapping back after, or just start the song in your GD-side strategy and then swap to your frontline then. No worries if you do not have her, try to look for one as the guest assist in that case. She will also work just fine here despite the 30 note cooldown because all the 80% max health piercing notes are spread very far apart.
Not much to say about AC#1(Gain a total of 1,298,000 Voltage) and AC#2(Gain a total of 2,465,000 Voltage). They're pretty standard voltage ACs, the first one boosts all SP-type skill activation and the second one boosts all SK-type skill activation. Relying on those buffs will not be mandatory though so no need to stress over these(and the other voltage ACs in this song tbh).
AC#3(Maintain 80% or more of your Stamina). I hope you were very healthy after eating that first 80% note in the beginning because you do not want to swap back into the GD side-strat for this AC. If you didn't pass it either spend more time healing back at the start of the song or reset for better frontline healing RNG. The reason you do not want to swap back into the GD side-strat too early is because of the upcoming 2nd 80% piercing note. If you waste Fes2 Hanayo's swap on DR LSA it's gonna make eating this note very painful. Otherwise it comes right before AC#4 begins. So swap into your side-strat, and immediately swap back to green strat because...
AC#4(Gain a total of 801,000 Voltage with SP Skills). Oh boy this appeal chance. I hope your frontline has at least one SP-type UR because otherwise you're going to fail this AC. It demands over 800,000 voltage...and you only get 23 notes to pass it. There is not enough time for three SP-skills so you better two-shot it. At least it buffs both SP-type fill rates and skill activation, on top of adding a single trick note that fills the SP gauge by 10%.
AC#5(Maintain 80% or more of your stamina). If you need to swap back into the GD side-strat to pass this AC that's fine. The 3rd 80% piercing note doesn't come for a long time so you can heal back up if your frontline wasn't able to keep you green during the AC#4. AC#6(Gain a total of 2,074,000 Voltage) is just another standard voltage AC so not much to talk about.
AC#7(Gain a total of 400,000 Voltage with SP Skills). If you passed the 800k SP AC this one is much easier, so no need to sweat. It's shorter but it's also significantly smaller of a bar to pass so you should likely be fine. AC#8(Gain a total of 1,560,000 Voltage) is the final standard voltage AC, not much else to say. However after it's over be prepared to swap into the GD side-strat one last time because the 3rd and final 80% piercing note arrives.
AC#9(Maintain 90% or more of your Stamina). Either stay in your GD-side strat to heal back up or swap back to your frontline after eating the 3rd 80% piercing note. It'll be a gamble but either way, pray your healers are strong enough so you can pass this very last appeal chance.
Some of the good URs for this song:
-Fes3 Yoshiko: Best Natural frontliner in the entire game. Extremely good here. -Party Karin: Yoshiko but slightly lower stats. Still extremely good here. -Fes3 Nico: Solid filler, will help towards passing the voltage and SP ACs. -Fes2 Dia: Nico except she comes with SP-Overcharge instead. Really helpful for that 4th AC where you need 801,000 voltage from SP-skills. -Fes3 Nozomi: Solid frontliner in general for this song. -Fes2 Hanamaru: Same as Nozomi -Fes2 Rin: Same as Nozomi -Fes1 Mia: You don't really need SP-skill voltage boosters in this song but this UR can probably help pass AC#4 if she's paired with an actual SP-filler. -Party Eli: Best natural healer in the entire game. The strongest frontline you can ask for if you're gonna be frontlining a sustain this song. Extremely good here. -Dream Kanata: Weaker version of Eli but most likely can work as well. -Fes2 Hanayo: The best GD for this song period, there is no one that can replace her in the side-strat. Is the song doable without her though? Yes, but it'll be much rougher. -Vampire Riko: The UR designed specifically for this song. Heals on tap skill and can also simultaneously shield with her LSA. Really good here. -Fes1 Hanamaru: Riko but reversed. She primarily shields and has a chance to heal on her own taps. Not as good as Riko but can be used. -Summer Nozomi: Solid natural healer. -Cheer Lanzhu: Same as Nozomi. -Sakura Dia: Healers are better than shielders here but at least this Dia can give you three free shields at the beginning of the song which is nice.
Honorable Mentions: -Fes4 Hanamaru(Natural SK): Was released after I had already finished with this section of the guide, but will be an amazing frontliner here.
This was the team I used to S-rank the song:
-Red strategy(appeal boosters): Standard appeal boosters, the higher the tech the better so your SP-skill will hit very hard. Two belts is more than enough, when I beat this song my 3rd one was only LB1. s(group) insights go here. -Green strategy(GD side-strat): Not much to say, best natural GD-healers go here. I didn't have a 3rd one at the time so I used this Dia instead. I started the song in this side-strat only because swapping twice for the 1st 80% note was pretty annoying. s(group) insights go here. 3 necklaces go here. -Blue strategy(frontline): Yes that is indeed a LB0 Fes2 Ruby and Fes2 Dia, only my Party Eli was MLB in the frontline. This song gives so much voltage if you can pass all the ACs so super strong frontliners weren't 100% necessary from what I saw. Ruby and Eli also didn't have board 100 at the time either. Same strategy/attribute insights go here. Brooch + double bangles is recommended.
For the guest it's highly recommended to borrow Fes2 Hanayo if you don't have her. If you do have her though then any other appeal booster like Thanksgiving Mia can work just fine.
Bond Boards: -For the appeal boosters higher is better, but board 35 for level 84 URs will be the bare minimum. -For the frontline get at least board 50 for the 10% attribute match. -For the GD side-strat anything past board 35 is nice but not mandatory.
This song overall would probably be like a high 6, maybe even a 7/10 on the difficulty scale depending on your roster of natural-attribute cards. For me personally it's like a 4/10. Borrowing a Fes2 Hanayo guest as well just made it so the 80% piercing notes did next to no dmg whenever I swapped into the GD side-strat. Frontline Party Eli also meant healing wasn't an issue whatsoever. I have seen the nightmare this song can be for the people that lacked one or even both of those URs however.
Cheesing Love U my friendsDo you have Natural healers? If you answered no then skip right ahead to the next section because otherwise you'll likely just die. Borrow a Fes2 Hanayo for the guest, as her DR on swap LSA actually matters a lot here.
-Red strategy: Any 3 URs sorted by highest stamina, you won't be tapping with these. 3 necklaces go here but can be replaced by bracelets. -Green strategy: Your 3 best natural sustain go here. It's fine to run one or even two shielders if you're lacking healers, but you will want at least one. 3 necklaces go here but can be replaced by brooches. -Blue strategy: Any 3 SK-type URs. You don't want to be staying for very long here. Can use 3 GD-types if those 80% stamina notes are really giving you some issues though. 3 necklaces go here.
Swap into blue whenever you're about to tap on those stamina-piercing trick notes. Immediately swap to green asap. Face-tank everything else otherwise.
Nijiiro Passions(Cool-attribute)Oh...this song. If you don't have Party Shioriko, Fes3 Ai, or Christmas Lanzhu I'd recommend just skipping over to the next section to be honest*. The reason being because this song passively reduces the base appeal of all non-Cool attribute cards by 50%. There are a decent amount of 30k notes as well but those are the least of your concerns when this song has very large SP ACs that boost specifically Nijigasaki skill activation only. How large exactly? Well...
-AC#1(Gain a total of 662,000 Voltage with SP skills). Starts immediately upon song start and you only have 30 notes to two-shot this thing.
-AC#2(Gain a total of 457,000 Voltage with SP skills). Only lasts 7 notes so you need to one-shot it.
-AC#5(Gain a total of 1,133,000 Voltage with SP skills). You get 33 notes for this AC, but at least there's time to get three SP skills off in here if you had saved one to use at the very start.
-AC#6(Gain a total of 381,000 Voltage with SP skills). Only 6 notes long but if you can pass the others before this you can one-shot this one as well.
-AC#9(Gain a total of 471,000 Voltage with SP skills). Only lasts 6 notes as well so you need to one-shot this one too.
*Edit: Fes4 Ayumu(Cool SP) came out after I had already finished writing this section. She’s easily the best frontliner here if you can use her.
The pool of strong Cool-attribute fillers is very small. How small exactly? Let me show you with these recommended URs...
-Fes3 Ai: The best cool filler in the entire game, and will remain that way by the looks of it. Extremely good here. -Party Shioriko: The second best cool filler in the entire game. Extremely good here. -Christmas Lanzhu: Good thing the ACs boost all Nijigasaki skill activation because this card isn't a SP-type. 11% chance to fill is really unfortunate but at least her LSA and those Niji buffs will help remedy it. -Spotlight Ruby: This over two year old card is unironically...our third best cool filler in the entire game as of me typing this. However she won't be receiving the Niji buffs so it'll be much more RNG compared to the two best options. -Fes2 Chika: Lanzhu but is a limited UR and also doesn't receive the Niji buffs. Will be extremely RNG, even more than Ruby. -Fes2 Nozomi: Pair her with either of the two best fillers and you can do just fine. Not an ideal choice here but at least she's cool-attribute. -Fes1 Karin: Nozomi except much weaker. At least she'll be receiving those Niji buffs unlike her though. -New Year Yoshiko: The best cool healer right now. Won't need those Niji buffs to keep you alive as long as she doesn't sleep too hard. -Fes3 Kasumi: She might be losing 50% of her appeal because she isn't cool-attribute, but with those Niji buffs and her 2022 stats she's still more than strong enough to be frontlined here. -Fes1 Mari: Yoshiko but weaker. -Fes1 Shizuku: If she's MLB she can be frontlined here with ideally little to no issues. -New Year Emma: Can go in a side strategy to help you pass those skill activation ACs. -White Day Rina: Same as Emma. -Knitting Setsuna: Same as Emma.
Honorable mentions: -Fes3 Kanata(Cool VO): Like Fes2 Nozomi, if you pair her with one of the two best fillers she can be frontlined here. -New Year Ayumu(Cool VO): Same as Kanata. -Moonlit Umi(Cool VO): Same as Kanata
This was the team I used to S-rank this song:
-Red strategy(appeal boosters): Highest technique appeal boosters go here, those belts need to make your SP skill hit super hard. I needed at least one bracelet in this clear so that's why instead of putting 3 belts here I moved the 3rd one to the frontline instead. s(group) insights go here. -Green strategy(frontline): Pulling Fes3 Ai off a reroll banner a very long time ago was really lucky, she's by far the best UR for this song. It meant I could pair her with Fes2 Nozomi and two-shot all the super large SP ACs(except for the 1st one which I just failed on purpose). Same strategy/attribute insights go here. -Blue strategy(GD side-strat): Those 30k dmg notes both come in triplets before the skill ACs starts so I needed healers to bring me back to green stamina. Luckily the song boosts Niji skill activation so they didn't necessarily need to be cool-attribute. s(group) insights go here.
For the guest I recommend borrowing SP-Overcharge if you don't have Fes3 Ai who comes with her own. If you are using her then any standard appeal booster like Fes3 Dia or Party Nozomi will work too.
Bond Boards: -For the appeal boosters get it as high as you can. Board 35 for level 84 URs should be the bare minimum though. -For the frontline get them to board 50 for the 10% attribute match bonus at least. -For the GD side-strat anything past board 35 will be nice but not necessary.
Actual difficulty-wise this song would be like 3 or a 4/10. I'm giving it an 8/10 simply because your options of good URs for this song are extremely small. Unfortunately if you lack one of two good URs for this song, better hope you have that Lanzhu UR MLB or I'd recommend just skipping over this song to save the sanity that'd be spent resetting for RNG again and again.
Cheesing Nijiiro PassionsUnlike S-ranking, cheesing this song is very easy to do.
-Red strategy: Any three URs sorted by highest stamina. Three necklaces or bracelets go here. -Green strategy: Your three best Nijigasaki healers or shielders go here, they don't even have to be cool-attribute. I'd personally recommend 2 shielders and a healer but I've cheesed this song with 3 shielders in the past before. 3 necklaces or brooches go here. -Blue strategy: Any three URs sorted by highest stamina. Three necklaces go here.
Stay in green and just face-tank everything, that's all you have to do.
Neo Sky Neo Map(Active-attribute)Oh boy...this song. If you don't have at least 3 MLB Nijigasaki VO cards I'd recommend just skipping onto the next section. First off you’ll be dealing with this base gimmick of the song:
[Show Specialty] During the Live show, base Appeal will be reduced by 50% for all school idols not members of Nijigasaki.So don't bring anyone but Niji girls then? Well not exactly, if the girls are both active-attribute and are VO-typing they might be usable despite the appeal loss but you'll have a much rougher time. The bigger emphasis for team-building will be that the frontline mainly consists of VO-type cards.
Why the need for VOs specifically? This song heavily...and I do mean HEAVILY buffs them to the stars above. Also, if you want to S-rank this song then playing on manual is going to be next to mandatory. From here on out I'll only be going over how to S-rank this song on manual. The difference between the two ways of playing is massive and even that in itself is an understatement. To get a small glimpse on what you'd need, I don't recommend trying to use autoplay unless you have 6 MLB Nijigasaki VO cards.
This is the team we'll be using: -Red strategy: Appeal boosters, preferably VOs. -Green strategy: 3 MLB VOs. Non-Niji ones can be used but I would not recommend trying with more than one. Non-Active Niji VOs will work just fine though. -Blue strategy: 2 shielders and a healer. They all need to be active-attribute to take advantage of the massive skill activation buffs you'll be receiving later.
These are the appeal chances and how you tackle each one:
-AC#1(Gain a total of 237,000 Voltage): You're supposed to use VO cards that give a percentage of their own appeal upon skill activation to clear this AC. If you fail it just try again because it is slightly RNG. It is possible to pass this with only 2 VOs that do this while having the 3rd one boost all voltage gained with their tap skill instead, however it will be much more RNG.
-AC#2(Gain a total of 2,194,000 Voltage): Just fail this AC on purpose, it's not worth trying to pass it. This is because during the AC you'll be constantly barraged with 30k dmg trick notes again and again. After passing AC#1, swap to your blue strategy immediately and just start building up those shields. With all the skill activation buffs you'll be receiving you'll just barrel through all those 30k notes and the AC failure dmg. If you swap at any point you'll lose the skill activation buffs and you're going to have a much rougher time trying to pass the next AC. Speaking of...
-AC#3(Maintain 100% or more of your Stamina): By the time you enter this AC you should have a pretty sizable shield built up. This is why two shielders is recommended, because there is zero room for error here. Once you pass this AC swap back to your green strategy, and you'll notice that your SP gauge is starting to fill really quickly. That's because of the buff obtained from passing the 3rd AC, save your SP skill though because you'll need it for...
-AC#4(Gain a total of 2,952,000 Voltage): This AC will nerf all tap voltage to zero like AC#1, but there's no possibility of gaining that much voltage off tap skills alone so you'll want to save your SP skill for the very start of the AC and then use it again asap to clear this AC. That way you cleanse the debuff and can start scoring again. Once you pass this AC swap to your blue strategy and then swap back to green asap. This is to cleanse all the SP-gauge gain debuff trick notes you just barreled through. Then...comes the roughest part of this song.
-AC#5(Gain a total of 3,764,000 Voltage): This AC has four of those -50% voltage gain reducing trick notes if you tap on them. Key word being if you tap on them. This is why manual is required, you need to purposefully miss every single one because then it allows you to keep tapping with your green strategy. If you can pass this AC while dodging all those trick notes, you're on the home stretch towards beating this song.
-AC#6(Gain a total of 4,096,000 Voltage): Our first "regular" AC. Nothing too special about it, ignore the buff to GD-types and continue tapping with your green strategy.
-AC#7(Maintain 100% or more of your Stamina): Also why two shielders is recommended. Your shields should not have broken by this point, so if you still have some left you can simply continue tapping with your green strategy. There's a single -50% voltage gain debuff trick note, but it's easy to avoid. Technically you only lose the VO-type appeal buff(from AC#5) if you swap more than 3 times so you could swap back into your shielding strat to pass this if you need a couple more shields, but I recommend just staying in your frontline if you can by this point in the song.
-AC#8(Gain a total of 10,007,000 Voltage): Oh boy that's a lot of voltage needed. Luckily if you passed AC#7 you will currently temporarily be able to spam the SP-skill which'll help towards passing this beast. The final four -50% voltage gain debuff trick notes are in this AC, they're much easier to avoid compared to AC#5 so just focus on tapping everything else. This AC also gives a massive boost to your appeal based on the number of Voltage types in your team, which is why it's recommended for your appeal boosters to also be VOs.
By the time you enter AC#8 you should have around ~39 million voltage. You will indeed get the other 12+ million voltage needed off this AC alone, it's crazy good. If you made it to the end after dodging all those trick notes I hoped you scored enough for S-rank!
These are some of the good URs for this song:
-Fes3 Rina: The single best frontliner in this song. Extremely good here. -Fes2 Karin: Not the same power level as Rina but still really strong. Extremely good here. -Cheer Ai: The non-limited UR released for this song specifically. Pretty good here. -Fes1 Setsuna: Despite being well over 3 years old if you have her MLB already she is actually really good here. -Fes2 Ayumu: Probably the single best non-Active Niji frontliner for this song. -Fes3 Setsuna: Her tap skill isn't ideal for AC#1 but otherwise she's extremely good here. -Fes3 Dia: Probably the best non-Niji Active frontliner you can use here. -Fes1 Kanan: Dia but much weaker. -Jewelry Ai: Probably one of the best, if not the best shielder for this song. Extremely good here. -Fes2 Eli: Same as Ai. -Snow Mia: Thick shields will allow you to stay in your frontline for longer. -Fes1 Rina: Same as Mia. -Chinese Maid Rin: Mia but much weaker. -Initial Ruby: Mia but much weaker. -Around the World Kasumi: Solid choice of a healer here. -Sweets Deco Ayumu: Same as Kasumi.
Honorable Mentions: -Fes3 Shioriko(Elegant VO): Pretty good here -Party Mia(Elegant VO): Same as Shioriko -Fes2 Shizuku(Elegant VO): Same as Shioriko -Easter Shizuku(Active GD): DRs GDs aren't ideal vs. a 2nd shielder...but they can work if your other two defenders are strong enough.
This was the team I used to S-rank this song:
-Red strategy(appeal boosters): Preferably these ones are VOs as it makes AC#1 less RNG the more you have. All 3 girls are on s(group) insights. 3 necklaces go here. -Green strategy(frontline): My three best Nijigasaki VOs. Rina is on same school, Karin is on same strategy/attribute, and Ayumu is on same strategy insights. Choker + both bangles is recommended because even without extremely good boards it's super easy to tap for 300k+ each during the final AC. -Blue strategy(shieldehealing side-strat): I did not have any of the good active defenders when I S-ranked this song so I was forced to limit break these super old URs instead. Ideally they all have s(group) insights. 3 necklaces go here.
For the guest just borrow any standard appeal booster like Thanksgiving Mia, Party Nozomi, etc.
Bond Boards: -For the appeal boosters anything past board 35 for level 84 URs will be nice but not necessary. -For the frontline I strongly recommend board 50 for the 10% attribute match bonus minimum. If they are non-Active or even non-Niji URs, then I recommend getting it as high as possible. -For the shielding/healing side-strat anything past board 35 will be a nice little bonus.
This song is an easy 10/10 on the difficulty scale. Requires super specific URs, your frontline + side strategy of shielders/healers need to be pretty much MLB, and to top it all off purposefully missing some notes is clearly not intended by the developers but trying to play the song normally will just turn this behemoth into an even bigger of a headache to play.
Cheesing Neo Sky Neo MapIt's relatively simple to do.
-Red strategy: Any three URs sorted by highest stamina. Three necklaces go here but can be replaced by bracelets. -Green strategy: Three active-attribute shielders or healers. They do not need to be GD-type, but you do want them to be active at least so they can take advantage of all those skill-activation buffs. Either 3 necklaces or brooches go here. -Blue strategy: Any three URs sorted by highest stamina. Three necklaces go here.
Just sit in the green strategy for the entire song and eat all the AC failures. If you are going to be using GD-types however, you will need to cleanse the -100% skill activation debuff for GD-types. After AC#5 is over just switch into either side-strategy after eating that trick note and then swap back to green.
Love the Life We Live(Pure-attribute)Where...do I even begin with possibly the worst Challenge song in the entire game? First off I strongly recommend just ignoring this song altogether. While there isn’t a massive debuff to appeal for non-pure cards you will be dealing with these two gimmicks for the entire song:
[Show Specialty] During the live shows, the activation rate of SP-type basic skills is reduced by 50%and
[Show Specialty] During the Live show, base Appeal will be reduced by 25% for all school idols not members of Nijigasaki.So don't bring SP-types and bring only Niji units? Not necessarily, you will see later that despite not being able to use any skills SP-types are far and away still the best choice for frontliners here. As for the non-Niji debuff it's only -25% so you'd still be able to use girls from the other schools...assuming they have a mega strong bond board. While there are no 100k dmg notes, shield-piercing max health notes, or even a massive -50% appeal debuff to non-pure cards...there is just one tiny little category of trick notes. That single one turns this song from challenging...to a complete and utter nightmare.
Trick Notes: 100% Voltage reduction(Decreases voltage gained by all cards for 15 notes. Always activates.Well that doesn't seem so bad at first glance right? The real problem lies in the number of them...NINE OF THEM...and THEY APPEAR IN EVERY ALMOST EVERY SINGLE APPEAL CHANCE. How do you deal with these then since neither swapping into another side strategy nor avoiding them like in Neo Sky Neo Map works? Well, do you remember your little old friend called cleansers? These are all the ones in-game if it helps jog your memory.
You will have to win the 20-30% chance on swap(depending on the card), or the 50% chance on SP-skill, for ALL NINE OF THOSE TRICK NOTES. Though technically only 7 of them if you do run a cleanse on SP card, since there's no physical way to get your SP-skill in time for the first two -100% voltage notes. If you do use those however you'll still need a second cleanser that activates on swap because getting rid of the first two trick notes is mandatory. The sad thing is it's not like passing the voltage ACs is any easy either if you do successfully cleanse those awful trick notes. All the voltage ACs require over 100k taps on average to clear them, so you will need not only strong cards but also ones with really good bond boards.
You'll also want them to be SP or SK-types preferably as well. All the ACs except the stamina ones give a massive 200% appeal boost to those types upon AC success, so despite SP-types being unable to use any skills in this song they're easily the best choice for the frontline here. Unfortunately you lose the massive -200% appeal buff the second you do any strategy switching so you'll want to take advantage of them for as long as possible. That may or may not be a little hard to do however since...
To add insult to injury, there are 30k dmg notes that appear before every single stamina AC begins and while inside of them they'll also increase the dmg taken by 700%. You will need a side strategy to DR this dmg or your stamina will just fall apart.
Luckily there isn't much to say about AC#5(Gain a total of 478,000 Voltage with SP skills). It only lasts 7 notes long so you better one-shot it or you'll eat an unnecessary 28k dmg.
Some of the good URs for this song:
-Fes4 Rina: Really good stats, is part of Nijigasaki, and SP-type. Comes with SP-Overcharge too so you might not even need a second belt to pass the 5th AC depending on how strong your frontline is. Extremely good here. -Fes3 Karin: With a 200% appeal buff she should be tapping extremely hard after passing the ACs. Extremely good here. -Fes2 Rina: Fes4 Rina except with smaller stats. Still a pretty good choice here. -Fes1 Kasumi: Same as Fes2 Rina, only with even smaller stats. -Party Nozomi: She might not be Niji but the appeal debuff is only -25% so you could probably make her work here with really good boards. -Fes3 Riko: Same as Nozomi -Fes3 Chika: Same as Nozomi. -Christmas Dia: Same as Nozomi. -Party Honoka: One of the few frontline sustains you could probably use here. -Halloween Umi: Honoka but instead shields and is much weaker. -Fes3 Eli: Still our strongest Pure healer in terms of raw stats. -Jewelry Kotori: Pretty comparable to Eli, if you have her MLB she can work just fine too. -Initial Riko: DR lasts for a long time and comes with the ability to cleanse. Extremely good here. -Carnival Dia: Pretty solid choice of a DR here. -Wonderland Kasumi: Same as Dia -Halloween Ruby: Appeal boosting passives are pretty hard to find on GD-types, probably a decent choice here.
Honorable mentions: -Party Shizuku(Smile SK): She might not be pure-attribute but she’s still far and away your best possible choice of a frontline defender for this song. -Fes3 Kasumi(Elegant SP): She might not shield a single time in this song but she still has the recent high af base stats and will be receiving that massive 200% appeal buff upon passing ACs. -Fes2 Ayumu(Pure VO): Will not be receiving the 200% appeal buffs being a VO-type but she’s still usable if your other two frontliners can take advantage of those buffs instead.
This was the team that I used to S-rank this song:
-Red strategy(appeal boosters): Your best ones go here. M(Group) insights are highly preferred on them, but s(group) might be fine depending on your frontline. Fes3 Rina is on same school insights though. I was able to get away with only one belt in the past, but for this one that actually S-ranks the song I needed two of them. 2 necklaces because this song does a lot of dmg. -Green strategy(frontline): I've experimented with a lot of cards, ultimately using ones that were both Niji and also SP/SK-types tended to have the best results. They were all on same strategy insights, but same attribute also works if your frontline is mono-pure. Needed a second belt to pass AC#5, otherwise brooch + double bangles will be good. -Blue strategy(GD side-strat): The recommended strategy uses double cleansers minimum, this song is indeed that awful. Riko and this specific Emma SR act as DRs so they can fulfill multiple roles at once. s(group) insights go here. 3 necklaces go here.
Bond Boards: -For the appeal boosters board 35 for level 84 URs should be the bare minimum. -For the frontline board 100 is next to mandatory. But I personally highly recommend board 120 for the pure frontliners. Scoring in this song is extremely tight so you really need to be able to pump out as much as you can with every single tap. -For the GD side-strat anything past board 35 will be nice but mostly unnecessary.
For the guest I highly recommend borrowing Party Nozomi if your frontline is all pure-attribute. Otherwise Fes3 Dia instead or Thanksgiving Mia if you do decide to run a single off-attribute as well will be fine.
Final thoughts on this song...whoever designed this monstrosity is beyond worth saving. You will need to reset for crit RNG, cleanse RNG, DR RNG, and healing/shielding RNG all at the same time. There are so many possible things that can go wrong in this song that it'd be physically impossible for anyone to lay out every single scenario. This is an easy 100,000/10 on the difficulty scale. Simply because there are one hundred thousand other better things you could be doing than playing this abomination of a song.
Cheesing Love the Life We LiveLuckily, cheesing this song is infinitely easier than S-ranking it. Essentially plays out the same way as you'd cheese Snow Halation.
-Red strategy: Any 3 URs sorted by highest stamina. 3 necklaces go here but can be replaced by bracelets. -Green strategy: Your three best sustain(either shielders or healers), doesn't necessarily have to be GD-types but I recommend them for the 5% DR each you get for using them. 3 necklaces or brooches go here. -Blue strategy: 3 DRs or 2 DRs and a healer. Shouldn't matter what kind of DR you use but 4-5 note ones will be good. 3 necklaces go here.
Just stay in the green strategy until those stamina ACs appear. Swap into blue for those and then swap back to green once they're over. Rinse and repeat until you're done with the song.
Oh my goodness it's finally over...this took me forever to complete, apologies for that. Nijigasaki just has some of the most awful Challenge songs to both beat and explain how to beat by far. Well with that I don't have much else to say but good luck on your attempts if my guides gave you the inspiration to try any of these Challenge songs. If you have any further questions though feel free to leave them down below.
Otherwise...take care everyone. This has been u/BobDaisuki, signing off o7
2023.06.09 19:39 Onslaught_Dom Angel Run - Party Composition
2023.06.09 18:51 Eljay1419 I see AC Valhalla for sale on Steam - have a few questions before buying
2023.06.09 17:46 TheChosenOne_101 [REQUEST][STEAM] Assassin's Creed Odyssey (80% off) (2nd Attempt)
2023.06.09 14:21 Captain_Lys3rg1c Steam is having an AC Sale - Which one should I get?
2023.06.09 14:09 Captain_Lys3rg1c Steam is having an AC Sale - Which one should I get?
2023.06.09 10:10 TurosTheFool Ac Valhalla: Are there dual wielding finisher animations?
2023.06.09 09:41 Gattusso02 Monster Hunter Rise: Sunbreak
submitted by Gattusso02 to PSTrophyHuntersPH [link] [comments]
Monster Hunter Rise: Sunbreak
Time: 200 hrs +
100% Clear: 400 hrs +
The Monster Hunter franchise returns with the previously Nintendo exclusive finally getting its release on PlayStation. Prepare for one long, grindy and fulfilling ride collecting monster crowns all over again. This guide will now include the massive Sunbreak DLC complete with new monsters and better end game gear to make your platinum or 100% completion more efficient.
Powerpyx Trophy Guide for Monster Hunter Rise
Powerpyx Trophy Guide for Monster Hunter Rise: Sunbreak
Full credit to Powerpyx for the guides.
Credit to Game8 and Fextralife for the excellent wikis. Game8 has the more comprehensive guide complete with locations on where to farm certain items, along with equipment builds and other very useful information. Best to choose one of those builds as your base and swap out armors and skills along the way to find the build perfect for you. Fextralife has a more tabulated approach on the info that helps you get a quick glance on what you are looking for with lesser clicks but may have only concise information compared to Game8. For example, If you are looking for an item drop from a small monster, Fextralife will show you drop rates and which map to visit for your hunt. Game8 will give you a little more and show you the areas in the map where these small monsters are located.
If you're a beginner to the game or the series in general, the beginning sections and tutorials will naturally be quite overwhelming. Take things one step at a time, find a weapon that fits your play style best and enjoy the ride until you get a decent amount of monster hunts in to familiarize yourself with the game.
There will be tons of things to tweak and learn about on this game and no single article can give justice to the complexities of how to fully optimize your experience so additional research is recommended. Treat this article as a supplementary guide.
Enjoy the story and progress through the main quest line as soon and as often as you can. The reason for this is as you progress through the story and your hunter rank increases, more equipment upgrades will be available to you along with the ability to upgrade the base defense of your gear further which unlocks incrementally as you increase in rank. The more defense you have means the more hits you can take and less healing items you consume which you can spend learning the monsters moves and hitting it.
Work on the 🏆 Beat-up Construction Kit as soon as possible and unlock all camp site locations on each map so you can fast travel conveniently closer to your target's location.
Materials List and Locations can be found here on Game8 to search for your gear and quest requirements. Browse it or simply drop the item you are looking for on the search bar.
Blights and Status Ailments Explained and their Cures is explained best in GadgetGabe's Top Voted answer from this GameFAQs forum. Use this wisely to cure yourself ASAP and stay at tip top shape for your fight. You can eventually customize your item load outs when hunting particular monsters.
Register an inventory and radial menu layout that is best for your hunt and tweak it accordingly if you are working on a solo hunt or are in a group. You can set up your action bar (the bar that uses the left and right d-pad) too.
Learn about monster elemental and ailment weaknesses, weak points and parts that you can sever to improve your success rate in a fight. E.g. Flash bombs work well on monsters in flight. Severing a Pukei-pukei's tail makes the monster incapable of it's wide poison gas attack.
Monster Elemental and Ailment Weaknesses and Immunities credit to Pro Game Guides. Monster Hunter Rise explains monster elemental weaknesses well but does not give too much of a description of what elements the monster utilizes against you. To learn that and build the right resistances, refer to the Fextralife MHR Wiki.
As you progress through your hunts, make sure to pick up any hunting helpers and golden/gilded spiribugs along the way. You will need 500 and 1000 respectively for the trophies 🏆 Hunting Helpers Plate and 🏆 Golden Spiribug Plate. If you want to farm Spiribugs exclusively, this video shows an excellent route while displaying some skills on speedy map traversal.
When you are in town, there will be times when you will be prompted that a sale is ongoing from the two merchants. Always take action on this prompt and participate in the lottery that is only available during this sale to progress towards the 12 room decorations you need to win as part of the 🏆 Sturdy Padlock. If the grand prize of the lottery is a room decoration, you have to roll a Jackpot (different from a Bingo) to win it. Even if the grand prize is not a room decoration, you are given a required room decoration for winning 100 items in the lottery.
🏆 Extravagant Cashbox
Awarded for earning 1,000,000 Zenny. The fastest method to earn zenny is by participating in the 2 Star Low Rank Event Quest - Gotta Hoard Fast!. It can be done with a group in 1 minute and rewards you with a Golden Egg which you can sell to the merchant for 20,000z. Use whenever you are short on money. This is also the best quest to use if you want to trigger merchant sales quickly and roll on the lottery.
Using your silk bind/aerial moves to deliver mount damage (indicated by a blue cloud background on the damage inflicted) is a good tactic to learn and master. Arekkz Gaming's Monster Riding Tutorial video explains this well. You can also scout the area where you mount the monster and bump him into special areas on the map that will deal extra damage.
High Rank Quests
An Armorcharm and Powercharm will now be available to purchase from the two item merchants. These work as permanent stat increases as long as you have them in your Item Pouch. When you reach HR7, you will eventually be able to upgrade these charms into Armortalon and Powertalon. These stack and you may repurchase Armorcharm and Powercharm and hold all four items in your Item Pouch.
Decorations will unlock from the Smithy and the Melding Pot will unlock from the item merchants. This would be a good time to study the skills you have available in conjunction with your armor skills and start creating defensive/offensive load outs based on what you are up against.
For talisman crafting via the Melding Pot, craft out the desired skill you need and use accordingly. Once you have your talisman of choice, always roll with Melding - Wisp of Mystery and Melding - Rebirth (unlocks last on a higher HR). They will cost more materials to craft, but will also have better chances of a Rarity 7 Talisman with more skills and better decoration slots.
Prepare status resistances/immunities depending on the monsters you are up against and build up defense, elemental defense and even add elemental attack against them as well. Take note that elemental attack increases on skills only increases an existing element on weapons (or elemental ammo for bowguns) and can not create an element from a non-elemental weapon source.
For more on elemental damage and elemental resistances, see Fextralife's articles linked accordingly.
Armorskin and Demondrug and their corresponding Mega version are items consumed once and will last until you faint or complete the quest. Invest in them as soon as you have the zenny to afford them. You will need to farm Pale Extract from the monster Khezu or purchased as a rare find in the Argosy to craft the mega drugs. You may also choose to deploy the meowcenaries to fight a Khezu to increase your item farm.
Master Rank Quests and Sunbreak Content
With Sunbreak comes a whole new base map and two new locations to explore. Like the base game, there are a number of trophies that involve you interacting with the townsfolk and the goods and services they have to offer. Refer to this video guide for a checklist of what you need to be doing after every quest to cover the trophies 🏆 Snowy Cohoot Minipouch, 🏆 Secret Honey Jar, 🏆 Unbreakable Bag, 🏆 Solid Padlock, 🏆Polychrome Acorn and 🏆 Sojourn Necklace.
🏆 Solid Padlock requires another set of items you need to win in the lottery but take note that the Gargolda Statue only starts appearing after you take a picture of it. Take a daytime expedition for a photo of the creature. Gamer Guru's video shows you how to do it.
Refer to Game8's Eurekacorn article for more ways on farming Eurekacorns for your Polychrome Acorn trophy. Efficiency Tip: Target an expedition with a Herb Node in the Frost Islands together with a Khezu Node for both Eurekacorns and Pale Extracts.
For efficient map traversal, unlock the alternative camp sites on the two new Sunbreak areas along with the new buddy recon points. You will have to unlock 2 recon points per map, for a total of 12 for 🏆 Buddy Whistle. Darcblade has an excellent video guide to cover this.
🏆 Mini Crown Plaque and 🏆 Gold Crown Plaque will most likely be the last trophies you will get in the game as these are very grindy to obtain. These entail slaying or capturing the smallest and largest versions of each monster, awarding you a gold crown on your Hunter's Notes. An alternative grouped view of all your crowns can be found in OPT -> Multiplayer -> Guild Cards -> View -> L1 for Hunting Log. Unlike MH World, Rise does not include a crown notification in the points reward section after a hunt. You will have to check your Hunter Notes manually. You do get a prompt of "Monster Size Updated" right after the kill or capture though as your best indicator of a possible crown.
Crown Hunting Tips and Drop Rates explained by Luke Albigés of TrueAchievements
You will want to clear out all the crowns you can possibly obtain from the quests with the 100% chance or boosted crown rate quests. For everything else, learn how to crown snipe to save time and not waste too much time on normal sized targets. If your are sure that your target monster is not a crown size, abort your quest and start a new one. Take note that you need to capture/kill 10 monsters of each type for their respective monster scroll to progress on your 🏆 Sturdy Padlock so anything close to a perceived small or large crown would be worth the kill. The Sunbreak Expansion and Master Rank buffs up the crown monsters appearance rate to as high as 10% for large and 6% for minis. You are best saving the crown hunt for last as you have to tackle Anomaly Investigations for the Sunbreak 🏆 Bahari's Hand Wound Birdie, which entails you earning and spending 3000 Investigation Coins as rewards for these type of quests along with clearing out every single Master Rank quest for the 🏆 Record of Utmost Valor - Master and clearing out 1-4 star anomaly quests for the 🏆 Painting - Crimson Nightmare. There are a total of 7 1-star anomaly quests to unlock and 8 quests for 2-4 stars. There is a good chance that you will be earning majority of these crowns along your progression towards these three trophies with minimal crown cleanup.
Videos for Monster Measurements
As of this writing, there seems to be a lack of content on Large and Mini Gold Crowns for MH Rise. Below is video clips to give some clues on how these monster sizes will look when you encounter them. Monster sizes with 100% chance drop quests will be excluded from this segment.
Kiranico has an excellent large monster guide which also displays the recommended quest to participate in with corresponding crown percentages.
Anomaly Investigation quest monsters have fixed sizes and will never yield any crowns. The normal Anomaly Quests will share the same 6% small and 10% large crown chance as the MR quests.
Base Game Crowns
Anjanath Mini Gold Crown
Barioth Large Gold Crown
Barioth Mini Gold Crown
Barroth Mini Gold Crown
Chameleos Large Gold Crown
Chameleos Mini Gold Crown
Great Izuchi Large Gold Crown
Great Izuchi Mini Gold Crown
Ku-Lu-Yaku Large Gold Crown
Ku-Lu-Yaku Mini Gold Crown
Kushala Daora Mini Gold Crown
Lagombi Large Gold Crown
Rakna-Kadaki Large Gold Crown
Rathalos Mini Gold Crown
Royal Ludroth Large Gold Crown
Teostra Large Gold Crown
Teostra Mini Gold Crown
There are only 16 additional monsters tied up to the crown trophies for Sunbreak which are the monsters that were available at the original release of the game. You will need these 16 monsters along with all the base game crowns for the 🏆 Miniature Crown Shield and 🏆 Gold Crown Shield to unlock. Refer to the Gold Crown Shield segment of Powerpyx's guide for the full list.
Astalos Large Gold Crown
Aurora Somnacanth Mini Gold Crown
Gore Magala Large Gold Crown
Malzeno Large Gold Crown
Pyre Rakna-Kadaki Large Gold Crown
Scorned Magnamalo Large Gold Crown
🏆 Antique Bookmark
Achieved by collecting all 60 Relics scattered over the 5 available maps. Powerpyx's guide for all Relic Locations shows these well. There is a correction to the linked article however, as it is mentioned there that the Rampage Relics unlock after collecting all 10 other Relics per map but is incorrect (unsure what triggers rampage Relic availability but I had access to them at 5 star quest availability on Village and Hub quests). To track the relics you have collected already, go to OPT -> Info -> Hunter Notes -> Notebook.
Gaming with Abyss has good Monster Hunter trophy content and shows locations of each relic per map clearly on his videos.
Other Useful Information
Affinity vs Raw Damage is discussed well on this steamcommunity forum.
The difference between KO/Stun and Trip is explained will in this article. Note that KO and Stun status are the same (in game and articles call it one or the other so this can be confusing) but Trip status is different.
Critical Boost at level 1 raises damage dealt by critical hits by 5%. Your critical hits are already at a base amplified damage of 25% (not mentioned in-game). This could be deceiving due to the in-game skill definition.
Palamutes and Palicos you bring on the hunt increase your ease and efficiency and are best slotted with the best gear for your playstyle. Game8 has an excellent buddy guide that discusses end game builds.
Use the Basic behavior if you are running a melee focused buddy and Follow if you are using a ranged buddy. This is discussed thoroughly by CheaterMcCheat.
On solo hunts, don't let the common combo of 1 Palico and 1 Palamute mold you to run with that as there are several builds that utilize 2 Palicos or 2 Palamutes in one hunt. For example, you may want to use a double Palamute with C Jelly Travel Bag X weapon on the Best Equipment For Sunbreak (Ranged)segment. Accompanied with the Palamute Silkbinder, this build can provide excellent monster control.
Ordering Motley Mixes in the canteen nets you dango tickets as a reward. Claim it from the chef after some orders and use the tickets with hopping skewers on your harder hunts.
Latent Power skill is triggered by an internal timer upon monster encounter and attack animations and is explained here on Fextralife's wiki.
Auto-shoutouts are useful for your party and even yourself. You can program these auto shoutouts via OPT -> Multiplayer -> Chat Menu -> Triangle and click on the field under Text to program what you want to shout-out, choose the box under speech timing to choose the condition. These conditions aren't fixed and you have more to choose from. The most useful ones are the auto shoutouts for "When you set a trap" and "When a monster is limping" where the monster enters the blue icon state and is capturable if it is not an elder, apex or afflicted monster.
Weapon Specific Notes
Light Bowgun Basic Moves and Ammo Types credit to Phemeto
Pay attention to the color of your reticle. An orange reticle tells you that your ammo type is in its ideal range and will deal its intended damage. A yellow reticle means your shots will hit, but will be significantly weaker.
The Fanning Vault Silkbind skill is best used with your Wyvernblast special ammo. Press circle while you are directly under the monster to plant a bomb directly on it. You will be replacing this with the Switch Skill Fanning Maneuver for end game builds.
Ammo Details can be found by going to Items and Equipment (opt button) -> Equipment Info -> Ammo Details (square)
You will normally run out of your full magazine of your most desired ammo. To minimize returning to camp, bring the materials you need to craft that ammo and set it on your radial menu. Also, avoid bringing the ammo type you never use to keep your ammo menu as decluttered as possible for efficient ammo switching. It is encouraged to bind the ammo you use and their craft commands in your radial menu as well.
Recoil is the delay between firing shots (different from Reload delay). Lower recoil = Faster Attack Speed
Deviation is the drift of the bullets when you fire. If you have a weapon with deviation, it will travel center for a medium distance then swerve to the L or R depending on the strength of the deviation. Targeting "No deviation" is ideal.
Decorations can be crafted to reduce Reload, Recoil and Deviation.
Light Bowgun Weapon & Armor Skills
Bombardier skill does not work with any ammos, including sticky, cluster, or wyvernblast.
Normal/Rapid Up skill improves Normal Ammo damage by 5%/10%/20% and stacks with the skill
Rapid Fire Up which enhances rapid fire damage also by 5%/10%/20%
Recommended Switch Skills are Tackle, Rage Slash (RS), and Adamant Charged Slash (ACS). All three can tank monster attacks (no knockbacks) and negates roar effects. Tackle is the bread and butter during roars and quick monster attacks since its easy to trigger, You can use Adamant Charged Slash for positioning, and Rage Slash to land your last charged attack on your desired direction, which True Charged Slash Skill cant do.
How to Unlock:
Adamant Charged Slash - Unlocked by crafting/upgrading 8 different Greatswords, no duplicates. Replaces the Hunting Edge skill.
Rage Slash - Unlocked by completing the quest "Grasp the Greatsword" (HR5 Quest). Replaces the True Charged Slash skill.
Low Rank Entry GS - Crit Eye Build
Low Rank GS - Crit Draw Build - 80% Affinity on Overhead and Charged Slash
High Rank GS Build - 90% Affinity on Weakpoints + Focus 3
Several members of the PSTHPH team contributed to the making of this guide.
There is an ongoing issue with this article preventing further edits. Please check the comments for more.